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^]::
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MouseClick, left, 141, 81
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Sleep 95
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W:=0
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W:=0 ; Change this number to one LESS than the lowest pokedex number you modified
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Loop, 667 ; Change this number to match the range of Pokemon you're changing (lowest pokedex number to highest)
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{
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W:=++W ; Increases W everytime this process is done
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StringLen, length, W
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if (length<2) ; Makes a single digit number into a triple digit number for the moveset file names. 7 becomes 007
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{
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V:=00
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U:=V . W
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}
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else if (length==2) ; Makes a double digit number into a triple digit number. 42 becomes 042.
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{
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V:=0
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U:=V . W
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}
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else if (length>2) ; Keeps a triple digit number as a triple digit number
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{
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U=%W%
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}
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{
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MouseClick, left, 141, 81
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Sleep 100
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Send File %W%{Down}
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Sleep 500
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MouseClick, left, 216, 82
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Sleep 100
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MouseClick, left
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WinWait, Open,
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IfWinNotActive, Open, , WinActivate, Open,
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WinWaitActive, Open,
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Send moveset{SHIFTDOWN}-{SHIFTUP}%U%
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Sleep 500 ; This line is optional and just gives the benefit of being sure the right moveset number is being applied to the file
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Send {Enter}
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WinWait, PPNFR
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IfWinNotActive, PPNFR, , WinActivate, PPNFR,
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WinWaitActive, PPNFR,
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Sleep 10000
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}
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}
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