View difference between Paste ID: vrFCBFYk and J6UXGTec
SHOW: | | - or go back to the newest paste.
1
    /kspg/'s modlist & FAQ
2
     
3
  
4
    Top-of-the-list FAQ's/READ THIS
5
(see bottom of pastebin for starting information on the game, further FAQ's and gameplay ideas)
6
7
8
>i posted a picture of my game and everyone just keeps making fun of me!
9
If you use MechJeb, please do not post any screenshots of a MechJeb-enabled ship on the thread, or brag about any achievements made whilst using MechJeb. Doing so will cause shitheads to crawl out of the woodwork and lay waste to decency and civility.
10
 Ideally, dont use mechjeb, manpatrick it up niggas
11
If you took the picture on the dark side of the planet, slap yourself.
12
KSP discussion and posts are ALWAYS welcome, despite what some residents might say.
13
however DONT go spamming 1001 images of your shitty space station, yes its great, yes we saw it the first time, and we have seen a million exactly like it.
14
15
>Who is/are billy/billies?
16
billy is the hypothetical 12 year old autistic who switched from playing minecraft to KSP around version 0.20
17
his parents brought him the game, along with the kerbaliser and he instantly went onto the hugbox forums where he was told to install mechjeb. 
18
as a result he never learnt to play the game, he doesn't understand orbital mechanics, is unable to get past the mun, and only enjoys the game when things blow up.
19
he is the reason squad changed their direction in the game. After billies money started rolling in the game has been dumbed down, with many planned features removed because "billy would find it too hard" and many existing features also removed due to [reasons unknown]
20
21
>my contract says i need an orbit X, and i have this exact orbit but it won't complete! is this bugged??
22
no, your orbit is around the wrong way.
23
24
>is it possible to run a gorillian mods and not crash?
25
not really, due to squads incompetence. if you have a lot of mods, you are more likely to crash than a vanilla install
26
yes i know the game is boring without mods, so this is just something people grin and bear. generally speaking most players can run a decent ammount of mods within reason.
27
28
>my pilot is in the seat, but SAS is not working??
29
>your pilot is an engineer or scientist
30
31
>how do i design a rocket that doesn't flip over??
32
post a screenshot in the thread, and we will help with minimal jeering. promise
33
we have been here for a while, and seen every mistake new players make, unless you have a new and novel brand of stupid we haven't seen before, you should get advice relatively quickly 
34
 
35
=================================================================================================================================
36
37
>MOD LIST & previous pastebins
38
   older http://pastebin.com/ZY24TZqS
39
   old UPDATED 0.23 http://pastebin.com/hu1z8WXu
40
    http://forum.kerbalspaceprogram.com/threads/55401-Community-Mods-and-Plugins-Library 
41
42
+=INFORMATION=+
43
    Kerbal Engineer, tons of info including DV for individual stages and time to burnout 
44
    http://forum.kerbalspaceprogram.com/threads/18230-0-25-0-90-Kerbal-Engineer-Redux-v0-6-2-12%280-25%29-and-v1-0-14-1%280-90%29
45
    -----
46
    Protractor, Shows transfer angles 
47
    http://forum.kerbalspaceprogram.com/threads/21544-21-Protractor-Rendezvous-Plugin-v-2-4-2
48
     
49
    +=LAG-REDUCTION=+
50
    -----
51
    Active Texture Management, Compresses all textures to DXT1 & DXT5, helps greatly with large amounts of parts.
52
    http://forum.kerbalspaceprogram.com/threads/59005-0-90-Release-4-3-Dec-16-2014-Active-Texture-Management-Save-RAM!
53
    -----
54
55
+=PARTS=+
56
    -----
57
    Modular Multiwheels, Adds niche wheels and engines with fuel requirements
58
    http://forum.kerbalspaceprogram.com/threads/93205
59
    -----
60
    Infernal Robotics, Adds powered hinges, pistons, servos and more, useful for things like rotating VTOL engines
61
    *requires link*
62
    -----
63
    B9 Aerospace, Massive spaceplane part pack, SSTO user's wet dream. 
64
    http://forum.kerbalspaceprogram.com/threads/92630-0-90-B9-Aerospace-Release-5-2-8-%28updated-30-12-14%29
65
    -----
66
    Firespitter, Adds numerous ugly but useful airplane parts, mostly based around propellers
67
     *requires link*
68
    -----
69
    RLA Stockalike, Created by a /kspg/ resident, adds numerous stock-like parts that fill lots of gaps    
70
    http://forum.kerbalspaceprogram.com/threads/90218-0-90-RLA-Stockalike-12-1-15-Dec
71
    -----
72
    KAS, Adds a very nice system for connecting parts to ships that are already in orbit among other things 
73
    http://forum.kerbalspaceprogram.com/threads/92514-0-90-Kerbal-Attachment-System-%28KAS%29-0-4-10
74
    -----
75
    SurfaceLights, Adds several small surface-mounted lights, useful for probes, rovers and stations.
76
    http://forum.kerbalspaceprogram.com/threads/57778-0-24-Surface-Mounted-Stock-Alike-Lights-for-Self-Illumination/page9
77
    -----
78
    Procedural Fairings, Adds fairings that automatically fit any craft.
79
    http://forum.kerbalspaceprogram.com/threads/39512-0-90-Procedural-Fairings-3-11-manual-shape-controls-%28December-17%29
80
    -----
81
    Procedural Wings, Adds wings and control surfaces that can be made any size
82
    http://forum.kerbalspaceprogram.com/threads/29862-0-22-Procedural-Dynamics-Procedural-Wing-0-5
83
    -----
84
    Wetworks Crew Tanks, Adds fuel tanks that can be coverted to habitation after usage. (WIP, some compatability bugs)
85
    http://forum.kerbalspaceprogram.com/threads/61167-WIP-Wetworks-Crew-Tanks/page7
86
    -----
87
    PorkWorks Habitat Pack, Adds inflatable habitats and a working inflatable centrifuge.
88
    http://forum.kerbalspaceprogram.com/threads/57662-PorkWorks-dev-thread-Habitat-Pack-SpaceplanePlus
89
     
90
     
91
     
92
    +=UPGRADES=+
93
 
94
    Realchutes, Adds more realistic chutes with gradual deployment and adjustable deployment altitudes.
95
    http://forum.kerbalspaceprogram.com/threads/57988-WIP-0-23-x-RealChute-Parachute-Systems-tweaks-and-bugfixes-v0-3-3-2-9-01-14
96
     -----
97
    Alternate Resource Panel, Adds a far better resource display, also allows staging in map view. 
98
    http://forum.kerbalspaceprogram.com/threads/60227-0-90-KSP-Alternate-Resource-Panel-v2-6-2-0-%28Dec-20%29
99
    -----
100
    FAR, Changes aerodynamics to be more realistic (no concrete atmospheres), can cause rockets to become overpowered.
101
    http://forum.kerbalspaceprogram.com/threads/20451-0-90-Ferram-Aerospace-Research-v0-14-6-12-27-14
102
    -----
103
    WheelSounds, Adds sound to stock rover wheels.
104
    http://forum.kerbalspaceprogram.com/threads/55104-0-90-Rover-Wheel-Sounds
105
    -----
106
    TweakScale, Allows scaling tanks, engines and structural parts alike, works on lots of mod parts too.
107
    http://forum.kerbalspaceprogram.com/threads/80234-0-90-TweakScale-Rescale-Everything!-%28v1-50-2014-12-24-10-40-UTC%29/page55
108
     -----
109
    Deadly Reentry, Adds part overheat damage, reentry heat and heat shields. (.23.5)
110
    http://forum.kerbalspaceprogram.com/threads/54954-0-90-Deadly-Reentry-v6-4-0-Dec-16-2014
111
    -----
112
    Rover Science Pack, Adds science parts for probes and rover, including drills, magnetometers and laser spectrometers. (.23.5)
113
    http://forum.kerbalspaceprogram.com/threads/64972-0-25-DMagic-Orbital-Science-New-Science-Parts-V0-9-0-2-%2811-29-14%29
114
    -----
115
116
     
117
     
118
     
119
    +=IMMERSION=+
120
    -----
121
    Remotetech, Realistic unmanned communications networks, Requiring LOS with signal dropoff.
122
   *link required*
123
    -----
124
    RasterPropMonitor, Adds monitors, virtual navballs and camera functions to IVA cockpits, makes IVA worth using.
125
    http://forum.kerbalspaceprogram.com/threads/57603-0-25-RasterPropMonitor-putting-the-A-in-your-IVA-%28v0-18-3%29-8-Oct
126
    -----
127
    Astronomer's Visual Pack (ASP), A graphical upgrade mod which includes aurora, dust storms, bioluminescence and more. (.23.5)
128
    http://www.curse.com/ksp-mods/kerbal/220335-astronomers-visual-pack-v3-beta/2201704# 
129
    *link required*
130
      -----
131
    EngineIgnitors, Adds limited engine ignition and fuel boil-off (buggy as hell if you dont mess around with it first)
132
    https://www.dropbox.com/s/yousr4nxflld9ra/EngineIgnitor%20V3.2.zip
133
    http://forum.kerbalspaceprogram.com/threads/51880-0-21-Engine-Ignitor
134
    https://kerbalstuff.com/mod/84/Engine_Ignitor
135
    -----
136
    SCANsat, Adds planetary scanning and mapping, something to do
137
    http://forum.kerbalspaceprogram.com/threads/80369
138
    -----
139
    Nova's Noise Muffler, Muffles all noise as you get higher into the atmosphere. The best thing to ever come out of nova.
140
    https://mega.co.nz/#!gVpgVbqD!a-SXhdlzVqgMUkoYae8Ybp3Vqzc9kMFvQg4f1Ayco04
141
    -----
142
    Atmospheric Sound Enhancement, Adds sonic booms, audio muffling, proper re-entry plasma and mach effects. makes Nova's      mod pointless, but i feel bad for not putting his one in too because his was dope at the time.
143
    http://download1574.mediafire.com/u1rklafsg5ng/2w8547ao0yaovct/AtmosphericSoundEnhancementV2.1.1.zip
144
    http://forum.kerbalspaceprogram.com/threads/56405-0-23-Atmospheric-Sound-Enhancement
145
    there's the link, there's the thread, good luck getting it to work.
146
    -----
147
    KerbQuake, Adds lelsokerbal shake during launch, reentry, decoupling, collisions, ect.
148
    http://forum.kerbalspaceprogram.com/threads/98583-0-25-KerbQuake-continued-v1-2-1-Reactive-Camera-Shakes-while-IVA-2014-10-29
149
     
150
     
151
  
152
     
153
     
154
    >Q&A
155
     
156
    >What is KSP?
157
    Kerbal Space Program is a space simulator game that lets you design and fly your own rockets. As of writing, it contains a large and vibrant solar system consisting of 7 planets and 9 moons. The planets range from hellish death pits, to purple fuckballs, to frozen shitholes, to a gigantic bastard gas giant. The moons range from tiny captured asteroids to lifeless rocks to potentially habitable planetoids.
158
     
159
    The game itself is robust and allows for a variety of mission types. Although the game is currently in ALPHA testing (0.90) despite what max might say about it being in beta, however it is relatively complete for such an incomplete game. The main engine features of the game are largely complete, and the game has a career mode, but is illogical and a grindfest, squad are of the opinion increasing the difficulty should only make the game longer, and not harder. The game sees releases every two or three months on a "when it's done" scheduling basis.
160
     
161
    Planned features for the future include dynamic weather[redacted], increased optimization[unlikely], a career mode system [loosely] based around Buzz Aldrin's Race Into Space, more planets and moons, as well as more eye candy. A full planned features list used to be found on the game's official wiki, but has since been removed.
162
     
163
    >Okay, so I'm interested, is there a demo?
164
    There is a demo available based around an oldish version, 0.18.3. It's neat to play around with, but only contains the local Kerbin-Mun-Minmus system and does not have plugin or third-party parts. This is not a bad thing, as it's representative of what you'd be using as a complete newcomer to the game. Get into orbit, go to the Mun, learn a few things about orbital dynamics, and if you like it, then buy it. However, if you want the best representative current version, just pirate 0.20.1 and pay for the game if you like it. The devs [used to be] bros, but nowadays this is debatable.
165
    Otherwise, we don't care if you pirate the game, anymore, we used to, but since post 0.19...fuck it this should all be in the OP at the top of the thread if we are still reccomending you torrent it. feel free to ask in the thread if you are after any old versions (or current) of KSP, there is a mega link for most versions back to 0.11
166
    
167
168
     
169
    >Prograde? Retrograde? Apogee? Perigee? Argument of the ascending node? What the fuck?
170
    Orbital mechanics can sound a bit complicated, but there are a few guides to help you understand it better.
171
     
172
    Watch this video on Youtube. Take notes if you want, but at least pay attention a bit. It's okay if you don't understand it all on first viewing:
173
    https://www.youtube.com/watch?v=d__hN6nqi-k
174
     
175
    If you don't like Youtube, there's a version on the Internet Archive:
176
    https://archive.org/details/gov.ntis.ava18245vnb1
177
     
178
    Also, Wikipedia is a great resource on orbital mechanics. You don't have to know how to calculate everything by hand, just understand the concepts involved and skim the articles.
179
    Here's a nice guide on terminology as well:
180
    http://kspwiki.nexisonline.net/wiki/Terminology
181
     
182
    >Are there any mods for the game?
183
    Yes, the modding community is vibrant and kept the game afloat during its early days. unfortunately squad took this as a  free pass to do fuck all. You can find most mods on the official forums and on the official file repository:
184
    http://forum.kerbalspaceprogram.com/forumdisplay.php/35-Addon-Releases-and-Projects-Showcase
185
    
186
http://kerbalspaceport.[REDACTED] Spaceport was removed and spaceport 2 cancelled due to reasons.
187
squad now try and get people to use curse to manage the mod downloads, dont do it. curse is pure evil, and even the billies know this. most mods have a forum thread which links to the current build of the mod.
188
there are various other sites that have sprung up to replace spaceport's void as well, i cannot comment on their usability.
189
    
190
There's also /kspg/'s non-exhaustive relatively neutral mod list at the top of this FAQ. 
191
Spaceport was a crock of poorly-organized shit ruined by hundreds of 12-year-olds submitting their .craft files as plugins.
192
    Spaceport 2.0 coming never. Rip Nexi-poo.
193
     
194
    >What's MechJeb? Why is it so controversial?
195
    MechJeb is an autopilot plugin mod that allows complete automation of a ship. However, it also tends to be a crapshoot at all but the simplest things.
196
    The reason it's so controversial is that it allows new players an easy way to bypass most of the learning curve of the game, thereby stunting their growth as players, and acting as a massive crutch for their skills. Most users of MechJeb (as seen on the official forums and certain media aggregator sites) have a large tendency to be completely retarded, and have often admitted to knowing little of orbital mechanics and incapable of flying a mission without the plugin.
197
     
198
    Anti-MechJeb players see this as an affront to the natural learning curve of the game, and believe that the easy accessibility of MechJeb (which allows new players to do major missions and planetary transfers with a single click provided they have the fuel to do so) cheapens the achievements of players who do not use MechJeb, and think little of MechJeb users.
199
    Pro-MechJeb players see MechJeb as a handy learning tool for those who are so inclined to use it that way, and as a tool to automate and add precision to routine or repetitive missions.
200
    Both sides are right and wrong, and both sides have their share of loud and noisy shitheads. Whether or not you use MechJeb is up to you, but if you're a new player who understands little of orbital mechanics or gameplay, then it is recommended that you do not use MechJeb, and instead try to learn the concepts and strategies behind the game.
201
     
202
    >Okay, so what should I do in the game? What are my goals?
203
    Since there is no career mode yet, here is a handy list of goals you can seek to achieve:
204
     [edit] there IS a career mode now, but it is still generally percived as being a waste of time, you are better off playing sandbox and introducing your own goals and restrictions.
205
    -Beginner
206
    Exiting the Atmosphere
207
    Suborbital Manned Flight
208
    Babby's First Gravity Turn
209
    Babby's First Orbit
210
    Precision (+/-1km) apogee and perigee control
211
    Heavy Lifting Spacecraft
212
    Precision (+/-1 degree) inclination control and polar/retrograde orbits
213
    Munar Flyby
214
    Munar Orbit
215
    Mapping of Kerbin and Mun(OPTIONAL - with ISA Mapsat Mod)
216
    Unmanned Munar Landing
217
    Manned Munar Landing and Return
218
     
219
    -Intermediate
220
    Precision Rendezvous (+/-1km of target)
221
    Docking with target
222
    Geosynchronous orbit
223
    Asperger's Launch Configuration
224
    Apollo-style multiple module mission to Mun
225
    Munar Orbit Rendezvous
226
    Basic aircraft
227
    Babby's First Minmus Flights (Mapping OPTIONAL)
228
    Consistent Missions to Mun and Minmus
229
    Kethane Mapping and Mining (OPTIONAL - Kethane Mod)
230
    EXTREME OFFROAD KICKASS MONSTER TRUCK JUMPS ON MINMUS (DEMV rovers/wheels packs/stock wheels)
231
    Babby's First Spess Station
232
    Babby's First Trip to Eve or Duna
233
    Babby's first rover
234
    Solar system escape velocity
235
    Anomaly/Easter-egg hunting in the Kerbin system
236
    Precision Powered Landings (~1km proximity to target)
237
     
238
    -Expert
239
    Babby's First Return trip to/from Eve or Duna
240
    Babby's First probes to Moho, Gilly, Ike, Dres, and Jool (Mapping OPTIONAL)
241
    Large Spess Station that eats frames for lunch
242
    High Precision Powered Landings (<300m proximity to target)
243
    Landings on Jool's Moons
244
    Non-SSTO Spaceplane
245
    Return trips from Jool, Dres, and Moho
246
    RemoteTech Communications Networks (OPTIONAL - RemoteTech Mod)
247
    High Precision Powered Atmospheric Landings (<300 proximity to target)
248
    Base building on Mun, Minmus, Eve, or Duna
249
    Anomaly/Easter-egg hunting on other planets
250
     
251
    -HardoCoro Mode
252
    Trip to Eeloo
253
    Multi-part interplanetary generation ship carrying several landers/probes
254
    Ship convoys to other celestial bodies
255
    SSTO Spessplane to mun
256
     
257
    -Oh Shit Nigger What Are You Doing
258
    Single-ship trip to all celestial bodies in a single flight
259
    Large FPS-eating generation ship trip to Eeloo and back
260
    Large-ass RemoteTech comms network that covers every part of the solar system (RT Mod)