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!to "sprite.prg",cbm      
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* = $0801
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            *=$0801
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            !word bend
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            !word 10
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            !byte $9e
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            !text "2061", 0
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bend:       !word 0
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	lda #$01
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	sta $d015
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	sta $d027
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	lda #$40
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	sta $d000
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	sta $d001
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	lda #$80
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	sta $07f8 
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mainloop:
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	lda $d012
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	cmp #$ff
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	bne mainloop
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	lda dir
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	beq down	
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	ldx coord
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	dex
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	stx coord
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	stx $d000
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	stx $d001
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	cpx #$40
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	bne mainloop
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	lda #$00
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	sta dir
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	jmp mainloop
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down:
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	ldx coord
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	inx
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	stx coord
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	stx $d000
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	stx $d001
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	cpx #$e0
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	bne mainloop
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	lda #$01
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	sta dir
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	jmp mainloop
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coord
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!byte $40
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dir
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!byte 0