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1 | #Checks the DMP reputation files and whenever reputation decreases it resets the value to the last known higher one | |
2 | # | |
3 | #Just copy this into a textfile and call it whatever.ps1 in the DMP main directory next to the updater | |
4 | #Start best before the server since it needs to get a good reputation value once | |
5 | ||
6 | ||
7 | $folders = Get-ChildItem .\Universe\Scenarios | ?{ $_.PSIsContainer } | |
8 | $players = @{} | |
9 | ||
10 | function getIni | |
11 | { | |
12 | param ( | |
13 | [parameter(mandatory=$true,position=0)][String]$FilePath | |
14 | ) | |
15 | $Ini = @{} | |
16 | ||
17 | if(Test-Path -Path $FilePath) | |
18 | { | |
19 | Get-Content $FilePath | foreach { | |
20 | $line = $_.split("=") | |
21 | $Ini.($line[0].Trim()) = $line[1].Trim() | |
22 | } | |
23 | } | |
24 | return $Ini | |
25 | } | |
26 | ||
27 | function getReputation | |
28 | { | |
29 | param ( | |
30 | [parameter(mandatory=$true,position=0)]$PlayerFolder | |
31 | ) | |
32 | [double]$rv = -99999 | |
33 | [string]$repFilePath = $PlayerFolder + '\Reputation.txt' | |
34 | if(Test-Path -Path $repFilePath) | |
35 | { | |
36 | $repIni = getIni $repFilePath | |
37 | [double]$rv = [convert]::ToDouble($repIni.'rep') | |
38 | } | |
39 | return $rv | |
40 | ||
41 | ||
42 | } | |
43 | ||
44 | function setReputation | |
45 | { | |
46 | param ( | |
47 | [parameter(mandatory=$true,position=0)]$PlayerFolder, | |
48 | [parameter(mandatory=$true,position=1)][double]$newRep | |
49 | ) | |
50 | ||
51 | [string]$repFilePath = $PlayerFolder + '\Reputation.txt' | |
52 | if(Test-Path -Path $repFilePath) | |
53 | { | |
54 | $rawS = (get-content $repFilePath) -replace "rep =.*", "rep = $newRep" | |
55 | $rawS | Out-File $repFilePath | |
56 | } | |
57 | } | |
58 | ||
59 | ||
60 | function checkReputation | |
61 | { | |
62 | ||
63 | foreach ($player in $players.Values) | |
64 | { | |
65 | $currentRep = getReputation $player.myFolder | |
66 | ||
67 | if($currentRep -lt $player.reputation) | |
68 | { | |
69 | setReputation $player.myFolder $lastRep | |
70 | } | |
71 | } | |
72 | ||
73 | } | |
74 | ||
75 | ||
76 | $i = 0 | |
77 | foreach ($folder in $folders) | |
78 | { | |
79 | $rep = getReputation $folder.FullName | |
80 | if($rep -ne -99999) | |
81 | { | |
82 | $player = [pscustomobject]@{myFolder=$folder.FullName; reputation=$rep} | |
83 | #$players.Add($folder.Name [$i] = $player | |
84 | $players.Add($folder.Name, $player) | |
85 | $i++ | |
86 | } | |
87 | ||
88 | } | |
89 | ||
90 | While(1){ | |
91 | ||
92 | checkReputation | |
93 | sleep(5) | |
94 | } |