SHOW:
|
|
- or go back to the newest paste.
| 1 | ||
| 2 | --[[ | |
| 3 | Demonstration of remove_item bug | |
| 4 | --]] | |
| 5 | - | minetest.register_node("testmod:test", {
|
| 5 | + | |
| 6 | - | description = "test", |
| 6 | + | minetest.register_node("tricorder:test", {
|
| 7 | - | groups = { snappy = 3 },
|
| 7 | + | description = "test", |
| 8 | - | on_use=function(itemstack, user, pointed_thing) |
| 8 | + | groups = { snappy = 3 },
|
| 9 | - | inv=minetest.get_inventory({type="player",name=user:get_player_name()})
|
| 9 | + | on_use=function(itemstack, user, pointed_thing) |
| 10 | - | inv:remove_item("main",ItemStack("testmod:test"))
|
| 10 | + | -- READ THE DOCS!!! |
| 11 | - | end, |
| 11 | + | -- inv=minetest.get_inventory({type="player",name=user:get_player_name()})
|
| 12 | -- inv:remove_item("main",ItemStack("tricorder:test"))
| |
| 13 | itemstack:take_item(); return itemstack | |
| 14 | end, | |
| 15 | }) | |
| 16 | ||
| 17 | --[[ | |
| 18 | To see the bug save this as the init.lua of a mod, then in game do /giveme testmod:test 20 | |
| 19 | It should be that upon left click a single "test" item is removed from player inv. | |
| 20 | But that does not happen unless there is a stack of the "test" item at some point AFTER the player's currently selected inventory slot. | |
| 21 | --]] |