SHOW:
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- or go back to the newest paste.
| 1 | - | Population: [90.6] [+5.9/turn] |
| 1 | + | Population: [93.5] [+5.9/turn] |
| 2 | Food: [Above Average] | |
| 3 | - | Raw Currency: [113.4][+12.6/turn] |
| 3 | + | Raw Currency: [66][+12.6/turn] |
| 4 | Legitimacy: [Very Good] | |
| 5 | - | Culture: [1.5] [+.5/turn] |
| 5 | + | Culture: [2.5] [+.5/turn] |
| 6 | Industry: [8] | |
| 7 | Unique Buildings: | |
| 8 | [Announcer's Control Room; The Titan Dome], | |
| 9 | [Elwayan Titan Dome Sector] | |
| 10 | [Pierre, South Dakota to [City])(+.4/pop/turn] | |
| 11 | [Bismark, North Dakota] to [City])(+.2/pop/turn) | |
| 12 | [Des Moines, Iowa] fixed (+.3/pop/turn) | |
| 13 | (Weapons Factory 4/8) | |
| 14 | windmills [+.6 Electricity], | |
| 15 | Giftshop [Currency], | |
| 16 | concession hall [Food] | |
| 17 | Vehicle factory (Electricity:-.4/turn; Scrap -.4/turn; Ruined Cars:-.4/turn; Cars: +.4/turn) | |
| 18 | [Autofoundry] [Unprogrammed] (+3 industry) | |
| 19 | The locker room (school) | |
| 20 | Hall of fame +.5/culture/turn | |
| 21 | (bureaucratic Offices network: 4/6) | |
| 22 | Really very nice embassy (clankers) | |
| 23 | ||
| 24 | Defenses: Concrete Perimeter Wall [Small] | |
| 25 | ||
| 26 | Military Units: | |
| 27 | 1 unit, player's name railgun tank [x5][AP/AT][Arm] | |
| 28 | ||
| 29 | Attacking: | |
| 30 | - | NFC Offensive Line [6x]; 1st Fan Company [2x] [INF] |
| 30 | + | NFC Offensive Line [6x]; |
| 31 | - | 1 NFC APC [x3][Mech][Slow], 2 Elwayan APCs [3x] |
| 31 | + | 1st Fan Company 1st Fan Company [x7] |
| 32 | The Chief's APCs [x10][Mech] | |
| 33 | - | Fan infantry [x3][Inf] |
| 33 | + | |
| 34 | 1 unit M-198 Cluster [x5][Art][Bombard:10] | |
| 35 | - | 2 units M1A1 [x5][Arm] |
| 35 | + | 1 Texan Tanks Platoon [x10][Arm] |
| 36 | ||
| 37 | 2nd wave | |
| 38 | 2 Mobilized Fan Company [x13][Inf] | |
| 39 | ||
| 40 | - | [Ammo:20.0+.6/turn] |
| 40 | + | |
| 41 | - | [Small Arms:6.8+.2/turn] |
| 41 | + | |
| 42 | - | [Heavy Arms:4.8+.1/turn] |
| 42 | + | |
| 43 | [Ammo:18.6+.6/turn] | |
| 44 | - | [Fuel:35.8+.9/turn] |
| 44 | + | [Small Arms:7.0+.2/turn] |
| 45 | [Heavy Arms:4.9+.1/turn] | |
| 46 | Vehicles: | |
| 47 | - | [Cars:13.4 +.4/turn] |
| 47 | + | [Fuel:34.7+.9/turn] |
| 48 | [APCs:2] | |
| 49 | [Ruined APCs:4] | |
| 50 | - | [RVs:7.4+.2/turn] |
| 50 | + | [Cars:13.8 +.4/turn] |
| 51 | [Ruined Cars: .8+-0.0/turn] | |
| 52 | [Solar Drones: 5] | |
| 53 | [RVs:7.6+.2/turn] | |
| 54 | [Mothballed M1A1:1] | |
| 55 | [Captured Chinese Warframe:1] | |
| 56 | - | [Scrap:17.5+.3] |
| 56 | + | |
| 57 | - | [Electricity:3.6+.2/turn] |
| 57 | + | |
| 58 | - | [Steel:20.2+.5/turn] |
| 58 | + | |
| 59 | - | [Corn:15.5+.5/turn] |
| 59 | + | [Scrap:17.8+.3] |
| 60 | [Electricity:3.8+.2/turn] | |
| 61 | [Steel:20.7+.5/turn] | |
| 62 | [Corn:16.0+.5/turn] | |
| 63 | ||
| 64 | Technology: | |
| 65 | Construction: | |
| 66 | [Tools IV] | |
| 67 | [Infrastructure II] | |
| 68 | [Power II] | |
| 69 | [Mechanics I] | |
| 70 | [Industry I] | |
| 71 | [Cybernetics II] | |
| 72 | [Power armor II] | |
| 73 | [Industrialization: 4/8] | |
| 74 | [Railgun Theory I] | |
| 75 | ||
| 76 | - | [Urban Warfare II 5/8] |
| 76 | + | |
| 77 | Military: | |
| 78 | [Militias III] | |
| 79 | [Reorganization/Upgrades I] | |
| 80 | [Urban Warfare II] | |
| 81 | [Civil Defense I] | |
| 82 | [Infantry Tactics I] | |
| 83 | [NBC tactics II] | |
| 84 | ||
| 85 | Gov/Civ: | |
| 86 | [Bureaucracy II] | |
| 87 | [Pioneering IV] | |
| 88 | [Propaganda I] | |
| 89 | [Heating I] | |
| 90 | [Espionage I] | |
| 91 | [Terrorism I] | |
| 92 | ||
| 93 | Research: | |
| 94 | [Education I] | |
| 95 | [Empiricism II] | |
| 96 | ||
| 97 | Trade Routes: | |
| 98 | Clankers [Small:+2 currency/turn] | |
| 99 | Territory: [I dunno I will count by hand later] | |
| 100 | Bonuses: [generated by GM] | |
| 101 | ||
| 102 | 1. The Titan Dome: The Titan Dome is extremely big. So big, in fact, that you can reroll additions and revisions to it once (if a roll is below 50) because there's just so much space! This includes constructions, revisions, and defenses. Great. | |
| 103 | ||
| 104 | 2. Fanboy Hordes: You have a generally easier time recruiting fan units. Every time you roll above 80, you gain an additional bonus to the units recruited. | |
| 105 | ||
| 106 | 3. Die Hard: You manage to beat and club your way to the Titan Dome somehow, and that has made your people exceedingly brave. All of your units are fearless and get a general bonus to irregular warfare. | |
| 107 | ||
| 108 | Eccentricities: | |
| 109 | ||
| 110 | 1. Hooligan Culture: During riots or civil unrest you must roll 1d100 per turn to see what the rioters are doing. It might be really bad or it might be really good. Maybe. |