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| 1 | /*----------------------------------------------------------------------------*\ | |
| 2 | - | =========================== |
| 2 | + | =========================== |
| 3 | - | foreach efficient looping |
| 3 | + | foreach efficient looping |
| 4 | - | =========================== |
| 4 | + | =========================== |
| 5 | Description: | |
| 6 | - | Provides efficient looping through sparse data sets, such as connected |
| 6 | + | Provides efficient looping through sparse data sets, such as connected |
| 7 | - | players. Significantly improved from the original version to be a generic |
| 7 | + | players. Significantly improved from the original version to be a generic |
| 8 | - | loop system, rather then purely a player loop system. When used for |
| 8 | + | loop system, rather then purely a player loop system. When used for |
| 9 | - | players this has constant time O(n) for number of connected players (n), |
| 9 | + | players this has constant time O(n) for number of connected players (n), |
| 10 | - | unlike standard player loops which are O(MAX_PLAYERS), regardless of the |
| 10 | + | unlike standard player loops which are O(MAX_PLAYERS), regardless of the |
| 11 | - | actual number of connected players. Even when n is MAX_PLAYERS this is |
| 11 | + | actual number of connected players. Even when n is MAX_PLAYERS this is |
| 12 | - | still faster. |
| 12 | + | still faster. |
| 13 | Legal: | |
| 14 | - | Version: MPL 1.1 |
| 14 | + | Version: MPL 1.1 |
| 15 | - | |
| 15 | + | |
| 16 | - | The contents of this file are subject to the Mozilla Public License Version |
| 16 | + | The contents of this file are subject to the Mozilla Public License Version |
| 17 | - | 1.1 (the "License"); you may not use this file except in compliance with |
| 17 | + | 1.1 (the "License"); you may not use this file except in compliance with |
| 18 | - | the License. You may obtain a copy of the License at |
| 18 | + | the License. You may obtain a copy of the License at |
| 19 | - | http://www.mozilla.org/MPL/ |
| 19 | + | [url]http://www.mozilla.org/MPL/[/url] |
| 20 | - | |
| 20 | + | |
| 21 | - | Software distributed under the License is distributed on an "AS IS" basis, |
| 21 | + | Software distributed under the License is distributed on an "AS IS" basis, |
| 22 | - | WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License |
| 22 | + | WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License |
| 23 | - | for the specific language governing rights and limitations under the |
| 23 | + | for the specific language governing rights and limitations under the |
| 24 | - | License. |
| 24 | + | License. |
| 25 | - | |
| 25 | + | |
| 26 | - | The Original Code is the YSI foreach include. |
| 26 | + | The Original Code is the YSI foreach include. |
| 27 | - | |
| 27 | + | |
| 28 | - | The Initial Developer of the Original Code is Alex "Y_Less" Cole. |
| 28 | + | The Initial Developer of the Original Code is Alex "Y_Less" Cole. |
| 29 | - | Portions created by the Initial Developer are Copyright (C) 2011 |
| 29 | + | Portions created by the Initial Developer are Copyright (C) 2011 |
| 30 | - | the Initial Developer. All Rights Reserved. |
| 30 | + | the Initial Developer. All Rights Reserved. |
| 31 | - | |
| 31 | + | |
| 32 | - | Contributors: |
| 32 | + | Contributors: |
| 33 | - | ZeeX, koolk, JoeBullet/Google63, g_aSlice/Slice |
| 33 | + | ZeeX, koolk, JoeBullet/Google63, g_aSlice/Slice |
| 34 | - | |
| 34 | + | |
| 35 | - | Thanks: |
| 35 | + | Thanks: |
| 36 | - | JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL. |
| 36 | + | JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL. |
| 37 | - | ZeeX - Very productive conversations. |
| 37 | + | ZeeX - Very productive conversations. |
| 38 | - | koolk - IsPlayerinAreaEx code. |
| 38 | + | koolk - IsPlayerinAreaEx code. |
| 39 | - | TheAlpha - Danish translation. |
| 39 | + | TheAlpha - Danish translation. |
| 40 | - | breadfish - German translation. |
| 40 | + | breadfish - German translation. |
| 41 | - | Fireburn - Dutch translation. |
| 41 | + | Fireburn - Dutch translation. |
| 42 | - | yom - French translation. |
| 42 | + | yom - French translation. |
| 43 | - | 50p - Polish translation. |
| 43 | + | 50p - Polish translation. |
| 44 | - | Zamaroht - Spanish translation. |
| 44 | + | Zamaroht - Spanish translation. |
| 45 | - | Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes |
| 45 | + | Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes |
| 46 | - | for me to strive to better. |
| 46 | + | for me to strive to better. |
| 47 | - | Pixels^ - Running XScripters where the idea was born. |
| 47 | + | Pixels^ - Running XScripters where the idea was born. |
| 48 | - | Matite - Pestering me to release it and using it. |
| 48 | + | Matite - Pestering me to release it and using it. |
| 49 | - | |
| 49 | + | |
| 50 | - | Very special thanks to: |
| 50 | + | Very special thanks to: |
| 51 | - | Thiadmer - PAWN, whose limits continue to amaze me! |
| 51 | + | Thiadmer - PAWN, whose limits continue to amaze me! |
| 52 | - | Kye/Kalcor - SA:MP. |
| 52 | + | Kye/Kalcor - SA:MP. |
| 53 | - | SA:MP Team past, present and future - SA:MP. |
| 53 | + | SA:MP Team past, present and future - SA:MP. |
| 54 | - | |
| 54 | + | |
| 55 | Version: | |
| 56 | - | 0.4 |
| 56 | + | 0.4 |
| 57 | Changelog: | |
| 58 | - | 05/01/12: |
| 58 | + | 17/10/12: |
| 59 | - | Fixed multi-dimensional iterators. |
| 59 | + | Fixed a bug that was here but not in "foreach.inc". |
| 60 | - | Fixed "FOREACH_NO_BOTS". |
| 60 | + | 04/10/12: |
| 61 | - | Made "Iterator:" support multi-dimensional arrays. |
| 61 | + | Added a tiny tweak to detect tag-returning iterator functions. |
| 62 | - | 07/12/11: |
| 62 | + | Added Iter_InternalSize. |
| 63 | - | Underlying implementation tweak for more consistent code. |
| 63 | + | 13/01/12: |
| 64 | - | Added Iter_Contains. |
| 64 | + | Fixed the count thanks to AndreT. |
| 65 | - | 06/12/11: |
| 65 | + | 05/01/12: |
| 66 | - | Minor fixes. |
| 66 | + | Fixed multi-dimensional iterators. |
| 67 | - | 31/10/11: |
| 67 | + | Fixed "FOREACH_NO_BOTS". |
| 68 | - | Changed the underlying loop code to be slightly faster. |
| 68 | + | Made "Iterator:" support multi-dimensional arrays. |
| 69 | - | Added support for Iter_SafeRemove, prompting refactoring. |
| 69 | + | 24/12/11: |
| 70 | - | 17/09/11: |
| 70 | + | Added _YSI_SPECIAL_DEBUG support. |
| 71 | - | Fixed arrays under the new syntax. |
| 71 | + | Added fix for function iterators. |
| 72 | - | 28/04/11: |
| 72 | + | Ported back to YSI. |
| 73 | - | Moved iterator identifiers to end of variables. |
| 73 | + | Changed to use internal YSI "__" natives. |
| 74 | - | Rewrote "foreach" to accept two syntaxes for "foreach (new i : Iter)". |
| 74 | + | Fixed calls order by using ALS. |
| 75 | - | 16/08/10: |
| 75 | + | 31/10/11: |
| 76 | - | Removed all the "2" versions of the functions. |
| 76 | + | Changed the underlying loop code to be slightly faster. |
| 77 | - | 14/08/10: |
| 77 | + | Added support for Iter_SafeRemove, prompting refactoring. |
| 78 | - | Added Iter_Clear to reset an array. |
| 78 | + | 17/09/11: |
| 79 | - | 06/08/10: |
| 79 | + | Fixed arrays under the new syntax. |
| 80 | - | Added special array declaration format. |
| 80 | + | 28/04/11: |
| 81 | - | 18/12/09: |
| 81 | + | Moved iterator identifiers to end of variables. |
| 82 | - | Added Itter_Func2 functions for multi-dimensional iterators. |
| 82 | + | Rewrote "foreach" to accept two syntaxes for "foreach (new i : Iter)". |
| 83 | - | Renamed foreact et al as keywords in the documentation. |
| 83 | + | 16/08/10: |
| 84 | - | Changed licensing from GPL to MPL. |
| 84 | + | Removed all the "2" versions of the functions. |
| 85 | - | 02/09/09: |
| 85 | + | 14/08/10: |
| 86 | - | Fixed (again) for 0.3. |
| 86 | + | Added Iter_Clear to reset an array. |
| 87 | - | Added free slot finding. |
| 87 | + | 06/08/10: |
| 88 | - | 21/08/09: |
| 88 | + | Added special array declaration format. |
| 89 | - | Updated to include random functions. |
| 89 | + | 18/12/09: |
| 90 | - | Made entirely stand alone. |
| 90 | + | Added Itter_Func2 functions for multi-dimensional iterators. |
| 91 | - | Ported to 0.3 (separate version). |
| 91 | + | Renamed foreact et al as keywords in the documentation. |
| 92 | - | Added automatic callback hook code. |
| 92 | + | Changed licensing from GPL to MPL. |
| 93 | - | Removed debug information from stand alone version. |
| 93 | + | 02/09/09: |
| 94 | - | 06/01/08: |
| 94 | + | Fixed (again) for 0.3. |
| 95 | - | Added debug information. |
| 95 | + | Added free slot finding. |
| 96 | - | 09/10/07: |
| 96 | + | 21/08/09: |
| 97 | - | Moved to system. |
| 97 | + | Updated to include random functions. |
| 98 | - | 16/09/07: |
| 98 | + | Made entirely stand alone. |
| 99 | - | Added list sorting. |
| 99 | + | Ported to 0.3 (separate version). |
| 100 | - | Made this part of Y SeRver Includes, not Y Sever Includes. |
| 100 | + | Added automatic callback hook code. |
| 101 | - | Made list sorting optional. |
| 101 | + | Removed debug information from stand alone version. |
| 102 | - | Fixed version number. |
| 102 | + | 06/01/08: |
| 103 | - | 08/09/07: |
| 103 | + | Added debug information. |
| 104 | - | First version. |
| 104 | + | 09/10/07: |
| 105 | Moved to system. | |
| 106 | - | Public: |
| 106 | + | 16/09/07: |
| 107 | - | OnPlayerDisconnect - Called when a player leaves to remove them. |
| 107 | + | Added list sorting. |
| 108 | - | OnPlayerConnect - Called when a player connects to add them. |
| 108 | + | Made this part of Y SeRver Includes, not Y Sever Includes. |
| 109 | - | Core: |
| 109 | + | Made list sorting optional. |
| 110 | - | - |
| 110 | + | Fixed version number. |
| 111 | - | Stock: |
| 111 | + | 08/09/07: |
| 112 | - | Itter_ShowArray - Displays the contents of the array. |
| 112 | + | First version. |
| 113 | - | Itter_AddInternal - Add a value to an itterator. |
| 113 | + | |
| 114 | - | Itter_RemoveInternal - Remove a value from an itterator. |
| 114 | + | Public: |
| 115 | - | Itter_RandomInternal - Get a random item from an itterator. |
| 115 | + | OnPlayerDisconnect - Called when a player leaves to remove them. |
| 116 | - | Itter_FreeInternal - Gets the first free slot in the itterator. |
| 116 | + | OnPlayerConnect - Called when a player connects to add them. |
| 117 | - | Itter_InitInternal - Initialises a multi-dimensional itterator. |
| 117 | + | Core: |
| 118 | - | Itter_ContainsInternal - Checks if a value is in an iterator. |
| 118 | + | - |
| 119 | - | Static: |
| 119 | + | Stock: |
| 120 | - | - |
| 120 | + | Itter_ShowArray - Displays the contents of the array. |
| 121 | - | Inline: |
| 121 | + | Itter_AddInternal - Add a value to an itterator. |
| 122 | - | Itter_Create - Create a new itterator value set. |
| 122 | + | Itter_RemoveInternal - Remove a value from an itterator. |
| 123 | - | Itter_Add - Wraps Itter_AddInternal. |
| 123 | + | Itter_RandomInternal - Get a random item from an itterator. |
| 124 | - | Itter_SafeRemove - Wraps Itter_SafeRemoveInternal. |
| 124 | + | Itter_FreeInternal - Gets the first free slot in the itterator. |
| 125 | - | Itter_Remove - Wraps Itter_RemoveInternal. |
| 125 | + | Itter_InitInternal - Initialises a multi-dimensional itterator. |
| 126 | - | Itter_Random - Wraps Itter_RandomInternal. |
| 126 | + | Static: |
| 127 | - | Itter_Count - Gets the number of items in an itterator. |
| 127 | + | - |
| 128 | - | Itter_Debug - Wraps around Itter_ShowArray. |
| 128 | + | Inline: |
| 129 | - | Itter_Free - Wraps around Itter_FreeInternal. |
| 129 | + | Itter_Create - Create a new itterator value set. |
| 130 | - | Itter_Contains - Wraps around Itter_ContainsInternal. |
| 130 | + | Itter_Add - Wraps Itter_AddInternal. |
| 131 | - | API: |
| 131 | + | Itter_Remove - Wraps Itter_RemoveInternal. |
| 132 | - | - |
| 132 | + | Itter_Random - Wraps Itter_RandomInternal. |
| 133 | Itter_Count - Gets the number of items in an itterator. | |
| 134 | - | - |
| 134 | + | Itter_Debug - Wraps around Itter_ShowArray. |
| 135 | Itter_Free - Wraps around Itter_FreeInternal. | |
| 136 | - | Itter_OnPlayerConnect - Hook for the OnPlayerConnect callback. |
| 136 | + | Itter_Create2 - Create a new itterator array value set. |
| 137 | - | Itter_OnPlayerDisconnect - Hook for the OnPlayerDisconnect callback. |
| 137 | + | Itter_Add2 - Wraps Itter_AddInternal for arrays. |
| 138 | - | Itter_OnGameModeInit - Only exists to make the code compile correctly... |
| 138 | + | Itter_Remove2 - Wraps Itter_RemoveInternal for arrays. |
| 139 | Itter_Random2 - Wraps Itter_RandomInternal for arrays. | |
| 140 | - | - |
| 140 | + | Itter_Count2 - Gets the number of items in an itterator array. |
| 141 | Itter_Debug2 - Wraps around Itter_ShowArray for arrays. | |
| 142 | - | - |
| 142 | + | Itter_Free2 - Wraps around Itter_FreeInternal for arrays. |
| 143 | API: | |
| 144 | - | - |
| 144 | + | - |
| 145 | Callbacks: | |
| 146 | - | foreach - Command to loop an iterator. |
| 146 | + | - |
| 147 | - | foreachex - Like foreach but without a new variable. |
| 147 | + | |
| 148 | - | foreach2 - Command to loop through an iterator array. |
| 148 | + | Itter_OnPlayerConnect - Hook for the OnPlayerConnect callback. |
| 149 | - | foreachex - Like foreach2 but without a new variable. |
| 149 | + | Itter_OnPlayerDisconnect - Hook for the OnPlayerDisconnect callback. |
| 150 | Itter_OnGameModeInit - Only exists to make the code compile correctly... | |
| 151 | - | Iterator - Declare an iterator. |
| 151 | + | |
| 152 | - | |
| 153 | - | Global: |
| 153 | + | |
| 154 | - | - |
| 154 | + | - |
| 155 | - | Static: |
| 155 | + | |
| 156 | - | YSI_g_OPC - Records wether Itter_OnPlayerConnect exists for speed. |
| 156 | + | - |
| 157 | - | YSI_g_OPDC - Records wether Itter_OnPlayerDisconnect exists for speed. |
| 157 | + | |
| 158 | foreach - Command to loop an iterator. | |
| 159 | - | - |
| 159 | + | foreachex - Like foreach but without a new variable. |
| 160 | foreach2 - Command to loop through an iterator array. | |
| 161 | - | YSI_ITTER_NO_SORT - Removed. |
| 161 | + | foreachex - Like foreach2 but without a new variable. |
| 162 | - | FOREACH_NO_BOTS - Remove the bot iterators for smaller code. |
| 162 | + | |
| 163 | - | FOREACH_NO_PLAYERS - Remove all default code for player itteration. |
| 163 | + | Iterator - Declare an iterator. |
| 164 | Variables: | |
| 165 | - | - |
| 165 | + | Global: |
| 166 | - | |
| 167 | - | Player - List of all players connected. |
| 167 | + | Static: |
| 168 | - | Bot - List of all bots (npcs) connected. |
| 168 | + | YSI_g_OPC - Records wether Itter_OnPlayerConnect exists for speed. |
| 169 | - | NPC - Alias of Bot. |
| 169 | + | YSI_g_OPDC - Records wether Itter_OnPlayerDisconnect exists for speed. |
| 170 | - | Character - All players and bots. |
| 170 | + | |
| 171 | - | |
| 172 | Compile options: | |
| 173 | - | #define _FOREACH_LOCAL_VERSION 13 |
| 173 | + | YSI_ITTER_NO_SORT - Removed. |
| 174 | FOREACH_NO_BOTS - Remove the bot iterators for smaller code. | |
| 175 | FOREACH_NO_PLAYERS - Remove all default code for player itteration. | |
| 176 | Operators: | |
| 177 | - | #define _FOREACH_CUR_VERSION _FOREACH_LOCAL_VERSION |
| 177 | + | - |
| 178 | - | #endinput |
| 178 | + | |
| 179 | Player - List of all players connected. | |
| 180 | Bot - List of all bots (npcs) connected. | |
| 181 | - | #define _FOREACH_INC_TEST |
| 181 | + | NPC - Alias of Bot. |
| 182 | - | #tryinclude <YSI\y_iterate> |
| 182 | + | Character - All players and bots. |
| 183 | - | #undef _FOREACH_INC_TEST |
| 183 | + | |
| 184 | - | // <foreach> exists - test which is newer. |
| 184 | + | |
| 185 | - | #if defined _inc_y_iterate |
| 185 | + | // "y_iterate" is always higher than "foreach". |
| 186 | - | #if _FOREACH_CUR_VERSION > _FOREACH_LOCAL_VERSION |
| 186 | + | #define _FOREACH_LOCAL_VERSION 19 |
| 187 | - | // Foreach is newer. |
| 187 | + | |
| 188 | - | #undef _inc_y_iterate |
| 188 | + | |
| 189 | - | #define _FOREACH_NO_TEST |
| 189 | + | |
| 190 | - | #include <YSI\y_iterate> |
| 190 | + | #define _FOREACH_CUR_VERSION _FOREACH_LOCAL_VERSION |
| 191 | - | #endinput |
| 191 | + | #endinput |
| 192 | - | #endif |
| 192 | + | |
| 193 | - | #endif |
| 193 | + | |
| 194 | #define _FOREACH_INC_TEST | |
| 195 | #tryinclude <YSI\y_iterate> | |
| 196 | #undef _FOREACH_INC_TEST | |
| 197 | - | #error "Please include a_samp or a_npc before foreach" |
| 197 | + | // <foreach> exists - test which is newer. |
| 198 | #if defined _inc_y_iterate | |
| 199 | #if !defined _FOREACH_CUR_VERSION | |
| 200 | - | //#include <YSI\y_debug> |
| 200 | + | // Foreach exists, but it's an old version - don't try use this |
| 201 | - | //#include <YSI\y_hooks> |
| 201 | + | // system or the variables will conflict. |
| 202 | #error "Old foreach.inc files are no longer compatible with YSI." | |
| 203 | #endinput | |
| 204 | - | #define BOTSYNC_IS_BOT (true) |
| 204 | + | #endif |
| 205 | #if _FOREACH_CUR_VERSION > _FOREACH_LOCAL_VERSION | |
| 206 | // Foreach is newer. | |
| 207 | #undef _inc_y_iterate | |
| 208 | - | #define _FOREACH_BOT |
| 208 | + | #define _FOREACH_NO_TEST |
| 209 | #include <YSI\y_iterate> | |
| 210 | #endinput | |
| 211 | #endif | |
| 212 | - | #error YSI_ITTER_NO_SORT is no longer supported by foreach. |
| 212 | + | #endif |
| 213 | #endif | |
| 214 | ||
| 215 | #if !defined _samp_included | |
| 216 | #error "Please include a_samp or a_npc before foreach" | |
| 217 | #endif | |
| 218 | ||
| 219 | #if defined _YSI_SPECIAL_DEBUG | |
| 220 | - | #define _Y_ITER_C2:sizeof%0(%1)@YSII_Ag-1;_:(%2=_Y_ITER_ARRAY:%3(%4)@YSII_Ag[%5])!=_Y_ITER_ARRAY_SIZE(%6);) -1;_:(%2=%3@YSII_Ag(%4,%5))!=-1;) |
| 220 | + | #define PS_IS_PLAYER_CONNECTED(%0) (%0 != INVALID_PLAYER_ID) |
| 221 | #else | |
| 222 | #define PS_IS_PLAYER_CONNECTED IsPlayerConnected | |
| 223 | #endif | |
| 224 | ||
| 225 | - | static stock |
| 225 | + | //#include "y_debug" |
| 226 | - | YSI_g_sCallbacks = 0; |
| 226 | + | //#include "y_hooks" |
| 227 | ||
| 228 | #include <YSI\internal\y_natives> | |
| 229 | #include <YSI\y_debug> | |
| 230 | ||
| 231 | - | Itter_Create2 |
| 231 | + | |
| 232 | #define BOTSYNC_IS_BOT (true) | |
| 233 | - | name - Itterator identifier. |
| 233 | + | |
| 234 | - | size0 - Number of iterators. |
| 234 | + | |
| 235 | - | size1 - Number of items per iterator. |
| 235 | + | |
| 236 | #define _FOREACH_BOT | |
| 237 | - | - |
| 237 | + | |
| 238 | ||
| 239 | - | Creates a new array of itterator start/array pair. |
| 239 | + | |
| 240 | #error YSI_ITTER_NO_SORT is no longer supported by foreach. | |
| 241 | #endif | |
| 242 | ||
| 243 | #define _Y_ITER_ARRAY: _:_Y_ITER_C0: | |
| 244 | #define _Y_ITER_ARRAY_SIZE(%1) _:_Y_ITER_C1:_Y_ITER_C2:sizeof %1@YSII_Ag-1 | |
| 245 | - | new \ |
| 245 | + | |
| 246 | - | %1@YSII_Sg[%2] = {-1, ...}, \
|
| 246 | + | |
| 247 | - | %1@YSII_Cg[%2] = {0}, \
|
| 247 | + | |
| 248 | - | %1@YSII_Ag[%2][%3]*/ |
| 248 | + | #define _Y_ITER_C2:sizeof%0(%1)@YSII_Ag-1;_:(%2=_Y_ITER_ARRAY:%3(%4)@YSII_Ag[%5])!=%9_Y_ITER_ARRAY_SIZE(%6);) -1;_:(%2=%3@YSII_Ag(%4,%5))!=-1;) |
| 249 | ||
| 250 | #define _Y_ITER_C3:%0[%1]@YSII_Cg,%2[%3]@YSII_Ag[%4]={%5} _Y_ITER_C3:%0@YSII_Cg[%4-1],%0@YSII_Ag[%1][%4]
| |
| 251 | ||
| 252 | #if !defined BOTSYNC_IS_BOT | |
| 253 | static stock | |
| 254 | - | Iterator |
| 254 | + | YSI_g_sCallbacks = 0; |
| 255 | #endif | |
| 256 | - | Creates a new itterator start/array pair. |
| 256 | + | |
| 257 | #if !defined BOTSYNC_IS_BOT | |
| 258 | forward Itter_OPDCInternal(playerid); | |
| 259 | #endif | |
| 260 | ||
| 261 | /*----------------------------------------------------------------------------*\ | |
| 262 | Function: | |
| 263 | Itter_Create2 | |
| 264 | - | Itter_Init2 |
| 264 | + | |
| 265 | name - Itterator identifier. | |
| 266 | - | itter - Name of the itterator array to initialise. |
| 266 | + | size0 - Number of iterators. |
| 267 | size1 - Number of items per iterator. | |
| 268 | - | - |
| 268 | + | |
| 269 | - | |
| 270 | - | Wrapper for Itter_InitInternal. |
| 270 | + | |
| 271 | Creates a new array of itterator start/array pair. | |
| 272 | \*----------------------------------------------------------------------------*/ | |
| 273 | ||
| 274 | // If this ever changes, update the size reference in y_users. | |
| 275 | /*#define Iter_Create2 Itter_Create2 | |
| 276 | #define Itter_Create2(%1,%2,%3) \ | |
| 277 | new \ | |
| 278 | - | Itter_InitInternal(%1@YSII_Ag,sizeof %1@YSII_Ag,sizeof %1@YSII_Ag[]) |
| 278 | + | %1@YSII_Sg[%2] = {-1, ...}, \
|
| 279 | %1@YSII_Cg[%2] = {0}, \
| |
| 280 | %1@YSII_Ag[%2][%3]*/ | |
| 281 | ||
| 282 | - | Itter_Create |
| 282 | + | |
| 283 | ||
| 284 | - | name - Itterator identifier. |
| 284 | + | |
| 285 | - | size - Number of values. |
| 285 | + | |
| 286 | Iterator | |
| 287 | - | - |
| 287 | + | |
| 288 | Creates a new itterator start/array pair. | |
| 289 | - | Creates a new itterator start/array pair. |
| 289 | + | |
| 290 | ||
| 291 | #define Iterator:%1<%2> _Y_ITER_C3:%1@YSII_Cg,%1@YSII_Ag[(%2)+1]={(%2)*2,(%2)*2-1,...}
| |
| 292 | #define iterator%0<%1> Iterator:%0<%1> | |
| 293 | ||
| 294 | /*----------------------------------------------------------------------------*\ | |
| 295 | - | new \ |
| 295 | + | |
| 296 | - | %1@YSII_Sg = -1, \ |
| 296 | + | Itter_Init2 |
| 297 | - | %1@YSII_Cg = 0, \ |
| 297 | + | |
| 298 | - | %1@YSII_Ag[%2] = {-1, ...}*/
|
| 298 | + | itter - Name of the itterator array to initialise. |
| 299 | Return: | |
| 300 | - | |
| 301 | Notes: | |
| 302 | - | Itter_Add |
| 302 | + | Wrapper for Itter_InitInternal. |
| 303 | ||
| 304 | - | itter - Name of the itterator to add the data to. |
| 304 | + | |
| 305 | - | value - Value to add to the itterator. |
| 305 | + | |
| 306 | \*----------------------------------------------------------------------------*/ | |
| 307 | - | - |
| 307 | + | |
| 308 | #define Iter_Init Itter_Init | |
| 309 | - | Wrapper for Itter_AddInternal. |
| 309 | + | |
| 310 | Itter_InitInternal(%1@YSII_Ag,sizeof %1@YSII_Ag,sizeof %1@YSII_Ag[]-1) | |
| 311 | ||
| 312 | /*----------------------------------------------------------------------------*\ | |
| 313 | Function: | |
| 314 | Itter_Create | |
| 315 | Params: | |
| 316 | name - Itterator identifier. | |
| 317 | size - Number of values. | |
| 318 | Return: | |
| 319 | - | |
| 320 | - | Itter_AddSafeInternal(%1@YSII_Sg, %1@YSII_Cg, %1@YSII_Ag, %1@YSII_Rg, %2)*/ |
| 320 | + | |
| 321 | Creates a new itterator start/array pair. | |
| 322 | \*----------------------------------------------------------------------------*/ | |
| 323 | ||
| 324 | - | Itter_Free |
| 324 | + | |
| 325 | /*#define Iter_Create Itter_Create | |
| 326 | - | itter - Name of the itterator to get the first free slot in. |
| 326 | + | |
| 327 | new \ | |
| 328 | - | - |
| 328 | + | %1@YSII_Sg = -1, \ |
| 329 | %1@YSII_Cg = 0, \ | |
| 330 | - | Wrapper for Itter_FreeInternal. |
| 330 | + | %1@YSII_Ag[%2] = {-1, ...}*/
|
| 331 | ||
| 332 | /*----------------------------------------------------------------------------*\ | |
| 333 | Function: | |
| 334 | Itter_Add | |
| 335 | Params: | |
| 336 | itter - Name of the itterator to add the data to. | |
| 337 | value - Value to add to the itterator. | |
| 338 | Return: | |
| 339 | - | |
| 340 | Notes: | |
| 341 | - | Itter_Remove |
| 341 | + | Wrapper for Itter_AddInternal. |
| 342 | ||
| 343 | - | itter - Name of the itterator to remove data from. |
| 343 | + | |
| 344 | - | value - Data to remove. |
| 344 | + | |
| 345 | \*----------------------------------------------------------------------------*/ | |
| 346 | - | - |
| 346 | + | |
| 347 | #define Iter_Add Itter_Add | |
| 348 | - | Wrapper for Itter_RemoveInternal. |
| 348 | + | |
| 349 | ||
| 350 | /*#define Iter_AddSafe Itter_AddSafe | |
| 351 | #define Itter_AddSafe(%1,%2) \ | |
| 352 | Itter_AddSafeInternal(%1@YSII_Sg, %1@YSII_Cg, %1@YSII_Ag, %1@YSII_Rg, %2)*/ | |
| 353 | ||
| 354 | /*----------------------------------------------------------------------------*\ | |
| 355 | Function: | |
| 356 | Itter_Free | |
| 357 | Params: | |
| 358 | itter - Name of the itterator to get the first free slot in. | |
| 359 | - | Itter_Contains |
| 359 | + | |
| 360 | - | |
| 361 | - | itter - Name of the itterator to check membership of. |
| 361 | + | |
| 362 | - | value - Value to check. |
| 362 | + | Wrapper for Itter_FreeInternal. |
| 363 | ||
| 364 | - | - |
| 364 | + | |
| 365 | ||
| 366 | - | Checks if the given value is in the given iterator. |
| 366 | + | |
| 367 | ||
| 368 | #define Iter_Free Itter_Free | |
| 369 | #define Itter_Free(%1) Itter_FreeInternal(_Y_ITER_ARRAY:%1@YSII_Ag,_Y_ITER_ARRAY_SIZE(%1)) | |
| 370 | ||
| 371 | /*----------------------------------------------------------------------------*\ | |
| 372 | Function: | |
| 373 | Itter_Remove | |
| 374 | Params: | |
| 375 | itter - Name of the itterator to remove data from. | |
| 376 | value - Data to remove. | |
| 377 | - | Itter_SafeRemove |
| 377 | + | |
| 378 | - | |
| 379 | - | itter - Name of the itterator to remove data from. |
| 379 | + | |
| 380 | - | value - Data to remove. |
| 380 | + | Wrapper for Itter_RemoveInternal. |
| 381 | - | next - Container for the pointer to the next element. |
| 381 | + | |
| 382 | native Iter_Remove(Iterator:Name<>, value); | |
| 383 | - | - |
| 383 | + | |
| 384 | \*----------------------------------------------------------------------------*/ | |
| 385 | - | Wrapper for Itter_SafeRemoveInternal. Common use: |
| 385 | + | |
| 386 | - | |
| 386 | + | |
| 387 | - | Iter_SafeRemove(iter, i, i); |
| 387 | + | |
| 388 | ||
| 389 | /*----------------------------------------------------------------------------*\ | |
| 390 | Function: | |
| 391 | Itter_Contains | |
| 392 | Params: | |
| 393 | itter - Name of the itterator to check membership of. | |
| 394 | value - Value to check. | |
| 395 | Return: | |
| 396 | - | |
| 397 | Notes: | |
| 398 | - | Itter_Random |
| 398 | + | Checks if the given value is in the given iterator. |
| 399 | ||
| 400 | - | itter - Name of the itterator to get a random slot from. |
| 400 | + | |
| 401 | ||
| 402 | - | - |
| 402 | + | |
| 403 | ||
| 404 | - | Wrapper for Itter_RandomInternal. |
| 404 | + | |
| 405 | #define Itter_Contains(%1,%2) Itter_ContainsInternal(_Y_ITER_ARRAY:%1@YSII_Ag,%2,_Y_ITER_ARRAY_SIZE(%1)) | |
| 406 | ||
| 407 | /*----------------------------------------------------------------------------*\ | |
| 408 | Function: | |
| 409 | Itter_SafeRemove | |
| 410 | Params: | |
| 411 | itter - Name of the itterator to remove data from. | |
| 412 | value - Data to remove. | |
| 413 | next - Container for the pointer to the next element. | |
| 414 | Return: | |
| 415 | - | Itter_Debug |
| 415 | + | - |
| 416 | Notes: | |
| 417 | - | itter - Name of the itterator to output debug information from. |
| 417 | + | Wrapper for Itter_SafeRemoveInternal. Common use: |
| 418 | ||
| 419 | - | - |
| 419 | + | Iter_SafeRemove(iter, i, i); |
| 420 | ||
| 421 | - | Wrapper for Itter_ShowArray. |
| 421 | + | |
| 422 | ||
| 423 | \*----------------------------------------------------------------------------*/ | |
| 424 | ||
| 425 | #define Iter_SafeRemove Itter_SafeRemove | |
| 426 | #define Itter_SafeRemove(%1,%2,%3) Itter_SafeRemoveInternal(_Y_ITER_ARRAY:%1@YSII_Cg,_Y_ITER_ARRAY:%1@YSII_Ag,%2,%3,_Y_ITER_ARRAY_SIZE(%1)) | |
| 427 | ||
| 428 | /*----------------------------------------------------------------------------*\ | |
| 429 | - | Itter_Count |
| 429 | + | |
| 430 | Itter_Random | |
| 431 | - | itter - Name of the itterator to get a random slot from4. |
| 431 | + | |
| 432 | itter - Name of the itterator to get a random slot from. | |
| 433 | - | - |
| 433 | + | |
| 434 | - | |
| 435 | - | Returns the number of items in this itterator. |
| 435 | + | |
| 436 | Wrapper for Itter_RandomInternal. | |
| 437 | ||
| 438 | native Iter_Random(Iterator:Name<>); | |
| 439 | ||
| 440 | \*----------------------------------------------------------------------------*/ | |
| 441 | ||
| 442 | #define Iter_Random Itter_Random | |
| 443 | #define Itter_Random(%1) Itter_RandomInternal(_Y_ITER_ARRAY:%1@YSII_Cg,_Y_ITER_ARRAY:%1@YSII_Ag,_Y_ITER_ARRAY_SIZE(%1)) | |
| 444 | ||
| 445 | /*----------------------------------------------------------------------------*\ | |
| 446 | - | Itter_Clear |
| 446 | + | |
| 447 | Itter_Debug | |
| 448 | - | itter - Name of the itterator empty. |
| 448 | + | |
| 449 | itter - Name of the itterator to output debug information from. | |
| 450 | - | - |
| 450 | + | |
| 451 | - | |
| 452 | - | Wrapper for Itter_ClearInternal. |
| 452 | + | |
| 453 | Wrapper for Itter_ShowArray. | |
| 454 | \*----------------------------------------------------------------------------*/ | |
| 455 | ||
| 456 | //#define Iter_Debug Itter_Debug | |
| 457 | //#define Itter_Debug(%1) Itter_ShowArray(_Y_ITER_ARRAY:%1@YSII_Cg,_Y_ITER_ARRAY:%1@YSII_Ag) | |
| 458 | ||
| 459 | /*----------------------------------------------------------------------------*\ | |
| 460 | Function: | |
| 461 | Itter_Count | |
| 462 | Params: | |
| 463 | itter - Name of the itterator to get a random slot from4. | |
| 464 | Return: | |
| 465 | - | |
| 466 | - | new |
| 466 | + | |
| 467 | - | Iterator:Player<MAX_PLAYERS>; |
| 467 | + | Returns the number of items in this itterator. |
| 468 | - | |
| 468 | + | |
| 469 | - | #if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS |
| 469 | + | |
| 470 | - | new |
| 470 | + | |
| 471 | - | Iterator:Bot<MAX_PLAYERS>, |
| 471 | + | |
| 472 | - | Iterator:Character<MAX_PLAYERS>; |
| 472 | + | |
| 473 | - | |
| 473 | + | |
| 474 | - | //#define NPC@YSII_Sg Bot@YSII_Sg |
| 474 | + | |
| 475 | - | #define NPC@YSII_Cg Bot@YSII_Cg |
| 475 | + | |
| 476 | - | #define NPC@YSII_Ag Bot@YSII_Ag |
| 476 | + | |
| 477 | - | //#define NPC@YSII_Eg Bot@YSII_Eg |
| 477 | + | |
| 478 | - | //#define NPC@YSII_Rg Bot@YSII_Rg |
| 478 | + | Itter_Clear |
| 479 | - | #endif |
| 479 | + | |
| 480 | itter - Name of the itterator empty. | |
| 481 | Return: | |
| 482 | - | |
| 483 | Notes: | |
| 484 | - | foreach |
| 484 | + | Wrapper for Itter_ClearInternal. |
| 485 | ||
| 486 | - | data - Data to itterate through. |
| 486 | + | |
| 487 | - | as - Variable to set value to. |
| 487 | + | |
| 488 | \*----------------------------------------------------------------------------*/ | |
| 489 | - | - |
| 489 | + | |
| 490 | #define Iter_Clear Itter_Clear | |
| 491 | - | Not exactly the same as PHP foreach, just itterates through a list and |
| 491 | + | |
| 492 | - | returns the value of the current slot but uses that slot as the next index |
| 492 | + | |
| 493 | - | too. Variables must be in the form @YSII_<gname>S for the start index and |
| 493 | + | |
| 494 | - | @YSII_<gname>A for the data array where <name> is what's entered in data. |
| 494 | + | |
| 495 | \*----------------------------------------------------------------------------*/ | |
| 496 | ||
| 497 | #if !defined BOTSYNC_IS_BOT | |
| 498 | - | // for (new %2 = %1@YSII_Sg; _:%2 != -1; %2 = %1@YSII_Ag[%2]) |
| 498 | + | new |
| 499 | Iterator:Player<MAX_PLAYERS>; | |
| 500 | ||
| 501 | #if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS | |
| 502 | new | |
| 503 | Iterator:Bot<MAX_PLAYERS>, | |
| 504 | Iterator:Character<MAX_PLAYERS>; | |
| 505 | ||
| 506 | //#define NPC@YSII_Sg Bot@YSII_Sg | |
| 507 | #define NPC@YSII_Cg Bot@YSII_Cg | |
| 508 | #define NPC@YSII_Ag Bot@YSII_Ag | |
| 509 | //#define NPC@YSII_Eg Bot@YSII_Eg | |
| 510 | //#define NPC@YSII_Rg Bot@YSII_Rg | |
| 511 | #endif | |
| 512 | #endif | |
| 513 | - | #define Y_FOREACH_SEVENTH|||%9Y_FOREACH_SIXTH;%0|||%1|||%2||| new %0:%1=%0:_Y_ITER_ARRAY_SIZE(%2);_:(%1=_Y_ITER_ARRAY:%2@YSII_Ag[%1])!=_Y_ITER_ARRAY_SIZE(%2); |
| 513 | + | |
| 514 | /*----------------------------------------------------------------------------*\ | |
| 515 | Variables to optimise memory usage by only having one copy of each string. | |
| 516 | Note that only strings used more than once are put here because only they | |
| 517 | have any gain to being located in only one place. | |
| 518 | \*----------------------------------------------------------------------------*/ | |
| 519 | ||
| 520 | static stock | |
| 521 | YSI_gsOnPlayerConnect[] = "Itter_OnPlayerConnect", | |
| 522 | YSI_gsOnPlayerDisconnect[] = "Itter_OnPlayerDisconnect", | |
| 523 | YSI_gsOnGameModeInit[] = "Itter_OnGameModeInit", | |
| 524 | YSI_gsSpecifier@i[] = "i", | |
| 525 | YSI_gsSpecifier@[] = ""; | |
| 526 | ||
| 527 | /*----------------------------------------------------------------------------*\ | |
| 528 | Function: | |
| 529 | foreach | |
| 530 | Params: | |
| 531 | data - Data to itterate through. | |
| 532 | as - Variable to set value to. | |
| 533 | Return: | |
| 534 | - | |
| 535 | Notes: | |
| 536 | - | foreachex |
| 536 | + | Not exactly the same as PHP foreach, just itterates through a list and |
| 537 | returns the value of the current slot but uses that slot as the next index | |
| 538 | - | data - Data to itterate through. |
| 538 | + | too. Variables must be in the form @YSII_<gname>S for the start index and |
| 539 | - | as - Variable to set value to. |
| 539 | + | @YSII_<gname>A for the data array where <name> is what's entered in data. |
| 540 | \*----------------------------------------------------------------------------*/ | |
| 541 | - | - |
| 541 | + | |
| 542 | //#define foreach(%1,%2) | |
| 543 | - | Similar to foreach but doesn't declare a new variable for the itterator. |
| 543 | + | // for (new %2 = %1@YSII_Sg; _:%2 != -1; %2 = %1@YSII_Ag[%2]) |
| 544 | #define foreach%1(%0) for(new Y_FOREACH_SECOND|||Y_FOREACH_THIRD|||%0|||) | |
| 545 | // This allows us to use "new" multiple times - stripping off ONLY whole words. | |
| 546 | #define new%0|||%9|||%1:%2||| %9|||%0|||%1|||%2||| | |
| 547 | - | //for (%2=_Y_ITER_ARRAY_SIZE(%1);(%2=_Y_ITER_ARRAY:%1@YSII_Ag[%2])!=_Y_ITER_ARRAY_SIZE(%1);) |
| 547 | + | |
| 548 | // This one is called if the new syntax is required, but the state of "new" is | |
| 549 | // as-yet unknown. This attempts to call "%1" as a macro, if it starts with | |
| 550 | // "new" as a whole word then it will (and will also helpfully strip off the | |
| 551 | - | Itter_OnPlayerConnect |
| 551 | + | |
| 552 | #define Y_FOREACH_THIRD|||%0|||%1|||%2||| %1=Y_FOREACH_FIFTH|||Y_FOREACH_FOURTH|||%1:%2||| | |
| 553 | - | playerid - Player who joined. |
| 553 | + | |
| 554 | // This is called if the "new" macro is called for a second time. | |
| 555 | - | - |
| 555 | + | |
| 556 | ||
| 557 | - | Adds a player to the loop data. Now sorts the list too. Note that I found |
| 557 | + | |
| 558 | - | the most bizzare bug ever (I *think* it may be a compiler but, but it |
| 558 | + | #define Y_FOREACH_SEVENTH|||%9Y_FOREACH_SIXTH;%0|||%1|||%2||| new %0:%1=%0:_Y_ITER_ARRAY_SIZE(%2);_:(%1=_Y_ITER_ARRAY:%2@YSII_Ag[%1])!=%0:_Y_ITER_ARRAY_SIZE(%2); |
| 559 | - | requires further investigation), basically it seems that multiple variables |
| 559 | + | |
| 560 | - | were being treated as the same variable (namely @YSII_EgotS and |
| 560 | + | |
| 561 | - | @YSII_CgharacterS were the same and @YSII_EgotC and @YSII_CgharacterC were the |
| 561 | + | |
| 562 | - | same). Adding print statements which reference these variables seem to fix |
| 562 | + | |
| 563 | - | the problem, and I've tried to make sure that the values will never actually |
| 563 | + | |
| 564 | - | get printed. |
| 564 | + | |
| 565 | // Move any tags from the second half to the first half. | |
| 566 | //#define hta:%0=hta:%1:%2;_:%3!=-1;%4=hta:%5:%6[%7] %0:%1=%2;_:%1!=-1;%1=%6[%1] | |
| 567 | ||
| 568 | - | public OnPlayerConnect(playerid) |
| 568 | + | |
| 569 | - | {
|
| 569 | + | |
| 570 | - | #if defined _FOREACH_BOT |
| 570 | + | |
| 571 | - | if (!IsPlayerNPC(playerid)) |
| 571 | + | |
| 572 | - | {
|
| 572 | + | |
| 573 | - | Itter_Add(Player, playerid); |
| 573 | + | |
| 574 | - | } |
| 574 | + | |
| 575 | - | #if !defined FOREACH_NO_BOTS |
| 575 | + | |
| 576 | - | else |
| 576 | + | |
| 577 | - | {
|
| 577 | + | |
| 578 | - | Itter_Add(Bot, playerid); |
| 578 | + | |
| 579 | - | } |
| 579 | + | |
| 580 | - | #pragma tabsize 4 |
| 580 | + | |
| 581 | - | Itter_Add(Character, playerid); |
| 581 | + | foreachex |
| 582 | - | #endif |
| 582 | + | |
| 583 | - | #else |
| 583 | + | data - Data to itterate through. |
| 584 | - | Itter_Add(Player, playerid); |
| 584 | + | as - Variable to set value to. |
| 585 | - | #endif |
| 585 | + | |
| 586 | - | if (YSI_g_sCallbacks & 2) |
| 586 | + | - |
| 587 | - | {
|
| 587 | + | |
| 588 | - | CallLocalFunction("Itter_OnPlayerConnect", "i", playerid);
|
| 588 | + | Similar to foreach but doesn't declare a new variable for the itterator. |
| 589 | - | } |
| 589 | + | |
| 590 | - | return 1; |
| 590 | + | |
| 591 | - | } |
| 591 | + | |
| 592 | - | |
| 592 | + | //for (%2=_Y_ITER_ARRAY_SIZE(%1);(%2=_Y_ITER_ARRAY:%1@YSII_Ag[%2])!=_Y_ITER_ARRAY_SIZE(%1);) |
| 593 | - | #if defined _ALS_OnPlayerConnect |
| 593 | + | |
| 594 | - | #undef OnPlayerConnect |
| 594 | + | |
| 595 | - | #else |
| 595 | + | |
| 596 | - | #define _ALS_OnPlayerConnect |
| 596 | + | Itter_OnPlayerConnect |
| 597 | - | #endif |
| 597 | + | |
| 598 | - | #define OnPlayerConnect Itter_OnPlayerConnect |
| 598 | + | playerid - Player who joined. |
| 599 | - | forward OnPlayerConnect(playerid); |
| 599 | + | |
| 600 | - | |
| 601 | Notes: | |
| 602 | Adds a player to the loop data. Now sorts the list too. Note that I found | |
| 603 | the most bizzare bug ever (I *think* it may be a compiler but, but it | |
| 604 | - | Itter_OnGameModeInit |
| 604 | + | requires further investigation), basically it seems that multiple variables |
| 605 | were being treated as the same variable (namely @YSII_EgotS and | |
| 606 | - | - |
| 606 | + | @YSII_CgharacterS were the same and @YSII_EgotC and @YSII_CgharacterC were the |
| 607 | same). Adding print statements which reference these variables seem to fix | |
| 608 | - | - |
| 608 | + | the problem, and I've tried to make sure that the values will never actually |
| 609 | get printed. | |
| 610 | - | There are WIERD bugs in this script, seemingly caused by the compiler, so |
| 610 | + | |
| 611 | - | this hopefully fixes them. The OnFilterScriptInit code is written to be |
| 611 | + | |
| 612 | - | very fast by utilising the internal array structure instead of the regular |
| 612 | + | |
| 613 | - | Add functions. |
| 613 | + | public OnPlayerConnect(playerid) |
| 614 | {
| |
| 615 | P:0("Iter_OnPlayerConnect: %d", playerid);
| |
| 616 | #if defined _FOREACH_BOT | |
| 617 | - | public OnGameModeInit() |
| 617 | + | if (!IsPlayerNPC(playerid)) |
| 618 | - | {
|
| 618 | + | {
|
| 619 | - | // Clear everything. |
| 619 | + | Itter_Add(Player, playerid); |
| 620 | - | if (funcidx("Itter_OnPlayerDisconnect") != -1)
|
| 620 | + | } |
| 621 | - | {
|
| 621 | + | #if !defined FOREACH_NO_BOTS |
| 622 | - | YSI_g_sCallbacks |= 1; |
| 622 | + | else |
| 623 | - | } |
| 623 | + | {
|
| 624 | - | if (funcidx("Itter_OnPlayerConnect") != -1)
|
| 624 | + | Itter_Add(Bot, playerid); |
| 625 | - | {
|
| 625 | + | } |
| 626 | - | YSI_g_sCallbacks |= 2; |
| 626 | + | #pragma tabsize 4 |
| 627 | - | } |
| 627 | + | Itter_Add(Character, playerid); |
| 628 | - | if (!Player@YSII_Cg) |
| 628 | + | #endif |
| 629 | - | {
|
| 629 | + | #else |
| 630 | - | #if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS |
| 630 | + | Itter_Add(Player, playerid); |
| 631 | - | CallLocalFunction("Itter_OnGameModeInit", "", Bot@YSII_Cg, Character@YSII_Cg, Player@YSII_Cg);
|
| 631 | + | #endif |
| 632 | - | #else |
| 632 | + | if (YSI_g_sCallbacks & 2) |
| 633 | - | CallLocalFunction("Itter_OnGameModeInit", "", Player@YSII_Cg);
|
| 633 | + | {
|
| 634 | - | #endif |
| 634 | + | CallLocalFunction(YSI_gsOnPlayerConnect, YSI_gsSpecifier@i, playerid); |
| 635 | - | return 1; |
| 635 | + | } |
| 636 | - | } |
| 636 | + | P:0("Iter_OnPlayerConnect end");
|
| 637 | - | // Do the forward iterator list. |
| 637 | + | return 1; |
| 638 | - | #if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS |
| 638 | + | } |
| 639 | - | Bot@YSII_Cg = _Y_ITER_C3:0; |
| 639 | + | |
| 640 | - | Bot@YSII_Ag[MAX_PLAYERS] = MAX_PLAYERS; |
| 640 | + | #if defined _ALS_OnPlayerConnect |
| 641 | - | Character@YSII_Ag[MAX_PLAYERS] = MAX_PLAYERS; |
| 641 | + | #undef OnPlayerConnect |
| 642 | - | Character@YSII_Cg = _Y_ITER_C3:0; |
| 642 | + | #else |
| 643 | - | new |
| 643 | + | #define _ALS_OnPlayerConnect |
| 644 | - | lastBot = MAX_PLAYERS, |
| 644 | + | #endif |
| 645 | - | lastCharacter = MAX_PLAYERS; |
| 645 | + | #define OnPlayerConnect Itter_OnPlayerConnect |
| 646 | - | #endif |
| 646 | + | forward OnPlayerConnect(playerid); |
| 647 | - | Player@YSII_Cg = _Y_ITER_C3:0; |
| 647 | + | |
| 648 | - | Player@YSII_Ag[MAX_PLAYERS] = MAX_PLAYERS; |
| 648 | + | |
| 649 | - | new |
| 649 | + | |
| 650 | - | lastPlayer = MAX_PLAYERS; |
| 650 | + | |
| 651 | - | for (new i = 0; i != MAX_PLAYERS; ++i) |
| 651 | + | Itter_OnFilterScriptInit |
| 652 | - | {
|
| 652 | + | |
| 653 | - | if (IsPlayerConnected(i)) |
| 653 | + | - |
| 654 | - | {
|
| 654 | + | |
| 655 | - | #if defined _FOREACH_BOT |
| 655 | + | - |
| 656 | - | // Had to do "if ! else" due to compile options. |
| 656 | + | |
| 657 | - | if (!IsPlayerNPC(i)) |
| 657 | + | Fixes a bug where callbacks are not detected when "loadfs" is used after the |
| 658 | - | {
|
| 658 | + | GM has already started. If this is a GM this is just never used called. |
| 659 | - | Player@YSII_Ag[lastPlayer] = i; |
| 659 | + | |
| 660 | - | ++Player@YSII_Cg; |
| 660 | + | |
| 661 | - | lastPlayer = i; |
| 661 | + | |
| 662 | - | } |
| 662 | + | public OnFilterScriptInit() |
| 663 | - | #if !defined FOREACH_NO_BOTS |
| 663 | + | {
|
| 664 | - | else |
| 664 | + | P:0("Iter_OnFilterScriptInit start: %d", MAX_PLAYERS);
|
| 665 | - | {
|
| 665 | + | if (funcidx(YSI_gsOnPlayerDisconnect) != -1) |
| 666 | - | Bot@YSII_Ag[lastBot] = i; |
| 666 | + | {
|
| 667 | - | ++Bot@YSII_Cg; |
| 667 | + | YSI_g_sCallbacks |= 1; |
| 668 | - | lastBot = i; |
| 668 | + | } |
| 669 | - | } |
| 669 | + | if (funcidx(YSI_gsOnPlayerConnect) != -1) |
| 670 | - | #pragma tabsize 4 |
| 670 | + | {
|
| 671 | - | Character@YSII_Ag[lastCharacter] = i; |
| 671 | + | YSI_g_sCallbacks |= 2; |
| 672 | - | ++Character@YSII_Cg; |
| 672 | + | } |
| 673 | - | lastCharacter = i; |
| 673 | + | #if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS |
| 674 | - | #endif |
| 674 | + | Bot@YSII_Cg = _Y_ITER_C3:0; |
| 675 | - | #else |
| 675 | + | Character@YSII_Cg = _Y_ITER_C3:0; |
| 676 | - | Player@YSII_Ag[lastPlayer] = i; |
| 676 | + | new |
| 677 | - | ++Player@YSII_Cg; |
| 677 | + | lastBot = MAX_PLAYERS, |
| 678 | - | lastPlayer = i; |
| 678 | + | lastCharacter = MAX_PLAYERS; |
| 679 | - | #endif |
| 679 | + | #endif |
| 680 | - | } |
| 680 | + | Player@YSII_Cg = _Y_ITER_C3:0; |
| 681 | - | else |
| 681 | + | new |
| 682 | - | {
|
| 682 | + | lastPlayer = MAX_PLAYERS; |
| 683 | - | #if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS |
| 683 | + | for (new i = 0; i != MAX_PLAYERS; ++i) |
| 684 | - | Bot@YSII_Ag[i] = MAX_PLAYERS + 1; |
| 684 | + | {
|
| 685 | - | //Bot@YSII_Rg[i] = -1; |
| 685 | + | if (IsPlayerConnected(i)) |
| 686 | - | Character@YSII_Ag[i] = MAX_PLAYERS + 1; |
| 686 | + | {
|
| 687 | - | //Character@YSII_Rg[i] = -1; |
| 687 | + | #if defined _FOREACH_BOT |
| 688 | - | #endif |
| 688 | + | // Had to do "if ! else" due to compile options. |
| 689 | - | Player@YSII_Ag[i] = MAX_PLAYERS + 1; |
| 689 | + | if (!IsPlayerNPC(i)) |
| 690 | - | //Player@YSII_Rg[i] = -1; |
| 690 | + | {
|
| 691 | - | } |
| 691 | + | Player@YSII_Ag[lastPlayer] = i; |
| 692 | - | } |
| 692 | + | ++Player@YSII_Cg; |
| 693 | - | #if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS |
| 693 | + | lastPlayer = i; |
| 694 | - | Bot@YSII_Ag[lastPlayer] = MAX_PLAYERS; |
| 694 | + | } |
| 695 | - | Character@YSII_Ag[lastPlayer] = MAX_PLAYERS; |
| 695 | + | #if !defined FOREACH_NO_BOTS |
| 696 | - | #endif |
| 696 | + | else |
| 697 | - | Player@YSII_Ag[lastPlayer] = MAX_PLAYERS; |
| 697 | + | {
|
| 698 | - | CallLocalFunction("Itter_OnGameModeInit", "");
|
| 698 | + | Bot@YSII_Ag[lastBot] = i; |
| 699 | - | return 1; |
| 699 | + | ++Bot@YSII_Cg; |
| 700 | - | } |
| 700 | + | lastBot = i; |
| 701 | - | |
| 701 | + | } |
| 702 | - | #if defined _ALS_OnGameModeInit |
| 702 | + | #pragma tabsize 4 |
| 703 | - | #undef OnGameModeInit |
| 703 | + | Character@YSII_Ag[lastCharacter] = i; |
| 704 | - | #else |
| 704 | + | ++Character@YSII_Cg; |
| 705 | - | #define _ALS_OnGameModeInit |
| 705 | + | lastCharacter = i; |
| 706 | - | #endif |
| 706 | + | #endif |
| 707 | - | #define OnGameModeInit Itter_OnGameModeInit |
| 707 | + | #else |
| 708 | - | forward OnGameModeInit(); |
| 708 | + | Player@YSII_Ag[lastPlayer] = i; |
| 709 | ++Player@YSII_Cg; | |
| 710 | lastPlayer = i; | |
| 711 | #endif | |
| 712 | } | |
| 713 | - | Itter_OnPlayerDisconnect |
| 713 | + | else |
| 714 | {
| |
| 715 | - | playerid - Player who left. |
| 715 | + | #if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS |
| 716 | Bot@YSII_Ag[i] = MAX_PLAYERS + 1; | |
| 717 | - | - |
| 717 | + | //Bot@YSII_Rg[i] = -1; |
| 718 | Character@YSII_Ag[i] = MAX_PLAYERS + 1; | |
| 719 | - | Removes a player from the loop data. No longer uses "hook" to ENSURE that |
| 719 | + | //Character@YSII_Rg[i] = -1; |
| 720 | - | this is always last. Previously I think that the order of evaluation in |
| 720 | + | #endif |
| 721 | - | y_hooks meant that this got called before the user "OnPlayerDisconnect". |
| 721 | + | Player@YSII_Ag[i] = MAX_PLAYERS + 1; |
| 722 | //Player@YSII_Rg[i] = -1; | |
| 723 | } | |
| 724 | } | |
| 725 | - | public OnPlayerDisconnect(playerid, reason) |
| 725 | + | #if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS |
| 726 | - | {
|
| 726 | + | Bot@YSII_Ag[lastPlayer] = MAX_PLAYERS; |
| 727 | - | if (YSI_g_sCallbacks & 1) |
| 727 | + | Character@YSII_Ag[lastPlayer] = MAX_PLAYERS; |
| 728 | - | {
|
| 728 | + | #endif |
| 729 | - | CallLocalFunction("Itter_OnPlayerDisconnect", "ii", playerid, reason);
|
| 729 | + | Player@YSII_Ag[lastPlayer] = MAX_PLAYERS; |
| 730 | - | } |
| 730 | + | CallLocalFunction("Itter_OnFilterScriptInit", YSI_gsSpecifier@);
|
| 731 | - | #if defined _FOREACH_BOT |
| 731 | + | P:0("Iter_OnFilterScriptInit end");
|
| 732 | - | if (!IsPlayerNPC(playerid)) |
| 732 | + | return 1; |
| 733 | - | {
|
| 733 | + | } |
| 734 | - | Itter_Remove(Player, playerid); |
| 734 | + | |
| 735 | - | } |
| 735 | + | #if defined _ALS_OnFilterScriptInit |
| 736 | - | #if !defined FOREACH_NO_BOTS |
| 736 | + | #undef OnFilterScriptInit |
| 737 | - | else |
| 737 | + | #else |
| 738 | - | {
|
| 738 | + | #define _ALS_OnFilterScriptInit |
| 739 | - | Itter_Remove(Bot, playerid); |
| 739 | + | #endif |
| 740 | - | } |
| 740 | + | #define OnFilterScriptInit Itter_OnFilterScriptInit |
| 741 | - | #pragma tabsize 4 |
| 741 | + | forward OnFilterScriptInit(); |
| 742 | - | Itter_Remove(Character, playerid); |
| 742 | + | |
| 743 | - | #endif |
| 743 | + | |
| 744 | - | #else |
| 744 | + | |
| 745 | - | Itter_Remove(Player, playerid); |
| 745 | + | |
| 746 | - | #endif |
| 746 | + | Itter_OnGameModeInit |
| 747 | - | return 1; |
| 747 | + | |
| 748 | - | } |
| 748 | + | - |
| 749 | - | |
| 749 | + | |
| 750 | - | #if defined _ALS_OnPlayerDisconnect |
| 750 | + | - |
| 751 | - | #undef OnPlayerDisconnect |
| 751 | + | |
| 752 | - | #else |
| 752 | + | There are WIERD bugs in this script, seemingly caused by the compiler, so |
| 753 | - | #define _ALS_OnPlayerDisconnect |
| 753 | + | this hopefully fixes them. The OnFilterScriptInit code is written to be |
| 754 | - | #endif |
| 754 | + | very fast by utilising the internal array structure instead of the regular |
| 755 | - | #define OnPlayerDisconnect Itter_OnPlayerDisconnect |
| 755 | + | Add functions. |
| 756 | - | forward OnPlayerDisconnect(playerid, reason); |
| 756 | + | |
| 757 | ||
| 758 | #if !defined BOTSYNC_IS_BOT | |
| 759 | public OnGameModeInit() | |
| 760 | {
| |
| 761 | - | Itter_ShowArray |
| 761 | + | P:0("Iter_OnGameModeInit start: %d", MAX_PLAYERS);
|
| 762 | // Clear everything. | |
| 763 | - | start - Itterator start point. |
| 763 | + | if (funcidx(YSI_gsOnPlayerDisconnect) != -1) |
| 764 | - | members[] - Itterator contents. |
| 764 | + | {
|
| 765 | - | size - Number of itterator values |
| 765 | + | YSI_g_sCallbacks |= 1; |
| 766 | } | |
| 767 | - | - |
| 767 | + | if (funcidx(YSI_gsOnPlayerConnect) != -1) |
| 768 | {
| |
| 769 | - | Pure debug function. Has regular prints not debug prints |
| 769 | + | YSI_g_sCallbacks |= 2; |
| 770 | - | as it's only called when debug is on. |
| 770 | + | } |
| 771 | if (!Player@YSII_Cg) | |
| 772 | {
| |
| 773 | #if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS | |
| 774 | - | Itter_ShowArray(size, members[]) |
| 774 | + | CallLocalFunction(YSI_gsOnGameModeInit, YSI_gsSpecifier@, Bot@YSII_Cg, Character@YSII_Cg, Player@YSII_Cg); |
| 775 | #else | |
| 776 | - | static |
| 776 | + | CallLocalFunction(YSI_gsOnGameModeInit, YSI_gsSpecifier@, Player@YSII_Cg); |
| 777 | - | sString[61]; |
| 777 | + | #endif |
| 778 | - | new |
| 778 | + | #if defined _YSI_SPECIAL_DEBUG |
| 779 | - | i, |
| 779 | + | for (new i = 0; i != MAX_PLAYERS; ++i) |
| 780 | - | j = 10; |
| 780 | + | {
|
| 781 | - | printf("Start: %d", start);
|
| 781 | + | Player@YSII_Ag[i] = i + 1; |
| 782 | - | printf("Size: %d", size);
|
| 782 | + | } |
| 783 | - | while (i < size) |
| 783 | + | Player@YSII_Ag[MAX_PLAYERS] = 0; |
| 784 | - | {
|
| 784 | + | Player@YSII_Cg = _Y_ITER_C3:MAX_PLAYERS; |
| 785 | - | sString[0] = '\0'; |
| 785 | + | #endif |
| 786 | - | while (i < j && i < size) |
| 786 | + | P:0("Iter_OnGameModeInit: first");
|
| 787 | - | {
|
| 787 | + | return 1; |
| 788 | - | format(sString, sizeof (sString), "%s, %d", sString, members[i]); |
| 788 | + | } |
| 789 | - | i++; |
| 789 | + | // Do the forward iterator list. |
| 790 | - | } |
| 790 | + | #if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS |
| 791 | - | printf("Array (%d): %s", j, sString);
|
| 791 | + | Bot@YSII_Cg = _Y_ITER_C3:0; |
| 792 | - | j += 10; |
| 792 | + | Bot@YSII_Ag[MAX_PLAYERS] = MAX_PLAYERS; |
| 793 | - | } |
| 793 | + | Character@YSII_Ag[MAX_PLAYERS] = MAX_PLAYERS; |
| 794 | Character@YSII_Cg = _Y_ITER_C3:0; | |
| 795 | new | |
| 796 | lastBot = MAX_PLAYERS, | |
| 797 | lastCharacter = MAX_PLAYERS; | |
| 798 | - | Itter_RandomInternal |
| 798 | + | #endif |
| 799 | Player@YSII_Cg = _Y_ITER_C3:0; | |
| 800 | - | count - Number of items in the itterator. |
| 800 | + | Player@YSII_Ag[MAX_PLAYERS] = MAX_PLAYERS; |
| 801 | - | array[] - Itterator data. |
| 801 | + | new |
| 802 | - | size - Size of the iterator. |
| 802 | + | lastPlayer = MAX_PLAYERS; |
| 803 | for (new i = 0; i != MAX_PLAYERS; ++i) | |
| 804 | - | - |
| 804 | + | {
|
| 805 | if (IsPlayerConnected(i)) | |
| 806 | - | Returns a random value from an iterator. |
| 806 | + | {
|
| 807 | #if defined _FOREACH_BOT | |
| 808 | // Had to do "if ! else" due to compile options. | |
| 809 | if (!IsPlayerNPC(i)) | |
| 810 | - | Itter_RandomInternal(count, array[], size) |
| 810 | + | {
|
| 811 | Player@YSII_Ag[lastPlayer] = i; | |
| 812 | - | if (count == 0) |
| 812 | + | ++Player@YSII_Cg; |
| 813 | - | {
|
| 813 | + | lastPlayer = i; |
| 814 | - | return -1; |
| 814 | + | } |
| 815 | - | } |
| 815 | + | #if !defined FOREACH_NO_BOTS |
| 816 | - | new |
| 816 | + | else |
| 817 | - | rnd = random(count), |
| 817 | + | {
|
| 818 | - | cur = array[size]; |
| 818 | + | Bot@YSII_Ag[lastBot] = i; |
| 819 | - | while (cur != size) |
| 819 | + | ++Bot@YSII_Cg; |
| 820 | - | {
|
| 820 | + | lastBot = i; |
| 821 | - | if (rnd-- == 0) |
| 821 | + | } |
| 822 | - | {
|
| 822 | + | #pragma tabsize 4 |
| 823 | - | return cur; |
| 823 | + | Character@YSII_Ag[lastCharacter] = i; |
| 824 | - | } |
| 824 | + | ++Character@YSII_Cg; |
| 825 | - | cur = array[cur]; |
| 825 | + | lastCharacter = i; |
| 826 | - | } |
| 826 | + | #endif |
| 827 | - | return -1; |
| 827 | + | #else |
| 828 | Player@YSII_Ag[lastPlayer] = i; | |
| 829 | ++Player@YSII_Cg; | |
| 830 | lastPlayer = i; | |
| 831 | #endif | |
| 832 | - | Itter_FreeInternal |
| 832 | + | } |
| 833 | else | |
| 834 | - | count - Number of items in the itterator. |
| 834 | + | {
|
| 835 | - | array[] - Itterator data. |
| 835 | + | #if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS |
| 836 | - | size - Size of the itterator. |
| 836 | + | Bot@YSII_Ag[i] = MAX_PLAYERS + 1; |
| 837 | //Bot@YSII_Rg[i] = -1; | |
| 838 | - | - |
| 838 | + | Character@YSII_Ag[i] = MAX_PLAYERS + 1; |
| 839 | //Character@YSII_Rg[i] = -1; | |
| 840 | - | Finds the first free slot in the itterator. Itterators now HAVE to be |
| 840 | + | #endif |
| 841 | - | sorted for this function to work correctly as it uses that fact to decide |
| 841 | + | Player@YSII_Ag[i] = MAX_PLAYERS + 1; |
| 842 | - | wether a slot is unused or the last one. If you want to use the slot |
| 842 | + | //Player@YSII_Rg[i] = -1; |
| 843 | - | straight after finding it the itterator will need to re-find it to add in |
| 843 | + | } |
| 844 | - | the data. |
| 844 | + | } |
| 845 | #if defined _FOREACH_BOT && !defined FOREACH_NO_BOTS | |
| 846 | Bot@YSII_Ag[lastPlayer] = MAX_PLAYERS; | |
| 847 | Character@YSII_Ag[lastPlayer] = MAX_PLAYERS; | |
| 848 | - | Itter_FreeInternal(array[], size) |
| 848 | + | #endif |
| 849 | Player@YSII_Ag[lastPlayer] = MAX_PLAYERS; | |
| 850 | - | for (new i = 0; i != size; ++i) |
| 850 | + | P:0("Iter_OnGameModeInit: lastplayer = %d", lastPlayer);
|
| 851 | - | {
|
| 851 | + | CallLocalFunction(YSI_gsOnGameModeInit, YSI_gsSpecifier@); |
| 852 | - | if (array[i] > size) |
| 852 | + | #if defined _YSI_SPECIAL_DEBUG |
| 853 | - | {
|
| 853 | + | for (new i = 0; i != MAX_PLAYERS; ++i) |
| 854 | - | return i; |
| 854 | + | {
|
| 855 | - | } |
| 855 | + | Player@YSII_Ag[i] = i + 1; |
| 856 | - | } |
| 856 | + | } |
| 857 | - | return -1; |
| 857 | + | Player@YSII_Ag[MAX_PLAYERS] = 0; |
| 858 | Player@YSII_Cg = _Y_ITER_C3:MAX_PLAYERS; | |
| 859 | #endif | |
| 860 | return 1; | |
| 861 | } | |
| 862 | - | Itter_AddInternal |
| 862 | + | |
| 863 | #if defined _ALS_OnGameModeInit | |
| 864 | - | &start - Array start index. |
| 864 | + | #undef OnGameModeInit |
| 865 | - | &count - Number of items in the itterator. |
| 865 | + | #else |
| 866 | - | array[] - Itterator data. |
| 866 | + | #define _ALS_OnGameModeInit |
| 867 | - | value - Item to add. |
| 867 | + | #endif |
| 868 | #define OnGameModeInit Itter_OnGameModeInit | |
| 869 | - | - |
| 869 | + | forward OnGameModeInit(); |
| 870 | #endif | |
| 871 | - | Adds a value to a given itterator set. Now detects when you try and add the |
| 871 | + | |
| 872 | - | last item multiple times, as well as all the other items. Now simplified even |
| 872 | + | |
| 873 | - | further with the new internal representation. |
| 873 | + | |
| 874 | Itter_OnPlayerDisconnect | |
| 875 | Params: | |
| 876 | playerid - Player who left. | |
| 877 | - | Itter_AddInternal(&count, array[], value, size) |
| 877 | + | |
| 878 | - | |
| 879 | - | if (0 <= value < size && array[value] > size) |
| 879 | + | |
| 880 | - | {
|
| 880 | + | Removes a player from the loop data. No longer uses "hook" to ENSURE that |
| 881 | - | new |
| 881 | + | this is always last. Previously I think that the order of evaluation in |
| 882 | - | last = size, |
| 882 | + | y_hooks meant that this got called before the user "OnPlayerDisconnect". |
| 883 | - | next = array[last]; |
| 883 | + | |
| 884 | - | while (next < value) |
| 884 | + | |
| 885 | - | {
|
| 885 | + | |
| 886 | - | last = next; |
| 886 | + | public OnPlayerDisconnect(playerid, reason) |
| 887 | - | next = array[last]; |
| 887 | + | {
|
| 888 | - | } |
| 888 | + | if (YSI_g_sCallbacks & 1) |
| 889 | - | array[last] = value; |
| 889 | + | {
|
| 890 | - | array[value] = next; |
| 890 | + | CallLocalFunction(YSI_gsOnPlayerDisconnect, "ii", playerid, reason); |
| 891 | - | ++count; |
| 891 | + | } |
| 892 | - | return 1; |
| 892 | + | SetTimerEx("Itter_OPDCInternal", 0, false, YSI_gsSpecifier@i, playerid);
|
| 893 | - | } |
| 893 | + | return 1; |
| 894 | - | return 0; |
| 894 | + | } |
| 895 | ||
| 896 | #if defined _ALS_OnPlayerDisconnect | |
| 897 | #undef OnPlayerDisconnect | |
| 898 | #else | |
| 899 | - | Itter_RemoveInternal |
| 899 | + | #define _ALS_OnPlayerDisconnect |
| 900 | #endif | |
| 901 | - | &count - Number of items in the itterator. |
| 901 | + | #define OnPlayerDisconnect Itter_OnPlayerDisconnect |
| 902 | - | array[] - Itterator data. |
| 902 | + | forward OnPlayerDisconnect(playerid, reason); |
| 903 | - | value - Item to remove. |
| 903 | + | |
| 904 | ||
| 905 | - | - |
| 905 | + | |
| 906 | Function: | |
| 907 | - | Removes a value from an itterator. |
| 907 | + | Itter_OPDCInternal |
| 908 | Params: | |
| 909 | playerid - Player who left. | |
| 910 | Return: | |
| 911 | - | Itter_RemoveInternal(&count, array[], value, size) |
| 911 | + | - |
| 912 | Notes: | |
| 913 | - | new |
| 913 | + | Called AFTER "OnPlayerDisconnect" so that using "Kick" inside a "foreach" |
| 914 | - | last; |
| 914 | + | loop doesn't crash the server due to an OOB error. |
| 915 | - | return Itter_SafeRemoveInternal(count, array, value, last, size); |
| 915 | + | |
| 916 | ||
| 917 | #if !defined BOTSYNC_IS_BOT | |
| 918 | public Itter_OPDCInternal(playerid) | |
| 919 | {
| |
| 920 | - | Itter_SafeRemoveInternal |
| 920 | + | if (IsPlayerConnected(playerid)) |
| 921 | {
| |
| 922 | - | &count - Number of items in the itterator. |
| 922 | + | return; |
| 923 | - | array[] - Iterator data. |
| 923 | + | } |
| 924 | - | back[] - Reverse iterator data. |
| 924 | + | #if defined _FOREACH_BOT |
| 925 | - | value - Item to remove. |
| 925 | + | if (!IsPlayerNPC(playerid)) |
| 926 | - | &last - Pointer in which to store the last pointer. |
| 926 | + | {
|
| 927 | Itter_Remove(Player, playerid); | |
| 928 | - | - |
| 928 | + | } |
| 929 | #if !defined FOREACH_NO_BOTS | |
| 930 | - | Removes a value from an itterator safely. |
| 930 | + | else |
| 931 | {
| |
| 932 | Itter_Remove(Bot, playerid); | |
| 933 | } | |
| 934 | - | Itter_SafeRemoveInternal(&count, array[], value, &last, size) |
| 934 | + | #pragma tabsize 4 |
| 935 | Itter_Remove(Character, playerid); | |
| 936 | - | if (0 <= value < size && array[value] <= size) |
| 936 | + | #endif |
| 937 | - | {
|
| 937 | + | #else |
| 938 | - | last = size; |
| 938 | + | Itter_Remove(Player, playerid); |
| 939 | - | new |
| 939 | + | #endif |
| 940 | - | next = array[last]; |
| 940 | + | } |
| 941 | - | while (next != value) |
| 941 | + | |
| 942 | - | {
|
| 942 | + | |
| 943 | - | last = next; |
| 943 | + | |
| 944 | - | next = array[last]; |
| 944 | + | |
| 945 | - | } |
| 945 | + | Itter_ShowArray |
| 946 | - | array[last] = array[value]; |
| 946 | + | |
| 947 | - | array[value] = size + 1; |
| 947 | + | start - Itterator start point. |
| 948 | - | --count; |
| 948 | + | members[] - Itterator contents. |
| 949 | - | return 1; |
| 949 | + | size - Number of itterator values |
| 950 | - | } |
| 950 | + | |
| 951 | - | return 0; |
| 951 | + | - |
| 952 | Notes: | |
| 953 | Pure debug function. Has regular prints not debug prints | |
| 954 | as it's only called when debug is on. | |
| 955 | \*----------------------------------------------------------------------------*/ | |
| 956 | - | Itter_ContainsInternal |
| 956 | + | |
| 957 | /*stock | |
| 958 | - | array[] - Itterator data. |
| 958 | + | Itter_ShowArray(size, members[]) |
| 959 | - | value - Item to check. |
| 959 | + | |
| 960 | - | size - Size of the iterator. |
| 960 | + | static |
| 961 | sString[61]; | |
| 962 | - | - |
| 962 | + | new |
| 963 | i, | |
| 964 | - | Checks if this item is in the iterator. |
| 964 | + | j = 10; |
| 965 | printf("Start: %d", start);
| |
| 966 | printf("Size: %d", size);
| |
| 967 | while (i < size) | |
| 968 | - | Itter_ContainsInternal(array[], value, size) |
| 968 | + | {
|
| 969 | sString[0] = '\0'; | |
| 970 | - | return 0 <= value < size && array[value] <= size; |
| 970 | + | while (i < j && i < size) |
| 971 | {
| |
| 972 | format(sString, sizeof (sString), "%s, %d", sString, members[i]); | |
| 973 | i++; | |
| 974 | } | |
| 975 | - | Itter_ClearInternal |
| 975 | + | printf("Array (%d): %s", j, sString);
|
| 976 | j += 10; | |
| 977 | - | &count - Number of items in the itterator. |
| 977 | + | } |
| 978 | - | array[] - Itterator data. |
| 978 | + | |
| 979 | - | back[] - Reverse data. |
| 979 | + | |
| 980 | - | size - Size of the iterator. |
| 980 | + | |
| 981 | Function: | |
| 982 | - | - |
| 982 | + | Itter_RandomInternal |
| 983 | Params: | |
| 984 | - | Resets an iterator. |
| 984 | + | count - Number of items in the itterator. |
| 985 | array[] - Itterator data. | |
| 986 | size - Size of the iterator. | |
| 987 | Return: | |
| 988 | - | Itter_ClearInternal(&count, array[], size) |
| 988 | + | - |
| 989 | Notes: | |
| 990 | - | for (new i = 0, t = size + 1; i < size; ++i) |
| 990 | + | Returns a random value from an iterator. |
| 991 | - | {
|
| 991 | + | |
| 992 | - | array[i] = t; |
| 992 | + | |
| 993 | - | } |
| 993 | + | |
| 994 | - | array[size] = size; |
| 994 | + | Itter_RandomInternal(count, array[], size) |
| 995 | - | count = 0; |
| 995 | + | |
| 996 | if (count == 0) | |
| 997 | {
| |
| 998 | return -1; | |
| 999 | } | |
| 1000 | - | Itter_InitInternal |
| 1000 | + | new |
| 1001 | rnd = random(count), | |
| 1002 | - | array[][] - Itterator array to initialise. |
| 1002 | + | cur = array[size]; |
| 1003 | - | s0 - Size of first dimension. |
| 1003 | + | while (cur != size) |
| 1004 | - | s1 - Size of second dimension. |
| 1004 | + | {
|
| 1005 | if (rnd-- == 0) | |
| 1006 | - | - |
| 1006 | + | {
|
| 1007 | return cur; | |
| 1008 | - | Multi-dimensional arrays can't be initialised at compile time, so need to be |
| 1008 | + | } |
| 1009 | - | done at run time, which is slightly annoying. |
| 1009 | + | cur = array[cur]; |
| 1010 | } | |
| 1011 | return -1; | |
| 1012 | } | |
| 1013 | - | Itter_InitInternal(arr[][], s0, s1) |
| 1013 | + | |
| 1014 | /*----------------------------------------------------------------------------*\ | |
| 1015 | - | for (new i = 0, t = s1 + 1; i < s0; ++i) |
| 1015 | + | |
| 1016 | - | {
|
| 1016 | + | Itter_FreeInternal |
| 1017 | - | for (new j = 0; j < s1; ++j) |
| 1017 | + | |
| 1018 | - | {
|
| 1018 | + | count - Number of items in the itterator. |
| 1019 | - | arr[i][j] = t; |
| 1019 | + | array[] - Itterator data. |
| 1020 | - | } |
| 1020 | + | size - Size of the itterator. |
| 1021 | - | arr[i][s1] = s1; |
| 1021 | + | |
| 1022 | - | } |
| 1022 | + | - |
| 1023 | - | } |
| 1023 | + | |
| 1024 | Finds the first free slot in the itterator. Itterators now HAVE to be | |
| 1025 | sorted for this function to work correctly as it uses that fact to decide | |
| 1026 | wether a slot is unused or the last one. If you want to use the slot | |
| 1027 | straight after finding it the itterator will need to re-find it to add in | |
| 1028 | the data. | |
| 1029 | \*----------------------------------------------------------------------------*/ | |
| 1030 | ||
| 1031 | stock | |
| 1032 | Itter_FreeInternal(array[], size) | |
| 1033 | {
| |
| 1034 | for (new i = 0; i != size; ++i) | |
| 1035 | {
| |
| 1036 | if (array[i] > size) | |
| 1037 | {
| |
| 1038 | return i; | |
| 1039 | } | |
| 1040 | } | |
| 1041 | return -1; | |
| 1042 | } | |
| 1043 | ||
| 1044 | /*----------------------------------------------------------------------------*\ | |
| 1045 | Function: | |
| 1046 | Itter_AddInternal | |
| 1047 | Params: | |
| 1048 | &start - Array start index. | |
| 1049 | &count - Number of items in the itterator. | |
| 1050 | array[] - Itterator data. | |
| 1051 | value - Item to add. | |
| 1052 | Return: | |
| 1053 | - | |
| 1054 | Notes: | |
| 1055 | Adds a value to a given itterator set. Now detects when you try and add the | |
| 1056 | last item multiple times, as well as all the other items. Now simplified even | |
| 1057 | further with the new internal representation. | |
| 1058 | \*----------------------------------------------------------------------------*/ | |
| 1059 | ||
| 1060 | stock | |
| 1061 | Itter_AddInternal(&count, array[], value, size) | |
| 1062 | {
| |
| 1063 | if (0 <= value < size && array[value] > size) | |
| 1064 | {
| |
| 1065 | new | |
| 1066 | last = size, | |
| 1067 | next = array[last]; | |
| 1068 | while (next < value) | |
| 1069 | {
| |
| 1070 | last = next; | |
| 1071 | next = array[last]; | |
| 1072 | } | |
| 1073 | array[last] = value; | |
| 1074 | array[value] = next; | |
| 1075 | ++count; | |
| 1076 | return 1; | |
| 1077 | } | |
| 1078 | return 0; | |
| 1079 | } | |
| 1080 | ||
| 1081 | /*----------------------------------------------------------------------------*\ | |
| 1082 | Function: | |
| 1083 | Itter_RemoveInternal | |
| 1084 | Params: | |
| 1085 | &count - Number of items in the itterator. | |
| 1086 | array[] - Itterator data. | |
| 1087 | value - Item to remove. | |
| 1088 | Return: | |
| 1089 | - | |
| 1090 | Notes: | |
| 1091 | Removes a value from an itterator. | |
| 1092 | \*----------------------------------------------------------------------------*/ | |
| 1093 | ||
| 1094 | stock | |
| 1095 | Itter_RemoveInternal(&count, array[], value, size) | |
| 1096 | {
| |
| 1097 | new | |
| 1098 | last; | |
| 1099 | return Itter_SafeRemoveInternal(count, array, value, last, size); | |
| 1100 | } | |
| 1101 | ||
| 1102 | /*----------------------------------------------------------------------------*\ | |
| 1103 | Function: | |
| 1104 | Itter_SafeRemoveInternal | |
| 1105 | Params: | |
| 1106 | &count - Number of items in the itterator. | |
| 1107 | array[] - Iterator data. | |
| 1108 | back[] - Reverse iterator data. | |
| 1109 | value - Item to remove. | |
| 1110 | &last - Pointer in which to store the last pointer. | |
| 1111 | Return: | |
| 1112 | - | |
| 1113 | Notes: | |
| 1114 | Removes a value from an itterator safely. | |
| 1115 | \*----------------------------------------------------------------------------*/ | |
| 1116 | ||
| 1117 | stock | |
| 1118 | Itter_SafeRemoveInternal(&count, array[], value, &last, size) | |
| 1119 | {
| |
| 1120 | if (0 <= value < size && array[value] <= size) | |
| 1121 | {
| |
| 1122 | last = size; | |
| 1123 | new | |
| 1124 | next = array[last]; | |
| 1125 | while (next != value) | |
| 1126 | {
| |
| 1127 | last = next; | |
| 1128 | next = array[last]; | |
| 1129 | } | |
| 1130 | array[last] = array[value]; | |
| 1131 | array[value] = size + 1; | |
| 1132 | --count; | |
| 1133 | return 1; | |
| 1134 | } | |
| 1135 | return 0; | |
| 1136 | } | |
| 1137 | ||
| 1138 | /*----------------------------------------------------------------------------*\ | |
| 1139 | Function: | |
| 1140 | Itter_ContainsInternal | |
| 1141 | Params: | |
| 1142 | array[] - Itterator data. | |
| 1143 | value - Item to check. | |
| 1144 | size - Size of the iterator. | |
| 1145 | Return: | |
| 1146 | - | |
| 1147 | Notes: | |
| 1148 | Checks if this item is in the iterator. | |
| 1149 | \*----------------------------------------------------------------------------*/ | |
| 1150 | ||
| 1151 | stock | |
| 1152 | Itter_ContainsInternal(array[], value, size) | |
| 1153 | {
| |
| 1154 | return 0 <= value < size && array[value] <= size; | |
| 1155 | } | |
| 1156 | ||
| 1157 | /*----------------------------------------------------------------------------*\ | |
| 1158 | Function: | |
| 1159 | Itter_ClearInternal | |
| 1160 | Params: | |
| 1161 | &count - Number of items in the itterator. | |
| 1162 | array[] - Itterator data. | |
| 1163 | back[] - Reverse data. | |
| 1164 | size - Size of the iterator. | |
| 1165 | Return: | |
| 1166 | - | |
| 1167 | Notes: | |
| 1168 | Resets an iterator. | |
| 1169 | \*----------------------------------------------------------------------------*/ | |
| 1170 | ||
| 1171 | stock | |
| 1172 | Itter_ClearInternal(&count, array[], size) | |
| 1173 | {
| |
| 1174 | for (new i = 0, t = size + 1; i < size; ++i) | |
| 1175 | {
| |
| 1176 | array[i] = t; | |
| 1177 | } | |
| 1178 | array[size] = size; | |
| 1179 | count = 0; | |
| 1180 | } | |
| 1181 | ||
| 1182 | /*----------------------------------------------------------------------------*\ | |
| 1183 | Function: | |
| 1184 | Itter_InitInternal | |
| 1185 | Params: | |
| 1186 | array[][] - Itterator array to initialise. | |
| 1187 | s0 - Size of first dimension. | |
| 1188 | s1 - Size of second dimension. | |
| 1189 | Return: | |
| 1190 | - | |
| 1191 | Notes: | |
| 1192 | Multi-dimensional arrays can't be initialised at compile time, so need to be | |
| 1193 | done at run time, which is slightly annoying. | |
| 1194 | \*----------------------------------------------------------------------------*/ | |
| 1195 | ||
| 1196 | stock | |
| 1197 | Itter_InitInternal(arr[][], s0, s1) | |
| 1198 | {
| |
| 1199 | for (new i = 0, t = s1 + 1; i < s0; ++i) | |
| 1200 | {
| |
| 1201 | for (new j = 0; j < s1; ++j) | |
| 1202 | {
| |
| 1203 | arr[i][j] = t; | |
| 1204 | } | |
| 1205 | arr[i][s1] = s1; | |
| 1206 | } | |
| 1207 | } | |
| 1208 | ||
| 1209 | /*----------------------------------------------------------------------------*\ | |
| 1210 | Function: | |
| 1211 | Itter_PrevInternal | |
| 1212 | Params: | |
| 1213 | array[] - Itterator data. | |
| 1214 | size - Size of the iterator. | |
| 1215 | slot - The current slot. | |
| 1216 | Return: | |
| 1217 | - | |
| 1218 | Notes: | |
| 1219 | Gets the element in an iterator that points to the current element. | |
| 1220 | \*----------------------------------------------------------------------------*/ | |
| 1221 | ||
| 1222 | stock | |
| 1223 | Itter_PrevInternal(array[], size, slot) | |
| 1224 | {
| |
| 1225 | if (0 <= slot <= size && array[slot] <= size) | |
| 1226 | {
| |
| 1227 | for (new last = slot; last--; ) | |
| 1228 | {
| |
| 1229 | if (array[last] == slot) | |
| 1230 | {
| |
| 1231 | return last; | |
| 1232 | } | |
| 1233 | } | |
| 1234 | } | |
| 1235 | return size; | |
| 1236 | } | |
| 1237 | ||
| 1238 | /*----------------------------------------------------------------------------*\ | |
| 1239 | Function: | |
| 1240 | Iter_Begin | |
| 1241 | Params: | |
| 1242 | iter - Name of the iterator to get the start of. | |
| 1243 | Return: | |
| 1244 | - | |
| 1245 | Notes: | |
| 1246 | Gets a point BEFORE the start of the iterator (the theoretical beginning). | |
| 1247 | \*----------------------------------------------------------------------------*/ | |
| 1248 | ||
| 1249 | #define Iter_Begin(%1) (_Y_ITER_ARRAY_SIZE(%1)) | |
| 1250 | #define Itter_Begin(%1) (_Y_ITER_ARRAY_SIZE(%1)) | |
| 1251 | ||
| 1252 | /*----------------------------------------------------------------------------*\ | |
| 1253 | Function: | |
| 1254 | Iter_End | |
| 1255 | Params: | |
| 1256 | iter - Name of the iterator to get the end of. | |
| 1257 | Return: | |
| 1258 | - | |
| 1259 | Notes: | |
| 1260 | Gets a point AFTER the end of the iterator (think "MAX_PLAYERS"). | |
| 1261 | \*----------------------------------------------------------------------------*/ | |
| 1262 | ||
| 1263 | #define Iter_End(%1) (_Y_ITER_ARRAY_SIZE(%1)) | |
| 1264 | #define Itter_End(%1) (_Y_ITER_ARRAY_SIZE(%1)) | |
| 1265 | ||
| 1266 | /*----------------------------------------------------------------------------*\ | |
| 1267 | Function: | |
| 1268 | Iter_First | |
| 1269 | Params: | |
| 1270 | iter - Name of the iterator to get the first valid element in. | |
| 1271 | Return: | |
| 1272 | - | |
| 1273 | Notes: | |
| 1274 | Gets the first element in an iterator. | |
| 1275 | \*----------------------------------------------------------------------------*/ | |
| 1276 | ||
| 1277 | #define Iter_First(%1) (_Y_ITER_ARRAY:%1@YSII_Ag[_Y_ITER_ARRAY_SIZE(%1)]) | |
| 1278 | #define Itter_First(%1) (_Y_ITER_ARRAY:%1@YSII_Ag[_Y_ITER_ARRAY_SIZE(%1)]) | |
| 1279 | ||
| 1280 | /*----------------------------------------------------------------------------*\ | |
| 1281 | Function: | |
| 1282 | Iter_Last | |
| 1283 | Params: | |
| 1284 | iter - Name of the iterator to | |
| 1285 | Return: | |
| 1286 | - | |
| 1287 | Notes: | |
| 1288 | Gets the last element in an iterator. | |
| 1289 | \*----------------------------------------------------------------------------*/ | |
| 1290 | ||
| 1291 | #define Iter_Last(%1) Itter_PrevInternal(_Y_ITER_ARRAY:%1@YSII_Ag,_Y_ITER_ARRAY_SIZE(%1),_Y_ITER_ARRAY_SIZE(%1)) | |
| 1292 | #define Itter_Last(%1) Itter_PrevInternal(_Y_ITER_ARRAY:%1@YSII_Ag,_Y_ITER_ARRAY_SIZE(%1),_Y_ITER_ARRAY_SIZE(%1)) | |
| 1293 | ||
| 1294 | /*----------------------------------------------------------------------------*\ | |
| 1295 | Function: | |
| 1296 | Iter_Next | |
| 1297 | Params: | |
| 1298 | iter - Name of the iterator to get the next element in. | |
| 1299 | cur - The current element. | |
| 1300 | Return: | |
| 1301 | - | |
| 1302 | Notes: | |
| 1303 | Gets the element in an interator after the current one. | |
| 1304 | \*----------------------------------------------------------------------------*/ | |
| 1305 | ||
| 1306 | #define Iter_Next(%1,%2) (_Y_ITER_ARRAY:%1@YSII_Ag[(%2)]) | |
| 1307 | #define Itter_Next(%1,%2) (_Y_ITER_ARRAY:%1@YSII_Ag[(%2)]) | |
| 1308 | ||
| 1309 | /*----------------------------------------------------------------------------*\ | |
| 1310 | Function: | |
| 1311 | Iter_Prev | |
| 1312 | Params: | |
| 1313 | iter - Name of the iterator to get the previous element in. | |
| 1314 | cur - The current element. | |
| 1315 | Return: | |
| 1316 | - | |
| 1317 | Notes: | |
| 1318 | Gets the element in an iterator before the current one. Slow. | |
| 1319 | \*----------------------------------------------------------------------------*/ | |
| 1320 | ||
| 1321 | #define Iter_Prev(%1,%2) Itter_PrevInternal(_Y_ITER_ARRAY:%1@YSII_Ag,_Y_ITER_ARRAY_SIZE(%1),(%2)) | |
| 1322 | #define Itter_Prev(%1,%2) Itter_PrevInternal(_Y_ITER_ARRAY:%1@YSII_Ag,_Y_ITER_ARRAY_SIZE(%1),(%2)) | |
| 1323 | ||
| 1324 | /*----------------------------------------------------------------------------*\ | |
| 1325 | Function: | |
| 1326 | Iter_InternalArray | |
| 1327 | Params: | |
| 1328 | iter - Name of the iterator to get the true name of. | |
| 1329 | Return: | |
| 1330 | - | |
| 1331 | Notes: | |
| 1332 | Accesses the internal array of an iterator. | |
| 1333 | \*----------------------------------------------------------------------------*/ | |
| 1334 | ||
| 1335 | #define Iter_InternalArray(%1) (_Y_ITER_ARRAY:%1@YSII_Ag) | |
| 1336 | #define Itter_InternalArray(%1) (_Y_ITER_ARRAY:%1@YSII_Ag) | |
| 1337 | ||
| 1338 | /*----------------------------------------------------------------------------*\ | |
| 1339 | Function: | |
| 1340 | Iter_InternalSize | |
| 1341 | Params: | |
| 1342 | iter - Name of the iterator to get the true size of. | |
| 1343 | Return: | |
| 1344 | - | |
| 1345 | Notes: | |
| 1346 | Accesses the internal size of an iterator. | |
| 1347 | \*----------------------------------------------------------------------------*/ | |
| 1348 | ||
| 1349 | #define _Y_ITER_INT_SIZE:%0(%2[%1]@YSII_Ag)) %0(%2@YSII_Ag[])) | |
| 1350 | ||
| 1351 | #define Iter_InternalSize(%1) (_:_Y_ITER_INT_SIZE:sizeof (%1@YSII_Ag)) | |
| 1352 | #define Itter_InternalSize(%1) (_:_Y_ITER_INT_SIZE:sizeof (%1@YSII_Ag)) |