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[SystemSettings]
2
GameSettingsVersion=-1
3
StaticDecals=False
4
DynamicDecals=False
5
UnbatchedDecals=False
6
DecalCullDistanceScale=0.400000
7
DynamicLights=False
8
DynamicShadows=False
9
LightEnvironmentShadows=False
10
CompositeDynamicLights=False
11
SHSecondaryLighting=False
12
DirectionalLightmaps=True
13
MotionBlur=False
14
MotionBlurPause=False
15
MotionBlurSkinning=1
16
DepthOfField=True
17
AmbientOcclusion=False
18
Bloom=False
19
bAllowLightShafts=False
20
Distortion=False
21
FilteredDistortion=False
22
DropParticleDistortion=False
23
bAllowDownsampledTranslucency=False
24
SpeedTreeLeaves=False
25
SpeedTreeFronds=False
26
OnlyStreamInTextures=False
27
LensFlares=False
28
FogVolumes=False
29
FloatingPointRenderTargets=True
30
OneFrameThreadLag=True
31
UseVsync=False
32
AllowDoubleRenderFrames=False
33
ModulatedShadowStartFadeDistance=0.000000
34
ModulatedShadowFullyFadeDistance=0.000000
35
VsyncPresentInterval=1
36
bUseTripleBuffering=False
37
UpscaleScreenPercentage=True
38
Fullscreen=True
39
FullscreenWindowed=False
40
MeshScreenPixelAreaThreshold=0.000000
41
AllowOpenGL=False
42
AllowRadialBlur=False
43
AllowSubsurfaceScattering=False
44
AllowImageReflections=False
45
AllowImageReflectionShadowing=True
46
bAllowSeparateTranslucency=False
47
bAllowPostprocessMLAA=False
48
bAllowHighQualityMaterials=False
49
MaxFilterBlurSampleCount=16
50
SkeletalMeshLODBias=1
51
ParticleLODBias=10
52
DetailMode=0
53
MaxDrawDistanceScale=0.800000
54
ShadowFilterQualityBias=-1
55
MaxAnisotropy=4
56
MaxMultisamples=1
57
bAllowD3D9MSAA=False
58
bAllowTemporalAA=False
59
TemporalAA_MinDepth=500.000000
60
TemporalAA_StartDepthVelocityScale=100.000000
61
MinShadowResolution=32
62
MinPreShadowResolution=8
63
MaxShadowResolution=256
64
MobileShadowTextureResolution=1120
65
MaxWholeSceneDominantShadowResolution=256
66
ShadowFadeResolution=128
67
PreShadowFadeResolution=16
68
ShadowFadeExponent=0.250000
69
ResX=1920
70
ResY=1080
71
ScreenPercentage=30.000000
72
SceneCaptureStreamingMultiplier=1.000000
73
ShadowTexelsPerPixel=2.000000
74
PreShadowResolutionFactor=0.500000
75
bEnableBranchingPCFShadows=False
76
bAllowHardwareShadowFiltering=False
77
TessellationAdaptivePixelsPerTriangle=48.000000
78
bEnableForegroundShadowsOnWorld=False
79
bEnableForegroundSelfShadowing=False
80
bAllowWholeSceneDominantShadows=False
81
bUseConservativeShadowBounds=True
82
ShadowFilterRadius=2.000000
83
ShadowDepthBias=0.012000
84
PerObjectShadowTransition=60.000000
85
PerSceneShadowTransition=600.000000
86
CSMSplitPenumbraScale=0.500000
87
CSMSplitSoftTransitionDistanceScale=4.000000
88
CSMSplitDepthBiasScale=0.500000
89
CSMMinimumFOV=40.000000
90
CSMFOVRoundFactor=4.000000
91
UnbuiltWholeSceneDynamicShadowRadius=20000.000000
92
UnbuiltNumWholeSceneDynamicShadowCascades=3
93
WholeSceneShadowUnbuiltInteractionThreshold=50
94
bAllowFracturedDamage=True
95
NumFracturedPartsScale=1.000000
96
FractureDirectSpawnChanceScale=1.000000
97
FractureRadialSpawnChanceScale=1.000000
98
FractureCullDistanceScale=1.000000
99
bForceCPUAccessToGPUSkinVerts=false
100
bDisableSkeletalInstanceWeights=false
101
HighPrecisionGBuffers=False
102
AllowSecondaryDisplays=False
103
SecondaryDisplayMaximumWidth=1280
104
SecondaryDisplayMaximumHeight=720
105
AllowLogitechLedSdk=True
106
AllowPerFrameSleep=True
107
AllowPerFrameYield=True
108
MobileFeatureLevel=0
109
MobileFog=True
110
MobileHeightFog=False
111
MobileSpecular=True
112
MobileBumpOffset=True
113
MobileNormalMapping=True
114
MobileEnvMapping=True
115
MobileRimLighting=True
116
MobileColorBlending=True
117
MobileColorGrading=False
118
MobileVertexMovement=True
119
MobileOcclusionQueries=False
120
MobileGlobalGammaCorrection=False
121
MobileAllowGammaCorrectionWorldOverride=True
122
MobileAllowDepthPrePass=False
123
MobileGfxGammaCorrection=False
124
MobileLODBias=-0.5
125
MobileBoneCount=75
126
MobileBoneWeightCount=2
127
MobileUsePreprocessedShaders=True
128
MobileFlashRedForUncachedShaders=False
129
MobileWarmUpPreprocessedShaders=True
130
MobileCachePreprocessedShaders=False
131
MobileProfilePreprocessedShaders=False
132
MobileUseCPreprocessorOnShaders=True
133
MobileLoadCPreprocessedShaders=True
134
MobileSharePixelShaders=True
135
MobileShareVertexShaders=True
136
MobileShareShaderPrograms=True
137
MobileEnableMSAA=False
138
MobileContentScaleFactor=1.0
139
MobileVertexScratchBufferSize=150
140
MobileIndexScratchBufferSize=10
141
MobileLightShaftScale=2.0
142
MobileLightShaftFirstPass=0.5
143
MobileLightShaftSecondPass=1.0
144
MobileModShadows=True
145
MobileTiltShift=False
146
MobileMaxMemory=300
147
MobilePostProcessBlurAmount=32.0
148
bMobileUsingHighResolutionTiming=True
149
MobileTiltShiftPosition=0.5
150
MobileTiltShiftFocusWidth=0.3
151
MobileTiltShiftTransitionWidth=0.5
152
MobileMaxShadowRange=500.0
153
MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
154
MobileClearDepthBetweenDPG=False
155
MobileSceneDepthResolveForShadows=TRUE
156
MobileLandscapeLodBias=0
157
MobileUseShaderGroupForStartupObjects=FALSE
158
MobileMinimizeFogShaders=FALSE
159
MobileFXAAQuality=0
160
ApexLODResourceBudget=1000000000000000000000.0
161
ApexDestructionMaxChunkIslandCount=2500
162
ApexDestructionMaxShapeCount=0
163
ApexDestructionMaxChunkSeparationLOD=1.0
164
ApexDestructionMaxActorCreatesPerFrame=-1
165
ApexDestructionMaxFracturesProcessedPerFrame=-1
166
ApexDestructionSortByBenefit=True
167
ApexGRBEnable=false
168
ApexGRBGPUMemSceneSize=128
169
ApexGRBGPUMemTempDataSize=128
170
ApexGRBMeshCellSize=7.5
171
ApexGRBNonPenSolverPosIterCount=9;
172
ApexGRBFrictionSolverPosIterCount=3;
173
ApexGRBFrictionSolverVelIterCount=3;
174
ApexGRBSkinWidth=0.025
175
ApexGRBMaxLinearAcceleration=1000000.0
176
bEnableParallelAPEXClothingFetch=True
177
bApexClothingAsyncFetchResults=False
178
ApexClothingAvgSimFrequencyWindow=60
179
ApexClothingAllowAsyncCooking=True
180
ApexClothingAllowApexWorkBetweenSubsteps=FALSE
181
TargetFrameRate=60
182
TEXTUREGROUP_World=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
183
TEXTUREGROUP_WorldNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
184
TEXTUREGROUP_WorldSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
185
TEXTUREGROUP_Character=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
186
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
187
TEXTUREGROUP_CharacterSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
188
TEXTUREGROUP_Weapon=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
189
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
190
TEXTUREGROUP_WeaponSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
191
TEXTUREGROUP_Vehicle=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
192
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
193
TEXTUREGROUP_VehicleSpecular=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
194
TEXTUREGROUP_Cinematic=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
195
TEXTUREGROUP_Effects=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
196
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=16,MaxLODSize=16,LODBias=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
197
TEXTUREGROUP_Skybox=(MinLODSize=16,MaxLODSize=16,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
198
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
199
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=16,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
200
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=16,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
201
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
202
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
203
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
204
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
205
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
206
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=16,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
207
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=16,MaxLODSize=16,LODBias=1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Blur5)
208
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=16,LODBias=1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
209
MaxActiveDecals=10
210
bAllowRagdolling=true
211
bAllowParticleSystemPerfBias=True
212
bAllowPerfThrottling=false
213
PerfScalingFramerateStart=30.000000
214
PerfScalingFramerateRange=20.000000
215
PerfScalingMaxReduction=0.600000
216
PerfScalingBias=0.200000
217
Borderless=False
218
StaticMeshLODBias=1
219
bAllowDropShadows=False
220
SpeedTreeLODBias=2
221
bUseLowQualMaterials=False
222
bUseSpectatorTextureSettings=False
223
TexturePoolSize=225
224
AllowD3D11=False
225
PreferD3D11=False
226
FXAAQuality=0
227
AllowScreenDoorFade=False
228
AllowScreenDoorLODFading=False
229
bAllowFog=False
230
MaterialQualityLevel=1
231
SettingsVersion=9
232
SpeedTreeWind=False
233
TEXTUREGROUP_NPC=(MinLODSize=64,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
234
TEXTUREGROUP_NPCNormalMap=(MinLODSize=64,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
235
TEXTUREGROUP_NPCSpecular=(MinLODSize=64,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
236
TEXTUREGROUP_WorldDetail=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
237
TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
238
239
[SystemSettingsBucket1]
240
BasedOn=SystemSettings
241
ResX=800
242
ResY=600
243
StaticDecals=False
244
DynamicDecals=True
245
MaxActiveDecals=10
246
UnbatchedDecals=True
247
DecalCullDistanceScale=0.4
248
DynamicShadows=False
249
LightEnvironmentShadows=False
250
MotionBlur=False
251
DepthOfField=True
252
AmbientOcclusion=False
253
Bloom=False
254
bAllowLightShafts=False
255
Distortion=False
256
DropParticleDistortion=True
257
LensFlares=False
258
AllowRadialBlur=False
259
bAllowSeparateTranslucency=False
260
bAllowPostprocessMLAA=False
261
bAllowHighQualityMaterials=False
262
SkeletalMeshLODBias=1
263
DetailMode=0
264
MaxDrawDistanceScale=0.8
265
MaxAnisotropy=0
266
MaxShadowResolution=256
267
MaxWholeSceneDominantShadowResolution=256
268
ScreenPercentage=100.000000
269
ShadowTexelsPerPixel=2.0
270
bAllowWholeSceneDominantShadows=False
271
bUseConservativeShadowBounds=True
272
bAllowFracturedDamage=False
273
FractureCullDistanceScale=0.25
274
DynamicLights=False
275
bAllowDropShadows=False
276
CompositeDynamicLights=False
277
SHSecondaryLighting=False
278
bAllowFog=False
279
DirectionalLightmaps=True
280
bAllowParticleSystemPerfBias=True
281
bAllowParticleSystemPerfThrottling=True
282
AllowSubsurfaceScattering=False
283
AllowImageReflections=False
284
StaticMeshLODBias=1
285
ParticleLODBias=10
286
PerfScalingBias=0.2
287
ShadowFilterQualityBias=-1
288
MaxMultisamples=1
289
FXAAQuality=0
290
bAllowRagdolling=False
291
SpeedTreeLODBias=2
292
AllowScreenDoorFade=False
293
AllowScreenDoorLODFading=False
294
bUseLowQualMaterials=True
295
TexturePoolSize=150
296
MaterialQualityLevel=1
297
SpeedTreeWind=False
298
TEXTUREGROUP_World=(MinLODSize=32,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
299
TEXTUREGROUP_WorldNormalMap=(MinLODSize=32,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
300
TEXTUREGROUP_WorldSpecular=(MinLODSize=32,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
301
TEXTUREGROUP_Character=(MinLODSize=64,MaxLODSize=1024,LODBias=2,MinMagFilter=aniso,MipFilter=point)
302
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=64,MaxLODSize=1024,LODBias=2,MinMagFilter=aniso,MipFilter=point)
303
TEXTUREGROUP_CharacterSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
304
TEXTUREGROUP_Weapon=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
305
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
306
TEXTUREGROUP_WeaponSpecular=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
307
TEXTUREGROUP_Vehicle=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
308
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
309
TEXTUREGROUP_VehicleSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
310
TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
311
TEXTUREGROUP_Effects=(MinLODSize=32,MaxLODSize=256,LODBias=2,MinMagFilter=linear,MipFilter=point)
312
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=32,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
313
TEXTUREGROUP_Skybox=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
314
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
315
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=512,LODBias=3,MinMagFilter=aniso,MipFilter=point)
316
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=512,LODBias=3,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
317
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
318
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
319
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point)
320
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=point)
321
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
322
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
323
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
324
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=linear)
325
TEXTUREGROUP_NPC=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
326
TEXTUREGROUP_NPCNormalMap=(MinLODSize=64,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
327
TEXTUREGROUP_NPCSpecular=(MinLODSize=64,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
328
TEXTUREGROUP_WorldDetail=(MinLODSize=64,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
329
330
[SystemSettingsBucket2]
331
BasedOn=SystemSettings
332
ResX=1280
333
ResY=720
334
StaticDecals=False
335
DynamicDecals=True
336
MaxActiveDecals=25
337
UnbatchedDecals=True
338
DecalCullDistanceScale=0.5
339
DynamicShadows=False
340
LightEnvironmentShadows=False
341
MotionBlur=False
342
DepthOfField=True
343
AmbientOcclusion=False
344
Bloom=False
345
bAllowLightShafts=False
346
Distortion=False
347
DropParticleDistortion=True
348
LensFlares=False
349
AllowRadialBlur=False
350
bAllowSeparateTranslucency=False
351
bAllowPostprocessMLAA=False
352
bAllowHighQualityMaterials=False
353
SkeletalMeshLODBias=1
354
DetailMode=0
355
MaxDrawDistanceScale=0.9
356
MaxAnisotropy=0
357
MaxShadowResolution=512
358
MaxWholeSceneDominantShadowResolution=512
359
ScreenPercentage=100.000000
360
ShadowTexelsPerPixel=2.0
361
bAllowWholeSceneDominantShadows=False
362
bUseConservativeShadowBounds=True
363
bAllowFracturedDamage=False
364
FractureCullDistanceScale=0.5
365
DynamicLights=True
366
bAllowDropShadows=True
367
CompositeDynamicLights=True
368
SHSecondaryLighting=False
369
bAllowFog=False
370
DirectionalLightmaps=True
371
bAllowParticleSystemPerfBias=True
372
bAllowParticleSystemPerfThrottling=True
373
AllowSubsurfaceScattering=False
374
AllowImageReflections=False
375
StaticMeshLODBias=1
376
ParticleLODBias=2
377
PerfScalingBias=0.2
378
ShadowFilterQualityBias=-1
379
MaxMultisamples=1
380
FXAAQuality=0
381
bAllowRagdolling=False
382
SpeedTreeLODBias=2
383
AllowScreenDoorFade=False
384
AllowScreenDoorLODFading=False
385
bUseLowQualMaterials=True
386
TexturePoolSize=180
387
MaterialQualityLevel=1
388
SpeedTreeWind=False
389
TEXTUREGROUP_World=(MinLODSize=32,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
390
TEXTUREGROUP_WorldNormalMap=(MinLODSize=32,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
391
TEXTUREGROUP_WorldSpecular=(MinLODSize=32,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
392
TEXTUREGROUP_Character=(MinLODSize=64,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
393
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=64,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
394
TEXTUREGROUP_CharacterSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
395
TEXTUREGROUP_Weapon=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
396
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
397
TEXTUREGROUP_WeaponSpecular=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
398
TEXTUREGROUP_Vehicle=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
399
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
400
TEXTUREGROUP_VehicleSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
401
TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
402
TEXTUREGROUP_Effects=(MinLODSize=32,MaxLODSize=512,LODBias=2,MinMagFilter=linear,MipFilter=point)
403
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=32,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
404
TEXTUREGROUP_Skybox=(MinLODSize=128,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
405
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
406
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
407
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
408
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
409
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
410
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=linear,MipFilter=point)
411
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=point)
412
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
413
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
414
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
415
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
416
TEXTUREGROUP_NPC=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
417
TEXTUREGROUP_NPCNormalMap=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
418
TEXTUREGROUP_NPCSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
419
TEXTUREGROUP_WorldDetail=(MinLODSize=32,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
420
421
[SystemSettingsBucket3]
422
BasedOn=SystemSettings
423
ResX=1280
424
ResY=720
425
StaticDecals=True
426
DynamicDecals=True
427
MaxActiveDecals=50
428
UnbatchedDecals=True
429
DecalCullDistanceScale=0.6
430
DynamicShadows=False
431
LightEnvironmentShadows=True
432
MotionBlur=False
433
DepthOfField=True
434
AmbientOcclusion=False
435
Bloom=True
436
bAllowLightShafts=False
437
Distortion=True
438
DropParticleDistortion=True
439
LensFlares=True
440
AllowRadialBlur=True
441
bAllowSeparateTranslucency=False
442
bAllowPostprocessMLAA=False
443
bAllowHighQualityMaterials=True
444
SkeletalMeshLODBias=0
445
DetailMode=1
446
MaxDrawDistanceScale=1.0
447
MaxAnisotropy=4
448
MaxShadowResolution=512
449
MaxWholeSceneDominantShadowResolution=1280
450
ScreenPercentage=100.000000
451
ShadowTexelsPerPixel=2.0
452
bAllowWholeSceneDominantShadows=True
453
bUseConservativeShadowBounds=False
454
bAllowFracturedDamage=True
455
FractureCullDistanceScale=1.0
456
DynamicLights=True
457
bAllowDropShadows=True
458
CompositeDynamicLights=True
459
SHSecondaryLighting=True
460
bAllowFog=True
461
DirectionalLightmaps=True
462
bAllowParticleSystemPerfBias=True
463
bAllowParticleSystemPerfThrottling=True
464
AllowSubsurfaceScattering=False
465
AllowImageReflections=False
466
StaticMeshLODBias=0
467
ParticleLODBias=1
468
PerfScalingBias=0.1
469
ShadowFilterQualityBias=0
470
MaxMultisamples=1
471
FXAAQuality=0
472
bAllowRagdolling=True
473
SpeedTreeLODBias=2
474
AllowScreenDoorFade=False
475
AllowScreenDoorLODFading=False
476
bUseLowQualMaterials=False
477
TexturePoolSize=225
478
MaterialQualityLevel=2
479
SpeedTreeWind=True
480
TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
481
TEXTUREGROUP_WorldNormalMap=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
482
TEXTUREGROUP_WorldSpecular=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
483
TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
484
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
485
TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
486
TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
487
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
488
TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
489
TEXTUREGROUP_Vehicle=(MinLODSize=64,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
490
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=64,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
491
TEXTUREGROUP_VehicleSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
492
TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
493
TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=linear,MipFilter=point)
494
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
495
TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
496
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
497
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
498
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
499
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
500
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
501
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
502
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
503
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
504
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
505
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
506
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
507
TEXTUREGROUP_NPC=(MinLODSize=64,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
508
TEXTUREGROUP_NPCNormalMap=(MinLODSize=64,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
509
TEXTUREGROUP_NPCSpecular=(MinLODSize=64,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
510
TEXTUREGROUP_WorldDetail=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
511
512
[SystemSettingsBucket4]
513
BasedOn=SystemSettings
514
ResX=1280
515
ResY=720
516
StaticDecals=True
517
DynamicDecals=True
518
MaxActiveDecals=50
519
UnbatchedDecals=True
520
DecalCullDistanceScale=0.8
521
DynamicShadows=True
522
LightEnvironmentShadows=True
523
MotionBlur=False
524
DepthOfField=True
525
AmbientOcclusion=False
526
Bloom=True
527
bAllowLightShafts=True
528
Distortion=True
529
DropParticleDistortion=False
530
LensFlares=True
531
AllowRadialBlur=True
532
bAllowSeparateTranslucency=False
533
bAllowPostprocessMLAA=False
534
bAllowHighQualityMaterials=True
535
SkeletalMeshLODBias=0
536
DetailMode=2
537
MaxDrawDistanceScale=1.1
538
MaxAnisotropy=4
539
MaxShadowResolution=512
540
MaxWholeSceneDominantShadowResolution=2048
541
ScreenPercentage=100.000000
542
ShadowTexelsPerPixel=2.0
543
bAllowWholeSceneDominantShadows=True
544
bUseConservativeShadowBounds=False
545
bAllowFracturedDamage=True
546
FractureCullDistanceScale=1.5
547
DynamicLights=True
548
bAllowDropShadows=True
549
CompositeDynamicLights=True
550
SHSecondaryLighting=True
551
bAllowFog=True
552
DirectionalLightmaps=True
553
bAllowParticleSystemPerfBias=True
554
bAllowParticleSystemPerfThrottling=True
555
AllowSubsurfaceScattering=True
556
AllowImageReflections=True
557
StaticMeshLODBias=0
558
ParticleLODBias=0
559
PerfScalingBias=0.0
560
ShadowFilterQualityBias=0
561
MaxMultisamples=1
562
FXAAQuality=0
563
bAllowRagdolling=True
564
SpeedTreeLODBias=1
565
AllowScreenDoorFade=True
566
AllowScreenDoorLODFading=False
567
bUseLowQualMaterials=False
568
TexturePoolSize=450
569
MaterialQualityLevel=0
570
SpeedTreeWind=True
571
TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
572
TEXTUREGROUP_WorldNormalMap=(MinLODSize=64,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
573
TEXTUREGROUP_WorldSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
574
TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
575
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
576
TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
577
TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
578
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
579
TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
580
TEXTUREGROUP_Vehicle=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
581
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
582
TEXTUREGROUP_VehicleSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
583
TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
584
TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=linear,MipFilter=point)
585
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
586
TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
587
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
588
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
589
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
590
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
591
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
592
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
593
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
594
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
595
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
596
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
597
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
598
TEXTUREGROUP_NPC=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
599
TEXTUREGROUP_NPCNormalMap=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
600
TEXTUREGROUP_NPCSpecular=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
601
TEXTUREGROUP_WorldDetail=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
602
603
[SystemSettingsBucket5]
604
BasedOn=SystemSettings
605
ResX=1280
606
ResY=720
607
StaticDecals=True
608
DynamicDecals=True
609
MaxActiveDecals=50
610
UnbatchedDecals=True
611
DecalCullDistanceScale=1.0
612
DynamicShadows=True
613
LightEnvironmentShadows=True
614
MotionBlur=False
615
DepthOfField=True
616
AmbientOcclusion=True
617
Bloom=True
618
bAllowLightShafts=True
619
Distortion=True
620
DropParticleDistortion=False
621
LensFlares=True
622
AllowRadialBlur=True
623
bAllowSeparateTranslucency=False
624
bAllowPostprocessMLAA=False
625
bAllowHighQualityMaterials=True
626
SkeletalMeshLODBias=0
627
DetailMode=2
628
MaxDrawDistanceScale=1.2
629
MaxAnisotropy=16
630
MaxShadowResolution=512
631
MaxWholeSceneDominantShadowResolution=4096
632
ScreenPercentage=100.000000
633
ShadowTexelsPerPixel=2.0
634
bAllowWholeSceneDominantShadows=True
635
bUseConservativeShadowBounds=False
636
bAllowFracturedDamage=True
637
FractureCullDistanceScale=2.0
638
DynamicLights=True
639
bAllowDropShadows=True
640
CompositeDynamicLights=True
641
SHSecondaryLighting=True
642
bAllowFog=True
643
DirectionalLightmaps=True
644
bAllowParticleSystemPerfBias=True
645
bAllowParticleSystemPerfThrottling=True
646
AllowSubsurfaceScattering=True
647
AllowImageReflections=True
648
StaticMeshLODBias=0
649
ParticleLODBias=0
650
PerfScalingBias=0.0
651
ShadowFilterQualityBias=1
652
MaxMultisamples=4
653
FXAAQuality=0
654
bAllowRagdolling=True
655
SpeedTreeLODBias=0
656
AllowScreenDoorFade=True
657
AllowScreenDoorLODFading=False
658
bUseLowQualMaterials=False
659
TexturePoolSize=900
660
MaterialQualityLevel=0
661
SpeedTreeWind=True
662
TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
663
TEXTUREGROUP_WorldNormalMap=(MinLODSize=64,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
664
TEXTUREGROUP_WorldSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
665
TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
666
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
667
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
668
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
669
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
670
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
671
TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
672
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
673
TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
674
TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
675
TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point)
676
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
677
TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
678
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
679
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
680
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
681
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
682
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
683
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
684
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
685
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
686
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
687
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
688
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
689
TEXTUREGROUP_NPC=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
690
TEXTUREGROUP_NPCNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
691
TEXTUREGROUP_NPCSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
692
TEXTUREGROUP_WorldDetail=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
693
694
[SystemSettingsScreenshot]
695
BasedOn=SystemSettings
696
MaxAnisotropy=16
697
ShadowFilterQualityBias=1
698
MinShadowResolution=16
699
ShadowFadeResolution=1
700
MinPreShadowResolution=16
701
PreShadowFadeResolution=1
702
ShadowTexelsPerPixel=4.0f
703
PreShadowResolutionFactor=1.0
704
MaxShadowResolution=4096
705
MaxWholeSceneDominantShadowResolution=4096
706
CompositeDynamicLights=FALSE
707
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
708
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
709
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
710
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
711
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
712
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
713
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
714
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
715
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
716
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
717
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
718
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
719
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
720
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
721
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
722
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
723
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
724
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
725
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
726
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
727
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
728
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
729
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
730
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
731
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
732
733
[SystemSettingsEditor]
734
BasedOn=SystemSettingsBucket5
735
736
[SystemSettingsSplitScreen2]
737
BasedOn=SystemSettings
738
bAllowWholeSceneDominantShadows=False
739
bAllowLightShafts=False
740
DetailMode=1
741
742
[SystemSettingsMobile]
743
BasedOn=SystemSettings
744
Fullscreen=True
745
DirectionalLightmaps=False
746
DynamicLights=False
747
SHSecondaryLighting=False
748
StaticDecals=True
749
DynamicDecals=False
750
UnbatchedDecals=False
751
MotionBlur=FALSE
752
MotionBlurPause=FALSE
753
DepthOfField=FALSE
754
AmbientOcclusion=FALSE
755
Bloom=FALSE
756
Distortion=FALSE
757
FilteredDistortion=FALSE
758
DropParticleDistortion=TRUE
759
FloatingPointRenderTargets=FALSE
760
MaxAnisotropy=2
761
bAllowLightShafts=FALSE
762
MobileModShadows=False
763
MobileClearDepthBetweenDPG=False
764
MaxFilterBlurSampleCount=4
765
DynamicShadows=False
766
MobileMaxMemory=300
767
MobileLandscapeLodBias=0
768
AllowRadialBlur=False
769
770
[SystemSettingsMobilePreviewer]
771
BasedOn=SystemSettingsMobile
772
Fullscreen=False
773
774
[SystemSettingsMobileTextureBias]
775
BasedOn=SystemSettingsMobile
776
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
777
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
778
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
779
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
780
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
781
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
782
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
783
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
784
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
785
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
786
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
787
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
788
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
789
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
790
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
791
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
792
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
793
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
794
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
795
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
796
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
797
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
798
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
799
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
800
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
801
802
[SystemSettingsAndroid]
803
BasedOn=SystemSettingsMobileTextureBias
804
805
[SystemSettingsAndroid_Performance1_MemoryLow]
806
BasedOn=SystemSettingsMobileTextureBias
807
MobileFeatureLevel=1
808
MobileFog=False
809
MobileSpecular=False
810
MobileBumpOffset=False
811
MobileNormalMapping=False
812
MobileEnvMapping=False
813
MobileRimLighting=False
814
MobileContentScaleFactor=0.9375
815
816
[SystemSettingsAndroid_Performance2_MemoryLow]
817
BasedOn=SystemSettingsMobileTextureBias
818
MobileBumpOffset=False
819
MobileNormalMapping=False
820
MobileContentScaleFactor=0.9375
821
822
[SystemSettingsAndroid_Performance1_Memory1024]
823
BasedOn=SystemSettingsMobile
824
MobileFeatureLevel=1
825
MobileFog=False
826
MobileSpecular=False
827
MobileBumpOffset=False
828
MobileNormalMapping=False
829
MobileEnvMapping=False
830
MobileRimLighting=False
831
MobileContentScaleFactor=0.9375
832
833
[SystemSettingsAndroid_Performance2_Memory1024]
834
BasedOn=SystemSettingsMobile
835
MobileBumpOffset=False
836
MobileNormalMapping=False
837
MobileContentScaleFactor=0.9375
838
839
[SystemSettingsFlash]
840
BasedOn=SystemSettingsMobileTextureBias
841
MotionBlur=FALSE
842
MotionBlurPause=FALSE
843
DepthOfField=FALSE
844
AmbientOcclusion=FALSE
845
Bloom=FALSE
846
Distortion=FALSE
847
FilteredDistortion=FALSE
848
bAllowLightShafts=FALSE
849
MobileModShadows=True
850
DynamicShadows=True
851
MobileClearDepthBetweenDPG=True
852
DirectionalLightmaps=False
853
MobileHeightFog=False
854
855
[SystemSettingsIPhone]
856
BasedOn=SystemSettingsMobileTextureBias
857
bMobileUsingHighResolutionTiming=False
858
859
[SystemSettingsIPhone3GS]
860
BasedOn=SystemSettingsMobileTextureBias
861
LensFlares=False
862
DetailMode=1
863
MobileEnableMSAA=True
864
MobileMaxMemory=100
865
bMobileUsingHighResolutionTiming=False
866
MobileLandscapeLodBias=2
867
868
[SystemSettingsIPhone4]
869
BasedOn=SystemSettingsMobile
870
MobileContentScaleFactor=2.0
871
LensFlares=False
872
bMobileUsingHighResolutionTiming=False
873
MobileLandscapeLodBias=1
874
875
[SystemSettingsIPhone4S]
876
BasedOn=SystemSettingsMobile
877
MobileEnableMSAA=True
878
bAllowLightShafts=True
879
MobileModShadows=True
880
DynamicShadows=False
881
ShadowDepthBias=0.025
882
MobileContentScaleFactor=2.0
883
MaxShadowResolution=256
884
MobileShadowTextureResolution=256
885
886
[SystemSettingsIPhone5]
887
BasedOn=SystemSettingsMobile
888
MobileEnableMSAA=True
889
bAllowLightShafts=True
890
MobileModShadows=True
891
DynamicShadows=False
892
ShadowDepthBias=0.025
893
MobileContentScaleFactor=2.0
894
MaxShadowResolution=256
895
MobileShadowTextureResolution=1024
896
AllowRadialBlur=True
897
898
[SystemSettingsIPodTouch4]
899
BasedOn=SystemSettingsMobileTextureBias
900
MobileContentScaleFactor=2.0
901
LensFlares=False
902
MobileMaxMemory=100
903
bMobileUsingHighResolutionTiming=False
904
MobileLandscapeLodBias=2
905
906
[SystemSettingsIPodTouch5]
907
BasedOn=SystemSettingsMobile
908
MobileEnableMSAA=True
909
bAllowLightShafts=True
910
MobileModShadows=True
911
DynamicShadows=False
912
ShadowDepthBias=0.025
913
MobileContentScaleFactor=2.0
914
MaxShadowResolution=256
915
MobileShadowTextureResolution=256
916
917
[SystemSettingsIPad]
918
BasedOn=SystemSettingsMobileTextureBias
919
MobileFeatureLevel=1
920
MobileFog=False
921
MobileSpecular=False
922
MobileBumpOffset=False
923
MobileNormalMapping=False
924
MobileEnvMapping=False
925
MobileRimLighting=False
926
MobileMaxMemory=100
927
bMobileUsingHighResolutionTiming=False
928
MobileLandscapeLodBias=1
929
MobileContentScaleFactor=0.9375
930
931
[SystemSettingsIPad2]
932
BasedOn=SystemSettingsMobile
933
MobileEnableMSAA=False
934
bAllowLightShafts=True
935
MobileModShadows=True
936
DynamicShadows=False
937
ShadowDepthBias=0.016
938
MobileContentScaleFactor=1.0
939
MaxShadowResolution=256
940
MobileShadowTextureResolution=256
941
942
[SystemSettingsIPad3]
943
BasedOn=SystemSettingsMobile
944
MobileEnableMSAA=False
945
bAllowLightShafts=True
946
MobileModShadows=True
947
DynamicShadows=True
948
ShadowDepthBias=0.016
949
MobileContentScaleFactor=1.40625
950
MaxShadowResolution=256
951
MobileShadowTextureResolution=256
952
MobileMaxMemory=500
953
954
[SystemSettingsIPad4]
955
BasedOn=SystemSettingsMobile
956
MobileEnableMSAA=False
957
bAllowLightShafts=True
958
MobileModShadows=True
959
DynamicShadows=True
960
ShadowDepthBias=0.016
961
MobileContentScaleFactor=2.0
962
MaxShadowResolution=512
963
MobileShadowTextureResolution=512
964
MobileMaxMemory=500
965
AllowRadialBlur=True
966
967
[SystemSettingsIPadMini]
968
BasedOn=SystemSettingsMobile
969
MobileEnableMSAA=False
970
bAllowLightShafts=True
971
MobileModShadows=True
972
DynamicShadows=False
973
ShadowDepthBias=0.016
974
MobileContentScaleFactor=1.0
975
MaxShadowResolution=256
976
MobileShadowTextureResolution=256
977
978
[SystemSettingsIPad2_Detail]
979
BasedOn=SystemSettingsIPad2
980
981
[Configuration]
982
983
[OpenAutomateBenchmarks]
984
Benchmark=NightAndDayMap
985
Benchmark=DM-Deck?CauseEvent=FlyThrough
986
987
[TextureSettingsSpectator]
988
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
989
TEXTUREGROUP_WorldNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
990
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
991
TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
992
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
993
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
994
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
995
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
996
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
997
TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
998
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
999
TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1000
TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
1001
TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point)
1002
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
1003
TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
1004
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
1005
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
1006
TEXTUREGROUP_Shadowmap=(MinLODSize=64,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
1007
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
1008
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
1009
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
1010
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
1011
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
1012
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
1013
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
1014
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
1015
TEXTUREGROUP_NPC=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
1016
TEXTUREGROUP_NPCNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
1017
TEXTUREGROUP_NPCSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point)
1018
TEXTUREGROUP_WorldDetail=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
1019
1020
[IniVersion]
1021
0=1484939530.000000
1022
1=1484939282.000000
1023
1024
[SettingsCheck]
1025
Initialized=True