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1 | Trash: | |
2 | Red Boss = Weak to Condition Damage | |
3 | Blue Boss = Protection Buff tied to Immunity to Damage, need Boon Strip | |
4 | Green Boss = Weak to Physical Damage | |
5 | ||
6 | Vale Guardian: | |
7 | 1. Constant spawn of Fields under himself that will teleport targets away. Huge DPS loss for an easily avoidable AoE. | |
8 | 2. Begins summoning Blue "Pillar" shrinking AoE fields after ~10-20 seconds into fight. | |
9 | 3. New Pillar will spawn every 15 seconds. Pillar must have 4 players standing in it by the time it's AoE disappears or else MASSIVE raid wide damage. | |
10 | 4. Red Seeker orbs slowly move towards pre-determined targets(not sure on logic yet, but there is some) while pulsing out damage. | |
11 | 5. Boss phases at ~66% indicated by invuln + running to middle, splits into 3 Entities that share trash mob characteristics | |
12 | 6. Group should split 4/3/3 at this point, with the 4 going to Green. | |
13 | 7. Blue Pillars now spawn locally to Blue boss, only 2-3 people needed in this phase to diffuse. | |
14 | 8. Teleporting AoEs now spawn locally to Green boss. | |
15 | 9. Potentially viable to pull red/blue together for shared DPS? | |
16 | 10. Each of the 3 bosses must be "finished" by breaking a break bar, so CC is necessary. | |
17 | 11. Boss reforms into single entity with new attack patterns. Blue Pillars are back to random and require 4 people again. Teleporting AoEs are back to underneath boss. | |
18 | 12. At certain points boss will run to center and start shooting out TONS of AoE Fields while gaining a break bar, CC to stun/damage? | |
19 | - | 13. Enrage timer hits after 8 mins and makes boss do 500% more damage(only applies to main boss, not split forms) |
19 | + | 13. Large sections of the floor light up and pulse huge damage to those standing on it. Avoid at all cost. Pattern?? |
20 | 14. Enrage timer hits after 8 mins and makes boss do 500% more damage(only applies to main boss, not split forms) | |
21 | ||
22 | Suggested Team Comp: | |
23 | 5 Physical DPS | |
24 | 2 Condition DPS | |
25 | 2 Physical Tank/Supports | |
26 | 1 Condition Tank/Support | |
27 | ||
28 | Standard Fight: | |
29 | 1. DPS Vale Guardian as a 10 man squad. Assign 4 people to run to the Blue Pillars to diffuse them. Avoid teleports to maintain DPS. | |
30 | 2. At phase, 4/3/3 split. 3 Physical DPS + 1 Physical Support to Green. 2 Condition DPS + 1 Condition Support to Red. 2 Physical DPS + 1 Physical Support to Blue(BOON STRIP REQUIRED AT BLUE) | |
31 | 3. At completion of split phase, return to 10 man squad and same 4 people must diffuse Blue Pillars. Break bar when boss goes to center for AoE spam. | |
32 | 4. To Be Continued with more Information! |