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Empress
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It's all cluttered.
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Deal with it.
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[center][u][b]Government agencies of the Empire, and their purpose. Whether they're internationally known to be connected to the Empire or not, or known at all.[/u]
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Her usual robe and mask when not visiting foreign countries or in a warzone, holding some non-lethal lasers, moreso for decoration and request of the artist, like her sister, she seems to have xeroderma pigmentosum: 
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[img]http://i.imgur.com/UyeTP79.jpg[/img]
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My Obvious Disdain
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Strategic Headquarters of Astute Danger and Espionage/SHADE: By far the most cold and cunning of the Empire, SHADE serves as the Empire's arm of shadow and intelligence. They are internationally unknown, and have orchestrated several events in the world before their actual formation or the events happening. They wield the highest technology available, and don't care how the mission gets done, only that it does. 
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[b]The Imperial Blade is what followed in wake of the abolishment of the Republic under Empress Zirana Archfyrl, and are the replacement for the Citadel Guards. Extremely fast due to aid from Project Gorog and Project Daedalus, they wield blades capable of delivering debilitating, killing shocks of electricity, as well as wielding the Imperial Special Forces Ripper, and the rifle given to Apep Shock Commandos, they are silent and enigmatic, most often seen within the revamped Citadel and city. They are the sect of the most elite. 
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[img]http://www.flagboss.com/images/detailed/3/HL123_CROSS-SKULL1363965758514c773ede401.jpg[/img]
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DEATH: Danger Elimination and Anti-Terror Headquarters is a relatively young arm of the Empire made for counter-insurgency, terrorist elimination, and foreign internal defence. DEATH utilizes a rather Lightning War like approach, and usually have assistance directly from a mysterious Praetorian only known as 'R.'
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Fuck SWTOR
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[img]http://fc06.deviantart.net/fs70/f/2012/141/a/2/we_are_the_federation_by_wilji1090-d50o32v.jpg[/img]
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The Eternal Guard: The EG is the renamed Diplomatic Security Task Force. They deal with border control, identity fraud, embezzlement, forgery of currency, etc. They are the most publically known Imperial branch, and most internationally known. They are specially trained to protect foreign and Ebonian dignataries.
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[img]http://www.sdpb.org/s/photogallery/img/no-image-available.jpg[/img]
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Rakta Stara Bleda: Rakta Stara Bleda is notable for its recent, deadly attacks. After sinking a Talvezian gunboat right off [nation=short]Talvezout[/nation]'s coast, destroying the southern part of its railroad, and wounding many Talvezian armed servicemen, they then launched an attack against the border of [nation=short]Le_Rochelle[/nation], mainly as a shock tactic. Their symbol is a bleeding heart crossed by two white blades.[/center][/b]
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[b]The New Sacellium is an allusion to the Knights of the Round Table and to King Arthur of Camelot. They are highly secretive, and go by the name of the Pendragon Wardens. On their armor is usually a golden dragon of some kind, snaking its way around their armor or like tattoos on the body. DEATH considers them a 'DAEMON-LEVEL' threat should they rebel, meaning they are one of the largest threats and assets to the Hegemony.
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Stupid Shit
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[b]Acting as the police of the Empire along with Badoi Stormtroopers.
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Warden Flag:
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[img]http://img254.imageshack.us/img254/3818/ancappt9.png[/img]
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Hitam Troopers: The bulk of the GIM Infantry, they wear light, bullet-deflective plating, armed with Heckler and Koch G36 Assault Rifles, polarized lenses, and ebony armor with a dragon emblem in the middle along with crimson strips down the arms and chest, they are also given the deadliest of training. Highly specialized in all forms of combat. They police the Fortress-City and CUN bases. Replaced by Daedalus for warfare purposes. Generally the SWAT of Mexico.
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Grandmaster Yvora Lyrn: Yvora is the first of two Grandmasters, and manages the internal affairs of the combat training of all the Wardens. Her skill and speed is nearly unparalleled, and it is probable most of the Wardens, including her, has had their DNA rewritten by something the Hegemony has created. She is usually found within the main Wardens' base of Durum in an undisclosed location.
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Hitam Troopers In Jungle Training:
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[img]http://www.wallpaperpics.net/wp-content/uploads/2013/06/Star-Wars-Stormtroopers-Fantasy-Art-Artwork-01.jpg[/img]
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[img]https://s-media-cache-ak0.pinimg.com/236x/5b/66/bf/5b66bfa237933c5c256649137404c521.jpg[/img]
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Kabur Troopers: Snipers, recon units, scouts, they have lighter armor than Hitam Troopers, but are generally the same save they are more experienced with more mechanical aspects. They are trained with the DSR Sniper Rifle with all sorts of scopes and modifications. They are generally found helping Hitam troopers patrol.
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Grandmaster Lovik Hyram: Lovik manages the external affairs if the Wardens are required in place of the Diplomatic Security Task Force. He is usually placed as a direct bodyguard for Ebonian personnel only, and can act as a temporary head of state if needed.
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Kabur in Purge Training:[/b]
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[img]http://img1.goodfon.su/original/1920x1416/2/66/art-rycar-muzhchina-voin.jpg[/img]
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[img]http://www.wallpaperup.com/uploads/wallpapers/2013/03/21/56710/8d38778df42c3a9ec0d9f131ac15ba5d.jpg[/img]
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Too Fucking Lazy to Edit Currently
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Obsidian-Rated Warden: These wardens are especially deadly, and specialize in dealing a massive amount of damage in the shortest time possible. They often will hook up heavy MG3 Heavy Machine Guns into their TALOS armor with a feed and allowing them to carry it. On their side for close combat is a large sword, made of the Viranum metal, and can easily slice through the feed to allow better movement in close combat.
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[b]The Ebony Republic has named itself an Imperial Domain. (I will totally copy Star Wars in every aspect from the Galactic Empire, because they're pretty damn cool.)
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[img]http://fc07.deviantart.net/fs70/i/2013/018/1/f/knight_in_the_rain_by_v11-d5rx7kx.jpg[/img]
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GIM (Grand Imperial Army) All units use depleted uranium rounds for higher damage, the round breaking apart inside the victim or vehicle. 
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Scarlet Emerald-Rated Warden: These wardens, like the Obsidian-rated, are quite deadly. They however, emphasize speed and the total obliteration of their enemies. Similar to berserkers, they utilize HK416 guns, and dual-wield Viranum blades. Their customized armor allows them high mobility, and the Uzis rest on a rotator cuff on both wrists.
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All troops are equipped with PGF rifles, though specialize in specific guns, and can cloak. Translocator devices are switched on their frequencies to distinguish friendly or foe.
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[img]http://www.wallpaperup.com/uploads/wallpapers/2015/04/19/666010/347ac60ed57d5da0b9d9cd9d24b5fb87.jpg[/img][/b]
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Badai Stormtrooper: Protected with plated armor made to absorb bullets and reduce damage to the wearer, they wield rifles that have a 7.61x9.12 bullet to pierce armor, they are deployed in warfare or as National Guard. Their helmets are equipped with lights to see better in the dark, and they usually have some sort of degraded cloaking device following the Empire's destruction beforehand.
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[b][center][u][i]Ground Infantry - Central Response Force, based in Sankranti Bazar[/b][/i][/u][b]
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Badai Stormtrooper (Left most one):
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CRF Symbol: 
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[img]http://www.wall321.com/thumbnails/detail/20120309/war%20futuristic%20battle%20weapons%20armor%20artwork%20tiberium%20games%201680x1050%20wallpaper_www.wall321.com_64.jpg[/img]
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[img]https://lh3.googleusercontent.com/-VlKwm0Y0qaI/AAAAAAAAAAI/AAAAAAAAAAA/onBKsGHS9PM/photo.jpg[/img]
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Daedalus Trooper Phase Three: Armed with an automatic machine gun firing 40MM explosive, depleted uranium rounds mounted on its shoulder, along with a fully automatic, system-fed cannon carbine, launching explosive shells filled with napalm. It can deploy Crying Sickness Gas, and is capable of taking even a few tank shells or armor piercing bombs. Most of this being is a horrible mix of organic and cybernetic material, they can rapid-fire grenades from their other-wrist, punching massive holes in any army, they are to replace the Hitam troopers like the Apep Shock Commandos are to replace the Kabur troopers.
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CRF Soldier: CRF soldiers wear a  silicone carbide and boron carbide-alloy with ceramic plating at the front in its  armor, Darwin Spider Silk with liquid MR body armor underneath, allowing them mobility and ultimate protection. They are usually equipped with an AA-12 Tactical Shotgun, an XM25 'Punisher,' an HK416 Rifle, and an Ebonian M&P Pistol. Equipment varies on speciality and misison, ie: snipers, demolition, etc. 
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Two Tau Commandos watching a Phase Three fire in training.
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[img]http://i.imgur.com/UHAbchm.jpg[/img]
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[img]http://img2.goodfon.su/original/2050x1286/a/26/soldaty-specnaz-vysadka.jpg[/img]
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Apep Storm Commando: These men are ruthless, the most quiet, most deadly, and the most feared division of the GIM next to the Daedalus trooper, who is entering Phase I. These Shock Commandos possess the most up-to-date gear, training, and cybernetic implants. Their set of choice is PGF-guided weaponry, Swarmer Grenades. Mainly the Imperial Skullsplitter Sniper Rifle (DSR-50), the Imperial Special Forces Carver Rifle (QBZ-95), The Empress's Wrath (Smith & Wesson 500 Magnum), Wrath of The Empire (FN P90), Imperial Special Forces Ripper (AA-12), and a portable version of the XM-307 essentially, but called The Imperial Pulverizer Cannon. Apep Shock Commandos are known to carry most, if not all rounds in existence. They carry two Imperial Special Forces Gutters (DMax Karambit), as well as have shock pads in the armor to deliver stunning shocks to melee opponents. Their favored round is white or red phosphorus for everything.
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CRF Brute: Central Response Force Brutes earn their name from using relatively new tactics to the field. Replacing the Justicars, the Central Response Force Brute packs heavier armor, usually leading point in a Central Response Force squad with a riot shield and stun staff. They wear graphene armor with direct  silicone carbide and boron carbide alloy underneath, making them a deadly and heavily armored force.
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[img]http://media.moddb.com/images/groups/1/1/268/Riot_Control_liz.jpg[/img]
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Apep Storm Commando in training with laser pistol:
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[img]http://fc02.deviantart.net/fs70/i/2011/310/4/2/storm_commando_infiltration_by_chiconspiracy-d4faijp.jpg[/img]
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TALOS Soldier: Commonly nicknamed the Carnuficina Division, or Iron Warriors for their armor and often aggressive and agonizing tactics and the time they spend toying with their enemies, these soldiers use the new TALOS Power Armor Suit, highly experimental. With the suit's capabilities, it allows them to use a wide arrange of sights, along with a mechanized exoskeleton to move quickly and stronger, as well as a temperature system for their bodies inside the graphene metal suit. It is powered by a small engine. They see nearly any threat and can call upon Global Hawk strikes for aid.
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Tua Commandos: Elite of the elite, these men wear armor relevant of environment, depending on their deployment, though prefer the usual ebony coloring of their advanced deflective plating, and prefer assault rifles and heavy weaponry, they are the new Spectres of the Imperial Republic. Their heavy weaponry consists of variations of XM-307 turrets, and experimental laser weaponry, advanced cloaking modules and biologically modified to be ruthless and hard-to-kill.
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[img]http://fc00.deviantart.net/fs43/i/2009/147/3/0/Marine_armour_concepts_by_BenWootten.jpg[/img]
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Arctic Training:
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MK2 TALOS Soldier: Due to the amazng success of the first mark, the Republic has now developed the secondary phase of the project. By fusing some of the machine into the body, they have made the suit less heavy and reduced the need to be cured. These soldiers often have little to nothing to lose in their previous lives, and are almost never seen outside their suits. They have an advanced trophy system and upgraded ceramic armor for explosives.
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[img]http://img3.wikia.nocookie.net/__cb20111223221527/starwars/images/3/35/Snowtrooper_Captain.jpg[/img]
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[img]http://img4.wikia.nocookie.net/__cb20141026221413/powerlisting/images/5/56/Generic_sci_fi_soldier_by_ilmarinenn-d713nou.jpg[/img]
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Ihatod Amphibious Troop Carrier: Using water to supply oxygen to its frail humans inside, it is armed with smaller versions of the GAU-9 turrets on the top and back, it can carry over two batallions, or two Ruptor Repulsor Tanks. Heavily armored to deflect armor-piercing bombs, it can cloak only on land and when dry.
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MK3 TALOS Soldier: The second mark proved even better, and the Hegemony has added onto it. It has created the Mark Three design. Utilizing a special ceramic armor with a graphene underlay, this metal has experimental nanobots to readout vitals with ease to an operator somewhere else. They can move extremely fast despite the weight, and are thirty times what the normal soldier is. Their weaponry can be attached to them, and the suit is sealed to protect against the environment, gasses, or viruses. Soldiers often use very bulky versions of it for maximum protection, generals also adorn this armor.
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Concept art thought of by a former Sentinel:
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[img]http://img2.wikia.nocookie.net/__cb20101224095916/jedipedia/de/images/f/f8/Juggernaut-Front.jpg[/img]
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[img]http://neatdesigns.net/wp-content/uploads/2012/02/2029.jpg[/img]
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Ruptor-Repulsor Tanks: Using repulsor lift technology with aid from low-power VTOL engines, this tank can rapid-fire explosive shells, as well as use its multiple miniature GAU-9 explosively-loaded turrets, as well as rotatable XM-307 manned turret. It can transverse underwater if modified correctly, and hold one extra squad.
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Digital rendering:
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[u][i]Armor[/u][/i]
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[img]http://fc08.deviantart.net/fs71/i/2014/005/0/2/imperial_repulsorlift_tank_wip_by_roadwarriorz44-d711bn9.jpg[/img]
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GIM Navy
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JLTV: Joint Light Tactical Vehicle: JLTV takes a holistic approach to providing the best protection possible in our new JLTV. The unique, patented hull design dissipates blast effects, providing MRAP-levels of protection, while our adjustable ride height places occupants farther away from potential blasts, which increases survivability. Internally, our isolation floors, shock-absorbing seats and restraint harnesses provide significantly higher levels of protection than have ever been available in a vehicle this size. Utilizing an Iron Curtain, it also protects the gunner with a new 'hood' meaning a shooter will have no chance to kill the gunner, as the gunner uses an electronic interface, below the gun, to fire it. The windows are almost always sealed as well, laser radar mapping out everything.
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Ships are sleek and lay low in the water to be harder to hit, and they submerse to refuel.
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[img]http://defense-update.com/wp-content/uploads/2012/08/jltv_lm9601.jpg[/img]
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WHIRLPOOL-Class Submarine - Armed with explosive and EMP ammunition, these small, speedy boats are often accompanied by two more Whirlpools, now armed with seeker torpedos, as well as Kabur troops trained in sapping enemy ships and key positions.
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Using its laser-aided cannons in a digital simulation:
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MBT E1 Terminator Tank: Used to replace the aging RATT, the E1 Terminator Tank is a hybrid of technologies of other tanks. It uses a thermal masking system with internal fire extinguishing, along with radar-absorbent material. It uses ceramic-aramid armor to protect itself, all over it. The tank utilizes a trophy system to destroy projectiles, also utilizing the Iron Curtain design. Utilizing a laser radar, it has a gunner with an armored circle around it, going over the head as well, finally, it bears depleted uranium under the ceramic-aramid armor along with a 145mm rifled gun, and a 120mm smoothbore gun. It utilizes a Titan Industires RAD-5 engine and power source to allow it to move fast, also allowing it  to classify as a 'light tank.' Only one type of cannon can be equipped at any given time.
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[img]http://fc01.deviantart.net/fs71/f/2013/287/6/c/asadan_destroyer_by_vampiredghost-d6qgtds.png[/img]
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[img]http://i.imgur.com/jvPm8iM.jpg[/img]
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TYPHOON-Class War Cruiser - Armed with 60MM cannons, and armor to withstand multiple explosive blows, these ships have anti-submarine capabilities, anti-aircraft capabilities, and heavy machine guns as well as cluster missile batteries, it now has torpedo bays to seek ships lacking translocators. It can now deploy oil into the water and light it aflame from a distance.
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Tank Destroyer/Lightning War Tank: The Steelblade Tank: The Steelblade Tank utilizes an explosive reactive armor along with electric reactive armor, a relatively new development in the field of tank armor.  This armour is made up of two or more conductive plates separated by some space or by an insulating material, creating a high-power capacitor. In operation, a high-voltage power source charges the armour. When an incoming body penetrates the plates, it closes the circuit to discharge the capacitor, dumping a great deal of energy into the penetrator, which may vaporize it or even turn it into a plasma, significantly diffusing the attack. The frontal engine protects the crew even moreso, and the 2A46 125mm tank gun is automated, controlled in the front by the crew. A secondary feature is that some of these tanks can equip the 2A36 Giatsint-B tank gun, allowing even more firepower. They can launch ATGMs. It uses an automated MG3 turret for anti-personnel. Titan Industires' RAD-7 Discharge Engine powers it.
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Space-cruiser design for more 2014 time, this shows the general schematics of it currently.
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[img]http://th06.deviantart.net/fs71/200H/i/2012/328/0/e/military_submarine_by_daniilkuksov-d5lza75.jpg[/img]
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The Steelblade features a new target and sensor package, including an active electronically scanned array radar suite derived from a fighter jet, enabling the Steelblade to track multiple targets simultaneously and provide automatic ballistic solutions to the gunner. The commander has day, night, and thermal optics in a remote system.
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MAELSTROM-Class Destroyer - The largest and most intimidating of the GIM Navy besides the Mahan-Class Carrier or Aegis flagship, they are armed to the teeth with all of the Typhoon and Whirlpool class armaments, 300MM cannons on each side, and an experimental railgun on the front and back. They move extremely fast, and have torpedo bays as well now, can can deploy three WHIRLPOOL cruisers, as well as cluster missile silos.
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It uses a laser radar and a nuclear reactor to move fast, making it a pioneer in tank development. The Hell's Hammer and Raider project were cancelled in favor of the Steelblade tank.
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A digital rendering.
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[img]http://i.imgur.com/5lPON53.png[/img]
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[img]http://media.moddb.com/images/mods/1/24/23033/Bellator.jpg[/img]
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MAHAN-Class Carrier - Possessing the ability to launch VTOL fighters and bombers, they can deploy two Typhoon-Class Cruisers, they are generally armed with multiple heavy guns on every side, and accompanied by atleast five MAELSTROMs or generally more commonly ten TYPHOONs.
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GIM Air Force ships, due to VTOL tech, are not displayed on a runway to be bombed. Digital schematics.
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Ebonian Hornet: Under the Ebonian GXV-T Program, it has made an armored vehicle able to quickly traverse the terrain, strike fast, and be nearly undetectable. GXV-T’s technical goals include the following improvements relative to today’s armored fighting vehicles:
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[img]http://fc07.deviantart.net/fs70/i/2009/352/9/b/destroyer_by_SmirnovArtem.jpg[/img]
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The GXV-T program provides the following four technical areas as examples where advanced technologies could be developed that would meet the program’s objectives:
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 Radically Enhanced Mobility – Ability to traverse diverse off-road terrain, including slopes and various elevations; advanced suspensions and novel track/wheel configurations; extreme speed; rapid omnidirectional movement changes in three dimensions.
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VOIDHEART-Class Aegis - The flagship of the Imperial Republic navy, this ship is larger than a MAHAN and MAELSTROM-class ship. This ship has shells which weigh around a few hundred tons, sinking any known ship, and having a remote thermite detonator in the core of the shell. It has 400MM cannons which it can fire with ease, four railguns on every side, and a large laser that requires a bit of the sun to fire, it also has several small armaments, missile silos, and the ability to submerge. Cannon rounds are filled with depleted uranium to make it more dense, adding more power into the cannons as well as springs to catapult them further. Now has torpedo bays that seek the nearest ship without a translocator device. Can fire sonic missiles as well as flamer missiles form its large silos.
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    Survivability through Agility – Autonomously avoid incoming threats without harming occupants through technologies such as agile motion (dodging) and active repositioning of armor.
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    Crew Augmentation – Improved physical and electronically assisted situational awareness for crew and passengers; semi-autonomous driver assistance and automation of  key crew functions similar to capabilities found in modern commercial airplane cockpits.
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Digitally simulated AEGIS in flight mode, a long ways away for any ship not in the GIM Air Force.
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    Signature Management – Reduction of detectable signatures, including visible, infrared (IR), acoustic and electromagnetic (EM). It is armed with one turret and four internal mid-range missile bays.
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[img]http://cdn.whatanart.com/wp-content/uploads/2013/10/futuristic-navy-warships-military-concept-ship.jpg[/img]
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[img]http://www.geek.com/wp-content/uploads/2014/08/GXV-T-Concept-Image-590x330.jpg[/img]
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GIM Air Force - All VTOL, designed to weather even a storm, they can cloak at will and are undetectable by RADAR now.
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[u][i]Artillery[/u][/i]
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PULSAR Jumpjet - A cloaking craft, it is made to deploy special forces into hostile territory, and extract without issue, two gatling guns, turrets on each door, chaff reserves, and missile bays, can explode one of its engines if needed to. Now can drop bombs or transport troops, or can function as a UAV, or deploy armor. Replaced ICARUS Jumpjet.
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Digital simulation:
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M777 'Purifier' Howitzer: The M777 uses a digital fire-control system.  Enhanced Portable Inductive Artillery Fuze Setter (EPIAFS) to enable Excalibur and precision munition compatibility, and Excalibur rounds of a 155mm size. These rounds can be fired rapidly and with stunning accuracy due to a GPS linkup in the shell and the howitzer itself. Being extremely lightweight, this allows for rapid deployment and easy bombardment. It uses a touchscreen Chief Section Display, a new Mission System Computer, and a digital radio along with liquid crystal display units.
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[img]http://www.igorstshirts.com/blog/conceptships/2012/john_liberto/john_01.jpg[/img]
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[img]http://www.forthoodsentinel.com/images/photos/18364_tn.jpg[/img]
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ABYSS-Class Multi-Purpose Craft/Fighter Jet - Speed, precision, and payloads make this jet fighter a deadly opponent. Armed with two miniature GAU-8's, as in, extremely small but highly deadly, Hellfire missiles, and chaff reserves, can fire Flamer missiles as well as EMP warheads. Can be modified to drop armor-piercing napalm bombs or swarmer bombs. Replaced FURY-Class.
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The ATMOS (Autonomous Truck Mounted Howitzer System) is a computerised 155mm self-propelled artillery system produced by Elbit Systems. It is a light, long-range, highly mobile artillery system addressing the critical requirements of today's land forces. The modular design of the ATMOS allows for integration on variety of qualified in-service trucks.
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Simulation of unpainted ABYSS.
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[img]http://4.bp.blogspot.com/-KphQ_NIZ2_8/UGOW1QcH-PI/AAAAAAAAAwo/vj8Y4QWeb2k/s1600/7-Futuristic+fighter+jet.jpg[/img]
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The system integrates the most advanced 52 calibre round with a range of 41km. It can fire at an intense rate of five rounds per minute when fed by auto loader.
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SHADOWSEA-Class Assault Craft - A new type of craft, one of the new ones with cloaking capabilities, is capable of underwater and aerial travel, using the water to power its jet engines in the air, and the rotors to move underwater. It possesses experimental cryogenic missiles, chaff bays, two Vulcan turrets on the side, and two GAU-9 cannons in front and back. It can dive to low altitudes with a reinforced front to strafe without taking heavy damage, and can drop seeker bombs or flash bombs. Replaced POSEIDON-Class.
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The ATMOS artillery system is equipped with inbuilt electronic suite offering increased fire power and accuracy. It can be mounted on any 6x6 or 8x8 in-service high mobility trucks with a modified protected cabin and special layout.
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Artwork from a Hitam trooper:
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[img]http://www.military-today.com/artillery/atmos_2000.jpg[/img]
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[img]http://indulgy.ccio.co/xE/lB/91/106467978662567452PK1wFKj1c.jpg[/img]
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The KRAB 155mm Self-Propelled Howitzer (SPH) was developed by a joint Ebonian research project. The howitzer is intended to destroy batteries of artillery and anti-aircraft missiles, command posts, as well as enemy fortifications and mechanised detachments.
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PRIMORDIAL-Class Arche Flagship Carrier - The only one of its kind, and over millions of dollars of development and building having gone into it, the Arche Flagship under the class division of PRIMORDIAL, is quite simply, a jet carrier, save it operates on a VTOL system, using water as fuel. It has an impressive array of units, besides being able to deploy multiple naval and air force units, it has a laser, two railcannons, multiple machine gun arrays of GAU-9s, and hundred ton shells to destroy any foe, outfitted with depleted uranium. Now has an advanced cloaking module, and is the base design for a future space fleet in later years. (Being repaired slowly)
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The artillery system integrates a 155mm/L52 howitzer firing all standard CRF 155mm ammunition. It is also fitted with ZZKO TOPAZ fire-control system, 12.7mm machine gun, and smoke grenade launchers. The KRAB can destroy the targets within the range of 40km with an intense rate of fire of six rounds per minute.
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Arche before being outfitted with jet engines entirely.
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[img]http://img19.imageshack.us/img19/5319/img05lg.jpg[/img]
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The artillery system is powered by a S12-U water cooled, turbocharged diesel engine developing a maximum power of 625kW at 2,000rpm. The maximum speed of the howitzer is 60km/h, while the range is 650km with full fuel tanks.
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More Useless Shit
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[img]http://www.army-technology.com/uploads/newsarticle/4180888/images/450520/large/7-image-krab.jpg[/img]
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mutations, weapons of destruction, and mechanical wonders. Their first creation was the Kemangkatan Weapons Platform.
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CAESAR 155mm Howitzer
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Kemangkatan Weapons Platform: Also abbreviated as KGK for purposes of people not messing up the name, the KGK platform is an extremely large, treaded vehicle as well as doubling a piece of artillery. It has four, tri-shot turrets loaded with phosphorus-lined, depleted uranium filled, 10.5 milimeter bullets, it can rapid fire and swivel in a 360 degree angle. Its dual cannon can rapid-fire once given a targeting sequence, large explosive, 914 MM shells. Noted for moving extremely slow and usually requiring some sort of air-lift.
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CAESAR is an effective self-propelled artillery system produced by Nexter Systems to deliver direct fire, counter-battery fire and coastal defence in support of motorised, mechanised and armoured units. It is capable of firing all standard CRF 155mm ammunition.
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KGK deployed in Test Zone V.
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The system has a rate of fire of six rounds a minute and can fire Extended Range Full Bore (ERFB) ammunition for 42km and rocket shells for a maximum distance of over 50km.
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[img]http://th07.deviantart.net/fs71/PRE/f/2012/009/1/a/uef_t5_mobile_artillery_by_avitus12-d4lw3ia.jpg[/img]
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The armoured cab of the CAESAR offers level 2 STANAG 4569 protection, while a new cab with levels 2a and 2b mine and improvised explosive device (IED) protection is also available. The artillery is mounted on a 6x6 truck chassis and can be air-lifted by a C130 aircraft in a single load.
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Imperial Bioweapons Project 3C: After the amazing success and deployment of Crying Sickness and the bug in [nation]Paixpetto[/nation], they have developed the perfect biological hybrid titled Hellwing, a virus capable of over-running the human body within days to take over the mind, making them mindless abominations with a sentient virus inside, the muscles become exposed and gangly, and there has been only one breakout since its creation, in the warehouse in ERMP Outpost Zero, now being remodeled as GIM Outpost Zero. Noted for being extremely resistant to gunfire but not to Daedalus troopers or Apep Storm Commandos. Noted for taking over corpses within seconds, probably due to lack of immune systems.
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[img]http://i.ytimg.com/vi/COe52lCaNPk/maxresdefault.jpg[/img]
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Infected Hitam trooper at the breakout, not publically known:
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The DONAR artillery gun module from Krauss-Maffei Wegmann (KMW) is a highly advanced 155mm howitzer based on the ASCOD 2 infantry fighting vehicle chassis supplied by General Dynamics European Land Systems (GDELS) with an Ebonian contract.
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[img]http://static.comicvine.com/uploads/original/11114/111140363/3631871-3105437506-Zombi.jpg[/img]
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The DONAR system takes the traditional artillery doctrine to a new level by incorporating fully automatic firing module on highly mobile platform. The 35t system carries a combat load of up to 30 projectiles and 145 charges. It can fire can fire six rounds a minute for a maximum range of more than 40km, which can be increased to over 56km with the use of higher range munitions.
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Imperial Krakatoa Thermobaric Bomber: Utilizing powerful experimental, highly deadly gasses in a reinforced special bomb, it is able to utterly devestate enemy positions with unheard of burns and destruction, causing large explosions and burning hot and fast enough to turn the body to stone near instantly, but generally vaporization occurs, undetectable by radar due to its shape, its material allows it to fly to a bit above CUN International. It has two miniature GAU-9 turrets on the top for security, though generally not needed. To explain the bombs, it is basically an even more powerful version of aviation thermobaric bombs of increased power. It has ion engines along with experimental VTOL tech to break up to Mach 12.
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The armoured cabin protects the two-man crew against small arms, artillery splinters, mortar munitions and NBC threats. The module is equipped with hybrid inertial navigation and GPS, automatic fire control system, as well as auto tracking and correction features. The DONAR system can travel at a top speed of over 60km/h for a maximum range of 500km.
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Imperial ATBIP Test (Aviation Thermobaric Bomb of Increased Power) exploding: [img]http://www.quirkyscience.com/wp-content/uploads/2012/06/Explosion-Image-by-US-Department-of-Defense.jpg[/img]
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[img]http://i.imgur.com/DVVtr.jpg[/img]
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Art by pilot:
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[img]http://fc01.deviantart.net/fs42/f/2009/113/e/4/Future_Fighter_Jet___Final_by_Elude7.png[/img]
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The Dragon Fire 120 mm heavy mortar was a private venture by TDA Armaments that was picked up by the Hegemony for its EFSS (Expeditionary Fire Support System) requirement. It is a fully automated mortar capable of using rifled or smoothbore 120 mm ammunition. Like all mortars, it is a high-angle-of-fire weapon used for indirect fire support. Dragon Fire is also expected to be effective in a counter-battery role.
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[img]http://upload.wikimedia.org/wikipedia/en/thumb/4/43/Dragonfire2cropped.jpg/300px-Dragonfire2cropped.jpg[/img]
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Vokyer Destroyer Crab: A revolutionary, mechanized walker, this beast stands on reinforced legs, positioned as such so the well-protected, reinforced command center makes it look like a massive crab, it has miniature, depleted-uranium turrets all overs it hull, and is as large as Kemangkatan Weapons Platform. It has a massive cannon that can swivel 360 degrees, firing 406 caliber shells in rapid succession, explosive and incendiary with armor-piercing tips. The Vokyer is seemingly very agile, and is made to punch through fortresses. It has two railgun cannons mounted next to its artillery gun, made to punch through tanks and other vehicles with ease. Noted for its resistance to KGK shells and bombs from SHADOWSEA craft.
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[i][u]Ground Infantry Engineering Corps.[/u][/i]
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Small rendering of Vokyer:
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[img]http://media.moddb.com/images/articles/1/105/104861/auto/640x384_4846_Helldiver_command_walker_2d_tank_sci_fi_robot_picture_image_digital_art.jpg[/img]
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Metal Storm Series: This focuses on rapid-fire weapons of destruction.
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Fuckingergsergesrgf Junk
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 A minigun turret with a belt of separate firing chambers also exists.
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The Multi-shot Accessory Under-barrel Launcher (MAUL) is an electronically fired, 12-gauge shotgun for use as an accessory weapon to a range of weapons, such as the M4 or M16 rifle, or as a stand-alone 5 shot weapon, providing a range of lethal (buckshot and slug) and non-lethal (blunt impact, door breaching, and frangible) munitions, all preloaded in 5 round "stacked projectiles" munition tubes. 
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Butcher Deathwatch Specialist/Seeker "Nether": Armed with advanced armor, a sonic propulsion stun gun, a hollow-point rifle, and a sidearm of an incindeary-loaded pistol, a flare gun, and multiple grenades. 
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Metal Storm has created a 36-barreled stacked projectile machine gun, boasting the highest rate of fire in the world. The weapon demonstrated a firing rate of just over 1 million rounds per minute for a 180-round burst of 0.01 seconds. Firing within 0.1 seconds from up to 1600 barrels (at maximum configuration) the gun claimed a maximum rate of fire of 1.62 million RPM and creating a dense wall (0.1 m between followup projectiles) of 24,000 projectiles.
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The 3GL is a semi-automatic grenade launcher with 3 grenades per magazine. Users can fire 3 grenades without reloading. It can be attached to weapons via RIS rails.
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[img]http://tonyrogers.com/images/weapons/metalstorm/metal_storm.jpg[/img]
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[img]http://i.kinja-img.com/gawker-media/image/upload/s--CBxy-5kh--/c_fill,fl_progressive,g_north,h_358,q_80,w_636/18s046fhpijckjpg.jpg[/img]
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Iron Curtain: The Iron Curtain system utilizes a radar and optical sensor array to detect incoming threats such as RPGs or small arms fire, and neutralizes it with a laser, deployed at a tenth of a second to slice the detonator of the device away, leaving the vehicle unharmed.
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[img]http://www.defensereview.com/wp-content/uploads/2009/08/artis_iron_curtain_active_protection_system_aps_graphic.jpg[/img]
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Exoskeletons: These are commonly given to Brutes, Medics, and primary and secondary squad leaders to aid with ground forces, they are outfitted with exoskeletons, allowing them to carry their equipment much easier, or over-turn vehicles, or overpower melee combatants easily while wearing their armor or protecting wounded/civilians. This allows them a near superhuman prowess. It also allows them to move supplies faster and easier. 
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[img]http://cdni.wired.co.uk/620x413/d_f/Ekso%20exoskeleton%20edit.jpg[/img]
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Deathwatch Operative "Primarch" or officially Commander Bloodguard: Armed with a multi-purpose assault rifle, carrying a sniper rifle similar to Entropy's, most notably his two highly customized and multi-purpose pistols, blade like Chaos's, padding to match, he possesses a generally unnerving calmness, and seems to be able to deduct most situations with ridiculous ease due to Deathwatch, The Republic, and CUN's massive amount of resources and intelligence agents. His rifle is also equipped with a grenade launcher attachment. [/b]
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Ebonian Glove: Environments may usually shape the form of war. Heat in the Middle East, cold in other areas. The glove is placed around the hands, which grip a metal cone. The hot blood's temperature is directed into the cone while cool water helps the heat go down, the cold blood being shot back to the heart. This is done in reverse in cold conditions. 
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[img]http://www.wall321.com/thumbnails/detail/20120806/post%20some%20walls%20of%20high%20tech%20futuristic%20sci%20fi%20etc%201966x1200%20wallpaper_www.wall321.com_1.jpg[/img]
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[img]http://files.tested.com/photos/2012/12/19/42964-corecontrol_teaser.jpg[/img]
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IAF Wasp: A micro-air vehicle, containing all the normal features a regular commerical airliner has, weighing in at less then a pound. It is equipped with multiple cameras, and is unmanned. It will either go to a rally point or self destruct if orders are lost. It marks sniper positions, returns, and the sniper is killed or avoided. 
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[img]http://www.unmanned.co.uk/wp-content/uploads/2011/08/Raven-UAV.jpg[/img]
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IAF Gazer: Using a fan, and weighing four pounds, this device can hover and store, using multiple cameras to locate IEDs, explosives, or other dangers to troops. This also allows it to locate usually invisible substances such as gunpowder in the black of night. It is used to locate threats and enemy positions alongside the Ebonian Wasp, also a micro-air vehicle.
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[img]http://www.suasnews.com/wp-content/uploads/2010/10/T-Hawk-w.jpg[/img]
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Laser Avenger: A cannon that can be used to take down incoming aircraft. The Empire and Boeing was able to shoot a drone out of the sky with the mounted laser, even though it’s not particularly high-powered. It cooked the remote-controlled aircraft using a somewhat feeble 1-kilowatt beam.
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[/b][/center]
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[center][b][i][u]The Imperial Navy, based in Hakodate [/i][/u]
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Imperial Navy Symbol:
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[img]http://i.imgur.com/JwosT.jpg[/img]
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Vindicator-Class Destroyer: This ship is based off the Japanese Yamato-class Destroyer, and displaces the water so much it causes a tsunami if still, making a necessity for all Ebonian ports to have large metallic walls go up when this thing is deployed. Its armor is extremely tough, and it has high anti-aircraft capabilities, as well as deadly armaments of cannons, fast speed, and missile silos to destroy its enemies with rapid-fire from far away.
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[img]http://oi62.tinypic.com/2s7vomr.jpg[/img]
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AOL: Amphibious Offensive Lander: This vehicle is pure armor, with one turret on the top, it is made to survive anything, but have zero capability of returning fire and move about as fast as a debiliatated snail. 
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[img]http://www.igorstshirts.com/blog/concepttanks/2013/boogotti/boogotti_02.jpg[/img]
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UHAC: Ultra Heavy-Lift Amphibious Connecter. Used to lift heavy vehicles or ordnance to shore, these are usually deployed in the basis in which a ship cannot readily supply. In addition to greater hauling capacity, the UHAC will also increase launch range to some 200 nautical miles, and will be able to carry three main battle tanks ashore, each weighing some 60 tons. 
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[img]http://www.themech.org/wp-content/uploads/2014/07/581942_412622398779757_1178342297_n-630x419.jpg[/img]
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Ebonian CVN 21-Class Aircraft Carrier: Developed in light of the island of Japan joining the Republic, the aircraft carrier uses an electromagnetic aircraft launch system and contains some helicopters and LOCAAS swarms internally. It uses an AN/SPY-3 Radar to detect missiles and other ships in a large radius. It uses RIM-162 Evolved SeaSparrow Missiles (ESSM) for defense, and can contain up to one-hundred aircraft excluding the five internal helicopters and one-hundred, very small LOCAAS self-guided missiles. It uses a nuclear reactor for power and has radar-absorbent material.
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[img]http://www.candb.com/site/candb/cache/artwork/1600/aircraft-carrier-in-naval-battle-battlefield_dice_1600x836_marked.jpg[/img] 
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Independence-class LCS (Littoral Combat Ship): Using a Bismarck trimaran hull with graphene underlay, this is an unusual type of ship designed for shore use. Armed with 120mm cannons internally, five EXOCET missiles, and able to deploy ten aircraft from its back, this ship is designed to defend areas like Japan's coast or the shore of Romania. It can also store two RAH-66 Comcanches. It also uses RAM to be avoided by radar. Equipped with DREAD turrets.
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[img]http://upload.wikimedia.org/wikipedia/commons/9/90/USS_Independence_LCS-2_at_pierce.jpg[/img]
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Freedom-class LCS: Using the same armor as the Independence class, this ship is designed for missile launches while the other is not. Containing two RAH-66 Comanches and a swarm of LOCASS missiles, this ship also has a trimaran design. It also is able to launch around forty RIM-116 Rolling Airframe Missiles (RAM). Also uses RAM to avoid radar. Uses DREAD turrets.
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[img]http://static.progressivemediagroup.com/uploads/imagelibrary/nri/naval/projects/lcs/independence-430.jpg[/img]
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Ebonian M80: Used to patrol rivers or be littoral, this ship is designed to avoid radar and quickly intercept a target with its pentamaran hull. Using DREAD turrets and ADS systems, it is designed to help the CRF and the Navy at the same time. It can carry troops for landings as well.
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[img]http://www.mshipco.com/uploads/2/1/7/6/21769764/7297652_orig.jpg?587[/img]
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The Seawolf class is a class of nuclear-powered fast attack submarine. Seawolf submarines are larger, faster, and significantly quieter; they also carry more weapons and have twice as many torpedo tubes, for a total of 8. The boats are able to carry up to 50 ArcLight cruise missiles for attacking land and sea surface targets. As in all nuclear submarines, the load out of equipment, weapons and crew affects available excess buoyancy and thus operational parameters. The boats also have extensive equipment to allow for littoral, or shallow water, operations. The class uses the more advanced ARCI Modified AN/BSY-2 combat system, which includes a new, larger spherical sonar array, a wide aperture array (WAA), and a new towed-array sonar. Each boat is powered by a single S6W nuclear reactor, delivering 45,000 hp (34,000 kW) to a low-noise pump-jet.
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[img]http://upload.wikimedia.org/wikipedia/commons/d/db/US_Navy_070615-N-8467N-002_USS_Seawolf_%28SSN_21%29_departs_from_Naval_Submarine_Base_New_London_for_the_final_time.jpg[/img]
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The Montana-class battleships were planned as a successors to the Yamato class, being slower but larger, better armored, and having superior firepower.
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This one is long.
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Displacement: 65,000 long tons (66,040 t) (standard);
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   70,965 long tons (72,104 t) (full load)
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Length: 920 ft 6 in (280.57 m)
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Beam: 121 ft 0 in (36.88 m)
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Draft: 36 ft 1 in (11.00 m)
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Propulsion: 8 × Babcock & Wilcox 2-drum express type boilers powering 4 sets of Westinghouse geared steam turbines 4 × 43,000 hp (32 MW) – 172,000 shp (128 MW) total power
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Speed: 28 kn (32 mph; 52 km/h) maximum
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Range: 15,000 nmi (17,000 mi; 28,000 km) at 15 kn (17 mph; 28 km/h)
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Complement: Standard: 2,355
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  Flagship: 2,789
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Armament: 12 × 16-inch (406 mm)/50 cal Mark 7 guns
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  20 × 5-inch (127 mm)/54 cal Mark 16 guns
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  10–40 × Bofors 40 mm anti-aircraft guns
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  56 × Oerlikon 20 mm anti-aircraft cannons
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Armor: Side belt: 16.1 inches (409 mm) tapering to 10.2 inches (259 mm) on 1-inch (25 mm) STS plate inclined 19°
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Lower side belt: 7.2 inches (183 mm) tapered to 1 inch (25 mm) inclined 10°
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Bulkheads: 18 inches (457 mm) forward, 15.25 inches (387 mm) aft
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Barbettes: 21.3 inches (541 mm), 18 inches (457 mm) (aft)
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Turrets: up to 22.5 inches (572 mm)
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Decks: up to 6 inches (152 mm)
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Aircraft carried: 3–4 × F-22, AWACS, F-35.
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Aviation facilities: 2 × aft catapults.
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[img]https://s-media-cache-ak0.pinimg.com/736x/24/dc/aa/24dcaab0962a9ad8a46cae1f98aa2290.jpg[/img]
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H-39-H-44 Series Ships:
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The H-44 is from a series of H class battleship starting from H-39 to H-44 which were an ascending order from weaker to stronger. Meaning H-44 was the strongest of all other H-class.It is essentially a larger version of Bismarck class battleship. Due to the outbreak of World War II in September 1939, none of the ships were ever built. Only the first two of the H-39 ships were laid down. What work that had been accomplished was halted, the assembled steel remained on the slipway until November 1941, when the Oberkommando der Marine ordered it be scrapped for other purposes. Contracts for the other four "H-39" type ships had been awarded, but no work was begun on any of them before they were canceled. None of the subsequent designs progressed further than planning stages. This is until the Hegemony picked it up. It utilizes a mix of the [i]Montana-class[/i] anti-air armaments as well.
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Displacement: 131,000 t (129,000 long tons; 144,000 short tons)
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Length: 345 m (1,131 ft 11 in)
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Beam: 51.5 m (169 ft 0 in)
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Draft: 12.7 m (41 ft 8 in)
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Propulsion: 12 × MAN 9-cylinder diesel engines
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Speed: 30.1 knots (55.7 km/h)
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Range: 20,000 nautical miles (37,000 km) at 19 knots (35 km/h)
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Armament: Main: 8 × 50.8 cm (20.0 in) guns
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  Secondary: 12 × 15 cm (5.9 in) guns
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16 × 10.5 cm (4.1 in) guns
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  AA/Anti Air: 28 × 3.7 cm (1.5 in) guns
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40 × 2 cm (0.79 in) guns
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  Torpedoes: 6 × 53.3 cm (21.0 in) torpedo tubes
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Aircraft carried: 4–9 F-22, AWACS, F-35.
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Aviation facilities: 2 catapults
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Belt: 12.6" 
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Bulkheads: 8.7"
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Deck: 6.7"
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Turret Face: 14.1"
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Barbettes: 13.4"
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Conning Tower: 13.8"
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[img]https://upload.wikimedia.org/wikipedia/en/6/68/H_class_%28Richard_Allison%29.png[/img]
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RRAD Zumwalt: The Rapid Response Attack Destroyer Zumwalt is a new class of Zumwalt that is stealth destroyer. It is able to move quietly and undetected by enemy fleets, only to emerge with a fiery entrance of ArcLight missiles, Global Hawk strikes, and other deadly weapons. It is able to disengage by releasing a Champ signal, EMPing the enemy fleet and leaving them defenseless.
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[img]https://upload.wikimedia.org/wikipedia/commons/4/4a/Advanced_Electric_Ship_Demonstrator.jpg[/img]
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[/b][/center]
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[center][b][i][u]Airforce - Imperial Air Force, based in Lakhnadon[/i][/u]
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IAF Symbol:
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[img]http://th08.deviantart.net/fs7/PRE/i/2005/188/9/2/Tribal_Wings___Digital_Version_by_lady_dragonish.jpg[/img]
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AC130 Stinger II: General Characteristics 
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Contractor: Lockheed
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Power Plant: Four Allison T56-A-15 turboprops
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Speed: 300 mph
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Ceiling: 28,000 feet
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Maximum Takeoff Weight: 155,000 pounds
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Range: 2,500 nautical miles; limited by crew duty day with air refueling
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Crew: Two pilots, two combat system officers, flight engineer, two special mission aviators
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Armament: Precision Strike Package (PSP) - 30mm GAU-23/A cannon and SOPGM (Standoff Precision Guided Munitions) ie.GBU-39 Small Diameter Bomb and the AGM-176 Griffin missile
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Date Deployed: MC-130W with PSP November, 2010
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Unit Cost: AC-130W, $110 million.
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[img]http://i.kinja-img.com/gawker-media/image/upload/s--7Y32YLuN--/c_fit,fl_progressive,q_80,w_636/aklcgjuw4n5s3hlxp7kj.jpg[/img]
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AC130 Ghostrider: The AC-130J is a highly modified C-130J aircraft that contains many advanced features.  It contains an advanced two-pilot flight station with fully integrated digital avionics. The aircraft is capable of extremely accurate navigation due to the fully integrated navigation systems with dual inertial navigation systems and global positioning system.  Aircraft defensive systems and color weather radar are integrated as well. The aircraft is capable of Air Refueling with the Universal Air Refueling Receptacle Slipway Installation (UARRSI) system.  To handle power requirements imposed by the advanced avionics and aircraft systems, the AC-130J is equipped with 60/90 kilo volt amp generators that provide increased DC electrical output. In anticipation of IR countermeasure installation, it is provisioned for LAIRCM installation.
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Additionally, the AC-130J is modified with a precision strike package, which includes a mission management console, robust communications suite, two electro-optical/infrared sensors, advanced fire control equipment, precision guided munitions delivery capability as well as trainable 30mm and 105mm weapons. The mission management system will fuse sensor, communication, environment, order of battle and threat information into a common operating picture.
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General Characteristics:
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Primary Function: Close air support and air interdiction with associated collateral missions
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Builder: Lockheed Martin
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Power Plant: Four Rolls-Royce AE 2100D3 Turboprops
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Thrust: 4,591 shaft horsepower
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Wingspan: 132 feet 7 inches (39.7 meters)
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Length: 97 feet 9 inches (29.3 meters)
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Height: 38 feet 10 inches (11.9 meters)
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Speed: 362 knots at 22,000 feet
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Ceiling: 28,000 feet with 42,000 lb payload
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Maximum Takeoff Weight: 164,000 lbs
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Range: 3,000 miles
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Crew: Two pilots, two combat systems officers, and three enlisted gunners
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Armament: Precision Strike Package (PSP) - 30mm GAU-23/A cannon; 105mm cannon and SOPGM (Standoff Precision Guided Munitions) ie. GBU-39 Small Diameter Bomb and the AGM-176 Griffin missile
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Unit Cost: $109 million 
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[img]http://i.imgur.com/XsNXGU3.jpg[/img]
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IAF Crowned Cassowary/Scourge Raptor: Named after the African Eagle and the vicious Cassowary, it is commonly nicknamed the Scourge Raptor due to its large size and often intimdating arsenal and design. Mixing the lightweight Dassault Rafale, F-22, and Sukhoi 36 airframes into one, an extremely formidable jet is created. Combining radar-absorbent material, an array for R-77/AIM-120 AMRAAM missiles, infrared and electromagnetic sensors, it uses three-dimensional thrust vectoring along with a scramjet engine. It uses agility and height to slam down into an enemy and tear them apart. It also comes with an internal array of flares and MBDA Meteor Missiles. It uses two GIAT-30 cannons to attack with precision, and has a sophisticated jamming suite.
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[img]http://static.tumblr.com/u4gy56t/pYOmb4z00/aaggbokb.jpg[/img]
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IAF F-22 Raptor: This multi-purpose fighter is replacing the relatively young STYGIAN-class gunship. Utilizing a stealth based design, this fighter is able to attack ground emplacements, using vectoring to aid in dogfights, as well as using a unique cone to help locate enemy aircraft without detection. Uses VTOL/STOVL.
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[img]http://themellowjihadi.com/wp-content/uploads/2012/07/An-F-22-prepares-to-refuel-during-a-training-flight.1-e1341973872496.jpg[/img]
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P-8A Poseidon: The P-8A Poseidon is an aircraft designed for long-range anti-submarine warfare; anti-surface warfare; and intelligence, surveillance and reconnaissance missions. It is capable of broad-area maritime and littoral operations. A derivative of the Next-Generation 737-800, the P-8A combines superior performance and reliability with an advanced mission system that ensures maximum interoperability in the future battle space.
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[img]http://www.boeing.com/resources/boeingdotcom/defense/maritime_surveillance-p-8_poseidon/images/p-8_poseidon_hero_lrg_01_1280x720.jpg[/img]
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V-22 Osprey: The Bell Boeing V-22 Osprey is an Ebonian multi-mission, tiltrotor military aircraft with both a vertical takeoff and landing (VTOL), and short takeoff and landing (STOL) capability. It is designed to combine the functionality of a conventional helicopter with the long-range, high-speed cruise performance of a turboprop aircraft. It can also be repurposed to act as a gunship.
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[img]http://www.defender.hr/uploads/pages/article-gallery-big-1335256515_115.jpg[/img]
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E-2D Advanced Hawkeye: The E-2D Advanced Hawkeye is a game changer in how the Navy will conduct battle management command and control. By serving as the "digital quarterback" to sweep ahead of strike, manage the mission, and keep our net-centric carrier battle groups out of harms way, the E-2D Advanced Hawkeye is the key to advancing the mission, no matter what it may be. The E-2D gives the warfighter expanded battlespace awareness, especially in the area of information operations delivering battle management, theater air and missile defense, and multiple sensor fusion capabilities in an airborne system.
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Some of the many new features of the Advanced Hawkeye are
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    A completely new radar featuring both mechanical and electronic scanning capabilities
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    Fully Integrated "All Glass" Tactical Cockpit
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    Advanced Identification Friend or Foe System
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    New Mission Computer and Tactical Workstations
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    Electronic Support Measures Enhancements
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    Modernized Communications and Data Link Suite 
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These and other new developments incorporated into the E-2D ensure
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    True 360-degree radar coverage provides uncompromised all-weather tracking and situational awareness
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    Open architecture compliant, commercial-off-the-shelf (COTS)-based hardware and software enables rapid, cost-wise technology refresh for consistent leading-edge mission tools
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    A true FORCEnet enabler - A force multiplier through network enabled capability, Advanced Hawkeye is the gateway to Chief of Naval Operations Admiral Michael G. Mullen's vision for a "1,000-ship navy."
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    Multi-mission flexibility ranging from command and control through missile defense to border security 
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With a two-generation leap in radar sensor capability and a robust network enabled capability, the Advanced Hawkeye will deliver critical, actionable data to joint forces and first responders. These advances provide warfighters with the necessary situational awareness to compress the time between initial awareness and active engagement.
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[img]https://upload.wikimedia.org/wikipedia/commons/8/89/E-2C_Landing.jpg[/img]
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C-17 Globemaster III: The Boeing C-17 Globemaster III is a large military transport aircraft. he C-17 commonly performs strategic airlift missions, transporting troops and cargo throughout the world; additional roles include tactical airlift, medical evacuation and airdrop duties.
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[img]http://media.dma.mil/2003/Apr/23/2000031674/-1/-1/0/030404-F-4728F-008.JPG[/img]
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F-35 Lightning II: The Lockheed Martin F-35 Lightning II is a family of single-seat, single-engine, all-weather stealth multirole fighters undergoing testing and final development by the Empire. The fifth generation combat aircraft is designed to perform ground attack, aerial reconnaissance, and air defense missions. The F-35 has three main models: the F-35A conventional takeoff and landing (CTOL) variant, the F-35B short take-off and vertical-landing (STOVL) variant, and the F-35C carrier-based Catapult Assisted Take-Off But Arrested Recovery (CATOBAR) variant.
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[img]http://www.abc.net.au/news/image/319984-3x2-940x627.jpg[/img]
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IAF F-35 JSF (Joint Strike Fighter): This jet was designed for three branches of the Republic Armed Forces, made for the Navy, Sacellium Attack Forces, and otherwise, this jet is designed stealthily and uses JDAM-guided bombs in league with F-22's to help it destroy ground targets, the JDAM system helping it reduce collateral damage.
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[img]http://www.prepar3d.com/wp-content/uploads/2013/11/f35.jpg[/img]
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Imperial Purger Bomber/BLH-NG2: Utilizing powerful and highly combustible gasses, the BLH's speciality is total destruction, rapidly dropping bombs to destroy an enemy. Being unmanned and travelling hypersonically at Mach 10, this jet is based off the old Imperial Krakatoa Bomber, it is able to store around 2500 lbs of power or 100 LOCAAS missiles. It was designed with the aid of Boeing, Lockheed-Martin, and Norman Grumman.
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[img]http://www.aviationexplorer.com/B-2_Stealth_Bomber_USAF.jpg[/img]
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The Champ - CHAMP, which renders electronic targets useless, is a non-kinetic alternative to traditional explosive weapons that use the energy of motion to defeat a target.
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During the test, the CHAMP missile navigated a pre-programmed flight plan and emitted bursts of high-powered energy, effectively knocking out the target's data and electronic subsystems. CHAMP allows for selective high-frequency radio wave strikes against numerous targets during a single mission.
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[img]http://breakingdefense.com/wp-content/uploads/sites/3/2012/10/champ-missile.jpg[/img]
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IAF Fire Scout: An unmanned helicopter designed to survey an area or deliver lightning strikes, it utilizes a quiet design, five-bladed main rotor system, Hellfire Missiles, Viper-Strike Laser Guided Missiles, and an APKWS system. 
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[img]http://www.xairforces.net/images/news/large_news/U.S.-Navy_Northrop-Grumman-MQ-8C-Fire-Scout_120313.jpg[/img]
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IAF RAH-66 Comanche: A manned stealth helicopter, smaller, and more quiet than most, if not all helicopters in existence, using a five-bladed rotor. Utilizing radar-cross section and radar-absorbent material, using two XM301 cannons and six AGM-114 Hellfire Missiles, it also stores twelve AIM-92 Stinger Missiles. Drawing in air and pushing its thermal signature behind it rapidly thanks to its ramjet design, this helicopter is designed with the Fire Scout to deliver success after the F-22 and F-35 wrap up. Very agile. Able to control missiles or other small, unmanned vehicles.
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[img]http://techgenmag.com/wp-content/uploads/2015/03/2277.jpg[/img]
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IAF LOCAAS (Low-Cost Automated Attack System): Laser radar allows this self-guided missile to take pictures in real-time thanks to the imagery, either to be used for surveillance, carrying one warhead, and small, able to be guided in massive swarms. 
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[img]http://forum.keypublishing.com/attachment.php?attachmentid=155035&stc=1&d=1182985911[/img]
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IAF Global Hawk: Unmanned drone are often controllers of LOCAAS missile, flying high above cloud layer, using long duration surveillance, laser-guided radar, it is able to deploy a swarm of LOCAAS missiles or Predator missiles, and lastly, AGM-114 Hellfire missiles or AIM-92 Stingers, these use Synthetic Aperture Radar, piercing weather systems.
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[img]http://www.3quarksdaily.com/.a/6a00d8341c562c53ef0105371be178970b-500wi[/img]
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IAF Vulture: Drones aren't usually able to stay in the air for as long as we'd like them to. The RAG introduces the Vulture program. The Vulture program introduces to all aircraft the solution of multiple photovoltaic cells and fuel cells. This allows the craft and drones to draw power indefinitely, and allows drones to stay in an area for at least five years. 
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[img]http://i1-news.softpedia-static.com/images/news2/Vulture-UAV-to-Glide-in-the-Sky-for-5-Years-2.jpg[/img]
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[i][u]Engineering Corps.[/u][/i]
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Scramjet Engine: All aircraft now use ramjet or rather, scramjet engines, using supersonic or hypersonic speeds to reach areas in a few minute, this engine allows the craft to soar easily over 9000 miles and allow a bomber to reach its destination, or the previously mentioned raptors, to do their work easily.
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[img]http://www.theblaze.com/wp-content/uploads/2012/08/Scramjet-engine-620x254.jpg[/img]
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MDWUCM: Modular Disc-Wing Urban Cruise Munitions: Robotic drones in development by the Air Force, designed for short flights into difficult to reach areas, packed with armour-piercing explosives that can detonate all at once or be dispersed over a range. These are to hit enemy bases from RAH-66 Comanches or Global Hawks for example. Image reference is really just a metallic frisbee that's black.
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HELLADS Weapons System: The High Energy Liquid Laser Area Defense System, the goal of the HELLADS program is to develop a 150 kilowatt (kW) laser weapon system that is ten times smaller and lighter than current lasers of similar power, enabling integration onto tactical aircraft to defend against and defeat ground threats. With a weight goal of less than five kilograms per kilowatt, and volume of three cubic meters for the laser system, HELLADS seeks to enable high-energy lasers to be integrated onto tactical aircraft, significantly increasing engagement ranges compared to ground-based systems. 
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[img]http://static.progressivemediagroup.com/uploads/imagelibrary/High%20Energy.jpg[/img]
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MAHEM: Magneto Hydrodynamic Explosive Munitions. Explosively formed jets (EFJ) and fragments and self-forging penetrators (SFP) are used for precision strike against targets such as armored vehicles and reinforced structures. Current technology uses chemical explosive energy to form the jets and fragments. This is highly inefficient and requires precise machining of the metal liners from which the fragments and jets are formed. The Magneto Hydrodynamic Explosive Munition (MAHEM) program offers the potential for higher efficiency, greater control, and the ability to generate and accurately time multiple jets and fragments from a single charge. The MAHEM program will demonstrate compressed magnetic flux generator (CMFG)-driven magneto hydrodynamically formed metal jets and SFP with significantly improved performance over EFJ. Generating multiple jets or fragments from a single explosive is difficult, and the timing of the multiple jets or fragments cannot be controlled. MAHEM offers the potential for multiple targeted warheads with a much higher EFJ velocity, than conventional EFJ/SFP. This will increase lethality precision. MAHEM could also be packaged into a missile, projectile or other platform, and delivered close to target for final engagement.
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ArcLight Missile: The ArcLight program is to develop a high-tech missile based on the booster stack of the current RIM-161 Standard Missile 3 and equipped with a Hypersonic glide vehicle capable of carrying a 100-200 lb (45-90 kg) warhead. The configuration would allow ships carrying the ArcLight missile to strike targets 2,300 miles (3,700 km) away from the launch point. The missile would replace the aging Tomahawk (missile) and could be fired out of the standard vertical launchers available on many surface ships. Additionally, the ArcLight missile would be capable of launch from air and submarine assets capable of carrying the BGM-109.
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[img]http://defense-update.com/images_large3/Aerial_RATTLRs_Launch.jpg[/img]
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[/b][/center]
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[b]This gives the ranks of the GIM and structure. It follows a structure similar, if not exact, to the British military in real life. It follows Highest to Lowest.
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[center]Officer Rank Ladder/Commissioned - Ground Infantry
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[img]https://s-media-cache-ak0.pinimg.com/236x/5e/32/fe/5e32fe38b0db8dc013640c4fb55b4fc6.jpg[/img]
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The Three Skulls typically decorate any officer's pauldrons. The higher the rank, the more detail goes into it. The Three Skulls are typically thought to be a representation of experience and willpower along with skill.[/center]
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Emperor: The Emperor has the highest jurisdiction in military if they wish it. They can exert their influence without question, and nearly instantly. The Emperor is the head of the GIM when active in that sense when they wish to be.
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Praetorian: A Praetorian is considered an extension of the Emperor's will. They act with his jurisdiction and power wherever they go. A Praetorian is able to take forcible command of any part of the military with good reason. Their loyalty is unquestionable.
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Chief General of The Impēriyala Sain'ya: The Chief General is a rank soley used for commanding an entire campaign in war. They can only be over-ridden via the Praetorians, or the Emperor. This rank is only recently instated.
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Field Marshal: Field Marshals hold the most senior appointments - such as the Chief of Defence Staff, Vice Chief of Defence Staff, Chief of the General Staff, Deputy Supreme Allied Commander of Europe, and Commander in Chief Land Forces, Westfield Project Director. They are almost always near or on a field of battle.
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Lieutenant General: Lieutenant Generals command formations of Corps size and other commands in the Empire and overseas, and hold very senior staff appointments in the Ministry of Defence and other headquarters. 
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Major General: Major Generals command formations of division size and the Westfield Military Facility along with other training areas in the Empire, and hold senior staff appointments in the Ministry of Defence and other headquarters. 
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Brigadier: Brigadiers can command a brigade or be a director of operational capability groups such as a director of staff. They usually accompany senior staff officers, or can substitute as field commanders from a major base of operations.
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Colonel: Colonels are interesting. Typically they serve as staff officers between field commands at battalion/brigade level. It is the lowest of the staff ranks and they are the principle operational advisors to senior officers. 
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Lieutenant Colonel: Lieutenant Colonels typically command units of up to six-hundred fifty soldiers, containing four or five sub-units. They are responsible for the overall operational effectiveness of their unit in terms of military capability, welfare and general discipline. Typically a two-year appointment. 
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Major: Promotion to Major follows between eight to ten years service. Typically a Major will be given command of a sub-unit of up to one-hundred twenty officers and soldiers with responsibility for their training, welfare and administration both in camp and on operations, as well as the management of their equipment. 
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Captain: Captains are normally made second-in-command of a sub-unit of up to one-hundred twenty soldiers. They are key players in the planning and decision-making process, with tactical responsibility for operations on the ground as well as equipment maintenance, logistic support and manpower. 
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Lieutenant: Lieutenant is a rank typically held for up to three years. They normally command of a platoon or troop of around thirty soldiers, but with experience comes increased responsibilities. They also have the opportunity to gain specialised skills outside their unit. This is the second-lowest rank in the officer ladder.
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Second Lieutenant: The Second Lieutenant rank is the lowest rank next to the simple Officer Cadet. Second Lieutanant is the first rank held on commissioning. It is normally held for up to two years, during which time they complete special to arms training relevant to their unit. Afterwards they are responsible for leading up to thirty soldiers in a platoon or troop, both in training and on operations. 
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[center]Non-Commissioned Ranks of Ground Infantry of The GIM
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[img]https://s-media-cache-ak0.pinimg.com/236x/87/fb/a7/87fba76a3751ea47f14fbc9d38cdb40d.jpg[/img]
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The Rosy Skull is usually on all uniforms of the Central Response Force. It is thought to represent honor for the fallen, as well as honor and valor.[/center]
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Warrant Officer Class One (Regimental Sergeant Major): The most senior soldier rank in the British Army, typically reached after eighteen years of outstanding service. WO1s are the senior advisors of their unit's Commanding Officer, with leadership, discipline and welfare responsibilities of up to six-hundred fifty officers and soldiers and equipment. They are generally referred to by their parenthesis name.
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Warrant Officer Class Two (Company Sergeant Major): This is a senior management role focussing on the training, welfare and discipline of a company, squadron or battery of up to one-hundred twenty soldiers. WO2s act as senior adviser to the Major in command of the sub-unit and may also be selected for a commission as an officer. They are generally referred to by their parenthesis name.
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Staff Sergeant: After a few years as a Sergeant promotion to a Staff Sergeant may follow. This is a senior role combining man and resource management of around one-hundred twenty soldiers, or even command of a troop or platoon. 
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Sergeant: Sergeant is a senior role of responsibility, promotion to which typically takes place after twelve years depending on ability. Sergeants typically are second in command of a troop or platoon of up to thirty-five soldiers, with the important responsibility for advising and assisting junior officers.
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Corporal: After six to eight years, and depending on ability to lead, promotion to Corporal typically follows. In this rank additional trade and instructor qualifications can be gained. Corporals are given command of more soldiers and equipment such as tanks and guns.
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Lance Corporal: Promotion to Lance Corporal may follow after Phase 2 Training or after about three years as a private. Lance Corporals are required to supervise a small team of up to four soldiers called a section. They also have opportunities to specialise and undertake specialist military training. 
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[center]Commissoned Ranks of The Grand Imperial Navy
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[img]https://4316bd223ebdc131e650-eb3b436d25971e5860b39e72b0600342.ssl.cf1.rackcdn.com/images/8w6WEq8Zj8cQ.878x0.Z-Z96KYq.jpg[/img]
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The Swamp Skull decorates any officer's pauldrons the same as Ground Infantry commissioned officers. It is thought to represent how many times one has avoided the same fate, a watery tomb.[/center]
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[center]Flag Officers[/center]
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Chief Admiral of The Impēriyala Nausēnā: The Chief Admiral of The Imperial Navy is a rank reserved only for wartime or ceremonies, much like Chief General of The Impēriyala Sain'ya. They command entire campaigns of war and all the aspects based in the water associated with it.
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Admiral:  The Admiral rank is reserved for the highest flag officers of the navy's commissioned officers. 
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They hold the most high-level appointments, and usually command entire fleets, massive chunks of The Navy, an Admirality, armada, or fleets.
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Vice Admiral: Vice Admiral is a senior naval flag officer rank, equivalent to lieutenant general and air marshal. A vice admiral is typically senior to a rear admiral and junior to an admiral. They usually command Battle Fleets or Fleets. 
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Rear Admiral: Rear admiral is a naval commissioned officer rank above that of a commodore and captain, and below that of a vice admiral. It is generally regarded as the lowest of the "admiral" ranks, which are also sometimes referred to as "flag officers" or "flag ranks." They are junior to Vice Admirals, and senior to a commodore.
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Commodore: Traditionally, commodore is the title for any officer assigned to command more than one ship at a time, even temporarily, much as "captain" is the traditional title for the commanding officer of a single ship even if the officer's official title in the service is a lower rank. As an official rank, a commodore typically commands a flotilla or squadron of ships as part of a larger task force or naval fleet commanded by an admiral.
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[center]Senior Commissioned Officers[/center]
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Captain: Captain is the name most often given in English-speaking navies to the rank corresponding to command of the largest ships. The rank is equal to the army rank of colonel. A Captain is to be referred by rank and name if they are on another ship in command of another Captain, or if they are an XO, in which case they are to be called XO's.
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Commander: A Commander is junior to a Captain or senior to a Lieutenant Commander. A Commander in the Imperial Navy is above the rank of lieutenant commander, below the rank of captain, and is equivalent in rank to a lieutenant colonel in the army. A commander may command a frigate, destroyer, submarine, aviation squadron or shore installation, or may serve on a staff.
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Lieutenant Commander: Lieutenant Commander is a commissioned officer rank in many navies. The rank is superior to a lieutenant and subordinate to a commander. The corresponding rank in Ground Infantry is Major, and in the Imperial Air Force and other is Squadron Leader.
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[center]Junior Commissioned Officers[/center]
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Lieutenant: A lieutenant is junior to a Lieutenant Commander and senior to a Sub-Lieutenant. They usually aid the ship captain or senior officers with staff issues, administration, or resource management. They are the highest of the Junior Commissioned Officers.
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Sub-Lieutenant: A Sub-Lieutenant, is considered a subordinate officer, meaning they are not actually fully commissioned, but in the last phases of training to become fully commissioned. They usually assist Lieutenants on the ship with tasks and management.
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Ensign: An ensign is a junior officer that is eligible to join the newly formed Imperial Marines, formed at The Westfield Military Academy in New Jersey. They may either continue on the path of the Imperial Navy, or they may be selected by a Marine scout and inducted to the Academy's Marine program.
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Midshipman: A midshipman is an officer cadet or a commissioned officer of the junior-most rank, in the Imperial Navy, they are enroute to becoming an Ensign. The Westfield Military Academy is known for its ability to produce amazing midshipmen and Ground Infantry officers, as well as Air Force officers and NCOs.
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[center]Non-Commissioned Imperial Navy Ranks
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[img]https://lh3.googleusercontent.com/proxy/fEQActbou_rbIBdbVQo9aGQ7n4V2zkuHpIx5OW7MkYaSe89i6MC3wewl41bRy65U1PmPXKmYE6-WrPCHTb4m=w426-h240-n[/img]
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The Crying Skull, is thought to represent the magnitude of one's job, even if they are not paid or given much recognition for it. The sand is to represent one's connection to land still, a mythical warrior belief of the Ebonian culture.[/center]
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Chief Petty Officer:  In spoken references, chief petty officers may be addressed as "chief" but are never addressed as "sir." Advancement to chief petty officer in the Imperial Navy not only carries requirements of time in service, superior evaluation scores, and specialty examinations, but also carries an added requirement of peer review. A chief petty officer can only advance after review by a commissioned officer board.
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Petty Officer: The modern petty officer dates back to the Age of Sail. Petty officers rank between naval officers (both commissioned and warrant) and most enlisted sailors. These were men with some claim to officer rank, sufficient to distinguish them from ordinary ratings, without raising them so high as the sea officers. Several were warrant officers, in the literal sense of being appointed by warrant, and like the warrant sea officers, their superiors, they were usually among the specialists of the ships's company. The Oxford English Dictionary suggests that the title derives from the Anglo-Norman and Middle French "petit", meaning "of small size, small, little."
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Leading Seaman: Leading seaman is a junior non-commissioned rank or rate in some navies, particularly those of the Empire. They are the second-most junior rank of non-commissioned officers. They generally supervise small areas such as engineering when a Petty Officer or Chief is not present.
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[center]The Imperial Marines
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[img]https://s-media-cache-ak0.pinimg.com/736x/09/65/98/096598ad66319d65a94e60b4468f395b.jpg[/img]
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The Reaper, is used to symbolize the Marines aren't in the mood or don't have time for your sh*t. They are one of the most elite Imperial forces, and utilize a mix of Ground Infantry and Navy equipment. They board ships, or are deployed by the Grand Imperial Navy when the Central Response Force is unavailable. They were formed by Westfield Director Chieko Stefania. Sometimes however, they are used as Special Forces or elite fighting men and women of the Empire from support of the navy, utilizing the navy's speed to move quickly and deploy hard.[/center]
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[center]Commissioned IM Ranks[/center]
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Brigadier-General: The Brigadier-General rank is reserved for the five-most highest officers in the Marines. One of them is always at least commanding an operation with the Marines in it. They are the highest and most senior officers in the Marines.
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Colonel: The Colonel mainly manages and oversees the Major and lower ranks. They aid with massive resource management, and with specialist roles. They however, hold very little say in the way of command, making them a more morale and inspirational rank.
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Lieutenant-Colonel: The Lieutenant-Colonel is junior to Colonel and the Brigadier-Generals. They have a more hands-on touch with the Marines. The rank of lieutenant colonel is often shortened to simply "colonel" in conversation and in unofficial correspondence. A lieutenant colonel is typically in charge of a battalion in the army.
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Major: Majors are typically assigned as specialized executive or operations officers for battalion-sized units of three hundred to twelve hundred soldiers. They are not particularly hands-on, and generally command and send orders from an outpost of some kind.
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Captain: Captains are the most senior hands on commissioned officer for the marines. They take orders from the Majors and relay them through the unit. They generally command specialized squads, two to ten at a time.
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First Lieutenant: The First Lieutenant is a specialized second officer within the unit, and help the Captains command the squads. They are junior to a captain, and senior to the Second Lieutenants. They oversee resource management within the squad and generally fight with them.
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Second Lieutenant: The Second Lieutenant generally is in the squad with the First Lieutenant incase the First Lieutenant, or even Captain, is found incapable or unable to do their orders and tasks at hand. They are essentially 'vices.'
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Ensign: Ensigns are the freshest of the IM Commissioned officers. They generally bear a small flag in their chest pocket, and are recruited from any GIM branch there is, or may apply through the rigorous training the Marines go through directly with enough credentials.
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[center]Non-Commisioned IM Ranks[/center]
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Sergeants: Sergeants make up the majority of the non-commissioned Imperial Marine ranks, and are pretty much there for training or other tasks. They are ocasionally found in battle directly with Captains or other officers.
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Corporals: Junior to Sergeants, they pretty much keep the micromanagement of the squad up. They also are the most commonly non-commissioned officer found in a firefight.
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[center]Commissioned Imperial Air Force Ranks
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[img]https://s-media-cache-ak0.pinimg.com/736x/18/af/e0/18afe0088dddf87fc77215e460514d29.jpg[/img]
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The Imperial Air Force's symbol is pretty much the same. They really don't have time or are in the mood to deal with their enemies, but they deal with them efficiently. This is a testimony to their effectiveness.[/center]
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Grand Marshal of The Impēriyala Èyara Phōrsa: The Chief Marshal of The Imperial Air Force, is once again, a rank reserved for war time or ceremony. They command entire campaign sections of The Air Force.
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Chief Air Marshal: The Chief Air Marshal rank is held by two people, one for the Eastern Hemisphere, the other for the Westerm Hemisphere. They manage entire chunks and assets of the Air Force, and are some of the most highly educated, intelligent, and formidable people on the planet.
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Air Marshal: Officers in the rank of air marshal typically hold very senior appointments such as commander-in-chief of an air force or a large air force formation. Officers in the ranks of air chief marshal and air vice-marshal are also referred to generically as air marshals. Occasionally, air force officers of marshal rank are considered to be air marshals.
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Air-Vice Marshal: The rank of Air Vice-Marshal is immediately senior to the rank air commodore and immediately subordinate to the rank of Air Marshal. They command Wings or Groups of the IAF.
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Air Commodore: In the present-day IAF, Air Commodores typically hold senior appointments within groups, acting directly in support of the air officer commanding. Air Commodores may also command Wings or Groups when an AVM is not present.
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Group Captain: Group Captain ranks above wing commander and immediately below air commodore. The name of the rank is the complete phrase, and is never shortened to "captain." Group captain is the rank usually held by the station commander of a large IAF station.
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Wing Commander: Wing Commander ranks immediately above squadron leader and immediately below group captain. In the early years of the IAF, a wing commander commanded a flying wing, typically a group of three or four aircraft squadrons. In current usage a wing commander is more likely to command a wing which is an administrative sub-division of a station. A flying squadron is normally commanded by a Wing Commander but is occasionally commanded by a Squadron Leader for small units. In the Air Training Corps, a wing commander is the officer commanding of a wing.
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Squadron Leader: In these cases a squadron leader ranks above flight lieutenant and immediately below wing commander. A flying squadron is usually commanded by a wing commander, with each of the two flights under a squadron leader. However, ground-operating squadrons which are sub-divisions of a wing are ordinarily commanded by a squadron leader. This includes squadrons of the IAF Regiment and Westfield Air Squadrons.
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Flight Lieutenant: Flight Lieutenant ranks above flying officer and below squadron leader. The name of the rank is the complete phrase; it is never shortened to "lieutenant." Instead, aircrew flight lieutenants are typically experienced pilots (or weapons system officers) without command of other personnel. However, ground flights which are administrative sub-divisions of squadrons are ordinarily commanded by flight lieutenants and these can range in size from a few specialist non-commissioned personnel to fifty or more personnel for engineering or other manpower intensive roles. Flight lieutenant is the most common rank in the IAF; nearly half of all IAF officers hold this rank.
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[center]Non-Commissioned IAF Ranks[/center]
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Sergeant: A Sergeant is generally in the command of a Flight Element, when a Junior Officer is unable to be there. The Sergeant rank is the second-most Junior NCO.
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Corporal: A Corporal is the junior-most NCO rank, and they command small Flight Details.
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[/b]
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[b]Commonly abbreviated EG, this special branch of the Ebonian government is the elite arm that protects VIPs or dies trying. The Eternal Guard performs a variety of security and law enforcement functions, most notably providing protection for Ebonian diplomatic missions, Ebonian diplomats, and visiting foreign dignitaries below the head of state level. The EG also performs myriad other activities including international investigations, threat analysis, cyber security, counterterrorism, security technology, and protection of people, property, and information. When assigned to domestic field offices, Eternal Guards investigate passport fraud, investigate identity fraud, and protect visiting foreign dignitaries below the head of state level. Eternal Guards  also investigate the activities of foreign intelligence agencies. 
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EG Symbol:
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[img]http://fc06.deviantart.net/fs70/f/2012/141/a/2/we_are_the_federation_by_wilji1090-d50o32v.jpg[/img]
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EG Agent:
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[img]https://writerjaymaul.files.wordpress.com/2012/07/future-police-4.jpg[/img][/b]
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[b]Only around 2,500 strong, Regiment Tartarus is supposed to, and is aiming to replace the aged ICARUS division with new, surgical, and elite strike teams organized by the Greek Alphabet, and using a unique new signature to avoid detection on all levels. Their usual equipment consists of the Barret REC7, TDI Kriss Super Vector, AA12 Tactical Shotgun, FNH FNS, as well as two ZT0160s, and a set of fragmentation, concussion, and nine-banger grenades. They come equipped with a MK3 TALOS suit, at least part of the Heads Up Display, vitals monitoring, and armor under the normal kevlar and spidersilk mix with a voice distortion device. (Symbols and pictures at the bottom).
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Alpha Fireteam - Only comprised of four individuals, Alpha Fireteam is the most elite unit, and receives the best support so far. Their identities are kept secret outside of operations for obvious reasons. They receive the most diverse training, and are probably one of the most diverse and varied teams. They have been dispatched to deal with the new GHOST terror group, which has risen again.
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Beta Crew - Comprised of twelve individuals, this group is usually backup for the Alpha Fireteam. They are each specialized in their own array of special skills which range from advanced stealth tactics to demolition to hacking, or to managing the Hegemony's complicated Scope Gun Network.
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Gamma Section - Gamma Section is usually on standby or reserve for Beta Crew, Alpha Fireteam, or other units that require their assistance. They are twenty-four strong, and sometimes manage the training of some new recruits at an undisclosed location.  They are currently believed to be helping training though, as Alpha Fireteam and Beta Crew have not requested support.
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Delta Platoon - Fifty-five strong, Delta Platoon is one of the most elite, large group of individuals in Regiment Tartarus. They are actively deployed to help with Justicars when needed for high-profile targets, or used in other covert operations.
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Epsilon Company - Two-hundred fifty people comprise this final unit, but due to the large amount of them, they are also one of the deadliest. Combining a Lightning War tactic with modern Ebonian technology, Epsilon Company is the most common outfit of Regiment Tartarus.
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[img]http://www.wallpaperhi.com/thumbnails/detail/20120116/Chaos_skull_1.jpg[/img]
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[img]http://oi60.tinypic.com/xgk41c.jpg[/img][/b]
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[b]DEATH is the newly designated special task force devoted to destroying terror groups or acting as shock troops. Their equipment consists of silent electrically powered centrifugal DREAD Guns and what the CRF Soldiers generally possess. Their training consists of highly dangerous trials carried out in the Republic's Sapporo and Covasna Platforms. They are equipped to deal with most, if not all terror threats and successfully work alongside the CRF to destroy an enemy if needed in a war. They are also rumored to work with the DSTF.
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DEATH's Symbol:
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[img]http://www.flagboss.com/images/detailed/3/HL123_CROSS-SKULL1363965758514c773ede401.jpg[/img]
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DEATH Specialist:
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[img]http://fc00.deviantart.net/fs70/f/2014/026/b/4/unsc_army_soldier_5_by_lordhayabusa357-d73v7e5.png[/img]
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[b]SHADE, the Strategic Headquarters of Advanced Danger and Espionage, is the shady intelligence group of the Empire. They are never heard of unless they feel like it, in official files, they're listed as a clerical error made naming a banking group called Shadow Funds, which was changed obviously. They spread like wildfire, implanting agents everywhere they can. If they feel like it, it happens. They are SHADE, and they are the Empire's arm of havoc. Most of the funding, besides mantaining the underground city network of Dirus, goes into SHADE. As such, they can use experimental technology and have figured out how to weave spider silk into body armor. This surge of funds and relaxed state in Dirus has allowed Badai Troopers to be the only reserve force, as the Empire pours most of its money into SHADE's network.
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SHADE Symbol
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[img]http://rarepic.ir/wp-content/uploads/2012/12/logos-8.jpg[/img]
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SHADE Center of Operations in Dirus
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[img]http://infinitelywillultimate.com/images/Imperial_IntelligenceHQ_1000x548.jpg[/img]
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SHADE Agent: SHADE Agents come with the highest experimental gear possible, and are trained to withstand what would kill normal people. Their armor is kinetic plating designed to fold like gel when struck, reducing damage. Their sniper rifle has extremely refined rifling and a long barrel, as well as a multitude of modifications to allow it to fire to up to a mile away, accurately, and surpressed. The rifle is extremely heavy however, and often SHADE Agents are accompanied by a spotter. They have a multitude of ways to suicide if captured, and are the most loyal operatives in the Empire. Under their plating lays spider silk, from the Empire's revered animal, allowing them to move even when shot quickly, and retaliate fast.
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[img]http://fc05.deviantart.net/fs70/f/2014/002/a/0/sniper_by_hunqwert-d70ig7r.jpg[/img]
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[/b]
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[b]Antarctic Outpost Wolf has always had a strange purpose, having an electric fence constructed on the borders and always heavily guarded by Tua Winter Commandos and Badoi Stormtroopers, it was seemingly abandonded in the wake of the Imperial Republic's destruction. The outpost being buried in a blizzard, the fences buzzing ocasionally as the power reserves run out...[/b]
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[img]http://th05.deviantart.net/fs70/PRE/f/2013/344/8/3/83a538cfe8b709e9fa727a6bbb528818-d6xgf3k.jpg[/img]
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[b]One of the last Imperial Special Forces squads...
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721
Butcher Deathwatch Specialist/Seeker "Nether": Armed with advanced armor, a sonic propulsion stun gun, a hollow-point rifle, and a sidearm of an incindeary-loaded pistol, a flare gun, and multiple grenades.
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723
[img]http://payload12.cargocollective.com/1/5/176285/2541703/Robertson_sci_fi_suit_1.jpg[/img]
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Butcher Visage Walker "Chaos": Armed with an advanced blade (despite the picture) that is made to deliver electric shocks and is laced with curare, an incindeary loaded pistol, advanced armor, multiple grenades, and armor padding to deliver deadly electric shocks in close combat. The blade is hidden on the body.
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[img]https://s-media-cache-ak0.pinimg.com/originals/6b/ea/31/6bea316cf18698b27dcf2481f115384f.jpg[/img]
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729
Butcher Grave Operative "Entropy": Possessing an even more advanced cloaking module than the rest of the squad, a sniper rifle with multitudes of rounds, can carry a mountable railgun sniper (experimental of course), pistol that's the same as the rest, and the same amount of grenades.
730
 
731
[img]http://www.wallpaperno.com/thumbnails/detail/20121026/sniper%20rifles%20killzone%201920x1080%20wallpaper_www.wallpaperno.com_71.jpg[/img]
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733
Butcher Hazardous Task Force Soldier "Inferno": Trained in the highest possible knowledge of bombs and biological hazards, this is the jack of all trades for the squad, also managing multiple types of demolition devices, a hollow-point incindeary rifle, sidearm pistol like the rest, and the grenades. (Ignore the blades, no one's perfect, some people like sharp stuff.)
734
 
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[img]http://s21.postimg.org/3y1by613r/Done.jpg[/img]
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Deathwatch Operative "Primarch" or officially Commander Bloodguard: Armed with a multi-purpose assault rifle, carrying a sniper rifle similar to Entropy's, most notably his two highly customized and multi-purpose pistols, blade like Chaos's, padding to match, he possesses a generally unnerving calmness, and seems to be able to deduct most situations with ridiculous ease due to Deathwatch, The Republic, and CUN's massive amount of resources and intelligence agents. His rifle is also equipped with a grenade launcher attachment. 
738
 
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[img]http://www.wall321.com/thumbnails/detail/20120806/post%20some%20walls%20of%20high%20tech%20futuristic%20sci%20fi%20etc%201966x1200%20wallpaper_www.wall321.com_1.jpg[/img][/b]
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[b]Accompanied by The Imperial Blades anywhere she goes, the woman has only been seen in few situations, she wears a black and crimson robe, usually covering her face, as well as a Scythe designed years ago. She is almost always seen in the city however, accompanied by four Blades. She is the reason for the Republic's destruction and the Empire's birth. No one knows much more of her...
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The Empress, in a drawing, with her mask on to hide scars:
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[img]http://fc00.deviantart.net/fs71/f/2011/066/a/c/sith_lord_by_sic_side_fx-d318hh1.jpg[/img]
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Her usual robe and mask when not visiting foreign countries or in a warzone, holding some non-lethal lasers, moreso for decoration and request of the artist, like her sister, she seems to have xeroderma pigmentosum:
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[img]http://fc05.deviantart.net/fs35/i/2008/356/3/7/Female_Sith_speedpainting_by_StandAlone_Complex.jpg[/img][/b]
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[b]The Imperial Blade is what followed in wake of the abolishment of the Republic under Empress Zirana Archfyrl, and are the replacement for the Citadel Guards. Extremely fast due to aid from Project Gorog and Project Daedalus, they wield blades capable of delivering debilitating, killing shocks of electricity, as well as wielding the Imperial Special Forces Ripper, and the rifle given to Apep Shock Commandos, they are silent and enigmatic, most often seen within the revamped Citadel and city. They are the sect of the most elite.
751
Imperial Blade wielding experimental laser blade, which later blew up:
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[img]http://static.comicvine.com/uploads/original/10/105264/3920452-4475089590-Dark_.jpg[/img][/b]
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[b]Each member of the Imperial Council manages affairs seperate from the Empress, and generally have agents to help them do this. They wear more ceremonial garb with masks to hide their faces and true identities, as not all agree with the Imperial prescence in Mexico. They go by simply one word names instead of a full name or anything resembling it.
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The Imperial Council (The repeating hooded figures):
758
[img]http://img1.wikia.nocookie.net/__cb20100220065814/starwars/images/4/47/Darkcounsil.jpg[/img]
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They manage Economy, Martial R&D, Cybernetics Control, Intelligence, Internal Affairs, Border Control, Security Core Protection, Power Grid, Medical, Imperial Security Corps, and lastly the ever-elusive High Command. The Empress manages Foreign Affairs and is the Supreme Commander of the Grand Imperial Military.[/b]
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[b]CUN Squad: Butcher: Butcher squad is comprised of one Deathwatch Seeker/Specialist (Basically the same), one Hazardous Task Force soldier, a Visage Walker, one Grave Operative, and is led by an elite Deathwatch Operative by the name of PRIMARCH or codenamed BLOODGUARD. All members can cloak for extended periods of time. All genders and real identities of Butcher Squad are unknown. They possess the most experimental and high-grade equipment, including Swarmer Grenades. All of them possess the same training but some are more specialized than others.
766
 
767
Butcher Deathwatch Specialist/Seeker "Nether": Armed with advanced armor, a sonic propulsion stun gun, a hollow-point rifle, and a sidearm of an incindeary-loaded pistol, a flare gun, and multiple grenades.
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769
[img]http://payload12.cargocollective.com/1/5/176285/2541703/Robertson_sci_fi_suit_1.jpg[/img]
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771
Butcher Visage Walker "Chaos": Armed with an advanced blade (despite the picture) that is made to deliver electric shocks and is laced with curare, an incindeary loaded pistol, advanced armor, multiple grenades, and armor padding to deliver deadly electric shocks in close combat. The blade is hidden on the body.
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773
[img]https://s-media-cache-ak0.pinimg.com/originals/6b/ea/31/6bea316cf18698b27dcf2481f115384f.jpg[/img]
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775
Butcher Grave Operative "Entropy": Possessing an even more advanced cloaking module than the rest of the squad, a sniper rifle with multitudes of rounds, can carry a mountable railgun sniper (experimental of course), pistol that's the same as the rest, and the same amount of grenades.
776
 
777
[img]http://www.wallpaperno.com/thumbnails/detail/20121026/sniper%20rifles%20killzone%201920x1080%20wallpaper_www.wallpaperno.com_71.jpg[/img]
778
 
779
Butcher Hazardous Task Force Soldier "Inferno": Trained in the highest possible knowledge of bombs and biological hazards, this is the jack of all trades for the squad, also managing multiple types of demolition devices, a hollow-point incindeary rifle, sidearm pistol like the rest, and the grenades. (Ignore the blades, no one's perfect, some people like sharp stuff.)
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781
[img]http://s21.postimg.org/3y1by613r/Done.jpg[/img]
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783
Deathwatch Operative "Primarch" or officially Commander Bloodguard: Armed with a multi-purpose assault rifle, carrying a sniper rifle similar to Entropy's, most notably his two highly customized and multi-purpose pistols, blade like Chaos's, padding to match, he possesses a generally unnerving calmness, and seems to be able to deduct most situations with ridiculous ease due to Deathwatch, The Republic, and CUN's massive amount of resources and intelligence agents. His rifle is also equipped with a grenade launcher attachment. 
784
 
785
[img]http://www.wall321.com/thumbnails/detail/20120806/post%20some%20walls%20of%20high%20tech%20futuristic%20sci%20fi%20etc%201966x1200%20wallpaper_www.wall321.com_1.jpg[/img]
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[b]Praetorians are considered the extension of the Emperor's will and have his jurisdiction. They are one of the most elite sects within the Empire, and one of the deadliest. They are tasked with matters of militaristic importance and otherwise. The Praetorians also have jurisdiction to create special units within the Empire. The Legatus Guard, for example, is one such unit. They utilize Project Menzoberranzan, a covert program, Viranum blades, and other tools at their disposal to guard King Godric Hamilton and Queen Rea Nihilan of [nation]Rostrog[/nation]. They are often behind the scenes of Reapers however, who give a more imposing image to those around them. Their sole purpose is the protection of King Godric and Queen Rea.
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Praetorian Diriath Amathion, Commander of The Legatus Guard:
790
[img]https://scontent.xx.fbcdn.net/hphotos-xta1/v/t1.0-9/11295942_485661214915921_860623381644375304_n.jpg?oh=ea1c521ff24b328733824917c9a54f0d&oe=560FC937[/img]
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Legatus Sentinel:
794
[img]http://pre06.deviantart.net/69dd/th/pre/f/2011/204/7/6/esulkar_royal_guard_by_herckeim-d41fdnv.jpg[/img][/b]