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--fireman23332333
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local plr=game.Players.LocalPlayer;ch=plr.Character;
4
local tor=ch.Torso;local head=ch.Head;local ra=ch['Right Arm'];local la=ch['Left Arm'];local rl=ch['Right Leg'];local ll=ch['Left Leg'];
5
local rj=ch.HumanoidRootPart.RootJoint;local neck=tor.Neck;
6
local rm=Instance.new("Weld",tor);rm.C1=CFrame.new(0,0.5,0);rm.C0=CFrame.new(1.5,0.5,0);rm.Part0=tor;rm.Part1=ra;
7
local lm=Instance.new("Weld",tor);lm.C1=CFrame.new(0,0.5,0);lm.C0=CFrame.new(-1.5,0.5,0);lm.Part0=tor;lm.Part1=la;
8
local rlm=Instance.new("Weld",tor);rlm.C1=CFrame.new(0,1,0);rlm.C0=CFrame.new(0.5,-1,0);rlm.Part0=tor;rlm.Part1=rl;
9
local llm=Instance.new("Weld",tor);llm.C1=CFrame.new(0,1,0);llm.C0=CFrame.new(-0.5,-1,0);llm.Part0=tor;llm.Part1=ll;
10
local hum=ch.Humanoid
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for i,v in pairs(head:GetChildren()) do if v.ClassName=="Sound" then v:Destroy() end end
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rj.C0=CFrame.new()
13
rj.C1=CFrame.new()
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tor['Right Shoulder']:Destroy();tor['Left Shoulder']:Destroy();tor['Right Hip']:Destroy();tor['Left Hip']:Destroy();
15
neck.C0=CFrame.new(0,1,0);neck.C1=CFrame.new(0,-0.5,0);
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rmC0=rm.C0;rmC1=rm.C1;lmC0=lm.C0;lmC1=lm.C1;nC0=neck.C0;nC1=neck.C1;rjC0=rj.C0;rjC1=rj.C1;rlmC0=rlm.C0;rlmC1=rlm.C1;llmC0=llm.C0;llmC1=llm.C1;
17
local defWS=9.5
18
local defJP=50
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hum.WalkSpeed=defWS
20
ch:WaitForChild("Animate"):Destroy()
21
hum:WaitForChild("Animator"):Destroy()
22
local mouse=plr:GetMouse();local cam=workspace.CurrentCamera;
23
24
for i,v in pairs(ch:GetChildren()) do 
25
	if v:IsA("Part") then
26
		v.CanCollide=false
27
	end
28
end
29
30
local bodyColor=BrickColor.new("Really black")
31
32
local bc=ch:WaitForChild("Body Colors")
33
bc.HeadColor=bodyColor;bc.LeftArmColor=bodyColor;bc.LeftLegColor=bodyColor;bc.RightArmColor=bodyColor;bc.RightLegColor=bodyColor;bc.TorsoColor=bodyColor;
34
head:WaitForChild("face"):Destroy()
35
36
for i,v in pairs(head:GetChildren()) do if v.ClassName=="Sound" then v:Destroy() end end
37
38
function swait(num)
39
if num==0 or num==nil then
40
game:service'RunService'.RenderStepped:wait()
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else
42
for i=0,num do
43
game:service'RunService'.RenderStepped:wait()
44
end
45
end
46
end
47
48
function doBrick(parent,pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts)
49
local p=Instance.new('Part',parent);p.BrickColor=colour;p.Material=material;p.Transparency=transparency;p.Anchored=a;p.CanCollide=cc;p.FormFactor="Custom";p.Size=size;p.BackSurface=bs;p.BottomSurface=bts;p.FrontSurface=fs;p.LeftSurface=ls;p.RightSurface=rs;p.TopSurface=ts;p.Position=pos;p.CFrame=p.CFrame*cf;
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return p
51
end
52
53
function doMesh(parent,meshType,meshId,scale)
54
local m=Instance.new('SpecialMesh',parent);m.MeshType=meshType;m.MeshId=meshId;m.Scale=scale
55
return m
56
end
57
58
local hm=Instance.new("Model",ch);hm.Name="HelmetModel"
59
60
local hat=doBrick(hm,Vector3.new(0,0,0),head.CFrame*CFrame.new(0,0.1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),Vector3.new(1,1,1),BrickColor.new("Cool yellow"),"SmoothPlastic",0,true,false,10,10,10,10,10,10)
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local hoodMesh=doMesh(hat,"FileMesh","http://www.roblox.com/asset/?id=6552202",Vector3.new(3,3,3))
62
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local grabPart=Instance.new("Part",ch);grabPart.Anchored=false;grabPart.CanCollide=false;grabPart.Size=Vector3.new(1,1,1);grabPart.Transparency=1;grabPart.Name="GrabPart";
64
--local gpw=Instance.new("Weld",ch);gpw.Part0=grabPart;gpw.Part1=ra;gpw.C1=CFrame.new(0,-1.25,0.6)
65
66
local mainGui=nil
67
68
function displayGrabOptions()
69
	local mainGui=Instance.new("ScreenGui",plr.PlayerGui)
70
	mainGui.Name="OptionsGui"
71
	local grabOption1=Instance.new("TextLabel",mainGui)
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	grabOption1.BackgroundTransparency=0.25
73
	grabOption1.BackgroundColor3=Color3.new(2.55,1.50,0.50)
74
	grabOption1.BorderSizePixel=0
75
	grabOption1.Size=UDim2.new(0,125,0,40)
76
	grabOption1.Position=UDim2.new(0,-125+1,0.5,40)
77
	grabOption1.Text="F - Release"
78
	grabOption1.Font=Enum.Font.SourceSansLight
79
	grabOption1.FontSize=Enum.FontSize.Size24
80
	grabOption1.TextColor3=Color3.new(1,1,1)
81
	grabOption1.TextStrokeTransparency=0
82
	
83
	grabOption1:TweenPosition(UDim2.new(0,0,0.5,40),"Out","Bounce",0.5,false,nil)
84
	
85
	local grabOption2=Instance.new("TextLabel",mainGui)
86
	grabOption2.BackgroundTransparency=0.25
87
	grabOption2.BackgroundColor3=Color3.new(2.55,1.50,0.50)
88
	grabOption2.BorderSizePixel=0
89
	grabOption2.Size=UDim2.new(0,125,0,40)
90
	grabOption2.Position=UDim2.new(0,-125+1,0.5,(40*2)+1)
91
	grabOption2.Text="E - Soul Punch"
92
	grabOption2.Font=Enum.Font.SourceSansLight
93
	grabOption2.FontSize=Enum.FontSize.Size24
94
	grabOption2.TextColor3=Color3.new(1,1,1)
95
	grabOption2.TextStrokeTransparency=0
96
	
97
	grabOption2:TweenPosition(UDim2.new(0,0,0.5,(40*2)+1),"Out","Bounce",0.6,false,nil)
98
end
99
100
function hideGrabOptions()
101
	if plr.PlayerGui:findFirstChild("OptionsGui",true)~=nil then
102
		plr.PlayerGui.OptionsGui:Destroy()
103
	end
104
end
105
106
for i,v in pairs(hm:GetChildren()) do
107
	if v:IsA("BasePart") then
108
		local w=Instance.new("Weld",hm)
109
		w.Part0=head
110
		w.Part1=v
111
		w.C0=head.CFrame:inverse()
112
		w.C1=v.CFrame:inverse()
113
		v.Anchored=false
114
	end
115
end
116
117
function poseJointC0(joint,JB,cf,speed)
118
joint.C0=joint.C0:lerp(JB*cf,speed)
119
end
120
function poseJointC1(joint,JB,cf,speed)
121
joint.C1=joint.C1:lerp(JB*cf,speed)
122
end
123
124
local RLattacking=false
125
local grabbing=false
126
local grabbingMode=false
127
local grabbedCharacter=nil
128
local grabWeld=nil
129
130
local dmgDebounce=false
131
132
local speed=1
133
134
--[[temp
135
136
poseJointC0(rm,rmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
137
poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
138
poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
139
poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
140
poseJointC0(neck,nC0,CFrame.Angles(math.rad(13),math.rad(0),math.rad(0)),i*speed)
141
poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
142
					
143
poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
144
poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
145
poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
146
poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
147
poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
148
poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
149
150
swait()
151
]]
152
153
function sound(id,vol,pitch,parent)
154
local s=Instance.new("Sound",parent)
155
s.SoundId="http://www.roblox.com/asset/?id="..id..""
156
s.Volume=vol
157
s.Pitch=pitch
158
game.Debris:AddItem(s,5)
159
s:play()
160
end
161
162
local EP=Instance.new("Model",ch);EP.Name="ExtraParts";
163
164
function magicBrick(pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts,meshType,meshId,scale,scaleAdd,loop,loopTransparency,repeatloop,repeatLoopWait,loopCFrame)
165
	local cw1=coroutine.wrap(function()
166
		for i=1,repeatloop do
167
			local x=doBrick(EP,pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts)
168
			local z=doMesh(x,meshType,meshId,scale)
169
			
170
			local cw2=coroutine.wrap(function()
171
				for i=1,loop do
172
					if loopTransparency then
173
						x.Transparency=i/loop
174
						z.Scale=z.Scale+scaleAdd
175
						x.CFrame=x.CFrame*loopCFrame
176
						wait()
177
					else
178
						z.Scale=z.Scale+scaleAdd
179
						x.CFrame=x.CFrame*loopCFrame
180
					end
181
				end
182
				x:Destroy()
183
			end)
184
			cw2()
185
			swait(repeatLoopWait)
186
		end
187
	end)
188
	cw1()
189
end
190
191
local currentAnim=""
192
local speed=0
193
local doingMove=false
194
local attacking=false
195
196
function anim(x)
197
	if not doingMove then
198
		if x=="jump" then
199
			if currentAnim==x then return end
200
			currentAnim=x
201
			speed=0.45
202
			print(x)
203
			for i=0,0.8,0.1*speed do
204
				if currentAnim~=x then break end
205
				poseJointC0(rm,rmC0,CFrame.Angles(math.rad(-13),math.rad(0),math.rad(0)),i*speed)
206
				poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-13),math.rad(0),math.rad(0)),i*speed)
207
				poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
208
				poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
209
				poseJointC0(neck,nC0,CFrame.Angles(math.rad(8),math.rad(0),math.rad(0)),i*speed)
210
				poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
211
				
212
				poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
213
				poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
214
				poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.35,0.35),i*speed)
215
				poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
216
				poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
217
				poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
218
				swait()
219
			end
220
			currentAnim=nil
221
		end
222
		if x=="descend" then
223
			if currentAnim==x then return end
224
			currentAnim=x
225
			speed=0.45
226
			print(x)
227
			for i=0,0.67,0.1*speed do
228
				if currentAnim~=x then break end
229
				if grabbingMode then
230
					poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(87)),i*speed)
231
				end
232
				if not grabbingMode then
233
					poseJointC0(rm,rmC0,CFrame.Angles(math.rad(-13),math.rad(0),math.rad(0)),i*speed)
234
				end
235
				poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-13),math.rad(0),math.rad(0)),i*speed)
236
				poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
237
				poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
238
				poseJointC0(neck,nC0,CFrame.Angles(math.rad(-24),math.rad(0),math.rad(0)),i*speed)
239
				poseJointC0(rj,rjC0,CFrame.Angles(math.rad(24),math.rad(0),math.rad(0)),i*speed)
240
				
241
				poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
242
				poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
243
				poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
244
				poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
245
				poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
246
				poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
247
				swait()
248
			end
249
			currentAnim=nil
250
		end
251
		if x=="walk" then
252
			if currentAnim==x then return end
253
			currentAnim=x
254
			speed=0.35
255
			print(x)
256
			while true do
257
				if currentAnim~=x then break end
258
				for i=0,0.8,0.1*speed do
259
					if currentAnim~=x then break end
260
					if grabbingMode then
261
						poseJointC0(rm,rmC0,CFrame.Angles(math.rad(135),math.rad(0),math.rad(25)),i*speed)
262
						poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-5)),i*speed)
263
					end
264
					if not grabbingMode then
265
						poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(-25)),i*speed)
266
						poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(25)),i*speed)
267
					end
268
					poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),i*speed)
269
					poseJointC0(llm,llmC0,CFrame.Angles(math.rad(55),math.rad(0),math.rad(0)),i*speed)
270
					poseJointC0(neck,nC0,CFrame.Angles(math.rad(5),math.rad(12),math.rad(0)),i*speed)
271
					poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-14),math.rad(-12),math.rad(-10)),i*speed)
272
					
273
					if grabbingMode then
274
						poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
275
						poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
276
					end
277
					if not grabbingMode then
278
						poseJointC1(rm,rmC1,CFrame.new(0,0.45,0),i*speed)
279
						poseJointC1(lm,lmC1,CFrame.new(0,0.45,0),i*speed)
280
					end
281
					poseJointC1(rlm,rlmC1,CFrame.new(0.05,0,0),i*speed)
282
					poseJointC1(llm,llmC1,CFrame.new(-0.05,0,0),i*speed)
283
					poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
284
					poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
285
					swait()
286
				end
287
				for i=0,0.34,0.1*speed do
288
					if currentAnim~=x then break end
289
					if grabbingMode then
290
						poseJointC0(rm,rmC0,CFrame.Angles(math.rad(135),math.rad(0),math.rad(25)),i*speed)
291
						poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-5)),i*speed)
292
					end
293
					if not grabbingMode then
294
						poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(-25)),i*speed)
295
						poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(25)),i*speed)
296
					end
297
					poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(0)),i*speed)
298
					poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)),i*speed)
299
					poseJointC0(neck,nC0,CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),i*speed)
300
					poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),i*speed)
301
										
302
					if grabbingMode then
303
						poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
304
						poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
305
					end
306
					if not grabbingMode then
307
						poseJointC1(rm,rmC1,CFrame.new(0,0.45,0),i*speed)
308
						poseJointC1(lm,lmC1,CFrame.new(0,0.45,0),i*speed)
309
					end
310
					poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.75,0.7),i*speed)
311
					poseJointC1(llm,llmC1,CFrame.new(-0.05,0,0),i*speed)
312
					poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
313
					poseJointC1(rj,rjC1,CFrame.new(0,0.3,0),i*speed)
314
					swait()
315
				end
316
				for i=0,0.8,0.1*speed do
317
					if currentAnim~=x then break end
318
					if grabbingMode then
319
						poseJointC0(rm,rmC0,CFrame.Angles(math.rad(135),math.rad(0),math.rad(25)),i*speed)
320
						poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-5)),i*speed)
321
					end
322
					if not grabbingMode then
323
						poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(-25)),i*speed)
324
						poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(25)),i*speed)
325
					end
326
					poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(55),math.rad(0),math.rad(0)),i*speed)
327
					poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),i*speed)
328
					poseJointC0(neck,nC0,CFrame.Angles(math.rad(5),math.rad(-12),math.rad(0)),i*speed)
329
					poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-14),math.rad(12),math.rad(10)),i*speed)
330
										
331
					if grabbingMode then
332
						poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
333
						poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
334
					end
335
					if not grabbingMode then
336
						poseJointC1(rm,rmC1,CFrame.new(0,0.45,0),i*speed)
337
						poseJointC1(lm,lmC1,CFrame.new(0,0.45,0),i*speed)
338
					end
339
					poseJointC1(rlm,rlmC1,CFrame.new(0.05,0,0),i*speed)
340
					poseJointC1(llm,llmC1,CFrame.new(-0.05,0,0),i*speed)
341
					poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
342
					poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
343
					swait()
344
				end
345
				for i=0,0.34,0.1*speed do
346
					if currentAnim~=x then break end
347
					if grabbingMode then
348
						poseJointC0(rm,rmC0,CFrame.Angles(math.rad(135),math.rad(0),math.rad(25)),i*speed)
349
						poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-5)),i*speed)
350
					end
351
					if not grabbingMode then
352
						poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(-25)),i*speed)
353
						poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(25)),i*speed)
354
					end
355
					poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)),i*speed)
356
					poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(0)),i*speed)
357
					poseJointC0(neck,nC0,CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),i*speed)
358
					poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-14),math.rad(0),math.rad(0)),i*speed)
359
										
360
					if grabbingMode then
361
						poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
362
						poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
363
					end
364
					if not grabbingMode then
365
						poseJointC1(rm,rmC1,CFrame.new(0,0.45,0),i*speed)
366
						poseJointC1(lm,lmC1,CFrame.new(0,0.45,0),i*speed)
367
					end
368
					poseJointC1(rlm,rlmC1,CFrame.new(0.05,0,0),i*speed)
369
					poseJointC1(llm,llmC1,CFrame.new(-0.05,-0.75,0.7),i*speed)
370
					poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
371
					poseJointC1(rj,rjC1,CFrame.new(0,0.3,0),i*speed)
372
					swait()
373
				end
374
			end
375
		end
376
		if x=="idle" then
377
			if currentAnim==x then return end
378
			currentAnim=x
379
			speed=0.24
380
			print(x)
381
			for i=0,0.45,0.1*speed do
382
				if currentAnim~=x then break end
383
				if grabbingMode then
384
					poseJointC0(rm,rmC0,CFrame.Angles(math.rad(145),math.rad(0),math.rad(45)),speed)
385
					poseJointC0(lm,lmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(-12)),speed)
386
				end
387
				if not grabbingMode then
388
					poseJointC0(rm,rmC0,CFrame.Angles(math.rad(100),math.rad(0),math.rad(45)),speed)
389
					poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(45)),speed)
390
				end
391
				poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(12)),speed)
392
				poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23),math.rad(0),math.rad(-6)),speed)
393
				poseJointC0(neck,nC0,CFrame.Angles(math.rad(-4),math.rad(-45),math.rad(0)),speed)
394
				poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-12),math.rad(45),math.rad(0)),speed)
395
				
396
				poseJointC1(rm,rmC1,CFrame.new(0,0,0),speed)
397
				if grabbingMode then
398
					poseJointC1(lm,lmC1,CFrame.new(0,0,0),speed)
399
				end
400
				if not grabbingMode then
401
					poseJointC1(lm,lmC1,CFrame.new(0,0.75,0),speed)
402
				end
403
				poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.45,0.45),speed)
404
				poseJointC1(llm,llmC1,CFrame.new(-0.05,-0.45,0.35),speed)
405
				poseJointC1(neck,nC1,CFrame.new(0,0,0),speed)
406
				poseJointC1(rj,rjC1,CFrame.new(0,0.45,0),speed)
407
				swait()
408
			end
409
			while true do
410
				if currentAnim~=x then break end
411
				for i=0,0.75,0.1*speed do
412
					if currentAnim~=x then break end
413
					if grabbingMode then
414
						poseJointC0(rm,rmC0,CFrame.Angles(math.rad(145),math.rad(0),math.rad(45)),i*speed)
415
						poseJointC0(lm,lmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(-12)),i*speed)
416
					end
417
					if not grabbingMode then
418
						poseJointC0(rm,rmC0,CFrame.Angles(math.rad(112),math.rad(0),math.rad(45)),i*speed)
419
						poseJointC0(lm,lmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(45)),i*speed)
420
					end
421
					poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(12)),i*speed)
422
					poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-24),math.rad(0),math.rad(-6)),i*speed)
423
					poseJointC0(neck,nC0,CFrame.Angles(math.rad(-4),math.rad(-45),math.rad(0)),i*speed)
424
					poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-12),math.rad(45),math.rad(0)),i*speed)
425
					
426
					poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
427
					if grabbingMode then
428
						poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
429
					end
430
					if not grabbingMode then
431
						poseJointC1(lm,lmC1,CFrame.new(0,0.75,0),i*speed)
432
					end
433
					poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.45,0.45),i*speed)
434
					poseJointC1(llm,llmC1,CFrame.new(-0.05,-0.55,0.35),i*speed)
435
					poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
436
					poseJointC1(rj,rjC1,CFrame.new(0,0.55,0),i*speed)
437
					swait()
438
				end
439
				for i=0,0.75,0.1*speed do
440
					if currentAnim~=x then break end
441
					if grabbingMode then
442
						poseJointC0(rm,rmC0,CFrame.Angles(math.rad(145),math.rad(0),math.rad(45)),i*speed)
443
						poseJointC0(lm,lmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(-12)),i*speed)
444
					end
445
					if not grabbingMode then
446
						poseJointC0(rm,rmC0,CFrame.Angles(math.rad(100),math.rad(0),math.rad(45)),i*speed)
447
						poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(45)),i*speed)
448
					end
449
					poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(12)),i*speed)
450
					poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23),math.rad(0),math.rad(-6)),i*speed)
451
					poseJointC0(neck,nC0,CFrame.Angles(math.rad(-4),math.rad(-45),math.rad(0)),i*speed)
452
					poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-12),math.rad(45),math.rad(0)),i*speed)
453
					
454
					poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
455
					if grabbingMode then
456
						poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
457
					end
458
					if not grabbingMode then
459
						poseJointC1(lm,lmC1,CFrame.new(0,0.75,0),i*speed)
460
					end
461
					poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.45,0.45),i*speed)
462
					poseJointC1(llm,llmC1,CFrame.new(-0.05,-0.45,0.35),i*speed)
463
					poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
464
					poseJointC1(rj,rjC1,CFrame.new(0,0.45,0),i*speed)
465
					swait()
466
				end
467
			end
468
		end
469
	end
470
	if doingMove then
471
		if x=="spar1" then
472
			if currentAnim==x then return end
473
			currentAnim=x
474
			speed=0.75
475
			print(x)
476
			for i=0,0.5,0.1*speed do
477
				poseJointC0(rm,rmC0,CFrame.Angles(math.rad(75),math.rad(0),math.rad(-45)),i*speed)
478
				poseJointC0(lm,lmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(-45)),i*speed)
479
				poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(45)),i*speed)
480
				poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-12)),i*speed)
481
				poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0)),i*speed)
482
				poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(90),math.rad(12)),i*speed)
483
				
484
				poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
485
				poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
486
				poseJointC1(rlm,rlmC1,CFrame.new(0,-0.2,0),i*speed)
487
				poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
488
				poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
489
				poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
490
				swait()
491
			end
492
			attacking=true
493
			RLattacking=true
494
			sound(233856146,1,1,rl)
495
			for i=0,1,0.1*speed do
496
				poseJointC0(rm,rmC0,CFrame.Angles(math.rad(80),math.rad(0),math.rad(-45)),i*speed)
497
				poseJointC0(lm,lmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(-45)),i*speed)
498
				poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(106.5)),i*speed)
499
				poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-45)),i*speed)
500
				poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0)),i*speed)
501
				poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(90),math.rad(45)),i*speed)
502
				
503
				poseJointC1(rm,rmC1,CFrame.new(0,0.5,0),i*speed)
504
				poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
505
				poseJointC1(rlm,rlmC1,CFrame.new(0,0.2,0),i*speed)
506
				poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
507
				poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
508
				poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
509
				swait()
510
			end
511
			attacking=false
512
			RLattacking=false
513
			currentAnim=nil
514
		end
515
		if x=="spar2" then
516
			if currentAnim==x then return end
517
			currentAnim=x
518
			speed=0.75
519
			print(x)
520
			for i=0,0.5,0.1*speed do
521
				poseJointC0(rm,rmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(-45)),i*speed)
522
				poseJointC0(lm,lmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(45)),i*speed)
523
				poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(45)),i*speed)
524
				poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),i*speed)
525
				poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),i*speed)
526
				poseJointC0(rj,rjC0,CFrame.Angles(math.rad(5),math.rad(-25),math.rad(0)),i*speed)
527
				
528
				poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
529
				poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
530
				poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
531
				poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
532
				poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
533
				poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
534
				swait()
535
			end
536
			attacking=true
537
			RLattacking=true
538
			sound(233856146,1,0.85,rl)
539
			for i=0,1,0.1*speed do
540
				poseJointC0(rm,rmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(45)),i*speed)
541
				poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-45)),i*speed)
542
				poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(0)),i*speed)
543
				poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),i*speed)
544
				poseJointC0(neck,nC0,CFrame.Angles(math.rad(-23),math.rad(0),math.rad(0)),i*speed)
545
				poseJointC0(rj,rjC0,CFrame.Angles(math.rad(23),math.rad(0),math.rad(0)),i*speed)
546
				
547
				poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
548
				poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
549
				poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
550
				poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
551
				poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
552
				poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
553
				swait()
554
			end
555
			attacking=false
556
			RLattacking=false
557
			currentAnim=nil
558
		end
559
		if x=="grab" then
560
			if currentAnim==x then return end
561
			currentAnim=x
562
			speed=0.75
563
			print(x)
564
			for i=0,0.5,0.1*speed do
565
				poseJointC0(rm,rmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(5)),i*speed)
566
				poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
567
				poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
568
				poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
569
				poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
570
				poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),i*speed)
571
				
572
				poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
573
				poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
574
				poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
575
				poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
576
				poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
577
				poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
578
				swait()
579
			end
580
			attacking=true
581
			grabbing=true
582
			sound(233856146,1,0.95,rl)
583
			for i=0,1,0.1*speed do
584
				poseJointC0(rm,rmC0,CFrame.Angles(math.rad(125),math.rad(0),math.rad(-25)),i*speed)
585
				poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-15)),i*speed)
586
				poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
587
				poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
588
				poseJointC0(neck,nC0,CFrame.Angles(math.rad(13),math.rad(-35),math.rad(0)),i*speed)
589
				poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
590
				
591
				poseJointC1(rm,rmC1,CFrame.new(0,1,0),i*speed)
592
				poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
593
				poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
594
				poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
595
				poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
596
				poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
597
				swait()
598
			end
599
			attacking=false
600
			grabbing=false
601
			currentAnim=nil
602
		end
603
		if x=="release" then
604
			if currentAnim==x then return end
605
			currentAnim=x
606
			speed=0.75
607
			print(x)
608
			for i=0,0.5,0.1*speed do
609
				poseJointC0(rm,rmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(5)),i*speed)
610
				poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
611
				poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
612
				poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
613
				poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
614
				poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),i*speed)
615
				
616
				poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
617
				poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
618
				poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
619
				poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
620
				poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
621
				poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
622
				swait()
623
			end
624
			sound(233856146,1,0.95,rl)
625
			grabWeld:Destroy()
626
			local bv=Instance.new("BodyVelocity",grabbedCharacter:WaitForChild("Torso"))
627
			bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
628
			bv.velocity=head.CFrame.lookVector*50+Vector3.new(0,15,0)
629
			game.Debris:AddItem(bv,0.05)
630
			grabbedCharacter.Humanoid.WalkSpeed=16
631
			grabbedCharacter.Humanoid.JumpPower=50
632
			for i=0,1,0.1*speed do
633
				poseJointC0(rm,rmC0,CFrame.Angles(math.rad(125),math.rad(0),math.rad(-25)),i*speed)
634
				poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-15)),i*speed)
635
				poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
636
				poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
637
				poseJointC0(neck,nC0,CFrame.Angles(math.rad(13),math.rad(-35),math.rad(0)),i*speed)
638
				poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
639
				
640
				poseJointC1(rm,rmC1,CFrame.new(0,1,0),i*speed)
641
				poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
642
				poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
643
				poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
644
				poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
645
				poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
646
				swait()
647
			end
648
			currentAnim=nil
649
		end
650
		if x=="grabPose" then
651
			if currentAnim==x then return end
652
			currentAnim=x
653
			speed=0.75
654
			print(x)
655
			for i=0,1,0.1*speed do
656
				poseJointC0(rm,rmC0,CFrame.Angles(math.rad(125),math.rad(0),math.rad(-25)),i*speed)
657
				poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-15)),i*speed)
658
				poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
659
				poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
660
				poseJointC0(neck,nC0,CFrame.Angles(math.rad(13),math.rad(-35),math.rad(0)),i*speed)
661
				poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
662
				
663
				poseJointC1(rm,rmC1,CFrame.new(0,1,0),i*speed)
664
				poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
665
				poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
666
				poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
667
				poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
668
				poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
669
				swait()
670
			end
671
		end
672
		if x=="airAttack" then
673
			if currentAnim==x then return end
674
			currentAnim=x
675
			speed=0.75
676
			print(x)
677
			for i=0,0.5,0.1*speed do
678
				poseJointC0(rm,rmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(5)),i*speed)
679
				poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
680
				poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
681
				poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
682
				poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
683
				poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),i*speed)
684
				
685
				poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
686
				poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
687
				poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
688
				poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
689
				poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
690
				poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
691
				swait()
692
			end
693
			sound(233856146,1,0.95,rl)
694
			grabWeld:Destroy()
695
			local bv=Instance.new("BodyVelocity",grabbedCharacter:WaitForChild("Torso"))
696
			bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
697
			bv.velocity=head.CFrame.lookVector*10+Vector3.new(0,30,0)
698
			game.Debris:AddItem(bv,0.05)
699
			local bf=Instance.new("BodyForce",grabbedCharacter:WaitForChild("Torso"))
700
			bf.force=Vector3.new(0,750,0)*grabbedCharacter:WaitForChild("Torso"):GetMass()
701
			game.Debris:AddItem(bf,2.5)
702
			grabbedCharacter.Humanoid.WalkSpeed=16
703
			grabbedCharacter.Humanoid.JumpPower=50
704
			for i=0,1,0.1*speed do
705
				poseJointC0(rm,rmC0,CFrame.Angles(math.rad(150),math.rad(0),math.rad(-25)),i*speed)
706
				poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-15)),i*speed)
707
				poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
708
				poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
709
				poseJointC0(neck,nC0,CFrame.Angles(math.rad(17.5),math.rad(-35),math.rad(0)),i*speed)
710
				poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
711
				
712
				poseJointC1(rm,rmC1,CFrame.new(0,1,0),i*speed)
713
				poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
714
				poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
715
				poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
716
				poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
717
				poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
718
				swait()
719
			end
720
			speed=0.2
721
			hum.WalkSpeed=0
722
			hum.JumpPower=0
723
			magicBrick(Vector3.new(0,0,0),tor.CFrame*CFrame.new(0,0,0),Vector3.new(1,1,1),BrickColor.new("Deep orange"),"Neon",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=6552202",Vector3.new(1,1,1),Vector3.new(10,10,10),5,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0))
724
			coroutine.resume(coroutine.create(function()
725
				for i=1,100 do
726
					magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Deep orange"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
727
					magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
728
					swait(.1)
729
				end
730
			end))
731
			for i,v in pairs(grabbedCharacter:GetChildren()) do 
732
				if v:IsA("Part") then
733
					v.CanCollide=false
734
				end
735
				if v.ClassName=="Hat" then
736
					for i,v in pairs(v:GetChildren()) do
737
						if v:IsA("BasePart") then
738
							v.CanCollide=false
739
						end
740
					end
741
				end
742
			end
743
			sound(215395388,1,0.87,head)
744
			for i=0,1.25,0.1*speed do
745
				poseJointC0(rm,rmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(12)),i*speed)
746
				poseJointC0(lm,lmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(-12)),i*speed)
747
				poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),i*speed)
748
				poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23.5),math.rad(0),math.rad(0)),i*speed)
749
				poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)),i*speed)
750
				poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-85),math.rad(0)),i*speed)
751
				
752
				poseJointC1(rm,rmC1,CFrame.new(0,-0.65,0),i*speed)
753
				poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
754
				poseJointC1(rlm,rlmC1,CFrame.new(0,-0.45,0.3),i*speed)
755
				poseJointC1(llm,llmC1,CFrame.new(0,-0.45,0.3),i*speed)
756
				poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
757
				poseJointC1(rj,rjC1,CFrame.new(0,0.45,0),i*speed)
758
				swait()
759
			end
760
			local bv=Instance.new("BodyVelocity",tor)
761
			bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
762
			bv.velocity=head.CFrame.lookVector*55+Vector3.new(0,60,0)
763
			game.Debris:AddItem(bv,0.1)
764
			for i=0,0.25,0.1*speed do
765
				poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(24)),speed)
766
				poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-24)),speed)
767
				poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),speed)
768
				poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23.5),math.rad(0),math.rad(0)),speed)
769
				poseJointC0(neck,nC0,CFrame.Angles(math.rad(-12),math.rad(75),math.rad(0)),speed)
770
				poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-75),math.rad(-75),math.rad(0)),speed)
771
				
772
				poseJointC1(rm,rmC1,CFrame.new(0,-0.45,0),speed)
773
				poseJointC1(lm,lmC1,CFrame.new(0,0,0),speed)
774
				poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),speed)
775
				poseJointC1(llm,llmC1,CFrame.new(0,0,0),speed)
776
				poseJointC1(neck,nC1,CFrame.new(0,0,0),speed)
777
				poseJointC1(rj,rjC1,CFrame.new(0,0,0),speed)
778
				swait()
779
			end
780
			local didHit=false
781
			coroutine.resume(coroutine.create(function()
782
				if (grabbedCharacter:WaitForChild("Torso").Position-tor.Position).magnitude<=10 then
783
					if not dmgDebounce then
784
						dmgDebounce=true
785
						sound(227194094,1,0.8,ra)
786
						sound(215395468,2.5,0.9,head)
787
						coroutine.resume(coroutine.create(function()
788
							for i=1,3 do
789
								magicBrick(Vector3.new(0,0,0),head.CFrame*CFrame.Angles(math.rad(24),0,0)*CFrame.new(0,0,-8+i*2),Vector3.new(1,1,1),BrickColor.new("Institutional white"),"SmoothPlastic",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(3,3,3),Vector3.new(2+i,2+i,0.5),6,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0))
790
							end
791
						end))
792
						sound(206082327,2.5,1,grabbedCharacter:WaitForChild("Torso"))
793
						grabbedCharacter.Humanoid:TakeDamage(grabbedCharacter.Humanoid.MaxHealth/5)
794
						grabbedCharacter.Humanoid.PlatformStand=false
795
						local bv=Instance.new("BodyVelocity",grabbedCharacter:WaitForChild("Torso"))
796
						bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
797
						bv.velocity=head.CFrame.lookVector*100+Vector3.new(0,0,0)
798
						game.Debris:AddItem(bv,0.05)
799
						didHit=true
800
						wait(0.5)
801
						dmgDebounce=false
802
					end
803
				end
804
			end))
805
			for i=0,0.25,0.1*speed do
806
				poseJointC0(rm,rmC0,CFrame.Angles(math.rad(120),math.rad(0),math.rad(-24)),speed)
807
				poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-24)),speed)
808
				poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),speed)
809
				poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23.5),math.rad(0),math.rad(0)),speed)
810
				poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),speed)
811
				poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-35),math.rad(45),math.rad(0)),speed)
812
				
813
				poseJointC1(rm,rmC1,CFrame.new(0,0.35,0),speed)
814
				poseJointC1(lm,lmC1,CFrame.new(0,0,0),speed)
815
				poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),speed)
816
				poseJointC1(llm,llmC1,CFrame.new(0,0,0),speed)
817
				poseJointC1(neck,nC1,CFrame.new(0,0,0),speed)
818
				poseJointC1(rj,rjC1,CFrame.new(0,0,0),speed)
819
				swait()
820
			end
821
			currentAnim=nil
822
		end
823
	end
824
end
825
826
function spar1()
827
	if not doingMove then
828
		doingMove=true
829
		anim("spar1")
830
		doingMove=false
831
	end
832
end
833
834
function spar2()
835
	if not doingMove then
836
		doingMove=true
837
		anim("spar2")
838
		doingMove=false
839
	end
840
end
841
842
function grab()
843
	if not doingMove then
844
		doingMove=true
845
		hum.WalkSpeed=0
846
		anim("grab")
847
		doingMove=false
848
	end
849
end
850
851
function release()
852
	if not doingMove then
853
		doingMove=true
854
		anim("release")
855
		doingMove=false
856
	end
857
end
858
859
function airAttack()
860
	if not doingMove then
861
		doingMove=true
862
		anim("airAttack")
863
		doingMove=false
864
	end
865
end
866
867
local currentSparAttack=1
868
869
mouse.Button1Down:connect(function()
870
	if grabbingMode then return end
871
	if currentSparAttack==1 then
872
		currentSparAttack=2
873
		spar1()
874
	elseif currentSparAttack==2 then
875
		currentSparAttack=1
876
		spar2()
877
	end
878
end)
879
880
mouse.KeyDown:connect(function(k)
881
	if k=="f" then
882
		if not grabbingMode then
883
			grab()
884
		elseif grabbingMode then
885
			grabbingMode=false
886
			release()
887
			hideGrabOptions()
888
		end
889
	end
890
	if k=="e" then
891
		if grabbingMode then
892
			grabbingMode=false
893
			airAttack()
894
			hideGrabOptions()
895
		end
896
	end
897
	if k=="v" then
898
		sound(221920694,1,0.87,workspace)
899
		coroutine.resume(coroutine.create(function()
900
			for i=1,50 do
901
				magicBrick(Vector3.new(0,0,0),tor.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,50),math.random(1,50),math.random(1,50))*CFrame.new(-50/2,-50/2,-50/2),Vector3.new(1,1,1),BrickColor.new("Deep orange"),"Neon",0,true,false,10,10,10,10,10,10,"Sphere","",Vector3.new(3.5,3.5,3.5),Vector3.new(5,5,5),16,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
902
				magicBrick(Vector3.new(0,0,0),tor.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,50),math.random(1,50),math.random(1,50))*CFrame.new(-50/2,-50/2,-50/2),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"Sphere","",Vector3.new(3.5,3.5,3.5),Vector3.new(1,1,1),35,true,1,0,CFrame.new(0,2,0)*CFrame.Angles(math.random(),math.random(),math.random()))
903
				swait(.1)
904
			end
905
		end))
906
	end
907
end)
908
909
game:GetService("RunService").RenderStepped:connect(function()
910
	if grabbingMode then
911
		hum.WalkSpeed=defWS/1.1
912
		hum.JumpPower=0
913
	end
914
	if not grabbingMode then
915
		hum.WalkSpeed=defWS
916
		hum.JumpPower=defJP
917
	end
918
	if attacking then
919
		if RLattacking then
920
			for i,v in pairs(workspace:GetChildren()) do
921
				if v:findFirstChild("Humanoid",true)~=nil and v~=ch then
922
					local vTorso=v:WaitForChild("Torso");
923
					if (vTorso.Position-rl.Position).magnitude<=2.5 then
924
						if not dmgDebounce then
925
							dmgDebounce=true
926
							sound(694048922,5,1,vTorso)
927
							v.Humanoid:TakeDamage(7.5)
928
							local bv=Instance.new("BodyVelocity",v:WaitForChild("Torso"))
929
							bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
930
							bv.velocity=head.CFrame.lookVector*25+Vector3.new(0,10,0)
931
							game.Debris:AddItem(bv,0.05)
932
							wait(0.5)
933
							dmgDebounce=false
934
						end
935
					end
936
				end
937
			end
938
		end
939
		if grabbing then
940
			for i,v in pairs(workspace:GetChildren()) do
941
				if v:findFirstChild("Humanoid",true)~=nil and v~=ch then
942
					local vTorso=v:WaitForChild("Torso");
943
					if (vTorso.Position-ra.Position).magnitude<=3 then
944
						if not dmgDebounce then
945
							dmgDebounce=true
946
							sound(200632821,5,1,vTorso)
947
							v.Humanoid:TakeDamage(2)
948
							
949
							grabbingMode=true	
950
							grabbedCharacter=vTorso.Parent
951
							grabbedCharacter.Humanoid.PlatformStand=false
952
							grabbedCharacter.Humanoid.WalkSpeed=0
953
							grabbedCharacter.Humanoid.JumpPower=0
954
							for i,v in pairs(grabbedCharacter:GetChildren()) do 
955
								if v:IsA("Part") then
956
									v.CanCollide=false
957
								end
958
								if v.ClassName=="Hat" then
959
									for i,v in pairs(v:GetChildren()) do
960
										if v:IsA("BasePart") then
961
											v.CanCollide=false
962
										end
963
									end
964
								end
965
							end
966
							grabWeld=Instance.new("Weld",grabPart)
967
							grabWeld.Part0=vTorso
968
							grabWeld.Part1=grabPart
969
							grabWeld.C0=CFrame.Angles(math.rad(90),0,0)
970
							
971
							displayGrabOptions()
972
							
973
							wait(0.5)
974
							dmgDebounce=false
975
						end
976
					end
977
				end
978
			end
979
		end
980
	end
981
	if hum.Jump and not grabbingMode then
982
		anim("jump")
983
		swait(1/4)
984
		hum.Jump=false
985
	end
986
	if Vector3.new(0,tor.Velocity.y,0).magnitude>=10 and currentAnim~="jump" and currentAnim~="land" and hum:GetState()==Enum.HumanoidStateType.Freefall and not hum.Jump then
987
		anim("descend")
988
	end
989
	if Vector3.new(tor.Velocity.x,0,tor.Velocity.z).magnitude<5 and currentAnim~="land" and currentAnim~="jump" and currentAnim~="descend" and hum:GetState()~=Enum.HumanoidStateType.Jumping and hum:GetState()~=Enum.HumanoidStateType.Freefall then
990
		anim("idle")
991
	elseif Vector3.new(tor.Velocity.x,0,tor.Velocity.z).magnitude>=5 and currentAnim~="land" and currentAnim~="jump" and currentAnim~="descend" and hum:GetState()~=Enum.HumanoidStateType.Jumping and hum:GetState()~=Enum.HumanoidStateType.Freefall then
992
		anim("walk")
993
	end
994
	if grabbingMode then
995
		grabbedCharacter.Humanoid.PlatformStand=false
996
		anim("grabPose")
997
	end 
998
	grabPart.CFrame=ra:GetRenderCFrame()*CFrame.new(0,-1.25,-0.6)*CFrame.Angles(math.rad(-90),0,0)
999
end)