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1 | #include "ScriptPCH.h" | |
2 | ||
3 | class npc_reset : public CreatureScript | |
4 | { | |
5 | public: | |
6 | npc_reset() : CreatureScript("npc_reset"){} | |
7 | ||
8 | bool OnGossipHello(Player* player, Creature* creature) | |
9 | { | |
10 | - | player->ADD_GOSSIP_ITEM(4, "|TInterface\\icons\\INV_Misc_Wrench_01:30:30:-18:0|tRepair Items", GOSSIP_SENDER_MAIN, 2); |
10 | + | player->ADD_GOSSIP_ITEM(4, "|TInterface\\icons\\INV_Misc_Wrench_01:30:30:-18:0|tRepair Items", GOSSIP_SENDER_MAIN, 1); |
11 | - | player->ADD_GOSSIP_ITEM_EXTENDED(4, "|TInterface\\icons\\INV_Misc_Head_ClockworkGnome_01:30:30:-18:0|tReset Saves.", GOSSIP_SENDER_MAIN, 3, "¿Are you sure you want to reset saves?", 0, false); |
11 | + | player->ADD_GOSSIP_ITEM_EXTENDED(4, "|TInterface\\icons\\INV_Misc_Head_ClockworkGnome_01:30:30:-18:0|tReset Saves.", GOSSIP_SENDER_MAIN, 2, "¿Are you sure you want to reset saves?", 0, false); |
12 | player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); | |
13 | return true; | |
14 | } | |
15 | bool OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 actions) | |
16 | { | |
17 | ||
18 | switch (actions) | |
19 | { | |
20 | - | case 0: |
20 | + | |
21 | - | player->TeleportTo(1, -8531.564f, 2010.638f, 100.7205f, 0.380013f); |
21 | + | |
22 | creature->MonsterWhisper("Your items was repaired.", player); | |
23 | - | return true; |
23 | + | |
24 | break; | |
25 | ||
26 | - | player->TeleportTo(530, -2472.7460f, 8613.0058f, 195.9158f, 2.391120f); |
26 | + | |
27 | for (uint8 i = 0; i < MAX_DIFFICULTY; ++i) | |
28 | - | return true; |
28 | + | |
29 | Player::BoundInstancesMap &binds = player->GetBoundInstances(Difficulty(i)); | |
30 | for (Player::BoundInstancesMap::iterator itr = binds.begin(); itr != binds.end();) | |
31 | { | |
32 | player->UnbindInstance(itr, Difficulty(i)); | |
33 | creature->MonsterWhisper("Reset sucessful.", player); | |
34 | player->PlayerTalkClass->SendCloseGossip(); | |
35 | return true; | |
36 | - | case 3: |
36 | + | |
37 | } | |
38 | return true; | |
39 | break; | |
40 | ||
41 | default: // Close | |
42 | player->CLOSE_GOSSIP_MENU(); | |
43 | return true; | |
44 | } | |
45 | OnGossipHello(player, creature); | |
46 | return true; | |
47 | } | |
48 | }; | |
49 | ||
50 | void AddSC_npc_reset() | |
51 | { | |
52 | new npc_reset; | |
53 | } |