SHOW:
|
|
- or go back to the newest paste.
1 | #include <iostream> | |
2 | #include <string> | |
3 | #include <stdio.h> | |
4 | #include <stdlib.h> | |
5 | #include <time.h> | |
6 | ||
7 | using namespace std; | |
8 | ||
9 | ||
10 | ||
11 | void char_create(); | |
12 | ||
13 | struct monster{ | |
14 | int mon_health; | |
15 | int speed; | |
16 | int exp_drop; | |
17 | int mon_dmg; | |
18 | ||
19 | void rep_dmg(){ | |
20 | mon_dmg = rand() % 15 + 3; | |
21 | } | |
22 | void bi_dmg(){ | |
23 | mon_dmg = rand() % 7 + 1; | |
24 | } | |
25 | void hum_dmg(){ | |
26 | mon_dmg = rand() % 10 + 2; | |
27 | } | |
28 | void hy_dmg(){ | |
29 | mon_dmg = rand() % 20 + 10; | |
30 | } | |
31 | ||
32 | void mon_level(){ | |
33 | mon_health += 10; | |
34 | } | |
35 | ||
36 | ||
37 | void reptile(){ | |
38 | mon_health = 25; | |
39 | speed = 2; | |
40 | exp_drop = 35; | |
41 | //frequency = 30 | |
42 | } | |
43 | void bird(){ | |
44 | mon_health = 15; | |
45 | speed = 15; | |
46 | exp_drop = 15; | |
47 | //frequency = 45 | |
48 | } | |
49 | void humanoid(){ | |
50 | mon_health = 20; | |
51 | speed = 10; | |
52 | exp_drop = 20; | |
53 | //frequency = 20 | |
54 | } | |
55 | void hybrid(){ | |
56 | mon_health = 35; | |
57 | speed = 7; | |
58 | exp_drop = 55; | |
59 | //frequency = 5 | |
60 | } | |
61 | }mob; | |
62 | ||
63 | ||
64 | ||
65 | ||
66 | ||
67 | ||
68 | struct player{ | |
69 | string class_race; | |
70 | int health; | |
71 | int max_health; | |
72 | int exp; | |
73 | int level; | |
74 | int dmg; | |
75 | ||
76 | void level_up(){ | |
77 | health += 10; | |
78 | } | |
79 | ||
80 | void warrior_dmg(){ | |
81 | dmg = rand() % 10 + 5; | |
82 | } | |
83 | void rouge_dmg(){ | |
84 | int base = rand() % 5 + 1; | |
85 | int second_base = rand() % 5 + 1; | |
86 | int crit = 15; | |
87 | if (base == second_base){ | |
88 | dmg = crit; | |
89 | } | |
90 | else{ | |
91 | dmg = base; | |
92 | } | |
93 | } | |
94 | void mage_dmg(){ | |
95 | dmg = rand() % 7 + 1; | |
96 | } | |
97 | ||
98 | void human_rouge(){ | |
99 | string special_race_abil = "run if low health"; | |
100 | string special_proff_abil = "avoid battles"; | |
101 | health = 35; | |
102 | max_health = health; | |
103 | } | |
104 | void human_warrior(){ | |
105 | string special_race_abil = "run if low health"; | |
106 | string special_proff_abil = "heavy items"; | |
107 | health = 55; | |
108 | max_health = health; | |
109 | } | |
110 | void human_mage(){ | |
111 | string special_race_abil = "run if low health"; | |
112 | string special_proff_abil = "magic"; | |
113 | health = 40; | |
114 | max_health = health; | |
115 | } | |
116 | ||
117 | void orc_rouge(){ | |
118 | string special_race_abil = "extra dmg"; | |
119 | string special_proff_abil = "avoid battles"; | |
120 | health = 35; | |
121 | max_health = health; | |
122 | } | |
123 | ||
124 | void orc_warrior(){ | |
125 | string special_race_abil = "extra dmg"; | |
126 | string special_proff_abil = "heavy items"; | |
127 | health = 55; | |
128 | max_health = health; | |
129 | } | |
130 | void orc_mage(){ | |
131 | string special_race_abil = "extra dmg"; | |
132 | string special_proff_abil = "magic"; | |
133 | health = 40; | |
134 | max_health = health; | |
135 | } | |
136 | ||
137 | void elf_rouge(){ | |
138 | string extra_combo_abil = "always escape battles"; | |
139 | string special_race_abil = "first attack"; | |
140 | string special_proff_abil = "avoid battles"; | |
141 | health = 55; | |
142 | max_health = health; | |
143 | } | |
144 | void elf_warrior(){ | |
145 | string extra_combo_abil = "always escape battles"; | |
146 | string special_proff_abil = "heavy items"; | |
147 | health = 55; | |
148 | max_health = health; | |
149 | } | |
150 | void elf_mage(){ | |
151 | string extra_combo_abil = "always escape battles"; | |
152 | string special_proff_abil = "magic"; | |
153 | health = 40; | |
154 | max_health = health; | |
155 | ||
156 | } | |
157 | }character; | |
158 | ||
159 | ||
160 | int main() | |
161 | { | |
162 | srand(time(NULL)); | |
163 | char_create(); | |
164 | cout << "Character created successfully, work in progress."; | |
165 | return 0; | |
166 | cout << "Ben is jealous."; | |
167 | } | |
168 | ||
169 | ||
170 | void char_create(){ | |
171 | string pick_race; | |
172 | string pick_class; | |
173 | cout << "Pick your race: "; | |
174 | cin >> pick_race; | |
175 | cout << "Pick your class: "; | |
176 | cin >> pick_class; | |
177 | ||
178 | string picked = pick_race+"_"+pick_class; | |
179 | if (picked == "human_rouge"){ | |
180 | character.human_rouge(); | |
181 | } | |
182 | else if (picked == "human_warrior"){ | |
183 | character.human_warrior(); | |
184 | } | |
185 | else if (picked == "human_mage"){ | |
186 | character.human_mage(); | |
187 | } | |
188 | ||
189 | else if (picked == "orc_rouge"){ | |
190 | character.orc_rouge(); | |
191 | } | |
192 | else if (picked == "orc_warrior"){ | |
193 | character.orc_warrior(); | |
194 | } | |
195 | else if (picked == "orc_mage"){ | |
196 | character.orc_mage(); | |
197 | } | |
198 | ||
199 | else if (picked == "elf_rouge"){ | |
200 | character.elf_rouge(); | |
201 | } | |
202 | else if (picked == "elf_warrior"){ | |
203 | character.elf_warrior(); | |
204 | } | |
205 | else if (picked == "elf_mage"){ | |
206 | character.elf_mage(); | |
207 | } | |
208 | }; |