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1 | -- BM Altar Automation by Apoc | |
2 | -- v1.0 - 2/20/2016 | |
3 | -- Initial Release | |
4 | ||
5 | local altarPeripheralName = "tealtar_0" | |
6 | local altarBufferChestDir = "east" | |
7 | local altarBufferChestName = "crystal_0" | |
8 | local altarOutputChestDir = "west" | |
9 | -- Whether or not the script will wait for the altar to have enough LP in it to do the craft | |
10 | -- Suggested that this is 'false' if you run a well of suffering, or know that you will have enough LP for any given craft | |
11 | -- Not yet implemented :(/>/> | |
12 | local checkAltarLPLevelsFirst = false | |
13 | ||
14 | local recipes = { | |
15 | -- "Vanilla" Blood Magic (Stone -> Slate) | |
16 | -- {source="Minecraft:blockStone", final="AWWayofTime:blankSlate", lp=1000}, | |
17 | ||
18 | -- FTB Infinity Evolved (Expert) Blood Magic (Arcane Stone Block -> Slate) | |
19 | {source="Thaumcraft:blockCosmeticSolid:6", final="AWWayofTime:blankSlate", lp=1000}, | |
20 | ||
21 | ||
22 | {source="AWWayofTime:blankSlate", final="AWWayofTime:reinforcedSlate", lp=2000}, | |
23 | {source="AWWayofTime:reinforcedSlate", final="AWWayofTime:imbuedSlate", lp=5000}, | |
24 | {source="AWWayofTime:imbuedSlate", final="AWWayofTime:demonicSlate", lp=15000}, | |
25 | {source="AWWayofTime:demonicSlate", final="AWWayofTime:bloodMagicBaseItems:27", lp=30000}, | |
26 | - | {source="AWWayofTime:telepositionFocus", final="Botania:manaResource", lp=30000}, |
26 | + | {source="Botania:manaResource:1", final="AWWayofTime:telepositionFocus", lp=30000}, |
27 | -- Add other recipes here if you want. | |
28 | } | |
29 | ||
30 | local altar = peripheral.wrap(altarPeripheralName) | |
31 | local chest = peripheral.wrap(altarBufferChestName) | |
32 | ||
33 | ||
34 | function getAltarItem() | |
35 | local stack = altar.getStackInSlot(1) | |
36 | if not stack then return nil end | |
37 | return stack.name | |
38 | end | |
39 | ||
40 | function altarHasOrb() | |
41 | local item = getAltarItem() | |
42 | if item ~= nil and string.find(item, "BloodOrb") then | |
43 | return true | |
44 | else | |
45 | return false | |
46 | end | |
47 | end | |
48 | ||
49 | function chestHasOrb() | |
50 | return getChestOrbSlot() ~= 0 | |
51 | end | |
52 | ||
53 | function getChestOrbSlot() | |
54 | for i=1, chest.getInventorySize() do | |
55 | if chest.getStackInSlot(i) then | |
56 | if string.find(chest.getStackInSlot(i).name, "BloodOrb") then | |
57 | return i | |
58 | end | |
59 | end | |
60 | end | |
61 | return 0 | |
62 | end | |
63 | ||
64 | function putOrbInAltar() | |
65 | -- Only check if there is *any* item there. We may be crafting something | |
66 | -- if the orb is there already, there's no point in running this yet anyway. | |
67 | if getAltarItem() == nil then | |
68 | if not chestHasOrb() then | |
69 | error("The buffer chest does not have an orb in it, and we expect one for re-charging the LP network. Did you remove it?") | |
70 | end | |
71 | print("Moving Blood Orb back into the altar to charge LP") | |
72 | altar.pullItem(altarBufferChestDir, getChestOrbSlot(), 1) | |
73 | sleep(0.5) | |
74 | end | |
75 | end | |
76 | ||
77 | function removeOrbFromAltar() | |
78 | if altarHasOrb() then | |
79 | altar.pushItem(altarBufferChestDir, 1) | |
80 | sleep(0.5) | |
81 | end | |
82 | end | |
83 | ||
84 | function findCraftingRecipe(stack) | |
85 | local itemId = getItemId(stack) | |
86 | if itemId then | |
87 | for i=1, #recipes do | |
88 | if recipes[i].source == itemId then | |
89 | return recipes[i] | |
90 | end | |
91 | end | |
92 | end | |
93 | return nil | |
94 | end | |
95 | ||
96 | function getItemId(stack) | |
97 | if stack then | |
98 | if stack.dmg ~= nil and stack.dmg ~= 0 then | |
99 | return stack.id .. ":" .. stack.dmg | |
100 | else | |
101 | return stack.id | |
102 | end | |
103 | end | |
104 | return nil | |
105 | end | |
106 | ||
107 | function craftSlate() | |
108 | for i=1, chest.getInventorySize() do | |
109 | -- Figure out if we have anything to craft | |
110 | local stack = chest.getStackInSlot(i) | |
111 | local recipe = findCraftingRecipe(stack) | |
112 | if stack ~= nil then | |
113 | if recipe ~= nil then | |
114 | removeOrbFromAltar() | |
115 | print("Transmuting " .. stack.display_name) | |
116 | altar.pullItem(altarBufferChestDir, i, 1) | |
117 | --sleep(0.5) | |
118 | while getItemId(altar.getStackInSlot(1)) ~= recipe.final do | |
119 | sleep(0.1) | |
120 | end | |
121 | --sleep(0.5) | |
122 | altar.pushItem(altarOutputChestDir, 1) | |
123 | --sleep(0.5) | |
124 | return true | |
125 | end | |
126 | end | |
127 | end | |
128 | return false | |
129 | end | |
130 | ||
131 | ||
132 | while true do | |
133 | if not craftSlate() then | |
134 | putOrbInAltar() | |
135 | sleep(1) | |
136 | end | |
137 | end |