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1 | using UnityEngine; | |
2 | using System.Collections; | |
3 | ||
4 | - | public class JumpScript : Monobehaviour { |
4 | + | public interface IBark |
5 | { | |
6 | - | //============================================ |
6 | + | void Bark(); |
7 | - | // VARIABLES |
7 | + | } |
8 | - | //============================================ |
8 | + | |
9 | public class Example : Monobehaviour, IBark { | |
10 | - | public int force = 10; |
10 | + | |
11 | // Implementation of IBark | |
12 | - | //============================================ |
12 | + | void Bark() |
13 | - | // FUNCTIONS (UNITY) |
13 | + | |
14 | - | //============================================ |
14 | + | GetComponent<BarkScript>().Bark(); |
15 | } | |
16 | - | void Start() |
16 | + | |
17 | } |