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| 1 | --[[ | |
| 2 | Script made by Blyitgen @ AC-Web.org | |
| 3 | These credits must stay in place! | |
| 4 | ]] | |
| 5 | ||
| 6 | -- Varibles | |
| 7 | local NPC = 78000 -- NPC entry for gossip | |
| 8 | ||
| 9 | - | local p1_X = 31000 -- X location for Player 1 |
| 9 | + | local x1,y1,z1 = 1.1, 1.2, 1.3 -- location for Player 1 |
| 10 | - | local p1_Y = 31000 -- Y location for Player 1 |
| 10 | + | local x2,y2,z2 = 1.1, 1.2, 1.3 -- location for Player 2 |
| 11 | - | local p1_Z = 31000 -- Z location for Player 1 |
| 11 | + | |
| 12 | local started = false -- Status of the arena (false = not started, true = started) | |
| 13 | - | local p2_X = 31000 -- X location for Player 2 |
| 13 | + | |
| 14 | - | local p2_Y = 31000 -- Y location for Player 2 |
| 14 | + | |
| 15 | - | local p2_Z = 31000 -- Z location for Player 2 |
| 15 | + | |
| 16 | ||
| 17 | - | local started = 0 -- Status of the arena (0 = not started, 1 = started) |
| 17 | + | |
| 18 | ||
| 19 | local function getRandom(array) | |
| 20 | local size = #array | |
| 21 | if(size == 0) then | |
| 22 | return 0 -- false, nil? | |
| 23 | elseif(size > 1) then | |
| 24 | - | function addPlayer(player,unit) |
| 24 | + | |
| 25 | - | local pid = player |
| 25 | + | elseif(size == 1) then |
| 26 | return array[1] | |
| 27 | - | local p1s = table.getn(p1) |
| 27 | + | |
| 28 | - | local p2s = table.getn(p2) |
| 28 | + | |
| 29 | ||
| 30 | local function sendPlayers() | |
| 31 | - | p2[p2s + 1] = pid |
| 31 | + | |
| 32 | - | else if(p2s > p1s) then |
| 32 | + | |
| 33 | - | p1[p1s + 1] = pid |
| 33 | + | |
| 34 | - | else if(p1s == p2s) then |
| 34 | + | local function addPlayer(player,unit) |
| 35 | - | local chance = math.random(1,2) |
| 35 | + | local p1s = #p1 |
| 36 | - | if(chance == 1) then |
| 36 | + | local p2s = #p2 |
| 37 | - | p1[p1s + 1] = pid |
| 37 | + | -- p1[p1s + 1] = player Lets use table insert instead. Less code and a cleaner table and it might just be better later on. |
| 38 | - | else |
| 38 | + | |
| 39 | - | p2[p2s + 1] = pid |
| 39 | + | table.insert(player, p2) |
| 40 | - | end |
| 40 | + | elseif(p1s < p2s or p1s = p2s) then |
| 41 | table.insert(player, p1) | |
| 42 | end | |
| 43 | player:SendBroadcastMessage("You are now added to the queue! Good luck!")
| |
| 44 | end | |
| 45 | ||
| 46 | - | function getRandom(array) |
| 46 | + | local function Hello(Unit, Event, player) |
| 47 | - | local size = table.getn(array) |
| 47 | + | |
| 48 | ||
| 49 | Unit:GossipMenuAddItem(6, "Add me to the queue!", 1) | |
| 50 | - | return 0 |
| 50 | + | Unit:GossipMenuAddItem(7, "Nevermind", 2) |
| 51 | - | else if(size > 1) then |
| 51 | + | |
| 52 | - | local m = math.random(1,size) |
| 52 | + | |
| 53 | end | |
| 54 | - | else if(size == 1) then |
| 54 | + | |
| 55 | local function Select(Unit, Event, player, id, intid, code, pMisc) | |
| 56 | if(intid == 1) then | |
| 57 | addPlayer(player) | |
| 58 | end | |
| 59 | - | function sendPlayers() |
| 59 | + | player:GossipComplete() |
| 60 | end | |
| 61 | ||
| 62 | -- Registers | |
| 63 | RegisterTimedEvent("sendPlayers", 30000, 0)
| |
| 64 | - | function onGossipTalk(Unit, Event, player) |
| 64 | + | RegisterUnitGossipEvent(NPC, 1, Hello) |
| 65 | RegisterUnitGossipEvent(NPC, 2, Select) |