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1 | - | public async Task<LifeTime> Life(Person me) |
1 | + | public async Task<LifeTime> Life(Person me) |
2 | - | { |
2 | + | { |
3 | - | while (me.alive) |
3 | + | while (me.alive) |
4 | - | { |
4 | + | { |
5 | - | try |
5 | + | try |
6 | - | { |
6 | + | { |
7 | - | // |
7 | + | // |
8 | - | //... |
8 | + | //... |
9 | - | // |
9 | + | // |
10 | - | } |
10 | + | } |
11 | - | catch (Exception x) |
11 | + | catch (Exception x) |
12 | - | { |
12 | + | { |
13 | - | |
13 | + | |
14 | - | bool result= await me.DoSomeWork(()=>Shop.Buy(Goods.Vodka, me)); //await in catch - c# 6 |
14 | + | bool result= await me.DoSomeWork(()=>Shop.Buy(Goods.Vodka, me)); //await in catch - c# 6 |
15 | - | if (result) |
15 | + | if (result) |
16 | - | { |
16 | + | { |
17 | - | me.Use(await me.GetItem(Goods.Vodka)); |
17 | + | me.Use(await me.GetItem(Goods.Vodka)); |
18 | - | // |
18 | + | // |
19 | - | //... |
19 | + | //... |
20 | - | // |
20 | + | // |
21 | - | } |
21 | + | } |
22 | - | else |
22 | + | else |
23 | - | { |
23 | + | { |
24 | - | Debug.WriteLine("life sucks"); |
24 | + | Debug.WriteLine("life sucks"); |
25 | - | } |
25 | + | } |
26 | - | } |
26 | + | } |
27 | - | |
27 | + | |
28 | - | } |
28 | + | } |
29 | - | return new LifeTime(me); |
29 | + | return new LifeTime(me); |
30 | - | } |
30 | + | } |
31 | } | |
32 | - | public class LifeTime |
32 | + | public class LifeTime |
33 | - | { |
33 | + | { |
34 | - | public LifeTime(Person me) |
34 | + | public LifeTime(Person me) |
35 | - | { |
35 | + | { |
36 | - | // |
36 | + | // |
37 | - | //... |
37 | + | //... |
38 | - | // |
38 | + | // |
39 | - | } |
39 | + | } |
40 | } | |
41 | - | public class Person |
41 | + | public class Person |
42 | - | { |
42 | + | { |
43 | - | public void Use(Item i) |
43 | + | public void Use(Item i) |
44 | - | { |
44 | + | { |
45 | - | // |
45 | + | // |
46 | - | //... |
46 | + | //... |
47 | - | // |
47 | + | // |
48 | - | } |
48 | + | } |
49 | - | public async Task<bool> DoSomeWork(Func<Task<bool>> work) |
49 | + | public async Task<bool> DoSomeWork(Func<Task<bool>> work) |
50 | - | { |
50 | + | { |
51 | - | return await AsyncInfo.Run(c => work()); |
51 | + | return await AsyncInfo.Run(c => work()); |
52 | - | } |
52 | + | } |
53 | - | public async Task<Item> GetItem(Goods item) |
53 | + | public async Task<Item> GetItem(Goods item) |
54 | - | { |
54 | + | { |
55 | - | return Things[item]; |
55 | + | return Things[item]; |
56 | - | } |
56 | + | } |
57 | - | public bool alive { get; private set; } |
57 | + | public bool alive { get; private set; } |
58 | - | public Dictionary<Goods, Item> Things = new Dictionary<Goods, Item>(); |
58 | + | public Dictionary<Goods, Item> Things = new Dictionary<Goods, Item>(); |
59 | - | |
59 | + | |
60 | } | |
61 | - | public static class Shop |
61 | + | public static class Shop |
62 | - | { |
62 | + | { |
63 | - | public static async Task<bool> Buy(Goods vodka, Person me) |
63 | + | public static async Task<bool> Buy(Goods vodka, Person me) |
64 | - | { |
64 | + | { |
65 | - | // |
65 | + | // |
66 | - | //... |
66 | + | //... |
67 | - | // |
67 | + | // |
68 | - | return true; |
68 | + | return true; |
69 | - | } |
69 | + | } |
70 | } | |
71 | - | public enum Goods |
71 | + | public enum Goods |
72 | - | { |
72 | + | { |
73 | - | Vodka |
73 | + | Vodka |
74 | } | |
75 | - | public class Item |
75 | + | public class Item |
76 | - | { |
76 | + | { |
77 | - | |
77 | + | |
78 | } | |
79 | - | public class Vodka : Item |
79 | + | public class Vodka : Item |
80 | - | { |
80 | + | { |
81 | - | |
81 | + | |
82 | } |