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A l a r m
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1st-level abjuration (ritual)
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Casting Time: 1 minute
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Range: 30 feet
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Components: V, S, M (a tiny bell and a piece of
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fine silver wire)
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Duration: 8 hours
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You set an alarm against unwanted intrusion. Choose
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a door, a window, or an area within range that is no
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larger than a 20-foot cube. Until the spell ends, an alarm
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alerts you whenever a Tiny or larger creature touches
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or enters the w arded area. When you cast the spell, you
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can designate creatures that w on’t set off the alarm. You
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also choose whether the alarm is mental or audible.
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A mental alarm alerts you with a ping in your mind
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if you are within 1 mile o f the warded area. This ping
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awakens you if you are sleeping.
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An audible alarm produces the sound o f a hand bell
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for 10 seconds within 60 feet.
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B u r n i n g H a n d s
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1st-level evocation
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Casting Time: 1 action
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Range: Sel f (15-foot cone)
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Components: V, S
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Duration: Instantaneous
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As you hold your hands with thumbs touching and
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fingers spread, a thin sheet o f flames shoots forth from
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your outstretched fingertips. Each creature in a 15-foot
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cone must make a Dexterity saving throw. A creature
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takes 3d6 fire damage on a failed save, or half as much
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damage on a successful one.
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The fire ignites any flammable objects in the area that
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aren’t being w orn or carried.
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At Higher Levels. When you cast this spell using a
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spell slot o f 2nd level or higher, the damage increases by
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1d6 for each slot level above 1st.
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C h r o m a t i c O rb
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1st-level evocation
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Casting Time: 1 action
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Range: 90 feet
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Components: V, S, M (a diamond worth at least 50 gp)
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Duration: Instantaneous
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You hurl a 4-inch-diameter sphere o f energy at a
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creature that you can see within range. You choose
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acid, cold, fire, lightning, poison, or thunder for the type
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o f orb you create, and then make a ranged spell attack
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against the target. If the attack hits, the creature takes
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3d8 damage o f the type you chose.
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At Higher Levels. When you cast this spell using a
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spell slot o f 2nd level or higher, the damage increases by
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1d8 for each slot level above 1st.
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C u r e W o u n d s
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1st-level evocation
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Casting Time: 1 action
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Range: Touch
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Components: V, S
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Duration: Instantaneous
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A creature you touch regains a number o f hit points
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equal to 1d8 + your spellcasting ability modifier. This
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spell has no effect on undead or constructs.
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At Higher Levels. When you cast this spell using a
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spell slot o f 2nd level or higher, the healing increases by
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1d8 for each slot level above 1st.
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M a g e A r m o r
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1st-level abjuration
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Casting Time: 1 action
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Range: Touch
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Components: V, S, M (a piece o f cured leather)
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Duration: 8 hours
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You touch a willing creature who isn’t wearing armor,
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and a protective magical force surrounds it until the
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spell ends. The target’s base AC becomes 13 + its
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Dexterity modifier. The spell ends if the target dons
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armor or if you dismiss the spell as an action.
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M a g i c M i s s il e
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1st-level evocation
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Casting Time: 1 action
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Range: 120 feet
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Components: V, S
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Duration: Instantaneous
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You create three glowing darts o f magical force. Each
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dart hits a creature o f your choice that you can see
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within range. A dart deals 1d4 + 1 force damage to its
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target. The darts all strike simultaneously, and you can
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direct them to hit one creature or several.
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At Higher Levels. When you cast this spell using a
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spell slot of 2nd level or higher, the spell creates one
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more dart for each slot level above 1st.
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P r o t e c t io n f r o m Ev i l a n d G o o d
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1st-level abjuration
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Casting Time: 1 action
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Range: Touch
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Components: V, S, M (holy water or powdered silver
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and iron, which the spell consumes)
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Duration: Concentration up to 10 minutes
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Until the spell ends, one willing creature you
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touch is protected against certain types of
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creatures: aberrations, celestials, elementals, fey,
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fiends, and undead.
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The protection grants several benefits. Creatures of
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those types have disadvantage on attack rolls against
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the target. The target also can’t be charmed, frightened,
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or p os sessed by them. If the target is already charmed,
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frightened, or p ossessed by such a creature, the target
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has advantage on any new saving throw against the
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relevant effect.
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Sh ie l d
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1st-level abjuration
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Casting Time: 1 reaction, which you take when you are
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hit by an attack or targeted by the magic missile spell
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Range: Self
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Components: V, S
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Duration: 1 round
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An invisible barrier of magical force appears and
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protects you. Until the start o f your next turn, you have a
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+5 bonus to AC, including against the triggering attack,
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and you take no damage from magic missile.
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W i t c h B o l t
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1st-level evocation
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Casting Time: 1 action
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Range: 30 feet
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Components: V, S, M (a twig from a tree that has been
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struck by lightning)
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Duration: Concentration, up to 1 minute
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A beam of crackling, blue energy lances out toward
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a creature within range, forming a sustained arc o f
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lightning between you and the target. Make a ranged
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spell attack against that creature. On a hit, the target
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takes 1d12 lightning damage, and on each o f your turns
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for the duration, you can use your action to deal 1d12
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lightning damage to the target automatically. The spell
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ends if you use your action to do anything else. The spell