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1
--[[Nocturna_A._Alteriano_Night.Owl.Inc]]--
2
wait(1 / 60)
3
Effects = { }
4
local Player = game.Players.localPlayer
5
local Character = Player.Character
6
local Humanoid = Character.Humanoid
7
local mouse = Player:GetMouse()
8
local m = Instance.new('Model', Character)
9
m.Name = "WeaponModel"
10
local LeftArm = Character["Left Arm"]
11
local RightArm = Character["Right Arm"]
12
local LeftLeg = Character["Left Leg"]
13
local RightLeg = Character["Right Leg"]
14
local Head = Character.Head
15
local Torso = Character.Torso
16
local cam = game.Workspace.CurrentCamera
17
local RootPart = Character.HumanoidRootPart
18
local RootJoint = RootPart.RootJoint
19
local equipped = false
20
local attack = false
21
local Anim = 'Idle'
22
local idle = 0
23
local attacktype = 1
24
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
25
local velocity = RootPart.Velocity.y
26
local sine = 0
27
local change = 1
28
local grabbed = false
29
local cn = CFrame.new
30
local mr = math.rad
31
local angles = CFrame.Angles
32
local ud = UDim2.new
33
local c3 = Color3.new
34
35-
Character.Animate.Parent = nil
35+
36
Character.Humanoid.WalkSpeed = 8
37
Character.Humanoid.JumpPower = 30
38
Character.Humanoid.NameDisplayDistance = 0
39
local naeeym = Instance.new("BillboardGui",Character)
40
naeeym.Size = UDim2.new(0,100,0,40)
41
naeeym.StudsOffset = Vector3.new(0,2,0)
42
naeeym.Adornee = Character.Head
43
44
local newMotor = function(part0, part1, c0, c1)
45
	local w = Instance.new('Motor', part0)
46
	w.Part0 = part0
47
	w.Part1 = part1
48
	w.C0 = c0
49
	w.C1 = c1
50
	return w
51
end
52
53
function clerp(a, b, t)
54
	return a:lerp(b, t)
55
end
56
57
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
58
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
59
60
local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) 
61
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
62
local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
63
local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
64
RootJoint.C1 = CFrame.new(0, 0, 0)
65
RootJoint.C0 = CFrame.new(0, 0, 0)
66
Torso.Neck.C1 = CFrame.new(0, 0, 0)
67
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
68
69
local rarmc1 = RW.C1
70
local larmc1 = LW.C1
71
local rlegc1 = RH.C1
72
local llegc1 = LH.C1
73
74
local resetc1 = false
75
76
--806209251 , 806130572
77
78
function PlayAnimationFromTable(table, speed, bool)
79
	RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) 
80
	Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) 
81
	RW.C0 = clerp(RW.C0, table[3], speed) 
82
	LW.C0 = clerp(LW.C0, table[4], speed) 
83
	RH.C0 = clerp(RH.C0, table[5], speed) 
84
	LH.C0 = clerp(LH.C0, table[6], speed) 
85
	if bool == true then
86
		if resetc1 == false then
87
			resetc1 = true
88
			RootJoint.C1 = RootJoint.C1
89
			Torso.Neck.C1 = Torso.Neck.C1
90
			RW.C1 = rarmc1
91
			LW.C1 = larmc1
92
			RH.C1 = rlegc1
93
			LH.C1 = llegc1
94
		end
95
	end
96
end
97
98
--[[Credits to SazErenos for his Artificial Heartbeat]]--
99
100
ArtificialHB = Instance.new("BindableEvent", script)
101
ArtificialHB.Name = "Heartbeat"
102
103
script:WaitForChild("Heartbeat")
104
105
frame = 1 / 30
106
tf = 0
107
allowframeloss = false
108
tossremainder = false
109
lastframe = tick()
110
script.Heartbeat:Fire()
111
112
game:GetService("RunService").Heartbeat:connect(function(s, p)
113
	tf = tf + s
114
	if tf >= frame then
115
		if allowframeloss then
116
			script.Heartbeat:Fire()
117
			lastframe = tick()
118
		else
119
			for i = 1, math.floor(tf / frame) do
120
				script.Heartbeat:Fire()
121
			end
122
			lastframe = tick()
123
		end
124
		if tossremainder then
125
			tf = 0
126
		else
127
			tf = tf - frame * math.floor(tf / frame)
128
		end
129
	end
130
end)
131
132
function swait(num)
133
	if num == 0 or num == nil then
134
		ArtificialHB.Event:wait()
135
	else
136
		for i = 0, num do
137
			ArtificialHB.Event:wait()
138
		end
139
	end
140
end
141
142
local RbxUtility = LoadLibrary("RbxUtility")
143
local Create = RbxUtility.Create
144
145
function RemoveOutlines(part)
146
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
147
end
148
	
149
CFuncs = {	
150
	["Part"] = {
151
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
152
			local Part = Create("Part"){
153
				Parent = Parent,
154
				Reflectance = Reflectance,
155
				Transparency = Transparency,
156
				CanCollide = false,
157
				Locked = true,
158
				BrickColor = BrickColor.new(tostring(BColor)),
159
				Name = Name,
160
				Size = Size,
161
				Material = Material,
162
			}
163
			RemoveOutlines(Part)
164
			return Part
165
		end;
166
	};
167
	
168
	["Mesh"] = {
169
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
170
			local Msh = Create(Mesh){
171
				Parent = Part,
172
				Offset = OffSet,
173
				Scale = Scale,
174
			}
175
			if Mesh == "SpecialMesh" then
176
				Msh.MeshType = MeshType
177
				Msh.MeshId = MeshId
178
			end
179
			return Msh
180
		end;
181
	};
182
	
183
	["Mesh"] = {
184
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
185
			local Msh = Create(Mesh){
186
				Parent = Part,
187
				Offset = OffSet,
188
				Scale = Scale,
189
			}
190
			if Mesh == "SpecialMesh" then
191
				Msh.MeshType = MeshType
192
				Msh.MeshId = MeshId
193
			end
194
			return Msh
195
		end;
196
	};
197
	
198
	["Weld"] = {
199
		Create = function(Parent, Part0, Part1, C0, C1)
200
			local Weld = Create("Weld"){
201
				Parent = Parent,
202
				Part0 = Part0,
203
				Part1 = Part1,
204
				C0 = C0,
205
				C1 = C1,
206
			}
207
			return Weld
208
		end;
209
	};
210
211
	["Sound"] = {
212
		Create = function(id, par, vol, pit) 
213
			coroutine.resume(coroutine.create(function()
214
				local S = Create("Sound"){
215
					Volume = vol,
216
					Pitch = pit or 1,
217
					SoundId = id,
218
					Parent = par or workspace,
219
				}
220
				Instance.new("DistortionSoundEffect", S).Level = 1
221
				wait() 
222
				S:play() 
223
				game:GetService("Debris"):AddItem(S, 10)
224
			end))
225
		end;
226
	};
227
	
228
	["ParticleEmitter"] = {
229
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
230
			local fp = Create("ParticleEmitter"){
231
				Parent = Parent,
232
				Color = ColorSequence.new(Color1, Color2),
233
				LightEmission = LightEmission,
234
				Size = Size,
235
				Texture = Texture,
236
				Transparency = Transparency,
237
				ZOffset = ZOffset,
238
				Acceleration = Accel,
239
				Drag = Drag,
240
				LockedToPart = LockedToPart,
241
				VelocityInheritance = VelocityInheritance,
242
				EmissionDirection = EmissionDirection,
243
				Enabled = Enabled,
244
				Lifetime = LifeTime,
245
				Rate = Rate,
246
				Rotation = Rotation,
247
				RotSpeed = RotSpeed,
248
				Speed = Speed,
249
				VelocitySpread = VelocitySpread,
250
			}
251
			return fp
252
		end;
253
	};
254
}
255
256
function rayCast(Position, Direction, Range, Ignore)
257
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) 
258
end 
259
260
local function GetNearest(obj, distance)
261
	local last, lastx = distance + 1
262
	for i, v in pairs(workspace:GetChildren()) do
263
		if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
264
			local t = v.Torso
265
			local dist = (t.Position - obj.Position).magnitude
266
			if dist <= distance then
267
				if dist < last then
268
					last = dist
269
					lastx = v
270
				end
271
			end
272
		end
273
	end
274
	return lastx
275
end
276
277
--[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]--
278
279
function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
280
	for i, v in pairs(hit:GetChildren()) do 
281
		if v:IsA("Humanoid") and hit.Name ~= Character.Name then
282
			local find = v:FindFirstChild("DebounceHit")
283
			if not find then
284
				if v.Parent:findFirstChild("Head") then
285
					local BillG = Create("BillboardGui"){
286
						Parent = v.Parent.Head,
287
						Size = UDim2.new(1, 0, 1, 0),
288
						Adornee = v.Parent.Head,
289
						StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
290
					}
291
					local TL = Create("TextLabel"){
292
						Parent = BillG,
293
						Size = UDim2.new(3, 3, 3, 3),
294
						BackgroundTransparency = 1,
295
						Text = tostring(damage).."-",
296
						TextColor3 = Color1.Color,
297
						TextStrokeColor3 = Color2.Color,
298
						TextStrokeTransparency = 0,
299
						TextXAlignment = Enum.TextXAlignment.Center,
300
						TextYAlignment = Enum.TextYAlignment.Center,
301
						FontSize = Enum.FontSize.Size18,
302
						Font = "ArialBold",
303
					}
304
					coroutine.resume(coroutine.create(function()
305
						swait(1)
306
						for i = 0, 1, .1 do
307
							swait(.1)
308
							BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
309
						end
310
						BillG:Destroy()
311
					end))
312
				end
313
				v.Health = v.Health - damage
314
				local bool = Create("BoolValue"){
315
					Parent = v,
316
					Name = "DebounceHit",
317
				}
318
				if HSound ~= nil and HPitch ~= nil then
319
					CFuncs["Sound"].Create(HSound, hit, 1, HPitch) 
320
				end
321
				game:GetService("Debris"):AddItem(bool, cooldown)
322
			end
323
		end
324
	end
325
end
326
327
function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
328
	for _, c in pairs(workspace:children()) do
329
		local hum = c:findFirstChild("Humanoid")
330
		if hum ~= nil then
331
			local head = c:findFirstChild("Torso")
332
			if head ~= nil then
333
				local targ = head.Position - Part.Position
334
				local mag = targ.magnitude
335
				if mag <= magni and c.Name ~= Player.Name then 
336
					Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch)
337
				end
338
			end
339
		end
340
	end
341
end
342
343
Handle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Handle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
344
HandleWeld = CFuncs["Weld"].Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199958801, -0.0500774384, -1.09998882, -1, 0, 0, 0, 0, -1, -0, -1, -0))
345
FakeHandle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "FakeHandle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
346
FakeHandleWeld = CFuncs["Weld"].Create(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
347
Barrel = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Barrel", Vector3.new(0.399999946, 0.399999976, 0.400000095))
348
BarrelWeld = CFuncs["Weld"].Create(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.749999046, -1.50000024, 1, 0, 0, 0, 1, 0, 0, 0, 1))
349
Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.399999946, 0.299999952, 0.400000095))
350
PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.300000191, -0.400000095, 1, 0, 0, 0, 1, 0, 0, 0, 1))
351
CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "rbxassetid://435840330", Vector3.new(0, 0, 0), Vector3.new(0.00200000009, 0.00200000009, 0.00200000009))
352
Part.Mesh.TextureId = "rbxassetid://435840335"
353
354
EffectModel = Instance.new("Model", Character)
355
EffectModel.Name = "Effects"
356
357
Effects = {
358
	["Block"] = {
359
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
360
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
361
			prt.Anchored = true
362
			prt.CFrame = cframe
363
			local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
364
			game:GetService("Debris"):AddItem(prt, 10)
365
			if Type == 1 or Type == nil then
366
				table.insert(Effects, {
367
					prt,
368
					"Block1",
369
					delay,
370
					x3,
371
					y3,
372
					z3,
373
					msh
374
				})
375
			elseif Type == 2 then
376
				table.insert(Effects, {
377
					prt,
378
					"Block2",
379
					delay,
380
					x3,
381
					y3,
382
					z3,
383
					msh
384
				})
385
			end
386
		end;
387
	};
388
	
389
	["Cylinder"] = {
390
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
391
			local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
392
			prt.Anchored = true
393
			prt.CFrame = cframe
394
			local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
395
			game:GetService("Debris"):AddItem(prt, 2)
396
			Effects[#Effects + 1] = {
397
				prt,
398
				"Cylinder",
399
				delay,
400
				x3,
401
				y3,
402
				z3
403
			}
404
		end;
405
	};
406
	
407
	["Sphere"] = {
408
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
409
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
410
			prt.Anchored = true
411
			prt.CFrame = cframe
412
			local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
413
			game:GetService("Debris"):AddItem(prt, 10)
414
			table.insert(Effects, {
415
				prt,
416
				"Cylinder",
417
				delay,
418
				x3,
419
				y3,
420
				z3,
421
				msh
422
			})
423
		end;
424
	};
425
	
426
	["Elec"] = {
427
		Create = function(cff, x, y, z)
428
			local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
429
			prt.Anchored = true
430
			prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
431
			prt.CFrame = CFrame.new(prt.Position)
432
			game:GetService("Debris"):AddItem(prt, 2)
433
			local xval = math.random() / 2
434
			local yval = math.random() / 2
435
			local zval = math.random() / 2
436
			local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
437
			table.insert(Effects, {
438
				prt,
439
				"Elec",
440
				0.1,
441
				x,
442
				y,
443
				z,
444
				xval,
445
				yval,
446
				zval
447
			})
448
		end;
449
450
	};
451
	
452
	["Ring"] = {
453
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
454
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
455
			prt.Anchored = true
456
			prt.CFrame = cframe
457
			local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
458
			game:GetService("Debris"):AddItem(prt, 10)
459
			table.insert(Effects, {
460
				prt,
461
				"Cylinder",
462
				delay,
463
				x3,
464
				y3,
465
				z3,
466
				msh
467
			})
468
		end;
469
	};
470
471
472
	["Wave"] = {
473
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
474
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
475
			prt.Anchored = true
476
			prt.CFrame = cframe
477
			local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
478
			game:GetService("Debris"):AddItem(prt, 10)
479
			table.insert(Effects, {
480
				prt,
481
				"Cylinder",
482
				delay,
483
				x3,
484
				y3,
485
				z3,
486
				msh
487
			})
488
		end;
489
	};
490
491
	["Break"] = {
492
		Create = function(brickcolor, cframe, x1, y1, z1)
493
			local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
494
			prt.Anchored = true
495
			prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
496
			local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
497
			local num = math.random(10, 50) / 1000
498
			game:GetService("Debris"):AddItem(prt, 10)
499
			table.insert(Effects, {
500
				prt,
501
				"Shatter",
502
				num,
503
				prt.CFrame,
504
				math.random() - math.random(),
505
				0,
506
				math.random(50, 100) / 100
507
			})
508
		end;
509
	};
510
}
511
512
Shoot2 = function(orgpos)
513
	local MouseLook = CFrame.new((orgpos + mouse.Hit.p) / 2, mouse.Hit.p)
514
	Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(orgpos), 5, 5, 5, 3, 3, 3, 0.1)
515
	table.insert(Effects, {
516
		MouseLook.lookVector,
517
		"Shoot2",
518
		50,
519
		orgpos,
520
		5,
521
		7,
522
		0,
523
		1,
524
		2
525
	})
526
end
527
528
function attackone()
529
	attack = true
530
	CFuncs["Sound"].Create("rbxassetid://243053454", Torso, .1, 2.8) 
531
	for i = 0, 1, 0.025 do
532
		swait()
533
		PlayAnimationFromTable({
534
			CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
535
			CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
536
			CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
537
			CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
538
			CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
539
			CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
540
		}, .3, false)
541
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
542
	end
543
	CFuncs["Sound"].Create("rbxassetid://203691837", Barrel, .01, .3)
544
	CFuncs["Sound"].Create("rbxassetid://203691885", Barrel, .01, .9)
545
	CFuncs["Sound"].Create("rbxassetid://184718741", Barrel, .05, .9)
546
	Shoot2(Barrel.Position)
547
	for i = 0, 1, 0.15 do
548
		swait()
549
		RootPart.Velocity = RootPart.CFrame.lookVector * -50
550
		PlayAnimationFromTable({
551
			CFrame.new(-0, -0.281125277, 0.157014638, 1, 0, -0, 0, 0.906307876, -0.422617942, 0, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
552
			CFrame.new(0, 1.4999938, 1.05202198e-005, 1, 0, -0, 0, 0.965925813, 0.258818924, -0, -0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
553
			CFrame.new(0.406597674, 0.817824185, -0.957423151, 0.939692974, 0.280165672, -0.196174338, -5.36441803e-007, -0.573575616, -0.819152534, -0.34201926, 0.769751906, -0.538984895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
554
			CFrame.new(-0.506752789, 0.775180221, -0.974653006, 0.939692974, -0.280165732, 0.196174279, 5.36441803e-007, -0.573575556, -0.819152713, 0.34201926, 0.769752145, -0.538984716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
555
			CFrame.new(0.566868722, -1.61683154, -0.13679418, 0.954536259, -0.174988821, -0.241328761, 0.172366679, 0.984509468, -0.0321052969, 0.243208498, -0.0109513998, 0.969912171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
556
			CFrame.new(-0.545306504, -1.37044179, -0.679420352, 0.996202111, 0.0754783303, 0.0434113704, -0.0434117466, 0.862729907, -0.503797948, -0.0754781216, 0.49999994, 0.862729967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
557
		}, .6, false)
558
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(-20), math.rad(0)), 0.3)
559
	end
560
	for i = 0, 1, 0.15 do
561
		swait()
562
		RootPart.Velocity = RootPart.CFrame.lookVector * -100
563
		PlayAnimationFromTable({
564
			CFrame.new(-0, -0.795007467, 0.0831707418, 1, 0, -0, 0, 0.76604414, -0.642788053, 0, 0.642788053, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
565
			CFrame.new(0, 1.49999774, 1.20103359e-005, 1, 0, -0, 0, 0.965925634, 0.258819878, -0, -0.258819878, 0.965925634) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
566
			CFrame.new(1.70605683, 1.21151328, -0.185158521, 0.893217862, -0.29338178, -0.340718448, -0.340719074, -0.936116338, -0.0871595442, -0.293381065, 0.193941653, -0.936116695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
567
			CFrame.new(-1.69524968, 1.05172348, -0.252849877, 0.812758088, 0.493294626, 0.309975445, 0.582562625, -0.694268882, -0.422624737, 0.00672781467, 0.524071693, -0.851647615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
568
			CFrame.new(0.689150453, -1.88461804, -0.0157705098, 0.954536736, -0.174989104, -0.241326213, 0.172367141, 0.984509468, -0.0321044922, 0.243205875, -0.0109517872, 0.969912887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
569
			CFrame.new(-0.536899447, -1.34506011, -0.583059072, 0.99620223, 0.0226762109, 0.0840658173, -0.043412663, 0.966281295, 0.253803402, -0.0754759163, -0.256489068, 0.963595748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
570
		}, .2, false)
571
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
572
	end
573
	for i = 0, 1, 0.05 do
574
		swait()
575
		RootPart.Velocity = RootPart.CFrame.lookVector * -50
576
		PlayAnimationFromTable({
577
			CFrame.new(-0, -2.09708667, 0.108620644, 1, 0, -0, 0, 0.573575675, -0.819152594, 0, 0.819152594, 0.573575675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
578
			CFrame.new(0, 1.53697455, -0.422635257, 1, 0, -0, 0, 0.766043842, 0.64278841, -0, -0.64278841, 0.766043842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
579
			CFrame.new(1.57810855, 0.650130272, 0.33058399, 0.930655897, -0.284022599, -0.230674848, 0.352510452, 0.527023435, 0.773293555, -0.0980618149, -0.800985396, 0.590598404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
580
			CFrame.new(-1.38994181, 0.87733829, 0.667137444, 0.963715255, 0.08906921, 0.251633942, -0.25866431, 0.0788001418, 0.962747812, 0.0659223944, -0.992903471, 0.0989798903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
581
			CFrame.new(0.774198592, -1.52057803, -0.607582211, 0.954536974, -0.272207022, -0.121501081, 0.172365844, 0.83655864, -0.520057499, 0.243206039, 0.475471497, 0.845445395) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
582
			CFrame.new(-0.530096769, -1.05517173, -0.660005629, 0.99620223, 0.0226761587, 0.0840661526, -0.0434127897, 0.966280818, 0.253804684, -0.0754762068, -0.256490231, 0.96359539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
583
		}, .3, false)
584
		FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)), 0.3)
585
	end
586
	for i = 0, 1, 0.13 do
587
		swait()
588
		PlayAnimationFromTable({
589
			CFrame.new(-0, -1.01349139, -0.251608461, 1, 0, 0, 0, 0.707105339, 0.707108378, 0, -0.707108378, 0.707105339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
590
			CFrame.new(0.0127754211, 1.44207788, 0.0749337673, 1, 0, 0, 0, 0.939691544, -0.342023343, 0, 0.342023343, 0.939691544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
591
			CFrame.new(1.62296665, 0.191783041, -0.192457974, 0.930656254, -0.329096794, 0.159920022, 0.352511466, 0.923570275, -0.150843769, -0.098055169, 0.196757287, 0.975536823) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
592
			CFrame.new(-0.870643735, 0.71258086, -0.942903101, 0.18127799, -0.372358024, -0.910213113, -0.781424284, 0.507405519, -0.363202393, 0.597088516, 0.777103186, -0.19898814) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
593
			CFrame.new(0.214147568, -1.73508716, -0.0895051956, 0.924306214, 0.282332808, -0.256800473, -0.113861978, 0.846218646, 0.520528436, 0.364271581, -0.451887846, 0.814311981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
594
			CFrame.new(-0.535767198, -0.599929333, -0.996632636, 0.996202111, 0.0754788443, 0.0434101112, -0.0434126705, 0.862728953, -0.503799856, -0.0754773915, 0.500001788, 0.862729192) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
595
		}, .3, false)
596
	end
597
	attack = false
598
end
599
600
--[[Attacks]]--
601
602
mouse.Button1Down:connect(function()
603
	if attack == false and attacktype == 1 then
604
		attackone()
605
	end
606
end)
607
608
mouse.KeyDown:connect(function(k)
609
	k = k:lower()
610
	if attack == false and k == '' then
611
	
612
	end
613
end)
614
615
while true do
616
	swait()
617
	for i, v in pairs(Character:GetChildren()) do
618
		if v:IsA("Part") then
619
			v.Material = "SmoothPlastic"
620
		elseif v:IsA("Accessory") then
621
			v:WaitForChild("Handle").Material = "SmoothPlastic"
622
		end
623
	end
624
	Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
625
	velocity = RootPart.Velocity.y
626
	sine = sine + change
627
	local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
628
	if equipped == true or equipped == false then
629
		if RootPart.Velocity.y > 1 and hit == nil then 
630
			Anim = "Jump"
631
			if attack == false then
632
				PlayAnimationFromTable({
633
					CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
634
					CFrame.new(0, 1.49221826, -0.044082582, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
635
					CFrame.new(1.66304386, 0.182627335, 0.00782334805, 0.883022726, -0.392632574, 0.257119894, 0.321392894, 0.905103981, 0.2783764, -0.342019886, -0.163176134, 0.925416708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
636
					CFrame.new(-1.66570556, 0.224230319, 0.110721856, 0.903736115, 0.408218145, -0.128915116, -0.34750703, 0.875426054, 0.33595863, 0.25000003, -0.258819014, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
637
					CFrame.new(0.499999166, -1.99999452, 4.76837158e-007, 0.984807849, -5.94328526e-007, -0.173648044, 0.0449439958, 0.965925872, 0.254886925, 0.167730987, -0.258819073, 0.951251388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
638
					CFrame.new(-0.499999404, -1.51703107, -0.129407585, 0.965925753, 6.6929374e-007, 0.258819193, -0.0669879839, 0.965925813, 0.24999994, -0.24999994, -0.258819163, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
639
				}, .3, false)
640
			end
641
		elseif RootPart.Velocity.y < -1 and hit == nil then 
642
			Anim = "Fall"
643
			if attack == false then
644
				PlayAnimationFromTable({
645
					CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
646
					CFrame.new(0, 1.49221873, -0.0440826714, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
647
					CFrame.new(1.76076102, 0.406842887, 0.0212866664, 0.695482016, -0.670965135, 0.257119834, 0.611573994, 0.74059701, 0.278376371, -0.377202988, -0.0363579579, 0.925416648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
648
					CFrame.new(-1.68029141, 0.390803367, 0.155905366, 0.70961535, 0.692695498, -0.128914997, -0.625963271, 0.703777075, 0.335958213, 0.323444158, -0.157705069, 0.933012843) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
649
					CFrame.new(0.693307817, -1.96826017, -0.0605875254, 0.986561239, -0.127662987, -0.101976946, 0.137943029, 0.985269904, 0.101069227, 0.0875720233, -0.113777988, 0.989639223) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
650
					CFrame.new(-0.526552737, -1.81498528, -0.152177691, 0.965925574, 0.0449441113, 0.254888207, -0.066988036, 0.994663239, 0.0784704387, -0.250001162, -0.0928710476, 0.963781357) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
651
				}, .3, false)
652
			end
653
		elseif Torsovelocity < 1 and hit ~= nil then
654
			Anim = "Idle"
655
			if attack == false then
656
				change = 1
657
				PlayAnimationFromTable({
658
					CFrame.new(1.22602091e-006, -0.219458103, 1.46111324e-006, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
659
					CFrame.new(0, 1.49999201, 0, 0.707106233, 0, -0.707107306, 0, 1, 0, 0.707107306, 0, 0.707106233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
660
					CFrame.new(0.571566343, -0.0739164352, -0.639066696, 0.939692855, 0.340718329, -0.0298085809, -0.241844058, 0.600305915, -0.762328327, -0.241844922, 0.723563433, 0.646503866) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
661
					CFrame.new(-0.628383756, -0.12163578, -0.696761668, 0.939692736, -0.342020065, -5.06639481e-007, 0.196173996, 0.538984895, -0.819152653, 0.280166954, 0.769751549, 0.573575616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
662
					CFrame.new(0.624118924, -1.79798961, 0.0678238794, 0.995454907, -0.0383867361, -0.0871553123, 0.0385330059, 0.999257326, -4.09960694e-006, 0.0870907605, -0.00335427374, 0.996194839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
663
					CFrame.new(-0.53866595, -1.82180798, 0.00821807235, 0.977763176, 0.0281341001, 0.207816422, -0.0287620034, 0.999586344, -1.4934686e-007, -0.207730502, -0.00597707182, 0.978167892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
664
				}, .3, false)
665
				FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
666
			end
667
		elseif Torsovelocity > 2 and hit ~= nil then
668
			Anim = "Walk"
669
			if attack == false then
670
				change = 3
671
				PlayAnimationFromTable({
672
					CFrame.new(0, -0.0240751095, -0.146390602, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
673
					CFrame.new(0, 1.49999237, -1.81794167e-006, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
674
					CFrame.new(0.172261134, 0.427689523, -1.09730911, 0.644483984, 0.748984814, -0.153825179, 0.413525045, -0.510645986, -0.753815472, -0.643146515, 0.422211438, -0.638827145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
675
					CFrame.new(-1.1922102, 0.363029838, -0.448653877, 0.935289383, -0.110854559, -0.33607316, -0.341521561, -0.531564534, -0.775114357, -0.0927196145, 0.839732468, -0.535025835) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
676
					CFrame.new(.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 *  math.sin(sine / 8) / 2) * angles(math.rad(-50 *  math.sin(sine / 8)), math.rad(0), math.rad(0)),
677
					CFrame.new(-.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(50 *  math.sin(sine / 8)), math.rad(0), math.rad(0)),
678
				}, .3, false)
679
				FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
680
			end
681
		end
682
	end
683
	if 0 < #Effects then
684
		for e = 1, #Effects do
685
			if Effects[e] ~= nil then
686
				local Thing = Effects[e]
687
				if Thing ~= nil then
688
					local Part = Thing[1]
689
					local Mode = Thing[2]
690
					local Delay = Thing[3]
691
					local IncX = Thing[4]
692
					local IncY = Thing[5]
693
					local IncZ = Thing[6]
694
					if Thing[2] == "Shoot" then
695
						local Look = Thing[1]
696
						local hit, pos = rayCast(Thing[4], Look, 15, Character)
697
						local mag = (Thing[4] - pos).magnitude
698
						Thing[9] = Thing[9] + 0.5
699
						Thing[5] = Thing[5] + 0.2
700
						Thing[6] = Thing[6] + 0.2
701
						Effects["Cylinder"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), Thing[9], mag * 5, Thing[9], -0.2, 0, -0.2, 0.1)
702
						Thing[4] = Thing[4] + Look * 15
703
						Thing[3] = Thing[3] - 1
704
						if hit ~= nil then
705
							Thing[3] = 0
706
							ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
707
							ref.Anchored = true
708
							ref.CFrame = CFrame.new(pos)
709
							Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
710
							CFuncs["Sound"].Create("rbxassetid://315748949", ref, 1, 1.1)
711
							game:GetService("Debris"):AddItem(ref, 1)
712
						end
713
						if Thing[3] <= 0 then
714
							table.remove(Effects, e)
715
						end
716
					end
717
					do
718
						if Thing[2] == "Shoot2" then
719
							local Look = Thing[1]
720
							local hit, pos = rayCast(Thing[4], Look, 3, Character)
721
							local mag = (Thing[4] - pos).magnitude
722
							Thing[9] = Thing[9] + 0.5
723
							Thing[5] = Thing[5] + 0.2
724
							Thing[6] = Thing[6] + 0.2
725
							Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos), 25, 25, 25, -5, -5, -5, 0.2)
726
							Thing[4] = Thing[4] + Look * 3
727
							Thing[3] = Thing[3] + 5
728
							if hit ~= nil then
729
								Thing[3] = 0
730
								ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
731
								ref.Anchored = true
732
								ref.CFrame = CFrame.new(pos)
733
								Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 25, 25, 25, 5, 5, 5, 0.01)
734
								Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01)
735
								Effects["Block"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01, 1)
736
								Effects["Wave"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 2, 2, 2, 3, 3, 3, 0.01)
737
								CFuncs["Sound"].Create("rbxassetid://203691837", ref, 1, .3)
738
								CFuncs["Sound"].Create("rbxassetid://203691885", ref, 1, .9)
739
								CFuncs["Sound"].Create("rbxassetid://184718741", ref, 1, .9)
740
								local e = Instance.new("Explosion", ref)
741
								e.Position = ref.Position
742
								e.BlastRadius = 400
743
								e.DestroyJointRadiusPercent = 20
744
								e.Visible = false
745
								e.ExplosionType = "CratersAndDebris"
746
								game:GetService("Debris"):AddItem(ref, 10)
747
							end
748
							if Thing[3] <= 0 then
749
								table.remove(Effects, e)
750
							end
751
						end
752
						do
753
							do
754
								if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Shoot2" then
755
									if Thing[1].Transparency <= 1 then
756
										if Thing[2] == "Block1" then
757
											Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
758
											Mesh = Thing[7]
759
											Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
760
											Thing[1].Transparency = Thing[1].Transparency + Thing[3]
761
										else
762
											if Thing[2] == "Block2" then
763
												Thing[1].CFrame = Thing[1].CFrame
764
												Mesh = Thing[7]
765
												Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
766
												Thing[1].Transparency = Thing[1].Transparency + Thing[3]
767
											else
768
												if Thing[2] == "Block3" then
769
													Thing[8].C0 = CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * Thing[9]
770
													Mesh = Thing[7]
771
													Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
772
													Thing[1].Transparency = Thing[1].Transparency + Thing[3]
773
												else
774
													if Thing[2] == "Cylinder" then
775
														Mesh = Thing[7]
776
														Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
777
														Thing[1].Transparency = Thing[1].Transparency + Thing[3]
778
													else
779
														if Thing[2] == "Cylinder2" then
780
															Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, Thing[8], 0)
781
															Mesh = Thing[7]
782
															Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
783
															Thing[1].Transparency = Thing[1].Transparency + Thing[3]
784
														else
785
															if Thing[2] == "Blood" then
786
																Mesh = Thing[7]
787
																Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
788
																Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
789
																Thing[1].Transparency = Thing[1].Transparency + Thing[3]
790
															else
791
																if Thing[2] == "Elec" then
792
																	Mesh = Thing[10]
793
																	Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
794
																	Thing[1].Transparency = Thing[1].Transparency + Thing[3]
795
																else
796
																	if Thing[2] == "Disappear" then
797
																		Thing[1].Transparency = Thing[1].Transparency + Thing[3]
798
																	end
799
																end
800
															end
801
														end
802
													end
803
												end
804
											end
805
										end
806
									else
807
										Part.Parent = nil
808
										table.remove(Effects, e)
809
									end
810
								end
811
							end
812
						end
813
					end
814
				end
815
			end
816
		end
817
	end
818
end