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1 | #include <conio.h> | |
2 | #include <iostream> | |
3 | #include <string> | |
4 | #include <windows.h> | |
5 | using namespace std; | |
6 | ||
7 | string strImie; | |
8 | int nKlasa; | |
9 | int nMenu; | |
10 | int nWiek; | |
11 | ||
12 | void Gra() | |
13 | { | |
14 | cout << "123"; | |
15 | } | |
16 | ||
17 | //KLASY | |
18 | ||
19 | void rycerz() | |
20 | { | |
21 | const int SILA = 10; | |
22 | const int ZRECZNOSC = 4; | |
23 | const int MAGIA = 0; | |
24 | const int MAGIAZNISZCZENIA = 0; | |
25 | } | |
26 | ||
27 | void lucznik() | |
28 | { | |
29 | const int SILA = 4; | |
30 | const int ZRECZNOSC = 10; | |
31 | const int MAGIA = 0; | |
32 | const int MAGIAZNISZCZENIA = 0; | |
33 | } | |
34 | ||
35 | void mag() | |
36 | { | |
37 | const int SILA = 0; | |
38 | const int ZRECZNOSC = 0; | |
39 | const int MAGIA = 10; | |
40 | const int MAGIAZNISZCZENIA = 4; | |
41 | } | |
42 | ||
43 | void magzniszczenia() | |
44 | { | |
45 | const int SILA = 0; | |
46 | const int ZRECZNOSC = 0; | |
47 | const int MAGIA = 4; | |
48 | const int MAGIAZNISZCZENIA = 10; | |
49 | } | |
50 | ||
51 | ||
52 | ||
53 | void profil() | |
54 | { | |
55 | cout << endl; | |
56 | cout << "Czas opowiedziec cos o sobie:" << endl; | |
57 | cout << "Podaj swoje imie: "; cin >> strImie; | |
58 | cout << "Podaj swoj wiek: "; cin >> nWiek; | |
59 | cout << endl; | |
60 | Sleep(1000); | |
61 | cout << "Nadszedl czas abys wybral klase postaci. Oto wszystkie opcje + statystyki:" << endl; | |
62 | cout << endl; | |
63 | ||
64 | Sleep(3000); | |
65 | cout << "Rycerz:" << endl; | |
66 | cout << "Sila: 10" << endl; | |
67 | cout << "Zrecznosc: 4" << endl; | |
68 | cout << "Magia: 0" << endl; | |
69 | cout << "Magia zniszczenia: 0" << endl; | |
70 | cout << endl; | |
71 | ||
72 | Sleep(2000); | |
73 | cout << "Lucznik:" << endl; | |
74 | cout << "Sila: 4" << endl; | |
75 | cout << "Zrecznosc: 10" << endl; | |
76 | cout << "Magia: 0" << endl; | |
77 | cout << "Magia zniszczenia: 0" << endl; | |
78 | cout << endl; | |
79 | ||
80 | Sleep(2000); | |
81 | cout << "Mag:" << endl; | |
82 | cout << "Sila: 0" << endl; | |
83 | cout << "Zrecznosc: 0" << endl; | |
84 | cout << "Magia: 10" << endl; | |
85 | cout << "Magia zniszczenia: 4" << endl; | |
86 | cout << endl; | |
87 | ||
88 | Sleep(2000); | |
89 | cout << "Mag zniszczenia:" << endl; | |
90 | cout << "Sila: 0" << endl; | |
91 | cout << "Zrecznosc: 0" << endl; | |
92 | cout << "Magia: 4" << endl; | |
93 | cout << "Magia zniszczenia: 10" << endl; | |
94 | cout << endl; | |
95 | ||
96 | // Wybรณr klasy | |
97 | ||
98 | cout << "Twoj wybor(1.Rycerz, 2.Lucznik, 3.Mag, 4.Mag zniszczenia): "; cin >> nKlasa; | |
99 | ||
100 | switch (nKlasa) | |
101 | { | |
102 | case 1: | |
103 | rycerz(); break; | |
104 | case 2: | |
105 | lucznik();break; | |
106 | case 3: | |
107 | mag(); break; | |
108 | case 4: | |
109 | magzniszczenia();break; | |
110 | } | |
111 | Gra(); | |
112 | ||
113 | getch(); | |
114 | } | |
115 | ||
116 | void main() | |
117 | { | |
118 | Sleep(300); | |
119 | cout << "*****************************************************" << endl; | |
120 | Sleep(300); | |
121 | - | cout << "ForgottenWorld, wersja V1.0 // Made by Konrad Kowal" << endl; |
121 | + | cout << "ForgottenWorld, wersja V1.0 //" << endl; |
122 | Sleep(300); | |
123 | cout << "*****************************************************" << endl; | |
124 | Sleep(300); | |
125 | cout << "Witaj w zapomnianym swiecie. Twoja historia rozpoczyna" << endl; | |
126 | Sleep(300); | |
127 | cout << "sie po katastrofie statku na ktorym plynales." << endl; | |
128 | Sleep(300); | |
129 | cout << "Budzisz sie na plazy" << endl; | |
130 | Sleep(300); | |
131 | cout << endl; | |
132 | ||
133 | // Menu | |
134 | ||
135 | cout << "1. Rozpocznij gre" << endl; | |
136 | cout << "2. Wyjscie" << endl; | |
137 | cout << "Twoj wybor (1 lub 2): "; cin >> nMenu; | |
138 | ||
139 | ||
140 | switch (nMenu) | |
141 | { | |
142 | case 1: | |
143 | profil(); | |
144 | case 2: | |
145 | break; | |
146 | } | |
147 | ||
148 | ||
149 | } |