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| 1 | new g_PlayerTotalSpendXp[33] | |
| 2 | /* | |
| 3 | * | |
| 4 | * | |
| 5 | */ | |
| 6 | ||
| 7 | public PlayerTotalSpendXp(client) | |
| 8 | {
| |
| 9 | new g_iXpNades[Grenades+1], g_iXpArmor[CsTeams], g_iXpRespawn[CsTeams], g_iXpHealth[CsTeams], g_iXpNoFall[CsTeams] | |
| 10 | ||
| 11 | for( new i = 0; i < Grenades; i++ ) | |
| 12 | {
| |
| 13 | g_iXpNades[i] = g_nade_level[client][i] * g_nade_first_xp[i] | |
| 14 | } | |
| 15 | ||
| 16 | for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ ) | |
| 17 | {
| |
| 18 | g_iXpArmor[i] = g_armor_level[client][i] * g_armor_first_xp[i] | |
| 19 | } | |
| 20 | ||
| 21 | for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ ) | |
| 22 | {
| |
| 23 | g_iXpRespawn[i] = g_respawn_level[client][i] * g_respawn_first_xp[i] | |
| 24 | } | |
| 25 | ||
| 26 | for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ ) | |
| 27 | {
| |
| 28 | g_iXpHealth[i] = g_health_level[client][i] * g_health_first_xp[i] | |
| 29 | } | |
| 30 | ||
| 31 | for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ ) | |
| 32 | {
| |
| 33 | g_iXpNoFall[i] = g_nofall_level[client][i] * g_nofall_first_xp[i] | |
| 34 | } | |
| 35 | ||
| 36 | ||
| 37 | g_PlayerTotalSpendXp[client] = ( ( g_iXpNades[1] + g_iXpNades[2] + g_iXpNades[3] + g_iXpNades[4] )\ | |
| 38 | + ( g_iXpArmor[CS_TEAM_T] + g_iXpArmor[CS_TEAM_CT]) + (g_iXpRespawn[CS_TEAM_T] + g_iXpRespawn[CS_TEAM_CT])\ | |
| 39 | + ( g_iXpHealth[CS_TEAM_T] + g_iXpHealth[CS_TEAM_CT]) + (g_iXpNoFall[CS_TEAM_T] + g_iXpNoFall[CS_TEAM_CT])) | |
| 40 | ||
| 41 | } | |
| 42 | ||
| 43 | // Then when everywhere in the handler where a player purchases an new level also call this function to update it | |
| 44 | ||
| 45 | [spoiler] | |
| 46 | // some related data: | |
| 47 | ||
| 48 | new g_nade_level[33][Grenades]; | |
| 49 | new g_armor_level[33][CsTeams]; | |
| 50 | new g_respawn_level[33][CsTeams]; | |
| 51 | new g_health_level[33][CsTeams]; | |
| 52 | new g_nofall_level[33][CsTeams]; | |
| 53 | ||
| 54 | ||
| 55 | enum _:Grenades | |
| 56 | {
| |
| 57 | NADE_HE, | |
| 58 | NADE_FL1, | |
| 59 | NADE_FL2, | |
| 60 | NADE_SM | |
| 61 | }; | |
| 62 | ||
| 63 | new const g_nade_first_xp[Grenades] = | |
| 64 | {
| |
| 65 | FIRST_XP_GRENADE, | |
| 66 | FIRST_XP_FLASHBANG_1, | |
| 67 | FIRST_XP_FLASHBANG_2, | |
| 68 | FIRST_XP_SMOKEGRENADE | |
| 69 | }; | |
| 70 | ||
| 71 | new const g_armor_first_xp[CsTeams] = | |
| 72 | {
| |
| 73 | 0, | |
| 74 | FIRST_XP_TERR_ARMOR, | |
| 75 | FIRST_XP_CT_ARMOR, | |
| 76 | 0 | |
| 77 | }; | |
| 78 | ||
| 79 | new const g_respawn_first_xp[CsTeams] = | |
| 80 | {
| |
| 81 | 0, | |
| 82 | FIRST_XP_TERR_RESPAWN, | |
| 83 | - | }; |
| 83 | + | |
| 84 | 0 | |
| 85 | }; | |
| 86 | [/spoiler] |