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1 | Rouge Force | |
2 | ||
3 | - | Level 25 |
3 | + | Level 20 |
4 | ||
5 | - | HP: 240/240 |
5 | + | HP: 188/188 |
6 | STR: 18 (+4) | |
7 | - | CON: 35 (+12) |
7 | + | CON: 27 (+8) |
8 | - | DEX: 8 (+0) |
8 | + | DEX: 8 (-2) |
9 | - | INT: 13 (+1) |
9 | + | INT: 14 (+2) |
10 | - | WIS: 8 (-2) |
10 | + | WIS: 8 (-2) |
11 | - | CHA: 8 (-2) |
11 | + | CHA: 8 (-2) |
12 | ||
13 | Starting Stats: 14 STR, 14 CON, 8 DEX, 10 INT, 10 WIS, 8 CHA | |
14 | Level 1: +1 STR, Ace Trainer (+1 STR, +1 CON, -2 WIS) Enhanced Training, Improved Attacks | |
15 | Level 2: +1 CON, Improved Attacks + | |
16 | Level 3: +1 CON, Improved Attacks Z | |
17 | Level 4: +1 CON, Enduring Soul (+1 CON) Boundless Endurance, Press On! | |
18 | Level 5: +1 CON, Damage Compromise | |
19 | Level 6: +1 STR, Padding | |
20 | Level 7: +1 STR, Padding + | |
21 | Level 8: +1 STR, Split | |
22 | - | Level 9: +1 STR, Improved Attacks Z+ |
22 | + | Level 9: +1 STR, Press On!+ |
23 | - | Level 10: +1 INT, Press On!+ |
23 | + | Level 10: +1 INT, Still Standing |
24 | - | Level 11: +1 INT, Still Standing |
24 | + | Level 11: +1 INT, Still Standing+ |
25 | - | Level 12: +1 INT, Still Standing+ |
25 | + | Level 12: +1 INT, Chain Weapons Proficiency |
26 | - | Level 13: +1 CON, Chain Weapons Proficiency |
26 | + | Level 13: +1 CON, Chain Weapons Master |
27 | - | Level 14: +1 CON, Chain Weapons Master |
27 | + | Level 14: +1 CON, Psychic (+1 INT, +1 CON, -2 STR) Telekinesis, Telepathy |
28 | - | Level 15: +1 CON, Psychic (+1 INT, +1 CON, -2 STR) Telekinesis, Telepathy |
28 | + | Level 15: +1 CON, Rain Maker (+1 CON) Hydrokinesis, Cryokinesis |
29 | - | Level 16: +1 CON, Hey Guys, Watch This! |
29 | + | Level 16: Waterfall |
30 | - | Level 17: +1 CON, (1 Feat Point) |
30 | + | Level 17: +1 CON, Surf |
31 | - | Level 18: +1 CON, (1 Feat Point) |
31 | + | Level 18: Whirlpool |
32 | - | Level 19: +1 CON, (1 Feat Point) |
32 | + | Level 19: +1 CON, Rain Dance |
33 | - | Level 20: +1 CON, (1 Feat Point) |
33 | + | Level 20: Rainy Mood |
34 | - | Level 21: +1 CON, (1 Feat Point) |
34 | + | |
35 | - | Level 22: +1 CON, (1 Feat Point) |
35 | + | |
36 | - | Level 23: +1 CON, (1 Feat Point) |
36 | + | |
37 | - | Level 24: +1 CON, (1 Feat Point) |
37 | + | Whip Master (2d12+21+CON Modifier Damage, AC 5) |
38 | - | Level 25: +1 CON, Rain Maker (+1 CON) Bubble, Icicle Spear, Hydrokinesis, Mist, Powder Snow, Rain Dance, Whirlpool, Surf, Ice Beam |
38 | + | |
39 | Ace Trainer: | |
40 | ||
41 | Enhanced Training (N/A) | |
42 | ||
43 | - | Whip Master (7d10+CON Modifier Damage, AC 6) |
43 | + | Improved Attacks Z (Static. When adding up damage dealt to the foe through your pokemon's attack, add your STR modifier and CON modifier before your foe subtracts their defense or special defense from the attack.) |
44 | ||
45 | Enduring Soul: | |
46 | ||
47 | Boundless Endurance (Static. You may add to your pokemon's Defense, Special Defence or HP stats when they level up ignoring Base Relation.) | |
48 | ||
49 | - | Improved Attacks Z+ (Static. When adding up damage dealt to the foe through your pokemon's attack, add your STR modifier and CON modifier before your foe subtracts their defense or special defense from the attack.) |
49 | + | |
50 | ||
51 | Padding + (Static. Subtract twice your CON modifier from the damage you would take.) | |
52 | ||
53 | Still Standing + (Static. You may still issue commands to your pokemon while unconscious. You may still make a DST when lowered to -100% HP.) | |
54 | ||
55 | Damage Compromise (21x Daily. Every 1 level gained, you may perform this Feature another time. When that pokemon is calculating damage, instead of applying its DEF or SP.DEF you may instead half the damage it is supposed to take and take that amount of damage instead without applying DEF or SP.DEF.) | |
56 | ||
57 | Split (3x Daily. Every 7 levels gained, you may perform this Feature another time. You take half of the damage that would have been done to your pokemon. Your pokemon takes half the damage it was supposed to take. Apply DEF and SP.DEF for your pokemon. Apply any damage modifiers for yourself.) | |
58 | ||
59 | Psychic: | |
60 | ||
61 | - | Damage Compromise (18x Daily. Every 1 level gained, you may perform this Feature another time. When that pokemon is calculating damage, instead of applying its DEF or SP.DEF you may instead half the damage it is supposed to take and take that amount of damage instead without applying DEF or SP.DEF.) |
61 | + | |
62 | ||
63 | Telepathy (At-Will. You may read the surface thoughts of other humans, as well as project your surface thoughts to other humans. You may also project telepathic messages to your Pokemon, but may not read your Pokemon's minds.) | |
64 | ||
65 | Rain Maker: | |
66 | ||
67 | Hydrokinesis (Static. When targeting any type of water with Telekinesis, multiply your INT and CON modifiers sum by 10 pounds instead of 5 pounds. You can mold water into other forms of water and produce small quantities of water from the air by thought.) | |
68 | ||
69 | Cryokinesis (Static. When targeting any type of frozen water with Telekinesis, multiply your INT and CON modifiers sum by 10 pounds instead of 5 pounds. You can mold ice into other forms of ice and freeze water by thought. As long as you are conscious, you and your non-Pokemon allies within 10 meters do not take damage from Hail.) | |
70 | ||
71 | Waterfall (At-Will – Drains 10 of user's HP each use. Use the move Waterfall. Use your CON attribute as your ATK stat.) | |
72 | ||
73 | Surf (At-Will – Drains 20 of user's HP each use. Use the move Surf. Use your CON attribute as your SP.ATK stat.) | |
74 | ||
75 | - | Bubble (At-Will - Drains 3 HP per use. Use the attack Bubble. Use your CON modifier as your SpAttack stat.) |
75 | + | Whirlpool (At-Will – Drains 7 of user's HP each use. Use the move Whirlpool. Use your CON attribute as your SP.ATK stat.) |
76 | ||
77 | - | Icicle Spear (At-will - Drains 5 HP per use. Use the attack Icicle Spear. Use your CON modifier as your SpAttack stat.) |
77 | + | Rain Dance (At-Will – Drains 20 of user's HP each use. Use the move Rain Dance.) |
78 | ||
79 | - | Mist (At-Will - Drains 8 HP per use. Use the Move Mist.) |
79 | + | Rainy Mood (Static. As long as either you are near a large body of water such as a lake or ocean or the weather is Rain or Hail, you may have Water and Ice typed Pokemon moves you use via Rain Waker features originate at significant sources of water nearby. Significant sources of water are at least deep enough to submerge a Small sized Pokemon.) |
80 | ||
81 | - | Powder Snow (At-Will - Drains 8 HP per use. Use the Move Powder Snow. Use your CON modifier as your SpAttack stat.) |
81 | + | |
82 | ||
83 | - | Rain Dance (At-Will - Drains 20 HP per use. Use the Move Rain Dance.) |
83 | + | |
84 | Species: Luvdisc | |
85 | - | Whirlpool (At-Will - Drains 12 HP per use. Use the Move Whirlpool. Use your CON modifier as your SpAttack stat.) |
85 | + | Level 35 |
86 | EXP (34000/37000) | |
87 | - | Surf (At-Will - Drains 30 HP per use. Use the Move Surf. Use your CON modifier as your SpAttack stat.) |
87 | + | |
88 | Type: Water | |
89 | - | Ice Beam (At-Will - Drains 30 HP per use. Use the Move Ice Beam. Use your CON modifier as your SpAttack stat.) |
89 | + | |
90 | Gender: Female | |
91 | Ability: Water Veil (Immunity to Burn.) | |
92 | Weight: 19.2 lbs. | |
93 | Capabilities: Overland 1, Surface 8, Underwater 8, Jump 2, Power 1, Intelligence 3, Gilled | |
94 | Nature: Gentle (+SpDefense,-Defense) | |
95 | - | Level 25 |
95 | + | |
96 | - | EXP (15650/17600) |
96 | + | HP: (68/68) |
97 | HP Stat: (4) 11 | |
98 | Attack: (3) 3 | |
99 | Defense: (4) 10 | |
100 | SpAttack: (4) 4 | |
101 | SpDefense: (9) 30 | |
102 | Speed: (6) 6 | |
103 | Base Relation: SpDefense > Speed > HP = Defense = SpAttack > Attack | |
104 | ||
105 | (Natural) Tackle (Normal. At-Will. AC 3. Melee. Attack. 2d6. 1 Target. Dash.) | |
106 | - | HP: (58/58) |
106 | + | |
107 | (Natural) Charm (Normal. EoT. AC 2. Ranged. No Damage. 1 Target. Lowers the target's Attack 2 Combat Stages.) | |
108 | ||
109 | (Natural) Water Gun (Water. At-Will. AC 2. Ranged. SpAttack. 2d6. 1 Target.) | |
110 | ||
111 | - | SpDefense: (9) 20 |
111 | + | |
112 | ||
113 | (Natural) Take Down (Normal. EoT. AC 5. Melee. Attack. 3d10+10. 1 Target. Dash. After Take Down deals damage, the user loses 1/4 of the value of total damage they dealt as a result of Take Down in HP. Do not apply weakness or resistance to the HP lost. Do not apply stats to the HP lost.) | |
114 | ||
115 | - | (Natural) Tackle (Normal. At-Will. AC 3. Melee. Attack. 2d10. 1 Target. Dash. Weight Class. For each Weight Class the user is above the target, they deal additional 1d10 damage.) |
115 | + | |
116 | ||
117 | (Natural) Water Pulse (Water. EoT. AC 2. Ranged. SpAttack. 1d10+10. No Target. Burst. Creates a 3-meter Burst. Confuses all Legal Targets on 17-20 during Accuracy Check.) | |
118 | ||
119 | - | (Natural) Water Gun (Water. At-Will. AC 2. Ranged. SpAttack. 2d10. 1 Target.) |
119 | + | (Machine) Swift (Normal. EoT. None. Ranged. SpAttack. 1d10+10. 1 Target. Cannot miss.) |
120 | ||
121 | ------ | |
122 | ||
123 | - | (Natural) Take Down (Normal. EoT. AC 5. Melee. Attack. 3d20. 1 Target. Dash. After Take Down deals damage, the user loses 1/2 of the value of total damage they dealt as a result of Take Down in HP. Do not apply weakness or resistance to the HP lost. Do not apply stats to the HP lost.) |
123 | + | |
124 | Species: Corsola | |
125 | Level 35 | |
126 | EXP (34000/37000) | |
127 | - | (Natural) Water Pulse (Water. EoT. AC 2. Ranged. SpAttack. 3d10. No Target. Burst. Creates a 3-meter Burst. Confuses all Legal Targets on 17-20 during Accuracy Check.) |
127 | + | |
128 | Type: Water/Rock | |
129 | - | (Machine) Swift (Normal. EoT. None. Ranged. SpAttack. 3d10. 1 Target. Cannot miss.) |
129 | + | |
130 | Gender: Female | |
131 | Ability: Torrent (Last Chance: Water. When the pokemon is at or below 1/3 HP, Water type moves get a x1.5 damage bonus.) | |
132 | Weight: 11 lbs. | |
133 | Capabilities: Overland 4, Surface 8, Underwater 8, Jump 2, Power 1, Intelligence 3, Gilled | |
134 | Nature: Bold (+Defense,-Attack) | |
135 | - | Level 25 |
135 | + | |
136 | - | EXP (15650/17600) |
136 | + | HP: (110/110) |
137 | HP Stat: (6) 25 | |
138 | Attack: (4) 4 | |
139 | Defense: (11) 25 | |
140 | SpAttack: (7) 7 | |
141 | SpDefense: (9) 10 | |
142 | Speed: (4) 4 | |
143 | Base Relation: Defense > SpDefense > SpAttack > HP > Attack = Speed | |
144 | ||
145 | (Natural) Tackle (Normal. At-Will. AC 3. Melee. Attack. 2d6. 1 Target. Dash.) | |
146 | - | HP: (85/85) |
146 | + | |
147 | - | HP Stat: (6) 20 |
147 | + | |
148 | ||
149 | - | Defense: (11) 20 |
149 | + | (Natural) Bubble (Water. At-Will. AC 2. Ranged. SpAttack. 1d12. 1 Target. Lowers the target's Speed on 16-20 during Accuracy Check.) |
150 | ||
151 | (Natural) Recover (Normal. Center. None. Self. No Damage. No Target. The user regains HP equal to half of its full HP.) | |
152 | ||
153 | (Natural) Refresh (Normal. Battle. None. Self. No Damage. No Target. The user is cured of all Status Ailments.) | |
154 | ||
155 | - | (Natural) Tackle (Normal. At-Will. AC 3. Melee. Attack. 2d10. 1 Target. Dash. Weight Class. For each Weight Class the user is above the target, they deal additional 1d10 damage.) |
155 | + | (Natural) Rock Blast (Rock. EoT. AC 5. Ranged. Attack. 1d10. 1 Target. Scatter. Trap. Rock Blast can hit up to 5 times. Once the user misses, they cannot attempt to make another attack on that turn. When adding stats only add 1/2 Attack. If Rock Blast hits the same target 3 times, they are trapped for 1 turn.) |
156 | ||
157 | (Natural) Bubblebeam (Water. EoT. AC 2. Ranged. SpAttack. 1d12+16. 1 Target. Beam. Creates a 9-meter beam. Lowers the target's Speed on 18-20 during Accuracy Check.) | |
158 | ||
159 | - | (Natural) Bubble (Water. At-Will. AC 2. Ranged. SpAttack. 1d8. 1 Target. Lowers the target's Speed on 16-20 during Accuracy Check.) |
159 | + | (Machine) Brine (Water. Battle. AC 2. Ranged. SpAttack. 1d12+17. 1 Target. If the target is below 50% HP, Brine deals an additional 2d12 damage.) |
160 | ||
161 | ------ | |
162 | ||
163 | Sam | |
164 | Species: Alomomola | |
165 | - | (Natural) Rock Blast (Rock. Battle. AC 3. Ranged. Attack. 1d12. 1 Target. Scatter. Trap. Rock Blast can hit up to 5 times. Once the user misses, they cannot attempt to make another attack on that turn. When adding stats only add 1/2 Attack. If rock Blast hits the same target 3 times, they are trapped for 1 turn.) |
165 | + | Level 35 |
166 | EXP (34000/37000) | |
167 | - | (Natural) Bubblebeam (Water. EoT. AC 2. Ranged. SpAttack. 2d20. 1 Target. Beam. Creates a 9-meter beam. Lowers the target's Speed on 18-20 during Accuracy Check.) |
167 | + | |
168 | Type: Water | |
169 | - | (Machine) Brine (Water. Battle. AC 2. Ranged. SpAttack. 2d20. 1 Target. If the target is below 50% HP, Brine uses 5d20 for damage instead.) |
169 | + | |
170 | Gender: Female | |
171 | Ability: Torrent (Last Chance: Water. When the pokemon is at or below 1/3 HP, Water type moves get a x1.5 bonus to their damage.) | |
172 | Weight: 69.7 lbs. | |
173 | Capabilities: Overland 1, Surface 8, Underwater 8, Jump 2, Power 3, Intelligence 4, Fountain | |
174 | Nature: Hardy (+HP,-Attack) | |
175 | - | Level 30 |
175 | + | |
176 | - | EXP (25500/26500) |
176 | + | HP: (191/191) |
177 | HP Stat: (18) 52 | |
178 | - | Type: Water/Steel |
178 | + | |
179 | Defense: (8) 8 | |
180 | SpAttack: (4) 4 | |
181 | SpDefense: (5) 5 | |
182 | Speed: (7) 7 | |
183 | Base Relation: HP > Defense > Speed > Attack > SpDefense > SpAttack | |
184 | ||
185 | (Natural) Pound (Normal. At-Will. AC 2. Melee. Attack. 2d6. 1 Target.) | |
186 | - | HP: (171/171) |
186 | + | |
187 | - | HP Stat: (18) 47 |
187 | + | |
188 | ||
189 | (Natural) Aqua Ring (Water. Center. None. Self. No Damage. No Target. Coat. Covers the user in a Coat that heals the user at the beginning of each of their turns. The user is healed 1/16th of their full HP each turn.) | |
190 | ||
191 | (Natural) Aqua Jet (Water. At-Will. AC 2. Melee. Attack. 2d6. 1 Target. Interrupt. If your foe wants to declare a Move, you instead use Aqua Jet on their turn before they can use their Move.) | |
192 | ||
193 | (Natural) Doubleslap (Normal. EoT. AC 4. Melee. Attack. 1d10. 1 Target. Scatter. Can hit up to 5 times. Once the user misses, they cannot attempt to make another Doubleslap attack on that turn. When adding stats, only add 1/2 attack.) | |
194 | ||
195 | - | (Natural) Pound (Normal. At-Will. AC 2. Melee. Attack. 2d10. 1 Target.) |
195 | + | (Natural) Heal Pulse (Psychic. Center. None. Self. No Damage. No Target. Burst. Creates a 2-meter Burst. Restores 50% of all Legal Targets max HP. Heal Pulse does not target the user.) |
196 | ||
197 | (Natural) Protect (Normal. Center. None. Self. No Damage. No Target. Interrupt. If the user is hit by a Move, instead you are not hit by the Move. You do not take any damage or become afflicted with any status ailment this turn.) |