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function gadget:GetInfo()
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	return {
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		name = "AoS Mode",
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		desc = "AoS Mode",
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		author = "sprung",
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		date = "25/8/2012",
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		license = "PD",
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		layer = 1,
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		enabled = true,
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	}
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end
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if (not gadgetHandler:IsSyncedCode()) then
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	return
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end
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--[[if (tobool(Spring.GetModOptions().aos) == false) then
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	return
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end]]
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local hq0
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local hq1
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local edge_dist = 1000 -- cc 
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local edge_dist2 = 1200 -- spawnpoint
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function gadget:UnitCreated(unitID, unitDefID, unitTeam)
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	Spring.SetUnitBuildSpeed(unitID, 0, UnitDefs[unitDefID].repairSpeed, UnitDefs[unitDefID].reclaimSpeed, 0, 0, UnitDefs[unitDefID].terraformSpeed)
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	-- blocks building and rez
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end
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function gadget:UnitDestroyed(unitID, unitDefID, unitTeam)
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	if(unitID == hq0) then Spring.GameOver({1})
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	elseif (unitID == hq1) then Spring.GameOver({0})
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	else 
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		_,_,_,_,_,allyteam = Spring.GetTeamInfo(unitTeam)
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		if(allyteam == 0) then Spring.CreateUnit(UnitDefs[unitDefID].name, edge_dist2, Spring.GetGroundHeight(edge_dist2, edge_dist2), edge_dist2, 0, unitTeam)
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		else Spring.CreateUnit(UnitDefs[unitDefID].name, Game.mapSizeX - edge_dist2, Spring.GetGroundHeight(Game.mapSizeX - edge_dist2, Game.mapSizeZ - edge_dist2), Game.mapSizeZ - edge_dist2, 2, unitTeam)
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		end
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	end
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end
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function gadget:GameStart()
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	local team1 = Spring.GetTeamList(0)[1]
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	local team2 = Spring.GetTeamList(1)[1]
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	hq0 = Spring.CreateUnit("pw_hq", edge_dist, Spring.GetGroundHeight(edge_dist, edge_dist), edge_dist, 0, team1)
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	hq1 = Spring.CreateUnit("pw_hq", Game.mapSizeX - edge_dist, Spring.GetGroundHeight(Game.mapSizeX - edge_dist, Game.mapSizeZ - edge_dist), Game.mapSizeZ - edge_dist, 2, team2)
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end