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Name:
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Name: Fang Shu
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Age: 
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Age: 15
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Premonition: 
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Premonition: Despair: It's possible your life then was worse than your unlife is now. Yet you must remember, so that you can take measures to never return to days like those...
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Position/Class/Subclass
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Holic/Stacy/Voodoo
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Starting Location: 
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Total Body integrity: 18/18
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AP: 10/10
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Total Body integrity: 12/12
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Initial Deployment: Limbo
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AP: 9/9
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ARM: 2 / MUT: 3 / ENH: 0
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ARM: 0 / MUT: 0 / ENH: 0
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HEAD: 5/5
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HEAD: 3/3
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-Brain: +2 AP
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-Brain: [Auto/N/S] Maximum Action Points +2.
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-Eyes: +1 AP
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-Eyes: [Auto/N/S] Maximum Action Points +1.
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-Jaw: Action; Cost 2; Range 0; Unarmed 1.
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-Jaw: [Action/2/0] Unarmed Attack 1.
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-(ARM 1) Kung Fu: +1 AP
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-(MUT 3) Liquid Rot: Action; Cost 3; Range 0~1; Unarmed Attack 1 + Explosive + Stagger
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ARMS: 3/3
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--Forearm: [Check/1/0] Support 1.
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ARMS: 6/6
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-Fists: [Action/2/0] Unarmed Attack 1.
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-Fists: Action; Cost 2; Range 0; Unarmed 1.
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-Shoulder: [Action/4/S] Move 1.
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-Arm: Check; Cost 1; Range 0; Support 1.
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-Shoulder: Action; Cost 4; Range Self; Move 1.
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TORSO: 3/3
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--(ARM 2) Armor Plating: Damage; Cost 0; Range Self; Defend 1 + Negate "Explosive".
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-Spine: [Action/1/S] One Maneuver you use on the next Count during this Turn has its Cost reduced by 1 (to a minimum of 0.) Stacks if used repeatedly. Discount may be divided totally arbitrarily.
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--(MUT 2) Extra Arms: Rapid; Cost 0; Range Self; You may perform one Action Maneuver of your choice as if its timing were "Rapid".
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-Entrails: [Auto/N/S] No Effect.
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- (Treasure): Your Treasure. At the end of the Battle Phase, you may remove one Madness Point from a Fetter of your choice. If this Part is destroyed, immediately remove it from your Owned Parts.
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-Entrails: [Auto/N/S] No Effect.
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TORSO: 4/4
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-Spine: Action; Cost 1; Range Self; One Maneuver you use on the next Count during this Round has its Cost reduced by 1 (to a minimum of 0.) Stacks if used repeatedly. Discount may be divided totally arbitrarily.
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--Foot: [Check/1/0] Hinder 1.
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-Entrails
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-Bone: [Action/3/S] Move 1.
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-Entrails
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-Bone: [Action/3/S] Move 1.
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--(MUT 1) Slime:	Damage	1	0~1;	You may only use this Maneuver when you receive damage, and only against the target which inflicted that damage. Unarmed Attack 2.
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SKILLS: (My preferred order is Once-per-Round skills, multi-use skills, passive skills. No need to sort them by Class and Position, really.)
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-Bone: Action; Cost 3; Self; Move 1.
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-Bone: Action; Cost 3; Self; Move 1.
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Fragments of Memory: 2
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-Foot: Check; Cost 1; Range 0; Hinder 1.
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1
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2
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SKILLS:
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-- P1: Fury: Damage; Cost 0; Range Self;
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X X X O - Treasure: Dependent
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You may only use this Skill when you deal damage. As the Cost of this Skill, add a Madness Point to a Fetter of your choice.
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X X X O - (Each Other PC): ???
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Add +2 to the damage dealt.
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===
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- C1: Protect: Damage; Cost 0; Range 0~1;
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(List initial build and picks here.)
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When the target takes damage, you may take that damage in her place.
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You may use this Skill any number of times per Round. However, this cannot be used against the damage caused by the "Area" attack effect.
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Favor (Current/Lifetime): 0/0
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(Track favor purchases here.)
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-- C2: Pain Flow: Rapid; Cost 3; Range 0;
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Blast X (X being the number of stored charges); Store 1 charge for every instance of damage you take, regardless of its amount; You may store up to 6 charges; Charges are reset at the end of each Round; You do not gain charges from breaking Parts as part of the Cost of certain Skills/Parts, but you can gain charges by taking damage from your own Attack Maneuvers or friendly fire in general.
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Age (1d10+7 or choice)
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-- S1: Fatal Pact: Rapid; Cost 2; Range 0~2;
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Premonition (1d10 or choice)
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Target an enemy or Sister within range; Lasts 5 Count, until the Round ends or the target moves out of this Skill's range; If the target is an enemy, they take the same amount of base damage you take from Attack Maneuvers, if the target is a Sister, you may evenly distribute base damage between yourself and the target; Properties from attacks are not carried over and only affect you.
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2 fragments of memory (the d100 memory tables are on the wiki, but you can pick or make up your own)
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Position and 1 Skill
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- F1: Misguided Tribute: Auto; Cost 0, Range Self;
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Primary Class and 2 Skills + associated reinforcement parts
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When a Part is broken as part of the Cost of a Skill or Part in your current zone, you may regenerate a single Part of the same type.
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Subclass and 1 Skill + associated reinforcement part
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1 free Reinforcement part
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-- F2: Acid Blood: Damage; Cost 0; Range 0~1;
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1 Treasure part
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When you take damage, you may make a Ranged Attack 3 against a target in range.
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Starting Location (may be changed between battles)
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Treasure Fetter (all fetters start at 3 madness)
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Fetters for each other PC (1d10 or choice toward each)
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Background:
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Acolyte
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Fragments of Memory: 3
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1 (75) Sold - Something was sold. What was it - blood, or hair, or organs? Or small buds or petals? You sold it to somebody who was very happy with it. You have the money for... what was it, again?
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2 (27) New Life - You're certain that a new life once dwelled within you. A life that shouldn't have been, though it filled you with maternal emotions. But weren't you just a girl? Could it be that your brain simply remembers viewing such a thing from the outside?
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3 (64) Humiliation - Recurring memories of being humiliated and disgraced. They shredded your pride. You played along, but even so... All you remember clearly is the feeling of your skin crawling and the sense of overwhelming anxiety. If you were resurrected in this world, then surely, people like them were too.
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4 (42) Hexed City - You went to a small western city outside the Great Wall that had been bombarded by Astana's Bahamut cannon. During the ceasefire, dolls work day and night, covered from head to toe in protective garments, trying to clear the thick, foul mist that envelops the city. Likewise, you had to cover up in order to traverse it as well. Your eyes felt itchy.
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5 (45) Boys - Normally a rarity among dolls, male dolls are much more common in China and, despite being common, boys are seen as sacred in certain regions. A certain Apostle is well-known for only having male servants, which are all dressed as girls.
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6 (35) Glimpse of The Emperor - It was only for a moment that you witnessed His silhouette, but you saw Him. It is often said that dolls of lower standing in society are blessed with good fortune if they are able to catch even a glimpse of Him. But is it true?
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Fetters:
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THE EMPEROR: Devoted () () () ()
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Treasure: Dependent () () () ()
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Li Hu (Yaaga): Devoted () () () ()
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Lei Shi (Sights): Attached () () () ()
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Xìngyùn (Kiwi): Attached () () () ()
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Favor (Free/Lifetime): 0/20
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F1: Misguided Tribute
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F2: Acid Blood
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Needed:
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Name my treasure part