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Model=Instance.new("Model",game.Workspace) 
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Model.Name="ShadowFigs" 
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Model.ChildAdded:connect(function(Child) 
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wait(.2) 
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if Child.Name=="ShadowClone" and Child.Name~="HoverBlocks" then 
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local Light=Instance.new("PointLight",Child.Torso) 
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Light.Color=Color3.new(1,1,1) 
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Light.Range=10 
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Light.Brightness=2 
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Light.Shadows=true 
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for t=1,5 do 
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wait(.1) 
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for i=1,#Child:GetChildren() do 
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Child:GetChildren()[i].Transparency=t/10+0
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Child:GetChildren()[i].Transparency=t/10+.5 
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end 
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end 
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Child:remove() 
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end 
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end)
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Parts={"Head","Torso","Left Arm","Left Leg","Right Arm","Right Leg"} 
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repeat wait() until game.Players.iWafflecious
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repeat wait() until game.Players.Srua
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Plr=game.Players.iWafflecious
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Plr=game.Players.Srua
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PlrChildren=Plr:GetChildren() 
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Plr.Character.Humanoid.WalkSpeed=50 
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Plr.Character.Humanoid.WalkSpeed=32 
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for i=1,#PlrChildren do 
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print(PlrChildren[i]) 
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end 
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while true do 
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Posit=Plr.Character.HumanoidRootPart.Position 
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wait(.1)  
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if Plr.Character.HumanoidRootPart.Position~=Posit then 
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if Plr.Character.Humanoid.WalkSpeed==50 then 
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if Plr.Character.Humanoid.WalkSpeed==32 then 
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print("Deez Nuts") 
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print("Oink") 
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Set=Instance.new("Model",game.Workspace.ShadowFigs) 
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Set.Name="ShadowClone" 
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for i=1,#Parts do 
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PartClone=Plr.Character[Parts[i]]:Clone() 
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RotationX=math.rad(Plr.Character[Parts[i]].Rotation.X) 
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RotationY=math.rad(Plr.Character[Parts[i]].Rotation.Y) 
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RotationZ=math.rad(Plr.Character[Parts[i]].Rotation.Z) 
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PartClone.CFrame=CFrame.new(Plr.Character[Parts[i]].Position)*CFrame.Angles(RotationX,RotationY,RotationZ)
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PartClone.Parent=Set 
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PartClone.Anchored=true 
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PartClone.CanCollide=false 
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PartClone.Transparency=0.5
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PartClone.Transparency=.5 
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PartClone.BrickColor=BrickColor.new("Black") 
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PartClone.BrickColor=BrickColor.new("Institutional white") 
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if PartClone.Name=="Head" or PartClone.Name=="Torso" then 
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Children=PartClone:GetChildren() 
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for i=1,#Children do 
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if Children[i].ClassName~="Mesh" and Children[i].ClassName~="SpecialMesh" then 
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Children[i]:remove() 
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end 
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end 
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end 
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end 
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end 
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end 
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end