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1 | /** | |
2 | * Org.: DefeatThePurpose Entertainment | |
3 | * User: Suds (Scott Drew) <suds@defeatthepurpose.net> | |
4 | * Date: 16/08/12 | |
5 | * Time: 8:12 PM | |
6 | */ | |
7 | public class Box { | |
8 | public static void renderRectangle(Rectangle rectangle, float lineWidth, Colour colour) | |
9 | { | |
10 | glColor3f(colour.getR(), colour.getG(), colour.getB()); | |
11 | ||
12 | glBegin(GL_QUADS); | |
13 | glVertex2i(rectangle.getX(), rectangle.getY()); | |
14 | glVertex2i(rectangle.getX() + rectangle.getW(), rectangle.getY()); | |
15 | glVertex2i(rectangle.getX() + rectangle.getW(), rectangle.getY() + rectangle.getH()); | |
16 | glVertex2i(rectangle.getX(), rectangle.getY() + rectangle.getH()); | |
17 | glEnd(); | |
18 | ||
19 | glLineWidth(lineWidth); | |
20 | ||
21 | // render slightly darker border | |
22 | glColor3f(colour.getR() * 0.8f, colour.getG() * 0.8f, colour.getB() * 0.8f); | |
23 | ||
24 | glBegin(GL_LINE_LOOP); | |
25 | glVertex2i(rectangle.getX(), rectangle.getY()); | |
26 | glVertex2i(rectangle.getX() + rectangle.getW(), rectangle.getY()); | |
27 | glVertex2i(rectangle.getX() + rectangle.getW(), rectangle.getY() + rectangle.getH()); | |
28 | glVertex2i(rectangle.getX(), rectangle.getY() + rectangle.getH()); | |
29 | glEnd(); | |
30 | } | |
31 | } | |
32 | ||
33 | // This method is found in my Button class: | |
34 | public void render() | |
35 | { | |
36 | // Render box | |
37 | Box.renderRectangle(_bounds, 2.0f, _colour); | |
38 | ||
39 | // render text in centre of box | |
40 | _font.drawString(_bounds.getX() + (_bounds.getW() / 2) - (_font.getWidth(_text) / 2), | |
41 | _bounds.getY() + (_bounds.getH() / 2) - (_font.getHeight(_text) / 2), _text); | |
42 | } | |
43 | ||
44 | // snippet from initGL() --> Is ALL of the gl calls other than those above. | |
45 | glEnable(GL_BLEND); | |
46 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
47 | ||
48 | glViewport(0, 0, 800,480); | |
49 | glMatrixMode(GL_MODELVIEW); | |
50 | ||
51 | glMatrixMode(GL_PROJECTION); | |
52 | glLoadIdentity(); | |
53 | glOrtho(0, 800, 480, 0, 1, -1); | |
54 | glMatrixMode(GL_MODELVIEW); | |
55 | glLoadIdentity(); | |
56 | ||
57 | - | glEnable(GL_TEXTURE_2D); |
57 | + | glEnable(GL_TEXTURE_2D); |
58 | ||
59 | // These screenshots highlight the problem. | |
60 | // The code as above: | |
61 | // https://dl.dropbox.com/u/18809996/tuvgxscreenies/darkmodderbutton.png | |
62 | ||
63 | // Commenting out JUST line 40: the _font.drawString() call: | |
64 | // https://dl.dropbox.com/u/18809996/tuvgxscreenies/notext.png | |
65 | // Notice that all the colours are DIFFERENT NOW. WTF!? | |
66 | ||
67 | // _font is an instance of org.newdawn.slick.UnicodeFont | |
68 | // All of the code directly applied to _font: | |
69 | _font.addAsciiGlyphs(); | |
70 | _font.addGlyphs(400, 600); | |
71 | _font.getEffects().add(new ShadowEffect(Color.BLACK, 1, 1, 1.0f)); | |
72 | _font.getEffects().add(new ColorEffect(Color.WHITE)); | |
73 | _font.setPaddingLeft(1); | |
74 | _font.setPaddingRight(1); | |
75 | ||
76 | try | |
77 | { | |
78 | _font.loadGlyphs(); | |
79 | } catch (SlickException e) { | |
80 | e.printStackTrace(); | |
81 | } | |
82 | ||
83 | // The initial problem stems from all the buttons being the wrong colour in the first place. The no text | |
84 | // screenie has all the correct colours, but they are on the wrong buttons. The code setting the colours | |
85 | // is correct. I've checked it a half dozen times. Theres no mixing orders, or swapping an R for a G | |
86 | // value, or anything like that. The issue is definitely somewhere in the code in this paste. :-/ |