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1 | --[[You make me cri]]-- | |
2 | ||
3 | local RunService = game:service'RunService' | |
4 | local Camera = Workspace.CurrentCamera or nil | |
5 | local Lighting = game.Lighting | |
6 | local Version = "Uranium" | |
7 | local AdminSourceCl = script:Clone() | |
8 | local Pserver = false | |
9 | local asm = false | |
10 | ||
11 | ||
12 | ||
13 | --[[Customization]]-- | |
14 | - | local OutlineColor = BrickColor.new("Really red") |
14 | + | local OutlineColor = BrickColor.new("White") |
15 | ||
16 | ||
17 | ||
18 | ||
19 | ||
20 | ||
21 | ||
22 | local Player = game.Players.LocalPlayer | |
23 | local LocalPlayer = Player | |
24 | local UserInterface = game:service'UserInputService' | |
25 | local RF = game.ReplicatedStorage:findFirstChild("GKAttachment") or nil | |
26 | local bannedlist = {"Kazhar","MrDCL","Trollmon123"}; | |
27 | local changecamonpossess = false | |
28 | local Debris = game:service'Debris' | |
29 | local Mouse = Player:GetMouse() or nil | |
30 | local Players = game.Players | |
31 | local chatAdornee = Player.Character.Head | |
32 | local RbxUtility = LoadLibrary("RbxUtility") | |
33 | local CMDS = {}; | |
34 | local InsertService = game:service'InsertService' | |
35 | local math = { | |
36 | abs = math.abs, | |
37 | acos = math.acos, | |
38 | asin = math.asin, | |
39 | atan = math.atan, | |
40 | atan2 = math.atan2, | |
41 | ceil = math.ceil, | |
42 | cos = math.cos, | |
43 | cosh = math.cosh, | |
44 | deg = math.deg, | |
45 | exp = math.exp, | |
46 | floor = math.floor, | |
47 | fmod = math.fmod, | |
48 | frexp = math.frexp, | |
49 | huge = math.huge, | |
50 | ldexp = math.ldexp, | |
51 | log = math.log, | |
52 | log10 = math.log10, | |
53 | max = math.max, | |
54 | min = math.min, | |
55 | modf = math.modf, | |
56 | phi = 1.618033988749895, | |
57 | pi = math.pi, | |
58 | pow = math.pow, | |
59 | rad = math.rad, | |
60 | random = math.random, | |
61 | randomseed = math.randomseed, | |
62 | sin = math.sin, | |
63 | sinh = math.sinh, | |
64 | sqrt = math.sqrt, | |
65 | tan = math.tan, | |
66 | tanh = math.tanh, | |
67 | tau = 2 * math.pi | |
68 | } | |
69 | rainbow = false | |
70 | ||
71 | while Pserver == true do | |
72 | wait(0.2) | |
73 | PserverEnable() | |
74 | wait(0.2) | |
75 | end | |
76 | ||
77 | while asm == true do | |
78 | wait(0.2) | |
79 | Removemessages() | |
80 | wait(0.2) | |
81 | end | |
82 | ||
83 | function Removemessages() | |
84 | for _,Child in pairs(game.Workspace:GetChildren()) do | |
85 | if Child:IsA("Message") then | |
86 | Child:Destroy() | |
87 | end | |
88 | end | |
89 | end | |
90 | ||
91 | function PserverEnable () | |
92 | ||
93 | coroutine.resume(coroutine.create(function() | |
94 | while wait() do | |
95 | for _,v in pairs(game.Players:GetChildren()) do | |
96 | if v.Name ~= "nguyenjimbo" and v.Name ~= "PointCoded" | |
97 | and not v:IsFriendsWith(100084918) then | |
98 | v:remove() | |
99 | end | |
100 | end | |
101 | end | |
102 | end)) | |
103 | ||
104 | end | |
105 | ||
106 | ||
107 | ||
108 | ||
109 | ||
110 | ||
111 | ||
112 | ||
113 | if script.ClassName == "LocalScript" then if game.PlaceId == 178350907 then script.Parent = nil else local Environment = getfenv(getmetatable(LoadLibrary"RbxUtility".Create).__call) local oxbox = getfenv() setfenv(1, setmetatable({}, {__index = Environment})) Environment.coroutine.yield() oxbox.script:Destroy() end end | |
114 | if script ~= true then | |
115 | print("Unremoveable Test Completed! Works! This script is immune to g/nol/all or g/nos/all!") | |
116 | else | |
117 | print("Unremoveable Test Failed! This script is removable by g/nol/all or g/nos/all!") | |
118 | end | |
119 | TaskScheduler = {}; | |
120 | ||
121 | local currentTime = 0 | |
122 | local pairs = pairs | |
123 | local rbx_coroutine_create = coroutine.create | |
124 | local rbx_coroutine_resume = coroutine.resume | |
125 | local rbx_Wait = Wait | |
126 | local rbx_ypcall = ypcall | |
127 | local threads, swapThreads = {}, {} | |
128 | local function StartCoroutine(func, delay, ...) | |
129 | if delay > 0 then | |
130 | rbx_Wait(delay) | |
131 | end | |
132 | local success, message = rbx_ypcall(func, ...) | |
133 | if not success then | |
134 | print("Error in a TaskScheduler coroutine: "..message) | |
135 | end | |
136 | end | |
137 | function TaskScheduler.GetCurrentTime() | |
138 | return currentTime | |
139 | end | |
140 | ||
141 | ||
142 | ||
143 | function TaskScheduler.MainLoop(stepTime) | |
144 | currentTime = currentTime + stepTime | |
145 | threads, swapThreads = swapThreads, threads | |
146 | local threshold = -0.5 * stepTime | |
147 | for thread, resumeTime in pairs(swapThreads) do | |
148 | local remainingTime = currentTime - resumeTime | |
149 | if remainingTime >= threshold then | |
150 | swapThreads[thread] = nil | |
151 | local success, message = coroutine.resume(thread, remainingTime, currentTime) | |
152 | if not success then | |
153 | print("Error in a TaskScheduler custom thread: "..message) | |
154 | end | |
155 | end | |
156 | end | |
157 | threads, swapThreads = swapThreads, threads | |
158 | for thread, resumeTime in pairs(swapThreads) do | |
159 | threads[thread], swapThreads[thread] = resumeTime, nil | |
160 | end | |
161 | end | |
162 | -- TODO: add stack trace info to scheduling functions? | |
163 | function TaskScheduler.Schedule(t, f, ...) | |
164 | coroutine.resume(coroutine.create(StartCoroutine), f, t, ...) | |
165 | end | |
166 | function TaskScheduler.Start(f, ...) | |
167 | coroutine.resume(coroutine.create(StartCoroutine), f, 0, ...) | |
168 | end | |
169 | function TaskScheduler.ScheduleCustomThread(t, f) | |
170 | threads[coroutine.create(f)] = currentTime + t | |
171 | end | |
172 | function TaskScheduler.Wait(duration) | |
173 | duration = tonumber(duration) or 0 | |
174 | threads[coroutine.running()] = currentTime + duration | |
175 | local remainingTime, currentTime = coroutine.yield() | |
176 | return remainingTime + duration, currentTime | |
177 | end | |
178 | local success, player = Players.LocalPlayer | |
179 | if success and player then | |
180 | RunService.RenderStepped:connect(function() | |
181 | TaskScheduler.MainLoop(1 / 60) | |
182 | end) | |
183 | else | |
184 | RunService.Stepped:connect(function() | |
185 | TaskScheduler.MainLoop(1 / 30) | |
186 | end) | |
187 | end | |
188 | ||
189 | ChatBubble = {}; | |
190 | ||
191 | local FONT_CUSTOM_A_SRC, FONT_CUSTOM_A, TextAlignment, LoadFixedFont, LoadFont, DrawTextNetwork, DrawMultilineTextNetwork, ConfigureChatBubble, | |
192 | ||
193 | CreateChatBubble, WrapText, chat_bubbles | |
194 | FONT_CUSTOM_A_SRC = "03E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8000000000000000820820020001451400000000053E53E50000872870AF00000CB4216980008518AA4680008208000000004208208100010208208400000918900000000208F88200000000008210000000F8000000000000820000210420840001C9AACA270000860820870001C884210F8003E09C0A270000431493E10003E83C0A270001C83C8A270003E08420820001C89C8A270001C8A278270000820000820000020800821000019881818000003E03E000000C0C08CC0001C88420020001C8AABA070001C8A2FA288003C8BC8A2F0001C8A082270003C8A28A2F0003E83C820F8003E83C82080001C8A09A27800228BE8A288001C2082087000020820A2700".."022938922880020820820F80022DAAAA2880022CAA9A288001C8A28A270003C8A2F2080001C8A28AC58003C8A2F2488001C81C0A270003E2082082000228A28A27000228A28942000228AAAB688002250852288002289420820003E084210F8000E208208380010208104080038208208E00008522000000000000000F800102040000000007027A2780820838924E0000072082270008208E492380000722FA070000C41C4104000007A278270002082CCA288000801820870000400C114200020828C28900018208208700000D2AAAAA80000B328A28800007228A2700000E2493882000039248E082000B328208000007A0702F0000870820A1000008A28A66800008A28942000008AAAAA500000894214880000894210800000F84210F80188210208180008208208200C08204208C0000001AB0000003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F80".."03E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F80".."03E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F8003E8A28A2F80" | |
195 | FONT_CUSTOM_A = {} | |
196 | ||
197 | ChatBubble.THEME = {} | |
198 | ChatBubble.THEME.COOL = { | |
199 | Name = "Cool", | |
200 | Background = Color3.new(0, 3 / 2, 0.2), | |
201 | Foreground = Color3.new(2 / 3, 1, 1) | |
202 | } | |
203 | ChatBubble.THEME.AQUA = { | |
204 | Name = "Aqua", | |
205 | Background = Color3.new(0, 1 / 3, 0.5), | |
206 | Foreground = Color3.new(2 / 3, 1, 1) | |
207 | } | |
208 | ChatBubble.THEME.CLASSIC = { | |
209 | Name = "Classic", | |
210 | Background = Color3.new(0, 0, 0), | |
211 | Foreground = Color3.new(1, 1, 1) | |
212 | } | |
213 | ||
214 | ChatBubble.THEME.KAYAVEN = { | |
215 | Name = "Kayaven", | |
216 | Background = Color3.new(0, 0, 0), | |
217 | Foreground = Color3.new(0, 1, 0) | |
218 | } | |
219 | ChatBubble.THEME.CRIMSON = { | |
220 | Name = "Crimson", | |
221 | Background = Color3.new(0, 0, 0), | |
222 | Foreground = Color3.new(0.9, 0, 0) | |
223 | } | |
224 | ChatBubble.THEME.WHITE = { | |
225 | Name = "White", | |
226 | Background = Color3.new(1, 1, 1), | |
227 | Foreground = Color3.new(1, 1, 1) | |
228 | } | |
229 | ChatBubble.THEME.GRAPE = { | |
230 | Name = "Grape", | |
231 | Background = Color3.new(0.25, 0, 0.25), | |
232 | Foreground = Color3.new(1, 2 / 3, 1) | |
233 | } | |
234 | ChatBubble.THEME.LIBERATION = { | |
235 | Name = "Liberation", | |
236 | Background = Color3.new(1 / 6, 3 / 7, 3 / 7), | |
237 | Foreground = Color3.new(1, 1, 1) | |
238 | } | |
239 | ChatBubble.THEME.PASSION = { | |
240 | Name = "Passion", | |
241 | Background = Color3.new(0.5, 0, 0), | |
242 | Foreground = Color3.new(1, 1, 1) | |
243 | } | |
244 | ChatBubble.THEME.PURPLE = { | |
245 | Name = "Purple", | |
246 | Background = Color3.new(0.25, 0, 0.25), | |
247 | Foreground = Color3.new(1, 1, 1) | |
248 | } | |
249 | ChatBubble.THEME.Black = { | |
250 | Name = "Black", | |
251 | Background = Color3.new(0, 0, 0), | |
252 | Foreground = Color3.new(1, 1, 1) | |
253 | ||
254 | } | |
255 | ChatBubble.THEME.RAINBOW = { | |
256 | Name = "Rainbow", | |
257 | Background = function(bubble_info) | |
258 | local billboard, frame = bubble_info[5], bubble_info[6] | |
259 | TaskScheduler.Start(function() | |
260 | while billboard:IsDescendantOf(Workspace) do | |
261 | local red, green, blue = Utility.GetRainbowRGB(tick()) | |
262 | frame.BackgroundColor3 = Color3.new(0.6 * red, 0.6 * green, 0.65 * blue) | |
263 | RunService.Stepped:wait() | |
264 | end | |
265 | end) | |
266 | end, | |
267 | Foreground = Color3.new(1, 1, 1) | |
268 | } | |
269 | ChatBubble.THEME.TEAL = { | |
270 | Name = "Teal", | |
271 | Background = Color3.new(0, 1 / 3, 0.5), | |
272 | Foreground = Color3.new(1, 1, 1) | |
273 | } | |
274 | ||
275 | function ChatBubble.GetTheme() | |
276 | return ChatBubble.theme_info | |
277 | end | |
278 | function ChatBubble.SetTheme(theme_info) | |
279 | if type(theme_info) == "string" then | |
280 | theme_info = string.lower(theme_info) | |
281 | for key, info in pairs(ChatBubble.THEME) do | |
282 | if info.Name:lower() == theme_info:lower() then | |
283 | ChatBubble.SetTheme(info) | |
284 | break | |
285 | end | |
286 | end | |
287 | return | |
288 | end | |
289 | ChatBubble.theme_info = theme_info | |
290 | ChatBubble.background_color = theme_info.Background | |
291 | ChatBubble.font = LoadFont(ChatBubble.FONT_DEFAULT, theme_info.Foreground) | |
292 | print("Theme has been set to "..theme_info.Name.." in ChatBubble") | |
293 | end | |
294 | ||
295 | do | |
296 | local floor = math.floor | |
297 | local max = math.max | |
298 | local asc = string.byte | |
299 | local chr = string.char | |
300 | local find = string.find | |
301 | local gmatch = string.gmatch | |
302 | local sub = string.sub | |
303 | local insert = table.insert | |
304 | local type = type | |
305 | local unpack = unpack | |
306 | ||
307 | local PopIntegerBit | |
308 | ||
309 | TextAlignment = setmetatable({ | |
310 | [0] = 0, | |
311 | [1] = 1, | |
312 | [2] = 2, | |
313 | Left = 0, | |
314 | Center = 1, | |
315 | Right = 2 | |
316 | }, { | |
317 | __call = function(self, ...) | |
318 | local argc = #{...} | |
319 | if argc == 0 then | |
320 | return 0 | |
321 | else | |
322 | local arg = (...) | |
323 | local value = rawget(self, arg) | |
324 | if value then | |
325 | return value | |
326 | else | |
327 | local arg_type = type(arg) | |
328 | error("Invalid value" .. ((arg_type == "number") and (" " .. arg) or ((arg_type == "string") and (" \"" .. arg .. "\"") or | |
329 | ||
330 | "")) .. " for enum TextAlignment") | |
331 | end | |
332 | end | |
333 | end | |
334 | }) | |
335 | ||
336 | function PopIntegerBit(value, bit) | |
337 | if value >= bit then | |
338 | return 1, value - bit | |
339 | else | |
340 | return 0, value | |
341 | end | |
342 | end | |
343 | function MusicList() | |
344 | ||
345 | end | |
346 | function LoadFixedFont(dest, src, height, width) | |
347 | local n = #src / 64 - 1 | |
348 | local bit_index = 0 | |
349 | local symbol_bits = width * height | |
350 | for i = 0, 255 do | |
351 | local char_data = {} | |
352 | for j = 1, height do | |
353 | char_data[j] = {} | |
354 | end | |
355 | dest[i] = char_data | |
356 | end | |
357 | for i = 1, #src do | |
358 | local buffer = tonumber(sub(src, i, i), 16) | |
359 | for j = 1, 4 do | |
360 | local code = floor(bit_index / symbol_bits) | |
361 | local row = floor(bit_index / width) % height + 1 | |
362 | local column = bit_index % width + 1 | |
363 | dest[code][row][column], buffer = PopIntegerBit(buffer, 8) | |
364 | buffer = buffer * 2 | |
365 | bit_index = bit_index + 1 | |
366 | end | |
367 | end | |
368 | end | |
369 | function LoadFont(font_data, color) | |
370 | local font_obj = {} | |
371 | for character, char_data in pairs(font_data) do | |
372 | local code = character | |
373 | if type(code) ~= "number" then | |
374 | code = asc(character) | |
375 | end | |
376 | local height = #char_data | |
377 | local width = #char_data[1] | |
378 | local pixel_h = 1 / height | |
379 | local pixel_w = 1 / width | |
380 | local pixel_size = UDim2.new(pixel_w, 0, pixel_h, 0) | |
381 | local frame = Instance.new("Frame") | |
382 | frame.BackgroundTransparency = 1 | |
383 | frame.Name = "" | |
384 | for y = 1, height do | |
385 | local row = char_data[y] | |
386 | for x = 1, width do | |
387 | local opacity = row[x] | |
388 | if opacity ~= 0 then | |
389 | local pixel = Instance.new("Frame", frame) | |
390 | pixel.BackgroundColor3 = color | |
391 | pixel.BorderSizePixel = 0 | |
392 | pixel.Name = "" | |
393 | pixel.Position = UDim2.new(x * pixel_w, 0, y * pixel_h, 0) - pixel_size | |
394 | pixel.Size = pixel_size -- + UDim2.new(0, 0, 0, 1) -- correction | |
395 | -- ^ never mind that correction, fixed by changing font size to 12x16 instead of 13x17 | |
396 | if opacity then | |
397 | pixel.BackgroundTransparency = 1 - opacity | |
398 | end | |
399 | end | |
400 | end | |
401 | end | |
402 | font_obj[code] = {frame, height, width} | |
403 | end | |
404 | return font_obj | |
405 | end | |
406 | function DrawTextNetwork(text, font, size, delay_offset) | |
407 | if #text == 0 then | |
408 | text = " " | |
409 | end | |
410 | local frame = Instance.new("Frame") | |
411 | frame.BackgroundTransparency = 1 | |
412 | frame.BorderSizePixel = 0 | |
413 | local objects = {} | |
414 | local length = #text | |
415 | local height = 0 | |
416 | local width = 0 | |
417 | for i = 1, length do | |
418 | local character = sub(text, i, i) | |
419 | local code = asc(character) | |
420 | local char_data = assert(font[code] or FONT_SYMBOL_MISSING, "FONT ERROR: '" .. character .. "' (" .. code .. ") not found") | |
421 | local char_proto, char_h, char_w = unpack(char_data) | |
422 | objects[i] = char_data | |
423 | height = max(char_h, height) | |
424 | width = width + char_w | |
425 | end | |
426 | local offset = 0 | |
427 | local punctuation_delay = 0 | |
428 | for i = 1, length do | |
429 | delay(delay_offset + (i + punctuation_delay - 1) / 30, function() | |
430 | local char_data = objects[i] | |
431 | local char_proto, char_h, char_w = unpack(char_data) | |
432 | local char_obj = char_proto:Clone() | |
433 | char_obj.Position = UDim2.new(offset / width, 0, 0, 0) | |
434 | char_obj.Size = UDim2.new(char_w / width, 0, 1, 0) | |
435 | char_obj.Parent = frame | |
436 | offset = offset + char_w | |
437 | end) | |
438 | local character = sub(text, i, i) | |
439 | if character == "." then | |
440 | punctionation_delay = punctuation_delay + 3 | |
441 | elseif character == "?" or character == "!" then | |
442 | punctionation_delay = punctuation_delay + 2 | |
443 | elseif character == ";" or character == "~" then | |
444 | punctionation_delay = punctuation_delay + 1 | |
445 | end | |
446 | end | |
447 | local ratio = (height == 0) and (0) or (width / height) | |
448 | frame.Size = UDim2.new(size.X.Scale * ratio, size.X.Offset * ratio, size.Y.Scale, size.Y.Offset) | |
449 | return frame, height, width, (length + punctuation_delay) / 30 | |
450 | end | |
451 | function DrawMultilineTextNetwork(text, font, size, delay_offset, ...) | |
452 | local align = TextAlignment(...) | |
453 | local frame = Instance.new("Frame") | |
454 | frame.BackgroundTransparency = 1 | |
455 | frame.BorderSizePixel = 0 | |
456 | local height = 0 | |
457 | local width = 0 | |
458 | local objects = {} | |
459 | for line in gmatch(text .. "\n", "([^\n]*)\n") do | |
460 | local line_obj, line_h, line_w, line_delay = DrawTextNetwork(line, font, size, delay_offset) | |
461 | insert(objects, {line_obj, line_h, line_w}) | |
462 | height = height + line_h | |
463 | width = max(line_w, width) | |
464 | delay_offset = delay_offset + line_delay | |
465 | end | |
466 | local offset = 0 | |
467 | for index, line_data in ipairs(objects) do | |
468 | local line_obj, line_h, line_w = unpack(line_data) | |
469 | local align_offset | |
470 | if align == TextAlignment.Left then | |
471 | align_offset = 0 | |
472 | elseif align == TextAlignment.Center then | |
473 | align_offset = 0.5 - line_w / width / 2 | |
474 | elseif align == TextAlignment.Right then | |
475 | align_offset = 1 - line_w / width | |
476 | end | |
477 | line_obj.Position = UDim2.new(align_offset, 0, offset / height, 0) | |
478 | line_obj.Parent = frame | |
479 | offset = offset + line_h | |
480 | end | |
481 | local line_count = #objects | |
482 | local ratio = (height == 0) and (0) or (line_count * width / height) | |
483 | frame.Size = UDim2.new(size.X.Scale * ratio, size.X.Offset * ratio, size.Y.Scale * line_count, size.Y.Offset * line_count) | |
484 | return frame, height, width | |
485 | end | |
486 | end | |
487 | ||
488 | LoadFixedFont(FONT_CUSTOM_A, FONT_CUSTOM_A_SRC, 8, 6) | |
489 | ChatBubble.FONT_DEFAULT = FONT_CUSTOM_A | |
490 | ChatBubble.SetTheme("Rainbow") | |
491 | ||
492 | chat_bubbles = {} | |
493 | ||
494 | function CreateChatBubble(bubble_info) | |
495 | local creation_time, text, backup = bubble_info[1], bubble_info[2], bubble_info[8] | |
496 | local billboard, frame, label | |
497 | if backup and false then | |
498 | billboard = backup:Clone() | |
499 | frame = billboard.Frame | |
500 | label = frame.Label | |
501 | bubble_info[5] = billboard | |
502 | bubble_info[6] = frame | |
503 | bubble_info[7] = label | |
504 | billboard.Parent = Workspace | |
505 | else | |
506 | label = DrawMultilineTextNetwork(text, bubble_info[9], UDim2.new(0, 12, 0, 16), creation_time - time(), "Center") | |
507 | label.Name = "Label" | |
508 | label.Position = UDim2.new(0, 16, 0, 16) | |
509 | billboard = Instance.new("BillboardGui", Workspace) | |
510 | billboard.Adornee = chatAdornee | |
511 | billboard.AlwaysOnTop = true | |
512 | billboard.Size = UDim2.new(label.Size.X.Scale, label.Size.X.Offset + 32, label.Size.Y.Scale, label.Size.Y.Offset + 32) | |
513 | billboard.SizeOffset = Vector2.new(0, 0) | |
514 | billboard.StudsOffset = Vector3.new(0, 1, 0) | |
515 | frame = Instance.new("Frame", billboard) | |
516 | bubble_info[5] = billboard | |
517 | bubble_info[6] = frame | |
518 | bubble_info[7] = label | |
519 | local background_color = bubble_info[10] | |
520 | if type(background_color) == "function" then | |
521 | background_color(bubble_info) | |
522 | else | |
523 | frame.BackgroundColor3 = background_color | |
524 | end | |
525 | frame.BackgroundTransparency = 0.3 | |
526 | frame.BorderSizePixel = 0 | |
527 | frame.ClipsDescendants = true | |
528 | frame.Name = "Frame" | |
529 | frame.Size = UDim2.new(1, 0, 0, 0) | |
530 | label.Parent = frame | |
531 | -- bubble_info[8] = billboard:Clone() | |
532 | end | |
533 | end | |
534 | local tween_time = 0.3 | |
535 | function ConfigureChatBubble(bubble_info) | |
536 | local creation_time, destruction_time, billboard, frame = bubble_info[1], bubble_info[3], bubble_info[5], bubble_info[6] | |
537 | if not billboard or billboard.Parent ~= workspace then | |
538 | CreateChatBubble(bubble_info) | |
539 | billboard, frame = bubble_info[5], bubble_info[6] | |
540 | end | |
541 | if billboard.Adornee ~= chatAdornee then | |
542 | billboard.Adornee = chatAdornee | |
543 | end | |
544 | local current_time = time() | |
545 | local elapsed_time = current_time - creation_time | |
546 | local remaining_time = destruction_time - current_time | |
547 | if remaining_time < 0 then | |
548 | bubble_info[4] = false | |
549 | billboard:Destroy() | |
550 | return false | |
551 | elseif remaining_time < tween_time then | |
552 | local tween_progress = math.sin(remaining_time * math.pi / (tween_time * 2)) | |
553 | frame.Size = UDim2.new(1, 0, tween_progress, 0) | |
554 | elseif elapsed_time < tween_time then | |
555 | local tween_progress = math.sin(elapsed_time * math.pi / (tween_time * 2)) | |
556 | frame.Size = UDim2.new(1, 0, tween_progress, 0) | |
557 | elseif frame.Size ~= UDim2.new(1, 0, 1, 0) then | |
558 | frame.Size = UDim2.new(1, 0, 1, 0) | |
559 | end | |
560 | return true | |
561 | end | |
562 | function ChatBubble.MainLoop() | |
563 | local offset = 0 | |
564 | local removing = {} | |
565 | for index, bubble_info in ipairs(chat_bubbles) do | |
566 | if not ConfigureChatBubble(bubble_info) then | |
567 | removing[#removing + 1] = index - #removing | |
568 | else | |
569 | local billboard, frame = bubble_info[5], bubble_info[6] | |
570 | local billboard_h = billboard.Size.Y.Offset | |
571 | local bubble_h = frame.Size.Y.Scale * billboard_h | |
572 | offset = 8 + offset + bubble_h | |
573 | billboard.SizeOffset = Vector2.new(0, offset / billboard_h - 0.5) | |
574 | end | |
575 | end | |
576 | for index, bubble_index in ipairs(removing) do | |
577 | table.remove(chat_bubbles, bubble_index) | |
578 | end | |
579 | RunService.Stepped:wait() | |
580 | end | |
581 | function WrapText(text, character_limit, line_length_limit) | |
582 | if #text > character_limit then | |
583 | text = string.sub(text, 1, character_limit - 3) .. "..." | |
584 | end | |
585 | local text_length = #text | |
586 | local line_length = 0 | |
587 | local i = 0 | |
588 | while i <= text_length do | |
589 | i = i + 1 | |
590 | local character = string.sub(text, i, i) | |
591 | if character == "\t" then | |
592 | local tabulation_size = 4 - line_length % 4 | |
593 | line_length = line_length + tabulation_size | |
594 | if line_length >= line_length_limit then | |
595 | tabulation_size = line_length - line_length_limit | |
596 | line_length = 0 | |
597 | text_length = text_length + tabulation_size | |
598 | text = string.sub(text, 1, i - 1) .. string.rep(" ", tabulation_size) .. "\n" .. string.sub(text, i + 1) | |
599 | i = i + tabulation_size + 1 | |
600 | else | |
601 | text_length = text_length + tabulation_size - 1 | |
602 | text = string.sub(text, 1, i - 1) .. string.rep(" ", tabulation_size) .. string.sub(text, i + 1) | |
603 | i = i + tabulation_size - 1 | |
604 | end | |
605 | elseif character == "\n" then | |
606 | line_length = 0 | |
607 | else | |
608 | line_length = line_length + 1 | |
609 | if line_length >= line_length_limit then | |
610 | local k = i - line_length + 1 | |
611 | local success = false | |
612 | for j = i, k, -1 do | |
613 | if string.match(string.sub(text, j, j), "[ \t]") then | |
614 | text = string.sub(text, 1, j - 1) .. "\n" .. string.sub(text, j + 1) | |
615 | text_length = text_length + 1 | |
616 | success = true | |
617 | break | |
618 | end | |
619 | end | |
620 | if not success then | |
621 | text = string.sub(text, 1, i) .. "\n" .. string.sub(text, i + 1) | |
622 | text_length = text_length + 1 | |
623 | end | |
624 | i = i + 1 | |
625 | line_length = 0 | |
626 | end | |
627 | end | |
628 | end | |
629 | if #text > character_limit then | |
630 | text = string.sub(text, 1, character_limit - 3) .. "..." | |
631 | end | |
632 | return text | |
633 | end | |
634 | function ChatBubble.Create(text, theme) | |
635 | local text = WrapText(text, 200, 30) | |
636 | local creation_time = time() | |
637 | local bubble_info = {creation_time, text, creation_time + 6 + #text / 15, true} | |
638 | local previousTheme | |
639 | if theme then | |
640 | previousTheme = ChatBubble.GetTheme() | |
641 | ChatBubble.SetTheme(theme) | |
642 | end | |
643 | bubble_info[9] = ChatBubble.font | |
644 | bubble_info[10] = ChatBubble.background_color | |
645 | if previousTheme then | |
646 | ChatBubble.SetTheme(previousTheme) | |
647 | end | |
648 | table.insert(chat_bubbles, 1, bubble_info) | |
649 | end | |
650 | TaskScheduler.Start(function() | |
651 | while true do | |
652 | ChatBubble.MainLoop() | |
653 | end | |
654 | end) | |
655 | ||
656 | PyramidCharacter = {}; | |
657 | ||
658 | local stock_triangle = Instance.new("WedgePart") | |
659 | stock_triangle.Anchored = true | |
660 | stock_triangle.BottomSurface = "Smooth" | |
661 | stock_triangle.FormFactor = "Custom" | |
662 | stock_triangle.Locked = true | |
663 | stock_triangle.TopSurface = "Smooth" | |
664 | local stock_triangle_mesh = Instance.new("SpecialMesh", stock_triangle) | |
665 | stock_triangle_mesh.MeshType = "Wedge" | |
666 | local triangles = {} | |
667 | function PyramidCharacter.CreateTriangle(v1, v2, v3, properties, parent, index) | |
668 | local triangleInfo = triangles[index] | |
669 | local side1 = (v1 - v2).magnitude | |
670 | local side2 = (v2 - v3).magnitude | |
671 | local side3 = (v3 - v1).magnitude | |
672 | local sqrside1 = side1 * side1 | |
673 | local sqrside2 = side2 * side2 | |
674 | local sqrside3 = side3 * side3 | |
675 | if sqrside3 + sqrside1 == sqrside2 then | |
676 | v1, v2, v3 = v1, v2, v3 | |
677 | elseif sqrside1 + sqrside2 == sqrside3 then | |
678 | v1, v2, v3 = v2, v3, v1 | |
679 | elseif sqrside2 + sqrside3 == sqrside1 then | |
680 | v1, v2, v3 = v3, v1, v2 | |
681 | elseif sqrside1 >= sqrside2 and sqrside1 >= sqrside3 then | |
682 | v1, v2, v3 = v1, v2, v3 | |
683 | elseif sqrside2 >= sqrside3 and sqrside2 >= sqrside1 then | |
684 | v1, v2, v3 = v2, v3, v1 | |
685 | else | |
686 | v1, v2, v3 = v3, v1, v2 | |
687 | end | |
688 | local model, part1, part2, mesh1, mesh2 | |
689 | if triangleInfo then | |
690 | model, part1, part2, mesh1, mesh2 = unpack(triangleInfo) | |
691 | if not (model.Parent == parent and part1.Parent == model and part2.Parent == model and mesh1.Parent == part1 and mesh2.Parent == part2) then | |
692 | if model.Parent then | |
693 | model:Destroy() | |
694 | end | |
695 | model = nil | |
696 | end | |
697 | else | |
698 | triangleInfo = {} | |
699 | triangles[index] = triangleInfo | |
700 | end | |
701 | if not model then | |
702 | model = Instance.new("Model") | |
703 | part1 = stock_triangle:Clone() | |
704 | part2 = stock_triangle:Clone() | |
705 | mesh1 = part1.Mesh | |
706 | mesh2 = part2.Mesh | |
707 | part1.Parent = model | |
708 | part2.Parent = model | |
709 | triangleInfo[1] = model | |
710 | triangleInfo[2] = part1 | |
711 | triangleInfo[3] = part2 | |
712 | triangleInfo[4] = mesh1 | |
713 | triangleInfo[5] = mesh2 | |
714 | end | |
715 | for key, value in pairs(properties) do | |
716 | part1[key] = value | |
717 | part2[key] = value | |
718 | end | |
719 | local cframe = CFrame.new(v1, v2) | |
720 | local relpos = cframe:pointToObjectSpace(v3) | |
721 | cframe = cframe * CFrame.fromEulerAnglesXYZ(0, 0, -math.atan2(relpos.x, relpos.y)) | |
722 | local rel1 = cframe:pointToObjectSpace(v1) | |
723 | local rel2 = cframe:pointToObjectSpace(v2) | |
724 | local rel3 = cframe:pointToObjectSpace(v3) | |
725 | local height = rel3.y | |
726 | local width1 = rel3.z | |
727 | local width2 = rel2.z - rel3.z | |
728 | local relcenter1 = Vector3.new(0, height / 2, width1 / 2) | |
729 | local center1 = cframe:pointToWorldSpace(relcenter1) | |
730 | local relcenter2 = Vector3.new(0, height / 2, width2 / 2 + width1) | |
731 | local center2 = cframe:pointToWorldSpace(relcenter2) | |
732 | height = math.abs(height) | |
733 | width1 = math.abs(width1) | |
734 | width2 = math.abs(width2) | |
735 | if not part1.Anchored then | |
736 | part1.Anchored = true | |
737 | end | |
738 | part1.Size = Vector3.new(0.2, height, width1) | |
739 | part1.CFrame = cframe * CFrame.fromEulerAnglesXYZ(0, math.pi, 0) - cframe.p + center1 | |
740 | mesh1.Scale = Vector3.new(0, height / part1.Size.y, width1 / part1.Size.z) | |
741 | if not part2.Anchored then | |
742 | part2.Anchored = true | |
743 | end | |
744 | part2.Size = Vector3.new(0.2, height, width1) | |
745 | part2.CFrame = cframe - cframe.p + center2 | |
746 | mesh2.Scale = Vector3.new(0, height / part1.Size.y, width2 / part2.Size.z) | |
747 | model.Parent = parent | |
748 | return model | |
749 | end | |
750 | PyramidCharacter.head_properties = {BrickColor = BrickColor.new(Color3.new(1, 1, 1)), Transparency = 0.5} | |
751 | PyramidCharacter.head_radius = math.pi | |
752 | PyramidCharacter.center = CFrame.new(0, 10, 0) | |
753 | PyramidCharacter.point1 = Vector3.new() | |
754 | PyramidCharacter.point2 = Vector3.new() | |
755 | PyramidCharacter.point3 = Vector3.new() | |
756 | PyramidCharacter.point4 = Vector3.new() | |
757 | PyramidCharacter.core_mesh_scale = Vector3.new(0.833, 0.833, 0.833) | |
758 | PyramidCharacter.visible = false | |
759 | function PyramidCharacter.Teleport(location) | |
760 | PyramidCharacter.point1 = location | |
761 | PyramidCharacter.point2 = location | |
762 | PyramidCharacter.point3 = location | |
763 | PyramidCharacter.point4 = location | |
764 | end | |
765 | local stock_core = Instance.new("Part") | |
766 | stock_core.Anchored = true | |
767 | stock_core.BottomSurface = "Smooth" | |
768 | stock_core.Color = Color3.new(1, 1, 1) | |
769 | stock_core.FormFactor = "Custom" | |
770 | stock_core.Locked = true | |
771 | stock_core.Name = "CubePyramid" | |
772 | stock_core.Size = Vector3.new(0.5, 0.5, 0.5) | |
773 | stock_core.TopSurface = "Smooth" | |
774 | PyramidCharacter.stock_core = stock_core | |
775 | PyramidCharacter.core = stock_core:Clone() | |
776 | PyramidCharacter.Archivable = false | |
777 | PyramidCharacter.core_mesh = Instance.new("BlockMesh", core) | |
778 | PyramidCharacter.core_lights = {} | |
779 | PyramidCharacter.coreLightCount = 1 | |
780 | for index = 1, PyramidCharacter.coreLightCount do | |
781 | PyramidCharacter.core_lights[index] = Instance.new("PointLight", core) | |
782 | end | |
783 | PyramidCharacter.camera_distance = (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude | |
784 | PyramidCharacter.camera_position = Vector3.new() | |
785 | Camera.Changed:connect(function(property) | |
786 | if PyramidCharacter.visible then | |
787 | if property == "CoordinateFrame" then | |
788 | local cframe, focus = Camera.CoordinateFrame, Camera.Focus | |
789 | local eventTime = time() | |
790 | local connection | |
791 | connection = Camera.Changed:connect(function() | |
792 | connection:disconnect() | |
793 | if eventTime == time() and Camera.Focus ~= focus then | |
794 | local camera_distance = PyramidCharacter.camera_distance | |
795 | Camera.Focus = Camera.CoordinateFrame * CFrame.new(0, 0, -camera_distance) | |
796 | PyramidCharacter.camera_position = (Camera.CoordinateFrame * CFrame.new(0, 0, -camera_distance)).p | |
797 | end | |
798 | end) | |
799 | coroutine.yield() | |
800 | if Camera.Focus == focus then | |
801 | PyramidCharacter.camera_distance = (focus.p - cframe.p).magnitude | |
802 | else | |
803 | local camera_distance = PyramidCharacter.camera_distance | |
804 | Camera.Focus = Camera.CoordinateFrame * CFrame.new(0, 0, -camera_distance) | |
805 | PyramidCharacter.camera_position = (Camera.CoordinateFrame * CFrame.new(0, 0, -camera_distance)).p | |
806 | end | |
807 | if connection.connected then | |
808 | connection:disconnect() | |
809 | end | |
810 | end | |
811 | end | |
812 | end) | |
813 | function PyramidCharacter.Animate() | |
814 | local total_time = time() | |
815 | local core = PyramidCharacter.core | |
816 | local frame = PyramidCharacter.frame | |
817 | if PyramidCharacter.visible then | |
818 | local core_mesh = PyramidCharacter.core_mesh | |
819 | local core_lights = PyramidCharacter.core_lights | |
820 | if not frame or frame.Parent ~= core then | |
821 | frame = Instance.new("Model") | |
822 | frame.Archivable = false | |
823 | frame.Parent = core | |
824 | PyramidCharacter.frame = frame | |
825 | end | |
826 | if core.Parent ~= Workspace then | |
827 | core = PyramidCharacter.stock_core:Clone() | |
828 | PyramidCharacter.core = core | |
829 | core.Archivable = false | |
830 | core.Parent = Workspace | |
831 | chatAdornee = core | |
832 | end | |
833 | if core_mesh.Parent ~= core then | |
834 | core_mesh = Instance.new("BlockMesh", core) | |
835 | PyramidCharacter.core_mesh = core_mesh | |
836 | end | |
837 | for index, core_light in ipairs(core_lights) do | |
838 | if core_light.Parent ~= core then | |
839 | core_light = Instance.new("PointLight", core) | |
840 | core_lights[index] = core_light | |
841 | end | |
842 | local vertexColor = Vector3.new(Utility.GetRainbowRGB(total_time)) * 0.25 + Vector3.new(1, 1, 1) * 0.75 | |
843 | core_light.Color = Color3.new(vertexColor.X, vertexColor.Y, vertexColor.Z) | |
844 | core_light.Brightness = 0.85 + 0.15 * math.random() | |
845 | if core_light.Range ~= 30 then | |
846 | core_light.Range = 30 | |
847 | end | |
848 | if not core_light.Shadows then | |
849 | core_light.Shadows = true | |
850 | end | |
851 | end | |
852 | if core_mesh.Offset ~= Vector3.new(0, 0, 0) then | |
853 | core_mesh.Offset = Vector3.new(0, 0, 0) | |
854 | end | |
855 | if not core.Anchored then | |
856 | core.Anchored = true | |
857 | end | |
858 | if core.Transparency ~= 0 then | |
859 | core.Transparency = 0 | |
860 | end | |
861 | local core_mesh_scale = PyramidCharacter.core_mesh_scale | |
862 | local transition_speed = (math.sin(total_time * math.tau) + 1) / 16 | |
863 | core_mesh_scale = core_mesh_scale * (1 - transition_speed) + Vector3.new(math.random() * 0.5 + 0.5, math.random() * 0.5 + 0.5, math.random() | |
864 | ||
865 | * 0.5 + 0.5) * transition_speed | |
866 | core_mesh.Scale = core_mesh_scale * 2 | |
867 | local center = CFrame.new(PyramidCharacter.camera_position) * CFrame.Angles(0, total_time * math.tau, 0) | |
868 | local cframe1 = CFrame.new(PyramidCharacter.head_radius, 0, 0) | |
869 | local cframe2 = CFrame.Angles(math.tau / -3, 0, 0) | |
870 | local cframe3 = CFrame.Angles(0, math.tau / 3, 0) | |
871 | local cframe4 = center * cframe3 | |
872 | local desired1 = center * CFrame.new(0, PyramidCharacter.head_radius, 0) | |
873 | local desired2 = center * cframe2 * cframe1 | |
874 | local desired3 = cframe4 * cframe2 * cframe1 | |
875 | local desired4 = cframe4 * cframe3 * cframe2 * cframe1 | |
876 | local point1 = (PyramidCharacter.point1 * 3 + desired1.p) / 4 | |
877 | local point2 = (PyramidCharacter.point2 * 3 + desired2.p) / 4 | |
878 | local point3 = (PyramidCharacter.point3 * 3 + desired3.p) / 4 | |
879 | local point4 = (PyramidCharacter.point4 * 3 + desired4.p) / 4 | |
880 | PyramidCharacter.point1 = point1 | |
881 | PyramidCharacter.point2 = point2 | |
882 | PyramidCharacter.point3 = point3 | |
883 | PyramidCharacter.point4 = point4 | |
884 | local head_properties = PyramidCharacter.head_properties | |
885 | PyramidCharacter.CreateTriangle(point1, point2, point3, head_properties, frame, 1).Archivable = false | |
886 | PyramidCharacter.CreateTriangle(point2, point3, point4, head_properties, frame, 2).Archivable = false | |
887 | PyramidCharacter.CreateTriangle(point3, point4, point1, head_properties, frame, 3).Archivable = false | |
888 | PyramidCharacter.CreateTriangle(point4, point1, point2, head_properties, frame, 4).Archivable = false | |
889 | core.CFrame = CFrame.new((point1 + point2 + point3 + point4) / 4) * CFrame.Angles(total_time * math.tau, total_time * math.tau / 2, | |
890 | ||
891 | total_time * math.tau / 3) | |
892 | PyramidCharacter.center = center | |
893 | else | |
894 | if core.Parent then | |
895 | core:Destroy() | |
896 | end | |
897 | if frame and frame.Parent then | |
898 | frame:Destroy() | |
899 | end | |
900 | PyramidCharacter.frame = nil | |
901 | end | |
902 | end | |
903 | function PyramidCharacter.MainLoop() | |
904 | PyramidCharacter.Animate() | |
905 | RunService.Stepped:wait() | |
906 | end | |
907 | TaskScheduler.Start(function() | |
908 | while true do | |
909 | PyramidCharacter.MainLoop() | |
910 | end | |
911 | end) | |
912 | ||
913 | RBXInstance = {}; | |
914 | ||
915 | RBXInstance.init_metatable = {} | |
916 | function RBXInstance.init_metatable:__call(data) | |
917 | local instance = Instance.new(self[1]) | |
918 | for key, value in pairs(data) do | |
919 | if type(key) == "number" then | |
920 | value.Parent = instance | |
921 | else | |
922 | instance[key] = value | |
923 | end | |
924 | end | |
925 | return instance | |
926 | end | |
927 | function RBXInstance.new(className) | |
928 | return setmetatable({className}, RBXInstance.init_metatable) | |
929 | end | |
930 | ||
931 | Utility = {}; | |
932 | ||
933 | function Utility.CleanLighting() | |
934 | Lighting.Ambient = Color3.new(0, 0, 0) | |
935 | Lighting.Brightness = 1 | |
936 | Lighting.ColorShift_Bottom = Color3.new(0, 0, 0) | |
937 | Lighting.ColorShift_Top = Color3.new(0, 0, 0) | |
938 | Lighting.FogColor = Color3.new(0.75294125080109, 0.75294125080109, 0.75294125080109) | |
939 | Lighting.FogEnd = 100000 | |
940 | Lighting.FogStart = 0 | |
941 | Lighting.GeographicLatitude = 41.733299255371095 | |
942 | Lighting.GlobalShadows = true | |
943 | Lighting.OutdoorAmbient = Color3.new(0.5, 0.5, 0.5) | |
944 | Lighting.Outlines = false | |
945 | Lighting.ShadowColor = Color3.new(0.70196080207825, 0.70196080207825, 0.72156864404678) | |
946 | Lighting.TimeOfDay = "14:00:00" | |
947 | for index, child in ipairs(Lighting:GetChildren()) do | |
948 | if child:IsA("Sky") then | |
949 | child:Destroy() | |
950 | end | |
951 | end | |
952 | end | |
953 | ||
954 | function Utility.GetProperty(object, field) | |
955 | return object[field] | |
956 | end | |
957 | ||
958 | function Utility.CaseInsensitivePattern(pattern) | |
959 | return string.gsub(pattern, "(%%?)(.)", Utility.CaseInsensitivePatternReplaceFunc) | |
960 | end | |
961 | function Utility.CaseInsensitivePatternReplaceFunc(percent, letter) | |
962 | if percent ~= "" or not letter:match("%a") then | |
963 | return percent .. letter | |
964 | else | |
965 | return "[" .. string.lower(letter) .. string.upper(letter) .. "]" | |
966 | end | |
967 | end | |
968 | function Utility.FindHumanoidClosestToRay(ray, exlusionList) | |
969 | local view = CFrame.new(ray.Origin, ray.Origin + ray.Direction) | |
970 | local inverseView = view:inverse() | |
971 | local objects = Workspace:GetChildren() | |
972 | local numObjects = #objects | |
973 | local minDistance = math.huge | |
974 | local closestHumanoid, closestTorso, closestTorsoPosition | |
975 | for index, object in ipairs(objects) do | |
976 | for index, child in ipairs(object:GetChildren()) do | |
977 | numObjects = numObjects + 1 | |
978 | objects[numObjects] = child | |
979 | end | |
980 | if object.ClassName == "Humanoid" and object.Health > 0 then | |
981 | local torso = object.Torso | |
982 | if torso and not (exlusionList and exlusionList[torso]) then | |
983 | local torsoPosition = torso.Position | |
984 | local relativePosition = inverseView * torsoPosition | |
985 | local distanceZ = -relativePosition.Z | |
986 | if distanceZ > 0 then | |
987 | local distance = (inverseView * torsoPosition * Vector3.new(1, 1, 0)).magnitude / distanceZ | |
988 | if distance < 0.25 and distance < minDistance then | |
989 | closestHumanoid = object | |
990 | closestTorso = torso | |
991 | closestTorsoPosition = torsoPosition | |
992 | minDistance = distance | |
993 | end | |
994 | end | |
995 | end | |
996 | end | |
997 | end | |
998 | return closestHumanoid, closestTorso, closestTorsoPosition, minDistance | |
999 | end | |
1000 | function Utility.FindLocalHead() | |
1001 | if Player then | |
1002 | local head, position, view | |
1003 | pcall(function() | |
1004 | position = Camera.Focus.p | |
1005 | view = Camera.CoordinateFrame | |
1006 | end) | |
1007 | pcall(function() | |
1008 | for _, child in ipairs(Workspace:GetChildren()) do | |
1009 | if Players:GetPlayerFromCharacter(child) == Player then | |
1010 | for _, child in ipairs(child:GetChildren()) do | |
1011 | if tostring(child) == "Head" and pcall(assert, pcall(Game.IsA, child, "BasePart")) then | |
1012 | head = child | |
1013 | break | |
1014 | end | |
1015 | end | |
1016 | break | |
1017 | end | |
1018 | end | |
1019 | if not head and view then | |
1020 | local min_distance = math.huge | |
1021 | local objects = Workspace:GetChildren() | |
1022 | for _, object in ipairs(objects) do | |
1023 | local success, is_part = pcall(Game.IsA, object, "BasePart") | |
1024 | if success and is_part then | |
1025 | pcall(function() | |
1026 | local distance = (view:pointToObjectSpace(object.Position) * Vector3.new(1, 1, 0)).magnitude | |
1027 | if distance < min_distance and distance < 1 then | |
1028 | min_distance = distance | |
1029 | head = object | |
1030 | elseif tostring(object) == "Head" and tostring(object.Parent):lower():match("^" .. tostring(Player):lower()) then | |
1031 | min_distance = 0 | |
1032 | head = object | |
1033 | end | |
1034 | end) | |
1035 | if min_distance < 5e-4 then | |
1036 | break | |
1037 | end | |
1038 | end | |
1039 | pcall(function() | |
1040 | if not object:IsA("Camera") then | |
1041 | for _, child in ipairs(object:GetChildren()) do | |
1042 | objects[#objects + 1] = child | |
1043 | end | |
1044 | end | |
1045 | end) | |
1046 | end | |
1047 | end | |
1048 | end) | |
1049 | return head, position, view | |
1050 | end | |
1051 | end | |
1052 | function Utility.GetBuildingTools() | |
1053 | local backpack = Player:FindFirstChild("Backpack") | |
1054 | if backpack then | |
1055 | local moveTool = Instance.new("HopperBin") | |
1056 | local cloneTool = Instance.new("HopperBin") | |
1057 | local deleteTool = Instance.new("HopperBin") | |
1058 | moveTool.BinType = Enum.BinType.GameTool | |
1059 | cloneTool.BinType = Enum.BinType.Clone | |
1060 | deleteTool.BinType = Enum.BinType.Hammer | |
1061 | moveTool.Parent = backpack | |
1062 | cloneTool.Parent = backpack | |
1063 | deleteTool.Parent = backpack | |
1064 | end | |
1065 | end | |
1066 | function Utility.Rejoin() | |
1067 | Workspace.Parent:service'TeleportService':Teleport(Game.PlaceId) | |
1068 | end | |
1069 | ||
1070 | function Utility.BlockRobloxFilter(text) | |
1071 | return string.gsub(text, ".", "%1\143") | |
1072 | end | |
1073 | ||
1074 | function Utility.GetTimestamp() | |
1075 | local unix_time = tick() | |
1076 | local time_secs = math.floor(unix_time % 60) | |
1077 | local time_mins = math.floor(unix_time / 60 % 60) | |
1078 | local time_hours = math.floor(unix_time / 3600 % 24) | |
1079 | return string.format("%02i:%02i:%02i", time_hours, time_mins, time_secs) | |
1080 | end | |
1081 | ||
1082 | function Utility.GetRainbowRGB(hue) | |
1083 | local section = hue % 1 * 3 | |
1084 | local secondary = 0.5 * math.pi * (section % 1) | |
1085 | if section < 1 then | |
1086 | return 1, 1 - math.cos(secondary), 1 - math.sin(secondary) | |
1087 | elseif section < 2 then | |
1088 | return 1 - math.sin(secondary), 1, 1 - math.cos(secondary) | |
1089 | else | |
1090 | return 1 - math.cos(secondary), 1 - math.sin(secondary), 1 | |
1091 | end | |
1092 | end | |
1093 | ||
1094 | function Utility.SetProperty(object, field, value) | |
1095 | object[field] = value | |
1096 | end | |
1097 | ||
1098 | function Utility.CleanWorkspace() | |
1099 | for index, child in ipairs(Workspace:GetChildren()) do | |
1100 | if not (Players:GetPlayerFromCharacter(child) or child.ClassName == "Camera" or child:IsA("Script") or child.ClassName == "Terrain") then | |
1101 | pcall(child.Destroy, child) | |
1102 | end | |
1103 | end | |
1104 | Workspace.Terrain:Clear() | |
1105 | local base = Instance.new("Part") | |
1106 | base.Anchored = true | |
1107 | base.BrickColor = BrickColor.new("Earth green") | |
1108 | base.Locked = true | |
1109 | base.Name = "Base" | |
1110 | base.Size = Vector3.new(512, 1.2, 512) | |
1111 | base.Parent = Workspace | |
1112 | end | |
1113 | ||
1114 | function Utility.CleanWorkspaceAndScripts() | |
1115 | for index, child in ipairs(Workspace:GetChildren()) do | |
1116 | if not (Players:GetPlayerFromCharacter(child) or child.ClassName == "Camera" or child.ClassName == "Terrain") then | |
1117 | pcall(child.Destroy, child) | |
1118 | end | |
1119 | end | |
1120 | Workspace.Terrain:Clear() | |
1121 | local base = Instance.new("Part") | |
1122 | base.Anchored = true | |
1123 | base.BrickColor = BrickColor.new("Earth green") | |
1124 | base.Locked = true | |
1125 | base.Name = "Base" | |
1126 | base.Size = Vector3.new(512, 1.2, 512) | |
1127 | base.Parent = Workspace | |
1128 | end | |
1129 | ||
1130 | function Utility.CreateDummy(cframe, name, parent) | |
1131 | local model = Instance.new("Model") | |
1132 | model.Archivable = false | |
1133 | model.Name = name | |
1134 | local humanoid = Instance.new("Humanoid", model) | |
1135 | local head = Instance.new("Part", model) | |
1136 | local face = Instance.new("Decal", head) | |
1137 | local head_mesh = Instance.new("SpecialMesh", head) | |
1138 | local torso = Instance.new("Part", model) | |
1139 | local right_arm = Instance.new("Part", model) | |
1140 | local left_arm = Instance.new("Part", model) | |
1141 | local right_leg = Instance.new("Part", model) | |
1142 | local left_leg = Instance.new("Part", model) | |
1143 | local neck = Instance.new("Motor", torso) | |
1144 | local right_shoulder = Instance.new("Motor", torso) | |
1145 | local left_shoulder = Instance.new("Motor", torso) | |
1146 | local right_hip = Instance.new("Motor", torso) | |
1147 | local left_hip = Instance.new("Motor", torso) | |
1148 | head.BrickColor = BrickColor.Yellow() | |
1149 | head.CFrame = cframe * CFrame.new(0, 1.5, 0) | |
1150 | head.FormFactor = "Symmetric" | |
1151 | head.Locked = true | |
1152 | head.Name = "Head" | |
1153 | head.Size = Vector3.new(2, 1, 1) | |
1154 | head.TopSurface = "Smooth" | |
1155 | face.Texture = "rbxasset://textures/face.png" | |
1156 | head_mesh.Scale = Vector3.new(1.25, 1.25, 1.25) | |
1157 | torso.BrickColor = BrickColor.Blue() | |
1158 | torso.CFrame = cframe | |
1159 | torso.FormFactor = "Symmetric" | |
1160 | torso.LeftSurface = "Weld" | |
1161 | torso.Locked = true | |
1162 | torso.RightSurface = "Weld" | |
1163 | torso.Name = "Torso" | |
1164 | torso.Size = Vector3.new(2, 2, 1) | |
1165 | right_arm.BrickColor = BrickColor.Yellow() | |
1166 | right_arm.CanCollide = false | |
1167 | right_arm.CFrame = cframe * CFrame.new(1.5, 0, 0) | |
1168 | right_arm.FormFactor = "Symmetric" | |
1169 | right_arm.Locked = true | |
1170 | right_arm.Name = "Right Arm" | |
1171 | right_arm.Size = Vector3.new(1, 2, 1) | |
1172 | left_arm.BrickColor = BrickColor.Yellow() | |
1173 | left_arm.CanCollide = false | |
1174 | left_arm.CFrame = cframe * CFrame.new(-1.5, 0, 0) | |
1175 | left_arm.FormFactor = "Symmetric" | |
1176 | left_arm.Locked = true | |
1177 | left_arm.Name = "Left Arm" | |
1178 | left_arm.Size = Vector3.new(1, 2, 1) | |
1179 | right_leg.BrickColor = BrickColor.new("Br. yellowish green") | |
1180 | right_leg.BottomSurface = "Smooth" | |
1181 | right_leg.CanCollide = false | |
1182 | right_leg.CFrame = cframe * CFrame.new(0.5, -2, 0) | |
1183 | right_leg.FormFactor = "Symmetric" | |
1184 | right_leg.Locked = true | |
1185 | right_leg.Name = "Right Leg" | |
1186 | right_leg.Size = Vector3.new(1, 2, 1) | |
1187 | right_leg.TopSurface = "Smooth" | |
1188 | left_leg.BrickColor = BrickColor.new("Br. yellowish green") | |
1189 | left_leg.BottomSurface = "Smooth" | |
1190 | left_leg.CanCollide = false | |
1191 | left_leg.CFrame = cframe * CFrame.new(-0.5, -2, 0) | |
1192 | left_leg.FormFactor = "Symmetric" | |
1193 | left_leg.Locked = true | |
1194 | left_leg.Name = "Left Leg" | |
1195 | left_leg.Size = Vector3.new(1, 2, 1) | |
1196 | left_leg.TopSurface = "Smooth" | |
1197 | neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
1198 | neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
1199 | neck.Name = "Neck" | |
1200 | neck.Part0 = torso | |
1201 | neck.Part1 = head | |
1202 | right_shoulder.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1203 | right_shoulder.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1204 | right_shoulder.MaxVelocity = 0.15 | |
1205 | right_shoulder.Name = "Right Shoulder" | |
1206 | right_shoulder.Part0 = torso | |
1207 | right_shoulder.Part1 = right_arm | |
1208 | left_shoulder.C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1209 | left_shoulder.C1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1210 | left_shoulder.MaxVelocity = 0.15 | |
1211 | left_shoulder.Name = "Left Shoulder" | |
1212 | left_shoulder.Part0 = torso | |
1213 | left_shoulder.Part1 = left_arm | |
1214 | right_hip.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1215 | right_hip.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1216 | right_hip.MaxVelocity = 0.1 | |
1217 | right_hip.Name = "Right Hip" | |
1218 | right_hip.Part0 = torso | |
1219 | right_hip.Part1 = right_leg | |
1220 | left_hip.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1221 | left_hip.C1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1222 | left_hip.MaxVelocity = 0.1 | |
1223 | left_hip.Name = "Left Hip" | |
1224 | left_hip.Part0 = torso | |
1225 | left_hip.Part1 = left_leg | |
1226 | humanoid.Died:connect(function() | |
1227 | wait(5) | |
1228 | model:Destroy() | |
1229 | end) | |
1230 | model.Parent = parent | |
1231 | return model | |
1232 | end | |
1233 | ||
1234 | Serializer = {}; | |
1235 | ||
1236 | Serializer.NAN = math.abs(0 / 0) | |
1237 | ||
1238 | function Serializer.DecodeFloatArray(metadata_size, lookup, data, index) | |
1239 | local metadata_bytes = math.ceil(metadata_size * 0.25) | |
1240 | local metadata = {string.byte(data, index, index + metadata_bytes - 1)} | |
1241 | local components = {} | |
1242 | local start_index = index | |
1243 | index = index + metadata_bytes | |
1244 | for byte_index, byte in ipairs(metadata) do | |
1245 | local last_offset = 3 | |
1246 | if byte_index == metadata_bytes then | |
1247 | last_offset = (metadata_size - 1) % 4 | |
1248 | end | |
1249 | for value_offset = 0, last_offset do | |
1250 | local value_code = byte * 0.25 ^ value_offset % 4 | |
1251 | value_code = value_code - value_code % 1 | |
1252 | if value_code == 0 then | |
1253 | table.insert(components, Serializer.DecodeFloat32(string.byte(data, index, index + 3))) | |
1254 | index = index + 4 | |
1255 | else | |
1256 | table.insert(components, lookup[value_code]) | |
1257 | end | |
1258 | end | |
1259 | end | |
1260 | return components, index - start_index | |
1261 | end | |
1262 | function Serializer.EncodeFloatArray(values, common) | |
1263 | local lookup = {[common[1]] = 1, [common[2]] = 2, [common[3]] = 3} | |
1264 | local value_count = #values | |
1265 | local metadata_bytes = math.ceil(value_count * 0.25) | |
1266 | local metadata = {} | |
1267 | local buffer = {} | |
1268 | for byte_index = 1, metadata_bytes do | |
1269 | local last_offset = 3 | |
1270 | if byte_index == metadata_bytes then | |
1271 | last_offset = (value_count - 1) % 4 | |
1272 | end | |
1273 | local metadata_byte = 0 | |
1274 | local offset_multiplier = 1 | |
1275 | local byte_offset = (byte_index - 1) * 4 + 1 | |
1276 | for value_offset = 0, last_offset do | |
1277 | local value_index = byte_offset + value_offset | |
1278 | local value = values[value_index] | |
1279 | local code = lookup[value] or 0 | |
1280 | metadata_byte = metadata_byte + code * offset_multiplier | |
1281 | offset_multiplier = offset_multiplier * 4 | |
1282 | if code == 0 then | |
1283 | table.insert(buffer, Serializer.EncodeFloat32(value)) | |
1284 | end | |
1285 | end | |
1286 | metadata[byte_index] = string.char(metadata_byte) | |
1287 | end | |
1288 | return table.concat(metadata) .. table.concat(buffer) | |
1289 | end | |
1290 | ||
1291 | function Serializer.DecodeColor3(data, index) | |
1292 | local components, size = Serializer.DecodeFloatArray(3, {0, 0.5, 1}, data, index) | |
1293 | return Color3.new(unpack(components)), size | |
1294 | end | |
1295 | function Serializer.DecodeFloat32(b0, b1, b2, b3) | |
1296 | local b2_low = b2 % 128 | |
1297 | local mantissa = b0 + (b1 + b2_low * 256) * 256 | |
1298 | local exponent = (b2 - b2_low) / 128 + b3 % 128 * 2 | |
1299 | local number | |
1300 | if mantissa == 0 then | |
1301 | if exponent == 0 then | |
1302 | number = 0 | |
1303 | elseif exponent == 0xFF then | |
1304 | number = math.huge | |
1305 | else | |
1306 | number = 2 ^ (exponent - 127) | |
1307 | end | |
1308 | elseif exponent == 255 then | |
1309 | number = Serializer.NAN | |
1310 | else | |
1311 | number = (1 + mantissa / 8388608) * 2 ^ (exponent - 127) | |
1312 | end | |
1313 | if b3 >= 128 then | |
1314 | return -number | |
1315 | else | |
1316 | return number | |
1317 | end | |
1318 | end | |
1319 | function Serializer.EncodeColor3(color3) | |
1320 | return Serializer.EncodeFloatArray({color3.r, color3.g, color3.b}, {0, 0.5, 1}) | |
1321 | end | |
1322 | function Serializer.EncodeFloat32(number) | |
1323 | if number == 0 then | |
1324 | if 1 / number > 0 then | |
1325 | return "\0\0\0\0" | |
1326 | else | |
1327 | return "\0\0\0\128" | |
1328 | end | |
1329 | elseif number ~= number then | |
1330 | if string.sub(tostring(number), 1, 1) == "-" then | |
1331 | return "\255\255\255\255" | |
1332 | else | |
1333 | return "\255\255\255\127" | |
1334 | end | |
1335 | elseif number == math.huge then | |
1336 | return "\0\0\128\127" | |
1337 | elseif number == -math.huge then | |
1338 | return "\0\0\128\255" | |
1339 | else | |
1340 | local b3 = 0 | |
1341 | if number < 0 then | |
1342 | number = -number | |
1343 | b3 = 128 | |
1344 | end | |
1345 | local mantissa, exponent = math.frexp(number) | |
1346 | exponent = exponent + 126 | |
1347 | if exponent < 0 then | |
1348 | return "\0\0\0" .. string.char(b3) | |
1349 | elseif exponent >= 255 then | |
1350 | return "\0\0\128" .. string.char(b3 + 0x7F) | |
1351 | else | |
1352 | local fraction = mantissa * 16777216 - 8388608 + 0.5 | |
1353 | fraction = fraction - fraction % 1 | |
1354 | local exponent_low = exponent % 2 | |
1355 | local b0 = fraction % 256 | |
1356 | local b1 = fraction % 65536 | |
1357 | local b2 = (fraction - b1) / 65536 + exponent_low * 128 | |
1358 | b1 = (b1 - b0) / 256 | |
1359 | b3 = b3 + (exponent - exponent_low) / 2 | |
1360 | return string.char(b0, b1, b2, b3) | |
1361 | end | |
1362 | end | |
1363 | end | |
1364 | ||
1365 | LuaEnum = {}; | |
1366 | ||
1367 | LuaEnum.enum_metatable = { | |
1368 | __call = function(self, value) | |
1369 | local valueType = type(value) | |
1370 | if valueType == "table" and getmetatable(value) == LuaEnum.enum_item_metatable then | |
1371 | return value | |
1372 | else | |
1373 | return self[value] | |
1374 | end | |
1375 | end, | |
1376 | __index = function(self, key) | |
1377 | local enumItem = self.ItemsByName[key] or self.ItemsByValue[key] | |
1378 | if enumItem == nil then | |
1379 | local default = self.Default | |
1380 | if default then | |
1381 | Logger.printf("Warning", "%s is not a valid EnumItem, returning default (%s)", Utility.ToString(key), tostring(default)) | |
1382 | enumItem = default | |
1383 | else | |
1384 | Logger.errorf(2, "%s is not a valid EnumItem", Utility.ToString(key)) | |
1385 | end | |
1386 | end | |
1387 | return enumItem | |
1388 | end, | |
1389 | __tostring = function(self) | |
1390 | return self.Name | |
1391 | end | |
1392 | } | |
1393 | LuaEnum.enum_item_metatable = { | |
1394 | __tostring = function(self) | |
1395 | return self.Enum.Name .. "." .. self.Name | |
1396 | end | |
1397 | } | |
1398 | LuaEnum.init_metatable = { | |
1399 | __call = function(self, items) | |
1400 | local enumItemsByName = {} | |
1401 | local enumItemsByValue = {} | |
1402 | local enum = { | |
1403 | ItemsByName = enumItemsByName, | |
1404 | ItemsByValue = enumItemsByValue, | |
1405 | Name = self[1] | |
1406 | } | |
1407 | local default = items.Default | |
1408 | if default ~= nil then | |
1409 | items.Default = nil | |
1410 | end | |
1411 | for value, name in pairs(items) do | |
1412 | local enumItem = setmetatable({ | |
1413 | Enum = enum, | |
1414 | Name = name, | |
1415 | Value = value | |
1416 | }, LuaEnum.enum_item_metatable) | |
1417 | enumItemsByName[name] = enumItem | |
1418 | enumItemsByValue[value] = enumItem | |
1419 | if name == default or value == default then | |
1420 | enum.Default = enumItem | |
1421 | end | |
1422 | end | |
1423 | return setmetatable(enum, LuaEnum.enum_metatable) | |
1424 | end | |
1425 | } | |
1426 | function LuaEnum.new(name) | |
1427 | return setmetatable({name}, LuaEnum.init_metatable) | |
1428 | end | |
1429 | ||
1430 | Logger = {}; | |
1431 | ||
1432 | Logger.entries = {0} | |
1433 | Logger.MessageType = LuaEnum.new "MessageType" { | |
1434 | "Output", | |
1435 | "Info", | |
1436 | "Warning", | |
1437 | "Severe", | |
1438 | "Error", | |
1439 | Default = "Severe" | |
1440 | } | |
1441 | Logger.MESSAGE_TYPE_SETTINGS = { | |
1442 | { -- Output | |
1443 | Font = "Arial", | |
1444 | TextColor3 = Color3.new(0, 0, 0) | |
1445 | }, | |
1446 | { -- Info | |
1447 | Font = "Arial", | |
1448 | TextColor3 = Color3.new(0, 0, 1) | |
1449 | }, | |
1450 | { -- Warning | |
1451 | Font = "ArialBold", | |
1452 | TextColor3 = Color3.new(1, 0.5, 0) | |
1453 | }, | |
1454 | { -- Severe/Error | |
1455 | Font = "ArialBold", | |
1456 | TextColor3 = Color3.new(1, 0, 0) | |
1457 | } | |
1458 | } | |
1459 | Logger.MAX_ENTRIES = 160 | |
1460 | Logger.WARNING_TRACE_ITEM_COUNT = 5 | |
1461 | Logger.rbxPrint = getfenv(RbxUtility.CreateSignal).print | |
1462 | function Logger.error(level, message) | |
1463 | message = message .. "\n" .. Logger.StackTraceToString(Logger.GenerateStackTrace(level + 1)) | |
1464 | Logger.AddEntry {Logger.MessageType.Error, message} | |
1465 | error(level + 1, message) | |
1466 | end | |
1467 | function Logger.errorf(level, messageFormat, ...) | |
1468 | Logger.error(level + 1, string.format(messageFormat, ...)) | |
1469 | end | |
1470 | function Logger.print(messageType, message, level) | |
1471 | messageType = Logger.MessageType(messageType) | |
1472 | local entry = {messageType, message} | |
1473 | Logger.rbxPrint(Logger.EntryToString(entry)) | |
1474 | Logger.AddEntry(entry) | |
1475 | if level ~= false and messageType.Value >= Logger.MessageType.Warning.Value then | |
1476 | local maxItems | |
1477 | if messageType.Value >= Logger.MessageType.Severe.Value then | |
1478 | maxItems = math.huge | |
1479 | else | |
1480 | maxItems = Logger.WARNING_TRACE_ITEM_COUNT | |
1481 | end | |
1482 | local trace = Logger.GenerateStackTrace((level or 1) + 1, math.huge, 10, maxItems + 1) | |
1483 | local traceLength = #trace | |
1484 | local stackTraceMessage | |
1485 | local suffix = "" | |
1486 | if traceLength > maxItems then | |
1487 | trace[traceLength] = nil | |
1488 | suffix = "\n..." | |
1489 | end | |
1490 | Logger.print("Info", "Stack trace:\n" .. Logger.StackTraceToString(trace) .. suffix .. "\nStack end", false) | |
1491 | end | |
1492 | end | |
1493 | function Logger.printf(messageType, messageFormat, ...) | |
1494 | Logger.print(messageType, string.format(messageFormat, ...), 2) | |
1495 | end | |
1496 | function Logger.AddEntry(entry) | |
1497 | local entries = Logger.entries | |
1498 | if entries[1] >= Logger.MAX_ENTRIES then | |
1499 | local first = entries[2] | |
1500 | local nextFirst = first[2] | |
1501 | first[1] = nil | |
1502 | first[2] = nil | |
1503 | entries[1] = entries[1] - 1 | |
1504 | entries[2] = nextFirst | |
1505 | if not nextFirst then | |
1506 | entries[3] = nil | |
1507 | end | |
1508 | end | |
1509 | local last = entries[3] | |
1510 | local node = {entry} | |
1511 | if last then | |
1512 | entries[3] = node | |
1513 | last[2] = node | |
1514 | else | |
1515 | entries[2] = node | |
1516 | entries[3] = node | |
1517 | end | |
1518 | entries[1] = entries[1] + 1 | |
1519 | end | |
1520 | function Logger.NodeIterator(list, node) | |
1521 | if node then | |
1522 | node = node[2] | |
1523 | else | |
1524 | node = list[2] | |
1525 | end | |
1526 | if node then | |
1527 | return node, node[1] | |
1528 | end | |
1529 | end | |
1530 | function Logger.EntryToString(entry) | |
1531 | local messageType, message = entry[1], tostring(entry[2]) | |
1532 | if messageType and messageType.Value >= Logger.MessageType.Info.Value then | |
1533 | return messageType.Name .. ": " .. message | |
1534 | else | |
1535 | return message | |
1536 | end | |
1537 | end | |
1538 | function Logger.GenerateStackTrace(level, maxLevel, maxTailCalls, maxTraceItems) | |
1539 | level = level + 2 | |
1540 | if maxLevel == nil then | |
1541 | maxLevel = math.huge | |
1542 | else | |
1543 | maxLevel = maxLevel + 2 | |
1544 | end | |
1545 | maxTailCalls = maxTailCalls or 10 | |
1546 | maxTraceItems = maxTraceItems or math.huge | |
1547 | local trace = {} | |
1548 | local numTailCalls = 0 | |
1549 | while level <= maxLevel and numTailCalls <= maxTailCalls and #trace < maxTraceItems do | |
1550 | local success, errorMessage = xpcall(function() error("-", level + 1) end, function(...) return ... end) | |
1551 | if errorMessage == "-" then | |
1552 | numTailCalls = numTailCalls + 1 | |
1553 | else | |
1554 | if numTailCalls > 0 then | |
1555 | local traceSize = #trace | |
1556 | if traceSize > 0 then | |
1557 | trace[#trace][3] = numTailCalls | |
1558 | end | |
1559 | numTailCalls = 0 | |
1560 | end | |
1561 | local script, line = string.match(errorMessage, "(.*):(%d+)") | |
1562 | trace[#trace + 1] = {script, tonumber(line), 0} | |
1563 | end | |
1564 | level = level + 1 | |
1565 | end | |
1566 | return trace | |
1567 | end | |
1568 | function Logger.StackTraceToString(trace) | |
1569 | local buffer = {} | |
1570 | for _, data in ipairs(trace) do | |
1571 | buffer[#buffer + 1] = string.format("Script %q, line %d", data[1], data[2]) | |
1572 | local numTailCalls = data[3] | |
1573 | if numTailCalls == 1 then | |
1574 | buffer[#buffer + 1] = "... 1 tail call" | |
1575 | elseif numTailCalls > 1 then | |
1576 | buffer[#buffer + 1] = string.format("... %d tail calls", numTailCalls) | |
1577 | end | |
1578 | end | |
1579 | return table.concat(buffer, "\n") | |
1580 | end | |
1581 | function Logger.MessageOutFunc(message, messageType) | |
1582 | if AdvancedGUI and AdvancedGUI.Print then | |
1583 | local messageTypeValue | |
1584 | if messageType == Enum.MessageType.MessageOutput then | |
1585 | local tagName, untaggedMessage = string.match(message, "(%a+): (.*)") | |
1586 | if tagName == "Info" or tagName == "Warning" or tagName == "Severe" then | |
1587 | messageTypeValue = Logger.MessageType[tagName].Value | |
1588 | message = untaggedMessage | |
1589 | else | |
1590 | messageTypeValue = Logger.MessageType.Output.Value | |
1591 | end | |
1592 | else | |
1593 | messageTypeValue = messageType.Value + 1 | |
1594 | end | |
1595 | AdvancedGUI.PrintFormat(Logger.MESSAGE_TYPE_SETTINGS[messageTypeValue], message) | |
1596 | end | |
1597 | end | |
1598 | function print(...) | |
1599 | local args = {...} | |
1600 | local buffer = {} | |
1601 | for index = 1, select("#", ...) do | |
1602 | buffer[index] = tostring(args[index]) | |
1603 | end | |
1604 | local message = table.concat(buffer, "\t") | |
1605 | Logger.print("Output", message) | |
1606 | end | |
1607 | ||
1608 | CharacterAppearance = {}; | |
1609 | ||
1610 | CharacterAppearance.defaultAppearanceId = 2 | |
1611 | CharacterAppearance.stock = {} | |
1612 | function CharacterAppearance.Create(properties) | |
1613 | local id = properties.Id | |
1614 | local bodyColors = Instance.new("BodyColors") | |
1615 | bodyColors.HeadColor = properties.HeadColor | |
1616 | bodyColors.TorsoColor = properties.TorsoColor | |
1617 | bodyColors.RightArmColor = properties.RightArmColor | |
1618 | bodyColors.LeftArmColor = properties.LeftArmColor | |
1619 | bodyColors.RightLegColor = properties.RightLegColor | |
1620 | bodyColors.LeftLegColor = properties.LeftLegColor | |
1621 | local characterObjects = {bodyColors} | |
1622 | local headObjects = {} | |
1623 | local data = { | |
1624 | characterObjects = characterObjects, | |
1625 | headObjects = headObjects, | |
1626 | tshirt = properties.TShirt | |
1627 | } | |
1628 | for _, assetId in ipairs(properties.CharacterAssets) do | |
1629 | TaskScheduler.Start(CharacterAppearance.LoadAsset, characterObjects, assetId) | |
1630 | end | |
1631 | for _, assetId in ipairs(properties.HeadAssets) do | |
1632 | TaskScheduler.Start(CharacterAppearance.LoadAsset, headObjects, assetId) | |
1633 | end | |
1634 | CharacterAppearance.stock[id] = data | |
1635 | end | |
1636 | function CharacterAppearance.GetDefaultAppearance() | |
1637 | return CharacterAppearance.stock[CharacterAppearance.defaultAppearanceId] | |
1638 | end | |
1639 | function CharacterAppearance.LoadAsset(objects, assetId) | |
1640 | local asset = InsertService:LoadAsset(assetId) | |
1641 | for _, child in ipairs(asset:GetChildren()) do | |
1642 | child.Archivable = true | |
1643 | table.insert(objects, child:Clone()) | |
1644 | end | |
1645 | end | |
1646 | CharacterAppearance.Create { | |
1647 | Id = 1, | |
1648 | HeadColor = BrickColor.new("Institutional white"), | |
1649 | TorsoColor = BrickColor.new("Institutional white"), | |
1650 | RightArmColor = BrickColor.new("Institutional white"), | |
1651 | LeftArmColor = BrickColor.new("Institutional white"), | |
1652 | RightLegColor = BrickColor.new("Institutional white"), | |
1653 | LeftLegColor = BrickColor.new("Institutional white"), | |
1654 | CharacterAssets = { | |
1655 | 90825058, 90825211, | |
1656 | 27112056, 27112052, | |
1657 | 27112039, 27112025, | |
1658 | 27112068, 38322996 | |
1659 | }, | |
1660 | HeadAssets = { | |
1661 | 20722130, | |
1662 | 8330576 | |
1663 | } | |
1664 | } | |
1665 | CharacterAppearance.Create { | |
1666 | Id = 2, | |
1667 | HeadColor = BrickColor.new("Institutional white"), | |
1668 | TorsoColor = BrickColor.new("Institutional white"), | |
1669 | RightArmColor = BrickColor.new("Institutional white"), | |
1670 | LeftArmColor = BrickColor.new("Institutional white"), | |
1671 | RightLegColor = BrickColor.new("Institutional white"), | |
1672 | LeftLegColor = BrickColor.new("Institutional white"), | |
1673 | CharacterAssets = { | |
1674 | 90825058, 90825211, | |
1675 | 11748356, 1029025, | |
1676 | 1235488, 27112056, | |
1677 | 27112052, 27112039, | |
1678 | 27112025, 27112068 | |
1679 | }, | |
1680 | HeadAssets = { | |
1681 | 20722130 | |
1682 | } | |
1683 | } | |
1684 | CharacterAppearance.Create { | |
1685 | Id = 3, | |
1686 | HeadColor = BrickColor.new("Pastel brown"), | |
1687 | TorsoColor = BrickColor.new("Pastel brown"), | |
1688 | RightArmColor = BrickColor.new("Pastel brown"), | |
1689 | LeftArmColor = BrickColor.new("Pastel brown"), | |
1690 | RightLegColor = BrickColor.new("White"), | |
1691 | LeftLegColor = BrickColor.new("White"), | |
1692 | CharacterAssets = { | |
1693 | 134289125, 48474356, | |
1694 | 100339040, 46302558, | |
1695 | 153955895 | |
1696 | }, | |
1697 | HeadAssets = {}, | |
1698 | TShirt = "rbxassetid://148856353" | |
1699 | } | |
1700 | CharacterAppearance.Create { | |
1701 | Id = 4, | |
1702 | HeadColor = BrickColor.new("Pastel brown"), | |
1703 | TorsoColor = BrickColor.new("Pastel brown"), | |
1704 | RightArmColor = BrickColor.new("Pastel brown"), | |
1705 | LeftArmColor = BrickColor.new("Pastel brown"), | |
1706 | RightLegColor = BrickColor.new("White"), | |
1707 | LeftLegColor = BrickColor.new("White"), | |
1708 | CharacterAssets = { | |
1709 | 129458426, 96678344, 184489190 | |
1710 | }, | |
1711 | HeadAssets = {}, | |
1712 | TShirt = "rbxassetid://160146697" | |
1713 | } | |
1714 | ||
1715 | GraphicalEffects = {}; | |
1716 | ||
1717 | local MESH_IDS = {"rbxassetid://15310891"} | |
1718 | local SOUND_IDS = {"rbxassetid://2248511", "rbxassetid://1369158"} | |
1719 | local TEXTURE_IDS = {"rbxassetid://36527089", "rbxassetid://122610943", "rbxassetid://126561317", "rbxassetid://127033719"} | |
1720 | local preloadConnections = {} | |
1721 | local reloadingPreloads = false | |
1722 | function GraphicalEffects.InitPreloads() | |
1723 | local preload_part = Instance.new("Part") | |
1724 | GraphicalEffects.preload_part = preload_part | |
1725 | preload_part.Anchored = true | |
1726 | preload_part.Archivable = false | |
1727 | preload_part.BottomSurface = "Smooth" | |
1728 | preload_part.CanCollide = false | |
1729 | preload_part.CFrame = CFrame.new(math.huge, math.huge, math.huge) | |
1730 | preload_part.FormFactor = "Custom" | |
1731 | preload_part.Locked = true | |
1732 | preload_part.Name = "Asset Preloader" | |
1733 | preload_part.Size = Vector3.new(0.2, 0.2, 0.2) | |
1734 | preload_part.TopSurface = "Smooth" | |
1735 | preload_part.Transparency = 1 | |
1736 | preloadConnections[preload_part] = preload_part.AncestryChanged:connect(GraphicalEffects.PreloadsAncestryChanged) | |
1737 | for _, mesh_id in ipairs(MESH_IDS) do | |
1738 | local mesh = Instance.new("SpecialMesh") | |
1739 | mesh.MeshType = "FileMesh" | |
1740 | mesh.MeshId = mesh_id | |
1741 | preloadConnections[mesh] = mesh.AncestryChanged:connect(GraphicalEffects.PreloadsAncestryChanged) | |
1742 | mesh.Parent = preload_part | |
1743 | end | |
1744 | for _, sound_id in ipairs(SOUND_IDS) do | |
1745 | local sound = Instance.new("Sound") | |
1746 | sound.SoundId = sound_id | |
1747 | sound.Volume = 0 | |
1748 | preloadConnections[sound] = sound.AncestryChanged:connect(GraphicalEffects.PreloadsAncestryChanged) | |
1749 | sound.Parent = preload_part | |
1750 | end | |
1751 | for _, texture_id in ipairs(TEXTURE_IDS) do | |
1752 | local decal = Instance.new("Decal") | |
1753 | decal.Texture = texture_id | |
1754 | preloadConnections[decal] = decal.AncestryChanged:connect(GraphicalEffects.PreloadsAncestryChanged) | |
1755 | decal.Parent = preload_part | |
1756 | end | |
1757 | preload_part.Parent = Workspace | |
1758 | end | |
1759 | function GraphicalEffects.PreloadsAncestryChanged(child, parent) | |
1760 | if not reloadingPreloads and parent ~= GraphicalEffects.preload_part and parent ~= Workspace then | |
1761 | reloadingPreloads = true | |
1762 | for _, connection in pairs(preloadConnections) do | |
1763 | connection:disconnect() | |
1764 | preloadConnections[_] = nil | |
1765 | end | |
1766 | wait(1) | |
1767 | reloadingPreloads = false | |
1768 | GraphicalEffects.InitPreloads() | |
1769 | end | |
1770 | end | |
1771 | GraphicalEffects.InitPreloads() | |
1772 | -- Hyper beam | |
1773 | function GraphicalEffects.FireSpaceHyperBeam(target, power, duration, radius, height, deviation) | |
1774 | local stepTime, gameTime = 1 / 30, TaskScheduler.GetCurrentTime() | |
1775 | local frames = duration * 30 | |
1776 | local beamColorOffset = 0.75 * tick() -- math.random() | |
1777 | local blastPressure = power * 62500 + 250000 | |
1778 | local beamPart = Instance.new("Part") | |
1779 | local beamMesh = Instance.new("SpecialMesh", beamPart) | |
1780 | local explosion = Instance.new("Explosion") | |
1781 | local sound = Instance.new("Sound", beamPart) | |
1782 | beamPart.Anchored = true | |
1783 | beamPart.CanCollide = false | |
1784 | beamPart.CFrame = CFrame.new(target, target + Vector3.new(deviation * (math.random() - 0.5), deviation * (math.random() - 0.5), height)) | |
1785 | beamPart.FormFactor = "Custom" | |
1786 | beamPart.Locked = true | |
1787 | beamPart.Size = Vector3.new(0.2, 0.2, 0.2) | |
1788 | beamMesh.MeshId = "rbxassetid://15310891" | |
1789 | beamMesh.MeshType = "FileMesh" | |
1790 | beamMesh.TextureId = "rbxassetid://36527089" | |
1791 | local beamGlowPart1 = beamPart:Clone() | |
1792 | local beamGlowMesh1 = beamMesh:Clone() | |
1793 | local beamGlowPart2 = beamPart:Clone() | |
1794 | local beamGlowMesh2 = beamMesh:Clone() | |
1795 | local beamLight = Instance.new("PointLight", beamPart) | |
1796 | beamLight.Range = power * 2 | |
1797 | beamLight.Shadows = true | |
1798 | explosion.BlastPressure = blastPressure | |
1799 | explosion.BlastRadius = power | |
1800 | explosion.Position = target | |
1801 | sound.SoundId = "rbxassetid://2248511" | |
1802 | sound.Volume = 1 | |
1803 | local explosionHitConnection = explosion.Hit:connect(function(part, distance) | |
1804 | if not part.Anchored and part:GetMass() < power * power then | |
1805 | pcall(part.BreakJoints, part) | |
1806 | part.Color = Color3.new(Utility.GetRainbowRGB(1.5 * gameTime + beamColorOffset)) | |
1807 | end | |
1808 | end) | |
1809 | beamPart.Transparency = 0.5 | |
1810 | beamPart.Archivable = false | |
1811 | beamGlowPart1.Transparency = 0.75 | |
1812 | beamGlowPart2.Transparency = 0.75 | |
1813 | beamGlowMesh1.Parent = beamGlowPart1 | |
1814 | beamGlowPart1.Parent = beamPart | |
1815 | beamGlowMesh2.Parent = beamGlowPart2 | |
1816 | beamGlowPart2.Parent = beamPart | |
1817 | beamPart.Parent = workspace | |
1818 | explosion.Parent = workspace | |
1819 | for frame = 1, frames do | |
1820 | local progress = frame / frames | |
1821 | local alpha = 1 - math.sin(0.5 * math.pi * progress) | |
1822 | local scale = 0.4 * alpha | |
1823 | local glowScale1 = alpha * (0.5 + 0.5 * math.sin(math.tau * (8 * gameTime + beamColorOffset))) | |
1824 | local glowScale2 = alpha * (0.5 + 0.5 * math.cos(math.tau * (8 * gameTime + beamColorOffset))) | |
1825 | local vertexColor = Vector3.new(Utility.GetRainbowRGB(1.5 * gameTime + beamColorOffset)) | |
1826 | beamLight.Brightness = 1 - progress | |
1827 | beamLight.Color = Color3.new(vertexColor.x, vertexColor.y, vertexColor.z) | |
1828 | beamMesh.Scale = Vector3.new(radius * scale, 9000, radius * scale) | |
1829 | beamMesh.VertexColor = vertexColor | |
1830 | beamGlowMesh1.Scale = Vector3.new(1.2 * radius * glowScale1, 9000, 1.2 * radius * glowScale1) | |
1831 | beamGlowMesh1.VertexColor = vertexColor | |
1832 | beamGlowMesh2.Scale = Vector3.new(1.2 * radius * glowScale2, 9000, 1.2 * radius * glowScale2) | |
1833 | beamGlowMesh2.VertexColor = vertexColor | |
1834 | RunService.Stepped:wait() | |
1835 | gameTime = TaskScheduler.GetCurrentTime() | |
1836 | if frame <= 2 then | |
1837 | local explosion = Instance.new("Explosion") | |
1838 | explosion.BlastPressure = (1 - progress) * blastPressure | |
1839 | explosion.BlastRadius = (1 - progress) * power | |
1840 | explosion.Position = target | |
1841 | explosion.Parent = Workspace | |
1842 | if frame == 2 then | |
1843 | sound:Play() | |
1844 | end | |
1845 | end | |
1846 | end | |
1847 | pcall(beamPart.Destroy, beamPart) | |
1848 | explosionHitConnection:disconnect() | |
1849 | end | |
1850 | function GraphicalEffects.SpaceHyperBeam(target, power, duration, radius, height, deviation) | |
1851 | TaskScheduler.Start(GraphicalEffects.FireSpaceHyperBeam, target, power or 12, duration or 1.5, radius or 6, height or 600, deviation or 20) | |
1852 | end | |
1853 | ||
1854 | function GraphicalEffects.CrystalRing(data) | |
1855 | data = data or {} | |
1856 | local crystal_count = data.crystal_count or 10 | |
1857 | local crystal_color = data.crystal_color or BrickColor.new("Bright red") | |
1858 | local crystal_scale = data.crystal_scale or Vector3.new(2 / 3, 2, 2 / 3) | |
1859 | local fade_out_color = data.fade_out_color or BrickColor.new("Really black") | |
1860 | local radius = radius or 1.25 * crystal_count / math.pi | |
1861 | local spawn_duration = data.spawn_duration or 0.065 | |
1862 | local full_spawn_duration = spawn_duration * crystal_count | |
1863 | local float_duration = data.float_duration or 5 | |
1864 | local wave_amplitude = data.wave_amplitude or 0.5 | |
1865 | local wave_period = data.wave_period or 1 | |
1866 | local appear_duration = data.appear_duration or 0.1 | |
1867 | local disappear_duration = data.disappear_duration or 0.5 | |
1868 | local base_part = data.base_part | |
1869 | local offset_cframe | |
1870 | if data.position then | |
1871 | offset_cframe = CFrame.new(data.position) | |
1872 | if base_part then | |
1873 | offset_cframe = base_part.CFrame:toObjectSpace(offset_cframe) | |
1874 | end | |
1875 | else | |
1876 | offset_cframe = CFrame.new() | |
1877 | end | |
1878 | local crystal_template = Instance.new("Part") | |
1879 | crystal_template.Anchored = true | |
1880 | crystal_template.Locked = true | |
1881 | crystal_template.CanCollide = false | |
1882 | crystal_template.BottomSurface = "Smooth" | |
1883 | crystal_template.TopSurface = "Smooth" | |
1884 | crystal_template.BrickColor = crystal_color | |
1885 | crystal_template.FormFactor = "Symmetric" | |
1886 | crystal_template.Size = Vector3.new(1, 1, 1) | |
1887 | local crystal_light = Instance.new("PointLight", crystal_template) | |
1888 | crystal_light.Brightness = 0.1 / crystal_count | |
1889 | crystal_light.Color = crystal_color.Color | |
1890 | crystal_light.Name = "Light" | |
1891 | crystal_light.Range = radius | |
1892 | crystal_light.Shadows = true | |
1893 | local crystal_mesh = Instance.new("SpecialMesh", crystal_template) | |
1894 | crystal_mesh.MeshId = "rbxassetid://9756362" | |
1895 | crystal_mesh.MeshType = "FileMesh" | |
1896 | crystal_mesh.Name = "Mesh" | |
1897 | crystal_mesh.Scale = crystal_scale | |
1898 | local crystal_model = Instance.new("Model") | |
1899 | crystal_model.Archivable = false | |
1900 | crystal_model.Name = "Crystal Model" | |
1901 | crystal_model.Parent = Workspace | |
1902 | local crystals = {} | |
1903 | local lights = {} | |
1904 | local meshes = {} | |
1905 | for index = 1, crystal_count do | |
1906 | local crystal = crystal_template:Clone() | |
1907 | crystal.Parent = crystal_model | |
1908 | crystals[index] = crystal | |
1909 | lights[index] = crystal.Light | |
1910 | meshes[index] = crystal.Mesh | |
1911 | end | |
1912 | local start_time = tick() | |
1913 | repeat | |
1914 | local base_cframe = offset_cframe | |
1915 | if base_part then | |
1916 | base_cframe = base_part.CFrame * base_cframe | |
1917 | end | |
1918 | local elapsed_time = tick() - start_time | |
1919 | for index, crystal in ipairs(crystals) do | |
1920 | local crystal_time = elapsed_time - index * spawn_duration | |
1921 | local disappear_time = crystal_time - float_duration | |
1922 | local offset | |
1923 | if crystal_time < 0 then | |
1924 | offset = 0 | |
1925 | elseif crystal_time < appear_duration then | |
1926 | offset = radius * crystal_time / appear_duration | |
1927 | else | |
1928 | offset = radius | |
1929 | end | |
1930 | local wave_offset | |
1931 | if disappear_time >= 0 then | |
1932 | local disappear_progress = disappear_time / disappear_duration | |
1933 | if disappear_progress > 1 then | |
1934 | if crystal.Parent then | |
1935 | crystal:Destroy() | |
1936 | end | |
1937 | else | |
1938 | local inverse_progress = 1 - disappear_progress | |
1939 | local light = lights[index] | |
1940 | local mesh = meshes[index] | |
1941 | crystal.BrickColor = fade_out_color | |
1942 | light.Brightness = 2 * inverse_progress | |
1943 | light.Range = 2 * radius | |
1944 | mesh.Scale = crystal_scale * inverse_progress | |
1945 | end | |
1946 | wave_offset = 0 | |
1947 | else | |
1948 | wave_offset = wave_amplitude * math.sin(math.tau * (elapsed_time - index / crystal_count * 3) / wave_period) | |
1949 | end | |
1950 | local rotation_angle = (tick() * 0.5 + (index - 1) / crystal_count) % 1 * math.tau | |
1951 | crystal.CFrame = base_cframe * CFrame.Angles(0, rotation_angle, 0) * CFrame.new(0, wave_offset, -offset) | |
1952 | end | |
1953 | RunService.Stepped:wait() | |
1954 | until elapsed_time >= float_duration + full_spawn_duration + disappear_duration | |
1955 | if crystal_model.Parent then | |
1956 | crystal_model:Destroy() | |
1957 | end | |
1958 | end | |
1959 | ||
1960 | GraphicalEffects.magicCircleData = {} | |
1961 | GraphicalEffects.MAGIC_CIRCLE_DEFAULT_OFFSET = 6.25 | |
1962 | function GraphicalEffects.AnimateMagicCircle(data) | |
1963 | local frame, direction, magic_circle_model, magic_circle_part, magic_circle_light, magic_circle_decal_back, magic_circle_decal_front, duration, | |
1964 | ||
1965 | stay, magic_circle_adornee_func, magic_circle_offset = unpack(data) | |
1966 | frame = frame + 1 | |
1967 | data[1] = frame | |
1968 | local transparency = (frame / duration) ^ stay | |
1969 | local opacity = 1 - transparency | |
1970 | if frame == duration then | |
1971 | pcall(Game.Destroy, magic_circle_model) | |
1972 | GraphicalEffects.magicCircleData[data] = nil | |
1973 | else | |
1974 | if magic_circle_model.Parent ~= Workspace then | |
1975 | pcall(Utility.SetProperty, magic_circle_model, "Parent", Workspace) | |
1976 | end | |
1977 | local magic_circle_adornee = magic_circle_adornee_func() | |
1978 | magic_circle_position = magic_circle_adornee.Position + direction * magic_circle_offset | |
1979 | local magic_circle_cframe = CFrame.new(magic_circle_position, magic_circle_position + direction) * CFrame.Angles(0, 0, math.tau * frame / | |
1980 | ||
1981 | 25) | |
1982 | magic_circle_part.CFrame = magic_circle_cframe | |
1983 | magic_circle_light.Brightness = opacity | |
1984 | magic_circle_decal_back.Transparency = transparency | |
1985 | magic_circle_decal_front.Transparency = transparency | |
1986 | end | |
1987 | end | |
1988 | function GraphicalEffects.CreateMagicCircle(target, magic_circle_scale, magic_circle_image, light_color, duration, stay, magic_circle_adornee_func, | |
1989 | ||
1990 | magic_circle_offset) | |
1991 | local magic_circle_adornee = magic_circle_adornee_func() | |
1992 | if magic_circle_adornee then | |
1993 | local origin = magic_circle_adornee.Position | |
1994 | local direction = (target - origin).unit | |
1995 | local magic_circle_position = origin + direction * magic_circle_offset | |
1996 | local magic_circle_cframe = CFrame.new(magic_circle_position, magic_circle_position + direction) | |
1997 | local magic_circle_model = Instance.new("Model") | |
1998 | local magic_circle_part = Instance.new("Part", magic_circle_model) | |
1999 | local magic_circle_mesh = Instance.new("BlockMesh", magic_circle_part) | |
2000 | local magic_circle_light = Instance.new("PointLight", magic_circle_part) | |
2001 | local magic_circle_decal_back = Instance.new("Decal", magic_circle_part) | |
2002 | local magic_circle_decal_front = Instance.new("Decal", magic_circle_part) | |
2003 | magic_circle_model.Archivable = false | |
2004 | magic_circle_part.Anchored = true | |
2005 | magic_circle_part.BottomSurface = "Smooth" | |
2006 | magic_circle_part.CanCollide = false | |
2007 | magic_circle_part.CFrame = magic_circle_cframe | |
2008 | magic_circle_part.FormFactor = "Custom" | |
2009 | magic_circle_part.Locked = true | |
2010 | magic_circle_part.Size = Vector3.new(0.2, 0.2, 0.2) | |
2011 | magic_circle_part.TopSurface = "Smooth" | |
2012 | magic_circle_part.Transparency = 1 | |
2013 | magic_circle_mesh.Scale = Vector3.new(60, 60, 0) * magic_circle_scale | |
2014 | magic_circle_light.Color = light_color | |
2015 | magic_circle_light.Range = 16 * magic_circle_scale | |
2016 | magic_circle_light.Shadows = true | |
2017 | magic_circle_decal_back.Face = "Back" | |
2018 | magic_circle_decal_back.Texture = magic_circle_image | |
2019 | magic_circle_decal_front.Face = "Front" | |
2020 | magic_circle_decal_front.Texture = magic_circle_image | |
2021 | magic_circle_model.Parent = Workspace | |
2022 | local data = {0, direction, magic_circle_model, magic_circle_part, magic_circle_light, magic_circle_decal_back, magic_circle_decal_front, | |
2023 | ||
2024 | duration, stay, magic_circle_adornee_func, magic_circle_offset} | |
2025 | GraphicalEffects.magicCircleData[data] = true | |
2026 | return data | |
2027 | end | |
2028 | end | |
2029 | ||
2030 | GraphicalEffects.missileData = {} | |
2031 | GraphicalEffects.missileParts = {} | |
2032 | function GraphicalEffects.AnimateMissile(data) | |
2033 | local frame, missilePart, targetPart, timeCreated, direction, touchedConnection, explodeRequested, bodyGyro, swooshSound, magicCircleData, lifeTime, | |
2034 | ||
2035 | pointOnPart, flipped = unpack(data) | |
2036 | frame = frame + 1 | |
2037 | data[1] = frame | |
2038 | if flipped then | |
2039 | direction = -direction | |
2040 | end | |
2041 | if frame <= 10 then | |
2042 | if frame == 2 then | |
2043 | swooshSound:Play() | |
2044 | end | |
2045 | missilePart.Anchored = true | |
2046 | local progress = frame / 10 | |
2047 | missilePart.Size = Vector3.new(1, 1, progress * 4) | |
2048 | local magicCirclePart = magicCircleData[4] | |
2049 | local magicCirclePosition = magicCirclePart.Position | |
2050 | local missileOffset = 2 * progress * direction | |
2051 | local missilePosition = magicCirclePosition + missileOffset | |
2052 | missilePart.CFrame = CFrame.new(missilePosition, missilePosition + direction) | |
2053 | --missilePart.Transparency = 0.5 * (1 - progress) | |
2054 | if frame == 10 then | |
2055 | touchedConnection = missilePart.Touched:connect(function(hit) | |
2056 | if hit.CanCollide and hit.Parent and not GraphicalEffects.missileParts[hit] then | |
2057 | touchedConnection:disconnect() | |
2058 | data[7] = true | |
2059 | end | |
2060 | end) | |
2061 | data[6] = touchedConnection | |
2062 | end | |
2063 | else | |
2064 | missilePart.Anchored = false | |
2065 | local missilePosition = missilePart.Position | |
2066 | local targetPosition = targetPart.CFrame * pointOnPart | |
2067 | local distanceVector = targetPosition - missilePosition | |
2068 | local elapsedTime = time() - timeCreated | |
2069 | local targetParent = targetPart.Parent | |
2070 | if explodeRequested or (targetParent and distanceVector.magnitude < 10) or elapsedTime > lifeTime then | |
2071 | GraphicalEffects.missileData[data] = nil | |
2072 | GraphicalEffects.missileParts[missilePart] = nil | |
2073 | touchedConnection:disconnect() | |
2074 | if missilePart.Parent then | |
2075 | missilePart:Destroy() | |
2076 | local explosion = Instance.new("Explosion") | |
2077 | explosion.BlastRadius = 12.5 | |
2078 | explosion.Position = missilePosition | |
2079 | local explosionHitConnection = explosion.Hit:connect(function(hit, distance) | |
2080 | local missileData = GraphicalEffects.missileParts[hit] | |
2081 | if missileData and distance < 3 then | |
2082 | missileData[7] = true | |
2083 | else | |
2084 | pcall(hit.BreakJoints, hit) | |
2085 | end | |
2086 | end) | |
2087 | explosion.Parent = Workspace | |
2088 | TaskScheduler.Schedule(1, explosionHitConnection.disconnect, explosionHitConnection) | |
2089 | end | |
2090 | else | |
2091 | local targetInWorkspace = targetPart:IsDescendantOf(Workspace) | |
2092 | if targetInWorkspace then | |
2093 | direction = distanceVector.unit | |
2094 | data[5] = direction | |
2095 | end | |
2096 | local speed = 14 + elapsedTime * 10 | |
2097 | local gyroD | |
2098 | if elapsedTime < 42.5 and targetInWorkspace then | |
2099 | gyroD = 1000 - elapsedTime * 15 | |
2100 | else | |
2101 | gyroD = 100 | |
2102 | bodyGyro.maxTorque = Vector3.new(0, 0, 0) | |
2103 | if elapsedTime + 7.5 < lifeTime then | |
2104 | data[11] = elapsedTime + 7.5 | |
2105 | end | |
2106 | end | |
2107 | bodyGyro.D = gyroD | |
2108 | bodyGyro.cframe = CFrame.new(Vector3.new(), direction) | |
2109 | missilePart.Velocity = missilePart.CFrame.lookVector * speed | |
2110 | end | |
2111 | end | |
2112 | end | |
2113 | function GraphicalEffects.ShootMissile(targetPart, pointOnPart, direction, magic_circle_adornee_func, magic_circle_offset, flipped) | |
2114 | if not magic_circle_offset then | |
2115 | magic_circle_offset = GraphicalEffects.MAGIC_CIRCLE_DEFAULT_OFFSET | |
2116 | end | |
2117 | local targetPosition = targetPart.Position | |
2118 | local headPosition = chatAdornee.Position | |
2119 | local origin = CFrame.new(headPosition, headPosition + direction) + direction * magic_circle_offset | |
2120 | local missilePart = Instance.new("Part") | |
2121 | local antiGravityForce = Instance.new("BodyForce", missilePart) | |
2122 | local bodyGyro = Instance.new("BodyGyro", missilePart) | |
2123 | local explosionSound = Instance.new("Sound", missilePart) | |
2124 | local swooshSound = Instance.new("Sound", missilePart) | |
2125 | antiGravityForce.force = Vector3.new(0, 196.2 * 4, 0) | |
2126 | bodyGyro.D = 1000 | |
2127 | bodyGyro.maxTorque = Vector3.new(1, 1, 1) | |
2128 | explosionSound.PlayOnRemove = true | |
2129 | explosionSound.SoundId = "rbxasset://sounds/collide.wav" | |
2130 | explosionSound.Volume = 1 | |
2131 | missilePart.Anchored = true | |
2132 | missilePart.BackSurface = "Studs" | |
2133 | missilePart.BottomSurface = "Studs" | |
2134 | missilePart.BrickColor = BrickColor.Red() | |
2135 | missilePart.CFrame = origin | |
2136 | missilePart.FormFactor = "Custom" | |
2137 | missilePart.FrontSurface = "Studs" | |
2138 | missilePart.LeftSurface = "Studs" | |
2139 | missilePart.Locked = true | |
2140 | missilePart.RightSurface = "Studs" | |
2141 | missilePart.Size = Vector3.new(1, 1, 0.2) | |
2142 | missilePart.TopSurface = "Studs" | |
2143 | --missilePart.Transparency = 0.5 | |
2144 | swooshSound.Looped = true | |
2145 | swooshSound.SoundId = "rbxasset://sounds/Rocket whoosh 01.wav" | |
2146 | swooshSound.Volume = 0.7 | |
2147 | local magicCircleData = GraphicalEffects.CreateMagicCircle(headPosition + direction * 1000, 0.875, "rbxassetid://127033719", Color3.new(1, 1, 1), | |
2148 | ||
2149 | 40, 4, magic_circle_adornee_func or function() return chatAdornee end, magic_circle_offset) | |
2150 | local data = {0, missilePart, targetPart, time(), direction, false, false, bodyGyro, swooshSound, magicCircleData, 50, pointOnPart, flipped} | |
2151 | missilePart.Parent = Workspace | |
2152 | GraphicalEffects.missileData[data] = true | |
2153 | GraphicalEffects.missileParts[missilePart] = data | |
2154 | end | |
2155 | ||
2156 | function GraphicalEffects.CubicInterpolate(y0, y1, y2, y3, mu) | |
2157 | local a0, a1, a2, a3, mu2 | |
2158 | mu2 = mu * mu | |
2159 | a0 = y3 - y2 - y0 + y1 | |
2160 | a1 = y0 - y1 - a0 | |
2161 | a2 = y2 - y0 | |
2162 | a3 = y1 | |
2163 | return a0 * mu * mu2 + a1 * mu2 + a2 * mu + a3 | |
2164 | end | |
2165 | function GraphicalEffects.JointCrap(model, cycletime) | |
2166 | if model then | |
2167 | local cycletime = cycletime or (0.75 * (1 + math.random() * 4)) | |
2168 | local offsetradius = 0.75 | |
2169 | local rotationoffset = math.pi | |
2170 | local joints = {} | |
2171 | local stack = model:GetChildren() | |
2172 | while #stack ~= 0 do | |
2173 | local object = stack[#stack] | |
2174 | table.remove(stack) | |
2175 | for index, child in ipairs(object:GetChildren()) do | |
2176 | table.insert(stack, child) | |
2177 | end | |
2178 | if object:IsA("JointInstance") then | |
2179 | table.insert(joints, object) | |
2180 | end | |
2181 | end | |
2182 | local rot0 = {} | |
2183 | local rot1 = {} | |
2184 | local rot2 = {} | |
2185 | local rot3 = {} | |
2186 | local rot4 = {} | |
2187 | for index, joint in ipairs(joints) do | |
2188 | local pos = Vector3.new(math.random() - 0.5, math.random() - 0.5, math.random() - 0.5).unit * offsetradius | |
2189 | local rot = Vector3.new(math.random(), math.random(), math.random()) * rotationoffset | |
2190 | rot0[index] = {joint.C0, joint.C1} | |
2191 | rot = Vector3.new(rot.x % (math.tau), rot.y % (math.tau), rot.z % (math.tau)) | |
2192 | rot2[index] = {pos, rot} | |
2193 | pos = Vector3.new(math.random() - 0.5, math.random() - 0.5, math.random() - 0.5).unit * offsetradius | |
2194 | rot = rot + Vector3.new(math.random(), math.random(), math.random()) * rotationoffset | |
2195 | rot = Vector3.new(rot.x % (math.tau), rot.y % (math.tau), rot.z % (math.tau)) | |
2196 | rot3[index] = {pos, rot} | |
2197 | pos = Vector3.new(math.random() - 0.5, math.random() - 0.5, math.random() - 0.5).unit * offsetradius | |
2198 | rot = rot + Vector3.new(math.random(), math.random(), math.random()) * rotationoffset | |
2199 | rot = Vector3.new(rot.x % (math.tau), rot.y % (math.tau), rot.z % (math.tau)) | |
2200 | rot4[index] = {pos, rot} | |
2201 | end | |
2202 | while model.Parent do | |
2203 | for i, j in ipairs(joints) do | |
2204 | local pos = Vector3.new(math.random() - 0.5, math.random() - 0.5, math.random() - 0.5).unit * offsetradius | |
2205 | local rot = rot4[i][2] + Vector3.new(math.random(), math.random(), math.random()) * rotationoffset | |
2206 | rot = Vector3.new(rot.x % (math.tau), rot.y % (math.tau), rot.z % (math.tau)) | |
2207 | rot1[i], rot2[i], rot3[i], rot4[i] = rot2[i], rot3[i], rot4[i], {pos, rot} | |
2208 | end | |
2209 | local start = tick() | |
2210 | while true do | |
2211 | local ctime = tick() | |
2212 | local elapsed = ctime - start | |
2213 | if elapsed > cycletime then | |
2214 | break | |
2215 | end | |
2216 | local progress = elapsed / cycletime | |
2217 | for index, joint in ipairs(joints) do | |
2218 | local v0, v1, v2, v3, v4 = rot0[index], rot1[index], rot2[index], rot3[index], rot4[index] | |
2219 | local p1, p2, p3, p4, r1, r2, r3, r4 = v1[1], v2[1], v3[1], v4[1], v1[2], v2[2], v3[2], v4[2] | |
2220 | local px = GraphicalEffects.CubicInterpolate(p1.x, p2.x, p3.x, p4.x, progress) | |
2221 | local py = GraphicalEffects.CubicInterpolate(p1.y, p2.y, p3.y, p4.y, progress) | |
2222 | local pz = GraphicalEffects.CubicInterpolate(p1.z, p2.z, p3.z, p4.z, progress) | |
2223 | local rx = GraphicalEffects.CubicInterpolate(r1.x, r2.x, r3.x, r4.x, progress) | |
2224 | local ry = GraphicalEffects.CubicInterpolate(r1.y, r2.y, r3.y, r4.y, progress) | |
2225 | local rz = GraphicalEffects.CubicInterpolate(r1.z, r2.z, r3.z, r4.z, progress) | |
2226 | local cframe = CFrame.new(px, py, pz) * CFrame.Angles(rx, ry, rz) | |
2227 | joint.C0 = v0[1] * cframe | |
2228 | joint.C1 = v0[2] * cframe:inverse() | |
2229 | end | |
2230 | RunService.Stepped:wait() | |
2231 | end | |
2232 | end | |
2233 | end | |
2234 | end | |
2235 | ||
2236 | GraphicalEffects.LASER_WIDTH = 0.15 | |
2237 | GraphicalEffects.LASER_MAGIC_CIRCLE_DISTANCE = 6.25 | |
2238 | GraphicalEffects.laser_data = {} | |
2239 | --GraphicalEffects.fragmentation = {} | |
2240 | function GraphicalEffects.AnimateLaserOfDeath(data) | |
2241 | local frame, directionOrientation, direction, magic_circle_model, laser_part, laser_mesh, magic_circle_part, magic_circle_light, | |
2242 | ||
2243 | magic_circle_decal_back, magic_circle_decal_front, sound, laser_scale, fragmentation_size, duration, laser_lights, laser_effects, stay, light_effects = | |
2244 | ||
2245 | unpack(data) | |
2246 | local laser_color = laser_part.Color | |
2247 | frame = frame + 1 | |
2248 | data[1] = frame | |
2249 | local transparency = (frame / duration) ^ stay | |
2250 | local opacity = 1 - transparency | |
2251 | if frame == 2 then | |
2252 | sound:Play() | |
2253 | end | |
2254 | if frame == duration then | |
2255 | pcall(Game.Destroy, magic_circle_model) | |
2256 | GraphicalEffects.laser_data[data] = nil | |
2257 | else | |
2258 | if magic_circle_model.Parent ~= Workspace then | |
2259 | pcall(Utility.SetProperty, magic_circle_model, "Parent", Workspace) | |
2260 | end | |
2261 | local laser_distance = 0 | |
2262 | local origin = chatAdornee.CFrame | |
2263 | if not light_effects then | |
2264 | direction = (origin * directionOrientation - origin.p).unit | |
2265 | end | |
2266 | local magic_circle_position = origin.p + direction * GraphicalEffects.LASER_MAGIC_CIRCLE_DISTANCE | |
2267 | local magic_circle_cframe = CFrame.new(magic_circle_position, magic_circle_position + direction) * CFrame.Angles(0, 0, math.tau * frame / | |
2268 | ||
2269 | 25) | |
2270 | local loop_scale = (laser_scale - 1) / 10 | |
2271 | for x_offset = -loop_scale, loop_scale, 2 do | |
2272 | for y_offset = -loop_scale, loop_scale, 2 do | |
2273 | local origin_position = magic_circle_cframe * Vector3.new(x_offset, y_offset, 0) | |
2274 | for index = 1, 8 do | |
2275 | local part, position | |
2276 | for ray_index = 1, 10 do | |
2277 | local ray = Ray.new(origin_position + direction * (999 * (ray_index - 1)), direction * 999) | |
2278 | part, position = Workspace:FindPartOnRay(ray, magic_circle_model) | |
2279 | if part then | |
2280 | break | |
2281 | end | |
2282 | end | |
2283 | if part then | |
2284 | laser_distance = (position - origin_position).magnitude | |
2285 | if frame % 8 == 1 and index == 1 then | |
2286 | Instance.new("Explosion", Workspace).Position = position | |
2287 | end | |
2288 | if not part:IsA("Terrain") then | |
2289 | pcall(part.BreakJoints, part) | |
2290 | local is_block = part:IsA("Part") and part.Shape == Enum.PartType.Block | |
2291 | local mass = part:GetMass() | |
2292 | local size = part.Size | |
2293 | if (is_block and ((size.X < fragmentation_size and size.Y < fragmentation_size and size.Z < | |
2294 | ||
2295 | fragmentation_size) or (not part.Anchored and mass < 750))) or (not is_block and mass < 250000) then | |
2296 | local part_transparency = math.max(part.Transparency + 0.007 * fragmentation_size, 0.5) | |
2297 | if part_transparency >= 0.5 then -- temporarily to minimize debris | |
2298 | pcall(Game.Destroy, part) | |
2299 | else | |
2300 | local cframe = part.CFrame | |
2301 | part.Anchored = false | |
2302 | part.BrickColor = BrickColor.new("Medium stone grey") | |
2303 | part.CanCollide = true | |
2304 | if part:IsA("FormFactorPart") then | |
2305 | part.FormFactor = "Custom" | |
2306 | end | |
2307 | part.Size = size - Vector3.new(0.135, 0.135, 0.135) * fragmentation_size | |
2308 | part.Transparency = part_transparency | |
2309 | part.CFrame = cframe + direction * 5 | |
2310 | part.Velocity = part.Velocity + direction * 40 | |
2311 | end | |
2312 | elseif is_block then | |
2313 | local parts = {part} | |
2314 | local model = Instance.new("Model", part.Parent) | |
2315 | model.Name = "Fragments" | |
2316 | if size.X >= fragmentation_size then | |
2317 | size = Vector3.new(0.5, 1, 1) * size | |
2318 | local archivable = part.Archivable | |
2319 | local cframe = part.CFrame | |
2320 | part.FormFactor = "Custom" | |
2321 | part.Size = size | |
2322 | part.Archivable = true | |
2323 | local part_clone = part:Clone() | |
2324 | part.Archivable = archivable | |
2325 | part_clone.Archivable = archivable | |
2326 | part.CFrame = cframe * CFrame.new(-0.5 * size.X, 0, 0) | |
2327 | part_clone.CFrame = cframe * CFrame.new(0.5 * size.X, 0, 0) | |
2328 | part_clone.Parent = model | |
2329 | parts[2] = part_clone | |
2330 | end | |
2331 | if size.Y >= fragmentation_size then | |
2332 | size = Vector3.new(1, 0.5, 1) * size | |
2333 | for part_index = 1, #parts do | |
2334 | local part = parts[part_index] | |
2335 | local archivable = part.Archivable | |
2336 | local cframe = part.CFrame | |
2337 | part.FormFactor = "Custom" | |
2338 | part.Size = size | |
2339 | part.Archivable = true | |
2340 | local part_clone = part:Clone() | |
2341 | part.Archivable = archivable | |
2342 | part_clone.Archivable = archivable | |
2343 | part.CFrame = cframe * CFrame.new(0, -0.5 * size.Y, 0) | |
2344 | part_clone.CFrame = cframe * CFrame.new(0, 0.5 * size.Y, 0) | |
2345 | part_clone.Parent = model | |
2346 | table.insert(parts, part_clone) | |
2347 | end | |
2348 | end | |
2349 | if size.Z >= fragmentation_size then | |
2350 | size = Vector3.new(1, 1, 0.5) * size | |
2351 | for part_index = 1, #parts do | |
2352 | local part = parts[part_index] | |
2353 | local archivable = part.Archivable | |
2354 | local cframe = part.CFrame | |
2355 | part.FormFactor = "Custom" | |
2356 | part.Size = size | |
2357 | part.Archivable = true | |
2358 | local part_clone = part:Clone() | |
2359 | part.Archivable = archivable | |
2360 | part_clone.Archivable = archivable | |
2361 | part.CFrame = cframe * CFrame.new(0, 0, -0.5 * size.Z) | |
2362 | part_clone.CFrame = cframe * CFrame.new(0, 0, 0.5 * size.Z) | |
2363 | part_clone.Parent = model | |
2364 | table.insert(parts, part_clone) | |
2365 | end | |
2366 | end | |
2367 | for _, part in ipairs(parts) do | |
2368 | part:MakeJoints() | |
2369 | end | |
2370 | else | |
2371 | break | |
2372 | end | |
2373 | end | |
2374 | else | |
2375 | laser_distance = 9990 | |
2376 | break | |
2377 | end | |
2378 | end | |
2379 | end | |
2380 | end | |
2381 | local laser_cframe = magic_circle_cframe * CFrame.Angles(-0.5 * math.pi, 0, 0) | |
2382 | local laser_width = GraphicalEffects.LASER_WIDTH * opacity * laser_scale | |
2383 | local laser_mesh_offset = Vector3.new(0, 0.5 * laser_distance, 0) | |
2384 | laser_part.CFrame = laser_cframe | |
2385 | if laser_effects then | |
2386 | local laser_effect_data_1, laser_effect_data_2 = laser_effects[1], laser_effects[2] | |
2387 | local laser_effect_1, laser_effect_mesh_1 = laser_effect_data_1[1], laser_effect_data_1[2] | |
2388 | local laser_effect_2, laser_effect_mesh_2 = laser_effect_data_2[1], laser_effect_data_2[2] | |
2389 | laser_effect_1.CFrame = laser_cframe | |
2390 | laser_effect_2.CFrame = laser_cframe | |
2391 | laser_effect_mesh_1.Offset = laser_mesh_offset | |
2392 | laser_effect_mesh_2.Offset = laser_mesh_offset | |
2393 | local game_time = time() | |
2394 | local effect_scale_1 = 0.5 + 0.5 * math.sin(16 * math.pi * game_time) | |
2395 | local effect_scale_2 = 0.5 + 0.5 * math.cos(16 * math.pi * game_time) | |
2396 | laser_effect_mesh_1.Scale = 5 * Vector3.new(laser_width * effect_scale_1, laser_distance, laser_width * effect_scale_1) | |
2397 | laser_effect_mesh_2.Scale = 5 * Vector3.new(laser_width * effect_scale_2, laser_distance, laser_width * effect_scale_2) | |
2398 | laser_width = laser_width * 0.25 | |
2399 | end | |
2400 | laser_mesh.Offset = laser_mesh_offset | |
2401 | laser_mesh.Scale = 5 * Vector3.new(laser_width, laser_distance, laser_width) | |
2402 | magic_circle_part.CFrame = magic_circle_cframe | |
2403 | magic_circle_light.Brightness = opacity | |
2404 | magic_circle_decal_back.Transparency = transparency | |
2405 | magic_circle_decal_front.Transparency = transparency | |
2406 | if light_effects then | |
2407 | for index, data in ipairs(laser_lights) do | |
2408 | local laser_spotlight_part, laser_spotlight = data[1], data[2] | |
2409 | local laser_spotlight_offset = 30 * (index - 1) | |
2410 | if laser_spotlight_offset <= laser_distance then | |
2411 | laser_spotlight_part.CFrame = magic_circle_cframe * CFrame.new(0, 0, -laser_spotlight_offset) | |
2412 | laser_spotlight.Brightness = opacity | |
2413 | laser_spotlight.Enabled = true | |
2414 | else | |
2415 | laser_spotlight.Enabled = false | |
2416 | end | |
2417 | end | |
2418 | end | |
2419 | end | |
2420 | end | |
2421 | function GraphicalEffects.ShootLaserOfDeath(target, data) | |
2422 | if chatAdornee then | |
2423 | data = data or {} | |
2424 | local brickcolor = data.brickcolor or BrickColor.new("Really black") | |
2425 | local duration = data.duration or 40 | |
2426 | local fragmentation_size = data.fragmentation_size or 3 | |
2427 | local laser_scale = data.laser_scale or 1 | |
2428 | local light_color = data.light_color or Color3.new(1, 0.5, 1) | |
2429 | local magic_circle_image = data.magic_circle_image or "rbxassetid://122610943" | |
2430 | local magic_circle_scale = data.magic_circle_scale or 1 | |
2431 | local sound_volume = data.sound_volume or 1 / 3 | |
2432 | local special_effects = data.special_effects | |
2433 | local stay = data.stay or 4 | |
2434 | local origin = chatAdornee.CFrame | |
2435 | local directionOrientation = origin:pointToObjectSpace(target) | |
2436 | local direction = (target - origin.p).unit | |
2437 | local magic_circle_position = origin.p + direction * GraphicalEffects.LASER_MAGIC_CIRCLE_DISTANCE | |
2438 | local magic_circle_cframe = CFrame.new(magic_circle_position, magic_circle_position + direction) | |
2439 | local magic_circle_model = Instance.new("Model") | |
2440 | local laser_part = Instance.new("Part", magic_circle_model) | |
2441 | local laser_mesh = Instance.new("CylinderMesh", laser_part) | |
2442 | local magic_circle_part = Instance.new("Part", magic_circle_model) | |
2443 | local magic_circle_mesh = Instance.new("BlockMesh", magic_circle_part) | |
2444 | local magic_circle_light = Instance.new("PointLight", magic_circle_part) | |
2445 | local magic_circle_decal_back = Instance.new("Decal", magic_circle_part) | |
2446 | local magic_circle_decal_front = Instance.new("Decal", magic_circle_part) | |
2447 | local sound = Instance.new("Sound", magic_circle_part) | |
2448 | sound.Pitch = 1.25 | |
2449 | sound.SoundId = "rbxassetid://2248511" | |
2450 | sound.Volume = sound_volume | |
2451 | magic_circle_model.Archivable = false | |
2452 | laser_part.Anchored = true | |
2453 | laser_part.BottomSurface = "Smooth" | |
2454 | laser_part.BrickColor = brickcolor | |
2455 | laser_part.CanCollide = false | |
2456 | laser_part.CFrame = magic_circle_cframe * CFrame.Angles(-0.5 * math.pi, 0, 0) | |
2457 | laser_part.FormFactor = "Custom" | |
2458 | laser_part.Locked = true | |
2459 | laser_part.Size = Vector3.new(0.2, 0.2, 0.2) | |
2460 | laser_part.TopSurface = "Smooth" | |
2461 | laser_mesh.Offset = Vector3.new(0, 0, 0) | |
2462 | laser_mesh.Name = "Mesh" | |
2463 | laser_mesh.Scale = 5 * laser_scale * Vector3.new(GraphicalEffects.LASER_WIDTH, 0, GraphicalEffects.LASER_WIDTH) | |
2464 | magic_circle_part.Anchored = true | |
2465 | magic_circle_part.BottomSurface = "Smooth" | |
2466 | magic_circle_part.CanCollide = false | |
2467 | magic_circle_part.CFrame = magic_circle_cframe | |
2468 | magic_circle_part.FormFactor = "Custom" | |
2469 | magic_circle_part.Locked = true | |
2470 | magic_circle_part.Size = Vector3.new(0.2, 0.2, 0.2) | |
2471 | magic_circle_part.TopSurface = "Smooth" | |
2472 | magic_circle_part.Transparency = 1 | |
2473 | magic_circle_mesh.Scale = Vector3.new(60, 60, 0) * magic_circle_scale | |
2474 | magic_circle_light.Color = light_color | |
2475 | magic_circle_light.Range = 16 * magic_circle_scale | |
2476 | magic_circle_light.Shadows = true | |
2477 | magic_circle_decal_back.Face = "Back" | |
2478 | magic_circle_decal_back.Texture = magic_circle_image | |
2479 | magic_circle_decal_front.Face = "Front" | |
2480 | magic_circle_decal_front.Texture = magic_circle_image | |
2481 | magic_circle_model.Parent = Workspace | |
2482 | local laser_color = brickcolor.Color | |
2483 | local laser_lights = {} | |
2484 | local light_effects = laser_color.r + laser_color.g + laser_color.b > 0.25 | |
2485 | if light_effects then | |
2486 | local laser_spotlight_part_template = Instance.new("Part") | |
2487 | local laser_spotlight_light_template = Instance.new("SpotLight", laser_spotlight_part_template) | |
2488 | laser_spotlight_part_template.Anchored = true | |
2489 | laser_spotlight_part_template.Anchored = true | |
2490 | laser_spotlight_part_template.BottomSurface = "Smooth" | |
2491 | laser_spotlight_part_template.CanCollide = false | |
2492 | laser_spotlight_part_template.FormFactor = "Custom" | |
2493 | laser_spotlight_part_template.Locked = true | |
2494 | laser_spotlight_part_template.Size = Vector3.new(0.2, 0.2, 0.2) | |
2495 | laser_spotlight_part_template.TopSurface = "Smooth" | |
2496 | laser_spotlight_part_template.Transparency = 1 | |
2497 | laser_spotlight_light_template.Angle = 45 | |
2498 | laser_spotlight_light_template.Color = laser_color | |
2499 | laser_spotlight_light_template.Enabled = true | |
2500 | laser_spotlight_light_template.Name = "Light" | |
2501 | laser_spotlight_light_template.Range = 60 | |
2502 | for index = 1, 40 do | |
2503 | local laser_spotlight_part = laser_spotlight_part_template:Clone() | |
2504 | laser_spotlight_part.CFrame = magic_circle_cframe * CFrame.new(0, 0, -30 * (index - 1)) | |
2505 | laser_spotlight_part.Parent = magic_circle_model | |
2506 | laser_lights[index] = {laser_spotlight_part, laser_spotlight_part.Light} | |
2507 | end | |
2508 | end | |
2509 | local laser_effects | |
2510 | if special_effects then | |
2511 | laser_effects = {} | |
2512 | local laser_effect_1 = laser_part:Clone() | |
2513 | laser_effect_1.BrickColor = special_effects | |
2514 | laser_effect_1.Transparency = 0.5 | |
2515 | local laser_effect_2 = laser_effect_1:Clone() | |
2516 | laser_effects[1], laser_effects[2] = {laser_effect_1, laser_effect_1.Mesh}, {laser_effect_2, laser_effect_2.Mesh} | |
2517 | laser_effect_1.Parent = magic_circle_model | |
2518 | laser_effect_2.Parent = magic_circle_model | |
2519 | end | |
2520 | GraphicalEffects.laser_data[{0, directionOrientation, direction, magic_circle_model, laser_part, laser_mesh, magic_circle_part, | |
2521 | ||
2522 | magic_circle_light, magic_circle_decal_back, magic_circle_decal_front, sound, laser_scale, fragmentation_size, duration, laser_lights, laser_effects, stay, | |
2523 | ||
2524 | light_effects}] = true | |
2525 | end | |
2526 | end | |
2527 | ||
2528 | function GraphicalEffects.SpawnSapientRock(position) | |
2529 | local part = Instance.new("Part", Workspace) | |
2530 | local size = 8 + math.random(0, 5) | |
2531 | part.BottomSurface = "Smooth" | |
2532 | part.TopSurface = "Smooth" | |
2533 | part.Material = "Slate" | |
2534 | part.Locked = true | |
2535 | part.Shape = "Ball" | |
2536 | part.FormFactor = "Custom" | |
2537 | part.Size = Vector3.new(size, size, size) | |
2538 | part.Position = position | |
2539 | local bodypos = Instance.new("BodyPosition", part) | |
2540 | bodypos.maxForce = Vector3.new(0, 0, 0) | |
2541 | local angry = false | |
2542 | local damage_ready = true | |
2543 | local torso_following | |
2544 | local torso_changed = -1000 | |
2545 | local touched_conn = part.Touched:connect(function(hit) | |
2546 | local character = hit.Parent | |
2547 | if character then | |
2548 | local humanoid | |
2549 | for _, child in ipairs(character:GetChildren()) do | |
2550 | if child:IsA("Humanoid") then | |
2551 | humanoid = child | |
2552 | break | |
2553 | end | |
2554 | end | |
2555 | if humanoid then | |
2556 | if angry then | |
2557 | if damage_ready then | |
2558 | damage_ready = false | |
2559 | humanoid:TakeDamage(100) | |
2560 | wait(1) | |
2561 | damage_ready = true | |
2562 | angry = false | |
2563 | part.BrickColor = BrickColor.new("Medium stone grey") | |
2564 | end | |
2565 | else | |
2566 | local torso = humanoid.Torso | |
2567 | if torso then | |
2568 | torso_following = torso | |
2569 | torso_changed = tick() | |
2570 | end | |
2571 | end | |
2572 | end | |
2573 | end | |
2574 | end) | |
2575 | TaskScheduler.Start(function() | |
2576 | while part.Parent == Workspace do | |
2577 | if torso_following then | |
2578 | bodypos.position = torso_following.Position | |
2579 | if tick() - torso_changed > 60 or not torso_following.Parent then | |
2580 | torso_following = nil | |
2581 | bodypos.maxForce = Vector3.new(0, 0, 0) | |
2582 | angry = false | |
2583 | part.BrickColor = BrickColor.new("Medium stone grey") | |
2584 | else | |
2585 | local speed = angry and Vector3.new(16, 16, 16) or Vector3.new(6, 0, 6) | |
2586 | bodypos.maxForce = part:GetMass() * speed | |
2587 | if part.Position.Y < -250 then | |
2588 | part.Velocity = Vector3.new() | |
2589 | part.Position = torso_following.Position + Vector3.new(0, 80, 0) | |
2590 | part.BrickColor = BrickColor.new("Bright red") | |
2591 | angry = true | |
2592 | torso_changed = tick() | |
2593 | end | |
2594 | end | |
2595 | end | |
2596 | RunService.Stepped:wait() | |
2597 | end | |
2598 | touched_conn:disconnect() | |
2599 | end) | |
2600 | TaskScheduler.Start(function() | |
2601 | while part.Parent == Workspace do | |
2602 | wait(25 + math.random() * 10) | |
2603 | local next_size = 8 + math.random() * 5 | |
2604 | if math.random(100) == 1 then | |
2605 | next_size = next_size * (2 + 6 * math.random()) | |
2606 | end | |
2607 | next_size = math.floor(next_size + 0.5) | |
2608 | local start_time = tick() | |
2609 | local mesh = Instance.new("SpecialMesh", part) | |
2610 | mesh.MeshType = "Sphere" | |
2611 | repeat | |
2612 | local elapsed_time = tick() - start_time | |
2613 | local alpha = math.cos(elapsed_time * math.pi * 0.5) | |
2614 | local interpolated_size = size * alpha + next_size * (1 - alpha) | |
2615 | local size_vector = Vector3.new(interpolated_size, interpolated_size, interpolated_size) | |
2616 | local cframe = part.CFrame | |
2617 | part.Size = size_vector | |
2618 | part.CFrame = cframe | |
2619 | mesh.Scale = size_vector / part.Size | |
2620 | RunService.Stepped:wait() | |
2621 | until tick() - start_time >= 1 | |
2622 | mesh:Destroy() | |
2623 | local cframe = part.CFrame | |
2624 | part.Size = Vector3.new(next_size, next_size, next_size) | |
2625 | part.CFrame = cframe | |
2626 | size = next_size | |
2627 | end | |
2628 | end) | |
2629 | end | |
2630 | ||
2631 | function GraphicalEffects.MainLoop() | |
2632 | RunService.Stepped:wait() | |
2633 | for data in pairs(GraphicalEffects.magicCircleData) do | |
2634 | GraphicalEffects.AnimateMagicCircle(data) | |
2635 | end | |
2636 | for data in pairs(GraphicalEffects.laser_data) do | |
2637 | GraphicalEffects.AnimateLaserOfDeath(data) | |
2638 | end | |
2639 | for data in pairs(GraphicalEffects.missileData) do | |
2640 | GraphicalEffects.AnimateMissile(data) | |
2641 | end | |
2642 | end | |
2643 | TaskScheduler.Start(function() | |
2644 | while true do | |
2645 | GraphicalEffects.MainLoop() | |
2646 | end | |
2647 | end) | |
2648 | ||
2649 | PlayerControl = {}; | |
2650 | ||
2651 | PlayerControl.fly_acceleration = 10 | |
2652 | PlayerControl.fly_basespeed = 250 | |
2653 | PlayerControl.fly_speed = PlayerControl.fly_basespeed | |
2654 | PlayerControl.featherfallEnabled = true | |
2655 | PlayerControl.pushable = false | |
2656 | PlayerControl.rolling = false | |
2657 | PlayerControl.rollingAngle = 0 | |
2658 | PlayerControl.rollingOffset = 0 | |
2659 | PlayerControl.rollingMaxOffset = 3 | |
2660 | PlayerControl.rollingSpeed = 1 / 50 | |
2661 | PlayerControl.characterEnabled = false | |
2662 | PlayerControl.characterMode = "normal" | |
2663 | local character = nil | |
2664 | local flying, flyingMomentum, flyingTilt = false, Vector3.new(), 0 | |
2665 | local pose, regeneratingHealth, jumpDebounce = "Standing", false, false | |
2666 | -- TODO: make local variables public | |
2667 | local model, bodyColors, leftArmMesh, leftLegMesh, rightArmMesh, rightLegMesh, torsoMesh, wildcardHat, wildcardHandle, wildcardMesh, pants, shirt, humanoid, | |
2668 | ||
2669 | head, leftArm, leftLeg, rightArm, rightLeg, torso, rootPart, rootJoint, face, soundFreeFalling, soundGettingUp, soundRunning, leftHip, leftShoulder, | |
2670 | ||
2671 | rightHip, rightShoulder, neck, wildcardWeld, feetPart, feetWeld, feetTouchInterest, bodyGyro, bodyVelocity, headMesh, torsoLight | |
2672 | local AnimateCharacter | |
2673 | local UserInterface = game:service'UserInputService' | |
2674 | local chatBubbles = {} | |
2675 | local chatCharacterLimit = 240 | |
2676 | function PlayerControl.CreateCharacter() | |
2677 | local characterMode = PlayerControl.characterMode | |
2678 | if characterMode == "normal" then | |
2679 | if not PlayerControl.characterEnabled then | |
2680 | return | |
2681 | end | |
2682 | local appearance = CharacterAppearance.GetDefaultAppearance() | |
2683 | local active = true | |
2684 | local torsoCFrame = (torso and torso.CFrame) or PlayerControl.torso_cframe or CFrame.new(0, 10, 0) | |
2685 | if torsoCFrame.p.Y < -450 then | |
2686 | torsoCFrame = CFrame.new(0, 10, 0) | |
2687 | end | |
2688 | local rootPartCFrame = (rootPart and rootPart.CFrame) or PlayerControl.torso_cframe or CFrame.new(0, 10, 0) | |
2689 | if rootPartCFrame.p.Y < -450 then | |
2690 | rootPartCFrame = CFrame.new(0, 10, 0) | |
2691 | end | |
2692 | local cameraCFrame = Camera.CoordinateFrame | |
2693 | local connections = {} | |
2694 | local feetTouching = {} | |
2695 | local previousWalkSpeed = 0 | |
2696 | local prevLeftHip, prevLeftShoulder, prevRightHip, prevRightShoulder = leftHip, leftShoulder, rightHip, rightShoulder | |
2697 | model = Instance.new("Model") | |
2698 | humanoid = Instance.new("Humanoid", model) | |
2699 | head = Instance.new("Part", model) | |
2700 | leftArm = Instance.new("Part", model) | |
2701 | leftLeg = Instance.new("Part", model) | |
2702 | rightArm = Instance.new("Part", model) | |
2703 | rightLeg = Instance.new("Part", model) | |
2704 | torso = Instance.new("Part", model) | |
2705 | rootPart = Instance.new("Part", model) | |
2706 | soundFallingDown = Instance.new("Sound", head) | |
2707 | soundFreeFalling = Instance.new("Sound", head) | |
2708 | soundGettingUp = Instance.new("Sound", head) | |
2709 | soundJumping = Instance.new("Sound", head) | |
2710 | soundRunning = Instance.new("Sound", head) | |
2711 | leftHip = Instance.new("Motor", torso) | |
2712 | leftShoulder = Instance.new("Motor", torso) | |
2713 | rightHip = Instance.new("Motor", torso) | |
2714 | rightShoulder = Instance.new("Motor", torso) | |
2715 | neck = Instance.new("Motor", torso) | |
2716 | rootJoint = Instance.new("Motor", rootPart) | |
2717 | feetPart = Instance.new("Part", model) | |
2718 | feetWeld = Instance.new("Weld", torso) | |
2719 | bodyGyro = Instance.new("BodyGyro", rootPart) | |
2720 | bodyVelocity = Instance.new("BodyVelocity", rootPart) | |
2721 | model.Archivable = false | |
2722 | model.Name = user_name or Player.Name | |
2723 | model.PrimaryPart = head | |
2724 | humanoid.LeftLeg = leftLeg | |
2725 | humanoid.RightLeg = rightLeg | |
2726 | humanoid.Torso = rootPart | |
2727 | head.CFrame = torsoCFrame * CFrame.new(0, 1.5, 0) | |
2728 | head.FormFactor = "Symmetric" | |
2729 | head.Locked = true | |
2730 | head.Name = "Head" | |
2731 | head.Size = Vector3.new(2, 1, 1) | |
2732 | head.TopSurface = "Smooth" | |
2733 | leftArm.CanCollide = false | |
2734 | leftArm.CFrame = torsoCFrame * CFrame.new(-1.5, 0, 0) | |
2735 | leftArm.FormFactor = "Symmetric" | |
2736 | leftArm.Locked = true | |
2737 | leftArm.Name = "Left Arm" | |
2738 | leftArm.Size = Vector3.new(1, 2, 1) | |
2739 | leftLeg.BottomSurface = "Smooth" | |
2740 | leftLeg.CanCollide = false | |
2741 | leftLeg.CFrame = torsoCFrame * CFrame.new(-0.5, -2, 0) | |
2742 | leftLeg.FormFactor = "Symmetric" | |
2743 | leftLeg.Locked = true | |
2744 | leftLeg.Name = "Left Leg" | |
2745 | leftLeg.Size = Vector3.new(1, 2, 1) | |
2746 | leftLeg.TopSurface = "Smooth" | |
2747 | rightArm.CanCollide = false | |
2748 | rightArm.CFrame = torsoCFrame * CFrame.new(1.5, 0, 0) | |
2749 | rightArm.FormFactor = "Symmetric" | |
2750 | rightArm.Locked = true | |
2751 | rightArm.Name = "Right Arm" | |
2752 | rightArm.Size = Vector3.new(1, 2, 1) | |
2753 | rightLeg.BottomSurface = "Smooth" | |
2754 | rightLeg.CanCollide = false | |
2755 | rightLeg.CFrame = torsoCFrame * CFrame.new(0.5, -2, 0) | |
2756 | rightLeg.FormFactor = "Symmetric" | |
2757 | rightLeg.Locked = true | |
2758 | rightLeg.Name = "Right Leg" | |
2759 | rightLeg.Size = Vector3.new(1, 2, 1) | |
2760 | rightLeg.TopSurface = "Smooth" | |
2761 | torso.CFrame = torsoCFrame | |
2762 | torso.FormFactor = "Symmetric" | |
2763 | torso.LeftSurface = "Weld" | |
2764 | torso.Locked = true | |
2765 | torso.RightSurface = "Weld" | |
2766 | torso.Name = "Torso" | |
2767 | torso.Size = Vector3.new(2, 2, 1) | |
2768 | rootPart.BottomSurface = "Smooth" | |
2769 | rootPart.BrickColor = BrickColor.Blue() | |
2770 | rootPart.CFrame = rootPartCFrame | |
2771 | rootPart.FormFactor = "Symmetric" | |
2772 | rootPart.LeftSurface = "Weld" | |
2773 | rootPart.Locked = true | |
2774 | rootPart.RightSurface = "Weld" | |
2775 | rootPart.Name = "HumanoidRootPart" | |
2776 | rootPart.Size = Vector3.new(2, 2, 1) | |
2777 | rootPart.TopSurface = "Smooth" | |
2778 | rootPart.Transparency = 1 | |
2779 | soundFreeFalling.Archivable = false | |
2780 | soundFreeFalling.SoundId = "rbxasset://sounds/swoosh.wav" | |
2781 | soundGettingUp.Archivable = false | |
2782 | soundGettingUp.SoundId = "rbxasset://sounds/hit.wav" | |
2783 | soundRunning.Archivable = false | |
2784 | soundRunning.SoundId = "rbxasset://sounds/bfsl-minifigfoots1.mp3" | |
2785 | soundRunning.Looped = true | |
2786 | leftHip.C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
2787 | leftHip.C1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
2788 | leftHip.MaxVelocity = 0.1 | |
2789 | leftHip.Name = "Left Hip" | |
2790 | leftHip.Part0 = torso | |
2791 | leftHip.Part1 = leftLeg | |
2792 | leftShoulder.C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
2793 | leftShoulder.C1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
2794 | leftShoulder.MaxVelocity = 0.15 | |
2795 | leftShoulder.Name = "Left Shoulder" | |
2796 | leftShoulder.Part0 = torso | |
2797 | leftShoulder.Part1 = leftArm | |
2798 | rightHip.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
2799 | rightHip.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
2800 | rightHip.MaxVelocity = 0.1 | |
2801 | rightHip.Name = "Right Hip" | |
2802 | rightHip.Part0 = torso | |
2803 | rightHip.Part1 = rightLeg | |
2804 | rightShoulder.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
2805 | rightShoulder.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
2806 | rightShoulder.MaxVelocity = 0.15 | |
2807 | rightShoulder.Name = "Right Shoulder" | |
2808 | rightShoulder.Part0 = torso | |
2809 | rightShoulder.Part1 = rightArm | |
2810 | if prevLeftHip then | |
2811 | leftHip.CurrentAngle = prevLeftHip.CurrentAngle | |
2812 | leftHip.DesiredAngle = prevLeftHip.DesiredAngle | |
2813 | end | |
2814 | if prevLeftShoulder then | |
2815 | leftShoulder.CurrentAngle = prevLeftShoulder.CurrentAngle | |
2816 | leftShoulder.DesiredAngle = prevLeftShoulder.DesiredAngle | |
2817 | end | |
2818 | if prevRightHip then | |
2819 | rightHip.CurrentAngle = prevRightHip.CurrentAngle | |
2820 | rightHip.DesiredAngle = prevRightHip.DesiredAngle | |
2821 | end | |
2822 | if prevRightShoulder then | |
2823 | rightShoulder.CurrentAngle = prevRightShoulder.CurrentAngle | |
2824 | rightShoulder.DesiredAngle = prevRightShoulder.DesiredAngle | |
2825 | end | |
2826 | neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
2827 | neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
2828 | neck.Name = "Neck" | |
2829 | neck.Part0 = torso | |
2830 | neck.Part1 = head | |
2831 | rootJoint.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
2832 | rootJoint.C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
2833 | rootJoint.Name = "RootJoint" | |
2834 | rootJoint.Part0 = rootPart | |
2835 | rootJoint.Part1 = torso | |
2836 | feetPart.BottomSurface = "Smooth" | |
2837 | feetPart.CanCollide = false | |
2838 | feetPart.CFrame = torsoCFrame * CFrame.new(0, -3.1, 0) | |
2839 | feetPart.FormFactor = "Custom" | |
2840 | feetPart.Locked = true | |
2841 | feetPart.Name = "Platform" | |
2842 | feetPart.Size = Vector3.new(1.8, 0.2, 0.8) | |
2843 | feetPart.TopSurface = "Smooth" | |
2844 | feetPart.Transparency = 1 | |
2845 | feetWeld.C0 = CFrame.new(0, -3, 0) | |
2846 | feetWeld.C1 = CFrame.new(0, 0.1, 0) | |
2847 | feetWeld.Name = "PlatformWeld" | |
2848 | feetWeld.Part0 = torso | |
2849 | feetWeld.Part1 = feetPart | |
2850 | table.insert(connections, feetPart.Touched:connect(function(hit) | |
2851 | feetTouching[hit] = true | |
2852 | end)) | |
2853 | table.insert(connections, feetPart.TouchEnded:connect(function(hit) | |
2854 | feetTouching[hit] = nil | |
2855 | end)) | |
2856 | feetTouchInterest = feetPart:FindFirstChild("TouchInterest") | |
2857 | bodyGyro.D = 3250 | |
2858 | bodyGyro.P = 400000 | |
2859 | bodyGyro.maxTorque = Vector3.new(1000000000, 0, 1000000000) | |
2860 | bodyVelocity.P = 5000 | |
2861 | bodyVelocity.maxForce = Vector3.new(0, 0, 0) | |
2862 | bodyVelocity.velocity = Vector3.new(0, 0, 0) | |
2863 | torsoLight = Instance.new("PointLight", torso) | |
2864 | torsoLight.Brightness = 0.4 | |
2865 | torsoLight.Color = Color3.new(1, 1, 1) | |
2866 | torsoLight.Range = 16 | |
2867 | torsoLight.Shadows = true | |
2868 | local ff1, ff2, ff3, ff4, ff5, ff6, ff7, ff8, ff9 = Instance.new("ForceField", head), Instance.new("ForceField", leftArm), Instance.new("ForceField", leftLeg), Instance.new("ForceField", rightArm), Instance.new("ForceField", rightLeg), Instance.new("ForceField", torso), Instance.new("ForceField", wildcardHandle), Instance.new("ForceField", feetPart), Instance.new("ForceField", rootPart) | |
2869 | local forcefields = {[ff1] = head, [ff2] = leftArm, [ff3] = leftLeg, [ff4] = rightArm, [ff5] = rightLeg, [ff6] = torso, [ff7] = wildcardHandle, [ff8] = feetPart, [ff9] = rootPart} | |
2870 | local objects = {[humanoid] = true, [head] = true, [leftArm] = true, [leftLeg] = true, [rightArm] = true, [rightLeg] = true, [torso] = true, [rootPart] = true, [rootJoint] = true, [soundFreeFalling] = true, [soundGettingUp] = true, [soundRunning] = true, [leftHip] = true, [leftShoulder] = true, [rightHip] = true, [rightShoulder] = true, [neck] = true, [feetPart] = true, [feetWeld] = true, [feetTouchInterest] = true, [bodyGyro] = true, [bodyVelocity] = true, [ff1] = true, [ff2] = true, [ff3] = true, [ff4] = true, [ff5] = true, [ff6] = true, [ff7] = true, [ff8] = true, [ff9] = true} | |
2871 | local tshirtUrl = appearance.tshirt | |
2872 | if tshirtUrl then | |
2873 | local tshirt = Instance.new("Decal", torso) | |
2874 | tshirt.Name = "roblox" | |
2875 | tshirt.Texture = tshirtUrl | |
2876 | objects[tshirt] = true | |
2877 | end | |
2878 | for _, template in ipairs(appearance.characterObjects) do | |
2879 | local object = template:Clone() | |
2880 | local newObjects = {object} | |
2881 | for _, object in ipairs(newObjects) do | |
2882 | objects[object] = true | |
2883 | for _, child in ipairs(object:GetChildren()) do | |
2884 | table.insert(newObjects, child) | |
2885 | end | |
2886 | end | |
2887 | if object:IsA("BodyColors") then | |
2888 | head.BrickColor = object.HeadColor | |
2889 | leftArm.BrickColor = object.LeftArmColor | |
2890 | leftLeg.BrickColor = object.LeftLegColor | |
2891 | rightArm.BrickColor = object.RightArmColor | |
2892 | rightLeg.BrickColor = object.RightLegColor | |
2893 | torso.BrickColor = object.TorsoColor | |
2894 | elseif object:IsA("Hat") then | |
2895 | local handle = object:FindFirstChild("Handle") | |
2896 | if handle and handle:IsA("BasePart") then | |
2897 | local weld = Instance.new("Weld", head) | |
2898 | weld.C0 = CFrame.new(0, 0.5, 0) | |
2899 | local attachmentPos = object.AttachmentPos | |
2900 | local attachmentRight = object.AttachmentRight | |
2901 | local attachmentUp = object.AttachmentUp | |
2902 | local attachmentForward = object.AttachmentForward | |
2903 | weld.C1 = CFrame.new(attachmentPos.X, attachmentPos.Y, attachmentPos.Z, | |
2904 | attachmentRight.X, attachmentUp.X, -attachmentForward.X, | |
2905 | attachmentRight.Y, attachmentUp.Y, -attachmentForward.Y, | |
2906 | attachmentRight.Z, attachmentUp.Z, -attachmentForward.Z) | |
2907 | weld.Name = "HeadWeld" | |
2908 | weld.Part0 = head | |
2909 | weld.Part1 = handle | |
2910 | handle.Parent = model | |
2911 | local antiGravity = Instance.new("BodyForce", handle) | |
2912 | antiGravity.force = Vector3.new(0, handle:GetMass() * 196.2, 0) | |
2913 | objects[object] = false | |
2914 | object.Parent = nil | |
2915 | objects[weld] = true | |
2916 | end | |
2917 | end | |
2918 | object.Parent = model | |
2919 | end | |
2920 | local facePresent = false | |
2921 | local headMeshPresent = false | |
2922 | for _, template in ipairs(appearance.headObjects) do | |
2923 | local object = template:Clone() | |
2924 | local newObjects = {object} | |
2925 | for _, object in ipairs(newObjects) do | |
2926 | objects[object] = true | |
2927 | for _, child in ipairs(object:GetChildren()) do | |
2928 | table.insert(newObjects, child) | |
2929 | end | |
2930 | end | |
2931 | if object:IsA("DataModelMesh") then | |
2932 | headMeshPresent = true | |
2933 | elseif object:IsA("Decal") then | |
2934 | facePresent = true | |
2935 | end | |
2936 | object.Parent = head | |
2937 | end | |
2938 | if not facePresent then | |
2939 | local face = Instance.new("Decal", head) | |
2940 | face.Texture = "rbxasset://textures/face.png" | |
2941 | objects[face] = true | |
2942 | end | |
2943 | if not headMeshPresent then | |
2944 | local headMesh = Instance.new("SpecialMesh", head) | |
2945 | headMesh.Scale = Vector3.new(1.25, 1.25, 1.25) | |
2946 | objects[headMesh] = true | |
2947 | end | |
2948 | table.insert(connections, model.DescendantAdded:connect(function(object) | |
2949 | local success, is_localscript = pcall(Game.IsA, object, "LocalScript") | |
2950 | if success and is_localscript then | |
2951 | pcall(Utility.SetProperty, object, "Disabled", true) | |
2952 | local changed_connection = pcall(object.Changed.connect, object.Changed, function(property) | |
2953 | if property == "Disabled" and not object.Disabled then | |
2954 | pcall(Utility.SetProperty, object, "Disabled", true) | |
2955 | object:Destroy() | |
2956 | end | |
2957 | end) | |
2958 | end | |
2959 | if not objects[object] then | |
2960 | object:Destroy() | |
2961 | end | |
2962 | end)) | |
2963 | model.Parent = Workspace | |
2964 | Player.Character = model | |
2965 | Camera.CameraSubject = humanoid | |
2966 | Camera.CameraType = "Track" | |
2967 | Camera.CoordinateFrame = cameraCFrame | |
2968 | local IsStanding | |
2969 | local RegenerateHealth | |
2970 | local ResetCharacter | |
2971 | function IsStanding() | |
2972 | return not not next(feetTouching) | |
2973 | end | |
2974 | function RegenerateHealth() | |
2975 | if humanoid.Health < 1 then | |
2976 | humanoid.Health = 100 | |
2977 | elseif not regeneratingHealth then | |
2978 | regeneratingHealth = true | |
2979 | local elapsedTime = wait(1) | |
2980 | regeneratingHealth = false | |
2981 | if humanoid.Health < 100 then | |
2982 | humanoid.Health = math.min(humanoid.Health + elapsedTime, 100) | |
2983 | end | |
2984 | end | |
2985 | end | |
2986 | function ResetCharacter() | |
2987 | for index, connection in ipairs(connections) do | |
2988 | connection:disconnect() | |
2989 | end | |
2990 | active = false | |
2991 | end | |
2992 | table.insert(connections, model.AncestryChanged:connect(ResetCharacter)) | |
2993 | table.insert(connections, model.DescendantRemoving:connect(function(object) | |
2994 | local parent = forcefields[object] | |
2995 | if parent then | |
2996 | forcefields[object] = nil | |
2997 | local new_forcefield = Instance.new("ForceField") | |
2998 | forcefields[new_forcefield] = parent | |
2999 | objects[new_forcefield] = true | |
3000 | new_forcefield.Parent = parent | |
3001 | elseif objects[object] then | |
3002 | ResetCharacter() | |
3003 | end | |
3004 | end)) | |
3005 | table.insert(connections, humanoid.HealthChanged:connect(RegenerateHealth)) | |
3006 | table.insert(connections, humanoid.Climbing:connect(function() pose = "Climbing" end)) | |
3007 | table.insert(connections, humanoid.FallingDown:connect(function(state) pose = "FallingDown" end)) | |
3008 | table.insert(connections, humanoid.FreeFalling:connect(function(state) pose = "FreeFall" if state then soundFreeFalling:Play() else | |
3009 | ||
3010 | soundFreeFalling:Pause() end end)) | |
3011 | table.insert(connections, humanoid.GettingUp:connect(function(state) pose = "GettingUp" if state then soundGettingUp:Play() else | |
3012 | ||
3013 | soundGettingUp:Pause() end end)) | |
3014 | table.insert(connections, humanoid.PlatformStanding:connect(function() pose = "PlatformStanding" end)) | |
3015 | table.insert(connections, humanoid.Seated:connect(function() pose = "Seated" end)) | |
3016 | table.insert(connections, humanoid.Swimming:connect(function(speed) if speed > 0 then pose = "Swimming" else pose = "Standing" end end)) | |
3017 | local previousRootPartCFrame = rootPart.CFrame | |
3018 | TaskScheduler.Start(function() | |
3019 | while active do | |
3020 | local totalTime = TaskScheduler.GetCurrentTime() | |
3021 | local stepTime = 1 / 60 | |
3022 | if not PlayerControl.characterEnabled then | |
3023 | ResetCharacter() | |
3024 | break | |
3025 | end | |
3026 | torsoLight.Brightness = 0.5 + 0.15 * math.sin(totalTime * 0.75 * math.pi) | |
3027 | local featherfallEnabled = PlayerControl.IsFeatherfallEnabled() | |
3028 | local rootPartCFrame = rootPart.CFrame | |
3029 | if not jumpDebounce and UserInterface:IsKeyDown(Enum.KeyCode.Space) then | |
3030 | if humanoid.Sit then | |
3031 | humanoid.Sit = false | |
3032 | end | |
3033 | if IsStanding() then | |
3034 | jumpDebounce = true | |
3035 | pose = "Jumping" | |
3036 | rootPart.Velocity = Vector3.new(rootPart.Velocity.X, 50, rootPart.Velocity.Z) | |
3037 | torso.Velocity = Vector3.new(torso.Velocity.X, 50, torso.Velocity.Z) | |
3038 | TaskScheduler.Schedule(1, function() | |
3039 | if pose == "Jumping" then | |
3040 | pose = "FreeFall" | |
3041 | end | |
3042 | jumpDebounce = false | |
3043 | humanoid.Jump = false | |
3044 | end) | |
3045 | end | |
3046 | end | |
3047 | local cameraCFrame = Camera.CoordinateFrame | |
3048 | local cameraDirection = cameraCFrame.lookVector | |
3049 | if flying then | |
3050 | if PlayerControl.rolling then | |
3051 | local rootPartCFrame = rootPart.CFrame | |
3052 | local speed = (rootPartCFrame - rootPartCFrame.p):pointToObjectSpace(rootPart.Velocity).Y | |
3053 | local decay = 0.5 ^ stepTime | |
3054 | if math.abs(speed) <= 50 then | |
3055 | PlayerControl.rollingAngle = (((PlayerControl.rollingAngle + 0.5) % 1 - 0.5) * decay) % 1 | |
3056 | PlayerControl.rollingOffset = PlayerControl.rollingOffset * decay | |
3057 | else | |
3058 | PlayerControl.rollingAngle = (PlayerControl.rollingAngle + stepTime * speed * PlayerControl.rollingSpeed) % 1 | |
3059 | PlayerControl.rollingOffset = (PlayerControl.rollingOffset + PlayerControl.rollingMaxOffset * (1 / decay - 1)) * decay | |
3060 | end | |
3061 | rootJoint.C0 = (CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * CFrame.Angles(PlayerControl.rollingAngle * 2 * math.pi, 0, 0)) * CFrame.new(0, -PlayerControl.rollingOffset, 0) | |
3062 | else | |
3063 | rootJoint.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
3064 | PlayerControl.rollingAngle = 0 | |
3065 | PlayerControl.rollingOffset = 0 | |
3066 | end | |
3067 | rightShoulder.MaxVelocity = 0.5 | |
3068 | leftShoulder.MaxVelocity = 0.5 | |
3069 | rightShoulder.DesiredAngle = 0 | |
3070 | leftShoulder.DesiredAngle = 0 | |
3071 | rightHip.DesiredAngle = 0 | |
3072 | leftHip.DesiredAngle = 0 | |
3073 | bodyGyro.D = 500 | |
3074 | bodyGyro.P = 1e6 | |
3075 | bodyGyro.maxTorque = Vector3.new(1e6, 1e6, 1e6) | |
3076 | bodyVelocity.P = 1250 | |
3077 | bodyVelocity.maxForce = Vector3.new(1e6, 1e6, 1e6) | |
3078 | local movementRight = 0 | |
3079 | local movementForward = 0 | |
3080 | local movementUp = 0 | |
3081 | if UserInterface:IsKeyDown(Enum.KeyCode.A) and not UserInterface:IsKeyDown(Enum.KeyCode.D) then | |
3082 | movementRight = -1 | |
3083 | elseif UserInterface:IsKeyDown(Enum.KeyCode.D) then | |
3084 | movementRight = 1 | |
3085 | end | |
3086 | if UserInterface:IsKeyDown(Enum.KeyCode.W) then | |
3087 | movementUp = 0.2 | |
3088 | if not UserInterface:IsKeyDown(Enum.KeyCode.S) then | |
3089 | movementForward = -1 | |
3090 | end | |
3091 | elseif UserInterface:IsKeyDown(Enum.KeyCode.S) then | |
3092 | movementForward = 1 | |
3093 | end | |
3094 | local movement = PlayerControl.fly_acceleration * cameraCFrame:vectorToWorldSpace(Vector3.new(movementRight, movementUp, movementForward)) | |
3095 | local previousMomentum = flyingMomentum | |
3096 | local previousTilt = flyingTilt | |
3097 | flyingMomentum = movement + flyingMomentum * (1 - PlayerControl.fly_acceleration / PlayerControl.fly_speed) | |
3098 | flyingTilt = ((flyingMomentum * Vector3.new(1, 0, 1)).unit:Cross((previousMomentum * Vector3.new(1, 0, 1)).unit)).Y | |
3099 | if flyingTilt ~= flyingTilt or flyingTilt == math.huge then | |
3100 | flyingTilt = 0 | |
3101 | end | |
3102 | local absoluteTilt = math.abs(flyingTilt) | |
3103 | if absoluteTilt > 0.06 or absoluteTilt < 0.0001 then | |
3104 | if math.abs(previousTilt) > 0.0001 then | |
3105 | flyingTilt = previousTilt * 0.9 | |
3106 | else | |
3107 | flyingTilt = 0 | |
3108 | end | |
3109 | else | |
3110 | flyingTilt = previousTilt * 0.77 + flyingTilt * 0.25 | |
3111 | end | |
3112 | previousTilt = flyingTilt | |
3113 | if flyingMomentum.magnitude < 0.1 then | |
3114 | flyingMomentum = Vector3.new(0, 0, 0) | |
3115 | -- bodyGyro.cframe = cameraCFrame | |
3116 | else | |
3117 | local momentumOrientation = CFrame.new(Vector3.new(0, 0, 0), flyingMomentum) | |
3118 | local tiltOrientation = CFrame.Angles(0, 0, -20 * flyingTilt) | |
3119 | bodyGyro.cframe = momentumOrientation * tiltOrientation * CFrame.Angles(-0.5 * math.pi * math.min(flyingMomentum.magnitude / PlayerControl.fly_speed, 1), 0, 0) | |
3120 | end | |
3121 | bodyVelocity.velocity = flyingMomentum + Vector3.new(0, 0.15695775618683547, 0) | |
3122 | rootPart.Velocity = flyingMomentum | |
3123 | previousMomentum = flyingMomentum | |
3124 | else | |
3125 | rootJoint.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
3126 | PlayerControl.rollingAngle = 0 | |
3127 | PlayerControl.rollingOffset = 0 | |
3128 | bodyGyro.D = 3250 | |
3129 | bodyGyro.P = 400000 | |
3130 | bodyVelocity.P = 5000 | |
3131 | local cameraDirection = cameraCFrame.lookVector | |
3132 | local walkDirection = Vector3.new(0, 0, 0) | |
3133 | local walkSpeed = 16 | |
3134 | if UserInterface:IsKeyDown(Enum.KeyCode.W) then | |
3135 | if UserInterface:IsKeyDown(Enum.KeyCode.A) then | |
3136 | walkDirection = Vector3.new(cameraDirection.X + cameraDirection.Z, 0, cameraDirection.Z - cameraDirection.X).unit | |
3137 | elseif UserInterface:IsKeyDown(Enum.KeyCode.D) then | |
3138 | walkDirection = Vector3.new(cameraDirection.X - cameraDirection.Z, 0, cameraDirection.Z + cameraDirection.X).unit | |
3139 | else | |
3140 | walkDirection = Vector3.new(cameraDirection.X, 0, cameraDirection.Z).unit | |
3141 | end | |
3142 | elseif UserInterface:IsKeyDown(Enum.KeyCode.S) then | |
3143 | if UserInterface:IsKeyDown(Enum.KeyCode.A) then | |
3144 | walkDirection = Vector3.new(-cameraDirection.X + cameraDirection.Z, 0, -cameraDirection.Z - cameraDirection.X).unit | |
3145 | elseif UserInterface:IsKeyDown(Enum.KeyCode.D) then | |
3146 | walkDirection = Vector3.new(-cameraDirection.X - cameraDirection.Z, 0, -cameraDirection.Z + cameraDirection.X).unit | |
3147 | else | |
3148 | walkDirection = Vector3.new(-cameraDirection.X, 0, -cameraDirection.Z).unit | |
3149 | end | |
3150 | elseif UserInterface:IsKeyDown(Enum.KeyCode.A) then | |
3151 | walkDirection = Vector3.new(cameraDirection.Z, 0, -cameraDirection.X).unit | |
3152 | elseif UserInterface:IsKeyDown(Enum.KeyCode.D) then | |
3153 | walkDirection = Vector3.new(-cameraDirection.Z, 0, cameraDirection.X).unit | |
3154 | else | |
3155 | walkSpeed = 0 | |
3156 | end | |
3157 | if walkSpeed ~= previousWalkSpeed then | |
3158 | if walkSpeed > 0 then | |
3159 | soundRunning:Play() | |
3160 | else | |
3161 | soundRunning:Pause() | |
3162 | end | |
3163 | end | |
3164 | if walkSpeed > 0 then | |
3165 | if pose ~= "Jumping" then | |
3166 | if IsStanding() then | |
3167 | pose = "Running" | |
3168 | else | |
3169 | pose = "FreeFall" | |
3170 | end | |
3171 | end | |
3172 | bodyGyro.cframe = CFrame.new(Vector3.new(), walkDirection) | |
3173 | bodyGyro.maxTorque = Vector3.new(1000000000, 1000000000, 1000000000) | |
3174 | bodyVelocity.maxForce = Vector3.new(1000000, maxForceY, 1000000) | |
3175 | else | |
3176 | if pose ~= "Jumping" then | |
3177 | if IsStanding() then | |
3178 | pose = "Standing" | |
3179 | else | |
3180 | pose = "FreeFall" | |
3181 | end | |
3182 | end | |
3183 | -- TODO: find and fix bug that causes torso to rotate back to some angle | |
3184 | bodyGyro.maxTorque = Vector3.new(1000000000, 1000000000, 1000000000) -- Vector3.new(1000000000, 0, 1000000000) | |
3185 | if PlayerControl.pushable then | |
3186 | bodyVelocity.maxForce = Vector3.new(0, 0, 0) | |
3187 | else | |
3188 | bodyVelocity.maxForce = Vector3.new(1000000, 0, 1000000) | |
3189 | end | |
3190 | end | |
3191 | if featherfallEnabled then | |
3192 | local velocity = rootPart.Velocity | |
3193 | if velocity.Y > 50 then | |
3194 | rootPart.Velocity = Vector3.new(velocity.X, 50, velocity.Z) | |
3195 | elseif velocity.Y < -50 then | |
3196 | rootPart.Velocity = Vector3.new(velocity.X, -50, velocity.Z) | |
3197 | end | |
3198 | local distanceVector = rootPartCFrame.p - previousRootPartCFrame.p | |
3199 | local offsetX, offsetY, offsetZ = distanceVector.X, distanceVector.Y, distanceVector.Z | |
3200 | local MAX_MOVEMENT = 50 * 0.03333333507180214 | |
3201 | if offsetX > MAX_MOVEMENT then | |
3202 | offsetX = MAX_MOVEMENT | |
3203 | elseif offsetX < -MAX_MOVEMENT then | |
3204 | offsetX = -MAX_MOVEMENT | |
3205 | end | |
3206 | if offsetY > MAX_MOVEMENT then | |
3207 | offsetY = MAX_MOVEMENT | |
3208 | elseif offsetY < -MAX_MOVEMENT then | |
3209 | offsetY = -MAX_MOVEMENT | |
3210 | end | |
3211 | if offsetZ > MAX_MOVEMENT then | |
3212 | offsetZ = MAX_MOVEMENT | |
3213 | elseif offsetZ < -MAX_MOVEMENT then | |
3214 | offsetZ = -MAX_MOVEMENT | |
3215 | end | |
3216 | local offset = Vector3.new(offsetX, offsetY, offsetZ) | |
3217 | if offset ~= distanceVector then | |
3218 | rootPartCFrame = previousRootPartCFrame + offset | |
3219 | --rootPart.CFrame = rootPartCFrame | |
3220 | end | |
3221 | end | |
3222 | local walkingVelocity = walkDirection * walkSpeed | |
3223 | bodyVelocity.velocity = walkingVelocity | |
3224 | if not jumpDebounce and math.abs(rootPart.Velocity.Y) <= 0.1 then | |
3225 | rootPart.Velocity = Vector3.new(walkingVelocity.X, rootPart.Velocity.Y, walkingVelocity.Z) | |
3226 | end | |
3227 | previousWalkSpeed = walkSpeed | |
3228 | if pose == "Jumping" or jumpDebounce then | |
3229 | rightShoulder.MaxVelocity = 0.5 | |
3230 | leftShoulder.MaxVelocity = 0.5 | |
3231 | rightShoulder.DesiredAngle = 3.14 | |
3232 | leftShoulder.DesiredAngle = -3.14 | |
3233 | rightHip.DesiredAngle = 0 | |
3234 | leftHip.DesiredAngle = 0 | |
3235 | elseif pose == "FreeFall" then | |
3236 | rightShoulder.MaxVelocity = 0.5 | |
3237 | leftShoulder.MaxVelocity = 0.5 | |
3238 | rightShoulder.DesiredAngle = 3.14 | |
3239 | leftShoulder.DesiredAngle = -3.14 | |
3240 | rightHip.DesiredAngle = 0 | |
3241 | leftHip.DesiredAngle = 0 | |
3242 | elseif pose == "Seated" then | |
3243 | rightShoulder.MaxVelocity = 0.15 | |
3244 | leftShoulder.MaxVelocity = 0.15 | |
3245 | rightShoulder.DesiredAngle = 3.14 / 2 | |
3246 | leftShoulder.DesiredAngle = -3.14 / 2 | |
3247 | rightHip.DesiredAngle = 3.14 / 2 | |
3248 | leftHip.DesiredAngle = -3.14 / 2 | |
3249 | else | |
3250 | local climbFudge = 0 | |
3251 | local amplitude | |
3252 | local frequency | |
3253 | if pose == "Running" then | |
3254 | rightShoulder.MaxVelocity = 0.15 | |
3255 | leftShoulder.MaxVelocity = 0.15 | |
3256 | amplitude = 1 | |
3257 | frequency = 9 | |
3258 | elseif (pose == "Climbing") then |