View difference between Paste ID: SkufhAgj and vuq72DiY
SHOW: | | - or go back to the newest paste.
1-
;[03:12:31]	<stag019>	i have two piece of evidence to support this discovery too
1+
; [03:12:31]  <stag019>  i have two piece of evidence to support this discovery too
2-
;[03:13:18]	<stag019>	3 of the 4 rest houses in the safari zone (the secret house where you get surf is not considered a rest house) were once pokecenters, or at least makeshift pokecenters
2+
; [03:13:18]  <stag019>  3 of the 4 rest houses in the safari zone (the secret house where you get surf is not considered a rest house) were once pokecenters, or at least makeshift pokecenters
3-
;[03:13:34]	<stag019>	evidence 1:
3+
; [03:13:34]  <stag019>  evidence 1:
4-
;[03:14:45]	<stag019>	3 rest houses (2, 3, and 4) all have PCs as hidden objects (PCs are hidden objects for some reason or another)
4+
; [03:14:45]  <stag019>  3 rest houses (2, 3, and 4) all have PCs as hidden objects (PCs are hidden objects for some reason or another)
5-
;[03:15:30]	<stag019>	they're even positioned in the same exact positions as in any pokecenter
5+
; [03:15:30]  <stag019>  they're even positioned in the same exact positions as in any pokecenter
6-
;[03:15:35]	<stag019>	evidence 2:
6+
; [03:15:35]  <stag019>  evidence 2:
7-
;[03:16:20]	<stag019>	whenever you heal at a pokecenter, the map for the town you're in is saved in the ram so that if you teleport, dig, or use an escape rope, you go back to in front of that pokecenter
7+
; [03:16:20]  <stag019>  whenever you heal at a pokecenter, the map for the town you're in is saved in the ram so that if you teleport, dig, or use an escape rope, you go back to in front of that pokecenter
8-
;[03:16:48]	<stag019>	there's code telling it not to set that if you're current map is one of those same three rest houses
8+
; [03:16:48]  <stag019>  there's code telling it not to set that if you're current map is one of those same three rest houses
9-
;[03:17:30]	<stag019>	so that you couldnt, say, heal there, leave the safari zone, and then go to some other cave (without healing anywhere else) and then teleport back into the safari zone
9+
; [03:17:30]  <stag019>  so that you couldnt, say, heal there, leave the safari zone, and then go to some other cave (without healing anywhere else) and then teleport back into the safari zone
10
11-
;additionally, here's some assembly of the latter piece of evidence, copied from the pokered disassembly, and commented by me so I could understand what the hell was going on
11+
; additionally, here's some assembly of the latter piece of evidence, copied from the pokered disassembly, and commented by me so I could understand what the hell was going on
12
13
Unknown_7078: ; 0x7078
14-
	push hl							; put contents of hl into stack
14+
    push hl                       ; put contents of hl into stack
15-
	ld hl, SafariZoneRestHouses		; put pointer to house table in hl
15+
    ld hl, SafariZoneRestHouses   ; put pointer to house table in hl
16-
	ld a, [W_CURMAP]				; put current map id in a
16+
    ld a, [W_CURMAP]              ; put current map id in a
17-
	ld b, a							; put a (current map id) in b
17+
    ld b, a                       ; put a (current map id) in b
18-
.asm_7080							; loop_start:
18+
.asm_7080                         ; loop_start:
19-
	ld a, [hli]						; load hl (one of the rest house ids) into a and then increment hl
19+
    ld a, [hli]                   ; load hl (one of the rest house ids) into a and then increment hl
20-
	cp $ff							; compare a against $FF
20+
    cp $ff                        ; compare a against $FF
21-
	jr z, .asm_708a ; 0x7083 $5		; if 0 (a is $FF, which means the current map id is not any of the rest house ids), go to "not_rest_house"
21+
    jr z, .asm_708a ; 0x7083 $5   ; if 0 (a is $FF, which means the current map id is not any of the rest house ids), go to "not_rest_house"
22-
	cp b							; compare a against b (current map id)
22+
    cp b                          ; compare a against b (current map id)
23-
	jr nz, .asm_7080 ; 0x7086 $f8	; if non-zero (b, current map id, is not that rest house) go to "loop_start"
23+
    jr nz, .asm_7080 ; 0x7086 $f8 ; if non-zero (b, current map id, is not that rest house) go to "loop_start"
24-
	jr .asm_7090 ; 0x7088 $6		; go to "done" (only executes if above doesn't, which means b, the current map id, is one of the rest house ids)
24+
    jr .asm_7090 ; 0x7088 $6      ; go to "done" (only executes if above doesn't, which means b, the current map id, is one of the rest house ids)
25-
.asm_708a							; not_rest_house:
25+
.asm_708a                         ; not_rest_house:
26-
	ld a, [$d365]					; ld $D365 into a (this is the only thing I'm unsure of, but I'm assuming it's the map id of the last visited map that contains a pokecenter)
26+
    ld a, [$d365]                 ; ld $D365 into a (this is the only thing I'm unsure of, but I'm assuming it's the map id of the last visited map that contains a pokecenter)
27-
	ld [$d719], a					; load a into $D719 (this address is the map id you will warp to if you teleport, dig, or use an escape rope)
27+
    ld [$d719], a                 ; load a into $D719 (this address is the map id you will warp to if you teleport, dig, or use an escape rope)
28-
.asm_7090							; done:
28+
.asm_7090                         ; done:
29-
	pop hl							; put the contents of the stack into hl (restore it)
29+
    pop hl                        ; put the contents of the stack into hl (restore it)
30-
	ret								; ret... urn
30+
    ret                           ; ret... urn
31
; 0x7092
32
33
SafariZoneRestHouses: ; 0x7092
34-
	db SAFARI_ZONE_REST_HOUSE_2
34+
    db SAFARI_ZONE_REST_HOUSE_2
35-
	db SAFARI_ZONE_REST_HOUSE_3
35+
    db SAFARI_ZONE_REST_HOUSE_3
36-
	db SAFARI_ZONE_REST_HOUSE_4
36+
    db SAFARI_ZONE_REST_HOUSE_4
37-
	db $ff ; terminator
37+
    db $ff ; terminator