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| 1 | package | |
| 2 | {
| |
| 3 | ||
| 4 | import flash.display.MovieClip; | |
| 5 | import flash.events.Event; | |
| 6 | import flash.utils.Timer; | |
| 7 | import flash.text.TextField; | |
| 8 | import flash.events.MouseEvent; | |
| 9 | import flash.text.TextFormat; | |
| 10 | import flashx.textLayout.formats.BackgroundColor; | |
| 11 | import flash.media.Sound; | |
| 12 | import flash.media.SoundChannel; | |
| 13 | ||
| 14 | ||
| 15 | public class Game extends MovieClip | |
| 16 | {
| |
| 17 | ||
| 18 | static var list:Array = new Array(); | |
| 19 | static var timesdied:Number; | |
| 20 | static var gametimer:Number; | |
| 21 | static var achtimer:Number; | |
| 22 | static var ship:MovieClip; | |
| 23 | static var enemyShipTimer:Timer; | |
| 24 | static var specialShipTimer:Timer; | |
| 25 | static var enemieskilled; | |
| 26 | static var roundNumber:Number; | |
| 27 | static var myTextField:TextField; | |
| 28 | static var scoreText:TextField; | |
| 29 | static var score:Number; | |
| 30 | static var gameOverMenu:GameOverMenu; | |
| 31 | static var mainMenu:MainMenu; | |
| 32 | static var Background:Backgrounds; | |
| 33 | static var shiphittests:MovieClip; | |
| 34 | static var Paused:Boolean = false; | |
| 35 | static var shopMenu:ShopMenu; | |
| 36 | static var achMenu:AchMenu; | |
| 37 | - | import flash.display.Sprite; |
| 37 | + | |
| 38 | - | import flash.events.Event; |
| 38 | + | |
| 39 | static var grown:Boolean = false; | |
| 40 | static var shieldactivate:Boolean = false; | |
| 41 | static var doubleenemies:Boolean = false; | |
| 42 | static var Instructions:instructions; | |
| 43 | static var enemyShip2Timer:Timer; | |
| 44 | static var enemyShip3Timer:Timer; | |
| 45 | static var enemyShip4Timer:Timer; | |
| 46 | static var enemyShip5Timer:Timer; | |
| 47 | static var playthegameach:Boolean = false;// | |
| 48 | static var asteroidkillerach:Boolean = false;// | |
| 49 | static var asteroidkiller2ach:Boolean = false;// | |
| 50 | static var asteroidkiller3ach:Boolean = false;// | |
| 51 | static var asteroidkiller4ach:Boolean = false;// | |
| 52 | static var a1minuteplayed:Boolean = false;// | |
| 53 | static var a5minuteplayed:Boolean = false;// | |
| 54 | static var a15minuteplayed:Boolean = false;// | |
| 55 | static var a30minuteplayed:Boolean = false;// | |
| 56 | static var a60minuteplayed:Boolean = false;// | |
| 57 | static var died1time:Boolean = false;// | |
| 58 | static var died10time:Boolean = false;// | |
| 59 | static var died50time:Boolean = false;// | |
| 60 | static var died100time:Boolean = false;// | |
| 61 | static var teleported1time:Boolean = false;// | |
| 62 | static var teleported100time:Boolean = false;// | |
| 63 | static var teleported1000time:Boolean = false;// | |
| 64 | static var randommax:Boolean = false;// | |
| 65 | static var fireratemax:Boolean = false;// | |
| 66 | static var shotpowermax:Boolean = false;// | |
| 67 | static var shotdistancemax:Boolean = false;// | |
| 68 | static var turnspeedmax:Boolean = false;// | |
| 69 | static var brakesmax:Boolean = false;// | |
| 70 | static var topspeedmax:Boolean = false;// | |
| 71 | static var thrustmax:Boolean = false;// | |
| 72 | static var duckyach:Boolean = false;// | |
| 73 | static var nduckyach:Boolean = false;// | |
| 74 | static var cantach:Boolean = false;// | |
| 75 | static var tinyach:Boolean = false;// | |
| 76 | static var miniach:Boolean = false;// | |
| 77 | static var averageach:Boolean = false;// | |
| 78 | static var largeach:Boolean = false;// | |
| 79 | static var gigantoach:Boolean = false;// | |
| 80 | static var mute1:Boolean = false; | |
| 81 | private var bgChannel:SoundChannel; | |
| 82 | ||
| 83 | function togglemusic(e:Event) | |
| 84 | {
| |
| 85 | if (mute1 == true) | |
| 86 | {
| |
| 87 | ||
| 88 | bgChannel.stop(); | |
| 89 | } | |
| 90 | else | |
| 91 | {
| |
| 92 | bgChannel.play(); | |
| 93 | } | |
| 94 | } | |
| 95 | function Game() | |
| 96 | {
| |
| 97 | if (Game.Paused == false) | |
| 98 | {
| |
| 99 | ||
| 100 | ||
| 101 | var bgm:Sound = new bgmusic(); | |
| 102 | bgChannel = bgm.play(); | |
| 103 | - | var bgChannel:SoundChannel = new SoundChannel(); |
| 103 | + | |
| 104 | ||
| 105 | timesdied = 0; | |
| 106 | gametimer = 0; | |
| 107 | achtimer = 0; | |
| 108 | enemieskilled = 0; | |
| 109 | BulletLength = 1; | |
| 110 | ||
| 111 | Key.initialize(stage); | |
| 112 | ||
| 113 | ship = new Ship(); | |
| 114 | ship.x = 300; | |
| 115 | ship.y = 150; | |
| 116 | ||
| 117 | Background = new Backgrounds(); | |
| 118 | ||
| 119 | addChild(Background); | |
| 120 | ship.visible = false; | |
| 121 | addChild(ship); | |
| 122 | myTextField= new TextField(); | |
| 123 | addChild(myTextField); | |
| 124 | if (doubleenemies == false) | |
| 125 | {
| |
| 126 | enemyShipTimer = new Timer(2000); | |
| 127 | ||
| 128 | } | |
| 129 | if (doubleenemies == true) | |
| 130 | {
| |
| 131 | enemyShipTimer = new Timer(1000); | |
| 132 | } | |
| 133 | enemyShipTimer.addEventListener("timer", sendEnemy);
| |
| 134 | enemyShipTimer.stop(); | |
| 135 | ||
| 136 | if (doubleenemies == false) | |
| 137 | {
| |
| 138 | enemyShip2Timer = new Timer(2000); | |
| 139 | ||
| 140 | } | |
| 141 | if (doubleenemies == true) | |
| 142 | {
| |
| 143 | enemyShip2Timer = new Timer(1000); | |
| 144 | } | |
| 145 | enemyShip2Timer.addEventListener("timer", sendEnemy2);
| |
| 146 | enemyShip2Timer.stop(); | |
| 147 | ||
| 148 | if (doubleenemies == false) | |
| 149 | {
| |
| 150 | enemyShip3Timer = new Timer(2000); | |
| 151 | ||
| 152 | } | |
| 153 | if (doubleenemies == true) | |
| 154 | {
| |
| 155 | enemyShip3Timer = new Timer(1000); | |
| 156 | } | |
| 157 | enemyShip3Timer.addEventListener("timer", sendEnemy3);
| |
| 158 | enemyShip3Timer.stop(); | |
| 159 | if (doubleenemies == false) | |
| 160 | {
| |
| 161 | enemyShip4Timer = new Timer(4000); | |
| 162 | ||
| 163 | } | |
| 164 | if (doubleenemies == true) | |
| 165 | {
| |
| 166 | enemyShip4Timer = new Timer(2000); | |
| 167 | } | |
| 168 | enemyShip4Timer.addEventListener("timer", sendEnemy4);
| |
| 169 | enemyShip4Timer.stop(); | |
| 170 | if (doubleenemies == false) | |
| 171 | {
| |
| 172 | enemyShip5Timer = new Timer(12000); | |
| 173 | ||
| 174 | } | |
| 175 | if (doubleenemies == true) | |
| 176 | {
| |
| 177 | enemyShip5Timer = new Timer(6000); | |
| 178 | } | |
| 179 | enemyShip5Timer.addEventListener("timer", sendEnemy5);
| |
| 180 | enemyShip5Timer.stop(); | |
| 181 | ||
| 182 | if (doubleenemies == false) | |
| 183 | {
| |
| 184 | ||
| 185 | specialShipTimer = new Timer(1000); | |
| 186 | } | |
| 187 | if (doubleenemies == true) | |
| 188 | {
| |
| 189 | specialShipTimer = new Timer(500); | |
| 190 | } | |
| 191 | specialShipTimer.addEventListener("timer", sendspecialEnemy);
| |
| 192 | specialShipTimer.stop(); | |
| 193 | ||
| 194 | myTextField.text = String('');
| |
| 195 | myTextField.width = 2500; | |
| 196 | myTextField.x = 25; | |
| 197 | myTextField.selectable = false; | |
| 198 | myTextField.y = 25; | |
| 199 | scoreText = new TextField(); | |
| 200 | scoreText.x = 290; | |
| 201 | scoreText.y = 25; | |
| 202 | scoreText.text = String(0); | |
| 203 | addChild(scoreText); | |
| 204 | ||
| 205 | resetScore(); | |
| 206 | gameOverMenu = new GameOverMenu(); | |
| 207 | ||
| 208 | ||
| 209 | addChild(gameOverMenu); | |
| 210 | gameOverMenu.visible = false; | |
| 211 | gameOverMenu.playAgainButton.addEventListener("mouseDown", showmainmenu);
| |
| 212 | mainMenu = new MainMenu(); | |
| 213 | addChild(mainMenu); | |
| 214 | mainMenu.visible = true; | |
| 215 | mainMenu.x = 300; | |
| 216 | mainMenu.y = 300; | |
| 217 | mainMenu.startButton.addEventListener("mouseDown", newGame);
| |
| 218 | mainMenu.achButton.addEventListener("mouseDown", showAch);
| |
| 219 | mainMenu.shopButton.addEventListener("mouseDown", showShop);
| |
| 220 | mainMenu.instructbutton.addEventListener("mouseDown", showInstruct);
| |
| 221 | ||
| 222 | shopMenu = new ShopMenu(); | |
| 223 | achMenu = new AchMenu(); | |
| 224 | ||
| 225 | addChild(achMenu); | |
| 226 | Instructions = new instructions(); | |
| 227 | addChild(Instructions); | |
| 228 | addChild(shopMenu); | |
| 229 | Instructions.visible = false; | |
| 230 | Instructions.x = 240; | |
| 231 | Instructions.y = 240; | |
| 232 | achMenu.visible = false; | |
| 233 | achMenu.x = 220; | |
| 234 | achMenu.y = 300; | |
| 235 | shopMenu.visible = false; | |
| 236 | shopMenu.x = 240; | |
| 237 | shopMenu.y = 240; | |
| 238 | achMenu.backbut.addEventListener("mouseDown", showmainmenu);
| |
| 239 | ||
| 240 | shopMenu.BackButton.addEventListener("mouseDown", showmainmenu);
| |
| 241 | shopMenu.ShieldButton.Upgrade.gotoAndStop(1); | |
| 242 | shopMenu.ThrustButton.Upgrade.gotoAndStop(1); | |
| 243 | shopMenu.BulletLengthButton.Upgrade.gotoAndStop(1); | |
| 244 | shopMenu.FireRateButton.Upgrade.gotoAndStop(1); | |
| 245 | shopMenu.BrakesButton.Upgrade.gotoAndStop(1); | |
| 246 | shopMenu.TopSpeedButton.Upgrade.gotoAndStop(1); | |
| 247 | shopMenu.TurnSpeedButton.Upgrade.gotoAndStop(1); | |
| 248 | shopMenu.NumberOfShotsButton.Upgrade.gotoAndStop(1); | |
| 249 | ||
| 250 | mainMenu.hardmodebox.addEventListener("mouseDown", togglehardmode);
| |
| 251 | shopMenu.ShieldButton.addEventListener("mouseDown", UpgradeShield);
| |
| 252 | shopMenu.ThrustButton.addEventListener("mouseDown", UpgradeThrust);
| |
| 253 | shopMenu.BulletLengthButton.addEventListener("mouseDown", UpgradeBulletLength);
| |
| 254 | shopMenu.FireRateButton.addEventListener("mouseDown", UpgradeFireRate);
| |
| 255 | shopMenu.BrakesButton.addEventListener("mouseDown", UpgradeBrakes);
| |
| 256 | shopMenu.TopSpeedButton.addEventListener("mouseDown", UpgradeTopSpeed);
| |
| 257 | shopMenu.TurnSpeedButton.addEventListener("mouseDown", UpgradeTurnSpeed);
| |
| 258 | shopMenu.NumberOfShotsButton.addEventListener("mouseDown", UpgradeNumberOfShots);
| |
| 259 | ||
| 260 | shopMenu.ShieldButton.addEventListener(MouseEvent.ROLL_OVER, ShieldButtonCost); | |
| 261 | shopMenu.ShieldButton.addEventListener(MouseEvent.ROLL_OUT, CostReset); | |
| 262 | shopMenu.ThrustButton.addEventListener(MouseEvent.ROLL_OVER, ThrustButtonCost); | |
| 263 | shopMenu.ThrustButton.addEventListener(MouseEvent.ROLL_OUT, CostReset); | |
| 264 | shopMenu.BulletLengthButton.addEventListener(MouseEvent.ROLL_OVER, BulletLengthButtonCost); | |
| 265 | shopMenu.BulletLengthButton.addEventListener(MouseEvent.ROLL_OUT, CostReset); | |
| 266 | shopMenu.FireRateButton.addEventListener(MouseEvent.ROLL_OVER, FireRateButtonCost); | |
| 267 | shopMenu.FireRateButton.addEventListener(MouseEvent.ROLL_OUT, CostReset); | |
| 268 | shopMenu.BrakesButton.addEventListener(MouseEvent.ROLL_OVER, BrakesButtonCost); | |
| 269 | shopMenu.BrakesButton.addEventListener(MouseEvent.ROLL_OUT, CostReset); | |
| 270 | shopMenu.TopSpeedButton.addEventListener(MouseEvent.ROLL_OVER, TopSpeedButtonCost); | |
| 271 | shopMenu.TopSpeedButton.addEventListener(MouseEvent.ROLL_OUT, CostReset); | |
| 272 | shopMenu.TurnSpeedButton.addEventListener(MouseEvent.ROLL_OVER, TurnSpeedButtonCost); | |
| 273 | shopMenu.TurnSpeedButton.addEventListener(MouseEvent.ROLL_OUT, CostReset); | |
| 274 | shopMenu.NumberOfShotsButton.addEventListener(MouseEvent.ROLL_OVER, NumberOfShotsButtonCost); | |
| 275 | shopMenu.NumberOfShotsButton.addEventListener(MouseEvent.ROLL_OUT, CostReset); | |
| 276 | mainMenu.ShipMode.addEventListener("mouseDown", toggleshipmode);
| |
| 277 | Instructions.instructionsbutton.addEventListener("mouseDown", instructback);
| |
| 278 | var scoreFormat = new TextFormat("Joystix",10,0x663300);
| |
| 279 | var scoreFormat2 = new TextFormat("Joystix",15,0x663300);
| |
| 280 | myTextField.defaultTextFormat = scoreFormat; | |
| 281 | scoreText.defaultTextFormat = scoreFormat2; | |
| 282 | } | |
| 283 | } | |
| 284 | ||
| 285 | function instructback(e:Event) | |
| 286 | {
| |
| 287 | Instructions.visible = false; | |
| 288 | mainMenu.visible = true; | |
| 289 | } | |
| 290 | function toggleshipmode(e:Event) | |
| 291 | {
| |
| 292 | if (ship.ShieldPower > 4) | |
| 293 | {
| |
| 294 | if (ship.isduck == false) | |
| 295 | {
| |
| 296 | mainMenu.ShipMode.gotoAndStop(3); | |
| 297 | ship.isduck = true; | |
| 298 | ||
| 299 | } | |
| 300 | else | |
| 301 | {
| |
| 302 | mainMenu.ShipMode.gotoAndStop(2); | |
| 303 | ship.isduck = false; | |
| 304 | ||
| 305 | } | |
| 306 | } | |
| 307 | ||
| 308 | } | |
| 309 | function togglehardmode(e:Event) | |
| 310 | {
| |
| 311 | if (ship.ShieldPower > 6) | |
| 312 | {
| |
| 313 | if (doubleenemies == false) | |
| 314 | {
| |
| 315 | mainMenu.hardmodebox.gotoAndStop(3); | |
| 316 | doubleenemies = true; | |
| 317 | trace('banana');
| |
| 318 | ||
| 319 | } | |
| 320 | else | |
| 321 | {
| |
| 322 | mainMenu.hardmodebox.gotoAndStop(2); | |
| 323 | doubleenemies = false; | |
| 324 | ||
| 325 | } | |
| 326 | } | |
| 327 | } | |
| 328 | function ShieldButtonCost(e:Event) | |
| 329 | {
| |
| 330 | ||
| 331 | shopMenu.BackButton.UpgradeText.visible = true; | |
| 332 | shopMenu.BackButton.UpgradeText.text = 1000 * ship.ShieldPower; | |
| 333 | } | |
| 334 | function ThrustButtonCost(e:Event) | |
| 335 | {
| |
| 336 | shopMenu.BackButton.UpgradeText.visible = true; | |
| 337 | shopMenu.BackButton.UpgradeText.text = 500 * ship.thrustVar; | |
| 338 | } | |
| 339 | function BulletLengthButtonCost(e:Event) | |
| 340 | {
| |
| 341 | shopMenu.BackButton.UpgradeText.visible = true; | |
| 342 | shopMenu.BackButton.UpgradeText.text = 750 * BulletLength; | |
| 343 | } | |
| 344 | function FireRateButtonCost(e:Event) | |
| 345 | {
| |
| 346 | shopMenu.BackButton.UpgradeText.visible = true; | |
| 347 | shopMenu.BackButton.UpgradeText.text = 750 * ship.shootTimerVar; | |
| 348 | } | |
| 349 | function BrakesButtonCost(e:Event) | |
| 350 | {
| |
| 351 | shopMenu.BackButton.UpgradeText.visible = true; | |
| 352 | shopMenu.BackButton.UpgradeText.text = 500 * ship.brakesVar; | |
| 353 | } | |
| 354 | function TopSpeedButtonCost(e:Event) | |
| 355 | {
| |
| 356 | shopMenu.BackButton.UpgradeText.visible = true; | |
| 357 | shopMenu.BackButton.UpgradeText.text = 500 * ship.topSpeedVar; | |
| 358 | } | |
| 359 | function TurnSpeedButtonCost(e:Event) | |
| 360 | {
| |
| 361 | shopMenu.BackButton.UpgradeText.visible = true; | |
| 362 | shopMenu.BackButton.UpgradeText.text = 500 * ship.turnSpeedVar; | |
| 363 | } | |
| 364 | ||
| 365 | function NumberOfShotsButtonCost(e:Event) | |
| 366 | {
| |
| 367 | shopMenu.BackButton.UpgradeText.visible = true; | |
| 368 | shopMenu.BackButton.UpgradeText.text = 1000 * ship.numberOfBulletsVar; | |
| 369 | } | |
| 370 | function CostReset(e:Event) | |
| 371 | {
| |
| 372 | ||
| 373 | shopMenu.BackButton.UpgradeText.visible = false; | |
| 374 | } | |
| 375 | ||
| 376 | static function gameOver() | |
| 377 | {
| |
| 378 | timesdied += 1; | |
| 379 | if (timesdied == 1) | |
| 380 | {
| |
| 381 | if (died1time == false) | |
| 382 | {
| |
| 383 | updateach("Achievement Unlocked: Die");
| |
| 384 | updateScore(50); | |
| 385 | died1time = true; | |
| 386 | achMenu.die.gotoAndStop(2); | |
| 387 | } | |
| 388 | } | |
| 389 | if (timesdied == 10) | |
| 390 | {
| |
| 391 | if (died1time == false) | |
| 392 | {
| |
| 393 | updateach("Achievement Unlocked: Persistent");
| |
| 394 | updateScore(50); | |
| 395 | died10time = true; | |
| 396 | achMenu.pers.gotoAndStop(2); | |
| 397 | } | |
| 398 | } | |
| 399 | if (timesdied == 50) | |
| 400 | {
| |
| 401 | if (died1time == false) | |
| 402 | {
| |
| 403 | updateach("Achievement Unlocked: Just keep dieing");
| |
| 404 | updateScore(50); | |
| 405 | died50time = true; | |
| 406 | achMenu.just.gotoAndStop(2); | |
| 407 | } | |
| 408 | } | |
| 409 | if (timesdied == 100) | |
| 410 | {
| |
| 411 | if (died1time == false) | |
| 412 | {
| |
| 413 | updateach("Achievement Unlocked: Suicidal");
| |
| 414 | updateScore(50); | |
| 415 | died100time = true; | |
| 416 | achMenu.suic.gotoAndStop(2); | |
| 417 | } | |
| 418 | } | |
| 419 | gameOverMenu.visible = true; | |
| 420 | gameOverMenu.x = 300; | |
| 421 | gameOverMenu.y = 300; | |
| 422 | enemyShipTimer.stop(); | |
| 423 | enemyShip2Timer.stop(); | |
| 424 | enemyShip3Timer.stop(); | |
| 425 | enemyShip4Timer.stop(); | |
| 426 | enemyShip5Timer.stop(); | |
| 427 | specialShipTimer.stop(); | |
| 428 | ship.Round = 0; | |
| 429 | ||
| 430 | for (var i in list) | |
| 431 | {
| |
| 432 | list[i].gameoverdie(); | |
| 433 | } | |
| 434 | ||
| 435 | } | |
| 436 | ||
| 437 | function showmainmenu(e:Event) | |
| 438 | {
| |
| 439 | shopMenu.visible = false; | |
| 440 | achMenu.visible = false; | |
| 441 | mainMenu.visible = true; | |
| 442 | gameOverMenu.visible = false; | |
| 443 | } | |
| 444 | ||
| 445 | function newGame(e:Event) | |
| 446 | {
| |
| 447 | if (playthegameach == false) | |
| 448 | {
| |
| 449 | updateach("Achievement Unlocked:Play the game");
| |
| 450 | playthegameach = true; | |
| 451 | updateScore(50); | |
| 452 | achMenu.welc.gotoAndStop(2); | |
| 453 | } | |
| 454 | ship.changemode(); | |
| 455 | mainMenu.visible = false; | |
| 456 | gameOverMenu.visible = false; | |
| 457 | ship.visible = true; | |
| 458 | ship.x = 300; | |
| 459 | ship.y = 300; | |
| 460 | ship.thrust = 0; | |
| 461 | ship.addEventListener("enterFrame", ship.move);
| |
| 462 | ||
| 463 | ship.Round = 1; | |
| 464 | ||
| 465 | specialShipTimer.start(); | |
| 466 | ship.invulnTimer = 0; | |
| 467 | ship.invulnUsed = false; | |
| 468 | ||
| 469 | ||
| 470 | } | |
| 471 | function showShop(e:Event) | |
| 472 | {
| |
| 473 | mainMenu.visible = false; | |
| 474 | shopMenu.visible = true; | |
| 475 | } | |
| 476 | function showAch(e:Event) | |
| 477 | {
| |
| 478 | mainMenu.visible = false; | |
| 479 | achMenu.visible = true; | |
| 480 | } | |
| 481 | function showInstruct(e:Event) | |
| 482 | {
| |
| 483 | mainMenu.visible = false; | |
| 484 | Instructions.visible = true; | |
| 485 | } | |
| 486 | function showMainMenu(e:Event) | |
| 487 | {
| |
| 488 | mainMenu.visible = true; | |
| 489 | shopMenu.visible = false; | |
| 490 | } | |
| 491 | function sendEnemy(e:Event) | |
| 492 | {
| |
| 493 | var enemy = new EnemyShip(); | |
| 494 | stage.addChild(enemy); | |
| 495 | ||
| 496 | ||
| 497 | } | |
| 498 | function sendEnemy2(e:Event) | |
| 499 | {
| |
| 500 | var enemy2 = new EnemyShip2(); | |
| 501 | stage.addChild(enemy2); | |
| 502 | ||
| 503 | } | |
| 504 | function sendEnemy3(e:Event) | |
| 505 | {
| |
| 506 | var enemy3 = new EnemyShip3(); | |
| 507 | stage.addChild(enemy3); | |
| 508 | ||
| 509 | } | |
| 510 | function sendEnemy4(e:Event) | |
| 511 | {
| |
| 512 | var enemy4 = new EnemyShip4(); | |
| 513 | stage.addChild(enemy4); | |
| 514 | ||
| 515 | } | |
| 516 | function sendEnemy5(e:Event) | |
| 517 | {
| |
| 518 | var enemy5 = new EnemyShip5(); | |
| 519 | stage.addChild(enemy5); | |
| 520 | ||
| 521 | } | |
| 522 | function sendspecialEnemy(e:Event) | |
| 523 | {
| |
| 524 | ||
| 525 | if (Math.random() < .001 && ship.ShieldPower > 8) | |
| 526 | {
| |
| 527 | var special = new SpecialShip(); | |
| 528 | stage.addChild(special); | |
| 529 | } | |
| 530 | } | |
| 531 | static function updateScore(points) | |
| 532 | {
| |
| 533 | score += points; | |
| 534 | scoreText.text = String(score); | |
| 535 | } | |
| 536 | static function updateach(ach) | |
| 537 | {
| |
| 538 | achtimer = 0; | |
| 539 | myTextField.text = String(ach); | |
| 540 | } | |
| 541 | ||
| 542 | static function resetScore() | |
| 543 | {
| |
| 544 | score = 0; | |
| 545 | scoreText.text = String(score); | |
| 546 | ||
| 547 | } | |
| 548 | function UpgradeShield(e:Event) | |
| 549 | {
| |
| 550 | trace('banana');
| |
| 551 | if (ship.ShieldPower == 5) | |
| 552 | {
| |
| 553 | mainMenu.ShipMode.gotoAndStop(2); | |
| 554 | } | |
| 555 | if (ship.ShieldPower > 6) | |
| 556 | {
| |
| 557 | mainMenu.hardmodebox.gotoAndStop(2); | |
| 558 | } | |
| 559 | if (Game.ship.ShieldPower < 11) | |
| 560 | {
| |
| 561 | if (1000 * Game.ship.ShieldPower <= score) | |
| 562 | {
| |
| 563 | ||
| 564 | if (Game.ship.ShieldPower == 10) | |
| 565 | {
| |
| 566 | if (randommax == false) | |
| 567 | {
| |
| 568 | randommax = true; | |
| 569 | updateach("Achievement Unlocked: Randomizer, Cant Touch This");
| |
| 570 | updateScore(100); | |
| 571 | randommax = true; | |
| 572 | achMenu.rand.gotoAndStop(2); | |
| 573 | achMenu.cant.gotoAndStop(2); | |
| 574 | } | |
| 575 | ||
| 576 | } | |
| 577 | updateScore(-1000*ship.ShieldPower); | |
| 578 | Game.ship.ShieldPower += 1; | |
| 579 | shopMenu.ShieldButton.Upgrade.gotoAndStop(ship.ShieldPower); | |
| 580 | shopMenu.BackButton.UpgradeText.text = 1000 * ship.ShieldPower; | |
| 581 | } | |
| 582 | } | |
| 583 | } | |
| 584 | function UpgradeThrust(e:Event) | |
| 585 | {
| |
| 586 | ||
| 587 | if (500 * Game.ship.thrustVar <= score) | |
| 588 | {
| |
| 589 | if (Game.ship.thrustVar == 10) | |
| 590 | {
| |
| 591 | if (thrustmax == false) | |
| 592 | {
| |
| 593 | thrustmax = true; | |
| 594 | updateach("Achievement Unlocked: Thrusters Primed");
| |
| 595 | updateScore(50); | |
| 596 | thrustmax = true; | |
| 597 | achMenu.thru.gotoAndStop(2); | |
| 598 | } | |
| 599 | ||
| 600 | } | |
| 601 | if (Game.ship.thrustVar < 11) | |
| 602 | {
| |
| 603 | updateScore(-500*ship.thrustVar); | |
| 604 | Game.ship.thrustVar += 1; | |
| 605 | shopMenu.ThrustButton.Upgrade.gotoAndStop(ship.thrustVar); | |
| 606 | shopMenu.BackButton.UpgradeText.text = 500 * ship.thrustVar; | |
| 607 | } | |
| 608 | } | |
| 609 | } | |
| 610 | function UpgradeFireRate(e:Event) | |
| 611 | {
| |
| 612 | ||
| 613 | if (750 * Game.ship.shootTimerVar <= score) | |
| 614 | {
| |
| 615 | if (Game.ship.shootTimerVar == 10) | |
| 616 | {
| |
| 617 | if (fireratemax == false) | |
| 618 | {
| |
| 619 | fireratemax = true; | |
| 620 | updateach("Achievement Unlocked: QuickDraw");
| |
| 621 | updateScore(50); | |
| 622 | fireratemax = true; | |
| 623 | achMenu.quic.gotoAndStop(2); | |
| 624 | } | |
| 625 | ||
| 626 | } | |
| 627 | if (ship.shootTimerVar < 11) | |
| 628 | {
| |
| 629 | updateScore(-750*ship.shootTimerVar); | |
| 630 | Game.ship.shootTimerVar += 1; | |
| 631 | shopMenu.FireRateButton.Upgrade.gotoAndStop(ship.shootTimerVar); | |
| 632 | shopMenu.BackButton.UpgradeText.text = 750 * ship.shootTimerVar; | |
| 633 | } | |
| 634 | } | |
| 635 | ||
| 636 | } | |
| 637 | ||
| 638 | function UpgradeBulletLength(e:Event) | |
| 639 | {
| |
| 640 | ||
| 641 | if (750 * BulletLength <= score) | |
| 642 | {
| |
| 643 | if (BulletLength == 10) | |
| 644 | {
| |
| 645 | if (shotdistancemax == false) | |
| 646 | {
| |
| 647 | shotdistancemax = true; | |
| 648 | updateach("Achievement Unlocked: Sniper");
| |
| 649 | updateScore(50); | |
| 650 | shotdistancemax = true; | |
| 651 | achMenu.snip.gotoAndStop(2); | |
| 652 | } | |
| 653 | ||
| 654 | } | |
| 655 | if (BulletLength < 11) | |
| 656 | {
| |
| 657 | updateScore(-750*BulletLength); | |
| 658 | BulletLength += 1; | |
| 659 | shopMenu.BulletLengthButton.Upgrade.gotoAndStop(BulletLength); | |
| 660 | shopMenu.BackButton.UpgradeText.text = 750 * BulletLength; | |
| 661 | ||
| 662 | } | |
| 663 | } | |
| 664 | ||
| 665 | } | |
| 666 | function UpgradeBrakes(e:Event) | |
| 667 | {
| |
| 668 | ||
| 669 | if (500 * Game.ship.brakesVar <= score) | |
| 670 | {
| |
| 671 | if (Game.ship.brakesVar == 10) | |
| 672 | {
| |
| 673 | if (brakesmax == false) | |
| 674 | {
| |
| 675 | brakesmax = true; | |
| 676 | updateach("Achievement Unlocked: STOP!");
| |
| 677 | updateScore(50); | |
| 678 | brakesmax = true; | |
| 679 | achMenu.brak.gotoAndStop(2); | |
| 680 | } | |
| 681 | ||
| 682 | } | |
| 683 | if (Game.ship.brakesVar < 11) | |
| 684 | {
| |
| 685 | updateScore(-500*ship.brakesVar); | |
| 686 | Game.ship.brakesVar += 1; | |
| 687 | shopMenu.BrakesButton.Upgrade.gotoAndStop(Game.ship.brakesVar); | |
| 688 | shopMenu.BackButton.UpgradeText.text = 500 * ship.brakesVar; | |
| 689 | } | |
| 690 | } | |
| 691 | ||
| 692 | } | |
| 693 | function UpgradeTopSpeed(e:Event) | |
| 694 | {
| |
| 695 | if (500 * Game.ship.topSpeedVar <= score) | |
| 696 | {
| |
| 697 | if (Game.ship.topSpeedVar == 10) | |
| 698 | {
| |
| 699 | if (topspeedmax == false) | |
| 700 | {
| |
| 701 | topspeedmax = true; | |
| 702 | updateach("Achievement Unlocked: Super Fast");
| |
| 703 | updateScore(50); | |
| 704 | topspeedmax = true; | |
| 705 | achMenu.tops.gotoAndStop(2); | |
| 706 | } | |
| 707 | ||
| 708 | } | |
| 709 | if (Game.ship.topSpeedVar < 11) | |
| 710 | {
| |
| 711 | updateScore(-500*ship.topSpeedVar); | |
| 712 | Game.ship.topSpeedVar += 1; | |
| 713 | shopMenu.TopSpeedButton.Upgrade.gotoAndStop(Game.ship.topSpeedVar); | |
| 714 | shopMenu.BackButton.UpgradeText.text = 500 * ship.topSpeedVar; | |
| 715 | } | |
| 716 | } | |
| 717 | ||
| 718 | } | |
| 719 | function UpgradeTurnSpeed(e:Event) | |
| 720 | {
| |
| 721 | if (500 * Game.ship.turnSpeedVar <= score) | |
| 722 | {
| |
| 723 | if (Game.ship.turnSpeedVar == 10) | |
| 724 | {
| |
| 725 | if (turnspeedmax == false) | |
| 726 | {
| |
| 727 | turnspeedmax = true; | |
| 728 | updateach("Achievement Unlocked: Spin Spin Spin");
| |
| 729 | updateScore(50); | |
| 730 | turnspeedmax = true; | |
| 731 | achMenu.turn.gotoAndStop(2); | |
| 732 | } | |
| 733 | ||
| 734 | } | |
| 735 | if (ship.turnSpeedVar < 11) | |
| 736 | {
| |
| 737 | updateScore(-500*ship.turnSpeedVar); | |
| 738 | Game.ship.turnSpeedVar += 1; | |
| 739 | shopMenu.TurnSpeedButton.Upgrade.gotoAndStop(Game.ship.turnSpeedVar); | |
| 740 | shopMenu.BackButton.UpgradeText.text = 500 * ship.turnSpeedVar; | |
| 741 | } | |
| 742 | } | |
| 743 | ||
| 744 | } | |
| 745 | function UpgradeNumberOfShots(e:Event) | |
| 746 | {
| |
| 747 | if (1000 * Game.ship.numberOfBulletsVar <= score) | |
| 748 | {
| |
| 749 | if (Game.ship.numberOfBulletsVar == 10) | |
| 750 | {
| |
| 751 | if (shotpowermax == false) | |
| 752 | {
| |
| 753 | shotpowermax = true; | |
| 754 | updateach("Achievement Unlocked: Shoot EVERYTHING!");
| |
| 755 | updateScore(50); | |
| 756 | shotpowermax = true; | |
| 757 | achMenu.shot.gotoAndStop(2); | |
| 758 | } | |
| 759 | ||
| 760 | } | |
| 761 | if (Game.ship.numberOfBulletsVar < 11) | |
| 762 | {
| |
| 763 | updateScore(-1000*ship.numberOfBulletsVar); | |
| 764 | Game.ship.numberOfBulletsVar += 1; | |
| 765 | shopMenu.NumberOfShotsButton.Upgrade.gotoAndStop(ship.numberOfBulletsVar); | |
| 766 | shopMenu.BackButton.UpgradeText.text = 1000 * ship.numberOfBulletsVar; | |
| 767 | } | |
| 768 | } | |
| 769 | ||
| 770 | } | |
| 771 | ||
| 772 | } | |
| 773 | ||
| 774 | } |