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Assemble and dissasemble in this order:
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•	Flamethrower 
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•	analyzer 
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•	micro manipulator 
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•	capacitor
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•	 battery 
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•	plasma sheet
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•	 destructive analyzer board 
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•	sec hud 
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•	advanced capacitor 
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•	sleeper board
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•	 portable chem dispensor board 
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•	power turbine board 
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•	SMES board 
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At this point, upgrade all components.
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•	3 durand weapon & targeting boards
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•	 subspace broadcaster board
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•	 subspace relay board
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•	Exosuit teleporter arm
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•	Super Matter Bin (if upgraded Destructive Analyzer sufficiently)
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____________________________
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If mining arrived:
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•	Uranium sheet (Just one!)
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•	Diamond Mining Drill
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•	Bluespace tech, as needed. Make use of the teleporter board if RD, if done with spess adventures.
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Solidification of chemicals (You did make a chem dispenser, right?)
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10u pyrosium (Stable Plasma, Radium, Phosphorus) 
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10u cryostylane (Stable Plasma, Water, Nitrogen)
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then the liquid form of the mineral in 20u and the chem disp starts with silicone for glass, iron for well metal and sliver for silver bars
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Gold can be found from Golden Apples and the vault, and Uranium can be found from Glow-Berrys
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Space adventure research!:
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The Abandoned teleporter and Medical Ship are all on one Z-level. Take the teleporter to the abandoned tele, then go straight up from the exit. Taking the white ship to the derelict will allow you to get illegal tech via the syndicate toolbox.
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Getting bananium: Can be done by using clowns own supply (Bananna juice+solidification), or by going south from derelict, to the crashed clown ship.