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1 | - | Player = game:GetService("Players"):FindFirstChild("xZkills_Guerreroser") |
1 | + | Player = game:GetService("Players"):FindFirstChild("ImpactReversion") |
2 | Name = "Levas's MLG Wand" | |
3 | selected = false | |
4 | dropped = false | |
5 | Button1Down = false | |
6 | canFire = true | |
7 | spell = 0 | |
8 | spellText = "None" | |
9 | power = 9999999 | |
10 | ||
11 | ||
12 | spellGui = Instance.new("ScreenGui") | |
13 | spellGui.Name = Name | |
14 | local frame = Instance.new("Frame") | |
15 | frame.Name = "Frame" | |
16 | frame.Size = UDim2.new(0, 165, 0, 60) | |
17 | frame.Position = UDim2.new(0, 0, 1, -60) | |
18 | frame.BackgroundColor3 = Color3.new(1, 1, 1) | |
19 | frame.BorderColor3 = Color3.new(0, 0, 0) | |
20 | frame.Parent = spellGui | |
21 | local label = Instance.new("TextLabel") | |
22 | label.Name = "Weapon" | |
23 | label.Text = "Weapon: " ..Name | |
24 | label.Size = UDim2.new(1, 0, 0, 20) | |
25 | label.Position = UDim2.new(0, 0, 0, 0) | |
26 | label.BackgroundColor3 = Color3.new(1, 0, 0) | |
27 | label.BorderColor3 = Color3.new(0, 0, 0) | |
28 | label.Parent = frame | |
29 | local label = Instance.new("TextLabel") | |
30 | label.Name = "SpellPrefix" | |
31 | label.Text = " Spell:" | |
32 | label.TextXAlignment = "Left" | |
33 | label.Size = UDim2.new(1, 0, 0, 20) | |
34 | label.Position = UDim2.new(0, 0, 0, 20) | |
35 | label.BackgroundColor3 = Color3.new(1, 1, 1) | |
36 | label.BorderColor3 = Color3.new(0, 0, 0) | |
37 | label.Parent = frame | |
38 | local label = Instance.new("TextLabel") | |
39 | label.Name = "Spell" | |
40 | label.Text = "None" | |
41 | label.TextXAlignment = "Right" | |
42 | label.Size = UDim2.new(1, 0, 0, 20) | |
43 | label.Position = UDim2.new(0, -10, 0, 20) | |
44 | label.BackgroundTransparency = 1 | |
45 | label.BorderSizePixel = 0 | |
46 | label.Parent = frame | |
47 | local label = Instance.new("TextLabel") | |
48 | label.Name = "PowerPrefix" | |
49 | label.Text = " Power:" | |
50 | label.TextXAlignment = "Left" | |
51 | label.Size = UDim2.new(1, 0, 0, 20) | |
52 | label.Position = UDim2.new(0, 0, 0, 40) | |
53 | label.BackgroundColor3 = Color3.new(1, 1, 1) | |
54 | label.BorderColor3 = Color3.new(0, 0, 0) | |
55 | label.Parent = frame | |
56 | local label = Instance.new("TextLabel") | |
57 | label.Name = "Power" | |
58 | label.Text = "100" | |
59 | label.TextXAlignment = "Right" | |
60 | label.Size = UDim2.new(1, 0, 0, 20) | |
61 | label.Position = UDim2.new(0, -10, 0, 40) | |
62 | label.BackgroundTransparency = 1 | |
63 | label.BorderSizePixel = 0 | |
64 | label.Parent = frame | |
65 | ||
66 | ||
67 | function updateGui(format) | |
68 | if selected == false then return end | |
69 | if Player:FindFirstChild("PlayerGui") == nil then Instance.new("PlayerGui").Parent = Player end | |
70 | if Player.PlayerGui:FindFirstChild(Name) == nil then | |
71 | spellGui:Clone().Parent = Player.PlayerGui | |
72 | end | |
73 | Player.PlayerGui[Name].Frame.Spell.Text = spellText | |
74 | if power <= 0 then | |
75 | Player.PlayerGui[Name].Frame.Power.Text = "OVERHEAT (" ..math.abs(power).. ")" | |
76 | else | |
77 | Player.PlayerGui[Name].Frame.Power.Text = power | |
78 | end | |
79 | end | |
80 | ||
81 | ||
82 | function makeParts(format) | |
83 | local model = Instance.new("Model") | |
84 | model.Name = Name | |
85 | model.Parent = Player.Character | |
86 | local pm = Instance.new("Part") | |
87 | pm.Name = "Handle" | |
88 | pm.formFactor = "Symmetric" | |
89 | pm.Size = Vector3.new(1, 1, 1) | |
90 | pm.BrickColor = BrickColor.new("Reddish brown") | |
91 | pm.Locked = true | |
92 | pm.TopSurface = 0 | |
93 | pm.BottomSurface = 0 | |
94 | pm.Parent = model | |
95 | local m = Instance.new("SpecialMesh") | |
96 | m.MeshType = "Head" | |
97 | m.Scale = Vector3.new(0.3, 2, 0.3) | |
98 | m.Parent = pm | |
99 | if format ~= nil then | |
100 | local w = Instance.new("Weld") | |
101 | w.Part0 = pm | |
102 | if format == "hand" then | |
103 | w.Part1 = Player.Character:FindFirstChild("Right Arm") | |
104 | w.C0 = CFrame.new(0, -0.75, 0.9) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) | |
105 | w.C1 = CFrame.new() | |
106 | w.Parent = pm | |
107 | elseif format == "holster" then | |
108 | w.Part1 = Player.Character:FindFirstChild("Right Leg") | |
109 | w.C0 = CFrame.new(0, 0.1, -0.55) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
110 | w.C1 = CFrame.new() | |
111 | w.Parent = pm | |
112 | model.Name = Name.. " (Holstered)" | |
113 | else | |
114 | print("Error: Incorrect format string!") | |
115 | end | |
116 | end | |
117 | local s = Instance.new("Sound") | |
118 | s.Name = "Shine" | |
119 | s.SoundId = "http://www.roblox.com/asset/?id=2101144" | |
120 | s.Volume = 1 | |
121 | s.Pitch = 1 | |
122 | s.Looped = false | |
123 | s.Parent = pm | |
124 | local s = Instance.new("Sound") | |
125 | s.Name = "Bolt" | |
126 | s.SoundId = "http://www.roblox.com/asset/?id=2974000" | |
127 | s.Volume = 1 | |
128 | s.Pitch = 1 | |
129 | s.Looped = false | |
130 | s.Parent = pm | |
131 | local s = Instance.new("Sound") | |
132 | s.Name = "Impact1" | |
133 | s.SoundId = "http://roblox.com/asset/?id=10209596" | |
134 | s.Volume = 1 | |
135 | s.Pitch = 1 | |
136 | s.Looped = false | |
137 | s.Parent = pm | |
138 | local s = Instance.new("Sound") | |
139 | s.Name = "Charge1" | |
140 | s.SoundId = "http://www.roblox.com/asset/?id=1369158" | |
141 | s.Volume = 1 | |
142 | s.Pitch = 1 | |
143 | s.Looped = false | |
144 | s.Parent = pm | |
145 | local s = Instance.new("Sound") | |
146 | s.Name = "Charge2" | |
147 | s.SoundId = "http://www.roblox.com/asset/?id=2101137" | |
148 | s.Volume = 1 | |
149 | s.Pitch = 1 | |
150 | s.Looped = false | |
151 | s.Parent = pm | |
152 | local s = Instance.new("Sound") | |
153 | s.Name = "Charge3" | |
154 | s.SoundId = "http://www.roblox.com/asset/?id=2785493" | |
155 | s.Volume = 1 | |
156 | s.Pitch = 1 | |
157 | s.Looped = false | |
158 | s.Parent = pm | |
159 | local s = Instance.new("Sound") | |
160 | s.Name = "Charge4" | |
161 | s.SoundId = "http://www.roblox.com/asset/?id=35275769" | |
162 | s.Volume = 1 | |
163 | s.Pitch = 1 | |
164 | s.Looped = false | |
165 | s.Parent = pm | |
166 | local s = Instance.new("Sound") | |
167 | s.Name = "Fire1" | |
168 | s.SoundId = "http://roblox.com/asset/?id=10209268" | |
169 | s.Volume = 1 | |
170 | s.Pitch = 1 | |
171 | s.Looped = false | |
172 | s.Parent = pm | |
173 | local s = Instance.new("Sound") | |
174 | s.Name = "Fire2" | |
175 | s.SoundId = "http://www.roblox.com/asset/?id=13775466" | |
176 | s.Volume = 1 | |
177 | s.Pitch = 1 | |
178 | s.Looped = false | |
179 | s.Parent = pm | |
180 | local s = Instance.new("Sound") | |
181 | s.Name = "Fire3" | |
182 | s.SoundId = "http://www.roblox.com/asset/?id=2767090" | |
183 | s.Volume = 1 | |
184 | s.Pitch = 1 | |
185 | s.Looped = false | |
186 | s.Parent = pm | |
187 | local s = Instance.new("Sound") | |
188 | s.Name = "Fire4" | |
189 | s.SoundId = "http://www.roblox.com/asset/?id=2800815" | |
190 | s.Volume = 1 | |
191 | s.Pitch = 1 | |
192 | s.Looped = false | |
193 | s.Parent = pm | |
194 | local s = Instance.new("Sound") | |
195 | s.Name = "Fire5" | |
196 | s.SoundId = "http://www.roblox.com/asset/?id=2974249" | |
197 | s.Volume = 1 | |
198 | s.Pitch = 1 | |
199 | s.Looped = false | |
200 | s.Parent = pm | |
201 | local p = Instance.new("Part") | |
202 | p.Name = "Source" | |
203 | p.formFactor = "Symmetric" | |
204 | p.Size = Vector3.new(1, 1, 1) | |
205 | p.Transparency = 1 | |
206 | p.BrickColor = BrickColor.new("Really black") | |
207 | p.CanCollide = false | |
208 | p.Locked = true | |
209 | p.TopSurface = 0 | |
210 | p.BottomSurface = 0 | |
211 | p.Parent = model | |
212 | local m = Instance.new("SpecialMesh") | |
213 | m.MeshType = "Sphere" | |
214 | m.Scale = Vector3.new(1, 1, 1) | |
215 | m.Parent = p | |
216 | local w = Instance.new("Weld") | |
217 | w.Part0 = p | |
218 | w.Part1 = pm | |
219 | w.C0 = CFrame.new() | |
220 | w.C1 = CFrame.new(0, 1, 0) | |
221 | w.Parent = p | |
222 | local f = Instance.new("Fire") | |
223 | f.Enabled = false | |
224 | f.Name = "Fire" | |
225 | f.Heat = 0 | |
226 | f.Size = 1 | |
227 | f.Parent = p | |
228 | --for i, p in pairs(model.Handle:GetChildren()) do if p.className == "Sound" then p:Play() m = Instance.new("Message") m.Parent = model m.Text = p.Name wait(2) m:Remove() end end | |
229 | end | |
230 | ||
231 | ||
232 | function removeParts(format) | |
233 | if format == "hand" then | |
234 | if Player.Character:FindFirstChild(Name) ~= nil then | |
235 | Player.Character[Name]:Remove() | |
236 | end | |
237 | elseif format == "holster" then | |
238 | if Player.Character:FindFirstChild(Name.. " (Holstered)") ~= nil then | |
239 | Player.Character[Name.. " (Holstered)"]:Remove() | |
240 | end | |
241 | end | |
242 | end | |
243 | ||
244 | ||
245 | function SetAngle(Joint, Angle, Character) | |
246 | if Character == nil then return false end | |
247 | local Joints = { | |
248 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
249 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
250 | Character.Torso:FindFirstChild("Right Hip 2"), | |
251 | Character.Torso:FindFirstChild("Left Hip 2") | |
252 | } | |
253 | if Joints[Joint] == nil then return false end | |
254 | if Joint == 1 or Joint == 3 then | |
255 | Joints[Joint].DesiredAngle = Angle | |
256 | end | |
257 | if Joint == 2 or Joint == 4 then | |
258 | Joints[Joint].DesiredAngle = -Angle | |
259 | end | |
260 | end | |
261 | ||
262 | ||
263 | function ForceAngle(Joint, Angle, Character) | |
264 | if Character == nil then return false end | |
265 | local Joints = { | |
266 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
267 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
268 | Character.Torso:FindFirstChild("Right Hip 2"), | |
269 | Character.Torso:FindFirstChild("Left Hip 2") | |
270 | } | |
271 | if Joints[Joint] == nil then return false end | |
272 | if Joint == 1 or Joint == 3 then | |
273 | Joints[Joint].DesiredAngle = Angle | |
274 | Joints[Joint].CurrentAngle = Angle | |
275 | end | |
276 | if Joint == 2 or Joint == 4 then | |
277 | Joints[Joint].DesiredAngle = -Angle | |
278 | Joints[Joint].CurrentAngle = -Angle | |
279 | end | |
280 | end | |
281 | ||
282 | ||
283 | function SetSpeed(Joint, Speed, Character) | |
284 | if Character == nil then return false end | |
285 | local Joints = { | |
286 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
287 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
288 | Character.Torso:FindFirstChild("Right Hip 2"), | |
289 | Character.Torso:FindFirstChild("Left Hip 2") | |
290 | } | |
291 | if Joints[Joint] == nil then return false end | |
292 | Joints[Joint].MaxVelocity = Speed | |
293 | end | |
294 | ||
295 | ||
296 | function DisableLimb(Limb, Character) | |
297 | if Character == nil then return false end | |
298 | if Character:FindFirstChild("Torso") == nil then return false end | |
299 | local Joints = { | |
300 | Character.Torso:FindFirstChild("Right Shoulder"), | |
301 | Character.Torso:FindFirstChild("Left Shoulder"), | |
302 | Character.Torso:FindFirstChild("Right Hip"), | |
303 | Character.Torso:FindFirstChild("Left Hip") | |
304 | } | |
305 | local Limbs = { | |
306 | Character:FindFirstChild("Right Arm"), | |
307 | Character:FindFirstChild("Left Arm"), | |
308 | Character:FindFirstChild("Right Leg"), | |
309 | Character:FindFirstChild("Left Leg") | |
310 | } | |
311 | if Joints[Limb] == nil then return false end | |
312 | if Limbs[Limb] == nil then return false end | |
313 | local Joint = Instance.new("Motor") | |
314 | Joint.Parent = Character.Torso | |
315 | Joint.Part0 = Character.Torso | |
316 | Joint.Part1 = Limbs[Limb] | |
317 | if Limb == 1 then | |
318 | Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
319 | Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
320 | Joint.Name = "Right Shoulder 2" | |
321 | elseif Limb == 2 then | |
322 | Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
323 | Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
324 | Joint.Name = "Left Shoulder 2" | |
325 | elseif Limb == 3 then | |
326 | Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
327 | Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
328 | Joint.Name = "Right Hip 2" | |
329 | elseif Limb == 4 then | |
330 | Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
331 | Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
332 | Joint.Name = "Left Hip 2" | |
333 | end | |
334 | Joint.MaxVelocity = Joints[Limb].MaxVelocity | |
335 | Joint.CurrentAngle = Joints[Limb].CurrentAngle | |
336 | Joint.DesiredAngle = Joints[Limb].DesiredAngle | |
337 | Joints[Limb]:Remove() | |
338 | end | |
339 | ||
340 | ||
341 | function ResetLimbCFrame(Limb, Character) | |
342 | if Character == nil then return false end | |
343 | if Character.Parent == nil then return false end | |
344 | if Character:FindFirstChild("Torso") == nil then return false end | |
345 | local Joints = { | |
346 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
347 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
348 | Character.Torso:FindFirstChild("Right Hip 2"), | |
349 | Character.Torso:FindFirstChild("Left Hip 2") | |
350 | } | |
351 | local Limbs = { | |
352 | Character:FindFirstChild("Right Arm"), | |
353 | Character:FindFirstChild("Left Arm"), | |
354 | Character:FindFirstChild("Right Leg"), | |
355 | Character:FindFirstChild("Left Leg") | |
356 | } | |
357 | if Joints[Limb] == nil then return false end | |
358 | if Limbs[Limb] == nil then return false end | |
359 | if Limb == 1 then | |
360 | Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
361 | Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
362 | elseif Limb == 2 then | |
363 | Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
364 | Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
365 | elseif Limb == 3 then | |
366 | Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
367 | Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
368 | elseif Limb == 4 then | |
369 | Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
370 | Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
371 | end | |
372 | end | |
373 | ||
374 | ||
375 | function EnableLimb(Limb, Character) | |
376 | if Character == nil then return false end | |
377 | if Character:FindFirstChild("Torso") == nil then return false end | |
378 | local Joints = { | |
379 | Character.Torso:FindFirstChild("Right Shoulder 2"), | |
380 | Character.Torso:FindFirstChild("Left Shoulder 2"), | |
381 | Character.Torso:FindFirstChild("Right Hip 2"), | |
382 | Character.Torso:FindFirstChild("Left Hip 2") | |
383 | } | |
384 | local Limbs = { | |
385 | Character:FindFirstChild("Right Arm"), | |
386 | Character:FindFirstChild("Left Arm"), | |
387 | Character:FindFirstChild("Right Leg"), | |
388 | Character:FindFirstChild("Left Leg") | |
389 | } | |
390 | if Joints[Limb] == nil then return false end | |
391 | if Limbs[Limb] == nil then return false end | |
392 | if Limb == 1 then | |
393 | Joints[Limb].Name = "Right Shoulder" | |
394 | elseif Limb == 2 then | |
395 | Joints[Limb].Name = "Left Shoulder" | |
396 | elseif Limb == 3 then | |
397 | Joints[Limb].Name = "Right Hip" | |
398 | elseif Limb == 4 then | |
399 | Joints[Limb].Name = "Left Hip" | |
400 | end | |
401 | Animate = Character:FindFirstChild("Animate") | |
402 | if Animate == nil then return false end | |
403 | Animate = Animate:Clone() | |
404 | Character.Animate:Remove() | |
405 | Animate.Parent = Character | |
406 | end | |
407 | ||
408 | ||
409 | function Weld(x, y) | |
410 | local weld = Instance.new("Weld") | |
411 | weld.Part0 = x | |
412 | weld.Part1 = y | |
413 | CJ = CFrame.new(x.Position) | |
414 | C0 = x.CFrame:inverse() * CJ | |
415 | C1 = y.CFrame:inverse() * CJ | |
416 | weld.C0 = C0 | |
417 | weld.C1 = C1 | |
418 | weld.Parent = x | |
419 | end | |
420 | ||
421 | ||
422 | function tagHumanoid(humanoid) | |
423 | local tag = Instance.new("ObjectValue") | |
424 | tag.Name = "creator" | |
425 | tag.Value = Player | |
426 | tag.Parent = humanoid | |
427 | local tag = Instance.new("StringValue") | |
428 | tag.Name = "creatorType1" | |
429 | tag.Value = Name | |
430 | tag.Parent = humanoid | |
431 | local tag = Instance.new("StringValue") | |
432 | tag.Name = "creatorType2" | |
433 | tag.Value = "killed with magic" | |
434 | tag.Parent = humanoid | |
435 | end | |
436 | ||
437 | ||
438 | function untagHumanoid(humanoid) | |
439 | if humanoid ~= nil then | |
440 | local tag = humanoid:FindFirstChild("creator") | |
441 | if tag ~= nil then | |
442 | tag:Remove() | |
443 | end | |
444 | local tag = humanoid:FindFirstChild("creatorType1") | |
445 | if tag ~= nil then | |
446 | tag:Remove() | |
447 | end | |
448 | local tag = humanoid:FindFirstChild("creatorType2") | |
449 | if tag ~= nil then | |
450 | tag:Remove() | |
451 | end | |
452 | end | |
453 | end | |
454 | ||
455 | ||
456 | function onButton1Down(mouse) | |
457 | if selected == false or canFire == false or power <= 0 then return end | |
458 | if Player.Character == nil then return end | |
459 | if Player.Character:FindFirstChild("Humanoid") == nil then return end | |
460 | if Player.Character.Humanoid.Health <= 0 then return end | |
461 | if Player.Character:FindFirstChild(Name) == nil then return end | |
462 | if Player.Character[Name]:FindFirstChild("Handle") == nil then return end | |
463 | if Player.Character[Name]:FindFirstChild("Source") == nil then return end | |
464 | if mouse == nil then return end | |
465 | Button1Down = true | |
466 | if spell == 1 then | |
467 | --Arefu Slash, projectile class. Uses hardened air particles to create razor-sharp projectiles. | |
468 | canFire = false | |
469 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
470 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
471 | Player.Character[Name].Source.Transparency = 0.25 | |
472 | Player.Character[Name].Source.BrickColor = BrickColor.new("Bright green") | |
473 | Player.Character[Name].Source.Fire.Enabled = true | |
474 | Player.Character[Name].Source.Fire.Heat = math.random(5, 10) | |
475 | Player.Character[Name].Source.Fire.Size = math.random(5, 10) | |
476 | Player.Character[Name].Source.Fire.Color = Color3.new(0, 1, 0) | |
477 | Player.Character[Name].Source.Fire.SecondaryColor = Color3.new(1, 1, 1) | |
478 | while Button1Down == true do | |
479 | if power <= 0 then break end | |
480 | coroutine.resume(coroutine.create(function() | |
481 | for i = 0, 1, 0.1 do | |
482 | Player.Character[Name].Source.Mesh.Scale = (Vector3.new(i, i, i) * 5) + Vector3.new(1, 1, 1) | |
483 | Player.Character[Name].Source.Transparency = i | |
484 | wait() | |
485 | end | |
486 | Player.Character[Name].Source.Transparency = 1 | |
487 | Player.Character[Name].Source.Fire.Enabled = false | |
488 | end)) | |
489 | Player.Character[Name].Handle.Fire2.Looped = false | |
490 | Player.Character[Name].Handle.Fire2.Volume = 1 | |
491 | Player.Character[Name].Handle.Fire2.Pitch = 1 | |
492 | Player.Character[Name].Handle.Fire2:Play() | |
493 | power = power - 1 | |
494 | local air = Instance.new("Part") | |
495 | air.Name = "Air" | |
496 | air.formFactor = "Symmetric" | |
497 | air.Size = Vector3.new(1, 1, 2) | |
498 | air.TopSurface = "Smooth" | |
499 | air.BottomSurface = "Smooth" | |
500 | air.BrickColor = BrickColor.new("Institutional white") | |
501 | air.CanCollide = false | |
502 | air.Anchored = true | |
503 | air.Transparency = math.random(0, 5) / 10 | |
504 | air.CFrame = CFrame.new(mouse.Hit.p + Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100)), mouse.Hit.p) | |
505 | air.Parent = workspace | |
506 | air:BreakJoints() | |
507 | local m = Instance.new("SpecialMesh") | |
508 | m.MeshType = "Sphere" | |
509 | m.Scale = Vector3.new(0.5, 0.5, 1) | |
510 | m.Parent = air | |
511 | coroutine.resume(coroutine.create(function() | |
512 | while air.Parent ~= nil do | |
513 | air.CFrame = CFrame.new(air.CFrame.p + (air.CFrame.lookVector * 5)) * CFrame.fromEulerAnglesXYZ(air.CFrame:toEulerAnglesXYZ()) | |
514 | for _, model in pairs(game:GetService("Workspace"):GetChildren()) do | |
515 | if model.className == "Part" then | |
516 | if (air.Position - model.Position).magnitude <= 5 and model.Anchored == false then | |
517 | model.Velocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
518 | if math.random(1, 10) == 1 then model:BreakJoints() end | |
519 | air:Remove() | |
520 | return | |
521 | end | |
522 | elseif model.className == "Model" and model ~= Player.Character then | |
523 | for _, x in pairs(model:GetChildren()) do | |
524 | if x.className == "Part" then | |
525 | if (air.Position - x.Position).magnitude <= 5 and x.Anchored == false then | |
526 | x.Velocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
527 | if math.random(1, 10) == 1 then x:BreakJoints() end | |
528 | if model:FindFirstChild("Humanoid") ~= nil then | |
529 | model.Humanoid:TakeDamage(5) | |
530 | model.Humanoid.Sit = true | |
531 | end | |
532 | air:Remove() | |
533 | return | |
534 | end | |
535 | end | |
536 | end | |
537 | end | |
538 | end | |
539 | local shock = Instance.new("Part") | |
540 | shock.formFactor = "Symmetric" | |
541 | shock.Size = Vector3.new(1, 1, 1) | |
542 | shock.BrickColor = BrickColor.new("Institutional white") | |
543 | shock.Anchored = true | |
544 | shock.Name = "Shock Ring" | |
545 | shock.CanCollide = false | |
546 | shock.Parent = game:GetService("Workspace") | |
547 | local mesh = Instance.new("SpecialMesh") | |
548 | mesh.MeshType = "FileMesh" | |
549 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
550 | mesh.Scale = Vector3.new(1, 1, 1) | |
551 | mesh.Parent = shock | |
552 | shock.CFrame = CFrame.new(air.CFrame.p + (air.CFrame.lookVector * 10), air.CFrame.p + (air.CFrame.lookVector * 50)) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) | |
553 | coroutine.resume(coroutine.create(function() | |
554 | for i = 0, 10 do | |
555 | shock.Mesh.Scale = Vector3.new(i / 5, i, i / 5) | |
556 | shock.Transparency = i / 10 | |
557 | wait() | |
558 | end | |
559 | shock:Remove() | |
560 | end)) | |
561 | wait() | |
562 | end | |
563 | end)) | |
564 | coroutine.resume(coroutine.create(function(part) | |
565 | wait(10) | |
566 | part:Remove() | |
567 | end), air) | |
568 | wait() | |
569 | end | |
570 | canFire = true | |
571 | elseif spell == 2 then | |
572 | --Arefu Metoria, projectile class. Uses meteors. | |
573 | local position, target = mouse.Hit.p, mouse.Target | |
574 | if target == nil then return end | |
575 | if target.Parent == nil then return end | |
576 | canFire = false | |
577 | power = power - 50 | |
578 | local offset = position - target.Position | |
579 | local size = math.random(10, 30) | |
580 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
581 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
582 | Player.Character[Name].Source.Transparency = 0 | |
583 | Player.Character[Name].Source.BrickColor = BrickColor.new("Bright green") | |
584 | Player.Character[Name].Handle.Charge2.Looped = false | |
585 | Player.Character[Name].Handle.Charge2.Volume = 1 | |
586 | Player.Character[Name].Handle.Charge2.Pitch = 0.35 | |
587 | Player.Character[Name].Handle.Charge2:Play() | |
588 | local beam = Instance.new("Part") | |
589 | beam.BrickColor = BrickColor.new("Bright green") | |
590 | beam.TopSurface = 0 | |
591 | beam.BottomSurface = 0 | |
592 | beam.Size = Vector3.new(1, 1, 1) | |
593 | beam.Transparency = 0.5 | |
594 | beam.Anchored = true | |
595 | beam.CanCollide = false | |
596 | beam.CFrame = CFrame.new(position) | |
597 | beam.Parent = game:GetService("Workspace") | |
598 | local mesh = Instance.new("CylinderMesh") | |
599 | mesh.Parent = beam | |
600 | for i = 0, 60, 1 do | |
601 | local shine = Instance.new("Part") | |
602 | shine.Name = "Shine" | |
603 | shine.formFactor = "Symmetric" | |
604 | shine.Shape = "Ball" | |
605 | shine.CanCollide = false | |
606 | shine.BrickColor = BrickColor.new("Bright green") | |
607 | shine.TopSurface = 0 | |
608 | shine.BottomSurface = 0 | |
609 | shine.Size = Vector3.new(1, 1, 1) | |
610 | shine.Transparency = 0.25 | |
611 | shine.CFrame = CFrame.new(Player.Character[Name].Source.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))) | |
612 | shine.Parent = game:GetService("Workspace") | |
613 | local force = Instance.new("BodyPosition") | |
614 | force.D = 7000 | |
615 | force.P = 100000 | |
616 | force.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
617 | force.position = Player.Character[Name].Source.Position | |
618 | force.Parent = shine | |
619 | coroutine.resume(coroutine.create(function(part1, part2) for i = 0, 10 do if part1 ~= nil and part2 ~= nil then part1.BodyPosition.position = part2.Position wait() end end part1:Remove() end), shine, Player.Character[Name].Source) | |
620 | mesh.Scale = Vector3.new(size * (i / 60), 10000, size * (i / 60)) | |
621 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(i / 10, i / 10, i / 10) | |
622 | Player.Character[Name].Source.Transparency = Player.Character[Name].Source.Transparency - 0.015 | |
623 | wait() | |
624 | end | |
625 | for i = 0, 10 do | |
626 | beam.Transparency = beam.Transparency + 0.1 | |
627 | Player.Character[Name].Source.Transparency = Player.Character[Name].Source.Transparency + 0.1 | |
628 | wait() | |
629 | end | |
630 | if beam ~= nil then beam:Remove() end | |
631 | Player.Character[Name].Source.Transparency = 1 | |
632 | canFire = true | |
633 | local meteor = Instance.new("Part") | |
634 | meteor.BrickColor = BrickColor.new("Bright red") | |
635 | meteor.Name = "Meteor" | |
636 | meteor.CanCollide = true | |
637 | meteor.Locked = true | |
638 | meteor.formFactor = "Symmetric" | |
639 | meteor.Shape = "Ball" | |
640 | meteor.Size = Vector3.new(size, size, size) | |
641 | meteor.RotVelocity = Vector3.new(math.random(-1000, 1000), math.random(-1000, 1000), math.random(-1000, 1000)) | |
642 | meteor.Parent = game:GetService("Workspace") | |
643 | meteor:BreakJoints() | |
644 | local fire = Instance.new("Fire") | |
645 | fire.Heat = 0 | |
646 | fire.Size = 50 | |
647 | fire.Parent = meteor | |
648 | local smoke = Instance.new("Smoke") | |
649 | smoke.RiseVelocity = 0 | |
650 | smoke.Size = size + 3 | |
651 | smoke.Color = Color3.new(50 / 255, 50 / 255, 50 / 255) | |
652 | smoke.Opacity = 0.5 | |
653 | smoke.Parent = meteor | |
654 | local mesh = Instance.new("SpecialMesh") | |
655 | mesh.MeshType = "FileMesh" | |
656 | mesh.MeshId = "http://www.roblox.com/asset/?id=1290033" | |
657 | mesh.TextureId = "http://www.roblox.com/asset/?id=1290030" | |
658 | mesh.Scale = meteor.Size / 1.5 | |
659 | mesh.VertexColor = Vector3.new(1, 0, 0) | |
660 | mesh.Parent = meteor | |
661 | for i = 5000, 0, -100 do | |
662 | meteor.CFrame = CFrame.new((target.Position + offset) + Vector3.new(0, i, 0)) | |
663 | meteor.Velocity = Vector3.new(0, 0, 0) | |
664 | wait() | |
665 | end | |
666 | meteor.CFrame = CFrame.new((target.Position + offset) + Vector3.new(0, size / 2, 0)) | |
667 | delay(0.1, function() Weld(target, meteor) meteor.Velocity = Vector3.new(0, 0, 0) end) | |
668 | meteor.Anchored = true | |
669 | local s = Instance.new("Sound") | |
670 | s.SoundId = "rbxasset://sounds\\Launching rocket.wav" | |
671 | s.Pitch = (30 - size) / 25 | |
672 | s.Parent = game:GetService("Workspace") | |
673 | s:Play() | |
674 | local shards = {} | |
675 | for i = 0, math.random(10, 30) do | |
676 | local shard = Instance.new("Part") | |
677 | shard.Name = "Ground Shard" | |
678 | shard.Anchored = true | |
679 | shard.Locked = true | |
680 | shard.BrickColor = target.BrickColor | |
681 | shard.Size = Vector3.new(size + 10, 2, size) | |
682 | shard.CFrame = CFrame.new(meteor.Position - Vector3.new(0, size / 2, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(math.random(0, 360)), math.rad(math.random(0, 25))) | |
683 | shard.Parent = game:GetService("Workspace") | |
684 | table.insert(shards, shard) | |
685 | end | |
686 | local new = Instance.new("Part") | |
687 | new.Name = "Meteor" | |
688 | new.Transparency = 1 | |
689 | new.CanCollide = false | |
690 | new.Anchored = true | |
691 | new.CFrame = CFrame.new(meteor.Position) | |
692 | new.Parent = game:GetService("Workspace") | |
693 | local fire = Instance.new("Fire") | |
694 | fire.Heat = 50 | |
695 | fire.Size = 50 | |
696 | fire.Parent = new | |
697 | meteor.Fire:Remove() | |
698 | local shock = Instance.new("Part") | |
699 | shock.formFactor = "Symmetric" | |
700 | shock.Size = Vector3.new(1, 1, 1) | |
701 | shock.BrickColor = BrickColor.new("Institutional white") | |
702 | shock.Anchored = true | |
703 | shock.Name = "Shock Ring" | |
704 | shock.CanCollide = false | |
705 | shock.Parent = game:GetService("Workspace") | |
706 | local mesh = Instance.new("SpecialMesh") | |
707 | mesh.MeshType = "FileMesh" | |
708 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
709 | mesh.Parent = shock | |
710 | local tilt1 = math.random(-10, 10) | |
711 | local tilt2 = math.random(-10, 10) | |
712 | local tiltChance = math.random(1, 3) | |
713 | for i = 0, 50 do | |
714 | shock.Mesh.Scale = Vector3.new(i, i, i) | |
715 | if tiltChance == 1 then | |
716 | shock.CFrame = CFrame.new(meteor.Position - Vector3.new(0, meteor.Size.y / 3, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(90 + tilt1), 0, 0) | |
717 | elseif tiltChance == 2 then | |
718 | shock.CFrame = CFrame.new(meteor.Position - Vector3.new(0, meteor.Size.y / 3, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(tilt2), 0) | |
719 | elseif tiltChance == 3 then | |
720 | shock.CFrame = CFrame.new(meteor.Position - Vector3.new(0, meteor.Size.y / 3, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(90 + tilt1), math.rad(tilt2), 0) | |
721 | end | |
722 | wait() | |
723 | end | |
724 | for i = 0, 1, 0.1 do | |
725 | shock.Transparency = i | |
726 | wait() | |
727 | end | |
728 | shock:Remove() | |
729 | wait(math.random(1, 10)) | |
730 | if new ~= nil then new:Remove() end | |
731 | if meteor == nil then return end | |
732 | local e = Instance.new("Explosion") | |
733 | e.BlastPressure = 100000 | |
734 | e.Position = meteor.Position | |
735 | e.BlastRadius = meteor.Size.y * 2 | |
736 | e.Parent = game:GetService("Workspace") | |
737 | local s = Instance.new("Sound") | |
738 | s.Name = "Explosion" | |
739 | s.Pitch = (30 - size) / 20 | |
740 | s.SoundId = "http://www.roblox.com/asset/?id=2101148" | |
741 | s.Parent = game:GetService("Workspace") | |
742 | s:Play() | |
743 | for i = 0, math.random(2, 10) do | |
744 | local size = math.random(1, 5) | |
745 | local new = meteor:Clone() | |
746 | if new:FindFirstChild("Weld") ~= nil then new.Weld:Remove() end | |
747 | new.Size = Vector3.new(size, size, size) | |
748 | new.Mesh.Scale = Vector3.new(size, size, size) | |
749 | new.CanCollide = false | |
750 | new.Anchored = false | |
751 | new.CFrame = CFrame.new(meteor.Position + Vector3.new(math.random(-meteor.Size.x / 2, meteor.Size.x / 2), math.random(-meteor.Size.y / 2, meteor.Size.y / 2), math.random(-meteor.Size.z / 2, meteor.Size.z / 2))) * CFrame.fromEulerAnglesXYZ(math.random(0, 360), math.random(0, 360), math.random(0, 360)) | |
752 | new.Velocity = Vector3.new(math.random(-100, 100), math.random(10, 250), math.random(-100, 100)) | |
753 | new.RotVelocity = Vector3.new(math.random(-500, 500), math.random(-500, 500), math.random(-500, 500)) | |
754 | new.Smoke:Remove() | |
755 | new.Parent = game:GetService("Workspace") | |
756 | end | |
757 | for i = 1, #shards do | |
758 | if shards[i] ~= nil then | |
759 | if math.random(1, 2) == 1 then | |
760 | shards[i]:Remove() | |
761 | else | |
762 | shards[i].CanCollide = false | |
763 | shards[i].Anchored = false | |
764 | shards[i].RotVelocity = Vector3.new(math.random(-500, 500), math.random(-500, 500), math.random(-500, 500)) | |
765 | shards[i].Velocity = Vector3.new(math.random(-100, 100), math.random(10, 250), math.random(-100, 100)) | |
766 | end | |
767 | end | |
768 | end | |
769 | meteor:Remove() | |
770 | elseif spell == 3 then | |
771 | --Eccrando Bolt, energy class. Fires a charged bolt of energy gathered in your wand. | |
772 | canFire = false | |
773 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
774 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
775 | Player.Character[Name].Source.Transparency = 0 | |
776 | Player.Character[Name].Source.BrickColor = BrickColor.new("New Yeller") | |
777 | Player.Character[Name].Handle.Charge1.Looped = false | |
778 | Player.Character[Name].Handle.Charge1.Volume = 1 | |
779 | Player.Character[Name].Handle.Charge1.Pitch = 1 | |
780 | Player.Character[Name].Handle.Charge1:Play() | |
781 | for i = 0, 10 do | |
782 | local shine = Instance.new("Part") | |
783 | shine.Name = "Shine" | |
784 | shine.formFactor = "Symmetric" | |
785 | shine.Shape = "Ball" | |
786 | shine.CanCollide = false | |
787 | shine.BrickColor = BrickColor.new("New Yeller") | |
788 | shine.TopSurface = 0 | |
789 | shine.BottomSurface = 0 | |
790 | shine.Size = Vector3.new(1, 1, 1) | |
791 | shine.Transparency = 0.25 | |
792 | shine.CFrame = CFrame.new(Player.Character[Name].Source.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))) | |
793 | shine.Parent = game:GetService("Workspace") | |
794 | local force = Instance.new("BodyPosition") | |
795 | force.D = 7000 | |
796 | force.P = 100000 | |
797 | force.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
798 | force.position = Player.Character[Name].Source.Position | |
799 | force.Parent = shine | |
800 | coroutine.resume(coroutine.create(function(part1, part2) for i = 0, 10 do if part1 ~= nil and part2 ~= nil then part1.BodyPosition.position = part2.Position wait() end end part1:Remove() end), shine, Player.Character[Name].Source) | |
801 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(i / 7.5, i / 7.5, i / 7.5) | |
802 | wait() | |
803 | power = power - 1 | |
804 | end | |
805 | for i = 10, 20 do | |
806 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(i / 7.5, i / 7.5, i / 7.5) | |
807 | power = power - 1 | |
808 | wait() | |
809 | end | |
810 | local first = true | |
811 | while Button1Down == true or first == true do | |
812 | first = false | |
813 | if power < 0 then break end | |
814 | power = power - 5 | |
815 | if Player.Character == nil then break end | |
816 | if Player.Character:FindFirstChild("Humanoid") == nil then break end | |
817 | if Player.Character.Humanoid.Health <= 0 then break end | |
818 | if Player.Character:FindFirstChild(Name) == nil then break end | |
819 | if Player.Character[Name]:FindFirstChild("Handle") == nil then break end | |
820 | if Player.Character[Name]:FindFirstChild("Source") == nil then break end | |
821 | if selected == false then break end | |
822 | Player.Character[Name].Handle.Fire1.Looped = false | |
823 | Player.Character[Name].Handle.Fire1.Volume = 1 | |
824 | Player.Character[Name].Handle.Fire1.Pitch = 1 | |
825 | Player.Character[Name].Handle.Fire1:Play() | |
826 | local position = mouse.Hit.p | |
827 | local e = Instance.new("Explosion") | |
828 | e.BlastPressure = 500000 | |
829 | e.BlastRadius = 10 | |
830 | e.Position = position | |
831 | e.Parent = game:GetService("Workspace") | |
832 | for i = 1, math.random(5, 25) do | |
833 | local shine = Instance.new("Part") | |
834 | shine.Name = "Shine" | |
835 | shine.formFactor = "Symmetric" | |
836 | shine.Shape = "Block" | |
837 | shine.CanCollide = false | |
838 | shine.Anchored = true | |
839 | shine.BrickColor = BrickColor.new("New Yeller") | |
840 | shine.TopSurface = 0 | |
841 | shine.BottomSurface = 0 | |
842 | shine.Size = Vector3.new(1, 1, 1) | |
843 | shine.Transparency = 0.25 | |
844 | shine.CFrame = CFrame.new(mouse.Hit.p) | |
845 | shine.Parent = game:GetService("Workspace") | |
846 | local mesh = Instance.new("SpecialMesh") | |
847 | mesh.MeshType = "Brick" | |
848 | local random = math.random(3, 10) / 10 | |
849 | mesh.Scale = Vector3.new(random, random, random) | |
850 | mesh.Parent = shine | |
851 | coroutine.resume(coroutine.create(function(part) | |
852 | for i = 0.25 * 25, 25 do | |
853 | part.Transparency = i / 25 | |
854 | part.CFrame = CFrame.new(part.CFrame.p + Vector3.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10)) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360))) | |
855 | wait(math.random(1, 5) / 100) | |
856 | end | |
857 | part:Remove() | |
858 | end), shine) | |
859 | end | |
860 | for i = 1, math.random(2, 5) do | |
861 | local shine = Instance.new("Part") | |
862 | shine.Name = "Shine" | |
863 | shine.formFactor = "Symmetric" | |
864 | shine.Shape = "Block" | |
865 | shine.CanCollide = false | |
866 | shine.Anchored = true | |
867 | shine.BrickColor = BrickColor.new("New Yeller") | |
868 | shine.TopSurface = 0 | |
869 | shine.BottomSurface = 0 | |
870 | shine.Size = Vector3.new(1, 1, 1) | |
871 | shine.Transparency = 0.25 | |
872 | shine.CFrame = CFrame.new(mouse.Hit.p + Vector3.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10)) | |
873 | shine.Parent = game:GetService("Workspace") | |
874 | local mesh = Instance.new("SpecialMesh") | |
875 | mesh.MeshType = "Sphere" | |
876 | local random = math.random(3, 10) / 10 | |
877 | mesh.Scale = Vector3.new(random, random, random) | |
878 | mesh.Parent = shine | |
879 | coroutine.resume(coroutine.create(function(part) | |
880 | for i = 0.25, 1, 0.05 do | |
881 | part.Transparency = i | |
882 | part.Mesh.Scale = part.Mesh.Scale + Vector3.new(1, 1, 1) | |
883 | wait() | |
884 | end | |
885 | part:Remove() | |
886 | end), shine) | |
887 | end | |
888 | local trail = Instance.new("Part") | |
889 | trail.BrickColor = BrickColor.new("New Yeller") | |
890 | trail.TopSurface = 0 | |
891 | trail.BottomSurface = 0 | |
892 | trail.Size = Vector3.new(1, 1, 1) | |
893 | trail.Transparency = 0.4 | |
894 | trail.Anchored = true | |
895 | trail.CanCollide = false | |
896 | trail.CFrame = CFrame.new((Player.Character[Name].Source.Position + position) / 2, position) | |
897 | trail.Parent = game:GetService("Workspace") | |
898 | local mesh = Instance.new("SpecialMesh") | |
899 | mesh.MeshType = "Brick" | |
900 | mesh.Scale = Vector3.new(math.random(2, 5) / 10, math.random(2, 5) / 10, (position - Player.Character[Name].Source.Position).magnitude) | |
901 | mesh.Parent = trail | |
902 | coroutine.resume(coroutine.create(function(part) wait(0.1) for i = 1, 10 do part.Transparency = part.Transparency + 0.1 wait(0.1) end part:Remove() end), trail) | |
903 | coroutine.resume(coroutine.create(function() | |
904 | for i = 10, 0, -1 do | |
905 | Player.Character[Name].Source.Transparency = (10 - i) / 10 | |
906 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(i / 1.5, i / 1.5, i / 1.5) | |
907 | wait() | |
908 | end | |
909 | end)) | |
910 | wait(0.3) | |
911 | end | |
912 | Player.Character[Name].Source.Transparency = 1 | |
913 | canFire = true | |
914 | elseif spell == 4 then | |
915 | --Eccrando Strike, energy class. Use the clouds to your advantage and fire bolts of lightning at the ground. | |
916 | while Button1Down == true do | |
917 | if Player.Character == nil then break end | |
918 | if Player.Character:FindFirstChild("Humanoid") == nil then break end | |
919 | if Player.Character.Humanoid.Health <= 0 then break end | |
920 | if Player.Character:FindFirstChild(Name) == nil then break end | |
921 | if Player.Character[Name]:FindFirstChild("Handle") == nil then break end | |
922 | if Player.Character[Name]:FindFirstChild("Source") == nil then break end | |
923 | if selected == false then break end | |
924 | while power <= 25 and Button1Down == true do | |
925 | wait() | |
926 | end | |
927 | if power <= 0 then break end | |
928 | canFire = false | |
929 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
930 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
931 | Player.Character[Name].Source.Transparency = 0 | |
932 | Player.Character[Name].Source.BrickColor = BrickColor.new("New Yeller") | |
933 | Player.Character[Name].Handle.Charge1.Looped = false | |
934 | Player.Character[Name].Handle.Charge1.Volume = 1 | |
935 | Player.Character[Name].Handle.Charge1.Pitch = 0.4 | |
936 | Player.Character[Name].Handle.Charge1:Play() | |
937 | for i = 0, 50 do | |
938 | local shine = Instance.new("Part") | |
939 | shine.Name = "Shine" | |
940 | shine.formFactor = "Symmetric" | |
941 | shine.Shape = "Ball" | |
942 | shine.CanCollide = false | |
943 | shine.BrickColor = BrickColor.new("New Yeller") | |
944 | shine.TopSurface = 0 | |
945 | shine.BottomSurface = 0 | |
946 | shine.Size = Vector3.new(1, 1, 1) | |
947 | shine.Transparency = 0.25 | |
948 | shine.CFrame = CFrame.new(Player.Character[Name].Source.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))) | |
949 | shine.Parent = game:GetService("Workspace") | |
950 | local force = Instance.new("BodyPosition") | |
951 | force.D = 7000 | |
952 | force.P = 100000 | |
953 | force.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
954 | force.position = Player.Character[Name].Source.Position | |
955 | force.Parent = shine | |
956 | coroutine.resume(coroutine.create(function(part1, part2) for i = 0, 10 do if part1 ~= nil and part2 ~= nil then part1.BodyPosition.position = part2.Position wait() end end part1:Remove() end), shine, Player.Character[Name].Source) | |
957 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(i / 7.5, i / 7.5, i / 7.5) | |
958 | power = power - 1 | |
959 | wait() | |
960 | end | |
961 | power = power - 10 | |
962 | if math.random(1, 2) == 1 then id = "Thunder" else id = "Lightning" end | |
963 | local s = Instance.new("Sound") | |
964 | s.Volume = math.random(10, 50) / 10 | |
965 | s.SoundId = "rbxasset://sounds\\Halloween" ..id.. ".wav" | |
966 | s.Pitch = math.random(9, 11) / 10 | |
967 | s.Parent = game:GetService("Workspace") | |
968 | s:Play() | |
969 | if math.random(1, 2) == 1 then id = "Thunder" else id = "Lightning" end | |
970 | local s = Instance.new("Sound") | |
971 | s.Volume = math.random(1, 10) / 10 | |
972 | s.SoundId = "rbxasset://sounds\\Halloween" ..id.. ".wav" | |
973 | s.Pitch = math.random(1, 30) / 10 | |
974 | s.Parent = game:GetService("Workspace") | |
975 | s:Play() | |
976 | if selected == false then break end | |
977 | local e = Instance.new("Explosion") | |
978 | e.BlastPressure = 1000000 | |
979 | e.BlastRadius = 25 | |
980 | e.Position = mouse.Hit.p | |
981 | e.Parent = game:GetService("Workspace") | |
982 | local pos = (mouse.Hit.p + Vector3.new(math.random(-100, 100), 1000, math.random(-100, 100))) | |
983 | local trail = Instance.new("Part") | |
984 | trail.BrickColor = BrickColor.new("New Yeller") | |
985 | trail.TopSurface = 0 | |
986 | trail.BottomSurface = 0 | |
987 | trail.Size = Vector3.new(1, 1, 1) | |
988 | trail.Transparency = 0.4 | |
989 | trail.Anchored = true | |
990 | trail.CanCollide = false | |
991 | trail.CFrame = CFrame.new((pos + mouse.Hit.p) / 2, mouse.Hit.p) | |
992 | trail.Parent = game:GetService("Workspace") | |
993 | local mesh = Instance.new("SpecialMesh") | |
994 | mesh.MeshType = "Brick" | |
995 | mesh.Scale = Vector3.new(math.random(40, 50) / 10, math.random(40, 50) / 10, (mouse.Hit.p - pos).magnitude + 10) | |
996 | mesh.Parent = trail | |
997 | coroutine.resume(coroutine.create(function(part) wait(0.1) for i = 1, 10 do part.Transparency = part.Transparency + 0.1 wait(0.1) end part:Remove() end), trail) | |
998 | for i = 10, 0, -1 do | |
999 | Player.Character[Name].Source.Transparency = Player.Character[Name].Source.Transparency + 0.1 | |
1000 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(i / 1.5, i / 1.5, i / 1.5) | |
1001 | wait() | |
1002 | end | |
1003 | Player.Character[Name].Source.Transparency = 1 | |
1004 | wait(0.1) | |
1005 | canFire = true | |
1006 | end | |
1007 | elseif spell == 5 then | |
1008 | --Thius Dae, health-based class. Seep life from your enemies to save yourself. Works as a general defense against multiple enemies. | |
1009 | canFire = false | |
1010 | Player.Character[Name].Source.Mesh.MeshType = "Brick" | |
1011 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
1012 | Player.Character[Name].Source.Transparency = 0.25 | |
1013 | Player.Character[Name].Source.BrickColor = BrickColor.new("Really black") | |
1014 | Player.Character[Name].Handle.Charge4.Looped = true | |
1015 | Player.Character[Name].Handle.Charge4.Volume = 1 | |
1016 | Player.Character[Name].Handle.Charge4.Pitch = 1 | |
1017 | Player.Character[Name].Handle.Charge4:Play() | |
1018 | for i = 0, 10 do | |
1019 | Player.Character[Name].Source.Mesh.Scale = Player.Character[Name].Source.Mesh.Scale * 1.11 | |
1020 | Player.Character[Name].Source.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360))) | |
1021 | wait() | |
1022 | end | |
1023 | for i = 0, math.huge, 0.1 do | |
1024 | if Button1Down == false then break end | |
1025 | if Player.Character == nil then break end | |
1026 | if Player.Character:FindFirstChild("Humanoid") == nil then break end | |
1027 | if Player.Character.Humanoid.Health <= 0 then break end | |
1028 | if Player.Character:FindFirstChild(Name) == nil then break end | |
1029 | if Player.Character[Name]:FindFirstChild("Handle") == nil then break end | |
1030 | if Player.Character[Name]:FindFirstChild("Source") == nil then break end | |
1031 | if power <= 0 then break end | |
1032 | local endstr = string.sub(tostring(i), string.len(tostring(i)), string.len(tostring(i))) | |
1033 | if endstr == "0" or endstr == "2" or endstr == "4" or endstr == "6" or endstr == "8" then | |
1034 | power = power - 1 | |
1035 | end | |
1036 | Player.Character[Name].Source.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360))) | |
1037 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(math.sin(i) + 3, math.sin(i) + 3, math.sin(i) + 3) | |
1038 | local shine = Instance.new("Part") | |
1039 | shine.Name = "Shine" | |
1040 | shine.formFactor = "Symmetric" | |
1041 | shine.Shape = "Block" | |
1042 | shine.CanCollide = false | |
1043 | shine.Anchored = true | |
1044 | shine.BrickColor = BrickColor.new("Really black") | |
1045 | shine.TopSurface = 0 | |
1046 | shine.BottomSurface = 0 | |
1047 | shine.Size = Vector3.new(1, 1, 1) | |
1048 | shine.Transparency = 0.25 | |
1049 | shine.CFrame = CFrame.new(Player.Character[Name].Source.Position) | |
1050 | shine.Parent = game:GetService("Workspace") | |
1051 | local mesh = Instance.new("SpecialMesh") | |
1052 | mesh.MeshType = "Brick" | |
1053 | local random = math.random(3, 10) / 10 | |
1054 | mesh.Scale = Vector3.new(random, random, random) | |
1055 | mesh.Parent = shine | |
1056 | coroutine.resume(coroutine.create(function(part) | |
1057 | for i = 0.25 * 25, 25 do | |
1058 | part.Transparency = i / 25 | |
1059 | part.CFrame = CFrame.new(part.CFrame.p + Vector3.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10)) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360))) | |
1060 | wait(math.random(1, 5) / 100) | |
1061 | end | |
1062 | part:Remove() | |
1063 | end), shine) | |
1064 | for _, model in pairs(game:GetService("Workspace"):GetChildren()) do | |
1065 | if model ~= Player.Character then | |
1066 | if model:FindFirstChild("Torso") ~= nil and model:FindFirstChild("Humanoid") ~= nil then | |
1067 | if (Player.Character.Torso.Position - model.Torso.Position).magnitude <= 25 then | |
1068 | local trail = Instance.new("Part") | |
1069 | trail.BrickColor = BrickColor.new("Really black") | |
1070 | trail.TopSurface = 0 | |
1071 | trail.BottomSurface = 0 | |
1072 | trail.Size = Vector3.new(1, 1, 1) | |
1073 | trail.Transparency = 0.4 | |
1074 | trail.Anchored = true | |
1075 | trail.CanCollide = false | |
1076 | trail.CFrame = CFrame.new((Player.Character[Name].Source.Position + model.Torso.Position) / 2, model.Torso.Position) | |
1077 | trail.Parent = game:GetService("Workspace") | |
1078 | local mesh = Instance.new("SpecialMesh") | |
1079 | mesh.MeshType = "Brick" | |
1080 | mesh.Scale = Vector3.new(math.random(2, 5) / 10, math.random(2, 5) / 10, (model.Torso.Position - Player.Character[Name].Source.Position).magnitude) | |
1081 | mesh.Parent = trail | |
1082 | coroutine.resume(coroutine.create(function(part) wait() part:Remove() end), trail) | |
1083 | if model.Humanoid.Health > 0 then | |
1084 | model.Humanoid:TakeDamage(1.25) | |
1085 | Player.Character.Humanoid.Health = Player.Character.Humanoid.Health + (1.25 / 2) | |
1086 | elseif model.Humanoid.Health <= 0 then | |
1087 | model.Humanoid.Health = 0 | |
1088 | model.Humanoid.Name = "HumanoidAbsorbed" | |
1089 | for _, part in pairs(model:GetChildren()) do | |
1090 | if part.className == "Part" then | |
1091 | local position = Instance.new("BodyPosition") | |
1092 | position.Name = "Thius Dae" | |
1093 | position.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1094 | position.P = 1000 | |
1095 | position.D = 50 | |
1096 | position.Parent = part | |
1097 | position.position = Player.Character[Name].Source.Position | |
1098 | coroutine.resume(coroutine.create(function() while position.Parent ~= nil do position.position = Player.Character[Name].Source.Position part.CanCollide = false wait() end end)) | |
1099 | coroutine.resume(coroutine.create(function() wait(3.5) position:Remove() end)) | |
1100 | end | |
1101 | end | |
1102 | Player.Character.Humanoid.Health = Player.Character.Humanoid.Health + 5 | |
1103 | power = power + 25 | |
1104 | Player.Character[Name].Handle.Fire4.Looped = false | |
1105 | Player.Character[Name].Handle.Fire4.Volume = 1 | |
1106 | Player.Character[Name].Handle.Fire4.Pitch = 1 | |
1107 | Player.Character[Name].Handle.Fire4:Play() | |
1108 | end | |
1109 | end | |
1110 | end | |
1111 | end | |
1112 | end | |
1113 | wait() | |
1114 | end | |
1115 | for i = 0, 25 do | |
1116 | Player.Character[Name].Source.Mesh.Scale = Player.Character[Name].Source.Mesh.Scale / 1.15 | |
1117 | Player.Character[Name].Source.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360))) | |
1118 | Player.Character[Name].Handle.Charge4.Volume = (25 - i) / 25 | |
1119 | wait() | |
1120 | end | |
1121 | Player.Character[Name].Handle.Charge4:Stop() | |
1122 | Player.Character[Name].Source.Transparency = 1 | |
1123 | Player.Character[Name].Source.Weld.C0 = CFrame.new() | |
1124 | canFire = true | |
1125 | elseif spell == 6 then | |
1126 | --Thius Heed, health-based class. Heal people around you and sheild them. | |
1127 | canFire = false | |
1128 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
1129 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
1130 | Player.Character[Name].Source.Transparency = 0.25 | |
1131 | Player.Character[Name].Source.BrickColor = BrickColor.new("Institutional white") | |
1132 | Player.Character[Name].Source.Fire.Enabled = true | |
1133 | Player.Character[Name].Source.Fire.Heat = 10 | |
1134 | Player.Character[Name].Source.Fire.Size = 1 | |
1135 | Player.Character[Name].Source.Fire.Color = Color3.new(1, 1, 1) | |
1136 | Player.Character[Name].Source.Fire.SecondaryColor = Color3.new(1, 1, 1) | |
1137 | Player.Character[Name].Handle.Shine.Looped = true | |
1138 | Player.Character[Name].Handle.Shine.Volume = 1 | |
1139 | Player.Character[Name].Handle.Shine.Pitch = 1 | |
1140 | Player.Character[Name].Handle.Shine:Play() | |
1141 | for i = 0, 5 do | |
1142 | Player.Character[Name].Source.Mesh.Scale = Player.Character[Name].Source.Mesh.Scale * 1.2 | |
1143 | Player.Character[Name].Source.Fire.Size = Player.Character[Name].Source.Fire.Size * 1.2 | |
1144 | wait() | |
1145 | end | |
1146 | local heed = Instance.new("ForceField") | |
1147 | heed.Name = "HeedShield" | |
1148 | for i = 0, math.huge, 0.1 do | |
1149 | if Button1Down == false then break end | |
1150 | if Player.Character == nil then break end | |
1151 | if Player.Character:FindFirstChild("Humanoid") == nil then break end | |
1152 | if Player.Character.Humanoid.Health <= 0 then break end | |
1153 | if Player.Character:FindFirstChild(Name) == nil then break end | |
1154 | if Player.Character[Name]:FindFirstChild("Handle") == nil then break end | |
1155 | if Player.Character[Name]:FindFirstChild("Source") == nil then break end | |
1156 | if power <= 0 then break end | |
1157 | local endstr = string.sub(tostring(i), string.len(tostring(i)), string.len(tostring(i))) | |
1158 | if endstr == "0" or endstr == "2" or endstr == "4" or endstr == "6" or endstr == "8" then | |
1159 | power = power - 1 | |
1160 | end | |
1161 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(math.sin(i) + 3, math.sin(i) + 3, math.sin(i) + 3) | |
1162 | Player.Character[Name].Source.Fire.Size = math.sin(i) + 10 | |
1163 | Player.Character[Name].Source.Fire.Heat = math.sin(i) + 10 | |
1164 | for _, model in pairs(game:GetService("Workspace"):GetChildren()) do | |
1165 | if model:FindFirstChild("Torso") ~= nil and model:FindFirstChild("Humanoid") ~= nil then | |
1166 | if (Player.Character.Torso.Position - model.Torso.Position).magnitude <= 25 then | |
1167 | local trail = Instance.new("Part") | |
1168 | trail.BrickColor = BrickColor.new("Institutional white") | |
1169 | trail.TopSurface = 0 | |
1170 | trail.BottomSurface = 0 | |
1171 | trail.Size = Vector3.new(1, 1, 1) | |
1172 | trail.Transparency = 0.4 | |
1173 | trail.Anchored = true | |
1174 | trail.CanCollide = false | |
1175 | trail.CFrame = CFrame.new((Player.Character[Name].Source.Position + model.Torso.Position) / 2, model.Torso.Position) | |
1176 | trail.Parent = game:GetService("Workspace") | |
1177 | local mesh = Instance.new("SpecialMesh") | |
1178 | mesh.MeshType = "Brick" | |
1179 | mesh.Scale = Vector3.new(math.random(2, 5) / 10, math.random(2, 5) / 10, (model.Torso.Position - Player.Character[Name].Source.Position).magnitude) | |
1180 | mesh.Parent = trail | |
1181 | coroutine.resume(coroutine.create(function(part) wait() part:Remove() end), trail) | |
1182 | model.Humanoid.Health = model.Humanoid.Health + 1.25 | |
1183 | heed:Clone().Parent = model | |
1184 | coroutine.resume(coroutine.create(function(part) wait() part:Remove() end), model.HeedShield) | |
1185 | end | |
1186 | end | |
1187 | end | |
1188 | wait() | |
1189 | end | |
1190 | for i = 0, 25 do | |
1191 | Player.Character[Name].Source.Mesh.Scale = Player.Character[Name].Source.Mesh.Scale / 1.15 | |
1192 | Player.Character[Name].Source.Fire.Size = Player.Character[Name].Source.Fire.Size / 1.15 | |
1193 | Player.Character[Name].Source.Fire.Heat = Player.Character[Name].Source.Fire.Heat / 1.15 | |
1194 | Player.Character[Name].Handle.Shine.Volume = (25 - i) / 25 | |
1195 | wait() | |
1196 | end | |
1197 | Player.Character[Name].Handle.Shine:Stop() | |
1198 | Player.Character[Name].Source.Transparency = 1 | |
1199 | Player.Character[Name].Source.Fire.Enabled = false | |
1200 | canFire = true | |
1201 | elseif spell == 7 then | |
1202 | --Combuscus Phore, fire/explosives class. A small explosion with a bit of magic makes to be a spectacular performance. | |
1203 | canFire = false | |
1204 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
1205 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
1206 | Player.Character[Name].Source.Transparency = 0.25 | |
1207 | Player.Character[Name].Source.BrickColor = BrickColor.new("Really red") | |
1208 | Player.Character[Name].Source.Fire.Enabled = true | |
1209 | Player.Character[Name].Source.Fire.Heat = 10 | |
1210 | Player.Character[Name].Source.Fire.Size = 10 | |
1211 | Player.Character[Name].Source.Fire.Color = Color3.new(1, 0, 0) | |
1212 | Player.Character[Name].Source.Fire.SecondaryColor = Color3.new(1, 1, 1) | |
1213 | Player.Character[Name].Handle.Bolt.Looped = false | |
1214 | Player.Character[Name].Handle.Bolt.Volume = 1 | |
1215 | Player.Character[Name].Handle.Bolt.Pitch = 1.5 | |
1216 | Player.Character[Name].Handle.Bolt:Play() | |
1217 | power = power - 75 | |
1218 | local shock = Instance.new("Part") | |
1219 | shock.formFactor = "Symmetric" | |
1220 | shock.Size = Vector3.new(1, 1, 1) | |
1221 | shock.BrickColor = BrickColor.new("Really red") | |
1222 | shock.Anchored = true | |
1223 | shock.Name = "Shock Ring" | |
1224 | shock.CanCollide = false | |
1225 | shock.Parent = game:GetService("Workspace") | |
1226 | local mesh = Instance.new("SpecialMesh") | |
1227 | mesh.MeshType = "FileMesh" | |
1228 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
1229 | mesh.Parent = shock | |
1230 | local tilt1 = math.random(-10, 10) | |
1231 | local tilt2 = math.random(-10, 10) | |
1232 | local tiltChance = math.random(1, 3) | |
1233 | for i = 0, 25 do | |
1234 | Player.Character[Name].Handle.Bolt.Pitch = Player.Character[Name].Handle.Bolt.Pitch - 0.1 | |
1235 | shock.Mesh.Scale = Vector3.new(i, i, i) * (25 - i) | |
1236 | if tiltChance == 1 then | |
1237 | shock.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 3, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(90 + tilt1), 0, 0) | |
1238 | elseif tiltChance == 2 then | |
1239 | shock.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 3, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(tilt2), 0) | |
1240 | elseif tiltChance == 3 then | |
1241 | shock.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 3, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(90 + tilt1), math.rad(tilt2), 0) | |
1242 | end | |
1243 | Player.Character[Name].Source.Mesh.Scale = (Vector3.new(i, i, i) / 5) * (25 - i) | |
1244 | Player.Character[Name].Source.Fire.Size = (i / 5) * (25 - i) | |
1245 | Player.Character[Name].Source.Fire.Heat = (i / 5) * (25 - i) | |
1246 | for _, model in pairs(game:GetService("Workspace"):GetChildren()) do | |
1247 | if model.className == "Part" then | |
1248 | if (Player.Character.Torso.Position - model.Position).magnitude <= (i * (25 - i)) / 2 and model.Anchored == false then | |
1249 | model.Velocity = ((model.Position - Player.Character.Torso.Position) * (math.sin(i / 4) * 10)) + Vector3.new(0, 25, 0) | |
1250 | if math.random(1, 10) == 1 then model:BreakJoints() end | |
1251 | end | |
1252 | elseif model.className == "Model" and model ~= Player.Character then | |
1253 | for _, x in pairs(model:GetChildren()) do | |
1254 | if x.className == "Part" then | |
1255 | if (Player.Character.Torso.Position - x.Position).magnitude <= (i * (25 - i)) / 2 and x.Anchored == false then | |
1256 | x.Velocity = ((x.Position - Player.Character.Torso.Position) * (math.sin(i / 4) * 10)) + Vector3.new(0, 25, 0) | |
1257 | if math.random(1, 10) == 1 then x:BreakJoints() end | |
1258 | if model:FindFirstChild("Humanoid") ~= nil then | |
1259 | model.Humanoid:TakeDamage(10) | |
1260 | model.Humanoid.Sit = true | |
1261 | end | |
1262 | end | |
1263 | end | |
1264 | end | |
1265 | end | |
1266 | end | |
1267 | wait(0.03) | |
1268 | end | |
1269 | shock:Remove() | |
1270 | Player.Character[Name].Source.Transparency = 1 | |
1271 | Player.Character[Name].Source.Fire.Enabled = false | |
1272 | canFire = true | |
1273 | elseif spell == 8 then | |
1274 | --Combuscus Burn, fire/explosives class. Basically, light things on fire. | |
1275 | canFire = false | |
1276 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
1277 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
1278 | Player.Character[Name].Source.BrickColor = BrickColor.new("Really red") | |
1279 | Player.Character[Name].Handle.Fire3.Looped = false | |
1280 | Player.Character[Name].Handle.Fire3.Volume = 1 | |
1281 | Player.Character[Name].Handle.Fire3.Pitch = 1 | |
1282 | Player.Character[Name].Handle.Fire3:Play() | |
1283 | Player.Character[Name].Handle.Fire4.Looped = false | |
1284 | Player.Character[Name].Handle.Fire4.Volume = 1 | |
1285 | Player.Character[Name].Handle.Fire4.Pitch = 1 | |
1286 | Player.Character[Name].Handle.Fire4:Play() | |
1287 | coroutine.resume(coroutine.create(function() | |
1288 | for i = 0, 1, 0.1 do | |
1289 | Player.Character[Name].Source.Mesh.Scale = (Vector3.new(i, i, i) * 5) + Vector3.new(1, 1, 1) | |
1290 | Player.Character[Name].Source.Transparency = i | |
1291 | wait() | |
1292 | end | |
1293 | Player.Character[Name].Source.Transparency = 1 | |
1294 | end)) | |
1295 | if mouse.Target == nil then return end | |
1296 | if mouse.Target.Parent == nil then return end | |
1297 | local function SetFire(target, offset) | |
1298 | if target == nil then return end | |
1299 | if offset == nil then offset = Vector3.new(0, 0, 0) end | |
1300 | if target:getMass() > 3500 then return end | |
1301 | if target.Name == "CombuscusBurnFire" then return end | |
1302 | if target:FindFirstChild("CombuscusBurnFire") ~= nil then return end | |
1303 | if target:FindFirstChild("ForceField") ~= nil then return end | |
1304 | if target.Parent == nil then return end | |
1305 | if target.Parent:FindFirstChild("ForceField") ~= nil then return end | |
1306 | if target.Parent:FindFirstChild("HeedShield") ~= nil then return end | |
1307 | local check = Instance.new("Model") | |
1308 | check.Name = "CombuscusBurnFire" | |
1309 | check.Parent = target | |
1310 | delay(math.random(0.1, 2), function() if target ~= nil then target.Touched:connect(function(hit) if target:FindFirstChild("CombuscusBurnFire") ~= nil then SetFire(hit) end end) end end) | |
1311 | local part = Instance.new("Part") | |
1312 | part.Name = "CombuscusBurnFire" | |
1313 | part.CanCollide = false | |
1314 | part.Anchored = true | |
1315 | part.formFactor = "Symmetric" | |
1316 | part.Size = Vector3.new(1, 1, 1) | |
1317 | part.TopSurface = 0 | |
1318 | part.BottomSurface = 0 | |
1319 | part.Transparency = 1 | |
1320 | part.Parent = game:GetService("Workspace") | |
1321 | local fire = Instance.new("Fire") | |
1322 | fire.Color = Color3.new(1, math.random(10, 30) / 100, 0) | |
1323 | fire.SecondaryColor = Color3.new(1, 1, 1) | |
1324 | fire.Size = math.random(4, 15) | |
1325 | fire.Heat = fire.Size + 3 | |
1326 | fire.Parent = part | |
1327 | local smoke = Instance.new("Smoke") | |
1328 | smoke.Color = Color3.new(0.5, 0.5, 0.5) | |
1329 | smoke.Size = fire.Size + 3 | |
1330 | smoke.RiseVelocity = fire.Heat / 5 | |
1331 | smoke.Opacity = math.random(1, 15) / 100 | |
1332 | smoke.Parent = part | |
1333 | local sound = Instance.new("Sound") | |
1334 | sound.SoundId = "http://www.roblox.com/asset/?id=31760113" | |
1335 | sound.Volume = 1 | |
1336 | sound.Pitch = 1 | |
1337 | sound.Looped = true | |
1338 | sound.Parent = part | |
1339 | sound:Play() | |
1340 | coroutine.resume(coroutine.create(function() | |
1341 | for i = 1, math.random(100, 1000) do | |
1342 | if part.Parent == nil then break end | |
1343 | if target.Parent == nil then break end | |
1344 | if target.Parent.Parent == nil then break end | |
1345 | if target:FindFirstChild("CombuscusBurnFire") == nil then break end | |
1346 | if Player.Character == nil then break end | |
1347 | if Player.Character:FindFirstChild("Humanoid") == nil then break end | |
1348 | if Player.Character.Humanoid.Health <= 0 then break end | |
1349 | part.CFrame = CFrame.new(target.CFrame.p + offset) | |
1350 | if target.Parent:FindFirstChild("Humanoid") ~= nil then | |
1351 | target.Parent.Humanoid:TakeDamage(0.25) | |
1352 | end | |
1353 | if math.random(1, 100) == 1 then target:BreakJoints() end | |
1354 | if math.random(1, 25) == 1 and target.Anchored == false then target.BrickColor = BrickColor.new("Really black") end | |
1355 | if math.random(1, 50) == 1 and target.Anchored == false then target.Velocity = target.Velocity + Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) end | |
1356 | wait() | |
1357 | end | |
1358 | for i = 1, 0, -0.05 do | |
1359 | sound.Volume = i | |
1360 | fire.Size = fire.Size / 1.025 | |
1361 | fire.Heat = fire.Heat / 1.01 | |
1362 | fire.Color = Color3.new(1 * i, 0.25 * i, 0) | |
1363 | fire.SecondaryColor = Color3.new(1 * i, 1 * i, 1 * i) | |
1364 | smoke.Size = smoke.Size / 1.05 | |
1365 | smoke.RiseVelocity = smoke.RiseVelocity / 1.05 | |
1366 | smoke.Opacity = smoke.Opacity / 1.05 | |
1367 | wait() | |
1368 | end | |
1369 | sound:Stop() | |
1370 | fire.Enabled = false | |
1371 | smoke.Enabled = false | |
1372 | if target ~= nil then if target:FindFirstChild("CombuscusBurnFire") ~= nil then target.CombuscusBurnFire:Remove() end end | |
1373 | wait(3) | |
1374 | part:Remove() | |
1375 | end)) | |
1376 | end | |
1377 | SetFire(mouse.Target, mouse.Hit.p - mouse.Target.CFrame.p) | |
1378 | canFire = true | |
1379 | elseif spell == 9 then | |
1380 | --Combuscus Vortex, fire/explosives class. A tornado in a can. | |
1381 | canFire = false | |
1382 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
1383 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
1384 | Player.Character[Name].Source.Transparency = 0.25 | |
1385 | Player.Character[Name].Source.BrickColor = BrickColor.new("Really red") | |
1386 | Player.Character[Name].Source.Fire.Enabled = true | |
1387 | Player.Character[Name].Source.Fire.Heat = 10 | |
1388 | Player.Character[Name].Source.Fire.Size = 10 | |
1389 | Player.Character[Name].Source.Fire.Color = Color3.new(1, 0, 0) | |
1390 | Player.Character[Name].Source.Fire.SecondaryColor = Color3.new(1, 1, 1) | |
1391 | Player.Character[Name].Handle.Charge2.Looped = false | |
1392 | Player.Character[Name].Handle.Charge2.Volume = 1 | |
1393 | Player.Character[Name].Handle.Charge2.Pitch = 0.125 | |
1394 | Player.Character[Name].Handle.Charge2:Play() | |
1395 | power = power - 50 | |
1396 | for i = 0, 75 do | |
1397 | if math.random(1, 3) == 1 then | |
1398 | local shock = Instance.new("Part") | |
1399 | shock.formFactor = "Symmetric" | |
1400 | shock.Size = Vector3.new(1, 1, 1) | |
1401 | shock.BrickColor = BrickColor.new("Really red") | |
1402 | shock.Anchored = true | |
1403 | shock.Name = "Shock Ring" | |
1404 | shock.CanCollide = false | |
1405 | shock.Parent = game:GetService("Workspace") | |
1406 | local mesh = Instance.new("SpecialMesh") | |
1407 | mesh.MeshType = "FileMesh" | |
1408 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
1409 | mesh.Parent = shock | |
1410 | coroutine.resume(coroutine.create(function() | |
1411 | local tilt1 = math.random(-10, 10) | |
1412 | local tilt2 = math.random(-10, 10) | |
1413 | local tiltChance = math.random(1, 3) | |
1414 | local randomSize = math.random(-10, 10) | |
1415 | for x = 1, 25 do | |
1416 | shock.Mesh.Scale = Vector3.new(5 + x, 5 + x, 5 + (x / 5)) + Vector3.new(randomSize, randomSize, randomSize) | |
1417 | if tiltChance == 1 then | |
1418 | shock.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 3, 0) + Vector3.new(0, x, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(90 + (tilt1 / (25 - x))), 0, 0) | |
1419 | elseif tiltChance == 2 then | |
1420 | shock.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 3, 0) + Vector3.new(0, x, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(tilt2 / (25 - x)), 0) | |
1421 | elseif tiltChance == 3 then | |
1422 | shock.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 3, 0) + Vector3.new(0, x, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(90 + (tilt1 / (25 - x))), math.rad(tilt2 / (25 - x)), 0) | |
1423 | end | |
1424 | wait() | |
1425 | end | |
1426 | end)) | |
1427 | end | |
1428 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(i, i, i) / 5 | |
1429 | Player.Character[Name].Source.Fire.Size = i / 5 | |
1430 | Player.Character[Name].Source.Fire.Heat = i / 5 | |
1431 | for _, model in pairs(game:GetService("Workspace"):GetChildren()) do | |
1432 | if model.className == "Part" then | |
1433 | if (Player.Character.Torso.Position - model.Position).magnitude <= 50 and model.Anchored == false then | |
1434 | model.CanCollide = false | |
1435 | model.Transparency = 0.5 | |
1436 | local Position = Instance.new("BodyPosition") | |
1437 | Position.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1438 | Position.P = 100 | |
1439 | Position.D = 10 | |
1440 | Position.position = Player.Character.Torso.Position + Vector3.new(math.sin(i / (math.random(500, 750) / 100)) * (i / 2) + 4, (i / (math.random(800, 1200) / 100)) + 5, math.cos(i / (math.random(500, 750) / 100)) * (i / 2) + 4) | |
1441 | Position.Parent = model | |
1442 | coroutine.resume(coroutine.create(function() wait(0.1) Position:Remove() end)) | |
1443 | if math.random(1, 10) == 1 then model:BreakJoints() end | |
1444 | end | |
1445 | elseif model.className == "Model" and model ~= Player.Character then | |
1446 | for _, x in pairs(model:GetChildren()) do | |
1447 | if x.className == "Part" then | |
1448 | if (Player.Character.Torso.Position - x.Position).magnitude <= 50 and x.Anchored == false then | |
1449 | x.CanCollide = false | |
1450 | local Position = Instance.new("BodyPosition") | |
1451 | Position.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1452 | Position.P = 500 | |
1453 | Position.D = 10 | |
1454 | Position.position = Player.Character.Torso.Position + Vector3.new(math.sin(i / (math.random(500, 750) / 100)) * (i / 2) + 4, (i / (math.random(800, 1200) / 100)) + 7.5, math.cos(i / (math.random(500, 750) / 100)) * (i / 2) + 4) | |
1455 | Position.Parent = x | |
1456 | coroutine.resume(coroutine.create(function() wait(0.1) Position:Remove() end)) | |
1457 | if math.random(1, 10) == 1 then x:BreakJoints() end | |
1458 | if model:FindFirstChild("Humanoid") ~= nil then | |
1459 | model.Humanoid:TakeDamage(10) | |
1460 | model.Humanoid.Sit = true | |
1461 | end | |
1462 | end | |
1463 | end | |
1464 | end | |
1465 | end | |
1466 | end | |
1467 | wait(0.03) | |
1468 | end | |
1469 | Player.Character[Name].Handle.Fire2.Looped = false | |
1470 | Player.Character[Name].Handle.Fire2.Volume = 1 | |
1471 | Player.Character[Name].Handle.Fire2.Pitch = 0.3 | |
1472 | Player.Character[Name].Handle.Fire2:Play() | |
1473 | Player.Character[Name].Source.Fire.Enabled = false | |
1474 | for i = 0.25, 1, 0.05 do | |
1475 | Player.Character[Name].Source.Transparency = i | |
1476 | wait() | |
1477 | end | |
1478 | Player.Character[Name].Source.Transparency = 1 | |
1479 | canFire = true | |
1480 | elseif spell == 10 then | |
1481 | --Combuscus Phore Nexus, fire/explosives class. Basically the outcome is similar to that of a nuclear warhead. | |
1482 | canFire = false | |
1483 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
1484 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
1485 | Player.Character[Name].Source.Transparency = 0.25 | |
1486 | Player.Character[Name].Source.BrickColor = BrickColor.new("Really red") | |
1487 | Player.Character[Name].Source.Fire.Enabled = true | |
1488 | Player.Character[Name].Source.Fire.Heat = 10 | |
1489 | Player.Character[Name].Source.Fire.Size = 10 | |
1490 | Player.Character[Name].Source.Fire.Color = Color3.new(1, 0, 0) | |
1491 | Player.Character[Name].Source.Fire.SecondaryColor = Color3.new(1, 1, 1) | |
1492 | Player.Character[Name].Handle.Fire1.Looped = false | |
1493 | Player.Character[Name].Handle.Fire1.Volume = 1 | |
1494 | Player.Character[Name].Handle.Fire1.Pitch = math.random(3, 6) / 10 | |
1495 | local new = Player.Character[Name].Handle.Fire1:Clone() | |
1496 | new.Parent = game:GetService("Workspace") | |
1497 | new:Play() | |
1498 | Player.Character[Name].Handle.Charge3.Looped = false | |
1499 | Player.Character[Name].Handle.Charge3.Volume = 1 | |
1500 | Player.Character[Name].Handle.Charge3.Pitch = math.random(15, 20) / 10 | |
1501 | local new = Player.Character[Name].Handle.Charge3:Clone() | |
1502 | new.Parent = game:GetService("Workspace") | |
1503 | new:Play() | |
1504 | Player.Character[Name].Handle.Fire4.Looped = false | |
1505 | Player.Character[Name].Handle.Fire4.Volume = 1 | |
1506 | Player.Character[Name].Handle.Fire4.Pitch = math.random(2, 4) / 10 | |
1507 | local new = Player.Character[Name].Handle.Fire4:Clone() | |
1508 | new.Parent = game:GetService("Workspace") | |
1509 | new:Play() | |
1510 | power = power - 100 | |
1511 | local shock = Instance.new("Part") | |
1512 | shock.formFactor = "Symmetric" | |
1513 | shock.Size = Vector3.new(1, 1, 1) | |
1514 | shock.BrickColor = BrickColor.new("Really red") | |
1515 | shock.Anchored = true | |
1516 | shock.Name = "Shock Ring" | |
1517 | shock.CanCollide = false | |
1518 | shock.Parent = game:GetService("Workspace") | |
1519 | local mesh = Instance.new("SpecialMesh") | |
1520 | mesh.MeshType = "FileMesh" | |
1521 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
1522 | mesh.Parent = shock | |
1523 | local shock2 = shock:Clone() | |
1524 | shock2.Parent = game:GetService("Workspace") | |
1525 | local shock3 = shock:Clone() | |
1526 | shock3.Parent = game:GetService("Workspace") | |
1527 | local shockAngle = CFrame.fromEulerAnglesXYZ(math.rad(90 + math.random(-5, 5)), math.rad(math.random(-5, 5)), math.rad(math.random(-5, 5))) | |
1528 | local shock2Angle = CFrame.fromEulerAnglesXYZ(math.rad(90 + math.random(-5, 5)), math.rad(math.random(-5, 5)), math.rad(math.random(-5, 5))) | |
1529 | local shock3Angle = CFrame.fromEulerAnglesXYZ(math.rad(90 + math.random(-5, 5)), math.rad(math.random(-5, 5)), math.rad(math.random(-5, 5))) | |
1530 | local shock2Size = math.random(2, 3) | |
1531 | local shock3Size = math.random(4, 6) | |
1532 | for i = 0, 500, 10 do | |
1533 | if string.sub(tostring(i), string.len(tostring(i)), string.len(tostring(i))) == "0" then | |
1534 | local shock4 = Instance.new("Part") | |
1535 | shock4.formFactor = "Symmetric" | |
1536 | shock4.Size = Vector3.new(1, 1, 1) | |
1537 | shock4.BrickColor = BrickColor.new("Really red") | |
1538 | shock4.Anchored = true | |
1539 | shock4.Name = "Shock Ring" | |
1540 | shock4.CanCollide = false | |
1541 | shock4.Parent = game:GetService("Workspace") | |
1542 | shock4.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 2, 0)) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-25, 25)), math.rad(math.random(-25, 25)), math.rad(math.random(-25, 25))) | |
1543 | local mesh = Instance.new("SpecialMesh") | |
1544 | mesh.MeshType = "FileMesh" | |
1545 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
1546 | mesh.Parent = shock4 | |
1547 | coroutine.resume(coroutine.create(function(part) | |
1548 | for i = 0, 1, 0.05 do | |
1549 | part.Transparency = i | |
1550 | part.Mesh.Scale = Vector3.new(i * 25, i * 25, i * 25) | |
1551 | wait() | |
1552 | end | |
1553 | part:Remove() | |
1554 | end), shock4) | |
1555 | end | |
1556 | shock.Transparency = i / 500 | |
1557 | shock2.Transparency = i / 500 | |
1558 | shock3.Transparency = i / 500 | |
1559 | Player.Character[Name].Source.Transparency = i / 250 | |
1560 | shock.Mesh.Scale = Vector3.new(i, i, i) | |
1561 | shock2.Mesh.Scale = Vector3.new(i, i, i) / shock2Size | |
1562 | shock3.Mesh.Scale = Vector3.new(i, i, i) / shock3Size | |
1563 | shock.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 3, 0)) * shockAngle | |
1564 | shock2.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 3, 0)) * shock2Angle | |
1565 | shock3.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 3, 0)) * shock3Angle | |
1566 | Player.Character[Name].Source.Mesh.Scale = (Vector3.new(i, i, i) / 15) | |
1567 | Player.Character[Name].Source.Fire.Size = (i / 15) | |
1568 | Player.Character[Name].Source.Fire.Heat = (i / 15) | |
1569 | for _, model in pairs(game:GetService("Workspace"):GetChildren()) do | |
1570 | if model.className == "Part" then | |
1571 | if (Player.Character.Torso.Position - model.Position).magnitude <= i / 2 and model.Anchored == false then | |
1572 | model.Velocity = (model.Position - Player.Character.Torso.Position) * 10 + Vector3.new(0, 25, 0) | |
1573 | if math.random(1, 10) == 1 then model:BreakJoints() end | |
1574 | end | |
1575 | elseif model.className == "Model" and model ~= Player.Character then | |
1576 | for _, x in pairs(model:GetChildren()) do | |
1577 | if x.className == "Part" then | |
1578 | if (Player.Character.Torso.Position - x.Position).magnitude <= i / 2 and x.Anchored == false then | |
1579 | x.Velocity = (x.Position - Player.Character.Torso.Position) * 10 + Vector3.new(0, 25, 0) | |
1580 | if math.random(1, 10) == 1 then x:BreakJoints() end | |
1581 | if model:FindFirstChild("Humanoid") ~= nil then | |
1582 | model.Humanoid:TakeDamage(10) | |
1583 | model.Humanoid.Sit = true | |
1584 | end | |
1585 | end | |
1586 | end | |
1587 | end | |
1588 | end | |
1589 | end | |
1590 | wait(0.03) | |
1591 | end | |
1592 | shock:Remove() | |
1593 | shock2:Remove() | |
1594 | shock3:Remove() | |
1595 | Player.Character[Name].Source.Transparency = 1 | |
1596 | Player.Character[Name].Source.Fire.Enabled = false | |
1597 | canFire = true | |
1598 | elseif spell == 11 then | |
1599 | --Kanamla Cysis, object manipulation class. The easiest spell in it's class allows you to lightly pick things up. | |
1600 | local target = mouse.Target | |
1601 | if target == nil then return end | |
1602 | if target.Parent == nil then return end | |
1603 | if target.Anchored == true then return end | |
1604 | if (target.Position - Player.Character[Name].Source.Position).magnitude > 25 then return end | |
1605 | if game:GetService("Players"):getPlayerFromCharacter(target.Parent) ~= nil then | |
1606 | if game:GetService("Players"):getPlayerFromCharacter(target.Parent).Character:FindFirstChild("Torso") ~= nil then | |
1607 | target = game:GetService("Players"):getPlayerFromCharacter(target.Parent).Character.Torso | |
1608 | if game:GetService("Players"):getPlayerFromCharacter(target.Parent).Character:FindFirstChild("Humanoid") ~= nil then | |
1609 | game:GetService("Players"):getPlayerFromCharacter(target.Parent).Character.Humanoid.PlatformStand = true | |
1610 | end | |
1611 | end | |
1612 | end | |
1613 | local position = Instance.new("BodyPosition") | |
1614 | position.Name = "Cysis" | |
1615 | position.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1616 | position.P = 1000 | |
1617 | position.D = 50 | |
1618 | position.Parent = target | |
1619 | position.position = Player.Character[Name].Source.Position + ((mouse.Hit.p - Player.Character[Name].Source.Position).unit * 10) | |
1620 | canFire = false | |
1621 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
1622 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
1623 | Player.Character[Name].Source.Transparency = 0.25 | |
1624 | Player.Character[Name].Source.BrickColor = BrickColor.new("Bright blue") | |
1625 | Player.Character[Name].Source.Fire.Enabled = true | |
1626 | Player.Character[Name].Source.Fire.Heat = 10 | |
1627 | Player.Character[Name].Source.Fire.Size = 2 | |
1628 | Player.Character[Name].Source.Fire.Color = Color3.new(0, 0, 1) | |
1629 | Player.Character[Name].Source.Fire.SecondaryColor = Color3.new(0.5, 0.5, 1) | |
1630 | Player.Character[Name].Handle.Shine.Looped = false | |
1631 | Player.Character[Name].Handle.Shine.Volume = 1 | |
1632 | Player.Character[Name].Handle.Shine.Pitch = 0.75 | |
1633 | Player.Character[Name].Handle.Shine:Play() | |
1634 | for i = 0, math.huge do | |
1635 | if Button1Down == false then break end | |
1636 | if Player.Character == nil then break end | |
1637 | if Player.Character:FindFirstChild("Humanoid") == nil then break end | |
1638 | if Player.Character.Humanoid.Health <= 0 then break end | |
1639 | if Player.Character:FindFirstChild(Name) == nil then break end | |
1640 | if Player.Character[Name]:FindFirstChild("Handle") == nil then break end | |
1641 | if Player.Character[Name]:FindFirstChild("Source") == nil then break end | |
1642 | if power <= 0 then break end | |
1643 | if string.sub(tostring(i), string.len(tostring(i)), string.len(tostring(i))) == "0" then | |
1644 | power = power - 1 | |
1645 | end | |
1646 | if target ~= nil and position ~= nil then | |
1647 | position.position = Player.Character[Name].Source.Position + ((mouse.Hit.p - Player.Character[Name].Source.Position).unit * 10) | |
1648 | end | |
1649 | wait() | |
1650 | end | |
1651 | if position ~= nil then position:Remove() end | |
1652 | if target ~= nil then | |
1653 | if target.Parent:FindFirstChild("Humanoid") ~= nil then | |
1654 | target.Parent.Humanoid.PlatformStand = false | |
1655 | target.Parent.Humanoid.Sit = true | |
1656 | end | |
1657 | end | |
1658 | for i = 0.25, 1, 0.05 do | |
1659 | Player.Character[Name].Source.Transparency = i | |
1660 | wait() | |
1661 | end | |
1662 | Player.Character[Name].Source.Transparency = 1 | |
1663 | Player.Character[Name].Source.Fire.Enabled = false | |
1664 | canFire = true | |
1665 | elseif spell == 12 then | |
1666 | --Kanamla Tepidift, object manipulation class. Allows you to teleport from one area to another. | |
1667 | canFire = false | |
1668 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
1669 | Player.Character[Name].Source.BrickColor = BrickColor.new("Bright blue") | |
1670 | Player.Character[Name].Source.Fire.Enabled = true | |
1671 | Player.Character[Name].Source.Fire.Heat = 0 | |
1672 | Player.Character[Name].Source.Fire.Color = Color3.new(0, 0, 1) | |
1673 | Player.Character[Name].Source.Fire.SecondaryColor = Color3.new(1, 1, 1) | |
1674 | Player.Character[Name].Handle.Shine.Looped = true | |
1675 | Player.Character[Name].Handle.Shine.Pitch = 1.5 | |
1676 | Player.Character[Name].Handle.Shine.Volume = 1 | |
1677 | Player.Character[Name].Handle.Shine:Play() | |
1678 | for i = 1, 0, -0.05 do | |
1679 | Player.Character[Name].Source.Transparency = i | |
1680 | Player.Character[Name].Source.Mesh.Scale = (Vector3.new(1 - i, 1 - i, 1 - i) * 15) | |
1681 | Player.Character[Name].Source.Fire.Size = (1 - i) * 15 | |
1682 | wait() | |
1683 | end | |
1684 | local maxDistance = (Player.Character.Torso.CFrame.p - mouse.Hit.p).magnitude | |
1685 | if maxDistance < 500 then | |
1686 | local pos1 = Player.Character.Torso.CFrame.p | |
1687 | local pos2 = mouse.Hit.p + Vector3.new(0, 3, 0) | |
1688 | local pos0 = pos1 | |
1689 | for distance = 1, maxDistance, 5 do | |
1690 | pos0 = (CFrame.new(pos1, pos2) * CFrame.new(0, 0, -distance)).p | |
1691 | Player.Character.Torso.CFrame = CFrame.new(pos0, pos2) | |
1692 | Player.Character.Torso.Velocity = Vector3.new() | |
1693 | power = power - 1 | |
1694 | wait() | |
1695 | end | |
1696 | Player.Character.Torso.CFrame = CFrame.new(pos2) | |
1697 | for i = 0, 1, 0.05 do | |
1698 | Player.Character[Name].Source.Transparency = i | |
1699 | Player.Character[Name].Source.Mesh.Scale = (Vector3.new(1 - i, 1 - i, 1 - i) * 15) | |
1700 | Player.Character[Name].Source.Fire.Size = (1 - i) * 15 | |
1701 | Player.Character[Name].Handle.Shine.Volume = (1 - i) | |
1702 | wait() | |
1703 | end | |
1704 | Player.Character[Name].Handle.Shine:Stop() | |
1705 | else | |
1706 | for i = 0, 1, 0.05 do | |
1707 | Player.Character[Name].Source.BrickColor = Player.Character[Name].Source.BrickColor == BrickColor.new("Bright blue") and BrickColor.new("Really red") or BrickColor.new("Bright blue") | |
1708 | Player.Character[Name].Source.Transparency = i | |
1709 | Player.Character[Name].Source.Mesh.Scale = (Vector3.new(1 - i, 1 - i, 1 - i) * 15) | |
1710 | Player.Character[Name].Source.Fire.Size = (1 - i) * 15 | |
1711 | Player.Character[Name].Source.Fire.Color = Player.Character[Name].Source.Fire.Color == Color3.new(0, 0, 1) and Color3.new(1, 0, 0) or Color3.new(0, 0, 1) | |
1712 | Player.Character[Name].Source.Fire.SecondaryColor = Player.Character[Name].Source.Fire.SecondaryColor == Color3.new(1, 1, 1) and Color3.new(1, 0, 0) or Color3.new(1, 1, 1) | |
1713 | Player.Character[Name].Handle.Shine.Pitch = (1 - i) + 0.5 | |
1714 | wait() | |
1715 | end | |
1716 | Player.Character[Name].Handle.Shine:Stop() | |
1717 | end | |
1718 | Player.Character[Name].Source.Transparency = 1 | |
1719 | Player.Character[Name].Source.Fire.Enabled = false | |
1720 | canFire = true | |
1721 | elseif spell == 13 then | |
1722 | --Kanamla Jump, object manipulation class. Allows you to jump really high. | |
1723 | canFire = false | |
1724 | while Button1Down == true do | |
1725 | if power <= 0 then break end | |
1726 | Player.Character[Name].Handle.Fire3.Looped = false | |
1727 | Player.Character[Name].Handle.Fire3.Pitch = 1 | |
1728 | Player.Character[Name].Handle.Fire3.Volume = 1 | |
1729 | for i = 1, 2 do Player.Character[Name].Handle.Fire3:Play() end | |
1730 | Player.Character[Name].Source.BrickColor = BrickColor.new("Really blue") | |
1731 | Player.Character.Humanoid.PlatformStand = true | |
1732 | Player.Character.Torso.Velocity = Vector3.new(Player.Character.Torso.Velocity.x, (Player.Character.Torso.Velocity.y / 2) + 100, Player.Character.Torso.Velocity.z) | |
1733 | power = power - 5 | |
1734 | local shock = Instance.new("Part") | |
1735 | shock.formFactor = "Symmetric" | |
1736 | shock.Size = Vector3.new(1, 1, 1) | |
1737 | shock.BrickColor = BrickColor.new("Really blue") | |
1738 | shock.Anchored = true | |
1739 | shock.Name = "Shock Ring" | |
1740 | shock.CanCollide = false | |
1741 | shock.Parent = game:GetService("Workspace") | |
1742 | local mesh = Instance.new("SpecialMesh") | |
1743 | mesh.MeshType = "FileMesh" | |
1744 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
1745 | mesh.Scale = Vector3.new(1, 1, 1) | |
1746 | mesh.Parent = shock | |
1747 | shock.CFrame = CFrame.new(Player.Character.Torso.Position - Vector3.new(0, 2.5, 0)) | |
1748 | coroutine.resume(coroutine.create(function() | |
1749 | for i = 0, 50 do | |
1750 | mesh.Scale = Vector3.new(i, i / 5, i) | |
1751 | shock.Transparency = i / 50 | |
1752 | wait() | |
1753 | end | |
1754 | shock:Remove() | |
1755 | end)) | |
1756 | for i = 0, 1, 0.2 do | |
1757 | Player.Character[Name].Source.Transparency = i | |
1758 | Player.Character[Name].Source.Mesh.Scale = (Vector3.new(i, i, i) * 5) | |
1759 | wait() | |
1760 | end | |
1761 | Player.Character[Name].Source.Transparency = 1 | |
1762 | Player.Character.Humanoid.PlatformStand = false | |
1763 | end | |
1764 | canFire = true | |
1765 | elseif spell == 14 then | |
1766 | --Candora Hide, light manipulation class. The Hide spell makes you and your wand seem invisible to the naked eye by bending light around your limbs. | |
1767 | canFire = false | |
1768 | Player.Character[Name].Source.Mesh.MeshType = "Sphere" | |
1769 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1, 1, 1) | |
1770 | Player.Character[Name].Source.Transparency = 0.25 | |
1771 | Player.Character[Name].Source.BrickColor = BrickColor.new("Bright purple") | |
1772 | for i = 1, 0, -0.05 do | |
1773 | Player.Character[Name].Source.Transparency = i | |
1774 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1 - i, 1 - i, 1 - i) * 2 | |
1775 | wait() | |
1776 | end | |
1777 | Player.Character[Name].Source.Transparency = 0 | |
1778 | if Player.Character:FindFirstChild("Head") ~= nil then | |
1779 | if Player.Character.Head:FindFirstChild("face") ~= nil then | |
1780 | Player.Character.Head.face.Face = "Bottom" | |
1781 | end | |
1782 | end | |
1783 | Player.Character[Name].Handle.Shine.Looped = false | |
1784 | Player.Character[Name].Handle.Shine.Volume = 1 | |
1785 | Player.Character[Name].Handle.Shine:Play() | |
1786 | for i = 0, 1.1, 0.01 do | |
1787 | Player.Character[Name].Handle.Shine.Pitch = math.sin(i) | |
1788 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(math.sin(i), math.sin(i), math.sin(i)) + Vector3.new(2, 2, 2) | |
1789 | for _, children in pairs(Player.Character:GetChildren()) do | |
1790 | if children.className == "Part" and children.Name ~= "" then | |
1791 | children.Transparency = i | |
1792 | end | |
1793 | if children.Name == Name then | |
1794 | for _, children2 in pairs(children:GetChildren()) do | |
1795 | if children2.className == "Part" then | |
1796 | children2.Transparency = i | |
1797 | end | |
1798 | end | |
1799 | end | |
1800 | end | |
1801 | wait() | |
1802 | end | |
1803 | while Button1Down == true do | |
1804 | if Player.Character == nil then break end | |
1805 | if Player.Character:FindFirstChild("Humanoid") == nil then break end | |
1806 | if Player.Character.Humanoid.Health <= 0 then break end | |
1807 | if Player.Character:FindFirstChild(Name) == nil then break end | |
1808 | if Player.Character[Name]:FindFirstChild("Handle") == nil then break end | |
1809 | if Player.Character[Name]:FindFirstChild("Source") == nil then break end | |
1810 | if power <= 0 then break end | |
1811 | power = power - 1 | |
1812 | wait(0.5) | |
1813 | end | |
1814 | Player.Character[Name].Handle.Shine:Play() | |
1815 | for i = 1, -0.1, -0.01 do | |
1816 | Player.Character[Name].Handle.Shine.Pitch = math.sin(i) | |
1817 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(math.sin(i), math.sin(i), math.sin(i)) + Vector3.new(2, 2, 2) | |
1818 | for _, children in pairs(Player.Character:GetChildren()) do | |
1819 | if children.className == "Part" and children.Name ~= "" then | |
1820 | children.Transparency = i | |
1821 | end | |
1822 | if children.Name == Name then | |
1823 | for _, children2 in pairs(children:GetChildren()) do | |
1824 | if children2.className == "Part" then | |
1825 | children2.Transparency = i | |
1826 | end | |
1827 | end | |
1828 | end | |
1829 | end | |
1830 | wait() | |
1831 | end | |
1832 | Player.Character[Name].Handle.Shine:Stop() | |
1833 | if Player.Character:FindFirstChild("Head") ~= nil then | |
1834 | if Player.Character.Head:FindFirstChild("face") ~= nil then | |
1835 | Player.Character.Head.face.Face = "Front" | |
1836 | end | |
1837 | end | |
1838 | for i = 0, 1, 0.05 do | |
1839 | Player.Character[Name].Source.Transparency = i | |
1840 | Player.Character[Name].Source.Mesh.Scale = Vector3.new(1 - i, 1 - i, 1 - i) * 2 | |
1841 | wait() | |
1842 | end | |
1843 | Player.Character[Name].Source.Transparency = 1 | |
1844 | canFire = true | |
1845 | end | |
1846 | end | |
1847 | ||
1848 | ||
1849 | function onButton1Up(mouse) | |
1850 | if selected == false then return end | |
1851 | Button1Down = false | |
1852 | while canFire == false do wait() end | |
1853 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
1854 | end | |
1855 | ||
1856 | ||
1857 | function onMove(mouse) | |
1858 | --Stuffs. | |
1859 | end | |
1860 | ||
1861 | ||
1862 | function onKeyDown(key, mouse) | |
1863 | if selected == false or canFire == false or Button1Down == true then return end | |
1864 | key = key:lower() | |
1865 | if key == "q" then | |
1866 | if mouse.Target == nil then return end | |
1867 | if game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then | |
1868 | onDeselected(mouse) | |
1869 | removeParts("holster") | |
1870 | script.Parent.Parent = game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent).Backpack | |
1871 | end | |
1872 | end | |
1873 | if key == "e" then | |
1874 | spell = spell - 1 | |
1875 | if spell < 0 then | |
1876 | spell = 14 | |
1877 | end | |
1878 | end | |
1879 | if key == "r" then | |
1880 | spell = spell + 1 | |
1881 | if spell > 14 then | |
1882 | spell = 0 | |
1883 | end | |
1884 | end | |
1885 | if spell == 1 then | |
1886 | spellText = "Arefu Slash (1P)" | |
1887 | elseif spell == 2 then | |
1888 | spellText = "Arefu Metoria (50P)" | |
1889 | elseif spell == 3 then | |
1890 | spellText = "Eccrando Bolt (25P)" | |
1891 | elseif spell == 4 then | |
1892 | spellText = "Eccrando Strike (~60P)" | |
1893 | elseif spell == 5 then | |
1894 | spellText = "Thius Dae (1P/2ms)" | |
1895 | elseif spell == 6 then | |
1896 | spellText = "Thius Heed (1P/2ms)" | |
1897 | elseif spell == 7 then | |
1898 | spellText = "Combuscus Phore (75P)" | |
1899 | elseif spell == 8 then | |
1900 | spellText = "Combuscus Burn (10P)" | |
1901 | elseif spell == 9 then | |
1902 | spellText = "Combuscus Vortex (50P)" | |
1903 | elseif spell == 10 then | |
1904 | spellText = "C. Phore Nexus (100P)" | |
1905 | elseif spell == 11 then | |
1906 | spellText = "Kanamla Cysis (2P/1sec)" | |
1907 | elseif spell == 12 then | |
1908 | spellText = "Kanamla Tepidift (50P)" | |
1909 | elseif spell == 13 then | |
1910 | spellText = "Kanamla Jump (5P)" | |
1911 | elseif spell == 14 then | |
1912 | spellText = "Candora Hide (2P/1sec)" | |
1913 | else | |
1914 | spellText = "None" | |
1915 | end | |
1916 | updateGui() | |
1917 | end | |
1918 | ||
1919 | ||
1920 | function onSelected(mouse) | |
1921 | if selected == true or dropped == true then return end | |
1922 | selected = true | |
1923 | mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" | |
1924 | while Player.Character:FindFirstChild("WeaponActivated") ~= nil do | |
1925 | if Player.Character.WeaponActivated.Value == nil then break end | |
1926 | if Player.Character.WeaponActivated.Value.Parent == nil then break end | |
1927 | wait() | |
1928 | end | |
1929 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
1930 | updateGui() | |
1931 | removeParts("holster") | |
1932 | makeParts("hand") | |
1933 | local weapon = Instance.new("ObjectValue") | |
1934 | weapon.Name = "WeaponActivated" | |
1935 | weapon.Value = script.Parent | |
1936 | weapon.Parent = Player.Character | |
1937 | DisableLimb(1, Player.Character) | |
1938 | SetAngle(1, math.rad(90), Player.Character) | |
1939 | mouse.Button1Down:connect(function() onButton1Down(mouse) end) | |
1940 | mouse.Button1Up:connect(function() onButton1Up(mouse) end) | |
1941 | mouse.Move:connect(function() onMove(mouse) end) | |
1942 | mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end) | |
1943 | while selected == true do | |
1944 | if canFire == true then | |
1945 | if power < 100 and power >= 0 then | |
1946 | power = power + 1 | |
1947 | wait(0.05) | |
1948 | elseif power < 0 then | |
1949 | power = power + 1 | |
1950 | wait(0.3) | |
1951 | else | |
1952 | power = 100 | |
1953 | end | |
1954 | end | |
1955 | updateGui() | |
1956 | wait() | |
1957 | end | |
1958 | end | |
1959 | ||
1960 | ||
1961 | function onDeselected(mouse) | |
1962 | if selected == false then return end | |
1963 | selected = false | |
1964 | Button1Down = false | |
1965 | while canFire == false do | |
1966 | wait() | |
1967 | end | |
1968 | if Player.Character:FindFirstChild("WeaponActivated") ~= nil then | |
1969 | if Player.Character.WeaponActivated.Value == script.Parent then | |
1970 | Player.Character.WeaponActivated:Remove() | |
1971 | end | |
1972 | end | |
1973 | while Player.Character:FindFirstChild("WeaponActivated") ~= nil do | |
1974 | if Player.Character.WeaponActivated.Value == nil then break end | |
1975 | if pcall(function() if Player.Character.WeaponActivated.Value.Parent == nil then return true end end) then break end | |
1976 | wait() | |
1977 | end | |
1978 | if Player.PlayerGui:FindFirstChild(Name) ~= nil then Player.PlayerGui[Name]:Remove() end | |
1979 | removeParts("hand") | |
1980 | makeParts("holster") | |
1981 | SetAngle(1, 0, Player.Character) | |
1982 | EnableLimb(1, Player.Character) | |
1983 | end | |
1984 | ||
1985 | ||
1986 | if script.Parent.className ~= "HopperBin" then | |
1987 | if Player == nil then print("Error: Player not found!") return end | |
1988 | local Tool = Instance.new("HopperBin") | |
1989 | Tool.Name = Name | |
1990 | Tool.Parent = Player.Backpack | |
1991 | script.Name = "Main" | |
1992 | script.Parent = Tool | |
1993 | elseif script.Parent.className == "HopperBin" then | |
1994 | while script.Parent.Parent.className ~= "Backpack" do | |
1995 | wait() | |
1996 | end | |
1997 | Player = script.Parent.Parent.Parent | |
1998 | makeParts("holster") | |
1999 | script.Parent.Selected:connect(onSelected) | |
2000 | script.Parent.Deselected:connect(onDeselected) | |
2001 | end |