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--Spare space start
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local CHARACTER_NAME = UnitName("player")
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--Start
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--function ContainCheck(table, element)																-- Unused function currently
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  --for Value, _ in pairs(table) do
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SLASH_GGLYPHS1 = '/gglyphs'; -- Define the "/" Command.
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    --if value == element then
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function SlashCmdList.GGLYPHS(msg, editbox)-- Handle the "/"
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      --return true
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	for GuildTab=1, 3 do	-- Start loop to iterate over bank tabs 3 = max tab you want to check
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    --end
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		for GuildTabSlot=1, 98 do 	-- Iterate over tab slots
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  --end
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			PlayerAuctionsDB = TSMAPI:GetData("playerauctions", CHARACTER_NAME)	-- Load Character auctions
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  --return false
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			ItemLink = GetGuildBankItemLink(GuildTab, GuildTabSlot) 	-- Get item in Tab/Spot
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--end
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			ItemLinkID = TSMAPI:GetItemID(ItemLink, true)	-- convert item link into item ID
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			print(ItemLinkID)
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			for ItemInDB, _ in pairs(PlayerAuctionsDB) do		-- Add the key value to ItemInDB
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SLASH_GGLYPHS1 = '/gglyphs'; 																		-- Define the "/" Command.
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				print(ItemInDB)			-- Checking to see if it actually recieved a key, Not needed
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function SlashCmdList.GGLYPHS(msg, editbox) 														-- Handle the "/"
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				if ItemInDB ~= ItemLinkID then		-- Comparing if the itemid is in the table
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	for GuildTab=1, 3 do																			-- Start loop to iterate over bank tabs 3 = max tab you want to check
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					print("item "..ItemLinkID.." not found on AH")
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		for GuildTabSlot=1, 98 do 																	-- Iterate over tab slots
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					AutoStoreGuildBankItem(GuildTab, GuildTabSlot)	-- Grab the item from the guildbank tab / slots
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			PlayerAuctionsDB = TSMAPI:GetData("playerauctions", CHARACTER_NAME)						-- Load Character auctions
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			ItemLink = GetGuildBankItemLink(GuildTab, GuildTabSlot) 								-- Get item in Tab/Spot
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					print("Item Not Found")	-- Print if the item is not found
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			ItemLinkID = TSMAPI:GetItemID(ItemLink, true)											-- convert item link into item ID
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			end
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			for ItemInDB, _ in pairs(PlayerAuctionsDB) do											-- Add the key value to ItemInDB
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				print(ItemInDB)																		-- Checking to see if it actually recieved a key, Not needed
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				if ItemInDB ~= ItemLinkID then														-- Comparing if the itemid is in the table
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