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| 1 | - | using System; |
| 1 | + | using SevenZip; |
| 2 | - | using System.ComponentModel; |
| 2 | + | using SevenZip.Compression.LZMA; |
| 3 | - | using System.Drawing; |
| 3 | + | using System.IO; |
| 4 | - | using System.Windows.Forms; |
| 4 | + | |
| 5 | namespace LuaDecrypter | |
| 6 | {
| |
| 7 | internal class Decrypter | |
| 8 | - | public class KeyPopup : Form |
| 8 | + | |
| 9 | public const int JUNK_SIZE = 4; | |
| 10 | - | private KeyValidator validator; |
| 10 | + | public const int PROPERTIES_SIZE = 5; |
| 11 | - | private IContainer components; |
| 11 | + | |
| 12 | - | private TextBox serial1; |
| 12 | + | public bool Decrypt(Stream inStream, Stream outStream, bool removeJunk = false, int junkSize = 4) |
| 13 | - | private TextBox serial2; |
| 13 | + | |
| 14 | - | private Label seperator1; |
| 14 | + | if (removeJunk) |
| 15 | - | private Label seperator2; |
| 15 | + | inStream.Seek((long) junkSize, SeekOrigin.Begin); |
| 16 | - | private TextBox serial3; |
| 16 | + | byte[] numArray = new byte[5]; |
| 17 | - | private Button verifyButton; |
| 17 | + | if (inStream.Read(numArray, 0, 5) != 5) |
| 18 | - | private TextBox statusBox; |
| 18 | + | return false; |
| 19 | Decoder decoder = new Decoder(); | |
| 20 | - | public KeyPopup(KeyValidator validator) |
| 20 | + | decoder.SetDecoderProperties(numArray); |
| 21 | long outSize = 0L; | |
| 22 | - | this.InitializeComponent(); |
| 22 | + | for (int index = 0; index < 8; ++index) |
| 23 | - | this.validator = validator; |
| 23 | + | |
| 24 | int num = inStream.ReadByte(); | |
| 25 | if (num < 0) | |
| 26 | - | private void SetStatus(string text) |
| 26 | + | return false; |
| 27 | outSize |= (long) (byte) num << 8 * index; | |
| 28 | - | if (this.statusBox.InvokeRequired) |
| 28 | + | |
| 29 | - | this.Invoke((Delegate) new KeyPopup.SetStatusCallback(this.SetStatus), new object[1] |
| 29 | + | long inSize = inStream.Length - inStream.Position; |
| 30 | - | {
|
| 30 | + | decoder.Code(inStream, outStream, inSize, outSize, (ICodeProgress) null); |
| 31 | - | (object) text |
| 31 | + | return true; |
| 32 | - | }); |
| 32 | + | |
| 33 | - | else |
| 33 | + | |
| 34 | - | this.statusBox.Text = text; |
| 34 | + |