View difference between Paste ID: YjvMashi and R5xDHqtm
SHOW: | | - or go back to the newest paste.
1
a = 1
2
level = 1
3
levelreached = 1
4
moves = 0
5
totalmoves = 0
6
game = false
7
finished = false
8-
   alpha = 384
8+
	alpha = 384
9-
   levelreached = 1
9+
	levelreached = 1
10-
   scroll = 90
10+
	scroll = 90
11-
   alpha = 384
11+
	alpha = 384
12-
   leftscroll = false
12+
	leftscroll = false
13-
   rightscroll = false
13+
	rightscroll = false
14-
   --tile = {0,4,5,10,20,6,14,0}
14+
	--tile = {0,4,5,10,20,6,14,0}
15-
   tile = {0,84,6,94,21,92,15,82}
15+
	tile = {0,84,6,94,21,92,15,82}
16-
   tilechange = {0,84,6,94,21,92,15,82}
16+
	tilechange = {0,84,6,94,21,92,15,82}
17-
   tilesel = {0,42,3,47,10,46,7,41}
17+
	tilesel = {0,42,3,47,10,46,7,41}
18-
   tilechangesel = {0,42,3,47,10,46,7,41}
18+
	tilechangesel = {0,42,3,47,10,46,7,41}
19
floormap = {
20-
   --level 1
20+
	--level 1
21-
   {{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
21+
	{{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
22-
   {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
22+
	{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
23-
   {1,1,1,0,0,0,0,0,0,0,0,0,0,0,0},
23+
	{1,1,1,0,0,0,0,0,0,0,0,0,0,0,0},
24-
   {1,1,1,1,1,1,0,0,0,0,0,0,0,0,0},
24+
	{1,1,1,1,1,1,0,0,0,0,0,0,0,0,0},
25-
   {1,1,1,1,1,1,1,1,1,0,0,0,0,0,0},
25+
	{1,1,1,1,1,1,1,1,1,0,0,0,0,0,0},
26-
   {0,1,1,1,1,1,1,1,1,1,0,0,0,0,0},
26+
	{0,1,1,1,1,1,1,1,1,1,0,0,0,0,0},
27-
   {0,0,0,0,0,1,1,2,1,1,0,0,0,0,0},
27+
	{0,0,0,0,0,1,1,2,1,1,0,0,0,0,0},
28-
   {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
28+
	{0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
29-
   {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
29+
	{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
30-
   {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
30+
	{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
31-
   {8,7},1,{1,1,1,1,1,1,1},{2,4,2,4}},
31+
	{8,7},1,{1,1,1,1,1,1,1},{2,4,2,4}},
32-
   --level 2
32+
	--level 2
33-
   {{0,0,0,0,0,0,1,1,1,1,0,0,1,1,1},
33+
	{{0,0,0,0,0,0,1,1,1,1,0,0,1,1,1},
34-
   {1,1,1,1,0,0,1,1,4,1,0,0,1,2,1},
34+
	{1,1,1,1,0,0,1,1,4,1,0,0,1,2,1},
35-
   {1,1,3,1,0,0,1,1,1,1,0,0,1,1,1},
35+
	{1,1,3,1,0,0,1,1,1,1,0,0,1,1,1},
36-
   {1,1,1,1,0,0,1,1,1,1,0,0,1,1,1},
36+
	{1,1,1,1,0,0,1,1,1,1,0,0,1,1,1},
37-
   {1,1,1,1,0,0,1,1,1,1,0,0,1,1,1},
37+
	{1,1,1,1,0,0,1,1,1,1,0,0,1,1,1},
38-
   {1,1,1,1,0,0,1,1,1,1,0,0,0,0,0},
38+
	{1,1,1,1,0,0,1,1,1,1,0,0,0,0,0},
39-
   {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
39+
	{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
40-
   {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
40+
	{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
41-
   {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
41+
	{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
42-
   {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
42+
	{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
43-
   {14,2},2,{3,3,2,5,5,5,6,1},{9,2,2,5,11,5,12,1},{2,5,2,5}},
43+
	{14,2},2,{3,3,2,5,5,5,6,1},{9,2,2,5,11,5,12,1},{2,5,2,5}},
44-
   --level 3
44+
	--level 3
45-
   {{0,0,0,0,0,0,1,1,1,1,1,1,1,0,0},
45+
	{{0,0,0,0,0,0,1,1,1,1,1,1,1,0,0},
46-
   {1,1,1,1,0,0,1,1,1,0,0,1,1,0,0},
46+
	{1,1,1,1,0,0,1,1,1,0,0,1,1,0,0},
47-
   {1,1,1,1,1,1,1,1,1,0,0,1,1,1,1},
47+
	{1,1,1,1,1,1,1,1,1,0,0,1,1,1,1},
48-
   {1,1,1,1,0,0,0,0,0,0,0,1,1,2,1},
48+
	{1,1,1,1,0,0,0,0,0,0,0,1,1,2,1},
49-
   {1,1,1,1,0,0,0,0,0,0,0,1,1,1,1},
49+
	{1,1,1,1,0,0,0,0,0,0,0,1,1,1,1},
50-
   {0,0,0,0,0,0,0,0,0,0,0,0,1,1,1},
50+
	{0,0,0,0,0,0,0,0,0,0,0,0,1,1,1},
51-
   {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
51+
	{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
52-
   {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
52+
	{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
53-
   {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
53+
	{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
54-
   {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
54+
	{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
55-
   {14,4},1,{1,1,1,1,1,1,1,1},{2,4,2,4}},
55+
	{14,4},1,{1,1,1,1,1,1,1,1},{2,4,2,4}},
56-
   --level 4
56+
	--level 4
57-
   {{0,0,0,5,5,5,5,5,5,5,0,0,0,0,0},
57+
	{{0,0,0,5,5,5,5,5,5,5,0,0,0,0,0},
58-
   {0,0,0,5,5,5,5,5,5,5,0,0,0,0,0},
58+
	{0,0,0,5,5,5,5,5,5,5,0,0,0,0,0},
59-
   {1,1,1,1,0,0,0,0,0,1,1,1,0,0,0},
59+
	{1,1,1,1,0,0,0,0,0,1,1,1,0,0,0},
60-
   {1,1,1,0,0,0,0,0,0,0,1,1,0,0,0},
60+
	{1,1,1,0,0,0,0,0,0,0,1,1,0,0,0},
61-
   {1,1,1,0,0,0,0,0,0,0,1,1,0,0,0},
61+
	{1,1,1,0,0,0,0,0,0,0,1,1,0,0,0},
62-
   {1,1,1,0,0,1,1,1,1,5,5,5,5,5,0},
62+
	{1,1,1,0,0,1,1,1,1,5,5,5,5,5,0},
63-
   {1,1,1,0,0,1,1,1,1,5,5,5,5,5,0},
63+
	{1,1,1,0,0,1,1,1,1,5,5,5,5,5,0},
64-
   {0,0,0,0,0,1,2,1,0,0,5,5,1,5,0},
64+
	{0,0,0,0,0,1,2,1,0,0,5,5,1,5,0},
65-
   {0,0,0,0,0,1,1,1,0,0,5,5,5,5,0},
65+
	{0,0,0,0,0,1,1,1,0,0,5,5,5,5,0},
66-
   {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
66+
	{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
67-
   {7,8},1,{1,1,1,1,1,1,1,1},{2,6,2,6}},
67+
	{7,8},1,{1,1,1,1,1,1,1,1},{2,6,2,6}},
68-
   --level 5
68+
	--level 5
69-
   {{0,0,0,0,0,0,0,0,0,0,0,1,1,1,1},
69+
	{{0,0,0,0,0,0,0,0,0,0,0,1,1,1,1},
70-
   {0,1,1,1,1,1,1,1,3,1,1,1,1,1,1},
70+
	{0,1,1,1,1,1,1,1,3,1,1,1,1,1,1},
71-
   {0,1,1,1,1,0,0,0,0,0,0,0,1,1,1},
71+
	{0,1,1,1,1,0,0,0,0,0,0,0,1,1,1},
72-
   {0,1,1,3,1,0,0,0,0,0,0,0,0,0,0},
72+
	{0,1,1,3,1,0,0,0,0,0,0,0,0,0,0},
73-
   {0,1,1,1,1,0,0,0,0,0,0,0,0,0,0},
73+
	{0,1,1,1,1,0,0,0,0,0,0,0,0,0,0},
74-
   {0,0,0,1,1,1,3,1,1,1,1,1,1,0,0},
74+
	{0,0,0,1,1,1,3,1,1,1,1,1,1,0,0},
75-
   {0,0,0,0,0,0,0,0,0,0,1,1,1,1,3},
75+
	{0,0,0,0,0,0,0,0,0,0,1,1,1,1,3},
76-
   {1,1,1,0,0,0,0,0,0,0,1,1,1,1,1},
76+
	{1,1,1,0,0,0,0,0,0,0,1,1,1,1,1},
77-
   {1,2,1,1,1,1,1,1,1,1,1,1,1,0,0},
77+
	{1,2,1,1,1,1,1,1,1,1,1,1,1,0,0},
78-
   {1,1,1,1,0,0,0,0,0,0,0,0,0,0,0},
78+
	{1,1,1,1,0,0,0,0,0,0,0,0,0,0,0},
79-
   {2,9},4,{9,2,2,2,6,2,7,2},{4,4,2,9,6,9,7,1},{7,6,2,9,6,9,7,0},{15,7,2,9,6,9,7,2},{14,2,14,2}},
79+
	{2,9},4,{9,2,2,2,6,2,7,2},{4,4,2,9,6,9,7,1},{7,6,2,9,6,9,7,0},{15,7,2,9,6,9,7,2},{14,2,14,2}},
80-
   --level 6
80+
	--level 6
81-
   {{0,0,0,0,0,1,1,1,1,1,1,0,0,0,0},
81+
	{{0,0,0,0,0,1,1,1,1,1,1,0,0,0,0},
82-
   {0,0,0,0,0,1,0,0,1,1,1,0,0,0,0},
82+
	{0,0,0,0,0,1,0,0,1,1,1,0,0,0,0},
83-
   {0,0,0,0,0,1,0,0,1,1,1,1,1,0,0},
83+
	{0,0,0,0,0,1,0,0,1,1,1,1,1,0,0},
84-
   {1,1,1,1,1,1,0,0,0,0,0,1,1,1,1},
84+
	{1,1,1,1,1,1,0,0,0,0,0,1,1,1,1},
85-
   {0,0,0,0,1,1,1,0,0,0,0,1,1,2,1},
85+
	{0,0,0,0,1,1,1,0,0,0,0,1,1,2,1},
86-
   {0,0,0,0,1,1,1,0,0,0,0,0,1,1,1},
86+
	{0,0,0,0,1,1,1,0,0,0,0,0,1,1,1},
87-
   {0,0,0,0,0,0,1,0,0,1,1,0,0,0,0},
87+
	{0,0,0,0,0,0,1,0,0,1,1,0,0,0,0},
88-
   {0,0,0,0,0,0,1,1,1,1,1,0,0,0,0},
88+
	{0,0,0,0,0,0,1,1,1,1,1,0,0,0,0},
89-
   {0,0,0,0,0,0,1,1,1,1,1,0,0,0,0},
89+
	{0,0,0,0,0,0,1,1,1,1,1,0,0,0,0},
90-
   {0,0,0,0,0,0,0,1,1,1,0,0,0,0,0},
90+
	{0,0,0,0,0,0,0,1,1,1,0,0,0,0,0},
91-
   {14,5},1,{1,1,1,1,1,1,1,1},{1,4,1,4}},
91+
	{14,5},1,{1,1,1,1,1,1,1,1},{1,4,1,4}},
92-
   --level 7
92+
	--level 7
93-
   {{0,0,0,0,0,0,0,0,1,1,1,1,0,0,0},
93+
	{{0,0,0,0,0,0,0,0,1,1,1,1,0,0,0},
94-
   {0,0,0,0,0,0,0,0,1,1,1,1,0,0,0},
94+
	{0,0,0,0,0,0,0,0,1,1,1,1,0,0,0},
95-
   {1,1,1,0,0,0,0,0,1,0,0,1,1,1,1},
95+
	{1,1,1,0,0,0,0,0,1,0,0,1,1,1,1},
96-
   {1,1,1,1,1,1,1,1,1,0,0,0,1,2,1},
96+
	{1,1,1,1,1,1,1,1,1,0,0,0,1,2,1},
97-
   {1,1,1,0,0,0,0,1,1,4,0,0,1,1,1},
97+
	{1,1,1,0,0,0,0,1,1,4,0,0,1,1,1},
98-
   {1,1,1,0,0,0,0,1,1,1,0,0,1,1,1},
98+
	{1,1,1,0,0,0,0,1,1,1,0,0,1,1,1},
99-
   {0,1,1,0,0,0,0,1,0,0,0,0,0,0,0},
99+
	{0,1,1,0,0,0,0,1,0,0,0,0,0,0,0},
100-
   {0,0,1,1,1,1,1,1,0,0,0,0,0,0,0},
100+
	{0,0,1,1,1,1,1,1,0,0,0,0,0,0,0},
101-
   {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
101+
	{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
102-
   {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
102+
	{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
103-
   {14,4},1,{10,5,1,7,4,1},{2,4,2,4}},
103+
	{14,4},1,{10,5,1,7,4,1},{2,4,2,4}},
104-
   --level 8
104+
	--level 8
105-
   {{0,0,1,1,1,1,0,0,0,0,0,0,0,0,0},
105+
	{{0,0,1,1,1,1,0,0,0,0,0,0,0,0,0},
106-
   {0,0,1,2,1,1,0,0,0,0,0,0,0,0,0},
106+
	{0,0,1,2,1,1,0,0,0,0,0,0,0,0,0},
107-
   {0,0,1,1,1,0,0,0,0,0,0,0,0,0,0},
107+
	{0,0,1,1,1,0,0,0,0,0,0,0,0,0,0},
108-
   {0,0,1,0,0,0,1,1,1,1,1,1,0,0,0},
108+
	{0,0,1,0,0,0,1,1,1,1,1,1,0,0,0},
109-
   {0,0,1,0,0,0,1,1,0,0,1,1,0,0,0},
109+
	{0,0,1,0,0,0,1,1,0,0,1,1,0,0,0},
110-
   {0,1,1,1,1,1,1,1,0,0,1,1,1,0,0},
110+
	{0,1,1,1,1,1,1,1,0,0,1,1,1,0,0},
111-
   {0,0,0,0,0,0,1,3,0,0,0,0,1,0,0},
111+
	{0,0,0,0,0,0,1,3,0,0,0,0,1,0,0},
112-
   {0,0,0,0,0,0,1,1,1,1,0,0,1,0,0},
112+
	{0,0,0,0,0,0,1,1,1,1,0,0,1,0,0},
113-
   {0,0,0,0,0,0,1,1,1,1,1,1,1,0,0},
113+
	{0,0,0,0,0,0,1,1,1,1,1,1,1,0,0},
114-
   {0,0,0,0,0,0,0,0,0,1,1,1,0,0,0},
114+
	{0,0,0,0,0,0,0,0,0,1,1,1,0,0,0},
115-
   {4,2},1,{8,7,2,1,6,2,6,0},{2,6,2,6}},
115+
	{4,2},1,{8,7,2,1,6,2,6,0},{2,6,2,6}},
116-
   --level 9
116+
	--level 9
117-
   {{0,0,0,0,0,0,0,0,0,0,0,0,0,4,0},
117+
	{{0,0,0,0,0,0,0,0,0,0,0,0,0,4,0},
118-
   {0,0,0,0,0,0,1,1,1,0,0,1,1,1,0},
118+
	{0,0,0,0,0,0,1,1,1,0,0,1,1,1,0},
119-
   {0,0,0,0,0,0,1,4,1,1,1,1,1,0,0},
119+
	{0,0,0,0,0,0,1,4,1,1,1,1,1,0,0},
120-
   {0,0,0,0,1,1,1,1,1,0,0,1,1,0,0},
120+
	{0,0,0,0,1,1,1,1,1,0,0,1,1,0,0},
121-
   {0,0,0,0,1,2,1,0,0,0,0,1,1,0,0},
121+
	{0,0,0,0,1,2,1,0,0,0,0,1,1,0,0},
122-
   {0,1,1,1,1,1,1,0,0,0,1,1,1,1,0},
122+
	{0,1,1,1,1,1,1,0,0,0,1,1,1,1,0},
123-
   {0,1,1,1,1,0,0,0,0,0,1,1,1,1,0},
123+
	{0,1,1,1,1,0,0,0,0,0,1,1,1,1,0},
124-
   {0,1,1,1,1,0,0,1,1,1,1,1,0,0,0},
124+
	{0,1,1,1,1,0,0,1,1,1,1,1,0,0,0},
125-
   {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
125+
	{0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
126-
   {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
126+
	{0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
127-
   {6,5},2,{14,1,1,5,8,1,2},{8,3,1,3,14,1,2},{4,7,4,7}},
127+
	{6,5},2,{14,1,1,5,8,1,2},{8,3,1,3,14,1,2},{4,7,4,7}},
128-
   --level 10
128+
	--level 10
129-
   {{1,1,1,5,1,1,1,1,5,1,1,1,1,0,0},
129+
	{{1,1,1,5,1,1,1,1,5,1,1,1,1,0,0},
130-
   {1,1,0,0,0,0,0,0,0,0,1,1,1,0,0},
130+
	{1,1,0,0,0,0,0,0,0,0,1,1,1,0,0},
131-
   {1,1,0,0,0,0,0,0,0,0,0,1,1,1,0},
131+
	{1,1,0,0,0,0,0,0,0,0,0,1,1,1,0},
132-
   {1,1,1,0,0,0,1,1,1,0,0,1,1,1,0},
132+
	{1,1,1,0,0,0,1,1,1,0,0,1,1,1,0},
133-
   {1,1,1,5,5,5,1,2,1,0,0,1,1,1,0},
133+
	{1,1,1,5,5,5,1,2,1,0,0,1,1,1,0},
134-
   {1,1,1,0,0,5,1,1,1,0,0,1,1,1,0},
134+
	{1,1,1,0,0,5,1,1,1,0,0,1,1,1,0},
135-
   {0,0,1,0,0,5,5,5,5,5,1,1,0,0,0},
135+
	{0,0,1,0,0,5,5,5,5,5,1,1,0,0,0},
136-
   {0,0,1,1,1,5,5,1,5,5,5,0,0,0,0},
136+
	{0,0,1,1,1,5,5,1,5,5,5,0,0,0,0},
137-
   {0,0,0,1,1,5,5,5,5,5,5,0,0,0,0},
137+
	{0,0,0,1,1,5,5,5,5,5,5,0,0,0,0},
138-
   {0,0,0,1,1,1,0,0,1,1,0,0,0,0,0},
138+
	{0,0,0,1,1,1,0,0,1,1,0,0,0,0,0},
139-
   {8,5},1,{1,1,1,1,1,1},{13,4,13,4}},
139+
	{8,5},1,{1,1,1,1,1,1},{13,4,13,4}},
140-
   --level 11
140+
	--level 11
141-
   {{0,0,0,0,0,0,0,0,1,1,1,0,0,0,0},
141+
	{{0,0,0,0,0,0,0,0,1,1,1,0,0,0,0},
142-
   {0,0,0,1,1,1,0,0,1,1,1,0,0,0,0},
142+
	{0,0,0,1,1,1,0,0,1,1,1,0,0,0,0},
143-
   {1,0,0,1,1,1,1,1,1,1,1,1,1,1,0},
143+
	{1,0,0,1,1,1,1,1,1,1,1,1,1,1,0},
144-
   {1,0,0,1,1,1,0,0,0,0,0,0,4,1,0},
144+
	{1,0,0,1,1,1,0,0,0,0,0,0,4,1,0},
145-
   {1,0,0,0,0,0,0,0,0,0,0,0,1,1,0},
145+
	{1,0,0,0,0,0,0,0,0,0,0,0,1,1,0},
146-
   {1,0,0,0,0,0,0,0,0,0,0,0,1,1,0},
146+
	{1,0,0,0,0,0,0,0,0,0,0,0,1,1,0},
147-
   {1,0,0,0,0,0,0,0,1,1,1,1,1,1,0},
147+
	{1,0,0,0,0,0,0,0,1,1,1,1,1,1,0},
148-
   {1,1,1,1,1,0,0,0,1,1,1,0,0,0,0},
148+
	{1,1,1,1,1,0,0,0,1,1,1,0,0,0,0},
149-
   {0,1,1,2,1,0,0,0,1,1,1,0,0,0,0},
149+
	{0,1,1,2,1,0,0,0,1,1,1,0,0,0,0},
150-
   {0,0,1,1,1,0,0,0,1,1,1,1,1,4,0},
150+
	{0,0,1,1,1,0,0,0,1,1,1,1,1,4,0},
151-
   {4,9},2,{13,4,2,3,2,3,3,2},{14,10,2,4,2,4,3,2},{5,3,5,3}},
151+
	{4,9},2,{13,4,2,3,2,3,3,2},{14,10,2,4,2,4,3,2},{5,3,5,3}},
152-
   --level 12
152+
	--level 12
153-
   {{1,1,1,0,0,0,0,0,0,0,0,0,0,0,0},
153+
	{{1,1,1,0,0,0,0,0,0,0,0,0,0,0,0},
154-
   {1,1,1,1,1,1,1,1,1,0,0,0,1,1,1},
154+
	{1,1,1,1,1,1,1,1,1,0,0,0,1,1,1},
155-
   {1,1,1,0,0,0,0,0,1,1,1,1,1,2,1},
155+
	{1,1,1,0,0,0,0,0,1,1,1,1,1,2,1},
156-
   {1,1,1,0,0,0,0,0,0,0,0,0,4,4,1},
156+
	{1,1,1,0,0,0,0,0,0,0,0,0,4,4,1},
157-
   {1,1,1,0,0,0,0,0,0,0,0,0,0,0,0},
157+
	{1,1,1,0,0,0,0,0,0,0,0,0,0,0,0},
158-
   {1,1,1,0,0,0,0,0,0,0,0,0,0,0,0},
158+
	{1,1,1,0,0,0,0,0,0,0,0,0,0,0,0},
159-
   {1,1,1,0,0,0,0,1,1,1,1,1,4,0,0},
159+
	{1,1,1,0,0,0,0,1,1,1,1,1,4,0,0},
160-
   {1,1,1,1,1,1,1,1,0,0,0,1,1,0,0},
160+
	{1,1,1,1,1,1,1,1,0,0,0,1,1,0,0},
161-
   {1,3,1,0,0,0,0,0,0,0,0,1,1,0,0},
161+
	{1,3,1,0,0,0,0,0,0,0,0,1,1,0,0},
162-
   {1,1,1,0,0,0,0,0,0,0,0,1,4,0,0},
162+
	{1,1,1,0,0,0,0,0,0,0,0,1,4,0,0},
163-
   {14,3},5,{13,4,1,7,7,0},{14,4,1,7,7,1},{13,7,1,3,8,1},{2,9,1,8,9,2},{13,10,2,2,10,8,10,2},{2,2,2,2}},
163+
	{14,3},5,{13,4,1,7,7,0},{14,4,1,7,7,1},{13,7,1,3,8,1},{2,9,1,8,9,2},{13,10,2,2,10,8,10,2},{2,2,2,2}},
164-
   --level 13
164+
	--level 13
165-
   {{0,0,0,0,0,0,0,3,0,0,0,0,0,0,0},
165+
	{{0,0,0,0,0,0,0,3,0,0,0,0,0,0,0},
166-
   {1,1,3,1,0,0,0,1,0,0,0,0,0,0,0},
166+
	{1,1,3,1,0,0,0,1,0,0,0,0,0,0,0},
167-
   {1,1,1,1,1,0,0,1,0,0,0,0,0,0,0},
167+
	{1,1,1,1,1,0,0,1,0,0,0,0,0,0,0},
168-
   {1,3,1,1,1,1,1,1,0,0,1,1,0,0,1},
168+
	{1,3,1,1,1,1,1,1,0,0,1,1,0,0,1},
169-
   {1,1,1,1,1,0,0,0,1,0,0,0,1,0,0},
169+
	{1,1,1,1,1,0,0,0,1,0,0,0,1,0,0},
170-
   {1,1,3,1,0,0,0,0,1,0,0,0,1,0,0},
170+
	{1,1,3,1,0,0,0,0,1,0,0,0,1,0,0},
171-
   {1,0,0,0,0,0,0,0,3,0,0,1,1,1,0},
171+
	{1,0,0,0,0,0,0,0,3,0,0,1,1,1,0},
172-
   {1,0,0,0,0,0,0,0,0,0,1,1,2,1,0},
172+
	{1,0,0,0,0,0,0,0,0,0,1,1,2,1,0},
173-
   {1,0,0,4,0,0,0,0,0,0,1,1,1,1,0},
173+
	{1,0,0,4,0,0,0,0,0,0,1,1,1,1,0},
174-
   {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
174+
	{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
175-
   {13,8},6,{2,4,2,4,9,4,10,0},{3,6,4,9,2,9,3,4,13,4,14,0},{3,2,4,9,2,9,3,4,13,4,14,0},{8,1,2,4,9,4,10,1},{9,7,4,9,2,9,3,4,13,4,14,1},{4,9,1,5,6,2},{3,4,3,4}},
175+
	{13,8},6,{2,4,2,4,9,4,10,0},{3,6,4,9,2,9,3,4,13,4,14,0},{3,2,4,9,2,9,3,4,13,4,14,0},{8,1,2,4,9,4,10,1},{9,7,4,9,2,9,3,4,13,4,14,1},{4,9,1,5,6,2},{3,4,3,4}},
176-
   --level 14
176+
	--level 14
177-
   {{0,1,1,1,1,1,1,1,1,1,3,1,1,1,1},
177+
	{{0,1,1,1,1,1,1,1,1,1,3,1,1,1,1},
178-
   {0,0,0,0,0,1,1,0,0,0,0,0,0,1,1},
178+
	{0,0,0,0,0,1,1,0,0,0,0,0,0,1,1},
179-
   {0,0,0,0,0,1,1,0,0,0,0,0,0,1,1},
179+
	{0,0,0,0,0,1,1,0,0,0,0,0,0,1,1},
180-
   {0,0,0,0,0,0,0,0,0,0,0,0,0,1,1},
180+
	{0,0,0,0,0,0,0,0,0,0,0,0,0,1,1},
181-
   {0,0,0,0,0,0,0,0,0,0,0,0,0,1,1},
181+
	{0,0,0,0,0,0,0,0,0,0,0,0,0,1,1},
182-
   {1,1,1,0,0,1,1,0,0,1,3,1,1,1,1},
182+
	{1,1,1,0,0,1,1,0,0,1,3,1,1,1,1},
183-
   {1,2,1,0,0,1,1,0,0,0,0,0,0,0,0},
183+
	{1,2,1,0,0,1,1,0,0,0,0,0,0,0,0},
184-
   {1,1,1,0,0,1,1,0,0,0,0,0,0,0,0},
184+
	{1,1,1,0,0,1,1,0,0,0,0,0,0,0,0},
185-
   {0,1,1,0,0,1,1,0,0,0,0,0,0,0,0},
185+
	{0,1,1,0,0,1,1,0,0,0,0,0,0,0,0},
186-
   {0,1,1,1,1,1,1,1,1,1,3,1,1,1,0},
186+
	{0,1,1,1,1,1,1,1,1,1,3,1,1,1,0},
187-
   {2,7},3,{11,1,2,6,8,6,9,2},{11,6,2,10,3,10,4,0},{11,10,2,10,3,10,4,1},{2,1,2,1}},
187+
	{2,7},3,{11,1,2,6,8,6,9,2},{11,6,2,10,3,10,4,0},{11,10,2,10,3,10,4,1},{2,1,2,1}},
188-
   --level 15
188+
	--level 15
189-
   {{0,0,0,0,0,0,0,0,1,1,0,0,0,0,0},
189+
	{{0,0,0,0,0,0,0,0,1,1,0,0,0,0,0},
190-
   {0,0,0,0,0,0,0,1,1,1,0,0,0,0,0},
190+
	{0,0,0,0,0,0,0,1,1,1,0,0,0,0,0},
191-
   {1,1,0,0,1,1,1,1,1,1,0,0,0,0,0},
191+
	{1,1,0,0,1,1,1,1,1,1,0,0,0,0,0},
192-
   {1,1,1,1,1,1,0,0,1,0,0,0,0,0,0},
192+
	{1,1,1,1,1,1,0,0,1,0,0,0,0,0,0},
193-
   {1,1,1,1,0,0,0,0,1,0,0,0,1,1,1},
193+
	{1,1,1,1,0,0,0,0,1,0,0,0,1,1,1},
194-
   {0,1,1,0,0,0,0,0,4,1,1,1,1,2,1},
194+
	{0,1,1,0,0,0,0,0,4,1,1,1,1,2,1},
195-
   {0,0,1,0,0,0,0,0,4,1,0,0,1,1,1},
195+
	{0,0,1,0,0,0,0,0,4,1,0,0,1,1,1},
196-
   {0,0,1,1,1,0,0,0,1,1,0,0,0,0,0},
196+
	{0,0,1,1,1,0,0,0,1,1,0,0,0,0,0},
197-
   {0,0,0,1,1,1,0,0,1,1,0,0,0,0,0},
197+
	{0,0,0,1,1,1,0,0,1,1,0,0,0,0,0},
198-
   {0,0,0,0,1,1,1,1,1,1,0,0,0,0,0},
198+
	{0,0,0,0,1,1,1,1,1,1,0,0,0,0,0},
199-
   {14,6},2,{9,6,1,10,4,2},{9,7,1,8,6,2},{2,4,2,4}},
199+
	{14,6},2,{9,6,1,10,4,2},{9,7,1,8,6,2},{2,4,2,4}},
200-
   --level 16
200+
	--level 16
201-
   {{0,0,0,0,0,1,1,0,0,0,0,1,1,1,0},
201+
	{{0,0,0,0,0,1,1,0,0,0,0,1,1,1,0},
202-
   {0,0,0,1,1,1,1,1,1,0,0,1,2,1,0},
202+
	{0,0,0,1,1,1,1,1,1,0,0,1,2,1,0},
203-
   {1,1,1,1,1,1,3,1,1,1,1,1,1,1,0},
203+
	{1,1,1,1,1,1,3,1,1,1,1,1,1,1,0},
204-
   {1,1,1,1,3,0,0,1,1,1,1,1,0,0,0},
204+
	{1,1,1,1,3,0,0,1,1,1,1,1,0,0,0},
205-
   {1,1,1,0,0,0,0,0,0,1,1,1,0,0,0},
205+
	{1,1,1,0,0,0,0,0,0,1,1,1,0,0,0},
206-
   {0,1,0,0,0,0,0,0,0,0,1,0,0,0,0},
206+
	{0,1,0,0,0,0,0,0,0,0,1,0,0,0,0},
207-
   {0,1,0,0,0,0,0,0,0,0,1,0,0,0,0},
207+
	{0,1,0,0,0,0,0,0,0,0,1,0,0,0,0},
208-
   {0,1,0,0,0,0,0,0,0,1,1,0,0,0,0},
208+
	{0,1,0,0,0,0,0,0,0,1,1,0,0,0,0},
209-
   {0,1,1,0,0,0,0,0,0,1,1,0,0,0,0},
209+
	{0,1,1,0,0,0,0,0,0,1,1,0,0,0,0},
210-
   {0,0,4,0,0,0,0,0,0,4,0,0,0,0,0},
210+
	{0,0,4,0,0,0,0,0,0,4,0,0,0,0,0},
211-
   {13,2},4,{5,4,2,8,3,4,13,0},{7,3,2,8,3,4,13,0},{3,10,1,4,13,2},{10,10,1,8,3,2},{2,4,2,4}}
211+
	{13,2},4,{5,4,2,8,3,4,13,0},{7,3,2,8,3,4,13,0},{3,10,1,4,13,2},{10,10,1,8,3,2},{2,4,2,4}}
212
}
213
214-
   colormap = {{170,170,170},{194,41,0},{100,100,100},{50,50,50},{194,141,0}}
214+
	colormap = {{170,170,170},{194,41,0},{100,100,100},{50,50,50},{194,141,0}}
215-
   --1=0,84,6,94,21,92,15,82, 2=finish, 3=button, 4=hard button, 5=orange (weight)
215+
	--1=0,84,6,94,21,92,15,82, 2=finish, 3=button, 4=hard button, 5=orange (weight)
216-
   --button:x,y hardbutton:y,x orange:x,y finish:x,y
216+
	--button:x,y hardbutton:y,x orange:x,y finish:x,y
217-
   --floormap{{{0,84,6,94,21,92,15,82s},{finish},nrofbridges,{button1coord,nrof0,84,6,94,21,92,15,82stobridge,bridge1coord,bridge2coord},{butto...},{startcoord,startcoord}}
217+
	--floormap{{{0,84,6,94,21,92,15,82s},{finish},nrofbridges,{button1coord,nrof0,84,6,94,21,92,15,82stobridge,bridge1coord,bridge2coord},{butto...},{startcoord,startcoord}}
218-
   blockpos = floormap[level][13+floormap[level][12]]
218+
	blockpos = floormap[level][13+floormap[level][12]]
219-
   blockdir = 1
219+
	blockdir = 1
220-
   --blockdir 1=hor, 2=vert
220+
	--blockdir 1=hor, 2=vert
221-
   up = true
221+
	up = true
222-
   done = false
222+
	done = false
223-
   win = false
223+
	win = false
224-
   falling = false
224+
	falling = false
225-
   button = false
225+
	button = false
226-
   totalmoves = totalmoves + moves
226+
	totalmoves = totalmoves + moves
227-
   moves = 0
227+
	moves = 0
228-
   alpha = 384
228+
	alpha = 384
229-
   m=0
229+
	m=0
230
repeat
231
zmg.clear()
232-
   if levelreached<16 then
232+
	if levelreached<16 then
233-
      finished = false
233+
		finished = false
234-
   else
234+
	else
235-
      finished = true
235+
		finished = true
236-
   end
236+
	end
237
function onarrowKey()
238-
   if game then
238+
	if game then
239-
      if not done then
239+
		if not done then
240-
      if zmg.keyMenuFast()==27 then
240+
		if zmg.keyMenuFast()==27 then
241-
         blockpos[1] = blockpos[1] + 1
241+
			blockpos[1] = blockpos[1] + 1
242-
         blockpos[3] = blockpos[3] + 1
242+
			blockpos[3] = blockpos[3] + 1
243-
         if up then
243+
			if up then
244-
            up = false
244+
				up = false
245-
            blockdir=1
245+
				blockdir=1
246-
            blockpos[3]=blockpos[1]+1
246+
				blockpos[3]=blockpos[1]+1
247-
            blockpos[4]=blockpos[2]
247+
				blockpos[4]=blockpos[2]
248-
         elseif blockdir==1 then
248+
			elseif blockdir==1 then
249-
            up = true
249+
				up = true
250-
            blockpos[1] = blockpos[1] + 1
250+
				blockpos[1] = blockpos[1] + 1
251-
            blockpos[3]=blockpos[1]
251+
				blockpos[3]=blockpos[1]
252-
            blockpos[4]=blockpos[2]
252+
				blockpos[4]=blockpos[2]
253-
         end
253+
			end
254-
         if floormap[level][blockpos[2]][blockpos[1]]==0 or floormap[level][blockpos[4]][blockpos[3]]==0 or not floormap[level][blockpos[4]][blockpos[3]] or not floormap[level][blockpos[2]][blockpos[1]]then
254+
			if floormap[level][blockpos[2]][blockpos[1]]==0 or floormap[level][blockpos[4]][blockpos[3]]==0 or not floormap[level][blockpos[4]][blockpos[3]] or not floormap[level][blockpos[2]][blockpos[1]]then
255-
            done = true
255+
				done = true
256-
            win = false
256+
				win = false
257-
         end
257+
			end
258-
      elseif zmg.keyMenuFast()==38 then
258+
		elseif zmg.keyMenuFast()==38 then
259-
         blockpos[1] = blockpos[1] - 1
259+
			blockpos[1] = blockpos[1] - 1
260-
         blockpos[3]=blockpos[3] - 1
260+
			blockpos[3]=blockpos[3] - 1
261-
         if up then
261+
			if up then
262-
            up = false
262+
				up = false
263-
            blockdir=1
263+
				blockdir=1
264-
            blockpos[1]=blockpos[1] - 1
264+
				blockpos[1]=blockpos[1] - 1
265-
            blockpos[3]=blockpos[1] + 1
265+
				blockpos[3]=blockpos[1] + 1
266-
            blockpos[4]=blockpos[2]
266+
				blockpos[4]=blockpos[2]
267-
         elseif blockdir==1 then
267+
			elseif blockdir==1 then
268-
            up = true
268+
				up = true
269-
            blockpos[3]=blockpos[1]
269+
				blockpos[3]=blockpos[1]
270-
            blockpos[4]=blockpos[2]
270+
				blockpos[4]=blockpos[2]
271-
         end
271+
			end
272-
         if floormap[level][blockpos[2]][blockpos[1]]==0 or floormap[level][blockpos[4]][blockpos[3]]==0 or not floormap[level][blockpos[4]][blockpos[3]] or not floormap[level][blockpos[2]][blockpos[1]] then
272+
			if floormap[level][blockpos[2]][blockpos[1]]==0 or floormap[level][blockpos[4]][blockpos[3]]==0 or not floormap[level][blockpos[4]][blockpos[3]] or not floormap[level][blockpos[2]][blockpos[1]] then
273-
            done = true
273+
				done = true
274-
            win = false
274+
				win = false
275-
         end
275+
			end
276-
      elseif zmg.keyMenuFast()==28 then
276+
		elseif zmg.keyMenuFast()==28 then
277-
         blockpos[2] = blockpos[2] - 1
277+
			blockpos[2] = blockpos[2] - 1
278-
         blockpos[4] = blockpos[4] - 1
278+
			blockpos[4] = blockpos[4] - 1
279-
         if up then
279+
			if up then
280-
            up = false
280+
				up = false
281-
            blockdir=2
281+
				blockdir=2
282-
            blockpos[2] = blockpos[2] - 1
282+
				blockpos[2] = blockpos[2] - 1
283-
            blockpos[3]=blockpos[1]
283+
				blockpos[3]=blockpos[1]
284-
            blockpos[4]=blockpos[2]+1
284+
				blockpos[4]=blockpos[2]+1
285-
         elseif blockdir==2 then
285+
			elseif blockdir==2 then
286-
            up = true
286+
				up = true
287-
            blockpos[3]=blockpos[1]
287+
				blockpos[3]=blockpos[1]
288-
            blockpos[4]=blockpos[2]
288+
				blockpos[4]=blockpos[2]
289-
         end
289+
			end
290-
         if blockpos[1]<16 and blockpos[1]>0 and blockpos[2]<11 and blockpos[2]>0 then
290+
			if blockpos[1]<16 and blockpos[1]>0 and blockpos[2]<11 and blockpos[2]>0 then
291-
         if floormap[level][blockpos[2]][blockpos[1]]==0 or floormap[level][blockpos[4]][blockpos[3]]==0 or not floormap[level][blockpos[4]][blockpos[3]] or not floormap[level][blockpos[2]][blockpos[1]] then
291+
			if floormap[level][blockpos[2]][blockpos[1]]==0 or floormap[level][blockpos[4]][blockpos[3]]==0 or not floormap[level][blockpos[4]][blockpos[3]] or not floormap[level][blockpos[2]][blockpos[1]] then
292-
            done = true
292+
				done = true
293-
            win = false
293+
				win = false
294-
         end
294+
			end
295-
         else
295+
			else
296-
            done = true
296+
				done = true
297-
            win=false
297+
				win=false
298-
         end
298+
			end
299-
      elseif zmg.keyMenuFast()==37 then
299+
		elseif zmg.keyMenuFast()==37 then
300-
         blockpos[2] = blockpos[2] + 1
300+
			blockpos[2] = blockpos[2] + 1
301-
         blockpos[4] = blockpos[4] + 1
301+
			blockpos[4] = blockpos[4] + 1
302-
         if up then
302+
			if up then
303-
            up = false
303+
				up = false
304-
            blockdir=2
304+
				blockdir=2
305-
            blockpos[3]=blockpos[1]
305+
				blockpos[3]=blockpos[1]
306-
            blockpos[4]=blockpos[2]+1
306+
				blockpos[4]=blockpos[2]+1
307-
         elseif blockdir==2 then
307+
			elseif blockdir==2 then
308-
            up = true
308+
				up = true
309-
            blockpos[2] = blockpos[2] + 1
309+
				blockpos[2] = blockpos[2] + 1
310-
            blockpos[3]=blockpos[1]
310+
				blockpos[3]=blockpos[1]
311-
            blockpos[4]=blockpos[2]
311+
				blockpos[4]=blockpos[2]
312-
         end
312+
			end
313-
         if blockpos[2]>10 or blockpos[4]>10 then
313+
			if blockpos[2]>10 or blockpos[4]>10 then
314-
            gmeover = true
314+
				gmeover = true
315-
         else
315+
			else
316-
         if floormap[level][blockpos[2]][blockpos[1]]==0 or floormap[level][blockpos[4]][blockpos[3]]==0 or not floormap[level][blockpos[4]][blockpos[3]] or not floormap[level][blockpos[2]][blockpos[1]] then
316+
			if floormap[level][blockpos[2]][blockpos[1]]==0 or floormap[level][blockpos[4]][blockpos[3]]==0 or not floormap[level][blockpos[4]][blockpos[3]] or not floormap[level][blockpos[2]][blockpos[1]] then
317-
            done = true
317+
				done = true
318-
            win = false
318+
				win = false
319-
            falling = true
319+
				falling = true
320-
         end
320+
			end
321-
         end
321+
			end
322-
      end
322+
		end
323-
      if blockpos[1]<16 and blockpos[1]>0 and blockpos[2]<11 and blockpos[2]>0 then
323+
		if blockpos[1]<16 and blockpos[1]>0 and blockpos[2]<11 and blockpos[2]>0 then
324-
      for m=0,floormap[level][12]-1 do
324+
		for m=0,floormap[level][12]-1 do
325-
         if floormap[level][floormap[level][13+m][2]][floormap[level][13+m][1]]==3 then
325+
			if floormap[level][floormap[level][13+m][2]][floormap[level][13+m][1]]==3 then
326-
            if blockpos[1]==floormap[level][13+m][1] and blockpos[2]==floormap[level][13+m][2] or blockpos[3]==floormap[level][13+m][1] and blockpos[4]==floormap[level][13+m][2] then
326+
				if blockpos[1]==floormap[level][13+m][1] and blockpos[2]==floormap[level][13+m][2] or blockpos[3]==floormap[level][13+m][1] and blockpos[4]==floormap[level][13+m][2] then
327-
               button = true
327+
					button = true
328-
               for l=1,floormap[level][13+m][3] do
328+
					for l=1,floormap[level][13+m][3] do
329-
                  if       floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]==0 and floormap[level][13+m][4+2*floormap[level][13+m][3]]==1 then  
329+
						if 	   floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]==0 and floormap[level][13+m][4+2*floormap[level][13+m][3]]==1 then 
330-
                     floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]=1
330+
							floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]=1
331-
                  elseif floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]==0 and floormap[level][13+m][4+2*floormap[level][13+m][3]]==0 then
331+
						elseif floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]==0 and floormap[level][13+m][4+2*floormap[level][13+m][3]]==0 then
332-
                     floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]=0
332+
							floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]=0
333-
                  elseif floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]==0 and floormap[level][13+m][4+2*floormap[level][13+m][3]]==2 then
333+
						elseif floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]==0 and floormap[level][13+m][4+2*floormap[level][13+m][3]]==2 then
334-
                     floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]=1
334+
							floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]=1
335-
                  elseif floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]==1 and floormap[level][13+m][4+2*floormap[level][13+m][3]]==2 then
335+
						elseif floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]==1 and floormap[level][13+m][4+2*floormap[level][13+m][3]]==2 then
336-
                     floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]=0
336+
							floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]=0
337-
                  elseif floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]==1 and floormap[level][13+m][4+2*floormap[level][13+m][3]]==0 then
337+
						elseif floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]==1 and floormap[level][13+m][4+2*floormap[level][13+m][3]]==0 then
338-
                     floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]=0
338+
							floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]=0
339-
                  elseif floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]==1 and floormap[level][13+m][4+2*floormap[level][13+m][3]]==1 then
339+
						elseif floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]==1 and floormap[level][13+m][4+2*floormap[level][13+m][3]]==1 then
340-
                     floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]=1
340+
							floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]=1
341-
                  elseif floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]==0 and floormap[level][13+m][4+2*floormap[level][13+m][3]]==1 then
341+
						elseif floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]==0 and floormap[level][13+m][4+2*floormap[level][13+m][3]]==1 then
342-
                     floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]=1
342+
							floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]=1
343-
                  end
343+
						end
344-
                  --veld = 1, knop = 0 ==> veld = 0 OK
344+
						--veld = 1, knop = 0 ==> veld = 0 OK
345-
                  --veld = 1, knop = 1 ==> veld = 1 OK
345+
						--veld = 1, knop = 1 ==> veld = 1 OK
346-
                  --veld = 1, knop = 2 ==> veld = 0 OK
346+
						--veld = 1, knop = 2 ==> veld = 0 OK
347-
                  --veld = 0, knop = 0 ==> veld = 0 OK
347+
						--veld = 0, knop = 0 ==> veld = 0 OK
348-
                  --veld = 0, knop = 1 ==> veld = 1 OK
348+
						--veld = 0, knop = 1 ==> veld = 1 OK
349-
                  --veld = 0, knop = 2 ==> veld = 1 OK
349+
						--veld = 0, knop = 2 ==> veld = 1 OK
350-
               end
350+
					end
351-
            end
351+
				end
352-
         elseif floormap[level][floormap[level][13+m][2]][floormap[level][13+m][1]]==4 then
352+
			elseif floormap[level][floormap[level][13+m][2]][floormap[level][13+m][1]]==4 then
353-
            if blockpos[1]==floormap[level][13+m][1] and blockpos[2]==floormap[level][13+m][2] and blockpos[3]==floormap[level][13+m][1] and blockpos[4]==floormap[level][13+m][2] then
353+
				if blockpos[1]==floormap[level][13+m][1] and blockpos[2]==floormap[level][13+m][2] and blockpos[3]==floormap[level][13+m][1] and blockpos[4]==floormap[level][13+m][2] then
354-
               for l=1,floormap[level][13+m][3] do
354+
					for l=1,floormap[level][13+m][3] do
355-
                  if floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]==0 then
355+
						if floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]==0 then
356-
                     floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]=1
356+
							floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]=1
357-
                  else
357+
						else
358-
                     floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]=0
358+
							floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]=0
359-
                  end
359+
						end
360-
               end
360+
					end
361-
            end
361+
				end
362-
         end
362+
			end
363-
         if floormap[level][blockpos[2]][blockpos[1]]==5 and floormap[level][blockpos[4]][blockpos[3]]==5 and blockpos[1]==blockpos[3] and blockpos[2]==blockpos[4] then
363+
			if floormap[level][blockpos[2]][blockpos[1]]==5 and floormap[level][blockpos[4]][blockpos[3]]==5 and blockpos[1]==blockpos[3] and blockpos[2]==blockpos[4] then
364-
            done=true
364+
				done=true
365-
            win=false
365+
				win=false
366-
            falling=true
366+
				falling=true
367-
         end
367+
			end
368-
      end
368+
		end
369-
      if blockpos[1]==floormap[level][11][1] and blockpos[2]==floormap[level][11][2] and up then
369+
		if blockpos[1]==floormap[level][11][1] and blockpos[2]==floormap[level][11][2] and up then
370-
         done=true
370+
			done=true
371-
         win=true
371+
			win=true
372-
      end
372+
		end
373-
      else
373+
		else
374-
         done = true
374+
			done = true
375-
         win = false
375+
			win = false
376-
       
376+
		
377-
      moves = moves + 1
377+
		moves = moves + 1
378-
      end
378+
		end
379-
   else
379+
	else
380-
      if zmg.keyMenuFast()==38 then
380+
		if zmg.keyMenuFast()==38 then
381-
         if not leftscroll then
381+
			if not leftscroll then
382-
            leftscroll = true
382+
				leftscroll = true
383-
         elseif level>2 and leftscroll then
383+
			elseif level>2 and leftscroll then
384-
            leftscroll = false
384+
				leftscroll = false
385-
         end
385+
			end
386-
      end
386+
		end
387-
      if zmg.keyMenuFast()==27 then
387+
		if zmg.keyMenuFast()==27 then
388-
         if not rightscroll then
388+
			if not rightscroll then
389-
            rightscroll = true
389+
				rightscroll = true
390-
         elseif level<=14 and rightscroll then
390+
			elseif level<=14 and rightscroll then
391-
            rightscroll = false
391+
				rightscroll = false
392-
         end
392+
			end
393-
      end
393+
		end
394-
   zmg.fastCopy()
394+
	zmg.fastCopy()
395-
   end
395+
	end
396
end
397
end
398
function ontabKey()
399-
   if game then
399+
	if game then
400-
      game = false
400+
		game = false
401-
      zmg.fastCopy()
401+
		zmg.fastCopy()
402-
   else
402+
	else
403-
      level = levelreached
403+
		level = levelreached
404-
      zmg.fastCopy()
404+
		zmg.fastCopy()
405-
   end
405+
	end
406
end
407
function onenterKey()
408-
   if game then
408+
	if game then
409-
      if done and win then
409+
		if done and win then
410-
         level=level+1
410+
			level=level+1
411-
         if level>levelreached then
411+
			if level>levelreached then
412-
            levelreached = level
412+
				levelreached = level
413-
            done = false
413+
				done = false
414-
            win = false
414+
				win = false
415-
            alpha = 384
415+
				alpha = 384
416-
         end
416+
				blockpos = floormap[level][13+floormap[level][12]]
417-
         --var.store("levelreached",levelreached)
417+
			end
418-
      end
418+
			--var.store("levelreached",levelreached)
419-
      if done and not win then
419+
		end
420-
         --var.store("levelreached",levelreached)
420+
		if done and not win then
421-
      end
421+
			--var.store("levelreached",levelreached)
422-
      zmg.fastCopy()
422+
		end
423-
   else
423+
		zmg.fastCopy()
424-
      game = true
424+
	else
425-
      zmg.fastCopy()
425+
		game = true
426-
   end
426+
		zmg.fastCopy()
427
	end
428
end
429-
   -- zmg.drawText(0,0,"levelreached = "..levelreached,0x0000, 0xFFFF)
429+
430-
   zmg.makeColor(0,0,0)
430+
	-- zmg.drawText(0,0,"levelreached = "..levelreached,0x0000, 0xFFFF)
431-
   zmg.drawText(130,5,"Level "..level,0x0000, 0xFFFF)
431+
	zmg.makeColor(0,0,0)
432-
   for i=1,10 do
432+
	zmg.drawText(130,5,"Level "..level,0x0000, 0xFFFF)
433-
      for j=1,15 do
433+
	for i=1,10 do
434-
         zmg.makeColor(170,170,170)
434+
		for j=1,15 do
435-
         for k=1,7,2 do
435+
			zmg.makeColor(170,170,170)
436-
            --tilechange[k]=0,84,6,94,21,92,15,82[k]+i*7+j*8-18
436+
			for k=1,7,2 do
437-
            --tilechange[k+1]=0,84,6,94,21,92,15,82[k+1]+i*5-j*1+5
437+
				--tilechange[k]=0,84,6,94,21,92,15,82[k]+i*7+j*8-18
438-
            tilechangesel[k]=tilechangesel[k]+i*3+j*8+scroll
438+
				--tilechange[k+1]=0,84,6,94,21,92,15,82[k+1]+i*5-j*1+5
439-
            tilechangesel[k+1]=tilechangesel[k+1]+i*6-j*1+40
439+
				tilechangesel[k]=tilechangesel[k]+i*3+j*8+scroll
440-
         end
440+
				tilechangesel[k+1]=tilechangesel[k+1]+i*6-j*1+40
441-
         if floormap[level][i][j] == 1 then    
441+
			end
442-
            zmg.drawLine(tilesel[1],tilesel[2],tilesel[3],tilesel[4],0x0000)
442+
			if floormap[level][i][j] == 1 then	
443-
            zmg.drawLine(tilesel[3],tilesel[4],tilesel[5],tilesel[6],0x0000)
443+
				zmg.drawLine(tilesel[1],tilesel[2],tilesel[3],tilesel[4],0x0000)
444-
            zmg.drawLine(tilesel[5],tilesel[6],tilesel[7],tilesel[8],0x0000)
444+
				zmg.drawLine(tilesel[3],tilesel[4],tilesel[5],tilesel[6],0x0000)
445-
            zmg.drawLine(tilesel[7],tilesel[8],tilesel[1],tilesel[2],0x0000)
445+
				zmg.drawLine(tilesel[5],tilesel[6],tilesel[7],tilesel[8],0x0000)
446-
         elseif floormap[level][i][j]==2 then
446+
				zmg.drawLine(tilesel[7],tilesel[8],tilesel[1],tilesel[2],0x0000)
447-
            zmg.makeColor(194,41,0)
447+
			elseif floormap[level][i][j]==2 then
448-
            zmg.drawLine(tilesel[1],tilesel[2],tilesel[3],tilesel[4],zmg.makeColor(194,41,0))
448+
				zmg.makeColor(194,41,0)
449-
            zmg.drawLine(tilesel[3],tilesel[4],tilesel[5],tilesel[6],zmg.makeColor(194,41,0))
449+
				zmg.drawLine(tilesel[1],tilesel[2],tilesel[3],tilesel[4],zmg.makeColor(194,41,0))
450-
            zmg.drawLine(tilesel[5],tilesel[6],tilesel[7],tilesel[8],zmg.makeColor(194,41,0))
450+
				zmg.drawLine(tilesel[3],tilesel[4],tilesel[5],tilesel[6],zmg.makeColor(194,41,0))
451-
            zmg.drawLine(tilesel[7],tilesel[8],tilesel[1],tilesel[2],zmg.makeColor(194,41,0))
451+
				zmg.drawLine(tilesel[5],tilesel[6],tilesel[7],tilesel[8],zmg.makeColor(194,41,0))
452-
            zmg.makeColor(170,170,170)
452+
				zmg.drawLine(tilesel[7],tilesel[8],tilesel[1],tilesel[2],zmg.makeColor(194,41,0))
453-
         elseif floormap[level][i][j]==3 then
453+
				zmg.makeColor(170,170,170)
454-
            zmg.makeColor(100,100,100)
454+
			elseif floormap[level][i][j]==3 then
455-
            zmg.drawLine(tilesel[1],tilesel[2],tilesel[3],tilesel[4],zmg.makeColor(100,100,100))
455+
				zmg.makeColor(100,100,100)
456-
            zmg.drawLine(tilesel[3],tilesel[4],tilesel[5],tilesel[6],zmg.makeColor(100,100,100))
456+
				zmg.drawLine(tilesel[1],tilesel[2],tilesel[3],tilesel[4],zmg.makeColor(100,100,100))
457-
            zmg.drawLine(tilesel[5],tilesel[6],tilesel[7],tilesel[8],zmg.makeColor(100,100,100))
457+
				zmg.drawLine(tilesel[3],tilesel[4],tilesel[5],tilesel[6],zmg.makeColor(100,100,100))
458-
            zmg.drawLine(tilesel[7],tilesel[8],tilesel[1],tilesel[2],zmg.makeColor(100,100,100))
458+
				zmg.drawLine(tilesel[5],tilesel[6],tilesel[7],tilesel[8],zmg.makeColor(100,100,100))
459-
            zmg.makeColor(170,170,170)
459+
				zmg.drawLine(tilesel[7],tilesel[8],tilesel[1],tilesel[2],zmg.makeColor(100,100,100))
460-
         elseif floormap[level][i][j]==4 then
460+
				zmg.makeColor(170,170,170)
461-
            zmg.makeColor(50,50,50)
461+
			elseif floormap[level][i][j]==4 then
462-
            zmg.drawLine(tilesel[1],tilesel[2],tilesel[3],tilesel[4],zmg.makeColor(50,50,50))
462+
				zmg.makeColor(50,50,50)
463-
            zmg.drawLine(tilesel[3],tilesel[4],tilesel[5],tilesel[6],zmg.makeColor(50,50,50))
463+
				zmg.drawLine(tilesel[1],tilesel[2],tilesel[3],tilesel[4],zmg.makeColor(50,50,50))
464-
            zmg.drawLine(tilesel[5],tilesel[6],tilesel[7],tilesel[8],zmg.makeColor(50,50,50))
464+
				zmg.drawLine(tilesel[3],tilesel[4],tilesel[5],tilesel[6],zmg.makeColor(50,50,50))
465-
            zmg.drawLine(tilesel[7],tilesel[8],tilesel[1],tilesel[2],zmg.makeColor(50,50,50))
465+
				zmg.drawLine(tilesel[5],tilesel[6],tilesel[7],tilesel[8],zmg.makeColor(50,50,50))
466-
            zmg.makeColor(170,170,170)
466+
				zmg.drawLine(tilesel[7],tilesel[8],tilesel[1],tilesel[2],zmg.makeColor(50,50,50))
467-
         elseif floormap[level][i][j]==5 then
467+
				zmg.makeColor(170,170,170)
468-
            zmg.makeColor(194,141,0)
468+
			elseif floormap[level][i][j]==5 then
469-
            zmg.drawLine(tilesel[1],tilesel[2],tilesel[3],tilesel[4],zmg.makeColor(194,141,0))
469+
				zmg.makeColor(194,141,0)
470-
            zmg.drawLine(tilesel[3],tilesel[4],tilesel[5],tilesel[6],zmg.makeColor(194,141,0))
470+
				zmg.drawLine(tilesel[1],tilesel[2],tilesel[3],tilesel[4],zmg.makeColor(194,141,0))
471-
            zmg.drawLine(tilesel[5],tilesel[6],tilesel[7],tilesel[8],zmg.makeColor(194,141,0))
471+
				zmg.drawLine(tilesel[3],tilesel[4],tilesel[5],tilesel[6],zmg.makeColor(194,141,0))
472-
            zmg.drawLine(tilesel[7],tilesel[8],tilesel[1],tilesel[2],zmg.makeColor(194,141,0))
472+
				zmg.drawLine(tilesel[5],tilesel[6],tilesel[7],tilesel[8],zmg.makeColor(194,141,0))
473-
            zmg.makeColor(170,170,170)
473+
				zmg.drawLine(tilesel[7],tilesel[8],tilesel[1],tilesel[2],zmg.makeColor(194,141,0))
474-
         end
474+
				zmg.makeColor(170,170,170)
475-
         --zmg.makeColor(unpack(colormap[floormap[level][i][j]]))
475+
			end
476-
         --zmg.drawLine(0,84,6,94,21,92,15,82)
476+
			--zmg.makeColor(unpack(colormap[floormap[level][i][j]]))
477-
         tilechangesel = {0,42,3,47,10,46,8,41}
477+
			--zmg.drawLine(0,84,6,94,21,92,15,82)
478-
      end
478+
			tilechangesel = {0,42,3,47,10,46,8,41}
479-
   end
479+
		end
480
	end
481
end
482-
   if finished then
482+
483-
      zmg.drawText(60,25,"Game finished (last level reached)",0x0000, 0xFFFF)
483+
	if finished then
484-
   end
484+
		zmg.drawText(60,25,"Game finished (last level reached)",0x0000, 0xFFFF)
485-
   zmg.drawText(130,5,"Level "..level,0x0000, 0xFFFF)
485+
	end
486-
   -- zmg.drawText(0,0,"levelreached = "..levelreached,0x0000, 0xFFFF)
486+
	zmg.drawText(130,5,"Level "..level,0x0000, 0xFFFF)
487-
   zmg.makeColor(170,170,170)
487+
	-- zmg.drawText(0,0,"levelreached = "..levelreached,0x0000, 0xFFFF)
488-
   for i=1,10 do
488+
	zmg.makeColor(170,170,170)
489-
      for j=1,15 do
489+
	for i=1,10 do
490-
         for k=1,7,2 do
490+
		for j=1,15 do
491-
            tilechange[k]=tilechange[k]+i*7+j*16-18
491+
			for k=1,7,2 do
492-
            tilechange[k+1]=tilechange[k+1]+i*11-j*2+5
492+
				tilechange[k]=tilechange[k]+i*7+j*16-18
493-
         end
493+
				tilechange[k+1]=tilechange[k+1]+i*11-j*2+5
494-
         if floormap[level][i][j]==1 then    
494+
			end
495-
            zmg.drawLine(tilechange[1],tilechange[2],tilechange[3],tilechange[4],0x0000)
495+
			if floormap[level][i][j]==1 then	
496-
            zmg.drawLine(tilechange[3],tilechange[4],tilechange[5],tilechange[6],0x0000)
496+
				zmg.drawLine(tilechange[1],tilechange[2],tilechange[3],tilechange[4],0x0000)
497-
            zmg.drawLine(tilechange[5],tilechange[6],tilechange[7],tilechange[8],0x0000)
497+
				zmg.drawLine(tilechange[3],tilechange[4],tilechange[5],tilechange[6],0x0000)
498-
            zmg.drawLine(tilechange[7],tilechange[8],tilechange[1],tilechange[2],0x0000)
498+
				zmg.drawLine(tilechange[5],tilechange[6],tilechange[7],tilechange[8],0x0000)
499-
         elseif floormap[level][i][j]==2 then
499+
				zmg.drawLine(tilechange[7],tilechange[8],tilechange[1],tilechange[2],0x0000)
500-
            zmg.makeColor(194,41,0)
500+
			elseif floormap[level][i][j]==2 then
501-
            zmg.drawLine(tilechange[1],tilechange[2],tilechange[3],tilechange[4],zmg.makeColor(194,41,0))
501+
				zmg.makeColor(194,41,0)
502-
            zmg.drawLine(tilechange[3],tilechange[4],tilechange[5],tilechange[6],zmg.makeColor(194,41,0))
502+
				zmg.drawLine(tilechange[1],tilechange[2],tilechange[3],tilechange[4],zmg.makeColor(194,41,0))
503-
            zmg.drawLine(tilechange[5],tilechange[6],tilechange[7],tilechange[8],zmg.makeColor(194,41,0))
503+
				zmg.drawLine(tilechange[3],tilechange[4],tilechange[5],tilechange[6],zmg.makeColor(194,41,0))
504-
            zmg.drawLine(tilechange[7],tilechange[8],tilechange[1],tilechange[2],zmg.makeColor(194,41,0))
504+
				zmg.drawLine(tilechange[5],tilechange[6],tilechange[7],tilechange[8],zmg.makeColor(194,41,0))
505-
            zmg.makeColor(170,170,170)
505+
				zmg.drawLine(tilechange[7],tilechange[8],tilechange[1],tilechange[2],zmg.makeColor(194,41,0))
506-
         elseif floormap[level][i][j]==3 then
506+
				zmg.makeColor(170,170,170)
507-
            zmg.makeColor(100,100,100)
507+
			elseif floormap[level][i][j]==3 then
508-
            zmg.drawLine(tilechange[1],tilechange[2],tilechange[3],tilechange[4],zmg.makeColor(100,100,100))
508+
				zmg.makeColor(100,100,100)
509-
            zmg.drawLine(tilechange[3],tilechange[4],tilechange[5],tilechange[6],zmg.makeColor(100,100,100))
509+
				zmg.drawLine(tilechange[1],tilechange[2],tilechange[3],tilechange[4],zmg.makeColor(100,100,100))
510-
            zmg.drawLine(tilechange[5],tilechange[6],tilechange[7],tilechange[8],zmg.makeColor(100,100,100))
510+
				zmg.drawLine(tilechange[3],tilechange[4],tilechange[5],tilechange[6],zmg.makeColor(100,100,100))
511-
            zmg.drawLine(tilechange[7],tilechange[8],tilechange[1],tilechange[2],zmg.makeColor(100,100,100))
511+
				zmg.drawLine(tilechange[5],tilechange[6],tilechange[7],tilechange[8],zmg.makeColor(100,100,100))
512-
            zmg.makeColor(170,170,170)
512+
				zmg.drawLine(tilechange[7],tilechange[8],tilechange[1],tilechange[2],zmg.makeColor(100,100,100))
513-
         elseif floormap[level][i][j]==4 then
513+
				zmg.makeColor(170,170,170)
514-
            zmg.makeColor(50,50,50)
514+
			elseif floormap[level][i][j]==4 then
515-
            zmg.drawLine(tilechange[1],tilechange[2],tilechange[3],tilechange[4],zmg.makeColor(50,50,50))
515+
				zmg.makeColor(50,50,50)
516-
            zmg.drawLine(tilechange[3],tilechange[4],tilechange[5],tilechange[6],zmg.makeColor(50,50,50))
516+
				zmg.drawLine(tilechange[1],tilechange[2],tilechange[3],tilechange[4],zmg.makeColor(50,50,50))
517-
            zmg.drawLine(tilechange[5],tilechange[6],tilechange[7],tilechange[8],zmg.makeColor(50,50,50))
517+
				zmg.drawLine(tilechange[3],tilechange[4],tilechange[5],tilechange[6],zmg.makeColor(50,50,50))
518-
            zmg.drawLine(tilechange[7],tilechange[8],tilechange[1],tilechange[2],zmg.makeColor(50,50,50))
518+
				zmg.drawLine(tilechange[5],tilechange[6],tilechange[7],tilechange[8],zmg.makeColor(50,50,50))
519-
            zmg.makeColor(170,170,170)
519+
				zmg.drawLine(tilechange[7],tilechange[8],tilechange[1],tilechange[2],zmg.makeColor(50,50,50))
520-
         elseif floormap[level][i][j]==5 then
520+
				zmg.makeColor(170,170,170)
521-
            zmg.makeColor(194,141,0)
521+
			elseif floormap[level][i][j]==5 then
522-
            zmg.drawLine(tilechange[1],tilechange[2],tilechange[3],tilechange[4],zmg.makeColor(194,141,0))
522+
				zmg.makeColor(194,141,0)
523-
            zmg.drawLine(tilechange[3],tilechange[4],tilechange[5],tilechange[6],zmg.makeColor(194,141,0))
523+
				zmg.drawLine(tilechange[1],tilechange[2],tilechange[3],tilechange[4],zmg.makeColor(194,141,0))
524-
            zmg.drawLine(tilechange[5],tilechange[6],tilechange[7],tilechange[8],zmg.makeColor(194,141,0))
524+
				zmg.drawLine(tilechange[3],tilechange[4],tilechange[5],tilechange[6],zmg.makeColor(194,141,0))
525-
            zmg.drawLine(tilechange[7],tilechange[8],tilechange[1],tilechange[2],zmg.makeColor(194,141,0))
525+
				zmg.drawLine(tilechange[5],tilechange[6],tilechange[7],tilechange[8],zmg.makeColor(194,141,0))
526-
            zmg.makeColor(170,170,170)
526+
				zmg.drawLine(tilechange[7],tilechange[8],tilechange[1],tilechange[2],zmg.makeColor(194,141,0))
527-
         end
527+
				zmg.makeColor(170,170,170)
528-
         --zmg.makeColor(unpack(colormap[floormap[level][i][j]]))
528+
			end
529-
         --zmg.drawLine(0,84,6,94,21,92,15,82)
529+
			--zmg.makeColor(unpack(colormap[floormap[level][i][j]]))
530-
         tilechange = {0,84,6,94,21,92,15,82}
530+
			--zmg.drawLine(0,84,6,94,21,92,15,82)
531-
      end
531+
			tilechange = {0,84,6,94,21,92,15,82}
532-
   end
532+
		end
533
	end
534
zmg.fastCopy()
535-
   if up then
535+
536-
      blocktop = {5,74,11,84,26,82,20,72}
536+
	if up then
537-
      blockfront = {11,84,11,108,26,106,26,82}
537+
		blocktop = {5,74,11,84,26,82,20,72}
538-
      blockleft = {5,74,5,98,11,108,11,84}
538+
		blockfront = {11,84,11,108,26,106,26,82}
539-
   elseif blockdir==1 then
539+
		blockleft = {5,74,5,98,11,108,11,84}
540-
      blocktop = {5,84,11,94,42,90,36,80}
540+
	elseif blockdir==1 then
541-
      blockfront = {11,84,11,108,42,104,42,90}
541+
		blocktop = {5,84,11,94,42,90,36,80}
542-
      blockleft = {5,84,5,98,11,108,11,84}
542+
		blockfront = {11,84,11,108,42,104,42,90}
543-
   elseif blockdir==2 then
543+
		blockleft = {5,84,5,98,11,108,11,84}
544-
      blocktop = {5,84,18,105,33,103,20,82}
544+
	elseif blockdir==2 then
545-
      blockfront = {18,105,18,119,33,117,33,103}
545+
		blocktop = {5,84,18,105,33,103,20,82}
546-
      blockleft = {5,84,5,98,18,119,18,105}
546+
		blockfront = {18,105,18,119,33,117,33,103}
547-
   end
547+
		blockleft = {5,84,5,98,18,119,18,105}
548
	end
549-
   for k=1,7,2 do
549+
550-
      blocktop[k] = blocktop[k]+(blockpos[2]-1)*7+(blockpos[1]-1)*16
550+
	for k=1,7,2 do
551-
      blocktop[k+1] = blocktop[k+1]+(blockpos[2]-1)*11-(blockpos[1]-1)*2
551+
		blocktop[k] = blocktop[k]+(blockpos[2]-1)*7+(blockpos[1]-1)*16
552-
      blockfront[k] = blockfront[k]+(blockpos[2]-1)*7+(blockpos[1]-1)*16
552+
		blocktop[k+1] = blocktop[k+1]+(blockpos[2]-1)*11-(blockpos[1]-1)*2
553-
      blockfront[k+1] = blockfront[k+1]+(blockpos[2]-1)*11-(blockpos[1]-1)*2
553+
		blockfront[k] = blockfront[k]+(blockpos[2]-1)*7+(blockpos[1]-1)*16
554-
      blockleft[k] = blockleft[k]+(blockpos[2]-1)*7+(blockpos[1]-1)*16
554+
		blockfront[k+1] = blockfront[k+1]+(blockpos[2]-1)*11-(blockpos[1]-1)*2
555-
      blockleft[k+1] = blockleft[k+1]+(blockpos[2]-1)*11-(blockpos[1]-1)*2
555+
		blockleft[k] = blockleft[k]+(blockpos[2]-1)*7+(blockpos[1]-1)*16
556-
   end
556+
		blockleft[k+1] = blockleft[k+1]+(blockpos[2]-1)*11-(blockpos[1]-1)*2
557-
   if done then
557+
	end
558-
      --gc:setAlpha(alpha)
558+
	if done then
559-
   end
559+
		--gc:setAlpha(alpha)
560-
   if alpha <= 0 then
560+
	end
561-
      alpha = 384
561+
	if alpha <= 0 then
562-
      if win then
562+
		alpha = 384
563-
         level = level + 1
563+
		if win then
564-
         if level>16 then
564+
			level = level + 1
565-
            level = 16
565+
			if level>16 then
566-
            finished = true
566+
				level = 16
567-
         end
567+
				finished = true
568-
         if level>levelreached then
568+
			end
569-
            levelreached = level
569+
			if level>levelreached then
570-
         end
570+
				levelreached = level
571-
         --var.store("levelreached",levelreached)
571+
			end
572-
      end
572+
			--var.store("levelreached",levelreached)
573-
   end
573+
		end
574-
   
574+
	end
575-
   zmg.drawLine(blocktop[1],blocktop[2],blocktop[3],blocktop[4],zmg.makeColor(80,80,80))
575+
	
576-
   zmg.drawLine(blocktop[3],blocktop[4],blocktop[5],blocktop[6],zmg.makeColor(80,80,80))
576+
	zmg.drawLine(blocktop[1],blocktop[2],blocktop[3],blocktop[4],zmg.makeColor(80,80,80))
577-
   zmg.drawLine(blocktop[5],blocktop[6],blocktop[7],blocktop[8],zmg.makeColor(80,80,80))
577+
	zmg.drawLine(blocktop[3],blocktop[4],blocktop[5],blocktop[6],zmg.makeColor(80,80,80))
578-
   zmg.drawLine(blocktop[7],blocktop[8],blocktop[1],blocktop[2],zmg.makeColor(80,80,80))
578+
	zmg.drawLine(blocktop[5],blocktop[6],blocktop[7],blocktop[8],zmg.makeColor(80,80,80))
579-
   zmg.drawLine(blockfront[1],blockfront[2],blockfront[3],blockfront[4],zmg.makeColor(0,0,0))
579+
	zmg.drawLine(blocktop[7],blocktop[8],blocktop[1],blocktop[2],zmg.makeColor(80,80,80))
580-
   zmg.drawLine(blockfront[3],blockfront[4],blockfront[5],blockfront[6],zmg.makeColor(0,0,0))
580+
	zmg.drawLine(blockfront[1],blockfront[2],blockfront[3],blockfront[4],zmg.makeColor(0,0,0))
581-
   zmg.drawLine(blockfront[5],blockfront[6],blockfront[7],blockfront[8],zmg.makeColor(0,0,0))
581+
	zmg.drawLine(blockfront[3],blockfront[4],blockfront[5],blockfront[6],zmg.makeColor(0,0,0))
582-
   zmg.drawLine(blockfront[7],blockfront[8],blockfront[1],blockfront[2],zmg.makeColor(0,0,0))
582+
	zmg.drawLine(blockfront[5],blockfront[6],blockfront[7],blockfront[8],zmg.makeColor(0,0,0))
583-
   zmg.drawLine(blockleft[1],blockleft[2],blockleft[3],blockleft[4],zmg.makeColor(40,40,40))
583+
	zmg.drawLine(blockfront[7],blockfront[8],blockfront[1],blockfront[2],zmg.makeColor(0,0,0))
584-
   zmg.drawLine(blockleft[3],blockleft[4],blockleft[5],blockleft[6],zmg.makeColor(40,40,40))
584+
	zmg.drawLine(blockleft[1],blockleft[2],blockleft[3],blockleft[4],zmg.makeColor(40,40,40))
585-
   zmg.drawLine(blockleft[5],blockleft[6],blockleft[7],blockleft[8],zmg.makeColor(40,40,40))
585+
	zmg.drawLine(blockleft[3],blockleft[4],blockleft[5],blockleft[6],zmg.makeColor(40,40,40))
586-
   zmg.drawLine(blockleft[7],blockleft[8],blockleft[1],blockleft[2],zmg.makeColor(40,40,40))
586+
	zmg.drawLine(blockleft[5],blockleft[6],blockleft[7],blockleft[8],zmg.makeColor(40,40,40))
587-
   if done and not win then
587+
	zmg.drawLine(blockleft[7],blockleft[8],blockleft[1],blockleft[2],zmg.makeColor(40,40,40))
588-
   alpha = alpha-1
588+
	if done and not win then
589-
   zmg.drawLine(alpha, 0, alpha, 216, zmg.makeColor(194,41,0))
589+
	alpha = alpha-1
590-
   end
590+
	zmg.drawLine(alpha, 0, alpha, 216, zmg.makeColor(194,41,0))
591-
   zmg.drawText(0,5,"Moves: "..moves,0x0000, 0xFFFF)    
591+
	end
592-
   zmg.fastCopy()
592+
	zmg.drawText(0,5,"Moves: "..moves,0x0000, 0xFFFF)	
593
	zmg.fastCopy()
594
595
596-
   if game then
596+
597-
      drawgame()
597+
	if game then
598-
   else
598+
		drawgame()
599-
      drawselector()
599+
	else
600-
   end
600+
		drawselector()
601-
   if zmg.keyMenuFast()==31 then
601+
	end
602-
      onenterKey()
602+
	if zmg.keyMenuFast()==31 then
603-
   elseif zmg.keyMenuFast()==68 then
603+
		onenterKey()
604-
      ontabKey()
604+
	elseif zmg.keyMenuFast()==68 then
605-
   elseif zmg.keyMenuFast()==38 or zmg.keyMenuFast()==37 or zmg.keyMenuFast()==28 or zmg.keyMenuFast()==27 then
605+
		ontabKey()
606-
      onarrowKey()
606+
	elseif zmg.keyMenuFast()==38 or zmg.keyMenuFast()==37 or zmg.keyMenuFast()==28 or zmg.keyMenuFast()==27 then
607-
   end
607+
		onarrowKey()
608
	end
609
end
610-
   onpaint()
610+
611
	onpaint()
612
end
613
614
zmg.fastCopy()
615
until zmg.keyMenuFast() == 47