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1 | using UnityEngine; | |
2 | using System.Collections; | |
3 | ||
4 | - | public class EnemyHealth : MonoBehaviour |
4 | + | public class ScoreController : MonoBehaviour |
5 | { | |
6 | private int score | |
7 | - | public Transform target; |
7 | + | |
8 | void Awake () | |
9 | - | void OnGUI () |
9 | + | |
10 | - | { |
10 | + | score = 0; |
11 | - | Vector3 wantedPos = Camera.main.WorldToScreenPoint (target.position); |
11 | + | } |
12 | - | GUI.Label(new Rect(wantedPos.x, wantedPos.y, 100, 20), "Darth Valdemort!"); |
12 | + | |
13 | - | } |
13 | + | void OnGUI () |
14 | - | } |
14 | + | GUI.Label(10, 10, 100, 20), "Score: " + score); |
15 | } | |
16 | ||
17 | public void AddScore (newScoreValue) | |
18 | { | |
19 | score += newScoreValue; | |
20 | } | |
21 | } |