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1 | spawn_time = 30 | |
2 | # how many seconds after round_start a player can join | |
3 | ||
4 | ||
5 | ||
6 | import es | |
7 | import time | |
8 | ||
9 | nospam = {} | |
10 | round_start_time = 0 | |
11 | dead_players = [] | |
12 | ||
13 | def load(): | |
14 | es.addons.registerClientCommandFilter(cc_filter) | |
15 | es.server.queuecmd('mp_restartgame 1') | |
16 | ||
17 | def unload(): | |
18 | es.addons.unregisterClientCommandFilter(cc_filter) | |
19 | ||
20 | def round_start(ev): | |
21 | global round_start_time | |
22 | round_start_time = time.time() | |
23 | del dead_players[:] | |
24 | ||
25 | def player_death(ev): | |
26 | dead_players.append(es.getplayersteamid(int(ev['userid']))) | |
27 | ||
28 | def cc_filter(userid, args): | |
29 | global round_start_time | |
30 | if str(args[0]).lower == 'jointeam': | |
31 | if str(args[1]) == '1': | |
32 | now = time.time() | |
33 | if now - nospam.get(userid, 0) >= 1: # anti spam method needed, or server can be crashed :O | |
34 | if es.getplayersteamid(userid) in dead_players: # players that already died, shouldnt be able to respawn again?! | |
35 | return False | |
36 | - | if now - round_start_time >= spawn_time: |
36 | + | if (now - round_start_time) < spawn_time: |
37 | es.server.queuecmd('es_xsetplayerprop %s "CCSPlayer.baseclass.m_lifeState" 512' %userid) | |
38 | es.server.queuecmd('es_xsetplayerprop %s "CCSPlayer.m_iPlayerState" 0' %userid) | |
39 | es.server.queuecmd('es_xspawnplayer %s' %userid) | |
40 | else: | |
41 | return False | |
42 | else: | |
43 | return False | |
44 | return True |