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1 | ; Super Mario Limitless overworld file format (.wld) | |
2 | - | name=Overworld File Format |
2 | + | ; Will be kept as much like INI files as possible (static, anim, scenery, and path will probably not) |
3 | - | author=smc_gamer |
3 | + | ; {Braces} represent material that is still being decided |
4 | - | project=This will be used for projects later on, for now this field is useless. |
4 | + | |
5 | - | start=0,0 // The top-left corner of the overworld |
5 | + | ; General world info |
6 | - | size=1024,1024 // The size of the overworld |
6 | + | |
7 | - | [/header] |
7 | + | name = World 1 ; Specified in world editor |
8 | author = smc_gamer/Joey ; Specified in world editor | |
9 | - | [static] // Static tiles |
9 | + | project = Super Mario Project ; Project that file will be associated with |
10 | - | 1,5,32,32 |
10 | + | start = 0,0 ; The top-left corner of the overworld |
11 | - | // 1: The tile's number in this file. Increments for every tile. |
11 | + | size = 1024,1024 ; The size of the overworld |
12 | - | // 5: The tile's ID number, used to load the configuration for it. |
12 | + | |
13 | - | // 32: The tile's X-position on the worldmap. |
13 | + | ; List of static tiles, tile number increments by tile and ID is used to associate tile with its config |
14 | - | // 32: The tile's Y-position on the worldmap. |
14 | + | [static] |
15 | 1,5,32,32 ; Tile number in file, ID #, x-position, y-position | |
16 | - | [/static] |
16 | + | |
17 | ||
18 | - | [anim] // Animated tiles |
18 | + | ; List of animated tiles, same format but IDs refer to a different set of tiles |
19 | - | 1,18,64,192 // Same format as the static tiles, but the IDs here refer to a different set of tiles. Subject to change. |
19 | + | [anim] |
20 | - | 2,36,128,384 |
20 | + | 1,18,64,192 |
21 | - | [/anim] |
21 | + | 2,36,128,384 |
22 | ||
23 | ; {To be completed} | |
24 | - | [/scenery] |
24 | + | |
25 | ||
26 | - | [path] // Path tiles |
26 | + | ; Path tiles |
27 | - | 1,892,12,24,yes // Same format as above. The "yes" and "no" determine if the tile is revealed. |
27 | + | [path] |
28 | 1,892,12,24,yes ; The "yes" and "no" determine if the tile is revealed | |
29 | - | [/path] |
29 | + | |
30 | ||
31 | - | [level] // Level tiles |
31 | + | ; Level tiles {we can write these like tiles (confusing), or we can write them like an INI (longer)} |
32 | - | 1,30,16,64,yes,level1.lvl,Level Display Name,Coins Collected |
32 | + | [level] |
33 | - | // This one's a bit odd. The first four numbers are number, ID, position, and revealed state, same as above. |
33 | + | number = 1 ; Level number in project |
34 | - | // The "level1.lvl" is the path to the level, and the "Level Display Name" is what will be used on the borders. |
34 | + | id = 30 ; {What is this for?} |
35 | - | // "Coins Collected" actually refers to the number of Yoshi Coins/Star Coins/Whatever the collectable is. It will be saved after the end of every level, and will be tied to the eventual "projects" field. |
35 | + | x = 16 ; X position |
36 | - | [/level] |
36 | + | y = 64 ; Y position |
37 | reveal = yes ; Whether level is revealed or not {maybe this should be in save file} | |
38 | - | [music] // Music tiles |
38 | + | path = level1.lvl ; Path to level, by default it should be in same directory as world file |
39 | - | 1,world_music1.mp3,82,28 // Roughly the same as a static tile, but with the music's filename as opposed to an ID. |
39 | + | display = Green Grass Stuff ; Level's display name |
40 | - | [/music] |
40 | + | coins = 5 ; How many special coins are collected {tied to "projects field"} |
41 | ||
42 | - | // Revision 1, published 3/9/2012. |
42 | + | ; Music tiles {setting the music to the world file would eliminate the need for multiple INI sections} |
43 | - | // I'll add WorldPlayer stuff when I have that determined. |
43 | + | [music] |
44 | - | // Oh, and the actual code won't support comments, unless any of you want it to. |
44 | + | number = 1 ; {What is this for?} |
45 | source = world_music1.mp3 ; Music file {MP3 and WAV should be supported} | |
46 | x = 82 ; X position {not necessary if music is set to world file} | |
47 | y = 28 ; Y position | |
48 | ||
49 | ; Revision 2, published 4/3/2012. | |
50 | ; WorldPlayer will be added once determined (if necessary). |