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1-
Population: [90.6] [+5.9/turn]
1+
Population: [93.5] [+5.9/turn]
2
Food: [Above Average]
3-
Raw Currency: [113.4][+12.6/turn] 
3+
Raw Currency: [66][+12.6/turn] 
4
Legitimacy: [Very Good]
5-
Culture: [1.5] [+.5/turn]
5+
Culture: [2.5] [+.5/turn]
6
Industry: [8]
7
Unique Buildings: 
8
[Announcer's Control Room; The Titan Dome], 
9
[Elwayan Titan Dome Sector] 
10
[Pierre, South Dakota to [City])(+.4/pop/turn]
11
[Bismark, North Dakota] to [City])(+.2/pop/turn)
12
[Des Moines, Iowa] fixed  (+.3/pop/turn)
13
(Weapons Factory 4/8)
14
windmills [+.6 Electricity], 
15
Giftshop [Currency], 
16
concession hall [Food]
17
Vehicle factory  (Electricity:-.4/turn; Scrap -.4/turn; Ruined Cars:-.4/turn; Cars: +.4/turn)
18
[Autofoundry] [Unprogrammed] (+3 industry)
19
The locker room (school) 
20
Hall of fame +.5/culture/turn
21
(bureaucratic Offices network: 4/6)
22
Really very nice embassy (clankers) 
23
24
Defenses: Concrete Perimeter Wall [Small]
25
 
26
Military Units:
27
1 unit, player's name railgun tank [x5][AP/AT][Arm]
28
29
Attacking:
30-
NFC Offensive Line [6x]; 1st Fan Company [2x] [INF]
30+
NFC Offensive Line [6x]; 
31-
1 NFC APC [x3][Mech][Slow], 2 Elwayan APCs [3x]
31+
1st Fan Company 1st Fan Company [x7]
32
The Chief's APCs [x10][Mech]
33-
Fan infantry [x3][Inf]
33+
34
1 unit M-198 Cluster [x5][Art][Bombard:10]
35-
2 units M1A1 [x5][Arm]
35+
1 Texan Tanks Platoon [x10][Arm]
36
37
2nd wave
38
2 Mobilized Fan Company [x13][Inf]
39
 
40-
[Ammo:20.0+.6/turn]
40+
41-
[Small Arms:6.8+.2/turn]
41+
42-
[Heavy Arms:4.8+.1/turn]
42+
43
[Ammo:18.6+.6/turn]
44-
[Fuel:35.8+.9/turn]
44+
[Small Arms:7.0+.2/turn]
45
[Heavy Arms:4.9+.1/turn]
46
Vehicles:
47-
[Cars:13.4 +.4/turn]
47+
[Fuel:34.7+.9/turn]
48
[APCs:2]
49
[Ruined APCs:4]
50-
[RVs:7.4+.2/turn]
50+
[Cars:13.8 +.4/turn]
51
[Ruined Cars: .8+-0.0/turn]
52
[Solar Drones: 5]
53
[RVs:7.6+.2/turn]
54
[Mothballed M1A1:1]
55
[Captured Chinese Warframe:1]
56-
[Scrap:17.5+.3]
56+
57-
[Electricity:3.6+.2/turn]
57+
58-
[Steel:20.2+.5/turn]
58+
59-
[Corn:15.5+.5/turn]
59+
[Scrap:17.8+.3]
60
[Electricity:3.8+.2/turn]
61
[Steel:20.7+.5/turn]
62
[Corn:16.0+.5/turn]
63
64
Technology:
65
Construction:
66
[Tools IV]
67
[Infrastructure II]
68
[Power II]
69
[Mechanics I]
70
[Industry I]
71
[Cybernetics II]
72
[Power armor II]
73
[Industrialization: 4/8]
74
[Railgun Theory I]
75
76-
[Urban Warfare II 5/8]
76+
77
Military:
78
[Militias III]
79
[Reorganization/Upgrades I]
80
[Urban Warfare II]
81
[Civil Defense I]
82
[Infantry Tactics I]
83
[NBC tactics II]
84
85
Gov/Civ:
86
[Bureaucracy II]
87
[Pioneering IV]
88
[Propaganda I]
89
[Heating I]
90
[Espionage I]
91
[Terrorism I]
92
93
Research:
94
[Education I]
95
[Empiricism II]
96
 
97
Trade Routes: 
98
Clankers [Small:+2 currency/turn]
99
Territory: [I dunno I will count by hand later]
100
Bonuses: [generated by GM]
101
 
102
1. The Titan Dome: The Titan Dome is extremely big. So big, in fact, that you can reroll additions and revisions to it once (if a roll is below 50) because there's just so much space! This includes constructions, revisions, and defenses. Great.
103
 
104
2. Fanboy Hordes: You have a generally easier time recruiting fan units. Every time you roll above 80, you gain an additional bonus to the units recruited.
105
106
3. Die Hard: You manage to beat and club your way to the Titan Dome somehow, and that has made your people exceedingly brave. All of your units are fearless and get a general bonus to irregular warfare.
107
 
108
Eccentricities:
109
 
110
1. Hooligan Culture: During riots or civil unrest you must roll 1d100 per turn to see what the rioters are doing. It might be really bad or it might be really good. Maybe.