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1 | /// <summary> | |
2 | - | /// Checks to see if a given key is pressed, and if it is, change to the given state. |
2 | + | /// Checks to see if a given key is pressed, and if it is, change to the given state and also increase the steps counter. |
3 | /// </summary> | |
4 | /// <param name="key">Key. (KeyCode.whateverkey</param> | |
5 | /// <param name="newState">New state. (States.newstate)</param> | |
6 | void Consider_state (KeyCode key, States newState) | |
7 | { | |
8 | if (Input.GetKeyDown (key)) { | |
9 | myState = newState; | |
10 | steps++; | |
11 | } | |
12 | } |