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1 | ^]:: | |
2 | MouseClick, left, 141, 81 | |
3 | Sleep 95 | |
4 | - | W:=0 |
4 | + | W:=0 ; Change this number to one LESS than the lowest pokedex number you modified |
5 | Loop, 667 ; Change this number to match the range of Pokemon you're changing (lowest pokedex number to highest) | |
6 | { | |
7 | W:=++W ; Increases W everytime this process is done | |
8 | StringLen, length, W | |
9 | if (length<2) ; Makes a single digit number into a triple digit number for the moveset file names. 7 becomes 007 | |
10 | { | |
11 | V:=00 | |
12 | U:=V . W | |
13 | } | |
14 | else if (length==2) ; Makes a double digit number into a triple digit number. 42 becomes 042. | |
15 | { | |
16 | V:=0 | |
17 | U:=V . W | |
18 | } | |
19 | else if (length>2) ; Keeps a triple digit number as a triple digit number | |
20 | { | |
21 | U=%W% | |
22 | } | |
23 | { | |
24 | MouseClick, left, 141, 81 | |
25 | Sleep 100 | |
26 | Send File %W%{Down} | |
27 | Sleep 500 | |
28 | MouseClick, left, 216, 82 | |
29 | Sleep 100 | |
30 | MouseClick, left | |
31 | WinWait, Open, | |
32 | IfWinNotActive, Open, , WinActivate, Open, | |
33 | WinWaitActive, Open, | |
34 | Send moveset{SHIFTDOWN}-{SHIFTUP}%U% | |
35 | Sleep 500 ; This line is optional and just gives the benefit of being sure the right moveset number is being applied to the file | |
36 | Send {Enter} | |
37 | WinWait, PPNFR | |
38 | IfWinNotActive, PPNFR, , WinActivate, PPNFR, | |
39 | WinWaitActive, PPNFR, | |
40 | Sleep 10000 | |
41 | } | |
42 | } | |
43 | Return |