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1 | AltFire: | |
2 | TNT1 A 0 A_JumpIfInventory("Overheat",100,"Overheat") | |
3 | TNT1 A 0 A_JumpIfInventory("FireLimit",1,2) //Fires projectile every so often. | |
4 | TNT1 A 0 A_FireCustomMissile("grappleSawLore") | |
5 | TNT1 A 0 A_JumpIfInventory("FireLimit",1,2) | |
6 | TNT1 A 0 A_FireCustomMissile("grappler") | |
7 | TNT1 A 0 A_PlaySoundEx("Weapons/grapplesawAttack","Weapon") | |
8 | MAGS AB 2 A_CustomPunch(10,1,0,"BulletPuff",64) | |
9 | TNT1 A 0 A_GiveInventory("FireLimit",1) | |
10 | TNT1 A 0 A_GiveInventory("Overheat",1) | |
11 | TNT1 A 0 A_JumpIfInventory("FireLimit",4,2) //Resets "timer" after using so much. | |
12 | TNT1 A 0 A_ReFire | |
13 | Goto Ready | |
14 | TNT1 A 0 A_TakeInventory("FireLimit",4) | |
15 | TNT1 A 0 A_ReFire | |
16 | Goto Ready | |
17 | Overheat: | |
18 | MAGS CD 4 Offset(0, 50) | |
19 | TNT1 A 0 A_TakeInventory("Overheat",5) | |
20 | TNT1 A 0 A_JumpIfInventory("Overheat",1,"Overheat") | |
21 | Goto Ready | |
22 | } | |
23 | } | |
24 | ||
25 | Actor grappleSawLore : LoreShot | |
26 | { | |
27 | Radius 13 | |
28 | Height 4 | |
29 | Speed 50 | |
30 | Damage (1) //Won't pull at zero damage. | |
31 | Projectile | |
32 | -NoBlockMap | |
33 | -Shootable | |
34 | +Reflective | |
35 | +NoBlood | |
36 | +NoIceDeath | |
37 | +DontGib | |
38 | +Painless | |
39 | RenderStyle Normal | |
40 | seesound "grappler/shoot" | |
41 | States | |
42 | { | |
43 | Spawn: | |
44 | TNT1 A -1 Bright //Stops melee attack from touching projectile on creation. | |
45 | TNT1 A 0 A_ChangeFlag("Shootable", 1) | |
46 | loop | |
47 | Death: | |
48 | TNT1 A 0 A_ChangeFlag("Shootable", 0) //Stops reflection during death animation. | |
49 | TNT1 A 2 Bright | |
50 | Stop | |
51 | } | |
52 | } | |
53 | ||
54 | actor grappler : fastprojectile | |
55 | { | |
56 | +NOINTERACTION | |
57 | radius 4 | |
58 | height 4 | |
59 | missiletype "grapplechain" | |
60 | missileheight 8 | |
61 | speed 50 | |
62 | seesound "grappler/chain" | |
63 | states | |
64 | { | |
65 | Spawn: | |
66 | LINK A -1 bright | |
67 | stop | |
68 | } | |
69 | } | |
70 | ||
71 | actor grapplechain | |
72 | { | |
73 | +NOINTERACTION | |
74 | radius 4 | |
75 | height 2 | |
76 | states | |
77 | { | |
78 | Spawn: | |
79 | LINK A 8 bright | |
80 | stop | |
81 | } | |
82 | } |