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1 | - | function IsGrounded(): boolean { |
1 | + | bool isGrounded () { |
2 | - | return Physics.Raycast(transform.position, -Vector3.up, distToGround + 0.1); |
2 | + | return Physics2D.Raycast(transform.position, -Vector2.up, 0.51f) |
3 | - | } |
3 | + | } |