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1 | MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool... | |
2 | MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET | |
3 | MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/peppe/Documents/Unreal Projects/DASoftwareC++/DASoftware.uproject -cook -stage -archive -archivedirectory=C:/Users/peppe/Desktop/EASoftware -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output | |
4 | MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False | |
5 | MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True | |
6 | MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. | |
7 | MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.10/Engine/Programs/AutomationTool/Saved | |
8 | MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/peppe/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.10) | |
9 | MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. | |
10 | MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True | |
11 | MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2015 | |
12 | MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ | |
13 | MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools | |
14 | MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat. | |
15 | MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\ | |
16 | MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 | |
17 | MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\ | |
18 | MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 | |
19 | MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder | |
20 | MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\peppe\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.10\Rules) | |
21 | MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts. | |
22 | MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs | |
23 | MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s). | |
24 | MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\peppe\Documents\Unreal Projects\DASoftwareC++\DASoftware.uproject | |
25 | MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\peppe\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.10\Rules\UATRules788148381.dll | |
26 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params ************** | |
27 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams= | |
28 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Archive=True | |
29 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ArchiveMetaData=False | |
30 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CreateAppBundle=True | |
31 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\peppe\Desktop\EASoftware | |
32 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\peppe\Documents\Unreal Projects\DASoftwareC++\Saved\StagedBuilds | |
33 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Build=True | |
34 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Cook=True | |
35 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Clean= | |
36 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Client=False | |
37 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development | |
38 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientCookedTargets=DASoftware | |
39 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64 | |
40 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Compressed=False | |
41 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False | |
42 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookFlavor= | |
43 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFly=False | |
44 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False | |
45 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UnversionedCookedContent=False | |
46 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookingEditorContent=False | |
47 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumCookersToSpawn=0 | |
48 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: GeneratePatch=False | |
49 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CreateReleaseVersion= | |
50 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion= | |
51 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DLCName= | |
52 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False | |
53 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalCookerOptions= | |
54 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DedicatedServer=False | |
55 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DirectoriesToCook= | |
56 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CulturesToCook= | |
57 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTargets= | |
58 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Foreign=False | |
59 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsCodeBasedProject=True | |
60 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsProgramTarget=False | |
61 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeCooking=False | |
62 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookAll=False | |
63 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookMapsOnly=False | |
64 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Deploy=False | |
65 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeDeploy=False | |
66 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FastCook=False | |
67 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: LogWindow=False | |
68 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Manifests=False | |
69 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapToRun= | |
70 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoClient=False | |
71 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumClients=0 | |
72 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoDebugInfo=True | |
73 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoCleanStage=False | |
74 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoXGE=False | |
75 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapsToCook= | |
76 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Pak=True | |
77 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Package=True | |
78 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NullRHI=False | |
79 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FakeClient=False | |
80 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTest=False | |
81 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTests=False | |
82 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTest= | |
83 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 | |
84 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CrashIndex=0 | |
85 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProgramTargets= | |
86 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\peppe\Documents\Unreal Projects\DASoftwareC++\Binaries\Win64 | |
87 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\peppe\Documents\Unreal Projects\DASoftwareC++\Binaries\Win64 | |
88 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\peppe\Documents\Unreal Projects\DASoftwareC++\Binaries\Win64\DASoftware.exe | |
89 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\peppe\Documents\Unreal Projects\DASoftwareC++\Binaries\Win64\DASoftware.exe | |
90 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Distribution=False | |
91 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prebuilt=False | |
92 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prereqs=True | |
93 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoBootstrapExe=False | |
94 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\peppe\Documents\Unreal Projects\DASoftwareC++\DASoftware.uproject | |
95 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Rocket=True | |
96 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Run=False | |
97 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development | |
98 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerCookedTargets= | |
99 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64 | |
100 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ShortProjectName=DASoftware | |
101 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignedPak=False | |
102 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignPak= | |
103 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCook=False | |
104 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False | |
105 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipPak=False | |
106 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipStage=False | |
107 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Stage=True | |
108 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSteam=False | |
109 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesCEF3=False | |
110 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSlate=True | |
111 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False | |
112 | MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params ************** | |
113 | MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED ********** | |
114 | MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: XGE was requested, but is unavailable, so we won't use it. | |
115 | MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* UE4Build: | |
116 | MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* ForceMonolithic: False | |
117 | MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* ForceNonUnity:False | |
118 | MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* ForceDebugInfo: False | |
119 | MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* UseXGE: False | |
120 | MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* UseParallelExecutor: False | |
121 | MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe DASoftware Win64 Development "C:\Users\peppe\Documents\Unreal Projects\DASoftwareC++\DASoftware.uproject" -remoteini="C:\Users\peppe\Documents\Unreal Projects\DASoftwareC++" -noxge -generatemanifest -rocket -NoHotReloadFromIDE | |
122 | MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target) | |
123 | MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 3,7264793s to run UnrealBuildTool.exe, ExitCode=0 | |
124 | MainFrameActions: Packaging (Windows (64-bit)): UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\peppe\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.10\UBTManifest.0.xml | |
125 | MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe DASoftware Win64 Development "C:\Users\peppe\Documents\Unreal Projects\DASoftwareC++\DASoftware.uproject" -remoteini="C:\Users\peppe\Documents\Unreal Projects\DASoftwareC++" -noxge -rocket -NoHotReloadFromIDE -ignorejunk | |
126 | MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for DASoftware (game project files are newer) | |
127 | MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Parsing headers for DASoftware | |
128 | MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Running UnrealHeaderTool "C:\Users\peppe\Documents\Unreal Projects\DASoftwareC++\DASoftware.uproject" "C:\Users\peppe\Documents\Unreal Projects\DASoftwareC++\Intermediate\Build\Win64\DASoftware\Development\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -rocket -installed | |
129 | MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Reflection code generated for DASoftware in 18,6882421 seconds | |
130 | MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 5 actions (4 in parallel) | |
131 | MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.DASoftware.h.cpp | |
132 | MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: DASoftware.cpp | |
133 | MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: DASoftware.generated.cpp | |
134 | MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: MyFann.cpp | |
135 | MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [5/5] Link DASoftware.exe | |
136 | MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: LINK : fatal error LNK1181: Unable to open input file 'HACD_64.lib' | |
137 | MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: -------- End Detailed Actions Stats ----------------------------------------------------------- | |
138 | MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\peppe\Documents\Unreal Projects\DASoftwareC++\Binaries\Win64\DASoftware.exe | |
139 | MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 264,59 seconds | |
140 | MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 264,7001743s to run UnrealBuildTool.exe, ExitCode=5 | |
141 | MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED | |
142 | MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: | |
143 | MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationUtils.Automation: Command failed (Result:5): C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe DASoftware Win64 Development "C:\Users\peppe\Documents\Unreal Projects\DASoftwareC++\DASoftware.uproject" -remoteini="C:\Users\peppe\Documents\Unreal Projects\DASoftwareC++" -noxge -rocket -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.01.13-21.48.19.txt' | |
144 | MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: in AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) | |
145 | MainFrameActions: Packaging (Windows (64-bit)): in AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) | |
146 | MainFrameActions: Packaging (Windows (64-bit)): in AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) | |
147 | MainFrameActions: Packaging (Windows (64-bit)): in AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars) | |
148 | MainFrameActions: Packaging (Windows (64-bit)): in Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL) | |
149 | MainFrameActions: Packaging (Windows (64-bit)): in BuildCookRun.DoBuildCookRun(ProjectParams Params) | |
150 | MainFrameActions: Packaging (Windows (64-bit)): in BuildCommand.Execute() | |
151 | MainFrameActions: Packaging (Windows (64-bit)): in AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) | |
152 | MainFrameActions: Packaging (Windows (64-bit)): in AutomationTool.Automation.Process(String[] CommandLine) | |
153 | MainFrameActions: Packaging (Windows (64-bit)): in AutomationTool.Program.MainProc(Object Param) | |
154 | MainFrameActions: Packaging (Windows (64-bit)): in AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param) | |
155 | MainFrameActions: Packaging (Windows (64-bit)): in AutomationTool.Program.Main() | |
156 | MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. | |
157 | MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 | |
158 | MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit | |
159 | MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... | |
160 | MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully. | |
161 | MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED | |
162 | PackagingResults:Error: Error Unknown Error |