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package {
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	import away3d.containers.ObjectContainer3D;
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	import away3d.entities.Mesh;
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	import away3d.materials.ColorMaterial;
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	import away3d.materials.methods.EnvMapMethod;
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	import away3d.materials.SkyBoxMaterial;
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	import away3d.materials.TextureMaterial;
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	import away3d.primitives.CubeGeometry;
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	import away3d.primitives.PlaneGeometry;
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	import away3d.primitives.TorusGeometry;
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	import away3d.textures.BitmapCubeTexture;
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	import away3d.textures.BitmapTexture;
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	import away3d.utils.Cast;
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	import com.in2ar.away3d.Away3DContainer;
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	import flash.geom.ColorTransform;
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	import flash.geom.Vector3D;
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	public class Box extends ObjectContainer3D{
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	public class Box extends Away3DContainer {
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		public function Box() {
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			createPool()
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		}
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		private function createPool() {
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			var planeSize:Number=64;
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			var poolHeight:Number = 64;
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			var poolThickness:Number = 5;
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			var poolVOffset:Number = 5 - poolHeight/2;
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			var poolHOffset:Number = planeSize/2 + poolThickness/2;
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			trace(planeSize);
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			var liquidMaterial = new ColorMaterial(0xFFFF00);
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			var tex:BitmapData = new BitmapData(512, 512, false, 0);
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			tex.perlinNoise(25, 25, 8, 1, false, true, 7, true);
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			tex.colorTransform(tex.rect, new ColorTransform(0.1, 0.1, 0.1, 1, 0, 0, 0, 0));
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			var poolMaterial = new TextureMaterial(new BitmapTexture(tex));
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			var plane:Mesh = new Mesh(new PlaneGeometry(planeSize, planeSize, 2,2), liquidMaterial);
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			//plane.rotationX = 90;
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			//plane.x = planeSize;
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			//plane.z -= planeSize / 2;
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			plane.y-= planeSize / 2;
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			addChild(plane);
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			var left:Mesh = new Mesh(new CubeGeometry(poolThickness, poolHeight, planeSize + poolThickness*2), poolMaterial);
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			left.x = -poolHOffset;
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			left.y = poolVOffset;
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			addChild(left);
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			var right:Mesh = new Mesh(new CubeGeometry(poolThickness, poolHeight, planeSize + poolThickness*2), poolMaterial);
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			right.x = poolHOffset;
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			right.y = poolVOffset;
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			addChild(right);
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			var back:Mesh = new Mesh(new CubeGeometry(planeSize, poolHeight, poolThickness), poolMaterial);
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			back.z = poolHOffset;
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			back.y = poolVOffset;
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			addChild(back);
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			var front:Mesh = new Mesh(new CubeGeometry(planeSize, poolHeight, poolThickness), poolMaterial);
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			front.z = -poolHOffset;
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			front.y = poolVOffset;
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			addChild(front);
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		}
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		private function randomRange(minNum:Number, maxNum:Number):Number
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		{
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			return (Math.floor(Math.random() * (maxNum - minNum + 1)) + minNum);
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		}
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	}
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}