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# Music Room Interface Info
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[game]
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name = "東方輝針城 ~ Double Dealing Character"
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name_en = "Touhou Kishinjou ~ Double Dealing Character"
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artist = "ZUN"
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circle = "上海アリス幻樂団"
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circle_en = "Team Shanghai Alice"
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year = 2013
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gamenum = "14"
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packmethod = 2
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bgmfile = "thbgm.dat"
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zwavid_08 = 0x00
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zwavid_09 = 0x14
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tracks = 18
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[thvorbis]
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patchclass = "slow"
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[update]
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wikipage = "Double_Dealing_Character/Music"
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wikirev = 0
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wikirev = 301182
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[01]
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name_jp = "不思議なお祓い棒"
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position = "0x000010, 0x2badd0, 0x13d2f60"
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position = "0x00000010, 0x002BADD0, 0x013D2F60"
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frequency = 44100
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name_en = "Mysterious Purification Rod"
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comment_jp = "タイトル画面のテーマです。\n\nいつも通りですが、今回アップテンポの曲が多いので\n\nタイトル画面ではしっとりするように作るつもりでした。\n\nそれはどうかな?"
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comment_en = "The title screen theme.\n\nIt's the same as usual, but since there's so many up-tempo tracks this time,\nI intended to make the title screen more subdued.\n\nI wonder about that?"
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position = "0x13d2f70, 0x15d8c0, 0xf92900"
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[02]
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name_jp = "ミストレイク"
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position = "0x013D2F70, 0x0015D8C0, 0x00F92900"
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frequency = 44100
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position = "0x2365870, 0x065180, 0xf13000"
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name_en = "Mist Lake"
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comment_jp = "1面のテーマです。\n\n1面という事で、ちょっとインパクトのある曲にしました。\n\nどういう原理で湖に常に霧が立ちこめているんでしょうねぇ。\n\n魚は棲んで無さそうですが、意外と色んな妖怪が棲んでいる\n\nみたいです。"
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comment_en = "The stage 1 theme.\n\nSince it's the stage 1 theme, I made it a track with a bit of impact to it.\nThanks to some principle, there's always this mist hanging over the lake.\nNo fish seem to live there, but it looks like there's various youkai\nliving there unexpectedly."
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[03]
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position = "0x3278870, 0x292480, 0x1128a70"
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position = "0x02365870, 0x00065180, 0x00F13000"
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frequency = 44100
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name_en = "Mermaid from the Uncharted Land"
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position = "0x43a12e0, 0x05a130, 0x12311e0"
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comment_en = "Wakasagihime's theme.\n\nShe's a mermaid who's confident in her ability while underwater,\nbut unfortunately there's more land than water in Gensokyo.\nI made this battle music with a light feeling to it, rather than a serious one.\nI do love shrimp tempura."
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comment_jp = "わかさぎ姫のテーマです。\n\n水中なら腕に自信がある人魚ですが、残念ながら幻想郷は\n\n陸地の方が多いのです。\n\n本気さを感じないかるーい感じの戦闘曲にしました。\n\n天ぷら大好きです。"
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[04]
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position = "0x55d24c0, 0x0f02f0, 0x185c590"
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position = "0x03278870, 0x00292480, 0x01128A70"
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frequency = 44100
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name_en = "Humans and Youkai Coming and Going at the Canal"
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comment_jp = "2面のテーマです。\n\n一面ののほほん感とはうって変わって中二っぽい\n\n妖怪なので少し意識しました。\n\n一定のビートで淡々と進む感じが出ているかなと。"
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position = "0x6e2ea50, 0x23cf40, 0x11d2280"
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comment_en = "The stage 2 theme.\n\nIn sharp contrast to the relaxed feeling of stage 1, the youkai here has a \"teenager who\nthinks they're cooler than everyone\" {{nihongo"
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[05]
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name_jp = "柳の下のデュラハン"
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position = "0x8000CD0,0x6F17F0,0x182C660"
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position = "0x043A12E0, 0x0005A130, 0x012311E0"
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frequency = 44100
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name_en = "Dullahan Under the Willows"
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comment_en = "Sekibanki's theme.\n\nI don't really know whether rokurokubi are supposed to stretch their neck\nor send their head flying off.\nBut when the head comes off, they can move their body around,\nso it seems like they can go back to normal, right?"
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position = "0x9F1EB20,0x5240E0,0x130F160"
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comment_jp = "赤蛮奇のテーマです。\n\nろくろ首って、首が伸びるんだか頭が飛ぶんだか\n\nよく判らないですよね。\n\nでも首が飛んでいるときに体を動かすと、元に\n\n戻れなくなるみたいですよ?"
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[06]
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name_jp = "満月の竹林"
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position = "0x055D24C0, 0x000F02F0, 0x0185C590"
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position = "0xB751D60,0x37DEC8,0x1548158"
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name_en = "Bamboo Forest of the Full Moon"
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comment_jp = "3面のテーマです。\n\n竹林で満月ですよ。\n\nいつの間にか迷いの竹林は月を崇める妖怪の聖地に\n\nなっていたんですね。\n\n曲も永夜抄のアレを意識しました。"
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comment_en = "The stage 3 theme.\n\nIt's a full moon in the Bamboo Forest.\nAt some point, the Bamboo Forest of the Lost became a sacred place\nfor youkai who worship the moon.\n\nI kept that from Imperishable Night in mind for this track, too."
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position = "0xD017D80,0xE2140,0x1532610"
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name_jp = "孤独なウェアウルフ"
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position = "0x06E2EA50, 0x0023CF40, 0x011D2280"
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frequency = 44100
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name_en = "Lonesome Werewolf"
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position = "0xE62C4D0,0x32A900,0xE0AC00"
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comment_en = "Kagerou Imaizumi's theme.\n\nI tried giving it a midboss-ish feeling.\nEhh, although it's stage 3.\n\nBy the way, since this full moon is real, she can transform too."
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comment_jp = "今泉 影狼のテーマです。\n\n中ボスっぽい感じを出しまくってみました。\n\nまあ三面ですしね。\n\nちなみに満月は本物ですので彼女も変身できます。"
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[08]
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name_jp = "耀く針の小人族 ~ Little Princess"
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position = "0xF7619D0,0x11B800,0x256BB80"
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position = "0x08000CD0, 0x006F17F0, 0x01F1DE50"
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frequency = 44100
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comment_en = "Kyouko Kasodani's theme.\n\nDo people still shout “Yahoo” when they go to the mountains?\n\nOr do you feel nervous all of a sudden and can’t find the courage to shout?\n\nWell of course the Yamabiko get bored, it's understandable for them to go in to Buddhism from the boredom.\n\nBy the way, if you shout \"Idiot\" when you go to the sea, the fishermen would be surprised."
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name_en = "Magical Storm"
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comment_jp = "4面のテーマです。\n\n\n不気味かと言えばそうでも無く、明るいかと言えばそうでも無い。\n\nちょっと不思議な浮遊感を出してます。\n\n嵐の割にはフワフワしているし……。\n\n文字通り足が地に着かない感じですね。"
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position = "0x13915CF0,0x1C0D60,0x16FF960"
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[09]
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name_jp = "幻想浄瑠璃"
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position = "0x09F1EB20, 0x005240E0, 0x01833240"
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frequency = 44100
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position = "0x151D63B0,0x26D4C0,0x20B5840"
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name_en = "Illusionary Shamisen Recital"
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comment_jp = "九十九 弁々 九十九 八橋のテーマです。\n\n\nもっとベタな伝統的な和風の曲にしようかとも思ったのですが、\n\n曲の技巧だけ走ってしまうとゲームの雰囲気が滅茶苦茶になるので\n\nグッとこらえました。\n\nでも何とかそれっぽくしたけど琵琶の音源が無くてしょんぼりです。"
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[10]
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name_jp = "空中に沈む輝針城"
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position = "0x11DE8D50,0x80500,0xDBE6A0"
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position = "0x0B751D60, 0x0037DEC8, 0x018C6020"
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frequency = 44100
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name_en = "The Shining Needle Castle Sinking in the Air"
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comment_jp = "5面のテーマです。\n\n\n大きな意味も無く、切ない感じの曲にしました。\n\n\n切ないメロディだけど軽快なリズム。\n\nこういう曲が流れると終盤だなーって感じます。"
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comment_en = "The third stage theme.\n\nCemeteries that appear in games- unless it’s a horror game- tends to make you imagine of a comical one. So there’s no meaning in making the music too dark and heavy too.\n\nSo I brushed it up with a comical feel.\n\nI can’t resist this nostalgic feeling (Personally too)"
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position = "0x12C278F0,0x2FA840,0x9F3BC0"
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[11]
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name_jp = "リバースイデオロギー"
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position = "0x0D017D80, 0x000E2140, 0x01614750"
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frequency = 44100
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position = "0x174F90B0,0x1CACC8,0x4A2FF8"
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name_en = "Reverse Ideology"
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comment_en = "Seija Kijin's theme.\n\n\nI wrote this while thinking of the image of a little, lazy youkai.\n\nThe result is pretty mischievous… well, the mood's pretty boss-like, so I'm happy.\n\nThis is a little boss that would take the initiative in disliking others.\n\nEven so, she's the villian this round."
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name_en = "Player's Score"
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comment_jp = "鬼人 正邪のテーマです。\n\n\n極めて小物臭のする妖怪をイメージして曲を作りました。\n\n結果、何だかやんちゃな曲に……まあボスっぽいノリで楽しいよね。\n\n他人が嫌がることを率先してやる小物なボスですが、\n\nそれでも今回の黒幕です。"
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[12]
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name_jp = "針小棒大の天守閣"
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position = "0x0E62C4D0, 0x0032A900, 0x01135500"
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frequency = 44100
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name_en = "The Exaggerated Castle Keep"
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comment_jp = "6面のテーマです。\n\n\n何だか少し焦る感じを出してます。\n\n\nここからラスボス、エンディングと3曲同じメロディにして、\n\n今作の共通のテーマっぽくしてみました。"
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comment_en = "The stage 6 theme.\n\n\nThis song feels like you're being rushed.\n\n\nTogether with the last boss after this and the ending themes, there are 3 songs with the same melody.\n\nSince I tried doing that this time around, it gives them all a sense of togetherness."
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[13]
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name_jp = "輝く針の小人族 ~ Little Princess"
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position = "0x0F7619D0, 0x0011B800, 0x02687380"
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frequency = 44100
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name_en = "Rigid Paradise (Spirit world version)"
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[14]
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name_jp = "小槌の魔力"
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position = "0x11DE8D50, 0x00080500, 0x00E3EBA0"
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frequency = 44100
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name_en = "Magical Power of the Mallet"
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comment_en = "The fourth stage theme.\n\nI made it a flowing song to match the rapidly changing first half of the stage.\nIt feels nice to rush through a small space at high speed.\nThis is okay in caves, but don't run in halls at school or work.\nCaves are nice. (You shouldn't run in a limestone cavern, either.)"
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comment_jp = " エンディングのテーマです。\n\n\n終盤はラスボスのテーマで纏めてみました。\n\n\nそれぞれ違ったイメージになるんじゃないでしょうか?"
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[15]
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name_jp = "不思議な不思議な道具達"
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position = "0x12C278F0, 0x002FA840, 0x00CEE400"
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frequency = 44100
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name_en = "Strange, Strange Instruments"
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comment_jp = "スタッフロールのテーマです。\n\n\nタイトルの曲のバージョン違いです。\n\n正直最初から、どっちかっていうとタイトルじゃなくて\n\nエンディング寄りの曲だと思ってました。\n\nよく見るとスタッフの表示と曲のタイミングがぴったりですよ。"
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[16]
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name_jp = "魔力の雷雲"
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position = "0x13915CF0, 0x001C0D60, 0x018C06C0"
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frequency = 44100
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name_en = "Thunderclouds of Magical Power"
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comment_en = "Seiga Kaku's theme. She's a evil hermit. Kind of like a magician that does a large assortment of tricks. So, I aimed for a mysterious song where you never know what's going to fly out at you next. Being able to pass through walls would be useful for running away, but it's not too useful for fighting, is it? It would be critical for nurikabe, though."
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comment_jp = "魔力の雷雲\n\n\nエキストラステージのテーマです。\n\n\n抵抗なくさらっと流れる感じの王道の道中曲です。\n\n\n実はあちこちに東方らしいエッセンスを散りばめてます。\n\nそれに深い意味はありません。"
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[17]
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name_jp = "始原のビート ~ Pristine Beat"
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position = "0x151D63B0, 0x0026D4C0, 0x02322D00"
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frequency = 44100
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name_en = "Primordial Beat ~ Pristine Beat"
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comment_jp = "堀川 雷鼓のテーマです。\n\nドラムメイン曲にしようかと思ってたのですが、流石に\n\nその勇気は無かったです。ゲームのイメージ的に。\n\n間奏はちょっとだけドラムが主役になります。\n\nちなみに靴の構造上、足をじたばたさせてバスドラムを\n\n叩くんでしょうね。"
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[18]
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name_jp = "プレイヤーズスコア"
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position = "0x174F90B0, 0x001CACC8, 0x0066DCC0"
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frequency = 44100
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name_en = "Player's Score"
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comment_en = "The stage 5 theme.  Since we just came barreling through a narrow cave, I decided to write a nice, expansive song to contrast it. It's so stimulating to find such enormous spaces underground, isn't it? I wanted to compose something that would make you feel that kind of excitement."
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comment_jp = "5面のテーマです。\n\n狭い洞窟を駆け抜けてきたので、今度は対照的に空間的に広がりを感じる曲にしました。\n地底に大空間があったりすると興奮しますよね。\nそんな人間の高揚感を感じられるといいなあと思って作りました。"