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1 | 1.) MOROS: | |
2 | ||
3 | Chased with gold, this matte-black Relic handgun is deceptively heavy, requiring significant effort to lift. Composed almost entirely of superdense neutronium - The grip embossed with the symbol of a stylized hourglass - the MOROS resembles a high-calibre hand cannon, except for the unusual alignment of the barrel and the ice-blue prism of the charge capacitor. Derived from IXION'S unique Essence signature, this Relic replicates the effect of his weaponized temporal projectors: Specifically, their ability to displace objects in time and space. | |
4 | ||
5 | The Relic takes its name from the primary effect: When fired, the MOROS generates a focused quantum field, capable of sending the target - Or rather, *part* of the target - into the immediate past. The tremendous power demand means that the cohered beam only lasts for a fraction of a second before collapsing: However, this effectively creates a ray of ferocious cutting power, defying most physical (i.e. non energy-based) defences. Temporally-displaced objects tend to lose cohesion *very* quickly, resulting in their rapid disintegration - Though it's rare for anything to survive the transition in whole or in part. | |
6 | ||
7 | Due to the superheavy metal of the MOROS's construction, the Relic is nearly impossible to destroy - Notably, it exists as a solid, physical object that cannot be de-manifested. (i.e. It has to be carried in a light weapon slot.) | |
8 | ||
9 | (tl;dr - The MOROS is a beam emitter that sends the target - And anything else in the way - back in time. This means that the blast shears right *through* most forms of matter, as the focused quantum field functions as a disintegrator.) | |
10 | ||
11 | 2.) EOS: | |
12 | ||
13 | Chased with silver, this pitch-black neutronium revolver has an infinity symbol engraved on the grip. The cylinder operates on a top-break mechanism, the Relic's six chambers loaded with specialized rounds; Each quicksilver bullet glassy, almost translucent, smelling of ozone and the death of suns. | |
14 | ||
15 | Despite the EOS revolver's archaic appearance, the Relic features a complex micro-circuitry network, linking the compact tachyon capacitors set in the revolver's frame. | |
16 | ||
17 | When fired, each round is momentarily displaced into a parallel timeline: Upon impact, it phases back into the present, creating a brief - but violent - temporal distortion. | |
18 | ||
19 | Due to their unique properties, the reactive rounds can phase through most energy-based barriers - However, each bullet is automatically primed to detonate upon contact with solid matter. | |
20 | ||
21 | Notably, the EOS Revolver reloads itself - After a brief delay - once all cylinders have been discharged. This 'respawning' function appears to be caused by a reversal of local time, to the moment before the first shot was fired. | |
22 | ||
23 | (tl;dr - The EOS is a self-reloading revolver, with shots capable of firing through energy-based barriers.) | |
24 | ||
25 | Constructed of the same superdense matter as the MOROS, the EOS revolver shares the same material properties. | |
26 | ||
27 | 3.) INFINITY BOOSTER: | |
28 | ||
29 | A variant of the Cobalt Booster, the Infinity Booster is powered by an integrated tachyon emitter, instead of a conventional reactor. In contrast to the Cobalt Booster's azure glow, the Infinity Booster sheds a stark aureolin radiance, dispersing through microfilament circuit-channel conductors. | |
30 | ||
31 | The Infinity Booster's maximum capacity is 100% - While it functions similarly to the Cobalt Booster, the physics-bending properties of tachyon particles allows for the Booster's unique property: When the Infinity Booster's charge is completely depleted, it automatically restores itself to full capacity after a turn to recharge - By rewinding local time to the instant *before* the Booster was first used. | |
32 | ||
33 | (i.e. Turn 1: Charge depleted - Turn 2: Recharge - Turn 3: Charge restored.) | |
34 | ||
35 | Each time the Infinity Booster is completely depleted, the interval increases by one turn. | |
36 | ||
37 | (i.e. First recharge, 1 turn interval. Second recharge, 2 turns.) | |
38 | ||
39 | The Infinity Booster is not compatible with the GNOSIS ENGINE, or other upgrades to the COBALT BOOSTER. It can still utilize the TYRANT BURST system, and enhance your capabilities accordingly. | |
40 | ||
41 | 4.) AEON SCRANDER: | |
42 | ||
43 | Combining hard-light emitters with an integrated tachyon generator, the AEON SCRANDER features a unique light-based propulsion system: When activated, the Scrander's receiver device generates up to six photo-reactive control surfaces ('pinions'), similar to a solar sail - Relying on charged tachyon particles to replicate solar wind phenomena, converting the light pressure into thrust. | |
44 | ||
45 | While peripherally similar to the Tempest Scrander, the Aeon Scrander allows for significantly greater agility, due to the adaptive nature of the hard-light 'veil' generated by the photonic emitters. Notably, the Aeon Scrander can function beyond the Red World's atmosphere - Unlike the Tempest Scrander, which relies on superheated air and a static charge for propulsion. | |
46 | ||
47 | Furthermore, the Aeon Scrander has greater resilience against damage: In the event of damage, the solar sail can simply be recreated by the emitters after a brief delay. (A Booster's charge can be used, to generate control surfaces at a faster rate.) | |
48 | ||
49 | However, until all six control surfaces have been deployed, the Aeon Scrander has a lower rate of acceleration than the Tempest Scrander - Though, given time, it can reach a higher maximum speed. | |
50 | ||
51 | Also, the control surfaces generated require space to expand, making the Aeon Scrander impractical to use in cramped conditions. | |
52 | ||
53 | 5.) EXITUS BITS: | |
54 | ||
55 | Thus far, the main limiting factor of the Interceptor System has been the charging capacity of each remote weapon: However, this hurdle has been finally overcome through the inclusion of a dedicated tachyon reactor. Each Exitus Bit is at least twice the size of a Rifle Bit, but sports four times the firepower, mounting no less than *eight* compact particle emitters along the circumference. | |
56 | ||
57 | In addition, each Exitus Bit hosts a pair of beam cutters, capable of producing a superheated plasma field that shears through most forms of matter. Notably, the beam cutters can't be used at the same time as the particle emitters; There's also a brief delay between each fusillade, as the Exitus Bits cycle. | |
58 | ||
59 | (i.e. Exitus Bits are a high-capacity variant of the Interceptor System: While it only mounts three Interceptors, they hit a *lot* harder...And can create plasma blades for alternating attacks.) | |
60 | ||
61 | 6.) IGNITER: | |
62 | ||
63 | The End Frame of every Player armour is equipped with Essence accumulators of varying capacity: Normally, a Player's Meter is charged by the ambient Essence released from damaged or destroyed opponents. The Igniter, however, allows the user to ignore this rule - To a certain extent - due to the physics-bending properties of tachyon particles. | |
64 | ||
65 | The Igniter holds a single charge at a time. When expended, you can immediately activate and fire one Special Weapon - A Tier higher than the one you've currently unlocked. (i.e. With Tier 1 weaponry unlocked, you can fire Tier 2 weaponry - With Tier 2 weaponry unlocked, you can fire Tier 3 weaponry. Meter costs remain the same.) | |
66 | ||
67 | This Relic recharges at the beginning of each battle. | |
68 | ||
69 | 7.) LEUKOCYTE | |
70 | ||
71 | A gleaming, sterile structure of white steel and platinum, the LEUKOCYTE is a weapons platform set in high orbit - Perpetually powered by the tachyon reactor at it's core. Notably, the LEUKOCYTE relies on the ambient Essence of the Red World to reach full charge: At a distance, it resembles a old-model satellite, with great banks of Essence Accumulators built into the superstructure. | |
72 | ||
73 | Keyed to your armour, the LEUKOCYTE's weapon systems can be invoked through direct command - However, due to the limitations of the integrated sensor package, the LEUKOCYTE'S targets have to be remotely designated by the operator. (Alternatively, you could simply target a designated area.) Also, most of the LEUKOCYTE's functions aren't nearly as effective when underground, or in a building - However, all payloads are extremely destructive. | |
74 | ||
75 | (tl;dr - Calling down a kinetic kill weapon while in a building might not hit your intended target, but may quite possibly destroy the building.) | |
76 | ||
77 | The LEUKOCYTE has a substantial delay between targeting and firing, of up to six turns. However, painting the target with the laser designator - Or using the ARGUS SYSTEM/EXEC_HARROW to establish a target lock - can substantially reduced the delay. | |
78 | ||
79 | At present, the LEUKOCYTE can deliver the following payloads: (All costs in Meter.) | |
80 | ||
81 | 35% - MASER BOMBARDMENT | |
82 | ||
83 | When activated, the LEUKOCYTE directs a powerful microwave laser - With a beam radius of approximately ten feet - at the designated target. A massively scaled-up variant of the Hellion weapon, this focused beam can literally detonate the target from within: On an organic target, the effect is ruinous. While Players generally lack an anatomy to attack, the concentrated Maser blast will cause any reactive materials - particularly power sources, weapons and ammunition - to spontaneously explode, in addition to incinerating myomer musculature and armour systems. | |
84 | ||
85 | Alternatively, the maser blast can be set to target a wider area - With a radius of approximately forty feet. While as immediately lethal, the resulting storm of high-energy radiation constantly damages anyone in the area, and greatly impedes the use of energy-based systems or sensors. | |
86 | ||
87 | As a radiation weapon, the MASER BOMBARDMENT generally isn't impeded by intervening materials. | |
88 | ||
89 | 55% - KINETIC ANTI-EMPLACEMENT WEAPON (AEW) | |
90 | ||
91 | Massing just over two hundred kilograms, the LEUKOCYTE's kinetic kill weapons have a simple design: Rods of superdense steel-analogue, with rudimentary guidance systems, thrusters and an ion engine. When activated, the LEUKOCYTE releases the projectile - Which is subsequently guided down to hit the target at roughly 30,000 kilometers per hour, effectively creating a guided meteorite weapon. | |
92 | ||
93 | While almost useless against mobile AEWs are *hideously* destructive to the surroundings. In the event of anything less than a direct hit, the resulting shockwave is every bit as damaging, and can cause spontaneous - And severe - seismic activity. | |
94 | ||
95 | It's not recommended for use at close range. | |
96 | ||
97 | - | 80% - TACHYON DISINTEGRATOR |
97 | + | 75% - TACHYON DISINTEGRATOR |
98 | ||
99 | The LEUKOCYTE'S biggest gun, the TACHYON DISINTEGRATOR relies on the same principle as IXION'S weaponry: The violent displacement of mass through space and time. When activated, the LEUKOCYTE unleashes a vertical column of annihilating radiance: A beam that simply erases anything in a tightly-focused fifteen-foot radius. As a highly surgical weapon, there's almost no collateral damage - Effectively, anything hit directly by the TACHYON DISINTEGRATOR is erased from existence. | |
100 | ||
101 | Due to the odd properties of tachyon particles, the erased object might *retroactively* cease to exist, leading to glitches in the local timeline - Possibly altering the immediate past, in unforeseen ways. | |
102 | ||
103 | In the LEUKOCYTE's alternate firing mode, the quantum displacement field *disperses*, resulting in multiple rays that pepper the immediate area: While a direct hit still means disintegration, most of the mass is violently destabilized instead of shunted away. The resulting effect can best be described as a rippling chain of explosions, immediately after the initial blast - Creating unstable and *highly* volatile spatial/temporal distortions, and the equivalent of a stellar minefield. | |
104 | ||
105 | (tl;dr - After the initial laser bombardment, the area begins to spontaneously explode. Then *really* bad things start to happen.) |