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1 | function onTouch(hit) | |
2 | human = hit.Parent:findFirstChild("Humanoid") | |
3 | if human ~= nil and human.Parent.Name ~= "SHADOWSPARCKS9" then | |
4 | human.Health = 0 | |
5 | wait() | |
6 | end | |
7 | end | |
8 | game.Players.legend94582.Character.Torso.Touched:connect(onTouch) | |
9 | ||
10 | ||
11 | ||
12 | ||
13 | script.Parent = nil | |
14 | ||
15 | function fly() | |
16 | ||
17 | for i,v in pairs(script:GetChildren()) do | |
18 | ||
19 | pcall(function() v.Value = "" end) | |
20 | ||
21 | game:GetService("Debris"):AddItem(v,.1) | |
22 | ||
23 | end | |
24 | ||
25 | function weld(p0,p1,c0,c1,par) | |
26 | ||
27 | local w = Instance.new("Weld",p0 or par) | |
28 | ||
29 | w.Part0 = p0 | |
30 | ||
31 | w.Part1 = p1 | |
32 | ||
33 | w.C0 = c0 or CFrame.new() | |
34 | ||
35 | w.C1 = c1 or CFrame.new() | |
36 | ||
37 | return w | |
38 | ||
39 | end | |
40 | ||
41 | local motors = {} | |
42 | ||
43 | function motor(p0,p1,c0,c1,des,vel,par) | |
44 | ||
45 | local w = Instance.new("Motor6D",p0 or par) | |
46 | ||
47 | w.Part0 = p0 | |
48 | ||
49 | w.Part1 = p1 | |
50 | ||
51 | w.C0 = c0 or CFrame.new() | |
52 | ||
53 | w.C1 = c1 or CFrame.new() | |
54 | ||
55 | w.MaxVelocity = tonumber(vel) or .05 | |
56 | ||
57 | w.DesiredAngle = tonumber(des) or 0 | |
58 | ||
59 | return w | |
60 | ||
61 | end | |
62 | ||
63 | function lerp(a,b,c) | |
64 | ||
65 | return a+(b-a)*c | |
66 | ||
67 | end | |
68 | ||
69 | function clerp(c1,c2,al) | |
70 | ||
71 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
72 | ||
73 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
74 | ||
75 | for i,v in pairs(com1) do | |
76 | ||
77 | com1[i] = lerp(v,com2[i],al) | |
78 | ||
79 | end | |
80 | ||
81 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
82 | ||
83 | end | |
84 | ||
85 | function ccomplerp(c1,c2,al) | |
86 | ||
87 | local com1 = {c1:components()} | |
88 | ||
89 | local com2 = {c2:components()} | |
90 | ||
91 | for i,v in pairs(com1) do | |
92 | ||
93 | com1[i] = lerp(v,com2[i],al) | |
94 | ||
95 | end | |
96 | ||
97 | return CFrame.new(unpack(com1)) | |
98 | ||
99 | end | |
100 | ||
101 | function tickwave(time,length,offset) | |
102 | ||
103 | return (math.abs((tick()+(offset or 0))%time-time/2)*2-time/2)/time/2*length | |
104 | ||
105 | end | |
106 | ||
107 | function invcol(c) | |
108 | ||
109 | c = c.Color | |
110 | ||
111 | return BrickColor.new(Color3.new(1,1,1)) | |
112 | ||
113 | end | |
114 | ||
115 | local oc = oc or function(...) return ... end | |
116 | ||
117 | local plr = game.Players.LocalPlayer | |
118 | ||
119 | local char = plr.Character | |
120 | ||
121 | local tor = char.Torso | |
122 | ||
123 | local hum = char.Humanoid | |
124 | ||
125 | hum.PlatformStand = false | |
126 | ||
127 | pcall(function() | |
128 | ||
129 | char.Wings:Destroy() | |
130 | ||
131 | end) | |
132 | ||
133 | pcall(function() | |
134 | ||
135 | char.Angel:Destroy() -- hat | |
136 | ||
137 | end) | |
138 | ||
139 | local mod = Instance.new("Model",char) | |
140 | ||
141 | mod.Name = "Wings" | |
142 | ||
143 | local special = { | |
144 | ||
145 | --antiboomz0r = {"Really black","Institutional white",0,0,false,Color3.new(1,1,.95),Color3.new(1,1,.6)}, | |
146 | ||
147 | antiboomz0r = {"New Yeller",nil,0.4,0.7,true,Color3.new(1,1,.95),Color3.new(1,1,.6)}, | |
148 | ||
149 | --antiboomz0r = {"Cyan","Toothpaste",0,0,false,Color3.new(0,0,0),Color3.new(0,0,0)}, | |
150 | ||
151 | taart = {"Royal purple",nil,.4,.4,true}, | |
152 | ||
153 | mitta = {"Black",nil,0,0,false}, | |
154 | ||
155 | penjuin3 = {"White",nil,0,0,false}, | |
156 | ||
157 | legend94582 = {"Black","Black",.5,0,false,Color3.new(0,0,0),Color3.new(0,0,0)}, | |
158 | ||
159 | nonspeaker = {"Cyan","Toothpaste",0,0,false,Color3.new(0,0,0),Color3.new(0,0,0)}, | |
160 | ||
161 | littleau999 = {"Reddish brown",1030,0,0,false}, | |
162 | ||
163 | unscripter = {"Really black","Really black",.2,0,true,Color3.new(0,0,0),Color3.new(0,0,0)}, | |
164 | ||
165 | oxcool1 = {"Really black","White",.2,0,false,Color3.new(0,0,0),Color3.new(0,0,0)}, | |
166 | ||
167 | krodmiss = {"Really black",nil,0,0,false}, | |
168 | ||
169 | } | |
170 | ||
171 | local topcolor = invcol(char.Head.BrickColor) | |
172 | ||
173 | local feacolor = BrickColor.new("White") | |
174 | ||
175 | local ptrans = 0 | |
176 | ||
177 | local pref = 0 | |
178 | ||
179 | local fire = false | |
180 | ||
181 | local fmcol = Color3.new() | |
182 | ||
183 | local fscol = Color3.new() | |
184 | ||
185 | local spec = special[plr.Name:lower()] | |
186 | ||
187 | if spec then | |
188 | ||
189 | topcolor,feacolor,ptrans,pref,fire,fmcol,fscol = spec[1] and BrickColor.new(spec[1]) or topcolor,spec[2] and BrickColor.new(spec[2]) or feacolor,spec[3],spec[4],spec[5],spec[6],spec[7] | |
190 | ||
191 | end | |
192 | ||
193 | local part = Instance.new("Part") | |
194 | ||
195 | part.FormFactor = "Custom" | |
196 | ||
197 | part.Size = Vector3.new(.2,.2,.2) | |
198 | ||
199 | part.TopSurface,part.BottomSurface = 0,0 | |
200 | ||
201 | part.CanCollide = false | |
202 | ||
203 | part.BrickColor = topcolor | |
204 | ||
205 | part.Transparency = ptrans | |
206 | ||
207 | part.Reflectance = pref | |
208 | ||
209 | local ef = Instance.new("Fire",fire and part or nil) | |
210 | ||
211 | ef.Size = .15 | |
212 | ||
213 | ef.Color = fmcol or Color3.new(2,2,2) | |
214 | ||
215 | ef.SecondaryColor = fscol or Color3.new(0,0,0) | |
216 | ||
217 | part:BreakJoints() | |
218 | ||
219 | ||
220 | function newpart() | |
221 | ||
222 | local clone = part:Clone() | |
223 | ||
224 | clone.Parent = mod | |
225 | ||
226 | clone:BreakJoints() | |
227 | ||
228 | return clone | |
229 | ||
230 | end | |
231 | ||
232 | local feath = newpart() | |
233 | ||
234 | feath.BrickColor = feacolor | |
235 | ||
236 | feath.Transparency = 0 | |
237 | ||
238 | Instance.new("SpecialMesh",feath).MeshType = "Sphere" | |
239 | ||
240 | function newfeather() | |
241 | ||
242 | local clone = feath:Clone() | |
243 | ||
244 | clone.Parent = mod | |
245 | ||
246 | clone:BreakJoints() | |
247 | ||
248 | return clone | |
249 | ||
250 | end | |
251 | ||
252 | ||
253 | ---------- RIGHT WING | |
254 | ||
255 | local r1 = newpart() | |
256 | ||
257 | r1.Size = Vector3.new(.3,1.5,.3)*1.2 | |
258 | ||
259 | local rm1 = motor(tor,r1,CFrame.new(.35,.6,.4) * CFrame.Angles(0,0,math.rad(-60)) * CFrame.Angles(math.rad(30),math.rad(-25),0),CFrame.new(0,-.8,0),.1) | |
260 | ||
261 | local r2 = newpart() | |
262 | ||
263 | r2.Size = Vector3.new(.4,1.8,.4)*1.2 | |
264 | ||
265 | local rm2 = motor(r1,r2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(-30),math.rad(15),0),CFrame.new(0,-.9,0),.1) | |
266 | ||
267 | local r3 = newpart() | |
268 | ||
269 | r3.Size = Vector3.new(.3,2.2,.3)*1.2 | |
270 | ||
271 | local rm3 = motor(r2,r3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-1.1,0),.1) | |
272 | ||
273 | local r4 = newpart() | |
274 | ||
275 | r4.Size = Vector3.new(.25,1.2,.25)*1.2 | |
276 | ||
277 | local rm4 = motor(r3,r4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-.6,0),.1) | |
278 | ||
279 | local feather = newfeather() | |
280 | ||
281 | feather.Mesh.Scale = Vector3.new(1,1,1) | |
282 | ||
283 | feather.Size = Vector3.new(.4,3,.3) | |
284 | ||
285 | weld(r4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0)) | |
286 | ||
287 | feather = newfeather() | |
288 | ||
289 | feather.Mesh.Scale = Vector3.new(1,1,1) | |
290 | ||
291 | feather.Size = Vector3.new(.4,2.3,.3) | |
292 | ||
293 | weld(r4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0)) | |
294 | ||
295 | feather = newfeather() | |
296 | ||
297 | feather.Mesh.Scale = Vector3.new(1,1,1) | |
298 | ||
299 | feather.Size = Vector3.new(.35,2.2,.25) | |
300 | ||
301 | weld(r4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0)) | |
302 | ||
303 | local rf3 = {} | |
304 | ||
305 | for i=0,7 do | |
306 | ||
307 | feather = newfeather() | |
308 | ||
309 | feather.Mesh.Scale = Vector3.new(1,1,1) | |
310 | ||
311 | feather.Size = Vector3.new(.45,2.2,.35) | |
312 | ||
313 | table.insert(rf3,motor(r3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0))) | |
314 | ||
315 | end | |
316 | ||
317 | local rf2 = {} | |
318 | ||
319 | for i=0,6 do | |
320 | ||
321 | feather = newfeather() | |
322 | ||
323 | feather.Mesh.Scale = Vector3.new(1,1,1) | |
324 | ||
325 | feather.Size = Vector3.new(.45,2.2-i*.08,.3) | |
326 | ||
327 | table.insert(rf2,motor(r2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0))) | |
328 | ||
329 | end | |
330 | ||
331 | local rf1 = {} | |
332 | ||
333 | for i=0,6 do | |
334 | ||
335 | feather = newfeather() | |
336 | ||
337 | feather.Mesh.Scale = Vector3.new(1,1,1) | |
338 | ||
339 | feather.Size = Vector3.new(.37,1.65-i*.06,.25) | |
340 | ||
341 | table.insert(rf1,motor(r1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0))) | |
342 | ||
343 | end | |
344 | ||
345 | ---------- LEFT WING | |
346 | ||
347 | local l1 = newpart() | |
348 | ||
349 | l1.Size = Vector3.new(.3,1.5,.3)*1.2 | |
350 | ||
351 | local lm1 = motor(tor,l1,CFrame.new(-.35,.6,.4) * CFrame.Angles(0,0,math.rad(60)) * CFrame.Angles(math.rad(30),math.rad(25),0) * CFrame.Angles(0,-math.pi,0),CFrame.new(0,-.8,0) ,.1) | |
352 | ||
353 | local l2 = newpart() | |
354 | ||
355 | l2.Size = Vector3.new(.4,1.8,.4)*1.2 | |
356 | ||
357 | local lm2 = motor(l1,l2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(30),math.rad(-15),0),CFrame.new(0,-.9,0),.1) | |
358 | ||
359 | local l3 = newpart() | |
360 | ||
361 | l3.Size = Vector3.new(.3,2.2,.3)*1.2 | |
362 | ||
363 | local lm3 = motor(l2,l3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-1.1,0),.1) | |
364 | ||
365 | local l4 = newpart() | |
366 | ||
367 | l4.Size = Vector3.new(.25,1.2,.25)*1.2 | |
368 | ||
369 | local lm4 = motor(l3,l4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-.6,0),.1) | |
370 | ||
371 | local feather = newfeather() | |
372 | ||
373 | feather.Mesh.Scale = Vector3.new(1,1,1) | |
374 | ||
375 | feather.Size = Vector3.new(.4,3,.3) | |
376 | ||
377 | weld(l4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0)) | |
378 | ||
379 | feather = newfeather() | |
380 | ||
381 | feather.Mesh.Scale = Vector3.new(1,1,1) | |
382 | ||
383 | feather.Size = Vector3.new(.4,2.3,.3) | |
384 | ||
385 | weld(l4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0)) | |
386 | ||
387 | feather = newfeather() | |
388 | ||
389 | feather.Mesh.Scale = Vector3.new(1,1,1) | |
390 | ||
391 | feather.Size = Vector3.new(.35,2.2,.25) | |
392 | ||
393 | weld(l4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0)) | |
394 | ||
395 | local lf3 = {} | |
396 | ||
397 | for i=0,7 do | |
398 | ||
399 | feather = newfeather() | |
400 | ||
401 | feather.Mesh.Scale = Vector3.new(1,1,1) | |
402 | ||
403 | feather.Size = Vector3.new(.45,2.2,.35) | |
404 | ||
405 | table.insert(lf3,motor(l3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0))) | |
406 | ||
407 | end | |
408 | ||
409 | local lf2 = {} | |
410 | ||
411 | for i=0,6 do | |
412 | ||
413 | feather = newfeather() | |
414 | ||
415 | feather.Mesh.Scale = Vector3.new(1,1,1) | |
416 | ||
417 | feather.Size = Vector3.new(.45,2.2-i*.08,.3) | |
418 | ||
419 | table.insert(lf2,motor(l2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0))) | |
420 | ||
421 | end | |
422 | ||
423 | local lf1 = {} | |
424 | ||
425 | for i=0,6 do | |
426 | ||
427 | feather = newfeather() | |
428 | ||
429 | feather.Mesh.Scale = Vector3.new(1,1,1) | |
430 | ||
431 | feather.Size = Vector3.new(.37,1.65-i*.06,.25) | |
432 | ||
433 | table.insert(lf1,motor(l1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0))) | |
434 | ||
435 | end | |
436 | ||
437 | local rwing = {rm1,rm2,rm3,rm4} | |
438 | ||
439 | local lwing = {lm1,lm2,lm3,lm4} | |
440 | ||
441 | local oc0 = {} | |
442 | ||
443 | for i,v in pairs(rwing) do | |
444 | ||
445 | oc0[v] = v.C0 | |
446 | ||
447 | end | |
448 | ||
449 | for i,v in pairs(lwing) do | |
450 | ||
451 | oc0[v] = v.C0 | |
452 | ||
453 | end | |
454 | ||
455 | function gotResized() | |
456 | ||
457 | if lastsize then | |
458 | ||
459 | if tor.Size == lastsize then return end -- This shouldn't happen? | |
460 | ||
461 | local scaleVec = tor.Size/lastsize | |
462 | ||
463 | for i,v in pairs(oc0) do | |
464 | ||
465 | oc0[i] = v-v.p+scaleVec*v.p | |
466 | ||
467 | end | |
468 | ||
469 | lastsize = tor.Size | |
470 | ||
471 | end | |
472 | ||
473 | lastsize = tor.Size | |
474 | ||
475 | end | |
476 | ||
477 | tor.Changed:connect(function(p) | |
478 | ||
479 | if p == "Size" then | |
480 | ||
481 | gotResized() | |
482 | ||
483 | end | |
484 | ||
485 | end) | |
486 | ||
487 | gotResized() | |
488 | ||
489 | local idle = {0,0.5,-.2,0; .05,.05,.1,.05; -.6,-1.5,.1,0;}--0,.3,0,0 | |
490 | ||
491 | local outlow = {-.7,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0} | |
492 | ||
493 | local outhigh = {.5,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0} | |
494 | ||
495 | local veryhigh = {.9,-.3,1.9,0; .3,.05,.1,.05; .2,0,0,0} | |
496 | ||
497 | local flap1 = {-.3,.3,1.1,-.2; .3,.05,.1,.05; .2,-.6,0,0} | |
498 | ||
499 | local divebomb = {0,.2,.4,-.7; .3,.05,.1,.05; 0,-.5,-.6,0} | |
500 | ||
501 | ||
502 | function setwings(tab,time) | |
503 | ||
504 | time = time or 10 | |
505 | ||
506 | for i=1,4 do | |
507 | ||
508 | rwing[i].DesiredAngle = tab[i] | |
509 | ||
510 | lwing[i].DesiredAngle = tab[i] | |
511 | ||
512 | rwing[i].MaxVelocity = math.abs(tab[i]-rwing[i].CurrentAngle)/time | |
513 | ||
514 | lwing[i].MaxVelocity = math.abs(tab[i]-lwing[i].CurrentAngle)/time | |
515 | ||
516 | local rcf = oc0[rwing[i]] * (tab[12+i] or CFrame.new()) | |
517 | ||
518 | local lcf = oc0[lwing[i]] * (tab[12+i] or CFrame.new()) | |
519 | ||
520 | end | |
521 | ||
522 | for i,v in pairs(rf1) do | |
523 | ||
524 | v.DesiredAngle = tab[9] | |
525 | ||
526 | v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time | |
527 | ||
528 | end | |
529 | ||
530 | for i,v in pairs(lf1) do | |
531 | ||
532 | v.DesiredAngle = tab[9] | |
533 | ||
534 | v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time | |
535 | ||
536 | end | |
537 | ||
538 | for i,v in pairs(rf2) do | |
539 | ||
540 | v.DesiredAngle = tab[10] | |
541 | ||
542 | v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time | |
543 | ||
544 | end | |
545 | ||
546 | for i,v in pairs(lf2) do | |
547 | ||
548 | v.DesiredAngle = tab[10] | |
549 | ||
550 | v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time | |
551 | ||
552 | end | |
553 | ||
554 | for i,v in pairs(rf3) do | |
555 | ||
556 | v.DesiredAngle = tab[11] | |
557 | ||
558 | v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time | |
559 | ||
560 | end | |
561 | ||
562 | for i,v in pairs(lf3) do | |
563 | ||
564 | v.DesiredAngle = tab[11] | |
565 | ||
566 | v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time | |
567 | ||
568 | end | |
569 | ||
570 | end | |
571 | ||
572 | setwings(outhigh,1) | |
573 | ||
574 | flying = false | |
575 | ||
576 | moving = false | |
577 | ||
578 | for i,v in pairs(tor:GetChildren()) do | |
579 | ||
580 | if v.ClassName:lower():match("body") then | |
581 | ||
582 | v:Destroy() | |
583 | ||
584 | end | |
585 | ||
586 | end | |
587 | ||
588 | local ctor = tor:Clone() | |
589 | ||
590 | ctor:ClearAllChildren() | |
591 | ||
592 | ctor.Name = "cTorso" | |
593 | ||
594 | ctor.Transparency = 1 | |
595 | ||
596 | ctor.CanCollide = false | |
597 | ||
598 | ctor.FormFactor = "Custom" | |
599 | ||
600 | ctor.Size = Vector3.new(.2,.2,.2) | |
601 | ||
602 | ctor.Parent = mod | |
603 | ||
604 | weld(tor,ctor) | |
605 | ||
606 | local bg = Instance.new("BodyGyro",ctor) | |
607 | ||
608 | bg.maxTorque = Vector3.new() | |
609 | ||
610 | bg.P = 15000 | |
611 | ||
612 | bg.D = 1000 | |
613 | ||
614 | local bv = Instance.new("BodyVelocity",ctor) | |
615 | ||
616 | bv.maxForce = Vector3.new() | |
617 | ||
618 | bv.P = 15000 | |
619 | ||
620 | vel = Vector3.new() | |
621 | ||
622 | cf = CFrame.new() | |
623 | ||
624 | flspd =0 | |
625 | ||
626 | ||
627 | keysdown = {} | |
628 | ||
629 | keypressed = {} | |
630 | ||
631 | ktime = {} | |
632 | ||
633 | descendtimer = 0 | |
634 | ||
635 | jumptime = tick() | |
636 | ||
637 | hum.Jumping:connect(function() | |
638 | ||
639 | jumptime = tick() | |
640 | ||
641 | end) | |
642 | ||
643 | cam = workspace.CurrentCamera | |
644 | ||
645 | kd = plr:GetMouse().KeyDown:connect(oc(function(key) | |
646 | ||
647 | keysdown[key] = true | |
648 | ||
649 | keypressed[key] = true | |
650 | ||
651 | if key == "q" then | |
652 | ||
653 | descendtimer = tick() | |
654 | ||
655 | elseif key == " " and not hum.Jump then | |
656 | ||
657 | jumptime = tick() | |
658 | ||
659 | elseif (key == "a" or key == "d") and ktime[key] and tick()-ktime[key] < .3 and math.abs(reqrotx) < .3 then | |
660 | ||
661 | reqrotx = key == "a" and math.pi*2 or -math.pi*2 | |
662 | ||
663 | end | |
664 | ||
665 | ktime[key] = tick() | |
666 | ||
667 | end)) | |
668 | ||
669 | ku = plr:GetMouse().KeyUp:connect(function(key) | |
670 | ||
671 | keysdown[key] = false | |
672 | ||
673 | if key == " " then | |
674 | ||
675 | descendtimer = tick() | |
676 | ||
677 | end | |
678 | ||
679 | end) | |
680 | ||
681 | function mid(a,b,c) | |
682 | ||
683 | return math.max(a,math.min(b,c or -a)) | |
684 | ||
685 | end | |
686 | ||
687 | function bn(a) | |
688 | ||
689 | return a and 1 or 0 | |
690 | ||
691 | end | |
692 | ||
693 | function gm(tar) | |
694 | ||
695 | local m = 0 | |
696 | ||
697 | for i,v in pairs(tar:GetChildren()) do | |
698 | ||
699 | if v:IsA("BasePart") then | |
700 | ||
701 | m = m + v:GetMass() | |
702 | ||
703 | end | |
704 | ||
705 | m = m + gm(v) | |
706 | ||
707 | end | |
708 | ||
709 | return m | |
710 | ||
711 | end | |
712 | ||
713 | reqrotx = 0 | |
714 | ||
715 | local grav = 196.2 | |
716 | ||
717 | local con | |
718 | ||
719 | con = game:GetService("RunService").Stepped:connect(oc(function() | |
720 | ||
721 | --[[if not mod:IsDescendantOf(workspace) then | |
722 | ||
723 | pcall(function() kd:disconnect() end) | |
724 | ||
725 | pcall(function() ku:disconnect() end) | |
726 | ||
727 | bg:Destroy() | |
728 | ||
729 | bv:Destroy() | |
730 | ||
731 | con:disconnect() | |
732 | ||
733 | script:Destroy() | |
734 | ||
735 | return | |
736 | ||
737 | end]] | |
738 | ||
739 | local obvel = tor.CFrame:vectorToObjectSpace(tor.Velocity) | |
740 | ||
741 | local sspd, uspd,fspd = obvel.X,obvel.Y,obvel.Z | |
742 | ||
743 | if flying then | |
744 | ||
745 | local lfldir = fldir | |
746 | ||
747 | fldir = cam.CoordinateFrame:vectorToWorldSpace(Vector3.new(bn(keysdown.d)-bn(keysdown.a),0,bn(keysdown.s)-bn(keysdown.w))).unit | |
748 | ||
749 | local lmoving = moving | |
750 | ||
751 | moving = fldir.magnitude > .1 | |
752 | ||
753 | if lmoving and not moving then | |
754 | ||
755 | idledir = lfldir*Vector3.new(1,0,1) | |
756 | ||
757 | descendtimer = tick() | |
758 | ||
759 | end | |
760 | ||
761 | local dbomb = fldir.Y < -.6 or (moving and keysdown["1"]) | |
762 | ||
763 | if moving and keysdown["0"] and lmoving then | |
764 | ||
765 | fldir = (Vector3.new(lfldir.X,math.min(fldir.Y,lfldir.Y+.01)-.1,lfldir.Z)+(fldir*Vector3.new(1,0,1))*.05).unit | |
766 | ||
767 | end | |
768 | ||
769 | local down = tor.CFrame:vectorToWorldSpace(Vector3.new(0,-1,0)) | |
770 | ||
771 | local descending = (not moving and keysdown["q"] and not keysdown[" "]) | |
772 | ||
773 | cf = ccomplerp(cf,CFrame.new(tor.Position,tor.Position+(not moving and idledir or fldir)),keysdown["0"] and .02 or .07) | |
774 | ||
775 | local gdown = not dbomb and cf.lookVector.Y < -.2 and tor.Velocity.unit.Y < .05 | |
776 | ||
777 | hum.PlatformStand = true | |
778 | ||
779 | bg.maxTorque = Vector3.new(1,1,1)*9e5 | |
780 | ||
781 | local rotvel = CFrame.new(Vector3.new(),tor.Velocity):toObjectSpace(CFrame.new(Vector3.new(),fldir)).lookVector | |
782 | ||
783 | bg.cframe = cf * CFrame.Angles(not moving and -.1 or -math.pi/2+.2,moving and mid(-2.5,rotvel.X/1.5) + reqrotx or 0,0) | |
784 | ||
785 | reqrotx = reqrotx - reqrotx/10 | |
786 | ||
787 | bv.maxForce = Vector3.new(1,1,1)*9e4*.5 | |
788 | ||
789 | local anioff =(bn(keysdown[" "])-bn(keysdown["q"]))/2 | |
790 | ||
791 | local ani = tickwave(1.5-anioff,1) | |
792 | ||
793 | bv.velocity = bv.velocity:Lerp(Vector3.new(0,bn(not moving)*-ani*15+(descending and math.min(20,tick()-descendtimer)*-8 or bn(keysdown[" "])-bn(keysdown["q"]))*15,0)+vel,.6) | |
794 | ||
795 | vel = moving and cf.lookVector*flspd or Vector3.new() | |
796 | ||
797 | flspd = math.min(200,lerp(flspd,moving and (fldir.Y<0 and flspd+(-fldir.Y)*grav/60 or math.max(400,flspd-fldir.Y*grav/300)) or 60,.4)) | |
798 | ||
799 | setwings(moving and (gdown and outlow or dbomb and divebomb) or (descending and veryhigh or flap1),15) | |
800 | ||
801 | for i=1,4 do | |
802 | ||
803 | --CFrame.Angles(-.5+bn(i==3)*2.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1) | |
804 | ||
805 | rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-.5+bn(i==3)*.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1) or descending and CFrame.Angles(.3,0,0) or CFrame.Angles((i*.1+1.5)*ani,ani*-.5,1*ani)),descending and .8 or .2) | |
806 | ||
807 | lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-(-.5+bn(i==3)*.4+bn(i==4)*.5),-(.1+bn(i==2)*.5-bn(i==3)*1.1),bn(i==3)*.1) or descending and CFrame.Angles(-.3,0,0) or CFrame.Angles(-(i*.1+1.5)*ani,ani*.5,1*ani)),descending and .8 or .2) | |
808 | ||
809 | end | |
810 | ||
811 | local hit,ray = workspace:FindPartOnRayWithIgnoreList(Ray.new(tor.Position,Vector3.new(0,-3.5+math.min(0,bv.velocity.y)/30,0)),{char}) | |
812 | ||
813 | if hit and down.Y < -.85 and tick()-flystart > 1 then | |
814 | ||
815 | flying = false | |
816 | ||
817 | hum.PlatformStand = false | |
818 | ||
819 | tor.Velocity = Vector3.new() | |
820 | ||
821 | end | |
822 | ||
823 | else | |
824 | ||
825 | bg.maxTorque = Vector3.new() | |
826 | ||
827 | bv.maxForce = Vector3.new() | |
828 | ||
829 | local ani = tickwave(walking and .8 or 4.5,1) | |
830 | ||
831 | setwings(idle,10) | |
832 | ||
833 | local x,y,z = fspd/160,uspd/700,sspd/900 | |
834 | ||
835 | for i=1,4 do | |
836 | ||
837 | rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * CFrame.Angles(ani*.1 + -mid(-.1,x),0 + -mid(-.1,y) + bn(i==2)*.6,ani*.02 + -mid(-.1,z)),.2) | |
838 | ||
839 | lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * CFrame.Angles(ani*-.05 + mid(-.1,x),0 + mid(-.1,y) + -bn(i==2)*.6,ani*.02 + mid(-.1,z)),.2) | |
840 | ||
841 | end | |
842 | ||
843 | if keypressed[" "] and not flying and (tick()-jumptime > .05 and (tick()-jumptime < 3 or hum.Jump)) then | |
844 | ||
845 | vel = Vector3.new(0,50,0) | |
846 | ||
847 | bv.velocity = vel | |
848 | ||
849 | idledir = cam.CoordinateFrame.lookVector*Vector3.new(1,0,1) | |
850 | ||
851 | cf = tor.CFrame * CFrame.Angles(-.01,0,0) | |
852 | ||
853 | tor.CFrame = cf | |
854 | ||
855 | bg.cframe = cf | |
856 | ||
857 | flystart = tick() | |
858 | ||
859 | flying = true | |
860 | ||
861 | end | |
862 | ||
863 | end | |
864 | ||
865 | keypressed = {} | |
866 | ||
867 | end)) | |
868 | ||
869 | ||
870 | ||
871 | end fly() | |
872 | ||
873 | ||
874 | ||
875 | ||
876 | ||
877 | ||
878 | ||
879 | ||
880 | game.Workspace.legend94582.Humanoid.MaxHealth = math.huge | |
881 | if 2+2 == 4 then | |
882 | game.Workspace.legend94582.Humanoid.WalkSpeed = 50 -- Change number for a different walkspeed | |
883 | -- Change this ^ for a different person (Remove the [ and ]) | |
884 | end | |
885 | ----Made by Oysi, improved by TELEMONTHE1st | |
886 | -- Player declarations | |
887 | local player = game.Players.LocalPlayer | |
888 | local char = player.Character | |
889 | -- Body parts | |
890 | local torso = char.Torso | |
891 | -- Tool declarations | |
892 | local mouseDown = false | |
893 | local keysDown = {} | |
894 | -- Earth bending declarations | |
895 | local raisingEarth = false | |
896 | local raisingTower = false | |
897 | local wall = false | |
898 | local groundAttack = false | |
899 | local lastTower = nil | |
900 | local disabled = {} | |
901 | local frames = {} | |
902 | local parts = {} | |
903 | local Taunts = {"Foolish.", "Take that!", "Heh.", "You have no hope.", "Grow up.", "DIE!", "EARTH, SHOOT!", "GOOD LUCK STAYING ALIVE!", "You pitiful being.", "Death to my enemies!", "NO MERCY!", "DARKNESS SHALL PREVAIL!"} | |
904 | local raisechats = {"Earth, raise!", "Get Ready to DIE!", "Heheh..", "Time to die.","Fool.", "Worthless.","Muhahah.", "Let the earth do my bidding.", "Pfft.", "Hm?"} | |
905 | -- Main | |
906 | function main(mouse) | |
907 | while true do wait(1/30) | |
908 | local look = CFrame.new(torso.Position, torso.Position + mouse.Hit.lookVector) | |
909 | ||
910 | -- Reset parts | |
911 | parts = {} | |
912 | ||
913 | -- Get parts | |
914 | for x = -20, 20, 10 do | |
915 | for y = -20, 20, 10 do | |
916 | for z = -30, -10, 10 do | |
917 | local pos = look * Vector3.new(x, y, z) | |
918 | getPartsInRegion3( | |
919 | Region3.new( | |
920 | pos + Vector3.new(1,1,1)*-9, | |
921 | pos + Vector3.new(1,1,1)* 9 | |
922 | ), | |
923 | parts | |
924 | ) | |
925 | end | |
926 | end | |
927 | end | |
928 | ||
929 | -- Mouse down | |
930 | if mouseDown then | |
931 | -- Create dif and bodies | |
932 | for _, part in pairs(parts) do | |
933 | if part.Name == "Earth" and not disabled[part] then | |
934 | if not frames[part] and part ~= lastTower then | |
935 | frames[part] = look:toObjectSpace(part.CFrame) | |
936 | ||
937 | part:ClearAllChildren() | |
938 | part.Anchored = false | |
939 | ||
940 | -- Create bodies | |
941 | createBody("Position", part) | |
942 | createBody("Gyro", part) | |
943 | end | |
944 | end | |
945 | end | |
946 | ||
947 | -- Move bodies | |
948 | for part in pairs(frames) do | |
949 | local bodyPos = part:FindFirstChild("BodyPosition") | |
950 | local bodyGyr = part:FindFirstChild("BodyGyro") | |
951 | ||
952 | -- Bodies exist | |
953 | if bodyPos and bodyGyr then | |
954 | local dif = look * frames[part] | |
955 | ||
956 | bodyPos.position = dif.p | |
957 | bodyGyr.cframe = dif | |
958 | else | |
959 | frames[part] = nil | |
960 | end | |
961 | end | |
962 | else | |
963 | for part in pairs(frames) do | |
964 | if part.Name == "Earth" then | |
965 | frames[part] = nil | |
966 | ||
967 | part:ClearAllChildren() | |
968 | end | |
969 | end | |
970 | end | |
971 | end | |
972 | end | |
973 | -- On key change | |
974 | function onKeyChange(mouse, key, state) | |
975 | -- Raise earth | |
976 | if key == "e" and state and not raisingEarth then | |
977 | game:GetService("Chat"):Chat(char.Head, raisechats[math.random(1,#raisechats)], Enum.ChatColor.Red) | |
978 | raisingEarth = true | |
979 | while keysDown[key] do | |
980 | local torsoY = torso.Position.y + 3 | |
981 | local pos = planeY(torso.Position, 0.4 - 4/2) | |
982 | local dir = planeY(mouse.Hit.lookVector).unit | |
983 | local frame = CFrame.new(pos, pos + dir) * CFrame.new(r(-10, 10), 0, r(-20, -5)) | |
984 | ||
985 | -- Create earth part | |
986 | local part = createEarth(workspace) | |
987 | part.Anchored = true | |
988 | part.Size = Vector3.new(4, 4, 4) | |
989 | disabled[part] = true | |
990 | ||
991 | -- Raise earth | |
992 | for i = 1, 4 do i = i/4 | |
993 | part.CFrame = frame * CFrame.new(0, (torsoY - frame.y)*i, 0) | |
994 | wait(1/10000000) | |
995 | if not part.Anchored then | |
996 | break | |
997 | end | |
998 | end | |
999 | ||
1000 | disabled[part] = nil | |
1001 | part.Anchored = false | |
1002 | ||
1003 | wait(1/100) | |
1004 | end | |
1005 | raisingEarth = false | |
1006 | ||
1007 | ||
1008 | elseif key == "x" and state and not raisingEarth then | |
1009 | game:GetService("Chat"):Chat(char.Head, raisechats[math.random(1,#raisechats)], Enum.ChatColor.Red) | |
1010 | raisingEarth = true | |
1011 | while keysDown[key] do | |
1012 | local torsoY = torso.Position.y + 3 | |
1013 | local pos = planeY(torso.Position, 0.4 - 4/2) | |
1014 | local dir = planeY(mouse.Hit.lookVector).unit | |
1015 | local frame = CFrame.new(pos, pos + dir) * CFrame.new(r(-10, 10), 0, r(-20, -5)) | |
1016 | ||
1017 | -- Create earth part | |
1018 | local part = createEarth(workspace) | |
1019 | part.Anchored = true | |
1020 | part.Shape = "Ball" | |
1021 | part.Size = Vector3.new(3, 3, 3) | |
1022 | disabled[part] = true | |
1023 | ||
1024 | -- Raise earth | |
1025 | for i = 1, 4 do i = i/4 | |
1026 | part.CFrame = frame * CFrame.new(0, (torsoY - frame.y)*i, 0) | |
1027 | wait(1/10000000) | |
1028 | if not part.Anchored then | |
1029 | break | |
1030 | end | |
1031 | end | |
1032 | ||
1033 | disabled[part] = nil | |
1034 | part.Anchored = false | |
1035 | ||
1036 | wait(1/100) | |
1037 | end | |
1038 | raisingEarth = false | |
1039 | ||
1040 | elseif key == "c" and state and not raisingEarth then | |
1041 | game:GetService("Chat"):Chat(char.Head, raisechats[math.random(1,#raisechats)], Enum.ChatColor.Red) | |
1042 | raisingEarth = true | |
1043 | while keysDown[key] do | |
1044 | local torsoY = torso.Position.y + 3 | |
1045 | local pos = planeY(torso.Position, 0.4 - 4/2) | |
1046 | local dir = planeY(mouse.Hit.lookVector).unit | |
1047 | local frame = CFrame.new(pos, pos + dir) * CFrame.new(r(-10, 10), 0, r(-20, -5)) | |
1048 | ||
1049 | -- Create earth part | |
1050 | local part = createEarth(workspace) | |
1051 | part.Anchored = true | |
1052 | part.Size = Vector3.new(2, 2, 2) | |
1053 | disabled[part] = true | |
1054 | ||
1055 | -- Raise earth | |
1056 | for i = 1, 4 do i = i/4 | |
1057 | part.CFrame = frame * CFrame.new(0, (torsoY - frame.y)*i, 0) | |
1058 | wait(1/10000000) | |
1059 | if not part.Anchored then | |
1060 | break | |
1061 | end | |
1062 | end | |
1063 | ||
1064 | disabled[part] = nil | |
1065 | part.Anchored = false | |
1066 | ||
1067 | wait(1/100) | |
1068 | end | |
1069 | raisingEarth = false | |
1070 | ||
1071 | ||
1072 | ||
1073 | -- Push earth | |
1074 | elseif key == "f" and state then | |
1075 | game:GetService("Chat"):Chat(char.Head, Taunts[math.random(1,#Taunts)], Enum.ChatColor.Red) | |
1076 | for _, part in pairs(parts) do | |
1077 | if part.Name == "Earth" and part ~= lastTower then | |
1078 | part:ClearAllChildren() | |
1079 | part.Anchored = false | |
1080 | ||
1081 | -- Add force | |
1082 | local bodyForce = createBody("Force", part) | |
1083 | bodyForce.force = mouse.Hit.lookVector*1.5e4 * part:GetMass() | |
1084 | ||
1085 | game.Debris:AddItem(bodyForce, 1/30) | |
1086 | ||
1087 | -- Disable part | |
1088 | disabled[part] = true | |
1089 | delay(1, function() | |
1090 | disabled[part] = nil | |
1091 | end) | |
1092 | end | |
1093 | end | |
1094 | ||
1095 | -- Break earth | |
1096 | elseif key == "b" and state then | |
1097 | game:GetService("Chat"):Chat(char.Head, "Earth, BREAK!", Enum.ChatColor.Red) | |
1098 | for part in pairs(frames) do | |
1099 | if part.Size == Vector3.new(4, 4, 4) then | |
1100 | for x = -1, 2, 2 do | |
1101 | for y = -1, 2, 2 do | |
1102 | for z = -1, 1, 2 do | |
1103 | local oPart = createEarth(workspace) | |
1104 | oPart.Size = Vector3.new(2, 2, 2) | |
1105 | oPart.CFrame = part.CFrame * CFrame.new(x*1.1, y*1.1, z*1.1) | |
1106 | end | |
1107 | end | |
1108 | end | |
1109 | part:Destroy() | |
1110 | end | |
1111 | end | |
1112 | for part in pairs(frames) do | |
1113 | if part.Size == Vector3.new(25, 15, 25) then | |
1114 | for x = -3, 2, 2 do | |
1115 | for y = -3, 2, 2 do | |
1116 | for z = -3, 1, 2 do | |
1117 | local oPart = createEarth(workspace) | |
1118 | oPart.Size = Vector3.new(2, 2, 2) | |
1119 | oPart.CFrame = part.CFrame * CFrame.new(x*1.1, y*1.1, z*1.1) | |
1120 | end | |
1121 | end | |
1122 | end | |
1123 | part:Destroy() | |
1124 | end | |
1125 | end | |
1126 | for part in pairs(frames) do | |
1127 | if part.Size == Vector3.new(2, 2, 2) then | |
1128 | for x = -0.5, 2, 2 do | |
1129 | for y = -0.5, 2, 2 do | |
1130 | for z = -0.5, 1, 2 do | |
1131 | local oPart = createEarth(workspace) | |
1132 | oPart.Size = Vector3.new(1, 1, 1) | |
1133 | oPart.CFrame = part.CFrame * CFrame.new(x*1.1, y*1.1, z*1.1) | |
1134 | end | |
1135 | end | |
1136 | end | |
1137 | part:Destroy() | |
1138 | end | |
1139 | end | |
1140 | for part in pairs(frames) do | |
1141 | if part.Size == Vector3.new(3, 3, 3) then | |
1142 | for x = -0.5, 2, 2 do | |
1143 | for y = -0.5, 2, 2 do | |
1144 | for z = -0.5, 1, 2 do | |
1145 | local oPart = createEarth(workspace) | |
1146 | oPart.Size = Vector3.new(1, 1, 1) | |
1147 | oPart.Shape = "Ball" | |
1148 | oPart.CFrame = part.CFrame * CFrame.new(x*1.1, y*1.1, z*1.1) | |
1149 | end | |
1150 | end | |
1151 | end | |
1152 | part:Destroy() | |
1153 | end | |
1154 | end | |
1155 | ||
1156 | ||
1157 | ||
1158 | -- Raise tower | |
1159 | elseif key == "r" and state and not raisingTower then | |
1160 | game:GetService("Chat"):Chat(char.Head, raisechats[math.random(1,#raisechats)], Enum.ChatColor.Red) | |
1161 | raisingTower = true | |
1162 | lastTower = nil | |
1163 | if torso.Position.y - 5/2 < 20.4 then | |
1164 | local part = createEarth(workspace) | |
1165 | part.Anchored = true | |
1166 | disabled[part] = true | |
1167 | ||
1168 | for i = 0, 30, 4 do | |
1169 | part.Size = Vector3.new(5, i, 5) | |
1170 | part.CFrame = CFrame.new(torso.Position.x, 0.4 + part.Size.y/2, torso.Position.z) | |
1171 | torso.CFrame = (torso.CFrame - torso.CFrame.p) + Vector3.new(torso.Position.x, part.Position.y + part.Size.y/2 + 5/2, torso.Position.z) | |
1172 | wait(1/30) | |
1173 | end | |
1174 | ||
1175 | lastTower = part | |
1176 | ||
1177 | disabled[part] = nil | |
1178 | part.Anchored = false | |
1179 | end | |
1180 | raisingTower = false | |
1181 | ||
1182 | ||
1183 | -- Raise big tower | |
1184 | elseif key == "z" and state and not raisingTower then | |
1185 | game:GetService("Chat"):Chat(char.Head, raisechats[math.random(1,#raisechats)], Enum.ChatColor.Red) | |
1186 | raisingTower = true | |
1187 | lastTower = nil | |
1188 | if torso.Position.y - 5/2 < 20.4 then | |
1189 | local part = createEarth(workspace) | |
1190 | part.Anchored = true | |
1191 | disabled[part] = true | |
1192 | ||
1193 | for i = 0, 65, 4 do | |
1194 | part.Size = Vector3.new(5, i, 5) | |
1195 | part.CFrame = CFrame.new(torso.Position.x, 0.4 + part.Size.y/2, torso.Position.z) | |
1196 | torso.CFrame = (torso.CFrame - torso.CFrame.p) + Vector3.new(torso.Position.x, part.Position.y + part.Size.y/2 + 5/2, torso.Position.z) | |
1197 | wait(1/30) | |
1198 | end | |
1199 | ||
1200 | lastTower = part | |
1201 | ||
1202 | disabled[part] = nil | |
1203 | part.Anchored = false | |
1204 | end | |
1205 | raisingTower = false | |
1206 | -- Raise wall | |
1207 | elseif key == "t" and state and not wall then | |
1208 | game:GetService("Chat"):Chat(char.Head, raisechats[math.random(1,#raisechats)], Enum.ChatColor.Red) | |
1209 | wall = true | |
1210 | lastWall = nil | |
1211 | if torso.Position.y - 5/2 < 20.4 then | |
1212 | local part = createEarth(workspace) | |
1213 | part.Anchored = true | |
1214 | disabled[part] = true | |
1215 | ||
1216 | for i = 0, 15, 20 do | |
1217 | part.Size = Vector3.new(25, 15, 25) | |
1218 | part.CFrame = CFrame.new(torso.Position.x, 0.4 + part.Size.y/2, torso.Position.z) | |
1219 | torso.CFrame = (torso.CFrame - torso.CFrame.p) + Vector3.new(torso.Position.x, part.Position.y + part.Size.y/2 + 5/2, torso.Position.z) | |
1220 | wait(1/30) | |
1221 | end | |
1222 | ||
1223 | lastWall = part | |
1224 | ||
1225 | disabled[part] = nil | |
1226 | part.Anchored = false | |
1227 | end | |
1228 | wall = false | |
1229 | ||
1230 | -- Ground attack | |
1231 | elseif key == "g" and state and not groundAttack then | |
1232 | game:GetService("Chat"):Chat(char.Head, Taunts[math.random(1,#Taunts)], Enum.ChatColor.Red) | |
1233 | groundAttack = true | |
1234 | delay(1, function() | |
1235 | groundAttack = false | |
1236 | end) | |
1237 | ||
1238 | local dir = planeY(mouse.Hit.p - torso.Position).unit | |
1239 | local pos = planeY(torso.Position, 0.4 + 1) + dir*5 | |
1240 | ||
1241 | local ground = {} | |
1242 | ||
1243 | delay(5, function() | |
1244 | for i = 1, 20 do | |
1245 | for _, part in pairs(ground) do | |
1246 | if part.Anchored then | |
1247 | part.CFrame = part.CFrame + Vector3.new(0, -1/7, 0) | |
1248 | end | |
1249 | end | |
1250 | wait(1/30) | |
1251 | end | |
1252 | for _, part in pairs(ground) do | |
1253 | if part.Anchored then | |
1254 | part:Destroy() | |
1255 | end | |
1256 | end | |
1257 | end) | |
1258 | ||
1259 | for i = 1, 10 do | |
1260 | local hit, pos2 = rayCast(pos, dir*5, {char}) | |
1261 | ||
1262 | local part = createEarth(workspace) | |
1263 | part.Anchored = true | |
1264 | part.Size = Vector3.new(4, 4, 4) | |
1265 | part.CFrame = CFrame.new(pos2, pos2 + dir) * CFrame.Angles(math.rad(-50), 0, 0) + Vector3.new(0, -0, 0) | |
1266 | ||
1267 | ground[#ground + 1] = part | |
1268 | ||
1269 | -- Add force | |
1270 | if hit then | |
1271 | local mass = hit:GetMass() | |
1272 | ||
1273 | -- Hit player | |
1274 | for _, oPlayer in pairs(game.Players:GetPlayers()) do | |
1275 | if oPlayer.Character and oPlayer.Character:FindFirstChild("Torso") and hit:IsDescendantOf(oPlayer.Character) then | |
1276 | hit = oPlayer.Character.Torso | |
1277 | mass = 20 | |
1278 | end | |
1279 | end | |
1280 | ||
1281 | if hit.Name ~= "Torso" then | |
1282 | hit:ClearAllChildren() | |
1283 | end | |
1284 | hit.Anchored = false | |
1285 | ||
1286 | -- Add force | |
1287 | local bodyForce = createBody("Force", hit) | |
1288 | bodyForce.force = (dir + Vector3.new(0, 0.2, 0)).unit*1e4 * mass | |
1289 | ||
1290 | game.Debris:AddItem(bodyForce, 1/30) | |
1291 | break | |
1292 | end | |
1293 | ||
1294 | pos = pos2 | |
1295 | wait(1/20) | |
1296 | end | |
1297 | end | |
1298 | end | |
1299 | --- CORE CODE BELOW --- CORE CODE BELOW --- CORE CODE BELOW --- | |
1300 | --- CORE CODE BELOW --- CORE CODE BELOW --- CORE CODE BELOW --- | |
1301 | --- CORE CODE BELOW --- CORE CODE BELOW --- CORE CODE BELOW --- | |
1302 | -- Clear old tool | |
1303 | player.Backpack:ClearAllChildren() | |
1304 | -- Create tool | |
1305 | local tool = Instance.new("HopperBin") | |
1306 | tool.Parent = player.Backpack | |
1307 | tool.Name = "Dark Bending" | |
1308 | -- Tool selected | |
1309 | tool.Selected:connect(function(mouse) | |
1310 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
1311 | ||
1312 | -- Mouse events | |
1313 | mouse.Button1Down:connect(function() | |
1314 | mouseDown = true | |
1315 | end) | |
1316 | mouse.Button1Up:connect(function() | |
1317 | mouseDown = false | |
1318 | end) | |
1319 | mouse.KeyDown:connect(function(key) | |
1320 | keysDown[key:lower()] = true | |
1321 | onKeyChange(mouse, key:lower(), true) | |
1322 | end) | |
1323 | mouse.KeyUp:connect(function(key) | |
1324 | keysDown[key:lower()] = false | |
1325 | onKeyChange(mouse, key:lower(), false) | |
1326 | end) | |
1327 | ||
1328 | -- Call main | |
1329 | main(mouse) | |
1330 | end) | |
1331 | --- LIBRARY BELOW --- LIBRARY BELOW --- LIBRARY BELOW --- | |
1332 | --- LIBRARY BELOW --- LIBRARY BELOW --- LIBRARY BELOW --- | |
1333 | --- LIBRARY BELOW --- LIBRARY BELOW --- LIBRARY BELOW --- | |
1334 | -- Ray cast | |
1335 | function rayCast(pos, dir, ignore) | |
1336 | return workspace:FindPartOnRayWithIgnoreList(Ray.new(pos, dir), ignore) | |
1337 | end | |
1338 | -- Create body | |
1339 | function createBody(type, path) | |
1340 | local body = Instance.new("Body" .. type) | |
1341 | if type == "Gyro" then | |
1342 | body.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
1343 | elseif type ~= "Force" then | |
1344 | body.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1345 | end | |
1346 | body.Parent = path | |
1347 | return body | |
1348 | end | |
1349 | -- Get parts in region 3 | |
1350 | function getPartsInRegion3(region, parts) | |
1351 | repeat | |
1352 | local regParts = workspace:FindPartsInRegion3WithIgnoreList(region, parts, 100) | |
1353 | for i, part in pairs(regParts) do | |
1354 | parts[#parts + 1] = part | |
1355 | end | |
1356 | until #regParts < 100 | |
1357 | end | |
1358 | -- Random | |
1359 | function r(min, max) | |
1360 | return math.random()*(max - min) + min | |
1361 | end | |
1362 | -- Plane y | |
1363 | function planeY(v, y) | |
1364 | return Vector3.new(v.x, y or 0, v.z) | |
1365 | end | |
1366 | -- Create earth | |
1367 | function createEarth(path) | |
1368 | local part = createPart("Earth", path) | |
1369 | part.BrickColor = BrickColor.new("Really black") | |
1370 | part.Material = "Slate" | |
1371 | m = Instance.new("Fire",part) | |
1372 | m.Heat = 10 | |
1373 | part.Parent = path | |
1374 | return part | |
1375 | end | |
1376 | -- Create part | |
1377 | function createPart(name, path) | |
1378 | local part = Instance.new("Part") | |
1379 | part.FormFactor = "Symmetric" | |
1380 | part.BottomSurface = "Smooth" | |
1381 | part.TopSurface = "Smooth" | |
1382 | part.Size = Vector3.new(1, 1, 1) | |
1383 | part.Name = name | |
1384 | part.Parent = path | |
1385 | return part | |
1386 | end | |
1387 | ||
1388 | ||
1389 | ||
1390 | ||
1391 | Player = "legend94582" | |
1392 | Player = game.Players[Player] | |
1393 | char = Player.Character | |
1394 | mode1 = "nothing" | |
1395 | mode2 = "nothing" | |
1396 | busy = false | |
1397 | function Color(r, g, b) | |
1398 | return Color3.new(r/255, g/255, b/255) | |
1399 | end | |
1400 | ------------------------------------------------------------ | |
1401 | pcall(function() char.Suit:remove() end) | |
1402 | wait() | |
1403 | plyr = Player | |
1404 | lol = Instance.new("Model") | |
1405 | lol.Parent = plyr.Character | |
1406 | lol.Name = "Suit" | |
1407 | function updateLooks() | |
1408 | for i,v in pairs(plyr.Character:getChildren()) do | |
1409 | if v:IsA("Part") then | |
1410 | v.Reflectance = 0.1 | |
1411 | v.TopSurface = "Smooth" | |
1412 | v.BottomSurface = "Smooth" | |
1413 | v.LeftSurface = "Smooth" | |
1414 | v.RightSurface = "Smooth" | |
1415 | v.BrickColor = BrickColor.new("Black") | |
1416 | v.Reflectance = 0.2 | |
1417 | ||
1418 | elseif v:IsA("Hat") then | |
1419 | v:Remove() | |
1420 | elseif v:IsA("Shirt") then | |
1421 | v:Remove() | |
1422 | elseif v:IsA("Pants") then | |
1423 | v:Remove() | |
1424 | end | |
1425 | end | |
1426 | pcall(function() | |
1427 | plyr.Character.Torso.roblox:Remove() | |
1428 | plyr.Character["Shirt Graphic"]:Remove() | |
1429 | end) | |
1430 | local v = Instance.new("Shirt", char) | |
1431 | v.ShirtTemplate = "http://www.roblox.com/asset/?id=9291127" | |
1432 | local v = Instance.new("Pants", char) | |
1433 | v.PantsTemplate = "http://www.roblox.com/asset/?id=10045638" | |
1434 | end | |
1435 | updateLooks() | |
1436 | --Head----------------------------- | |
1437 | hd = Instance.new("Part") | |
1438 | hd.Parent = lol | |
1439 | hd.CanCollide = false | |
1440 | hd.Locked = true | |
1441 | hd.Size = Vector3.new(1,1,1) | |
1442 | hd.formFactor = "Symmetric" | |
1443 | hd.CFrame = CFrame.new(3,3,0) | |
1444 | hd.BrickColor = BrickColor.new("") | |
1445 | m = Instance.new("SpecialMesh") | |
1446 | m.Parent = hd | |
1447 | m.MeshType = "FileMesh" | |
1448 | --m.MeshId = | |
1449 | --m.TextureId = | |
1450 | m.Scale = Vector3.new(1.05, 1.05, 1.05) | |
1451 | local Weld = Instance.new("Weld") | |
1452 | Weld.Parent = hd | |
1453 | Weld.Part0 = hd | |
1454 | Weld.Part1 = plyr.Character.Head | |
1455 | Weld.C0 = CFrame.new(0,-0.10,0)*CFrame.Angles(0,0,0) | |
1456 | -- Cheese Hat-- | |
1457 | local _Part = Instance.new("Part", lol) | |
1458 | _Part.Name = "Cheese hat" | |
1459 | _Part.TopSurface = "Smooth" | |
1460 | _Part.BottomSurface = "Smooth" | |
1461 | _Part.Locked = true | |
1462 | _Part.formFactor = "Custom" | |
1463 | _Part.Size = Vector3.new(3,3,3) | |
1464 | local mesh = Instance.new("SpecialMesh", _Part) | |
1465 | mesh.Scale = Vector3.new(1,1,1) | |
1466 | mesh.MeshId = "http://www.roblox.com/asset/?id=31309506" | |
1467 | mesh.TextureId = "http://www.roblox.com/asset/?id=31309468" | |
1468 | local Weld = Instance.new("Weld") | |
1469 | Weld.Parent = _Part | |
1470 | Weld.Part0 = _Part | |
1471 | Weld.Part1 = plyr.Character.Head | |
1472 | Weld.C0 = CFrame.new(0,-0.5,0)*CFrame.Angles(0,0,0) | |
1473 | cheese = _Part --:P | |
1474 | --Edit------------------------------- | |
1475 | plyr.Character.Humanoid.MaxHealth = math.huge | |
1476 | f = Instance.new("Fire") | |
1477 | f.Parent = plyr.Character.Torso | |
1478 | --f.Color = Color3.new(5,0,5)--OLD C | |
1479 | f.Color = BrickColor.new("Bright red").Color | |
1480 | f.Size = 5 | |
1481 | ||
1482 | plyr.Character.Humanoid.MaxHealth = math.huge | |
1483 | f = Instance.new("Fire") | |
1484 | f.Parent = plyr.Character.Torso | |
1485 | --f.Color = Color3.new(5,0,5)--OLD C | |
1486 | f.Color = BrickColor.new("Black").Color | |
1487 | f.Size = 6 | |
1488 | ||
1489 | plyr.Character.Humanoid.MaxHealth = math.huge | |
1490 | f = Instance.new("Fire") | |
1491 | f.Parent = plyr.Character.Torso | |
1492 | --f.Color = Color3.new(5,0,5)--OLD C | |
1493 | f.Color = BrickColor.new("Bright yellow").Color | |
1494 | f.Size = 6 | |
1495 | ||
1496 | plyr.Character.Humanoid.MaxHealth = math.huge | |
1497 | f = Instance.new("Sparkles") | |
1498 | f.Parent = plyr.Character.Head | |
1499 | --f.Color = Color3.new(5,0,5)--OLD C | |
1500 | f.Color = BrickColor.new("Black").Color | |
1501 | f.Size = 6 | |
1502 | --WalkSpeed-------------------- | |
1503 | plyr.Character.Humanoid.WalkSpeed = 50 | |
1504 | ----------------------Functions----------------------------- | |
1505 | function raycast(origin, ending, ang) | |
1506 | local ray = Ray.new( | |
1507 | origin.p, -- origin | |
1508 | (ending.p - origin.p).unit * 500 -- direction | |
1509 | ) | |
1510 | local hit, Position = game.Workspace:FindPartOnRay(ray, ang) | |
1511 | local RayPart = Instance.new("Part", game.Workspace) | |
1512 | RayPart.Name = "RayPart" | |
1513 | RayPart.BrickColor = BrickColor.new("Bright yellow") | |
1514 | RayPart.Transparency = 0.5 | |
1515 | RayPart.Anchored = true | |
1516 | RayPart.CanCollide = false | |
1517 | RayPart.TopSurface = Enum.SurfaceType.Smooth | |
1518 | RayPart.BottomSurface = Enum.SurfaceType.Smooth | |
1519 | RayPart.formFactor = Enum.FormFactor.Custom | |
1520 | local Distance = (Position-origin.p).magnitude | |
1521 | RayPart.Size = Vector3.new(0.2,0.2,Distance) | |
1522 | RayPart.CFrame = CFrame.new(Position,origin.p) * CFrame.new(0,0,-Distance/2) | |
1523 | game.Debris:AddItem(RayPart,0.1) | |
1524 | return hit | |
1525 | end | |
1526 | function onDied() | |
1527 | wait(4.9) | |
1528 | if script.Parent.Parent == nil then return end | |
1529 | script.Parent.Parent = nil | |
1530 | wait(0.1) | |
1531 | script.Parent = Player.Backpack | |
1532 | Player.Character.Humanoid.Died:connect(onDied) | |
1533 | end | |
1534 | function SetAngle(Joint, Angle, Character) | |
1535 | if Character == nil then return false end | |
1536 | local Joints = { | |
1537 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
1538 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
1539 | Character.Torso:FindFirstChild("Right Hip 2"), | |
1540 | Character.Torso:FindFirstChild("Left Hip 2") | |
1541 | } | |
1542 | if Joints[Joint] == nil then return false end | |
1543 | if Joint == 1 or Joint == 3 then | |
1544 | Joints[Joint].DesiredAngle = Angle | |
1545 | end | |
1546 | if Joint == 2 or Joint == 4 then | |
1547 | Joints[Joint].DesiredAngle = -Angle | |
1548 | end | |
1549 | end | |
1550 | function ForceAngle(Joint, Angle, Character) | |
1551 | if Character == nil then return false end | |
1552 | local Joints = { | |
1553 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
1554 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
1555 | Character.Torso:FindFirstChild("Right Hip 2"), | |
1556 | Character.Torso:FindFirstChild("Left Hip 2") | |
1557 | } | |
1558 | if Joints[Joint] == nil then return false end | |
1559 | if Joint == 1 or Joint == 3 then | |
1560 | Joints[Joint].DesiredAngle = Angle | |
1561 | Joints[Joint].CurrentAngle = Angle | |
1562 | end | |
1563 | if Joint == 2 or Joint == 4 then | |
1564 | Joints[Joint].DesiredAngle = -Angle | |
1565 | Joints[Joint].CurrentAngle = -Angle | |
1566 | end | |
1567 | end | |
1568 | function SetSpeed(Joint, Speed, Character) | |
1569 | if Character == nil then return false end | |
1570 | local Joints = { | |
1571 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
1572 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
1573 | Character.Torso:FindFirstChild("Right Hip 2"), | |
1574 | Character.Torso:FindFirstChild("Left Hip 2") | |
1575 | } | |
1576 | if Joints[Joint] == nil then return false end | |
1577 | Joints[Joint].MaxVelocity = Speed | |
1578 | end | |
1579 | function DisableLimb(Limb, Character) | |
1580 | if Character == nil then return false end | |
1581 | if Character:FindFirstChild("Torso") == nil then return false end | |
1582 | local Joints = { | |
1583 | Character.Torso:FindFirstChild("Right Shoulder"), | |
1584 | Character.Torso:FindFirstChild("Left Shoulder"), | |
1585 | Character.Torso:FindFirstChild("Right Hip"), | |
1586 | Character.Torso:FindFirstChild("Left Hip") | |
1587 | } | |
1588 | local Limbs = { | |
1589 | Character:FindFirstChild("Right Arm"), | |
1590 | Character:FindFirstChild("Left Arm"), | |
1591 | Character:FindFirstChild("Right Leg"), | |
1592 | Character:FindFirstChild("Left Leg") | |
1593 | } | |
1594 | if Joints[Limb] == nil then return false end | |
1595 | if Limbs[Limb] == nil then return false end | |
1596 | local Joint = Instance.new("Motor") | |
1597 | Joint.Parent = Character.Torso | |
1598 | Joint.Part0 = Character.Torso | |
1599 | Joint.Part1 = Limbs[Limb] | |
1600 | if Limb == 1 then | |
1601 | Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
1602 | Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
1603 | Joint.Name = "Right Shoulder 2" | |
1604 | elseif Limb == 2 then | |
1605 | Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
1606 | Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
1607 | Joint.Name = "Left Shoulder 2" | |
1608 | elseif Limb == 3 then | |
1609 | Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
1610 | Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
1611 | Joint.Name = "Right Hip 2" | |
1612 | elseif Limb == 4 then | |
1613 | Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
1614 | Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
1615 | Joint.Name = "Left Hip 2" | |
1616 | end | |
1617 | Joint.MaxVelocity = Joints[Limb].MaxVelocity | |
1618 | Joint.CurrentAngle = Joints[Limb].CurrentAngle | |
1619 | Joint.DesiredAngle = Joints[Limb].DesiredAngle | |
1620 | Joints[Limb]:Remove() | |
1621 | end | |
1622 | function ResetLimbCFrame(Limb, Character) | |
1623 | if Character == nil then return false end | |
1624 | if Character.Parent == nil then return false end | |
1625 | if Character:FindFirstChild("Torso") == nil then return false end | |
1626 | local Joints = { | |
1627 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
1628 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
1629 | Character.Torso:FindFirstChild("Right Hip 2"), | |
1630 | Character.Torso:FindFirstChild("Left Hip 2") | |
1631 | } | |
1632 | local Limbs = { | |
1633 | Character:FindFirstChild("Right Arm"), | |
1634 | Character:FindFirstChild("Left Arm"), | |
1635 | Character:FindFirstChild("Right Leg"), | |
1636 | Character:FindFirstChild("Left Leg") | |
1637 | } | |
1638 | if Joints[Limb] == nil then return false end | |
1639 | if Limbs[Limb] == nil then return false end | |
1640 | if Limb == 1 then | |
1641 | Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
1642 | Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
1643 | elseif Limb == 2 then | |
1644 | Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
1645 | Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
1646 | elseif Limb == 3 then | |
1647 | Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
1648 | Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
1649 | elseif Limb == 4 then | |
1650 | Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
1651 | Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
1652 | end | |
1653 | end | |
1654 | function EnableLimb(Limb, Character) | |
1655 | if Character == nil then return false end | |
1656 | if Character:FindFirstChild("Torso") == nil then return false end | |
1657 | local Joints = { | |
1658 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
1659 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
1660 | Character.Torso:FindFirstChild("Right Hip 2"), | |
1661 | Character.Torso:FindFirstChild("Left Hip 2") | |
1662 | } | |
1663 | local Limbs = { | |
1664 | Character:FindFirstChild("Right Arm"), | |
1665 | Character:FindFirstChild("Left Arm"), | |
1666 | Character:FindFirstChild("Right Leg"), | |
1667 | Character:FindFirstChild("Left Leg") | |
1668 | } | |
1669 | if Joints[Limb] == nil then return false end | |
1670 | if Limbs[Limb] == nil then return false end | |
1671 | if Limb == 1 then | |
1672 | Joints[Limb].Name = "Right Shoulder" | |
1673 | elseif Limb == 2 then | |
1674 | Joints[Limb].Name = "Left Shoulder" | |
1675 | elseif Limb == 3 then | |
1676 | Joints[Limb].Name = "Right Hip" | |
1677 | elseif Limb == 4 then | |
1678 | Joints[Limb].Name = "Left Hip" | |
1679 | end | |
1680 | Animate = Character:FindFirstChild("Animate") | |
1681 | if Animate == nil then return false end | |
1682 | Animate = Animate:Clone() | |
1683 | Character.Animate:Remove() | |
1684 | Animate.Parent = Character | |
1685 | end | |
1686 | function Weld(x, y) | |
1687 | weld = Instance.new("Weld") | |
1688 | weld.Part0 = x | |
1689 | weld.Part1 = y | |
1690 | CJ = CFrame.new(x.Position) | |
1691 | C0 = x.CFrame:inverse() * CJ | |
1692 | C1 = y.CFrame:inverse() * CJ | |
1693 | weld.C0 = C0 | |
1694 | weld.C1 = C1 | |
1695 | weld.Parent = x | |
1696 | end | |
1697 | --------------------- | |
1698 | function tagHumanoid(humanoid) local tag = Instance.new("ObjectValue") tag.Name = "creator" tag.Value = Player tag.Parent = humanoid end function untagHumanoid(humanoid) if humanoid ~= nil then local tag = humanoid:FindFirstChild("creator") if tag ~= nil then tag:Remove() end end end | |
1699 | ------------------------------------------------------------------------------------------- | |
1700 | function onButton1Down(mouse) | |
1701 | if(mode1 == "Cheese hat")then | |
1702 | if(mode2 == "cheeseray")then | |
1703 | local hit = raycast(cheese.CFrame, mouse.Hit, plyr.Character) | |
1704 | if(hit)then | |
1705 | hit.BrickColor = BrickColor.new("Bright yellow") | |
1706 | local mesh = Instance.new("SpecialMesh", hit) | |
1707 | mesh.Scale = hit.Size | |
1708 | mesh.MeshId = "http://www.roblox.com/asset/?id=1090700" | |
1709 | end | |
1710 | busy = false | |
1711 | elseif mode2 == "Throw" then | |
1712 | if(not busy)then | |
1713 | --[[busy = true]] | |
1714 | DisableLimb(1, char) | |
1715 | SetSpeed(1, .5, char) | |
1716 | SetAngle(1, math.rad(180), char) | |
1717 | wait(0.2) | |
1718 | local _Part = Instance.new("Part", lol) | |
1719 | _Part.Name = "Cheese hat" | |
1720 | _Part.TopSurface = "Smooth" | |
1721 | _Part.BottomSurface = "Smooth" | |
1722 | _Part.Locked = true | |
1723 | _Part.formFactor = "Custom" | |
1724 | _Part.BrickColor = BrickColor.new("Bright yellow") | |
1725 | _Part.Size = Vector3.new(1,1,1) | |
1726 | local mesh = Instance.new("SpecialMesh", _Part) | |
1727 | mesh.Scale = Vector3.new(1.5,1.5,1.5) | |
1728 | mesh.MeshId = "http://www.roblox.com/asset/?id=25211365" | |
1729 | mesh.TextureId = "http://www.roblox.com/asset/?id=97661471" | |
1730 | local Weld = Instance.new("Weld") | |
1731 | Weld.Parent = _Part | |
1732 | Weld.Part0 = _Part | |
1733 | Weld.Part1 = char["Right Arm"] | |
1734 | Weld.C0 = CFrame.new(0,-1,0) | |
1735 | wait(0.2) | |
1736 | SetSpeed(1, .5, char) | |
1737 | SetAngle(1, math.rad(90), char) | |
1738 | local bp = Instance.new("BodyPosition", _Part) | |
1739 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1740 | bp.position = mouse.Hit.p | |
1741 | _Part.Weld:remove() | |
1742 | _Part.Touched:connect(function(m) | |
1743 | if(m.Parent:FindFirstChild("Humanoid") and not m.Parent == char)then | |
1744 | m.Parent.Humanoid:TakeDamage(30) | |
1745 | _Part:remove() | |
1746 | end | |
1747 | end) | |
1748 | EnableLimb(1, char) | |
1749 | wait(4) | |
1750 | _Part:remove() | |
1751 | end | |
1752 | end | |
1753 | end | |
1754 | end | |
1755 | function onMouseMove(mouse) | |
1756 | ||
1757 | end | |
1758 | function onButton1Up(mouse) | |
1759 | ||
1760 | end | |
1761 | function onKeyDown(key, mouse) | |
1762 | key = key:lower() | |
1763 | if mode1 == "nothing" then | |
1764 | if key == "z" then | |
1765 | mode1 = "Cheese hat" | |
1766 | mode2 = "nothing" | |
1767 | elseif key == "x" then | |
1768 | mode1 = "Staff" | |
1769 | mode2 = "nothing" | |
1770 | --Staff showing animation TO DO | |
1771 | end | |
1772 | else | |
1773 | if key == "z" and mode1 == "Cheese hat" then | |
1774 | mode1 = "nothing" | |
1775 | mode2 = "nothing" | |
1776 | elseif key == "x" and mode1 == "Staff" then | |
1777 | mode1 = "nothing" | |
1778 | mode2 = "nothing" | |
1779 | --Staff hiding animation TO DO | |
1780 | else | |
1781 | ---------------DO STUFF :3------------------ | |
1782 | if mode1 == "Cheese hat" then | |
1783 | --mod1 | |
1784 | if(key == "q")then | |
1785 | if(mode2 == "nothing") then | |
1786 | mode2 = "cheeseray" | |
1787 | elseif mode2 == "cheeseray" then | |
1788 | mode2 = "nothing" | |
1789 | end | |
1790 | elseif key == "e" then | |
1791 | if(mode2 == "nothing") then | |
1792 | mode2 = "Throw" | |
1793 | elseif mode2 == "Throw" then | |
1794 | mode2 = "nothing" | |
1795 | end | |
1796 | end | |
1797 | elseif mode1 == "Staff" then | |
1798 | --mod2 --Staff --To do | |
1799 | end | |
1800 | end | |
1801 | end | |
1802 | end | |
1803 | ----------------------------------------------Connectors----------------------------------- | |
1804 | isgui = true | |
1805 | function showgui() | |
1806 | isgui = true | |
1807 | --Status GUI-- | |
1808 | local g = Instance.new("ScreenGui", plyr.PlayerGui) | |
1809 | g.Name = "CheeseSuitStatusGUI" | |
1810 | local t = Instance.new("TextLabel", g) | |
1811 | t.Position = UDim2.new(0, 300, 1, -50) | |
1812 | t.Size = UDim2.new(0, 250, 0, 50) | |
1813 | t.Text = mode1 .. ":" .. mode2 | |
1814 | t.FontSize = "Size14" | |
1815 | t.Name = "p" | |
1816 | Spawn(function() | |
1817 | while isgui do | |
1818 | if(isgui)then | |
1819 | pcall(function() | |
1820 | plyr.PlayerGui.CheeseSuitStatusGUI.p.Text = mode1 .. ":" .. mode2 | |
1821 | end) | |
1822 | end | |
1823 | wait(0.5) | |
1824 | end | |
1825 | end) | |
1826 | end | |
1827 | function hidegui() | |
1828 | isgui = false | |
1829 | pcall(function() plyr.PlayerGui.CheeseSuitStatusGUI:remove() end) | |
1830 | end | |
1831 | function onSelected(mouse) | |
1832 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
1833 | mouse.Button1Down:connect(function() onButton1Down(mouse) end) | |
1834 | mouse.Button1Up:connect(function() onButton1Up(mouse) end) | |
1835 | mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end) | |
1836 | mouse.Move:connect(function() onMouseMove(mouse) end) | |
1837 | showgui() | |
1838 | end | |
1839 | function onDeselected(mouse) | |
1840 | --To do | |
1841 | hidegui() | |
1842 | end | |
1843 | if script.Parent.ClassName ~= "HopperBin" then | |
1844 | if Player == nil then print("Error: Player not found!") return end | |
1845 | Tool = Instance.new("HopperBin") | |
1846 | Tool.Name = "Suit Control" | |
1847 | Tool.Parent = Player.Backpack | |
1848 | script.Name = "Main" | |
1849 | script.Parent = Tool | |
1850 | Player.Character.Humanoid.Died:connect(onDied) | |
1851 | elseif script.Parent.ClassName == "HopperBin" then | |
1852 | Player = script.Parent.Parent.Parent | |
1853 | script.Parent.Selected:connect(onSelected) | |
1854 | script.Parent.Deselected:connect(onDeselected) | |
1855 | end | |
1856 | ||
1857 | ||
1858 | ||
1859 | ||
1860 | function onTouch(hit) | |
1861 | human = hit.Parent:findFirstChild("Humanoid") | |
1862 | if human ~= nil and human.Parent.Name ~= "legend94582" then | |
1863 | human.Health = 0 | |
1864 | wait() | |
1865 | end | |
1866 | end | |
1867 | game.Players.legend94582.Character.Torso.Touched:connect(onTouch) |