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Name: Aysu, Third Daughter
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Name: 
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Apparent Age: 14
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Apparent Age: 
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Body Type: Underdeveloped [+1! MAG, AGI, or (LCK)]
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Body Type: 
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Hair: Chestnut brown. Neck length.
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Hair: 
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Eyes: Yellow, with faintly blue sclera. Generally playful.
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Eyes: 
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Skin: Pale and often a little cold.
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Skin: 
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Height: 5'0" as human, 5'2" as monster
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Height: 
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Weight: 108 lbs as human/186 lbs as monster
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Weight: 
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Birthday: February 24th
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Birthday: 
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True Age: 19
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True Age: 
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Picture: http://imgur.com/2oMJj1J,bWUYhYt  (Lynnia you are a SAINT for drawing this.)
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Picture: 
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Patron: Depths Dancer Iset
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Harmony Hill: Winter Wisps
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Transformed: [The brackets in these two sections are just to easily tally stat bonuses.  Base values are already given.]
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True Form: Aysu's ink-black eyes blaze with fiery golden irises, her skin turning blue-grey as her teeth grow pointed.  Her hair lengthens and lightens to a pale lavender.  Just below the waist, the girl's body shifts from human into roughly two meters of chitinous, pale-blue tail.  Her tail resembles that of a lobster, with an underside of hardened, paddle-like swimming limbs and four pairs of legs spaced along the length.  Her human legs shift upward and outward in the change, the feet reshaping downward into shovel-like digging claws.  Save for her loose raincoat, Aysu's clothing soaks through with a transparent coating of almost living, protective water.
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VIT:  4 [4]
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AGI:  4 [4]
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VIT:  5 [4+1]
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AGI:  16 [4+1+1+1+1+1+1+1+1+4]
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LCK:  4 [4]
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Stat Total: 20
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LCK:  12 [4+1+1+1+1+2+2]
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Total: 41
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Human: [Bonuses to this are denoted by a † in the 1.14 pdf and are generally also added to transformed stats.]
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Human: A somewhat pale, young-looking girl with gleaming yellow eyes and neck length hair of chestnut brown.  She typically wears bright colors beneath a vibrant yellow raincoat and boots, not that those necessarily help much.  Owing to her transformation's effects, she has an unfortunate tendency to show up cold and dripping, suppressing shivers.  Still, it doesn't seem to bother her as much as it should, if her friendly eyes and ever-present smile are any indication.  She almost always comes across as a polite, friendly person to strangers, often leading to her befriending them.  While Aysu is usually very careful and precise with her words, she may slip up when tired, stressed, or in pain.  Perhaps she is not quite so confident in herself as she appears...
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STR: 3 [3]
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VIT: 3 [3]
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STR: 3
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AGI: 3 [3]
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VIT: 3
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MAG: 3 [3]
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AGI: 3
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LCK: 3 [3]
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MAG: 3
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Stat Total: 15
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LCK: 4
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Base 2 Dice:   STR: 4	VIT: 4	AGI: 4	MAG: 4	LCK: 4
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Dice (ATK/DEF):   STR: 4/4     VIT: 5/4      AGI: 10/10      MAG: 4/4     LCK: 8/9
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(:Note case-specific alterations here:)
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- Initiative: 8 [+2 Auto]
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- Ranged Barrage: 9
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Wound Pool:    8/8  [VIT*2] (Thresholds below 6, 4, 2)
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- Knock Back: 3
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Mana Pool:     4/4  [MAG]
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- Grapple: +1
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Fortune Pool:  4/4  [LCK]
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- Grapple (Escape): +2, Penalties Halved
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Soak:          3/3  [base 1+(VIT/2)]
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- Perception: +5
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Specialization: (Include a link to the spell tree)
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Wound Pool:   10/10 (Thresholds below 8, 5, 3)
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Mana Pool:     4/4
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Weakness (For Monsters):
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Fortune Pool: 15/15  [LCK+2]
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Soak:          4/4  [1+(VIT/2)+1]
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Transformation Phrase: 
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Affinity: 🐟 WATER 🐟
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Weapon:
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- WATER girls are masters of all things H20, able to harness the power of water to attack their foes with cutting jets of water, needles of ice, or plumes of hot steam. Puddles of water left on the ground can also be manipulated again to attack from unexpected directions. Ice can be used as powerful shields, placed between a water girl and her foe. Especially cruel water mages are known to drown their victims. Water spells require a sneaky mindset to utilize fully, but are excellent at ambushes. Water users also gain the ability to cast minor healing spells. 
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	- Free Enhancement:
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- Out of costume, WATER users know when rain or snow is coming and are fast swimmers.
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- Spell Tree: http://mgcyoa.sync.in/WaterSpec
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Outfit: 
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	- Free Enhancement: 
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Weaknesses: Weak to WOOD
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When attacked by magic from the Specialization you are weak against, you take -1 defense dice against their Specialization magic.
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Power: 
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Weapon: Ranged - Drifter's Departure: Aysu's weapon may once have been a large crossbow, but corrosion and coral growth have eaten away any appearance of functionality.  Of course, she need only focus for it to begin spraying heavy bolts of dead coral, pointed fish bones, or other such ocean debris.
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Patron: 
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- [+1 AGI]
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	- Marksman: A natural 10 dice on an attack roll now counts as 3 successes instead of 2. This does not count for fortune points.
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Perks: [If Rolled: Two from each of the three tables. If Point Buy, pick one perk from each of the three tables, then three from anywhere.]
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	- Rapid Firing: Dice penalty removed for attacking up to 3 targets. 1 dice penalty for all targets up to the 6th.
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1 
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Transformation Phrase: "Know that you are blessed, Daughter of Depths.  All that is above shall sink and become yours."
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2 
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Outfit: Skimpy - While transformed, the water which pervades her clothes appears to be her magical outfit.  It causes her clothes to cling to her form, but her raincoat remains as it is.
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3 
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- [+1 AGI]
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	- Lucky Charm: Grants [+1 die to defense rolls that use LCK.] [Fortune points increased by +2]
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4 
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	- Tentacle Bane: Penalties imposed by grapples, suppression or binding magic are HALVED. +1 bonus die to rolls when trying to escape grapples.
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5 
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Power: Barrage - Typhoon: Rather than a stream of bolts, Aysu fires off one or more masses of the coral growth that encompasses much of her crossbow.  These masses can either explode forward in a shotgun pattern or detonate explosively, showering the area in rough, unpleasant shrapnel.  This attack seems to tire Aysu out, so she rarely has the chance to use it more than once in a battle.
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- [+1 MAG or (AGI)]
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6 
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- (-3 Mana cost)
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- You can focus your magic to over-perform for a brief, unfocused burst or multiple rapid blasts. This is very good at eliminating groups of weak targets.
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Monster Perks (If applicable): [If Rolled: Two from each of the three tables. If Point Buy, pick any five.  A rolled character may choose to Point Buy their MonPerks, or vice versa.]
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- Removes dice penalty for attacking additional targets. Up to 10 targets can be attacked, though they can defend as normal.
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1 
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- Ranged attacks gain +1 dice when using barrage.
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2 
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Perks:
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1  Awareness:
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3 
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- [+1 AGI]
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- You become much more aware of everything your mundane senses tell you. This won't help your magic, but will make you harder to surprise or ambush. You will quickly notice if someone is failing to cast a shadow or reflection, or if there's a particular scent in the air.
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4 
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- You may ask your GM if you sense anything usual about a location, object or NPC. 
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- [Gives 2 automatic successes on initiative rolls and a +5 modifier to perception rolls.]
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5 
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2 Enhanced Outfit:
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6 
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- [+1 Soak]
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- Your outfit is tougher and just plain better than those of other Mahous, even if it’s just a chainmail bikini or a revealing robe.
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- Allows a second outfit enhancement slot.
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Coins: [Point Buy characters do not receive any Bronze coins (except for monster-only point buy).]
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	- Tentacle Bane
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        - 
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3 Fortunate: 
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- [+1 LCK]
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        - 
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- Your girl is very lucky, who knows why? Maybe some deity smiles upon her, or the planets are aligned in her favor, regardless, she is lucky. Allows you to spend 2 fortune points on a single action in each combat encounter.
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        - 
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        - 
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4 Sturdy: 
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4 BRONZE COINS
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- [+1 VIT]
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		- 
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- Your magic keeps your body strong and resilient to attacks that would otherwise be overwhelming. You can never fall more than 2 wound thresholds in a turn.
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		- 
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		- 
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5 Enhanced Weapon: 
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		- 
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- Your weapon is just better than those of other mahou shoujo, allowing it double the enhancements.
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- Allows a second weapon enhancement slot.
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	- Rapid Firing
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Inventory: