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=== TheNightingale's Guide to Research and Development - /tg/station13 ===
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The long version: http://pastebin.com/3UJbaRZv (It's the same path, but explained.)
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Hey. I'm Cadence Meme, Research Director aboard SS13, and I'm going to teach you how to do R&D properly.
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Well, not properly-properly, but I'm going to teach you how to do R&D - without using the RD's intelliCard, and with minimal reliance on other Science subdepartments.
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Capacitor / High-capacity power cell / Micro-manipulator / Flash (3 Power Manipulation, 2 Data Theory, 3 EM)
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First, go to Robotics and pick up a health analyzer and a flash. Then visit the Testing Lab, if your station has it, and take a sheet of plasma. If not, go to Xenobiology for a plasma sheet. Then go back to your lab, and find a blue toolbox. Take the screwdriver, use it on the welder, then pocket it for later. Make two metal rods with a sheet of metal, then use one rod on the welder to make a flamethrower. 
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Put the health analyzer in the Deconstructive Analyzer (DA), go to the console's DA menu, and press Deconstruct Item. This is known as 'deconstructing' or simply 'deconning' something. Good work. Do the same with the flamethrower.
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Next, take a capacitor from around the lab (there will be a few on a table), a high-capacity power cell, and a micro-manipulator. Decon them in that order; capacitor, cell, micro-manip - and then deconstruct the flash. Take a wrench from the toolbox you used and decon that too. Now go to the console again, but this time to the Protolathe menu. From 'Stock Parts' (or just type it in the search bar), make an advanced capacitor. Deconstruct it, and then make a tracking beacon. Decon this as well, and then your plasma sheet. Print off a welding gas mask from the Protolathe's equipment menu, and deconstruct it, and now do the same with a pAI card (in the electronics part of the Protolathe menu). Now take the glass and metal stacks, and put 10 to 15 sheets of glass in the Circuit Imprinter, and the rest in the Protolathe. Put all the metal you can in the Protolathe too, but make sure you have some left for later. Now put the beaker of sulphuric acid into the Circuit Imprinter (don't spill the acid), and go to the console's Circuit Imprinter menu. Print and deconstruct a Sleeper board, and then print a portable chem dispenser board. Don't deconstruct it! Build one. Use five sheets of metal to make a machine frame, add cables and the board, and then add a power cell (from around the lab), a capacitor, two matter bins, a manipulator and a console screen. Screwdriver the frame to complete it. By putting a beaker in here, you can fill it with sulphuric acid for your Circuit Imprinter. Do this now.
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Now print another portable chem dispenser board, and deconstruct this one. This gives you enough research to have super matter bins and pico-manipulators; build ten of each, as well as a Rapid Part Exchange Device (RPED), a super-capacity power cell, an advanced scanning module and an advanced capacitor. Click them all with your RPED to load them, then screwdriver each of your machines, including the portable dispenser (except the console) and use the RPED on them. This upgrades them with better parts, so they work better. Relink the machines in Settings --> Device Linkage Menu, and print and decon another advanced scanning module. In the Circuit Imprinter menu, print a teleporter console board and three Durand Weapons and Targeting Control module boards. Deconstruct them all. Sync your machines in the Settings menu ('Sync Database with Network'), and ask Robotics to give you a mech syringe gun. Deconstruct it, and then two super-capacity power cells and a super matter bin.
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Sleeper board (4 Mats, 4 Engi, 3 Biotech, 4 Data)
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The guide splits in two here, depending on if you have miners or not.
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(If you don't have one in Science, build a portable chem dispenser here.)
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If you do, deconstruct a diamond sheet, then a bluespace crystal, and then a Teleporter Station board. Put some uranium, gold and silver in the Protolathe, then build some ultra-lasers and a phasic scanning module. Upgrade the DA with them and your RPED. Deconstruct an ultra-laser, then a hyper-capacity power cell. Finally, print off and deconstruct a Teleporter Hub board.
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Build an RPED, upgrade things.
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If you don't have miners, ask the AI for either their Paladin module, their Purge module or their OneHuman module. Deconstruct it, and then sync to the server and deconstruct a wormhole generator from Robotics. Print off and deconstruct a teleporter station board.
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Teleporter console board (3 Bluespace)
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Finally, deconstruct a Teleporter Hub board for Bluespace 6 and a Phazon Peripherals Control module for Data 6. Ask Cargo for a crate of combat shotguns, and deconstruct one for Combat 6. Build and deconstruct an x-ray laser for Illegal 2. If you have spare diamonds, a Tyrant AI module (from the CI) for Illegal 3 - if not, another x-ray laser. Next, an energy crossbow (from the Protolathe) for Illegal 4.
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Sync with Robotics; mech syringe gun (5 Biotech, 5 EM)
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And that's it! You've finished Research and Development for this shift. Send a message to Central telling them how well you did, take your RPED and a lot of parts, and upgrade Robotics' exosuit fabricators, Medical's sleepers, cryo tubes, freezer, DNA scanners and cloning pod, the Kitchen's microwaves, and Cargo's autolathe.
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===
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There are a few items you can find that will raise your numbers even higher, but don't count on it. Adminspawn-only mecha teleporters are Bluespace 11 (ask Central nicely). An alien brain (from any player-controlled non-larva alien) rewards you with Biotech 8. Adminspawn-only mech pulse rifles are enough for Combat 7. A C20r SMG, should you manage to find one, will give you Illegal 9, but the less rare Syndicate beacons (bomb and singularity) reward Illegal 8. Pyroclastic anomaly cores are sufficient to give you Plasma 6. With all of these, you'll need to find multiple to reach the maximum level, and they don't actually unlock anything new. But either way, well done.
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Two of: Paladin/Purge/OneHuman (6, 7 Mats)
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=== THE SHORT VERSION ===
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Teleporter Station board (5 Bluespace)
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Teleporter Hub board (6 Bluespace, 6 Engi)
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Phazon Peripherals Control module (6 Data)
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===
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{Miners}
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Upgrade the DA.
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Pico-manipulator (6 Mats)
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Bluespace crystal (4 Bluespace)
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Build a portable chem dispenser.
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Teleporter Hub board (6 Bluespace, 6 Engi)
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Phazon Peripherals Control module (6 Data)
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Ultra-laser (6 EM)
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Hyper-cap cell (7 Power)
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TYRANT board (7 Mats, 2 Illegal)
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Combat shotgun (6 Combat)
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Xray laser (3 Illegal)
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Energy crossbow (4 Illegal)
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Thermals implant (5 Illegal, 6 Biotech)
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Uranium sheet (6 Mats)
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Diamond sheet (7 Mats)
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(Special thanks to the following guides: http://pastebin.com/EnE75ekC, http://pastebin.com/bsYCGTqQ, http://pastebin.com/uSN8sLTq, http://pastebin.com/Kjmnf4te as well as the helpful Research team of singulo.io. Accurate as of 03/06/2015, use and improve at will. Forward any questions to my NTRC address: cadence.m@waffle.notahostilecorp.nt)