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1
#include <a_samp>
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3
// #DEFINES
4
#define FUEL_SYSTEM
5
6
#define DRAW_HEALTH (13)
7
#define DRAW_ENGINE (14)
8
#define DRAW_LIGHTS (15)
9
#define DRAW_DOORS 	(16)
10
#define DRAW_ALARM  (17)
11
12
#define DRAW_NAME   (0)
13
#define DRAW_SPEED  (1)
14
#define DRAW_FUEL   (2)
15
16
// #VARIABLES
17
new Float:v_health;
18
new engine, lights, alarm, doors, bonnet, boot, objective;
19
20
new PlayerText:pS_Textdraw[MAX_PLAYERS][3];
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new pS_Timer[MAX_PLAYERS];
22
new Text:gS_Textdraw[18];
23
24
#if defined FUEL_SYSTEM
25
new v_Fuel[MAX_VEHICLES];
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new Float:v_Pos[MAX_VEHICLES][3];
27
new Float:v_Dis[MAX_VEHICLES];
28
#endif
29
30
new g_VehicleNames[][] = {
31
	"Landstalker", "Bravura", "Buffalo", "Linerunner", "Perrenial", "Sentinel", "Dumper", "Firetruck", "Trashmaster", "Stretch", "Manana",
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	"Infernus", "Voodoo", "Pony", "Mule", "Cheetah", "Ambulance", "Leviathan", "Moonbeam", "Esperanto", "Taxi", "Washington", "Bobcat",
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	"Whoopee", "BF Injection", "Hunter", "Premier", "Enforcer", "Securicar", "Banshee", "Predator", "Bus", "Rhino", "Barracks", "Hotknife",
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	"Trailer 1", "Previon", "Coach", "Cabbie", "Stallion", "Rumpo", "RC Bandit", "Romero", "Packer", "Monster", "Admiral", "Squalo",
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	"Seasparrow", "Pizzaboy", "Tram", "Trailer 2", "Turismo", "Speeder", "Reefer", "Tropic", "Flatbed", "Yankee", "Caddy", "Solair",
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	"Berkley's RC Van", "Skimmer", "PCJ-600", "Faggio", "Freeway", "RC Baron", "RC Raider", "Glendale", "Oceanic", "Sanchez", "Sparrow",
37
	"Patriot", "Quad", "Coastguard", "Dinghy", "Hermes", "Sabre", "Rustler", "ZR-350", "Walton", "Regina", "Comet", "BMX", "Burrito",
38
	"Camper", "Marquis", "Baggage", "Dozer", "Maverick", "News Chopper", "Rancher", "FBI Rancher", "Virgo", "Greenwood", "Jetmax", "Hotring",
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	"Sandking", "Blista Compact", "Police Maverick", "Boxvillde", "Benson", "Mesa", "RC Goblin", "Hotring Racer A", "Hotring Racer B",
40
	"Bloodring Banger", "Rancher", "Super GT", "Elegant", "Journey", "Bike", "Mountain Bike", "Beagle", "Cropduster", "Stunt", "Tanker",
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	"Roadtrain", "Nebula", "Majestic", "Buccaneer", "Shamal", "Hydra", "FCR-900", "NRG-500", "HPV1000", "Cement Truck", "Tow Truck", "Fortune",
42
	"Cadrona", "FBI Truck", "Willard", "Forklift", "Tractor", "Combine", "Feltzer", "Remington", "Slamvan", "Blade", "Freight", "Streak",
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	"Vortex", "Vincent", "Bullet", "Clover", "Sadler", "Firetruck LA", "Hustler", "Intruder", "Primo", "Cargobob", "Tampa", "Sunrise", "Merit",
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	"Utility", "Nevada", "Yosemite", "Windsor", "Monster A", "Monster B", "Uranus", "Jester", "Sultan", "Stratum", "Elegy", "Raindance",
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	"RC Tiger", "Flash", "Tahoma", "Savanna", "Bandito", "Freight Flat", "Streak Carriage", "Kart", "Mower", "Dune", "Sweeper", "Broadway",
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	"Tornado", "AT-400", "DFT-30", "Huntley", "Stafford", "BF-400", "News Van", "Tug", "Trailer 3", "Emperor", "Wayfarer", "Euros", "Hotdog",
47
	"Club", "Freight Carriage", "Trailer 4", "Andromeda", "Dodo", "RC Cam", "Launch", "Police Car", "Police Car",
48
	"Police Car", "Police Ranger", "Picador", "S.W.A.T", "Alpha", "Phoenix", "Glendale", "Sadler", "Luggage Trailer A",
49
	"Luggage Trailer B", "Stairs", "Boxville", "Tiller", "Utility Trailer"
50
};
51
52
new g_NoSpeed[] = {
53-
    417, 425, 447, 460, 469, 476, 487, 488, 497, 511, 512, 513, 519, 520, 548,
53+
	417, 425, 447, 460, 469, 476, 487, 488, 497, 511, 512, 513, 519, 520, 548,
54
	553, 563, 577, 592, 593, 435, 450, 569, 570, 584, 590, 591, 606, 607, 608,
55
	610, 611, 430, 446, 452, 453, 454, 472, 473, 484, 493, 581, 522, 461, 521,
56
	523, 463, 468, 471, 586, 441, 464, 465, 501, 564, 594, 509, 481, 510, 448,
57
	462
58
};
59
60
// #FORWARDS
61
forward OnPlayerDriveVehicle(playerid, vehicleid);
62
63
// #FUNCTIONS
64
Float:health_line(vehicleid) {
65
	GetVehicleHealth(vehicleid, v_health);
66
	if(v_health > 1000.0) v_health = 1000.0;
67
	else if(v_health < 0.0) v_health = 0.0;
68
	return (v_health * 0.07);
69
}
70
71
PlayerText:create_speed_text(playerid, Float:x, Float:y, Float:tx, Float:ty, text[]) {
72
	new PlayerText:text_id = CreatePlayerTextDraw(playerid, x, y, text);
73
	PlayerTextDrawLetterSize(playerid, text_id, tx, ty);
74
	PlayerTextDrawSetOutline(playerid, text_id, 0);
75-
    PlayerTextDrawAlignment(playerid, text_id, 2);
75+
	PlayerTextDrawAlignment(playerid, text_id, 2);
76-
    PlayerTextDrawSetShadow(playerid, text_id, 0);
76+
	PlayerTextDrawSetShadow(playerid, text_id, 0);
77
	PlayerTextDrawColor(playerid, text_id, (-1));
78
	PlayerTextDrawFont(playerid, text_id, 2);
79
	PlayerTextDrawShow(playerid, text_id);
80
	return text_id;
81
}
82
83
destroy_speed(playerid) {
84
	if(pS_Timer[playerid] == (-1)) {
85-
	    return 0;
85+
		return 0;
86
	}
87
88-
    for( new i = 0; i < sizeof(pS_Textdraw[]); i ++ ) {
88+
89-
    	PlayerTextDrawDestroy(playerid, pS_Textdraw[playerid][i]);
89+
		PlayerTextDrawDestroy(playerid, pS_Textdraw[playerid][i]);
90-
    	pS_Textdraw[playerid][i] = PlayerText:(-1);
90+
		pS_Textdraw[playerid][i] = PlayerText:(-1);
91
	}
92
93
	for( new i = 0; i < sizeof(gS_Textdraw); i ++ ) {
94-
	    TextDrawHideForPlayer(playerid, gS_Textdraw[i]);
94+
		TextDrawHideForPlayer(playerid, gS_Textdraw[i]);
95
	}
96
97
	KillTimer(pS_Timer[playerid]);
98
	pS_Timer[playerid] = (-1);
99
	return 1;
100
}
101
102
// #CALLBACKS
103
public OnFilterScriptInit() {
104
	gS_Textdraw[0] = TextDrawCreate(470.000000, 411.000000, "~n~");
105
	TextDrawLetterSize(gS_Textdraw[0], 0.500000, 3.099998);
106
	TextDrawUseBox(gS_Textdraw[0], 1);
107
	TextDrawBoxColor(gS_Textdraw[0], 85);
108
	TextDrawTextSize(gS_Textdraw[0], 630.000000, 0.000000);
109
110
	gS_Textdraw[1] = TextDrawCreate(470.000000, 411.000000, "~n~");
111
	TextDrawLetterSize(gS_Textdraw[1], 0.000000, -0.349999);
112
	TextDrawUseBox(gS_Textdraw[1], 1);
113
	TextDrawBoxColor(gS_Textdraw[1], 1182971050);
114
	TextDrawTextSize(gS_Textdraw[1], 630.000000, 0.000000);
115
116
	gS_Textdraw[2] = TextDrawCreate(470.000000, 442.000000, "~n~");
117
	TextDrawLetterSize(gS_Textdraw[2], 0.000000, -0.349999);
118
	TextDrawUseBox(gS_Textdraw[2], 1);
119
	TextDrawBoxColor(gS_Textdraw[2], 1182971050);
120
	TextDrawTextSize(gS_Textdraw[2], 630.000000, 0.000000);
121
122
	gS_Textdraw[3] = TextDrawCreate(470.000000, 411.000000, "~n~");
123
	TextDrawLetterSize(gS_Textdraw[3], 0.000000, 3.049998);
124
	TextDrawUseBox(gS_Textdraw[3], 1);
125
	TextDrawBoxColor(gS_Textdraw[3], 1182971050);
126
	TextDrawTextSize(gS_Textdraw[3], 466.500000, 0.000000);
127
128
	gS_Textdraw[4] = TextDrawCreate(633.500000, 411.000000, "~n~");
129
	TextDrawLetterSize(gS_Textdraw[4], 0.000000, 3.049998);
130
	TextDrawUseBox(gS_Textdraw[4], 1);
131
	TextDrawBoxColor(gS_Textdraw[4], 1182971050);
132
	TextDrawTextSize(gS_Textdraw[4], 630.000000, 0.000000);
133
134
	gS_Textdraw[5] = TextDrawCreate(470.000000, 422.000000, "~n~");
135
	TextDrawLetterSize(gS_Textdraw[5], 0.000000, -0.349999);
136
	TextDrawUseBox(gS_Textdraw[5], 1);
137
	TextDrawBoxColor(gS_Textdraw[5], 1182971050);
138
	TextDrawTextSize(gS_Textdraw[5], 630.000000, 0.000000);
139
140
	gS_Textdraw[6] = TextDrawCreate(471.000000, 412.000000, "~n~");
141
	TextDrawLetterSize(gS_Textdraw[6], 0.000000, 0.649999);
142
	TextDrawUseBox(gS_Textdraw[6], 1);
143
	TextDrawBoxColor(gS_Textdraw[6], -205);
144
	TextDrawTextSize(gS_Textdraw[6], 629.000000, 0.000000);
145
146
	gS_Textdraw[7] = TextDrawCreate(562.000000, 413.000000, "~n~");
147
	TextDrawLetterSize(gS_Textdraw[7], 0.000000, 0.449999);
148
	TextDrawUseBox(gS_Textdraw[7], 1);
149
	TextDrawBoxColor(gS_Textdraw[7], 85);
150
	TextDrawTextSize(gS_Textdraw[7], 628.000000, 0.000000);
151
152
	gS_Textdraw[8] = TextDrawCreate(560.000000, 413.000000, "~n~");
153
	TextDrawLetterSize(gS_Textdraw[8], 0.000000, 0.449999);
154
	TextDrawSetShadow(gS_Textdraw[8], 1);
155
	TextDrawUseBox(gS_Textdraw[8], 1);
156
	TextDrawBoxColor(gS_Textdraw[8], 170);
157
	TextDrawTextSize(gS_Textdraw[8], 556.500000, 0.000000);
158
159
	gS_Textdraw[9] = TextDrawCreate(502.000000, 431.000000, "KM/H");
160
	TextDrawAlignment(gS_Textdraw[9], 2);
161
	TextDrawBackgroundColor(gS_Textdraw[9], 255);
162
	TextDrawFont(gS_Textdraw[9], 2);
163
	TextDrawLetterSize(gS_Textdraw[9], 0.150000, 0.699999);
164
	TextDrawColor(gS_Textdraw[9], 170);
165
	TextDrawSetOutline(gS_Textdraw[9], 0);
166
	TextDrawSetProportional(gS_Textdraw[9], 1);
167
	TextDrawSetShadow(gS_Textdraw[9], 0);
168
169
	gS_Textdraw[10] = TextDrawCreate(517.000000, 421.000000, "/");
170
	TextDrawAlignment(gS_Textdraw[10], 2);
171
	TextDrawBackgroundColor(gS_Textdraw[10], 255);
172
	TextDrawFont(gS_Textdraw[10], 2);
173
	TextDrawLetterSize(gS_Textdraw[10], 0.290000, 1.300000);
174
	TextDrawColor(gS_Textdraw[10], -86);
175
	TextDrawSetOutline(gS_Textdraw[10], 0);
176
	TextDrawSetProportional(gS_Textdraw[10], 1);
177
	TextDrawSetShadow(gS_Textdraw[10], 0);
178
179
	gS_Textdraw[11] = TextDrawCreate(532.000000, 431.000000, "liters");
180
	TextDrawAlignment(gS_Textdraw[11], 2);
181
	TextDrawBackgroundColor(gS_Textdraw[11], 255);
182
	TextDrawFont(gS_Textdraw[11], 2);
183
	TextDrawLetterSize(gS_Textdraw[11], 0.150000, 0.699999);
184
	TextDrawColor(gS_Textdraw[11], 170);
185
	TextDrawSetOutline(gS_Textdraw[11], 0);
186
	TextDrawSetProportional(gS_Textdraw[11], 1);
187
	TextDrawSetShadow(gS_Textdraw[11], 0);
188
189
	gS_Textdraw[12] = TextDrawCreate(570.000000, 425.000000, "~n~");
190
	TextDrawBackgroundColor(gS_Textdraw[12], 255);
191
	TextDrawFont(gS_Textdraw[12], 1);
192
	TextDrawLetterSize(gS_Textdraw[12], 0.000000, 1.150000);
193
	TextDrawColor(gS_Textdraw[12], -1);
194
	TextDrawSetOutline(gS_Textdraw[12], 0);
195
	TextDrawSetProportional(gS_Textdraw[12], 1);
196
	TextDrawSetShadow(gS_Textdraw[12], 1);
197
	TextDrawUseBox(gS_Textdraw[12], 1);
198
	TextDrawBoxColor(gS_Textdraw[12], -13434846);
199
	TextDrawTextSize(gS_Textdraw[12], 566.500000, 0.000000);
200
	
201
	// #INFO TEXTS
202
	gS_Textdraw[DRAW_HEALTH] = TextDrawCreate(562.000000, 413.000000, "~n~");
203
	TextDrawLetterSize(gS_Textdraw[DRAW_HEALTH], 0.000000, 0.449999);
204
	TextDrawUseBox(gS_Textdraw[DRAW_HEALTH], 1);
205
	TextDrawBoxColor(gS_Textdraw[DRAW_HEALTH], -1879048107);
206
	TextDrawTextSize(gS_Textdraw[DRAW_HEALTH], 598.000000, 0.000000);
207
208
	gS_Textdraw[DRAW_ENGINE] = TextDrawCreate(628.000000, 422.000000, "Engine");
209
	TextDrawAlignment(gS_Textdraw[DRAW_ENGINE], 3);
210
	TextDrawBackgroundColor(gS_Textdraw[DRAW_ENGINE], 255);
211
	TextDrawFont(gS_Textdraw[DRAW_ENGINE], 2);
212
	TextDrawLetterSize(gS_Textdraw[DRAW_ENGINE], 0.200000, 0.899999);
213
	TextDrawColor(gS_Textdraw[DRAW_ENGINE], -1);
214
	TextDrawSetOutline(gS_Textdraw[DRAW_ENGINE], 0);
215
	TextDrawSetProportional(gS_Textdraw[DRAW_ENGINE], 1);
216
	TextDrawSetShadow(gS_Textdraw[DRAW_ENGINE], 0);
217
218
	gS_Textdraw[DRAW_LIGHTS] = TextDrawCreate(628.000000, 429.000000, "Lights");
219
	TextDrawAlignment(gS_Textdraw[DRAW_LIGHTS], 3);
220
	TextDrawBackgroundColor(gS_Textdraw[DRAW_LIGHTS], 255);
221
	TextDrawFont(gS_Textdraw[DRAW_LIGHTS], 2);
222
	TextDrawLetterSize(gS_Textdraw[DRAW_LIGHTS], 0.200000, 0.899999);
223
	TextDrawColor(gS_Textdraw[DRAW_LIGHTS], 85);
224
	TextDrawSetOutline(gS_Textdraw[DRAW_LIGHTS], 0);
225
	TextDrawSetProportional(gS_Textdraw[DRAW_LIGHTS], 1);
226
	TextDrawSetShadow(gS_Textdraw[DRAW_LIGHTS], 0);
227
228
	gS_Textdraw[DRAW_DOORS] = TextDrawCreate(598.000000, 422.000000, "Doors");
229
	TextDrawAlignment(gS_Textdraw[DRAW_DOORS], 3);
230
	TextDrawBackgroundColor(gS_Textdraw[DRAW_DOORS], 255);
231
	TextDrawFont(gS_Textdraw[DRAW_DOORS], 2);
232
	TextDrawLetterSize(gS_Textdraw[DRAW_DOORS], 0.200000, 0.899999);
233
	TextDrawColor(gS_Textdraw[DRAW_DOORS], 85);
234
	TextDrawSetOutline(gS_Textdraw[DRAW_DOORS], 0);
235
	TextDrawSetProportional(gS_Textdraw[DRAW_DOORS], 1);
236
	TextDrawSetShadow(gS_Textdraw[DRAW_DOORS], 0);
237
238
	gS_Textdraw[DRAW_ALARM] = TextDrawCreate(598.000000, 429.000000, "Alarm");
239
	TextDrawAlignment(gS_Textdraw[DRAW_ALARM], 3);
240
	TextDrawBackgroundColor(gS_Textdraw[DRAW_ALARM], 255);
241
	TextDrawFont(gS_Textdraw[DRAW_ALARM], 2);
242
	TextDrawLetterSize(gS_Textdraw[DRAW_ALARM], 0.196999, 0.899999);
243
	TextDrawColor(gS_Textdraw[DRAW_ALARM], 85);
244
	TextDrawSetOutline(gS_Textdraw[DRAW_ALARM], 0);
245
	TextDrawSetProportional(gS_Textdraw[DRAW_ALARM], 1);
246
	TextDrawSetShadow(gS_Textdraw[DRAW_ALARM], 0);
247
	
248
	#if defined FUEL_SYSTEM
249
	for( new i = 0; i < MAX_VEHICLES; i ++ ) {
250-
	    v_Fuel[i] = 100;
250+
		v_Fuel[i] = 100;
251
	}
252
	#endif
253
	
254
	ManualVehicleEngineAndLights();
255
	return 1;
256
}
257
258
public OnFilterScriptExit() {
259-
    for( new i = 0, s = GetPlayerPoolSize() + 1; i < s; i ++ ) {
259+
	for( new i = 0, s = GetPlayerPoolSize() + 1; i < s; i ++ ) {
260-
	    destroy_speed(i);
260+
		destroy_speed(i);
261
	}
262
	
263
	for( new i = 0; i < sizeof(gS_Textdraw); i ++ ) {
264-
	    TextDrawDestroy(gS_Textdraw[i]);
264+
		TextDrawDestroy(gS_Textdraw[i]);
265
	}
266
	return 1;
267
}
268
269
public OnPlayerConnect(playerid) {
270
	for( new i = 0; i < sizeof(pS_Textdraw[]); i ++ ) {
271-
    	pS_Textdraw[playerid][i] = PlayerText:(-1);
271+
		pS_Textdraw[playerid][i] = PlayerText:(-1);
272-
    }
272+
273-
    
273+
274-
    pS_Timer[playerid] = (-1);
274+
275
	return 1;
276
}
277
278
public OnPlayerDisconnect(playerid, reason) {
279-
    destroy_speed(playerid);
279+
280
	return 1;
281
}
282
283
public OnPlayerExitVehicle(playerid, vehicleid) {
284
	destroy_speed(playerid);
285
	return 1;
286
}
287
288
public OnPlayerStateChange(playerid, newstate, oldstate) {
289
	if(oldstate == PLAYER_STATE_DRIVER) {
290-
	    destroy_speed(playerid);
290+
		destroy_speed(playerid);
291
	}
292
293
	if(newstate == PLAYER_STATE_DRIVER) {
294-
	    new vehicleid = GetPlayerVehicleID(playerid);
294+
		new vehicleid = GetPlayerVehicleID(playerid);
295-
	    new vehicle_model = GetVehicleModel(vehicleid);
295+
		new vehicle_model = GetVehicleModel(vehicleid);
296-
	    
296+
297-
	    for( new i = 0; i < sizeof(g_NoSpeed); i ++ ) {
297+
		for( new i = 0; i < sizeof(g_NoSpeed); i ++ ) {
298-
	        if(vehicle_model != g_NoSpeed[i]) continue;
298+
			if(vehicle_model != g_NoSpeed[i]) continue;
299-
	        return 1;
299+
			return 1;
300
		}
301
	
302-
	    v_health = health_line(vehicleid);
302+
		v_health = health_line(vehicleid);
303-
	    GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
303+
		GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
304
	
305-
	    TextDrawTextSize(gS_Textdraw[DRAW_HEALTH], 558.0 + v_health, 0.0000);
305+
		TextDrawTextSize(gS_Textdraw[DRAW_HEALTH], 558.0 + v_health, 0.0000);
306
		TextDrawColor(gS_Textdraw[DRAW_ENGINE], (engine == 1) ? (-1) : 0x55);
307
		TextDrawColor(gS_Textdraw[DRAW_LIGHTS], (lights == 1) ? (-1) : 0x55);
308
		TextDrawColor(gS_Textdraw[DRAW_DOORS], (doors == 1) ? (-1) : 0x55);
309
		TextDrawColor(gS_Textdraw[DRAW_ALARM], (alarm == 1) ? (-1) : 0x55);
310
	
311-
	    for( new i = 0; i < sizeof(gS_Textdraw); i ++ ) {
311+
		for( new i = 0; i < sizeof(gS_Textdraw); i ++ ) {
312-
		    TextDrawShowForPlayer(playerid, gS_Textdraw[i]);
312+
			TextDrawShowForPlayer(playerid, gS_Textdraw[i]);
313
		}
314
		
315-
	    pS_Textdraw[playerid][DRAW_NAME] = create_speed_text(playerid, 513.0, 410.0, 0.22, 1.0, g_VehicleNames[vehicle_model - 400]);
315+
		pS_Textdraw[playerid][DRAW_NAME] = create_speed_text(playerid, 513.0, 410.0, 0.22, 1.0, g_VehicleNames[vehicle_model - 400]);
316-
	    pS_Textdraw[playerid][DRAW_SPEED] = create_speed_text(playerid, 502.0, 421.0, 0.29, 1.3, "0");
316+
		pS_Textdraw[playerid][DRAW_SPEED] = create_speed_text(playerid, 502.0, 421.0, 0.29, 1.3, "0");
317-
	    
317+
318-
	    #if defined FUEL_SYSTEM
318+
		#if defined FUEL_SYSTEM
319-
	    new string[12];
319+
		new string[12];
320-
	    valstr(string, v_Fuel[vehicleid]);
320+
		valstr(string, v_Fuel[vehicleid]);
321
		pS_Textdraw[playerid][DRAW_FUEL] = create_speed_text(playerid, 532.0, 421.0, 0.29, 1.3, string);
322
		
323
		GetVehiclePos(vehicleid, v_Pos[vehicleid][0], v_Pos[vehicleid][1], v_Pos[vehicleid][2]);
324
		#else
325
		pS_Textdraw[playerid][DRAW_FUEL] = create_speed_text(playerid, 532.0, 421.0, 0.29, 1.3, "-");
326
		#endif
327
		
328
		pS_Timer[playerid] = SetTimerEx("OnPlayerDriveVehicle", 100, 0, "ii", playerid, vehicleid);
329
	}
330
	return 1;
331
}
332
333
public OnPlayerCommandText(playerid, cmdtext[]) {
334
	if(strcmp(cmdtext, "/vehicle", false) == 0) {
335-
	    new Float:x, Float:y, Float:z;
335+
		new Float:x, Float:y, Float:z;
336-
	    GetPlayerPos(playerid, x, y, z);
336+
		GetPlayerPos(playerid, x, y, z);
337-
	    new vehicleid = CreateVehicle(411, x, y, z, 0.0, -1, -1, -1);
337+
		new vehicleid = CreateVehicle(411, x, y, z, 0.0, -1, -1, -1);
338-
	    PutPlayerInVehicle(playerid, vehicleid, 0);
338+
		PutPlayerInVehicle(playerid, vehicleid, 0);
339-
	    return 1;
339+
		return 1;
340
	} else {
341-
	    new vehicleid = GetPlayerVehicleID(playerid);
341+
		new vehicleid = GetPlayerVehicleID(playerid);
342-
	    GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
342+
		GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
343
		if(strcmp(cmdtext, "/engine", false) == 0) {
344-
	    	SetVehicleParamsEx(vehicleid, !(engine == 1), -1, -1, -1, -1, -1, -1);
344+
			SetVehicleParamsEx(vehicleid, !(engine == 1), -1, -1, -1, -1, -1, -1);
345-
	    	return 1;
345+
			return 1;
346-
	    } else if(strcmp(cmdtext, "/lights", false) == 0) {
346+
		} else if(strcmp(cmdtext, "/lights", false) == 0) {
347-
	    	SetVehicleParamsEx(vehicleid, -1, !(lights == 1), -1, -1, -1, -1, -1);
347+
			SetVehicleParamsEx(vehicleid, -1, !(lights == 1), -1, -1, -1, -1, -1);
348-
	    	return 1;
348+
			return 1;
349-
	    } else if(strcmp(cmdtext, "/alarm", false) == 0) {
349+
		} else if(strcmp(cmdtext, "/alarm", false) == 0) {
350-
	    	SetVehicleParamsEx(vehicleid, -1, -1, !(alarm == 1), -1, -1, -1, -1);
350+
			SetVehicleParamsEx(vehicleid, -1, -1, !(alarm == 1), -1, -1, -1, -1);
351-
	    	return 1;
351+
			return 1;
352-
	    } else if(strcmp(cmdtext, "/doors", false) == 0) {
352+
		} else if(strcmp(cmdtext, "/doors", false) == 0) {
353-
	    	SetVehicleParamsEx(vehicleid, -1, -1, -1, !(doors == 1), -1, -1, -1);
353+
			SetVehicleParamsEx(vehicleid, -1, -1, -1, !(doors == 1), -1, -1, -1);
354-
	    	return 1;
354+
			return 1;
355-
	    } else if(strcmp(cmdtext, "/fixveh", false) == 0) {
355+
		} else if(strcmp(cmdtext, "/fixveh", false) == 0) {
356-
	    	RepairVehicle(vehicleid);
356+
			RepairVehicle(vehicleid);
357-
	    	return 1;
357+
			return 1;
358-
	    }
358+
359
360-
        #if defined FUEL_SYSTEM
360+
		#if defined FUEL_SYSTEM
361
		else if(strcmp(cmdtext, "/fuel", false) == 0) {
362-
	    	v_Fuel[vehicleid] = 100;
362+
			v_Fuel[vehicleid] = 100;
363-
	    	return 1;
363+
			return 1;
364-
	    }
364+
365-
	    #endif
365+
366
	}
367
	return 0;
368
}
369
370
public OnPlayerDriveVehicle(playerid, vehicleid) {
371
	new string[12];
372
	
373-
    v_health = health_line(vehicleid);
373+
	v_health = health_line(vehicleid);
374-
    GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
374+
	GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
375
376
	TextDrawTextSize(gS_Textdraw[DRAW_HEALTH], 558.0 + v_health, 0.0000);
377
	TextDrawColor(gS_Textdraw[DRAW_ENGINE], (engine == 1) ? (-1) : 0x55);
378
	TextDrawColor(gS_Textdraw[DRAW_LIGHTS], (lights == 1) ? (-1) : 0x55);
379
	TextDrawColor(gS_Textdraw[DRAW_DOORS], (doors == 1) ? (-1) : 0x55);
380
	TextDrawColor(gS_Textdraw[DRAW_ALARM], (alarm == 1) ? (-1) : 0x55);
381
	
382
	for( new i = DRAW_HEALTH; i <= DRAW_ALARM; i ++ ) {
383-
	    TextDrawShowForPlayer(playerid, gS_Textdraw[i]);
383+
		TextDrawShowForPlayer(playerid, gS_Textdraw[i]);
384
	}
385
	
386
	new Float:x, Float:y, Float:z;
387
	GetVehicleVelocity(vehicleid, x, y, z);
388
	valstr(string, floatround(VectorSize(x, y, z) * 180.0));
389
	PlayerTextDrawSetString(playerid, pS_Textdraw[playerid][DRAW_SPEED], string);
390
	PlayerTextDrawShow(playerid, pS_Textdraw[playerid][DRAW_SPEED]);
391
	
392
	#if defined FUEL_SYSTEM
393
	if(engine && v_Fuel[vehicleid] > 0) {
394
		GetVehiclePos(vehicleid, x, y, z);
395
		v_Dis[vehicleid] += VectorSize(x - v_Pos[vehicleid][0], y - v_Pos[vehicleid][1], z - v_Pos[vehicleid][2]);
396
		if(v_Dis[vehicleid] > 500.0) {
397
			if(!(-- v_Fuel[vehicleid])) {
398
		   		SetVehicleParamsEx(vehicleid, 0, 0, -1, -1, -1, -1, -1);
399-
		    }
399+
			}
400
401
			v_Dis[vehicleid] = 0.0;
402
		}
403
404
	 	valstr(string, v_Fuel[vehicleid]);
405
	  	PlayerTextDrawSetString(playerid, pS_Textdraw[playerid][DRAW_FUEL], string);
406
	   	PlayerTextDrawShow(playerid, pS_Textdraw[playerid][DRAW_FUEL]);
407
408
		v_Pos[vehicleid][0] = x;
409
		v_Pos[vehicleid][1] = y;
410
		v_Pos[vehicleid][2] = z;
411
	}
412
	#endif
413
	
414
	pS_Timer[playerid] = SetTimerEx("OnPlayerDriveVehicle", 100, 0, "ii", playerid, vehicleid);
415
	return 1;
416
}