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1
--[[
2
Fixer the Demon Mercenary character created by (NAME REDACTED), also known as ArkDeimos.
3
Scripted by Fenrier.
4
"You intrigue me, you seek power and strength, the most valuable resource of all... As do I..
5
heed my indstructions swordsman, and I promise you we will find him again,
6
and you can repay all debts in blood"
7
"BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE! LET THE GALAXY BURN!"
8
]]
9
Player=game:GetService("Players").LocalPlayer
10
Character=Player.Character
11
PlayerGui=Player.PlayerGui
12
Backpack=Player.Backpack
13
Torso=Character.Torso
14
Head=Character.Head
15
Humanoid=Character.Humanoid
16
LeftArm=Character["Left Arm"]
17
LeftLeg=Character["Left Leg"]
18
RightArm=Character["Right Arm"]
19
RightLeg=Character["Right Leg"]
20
LS=Torso["Left Shoulder"]
21
LH=Torso["Left Hip"]
22
RS=Torso["Right Shoulder"]
23
RH=Torso["Right Hip"]
24
Neck=Torso.Neck
25
it=Instance.new
26
vt=Vector3.new
27
cf=CFrame.new
28
euler=CFrame.fromEulerAnglesXYZ
29
angles=CFrame.Angles
30
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
31
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
32
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
33
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
34
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
35
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
36
RootPart=Character.HumanoidRootPart
37
RootJoint=RootPart.RootJoint
38
RootCF=euler(-1.57,0,3.14)
39
attack=false
40
attackdebounce=false
41
MMouse=nil
42
combo=0
43
local Anim="Idle"
44
local Effects={}
45
equipped=false
46
local idle=0
47
local hold=false
48
local con1=nil
49
local con2=nil
50
local Mode="Binary"
51
local idleanim=0
52
local idleanim2=false
53
local impulse=1
54
local hitfloor,posfloor=nil,nil
55
local damcount=0
56
local guard=false
57
--player
58
player=nil
59
--save shoulders
60
RSH, LSH=nil, nil
61
--welds
62
RW, LW=Instance.new("Weld"), Instance.new("Weld")
63
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
64
LH=Torso["Left Hip"]
65
RH=Torso["Right Hip"]
66
Asset="http://www.roblox.com/asset/?id="
67
Health=200
68
Humanoid.MaxHealth=math.huge
69
Humanoid.Health=math.huge
70
coroutine.resume(coroutine.create(function()
71
for i=1,20 do
72
Humanoid.MaxHealth=math.huge
73
Humanoid.Health=math.huge
74
end
75
Humanoid.MaxHealth=200
76
Humanoid.Health=200
77
Humanoid:TakeDamage(1)
78
Humanoid.Health=Health
79
end))
80
Humanoid.Health=Health
81
 
82
function swait(num)
83
if num==0 or num==nil then
84
game:service'RunService'.RenderStepped:wait()
85
else
86
for i=0,num do
87
game:service'RunService'.RenderStepped:wait()
88
end
89
end
90
end
91
 
92
if Character:findFirstChild("Binary Sword",true) ~= nil then
93
Character:findFirstChild("Binary Sword",true).Parent = nil
94
end
95
if Character:findFirstChild("Demon Blade",true) ~= nil then
96
Character:findFirstChild("Demon Blade",true).Parent = nil
97
end
98
if Player.PlayerGui:findFirstChild("WeaponGUI",true) ~= nil then
99
Player.PlayerGui:findFirstChild("WeaponGUI",true).Parent = nil
100
end
101
 
102
 
103
function NoOutline(Part)
104
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
105
end
106
 
107
function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
108
local fp=it("Part")
109
fp.formFactor=formfactor
110
fp.Parent=parent
111
fp.Reflectance=reflectance
112
fp.Transparency=transparency
113
fp.CanCollide=false
114
fp.Locked=true
115
fp.BrickColor=brickcolor
116
fp.Name=name
117
fp.Size=size
118
fp.Position=Torso.Position
119
NoOutline(fp)
120
fp.Material="SmoothPlastic"
121
fp:BreakJoints()
122
return fp
123
end
124
 
125
function mesh(Mesh,part,meshtype,meshid,offset,scale)
126
local mesh=it(Mesh)
127
mesh.Parent=part
128
if Mesh=="SpecialMesh" then
129
mesh.MeshType=meshtype
130
mesh.MeshId=meshid
131
end
132
mesh.Offset=offset
133
mesh.Scale=scale
134
return mesh
135
end
136
 
137
function weld(parent,part0,part1,c0)
138
local weld=it("Weld")
139
weld.Parent=parent
140
weld.Part0=part0
141
weld.Part1=part1
142
weld.C0=c0
143
return weld
144
end
145
 
146
local fengui=it("GuiMain")
147
fengui.Parent=Player.PlayerGui
148
fengui.Name="WeaponGUI"
149
 
150-
local Color1=BrickColor.new("Really black")
150+
local Color1=BrickColor.new("Hot pink")
151-
local Color2=BrickColor.new("Institutional white")
151+
local Color2=BrickColor.new("Hot pink")
152-
local Colorr3=BrickColor.new("Really red")
152+
local Colorr3=BrickColor.new("Hot pink")
153-
local Color4=BrickColor.new("Institutional white")
153+
local Color4=BrickColor.new("Hot pink")
154
 
155
local model1=Instance.new("Model")
156
model1.Parent=Character
157
model1.Name="Binary Sword"
158
BSword={}
159
BSwordWelds={}
160
local model2=Instance.new("Model")
161
model2.Parent=nil
162
model2.Name="Demon Blade"
163
DBlade={}
164
DBladeWelds={}
165
 
166
prt1=part(3,model1,0,1,Color1,"Part1",vt())
167
prt2=part(3,model1,0,0,Color2,"Part2",vt())
168
prt3=part(3,model1,0,0,Color2,"Part3",vt())
169
prt4=part(3,model1,0,0,Colorr3,"Part4",vt())
170
prt5=part(3,model1,0,0,Colorr3,"Part5",vt())
171
prt6=part(3,model1,0.7,0,Color4,"Part6",vt())
172
prt7=part(3,model1,0.7,0,Color4,"Part7",vt())
173
prt8=part(3,model1,0.7,0,Color4,"Part8",vt())
174
prt9=part(3,model1,0.7,0,Color4,"Part9",vt())
175
prt10=part(3,model1,0,0,Colorr3,"Part10",vt())
176
prt11=part(3,model1,0,0,Colorr3,"Part11",vt())
177
prt12=part(3,model1,0,0,Colorr3,"Part12",vt())
178
 
179-
prtd1=part(3,model2,0,0.4,BrickColor.new("Really red"),"DPart1",vt())
179+
prtd1=part(3,model2,0,0.4,BrickColor.new("Hot pink"),"DPart1",vt())
180-
prtd2=part(3,model2,0,0,BrickColor.new("Really black"),"DPart2",vt())
180+
prtd2=part(3,model2,0,0,BrickColor.new("Hot pink"),"DPart2",vt())
181-
prtd3=part(3,model2,0,0,BrickColor.new("Really black"),"DPart3",vt())
181+
prtd3=part(3,model2,0,0,BrickColor.new("Hot pink"),"DPart3",vt())
182-
prtd4=part(3,model2,0,0,BrickColor.new("Really black"),"DPart4",vt())
182+
prtd4=part(3,model2,0,0,BrickColor.new("Hot pink"),"DPart4",vt())
183-
prtd5=part(3,model2,0,0,BrickColor.new("Really black"),"DPart5",vt())
183+
prtd5=part(3,model2,0,0,BrickColor.new("Hot pink"),"DPart5",vt())
184-
prtd6=part(3,model2,0,0,BrickColor.new("Really black"),"DPart6",vt())
184+
prtd6=part(3,model2,0,0,BrickColor.new("Hot pink"),"DPart6",vt())
185-
prtd7=part(3,model2,0.8,0,BrickColor.new("Really red"),"DPart7",vt())
185+
prtd7=part(3,model2,0.8,0,BrickColor.new("Hot pink"),"DPart7",vt())
186-
prtd8=part(3,model2,0.8,0,BrickColor.new("Really red"),"DPart8",vt())
186+
prtd8=part(3,model2,0.8,0,BrickColor.new("Hot pink"),"DPart8",vt())
187-
prtd9=part(3,model2,0.5,0.2,BrickColor.new("Institutional white"),"DPart9",vt())
187+
prtd9=part(3,model2,0.5,0.2,BrickColor.new("Hot pink"),"DPart9",vt())
188-
prtd10=part(3,model2,0.5,0.2,BrickColor.new("Institutional white"),"DPart10",vt())
188+
prtd10=part(3,model2,0.5,0.2,BrickColor.new("Hot pink"),"DPart10",vt())
189-
prtd11=part(3,model2,0.5,0,BrickColor.new("Really red"),"DPart11",vt())
189+
prtd11=part(3,model2,0.5,0,BrickColor.new("Hot pink"),"DPart11",vt())
190-
prtd12=part(3,model2,0,0,BrickColor.new("Really black"),"DPart12",vt())
190+
prtd12=part(3,model2,0,0,BrickColor.new("Hot pink"),"DPart12",vt())
191
for _,c in pairs(model2:children()) do
192
if c.className=="Part" then
193
table.insert(DBlade,c)
194
end
195
end
196
light=it("PointLight")
197
light.Brightness=.8
198
light.Color=Color3.new(255/255,50/255,0)
199-
--light.Color=BrickColor.new("Really red")
199+
--light.Color=BrickColor.new("Hot pink")
200
light.Range=10
201
light.Parent=prtd9
202
 
203
msh1=mesh("BlockMesh",prt1,"","",vt(0,0,0),vt(1,1,1))
204
msh2=mesh("CylinderMesh",prt2,"","",vt(0,0,0),vt(2,10,2))
205
msh3=mesh("SpecialMesh",prt3,"Head","",vt(0,0,0),vt(2.5,2,2.5))
206
msh4=mesh("SpecialMesh",prt4,"Sphere","",vt(0,0,0),vt(3,3,3))
207
msh5=mesh("SpecialMesh",prt5,"FileMesh","http://www.roblox.com/asset/?id=9756362",vt(0,0,0),vt(0.5,0.5,1))
208
msh6=mesh("BlockMesh",prt6,"","",vt(0,0,0),vt(.5,20,1))
209
msh7=mesh("BlockMesh",prt7,"","",vt(0,0,0),vt(.5,20,1))
210
msh8=mesh("SpecialMesh",prt8,"Wedge","",vt(0,0,0),vt(.5,5,1))
211
msh9=mesh("SpecialMesh",prt9,"Wedge","",vt(0,0,0),vt(.5,5,1))
212
msh10=mesh("BlockMesh",prt10,"","",vt(0,0,0),vt(.6,20,0.2))
213
msh11=mesh("SpecialMesh",prt11,"Wedge","",vt(0,0,0),vt(.6,5,0.1))
214
msh12=mesh("SpecialMesh",prt12,"Wedge","",vt(0,0,0),vt(.6,5,0.1))
215
 
216
mshd1=mesh("BlockMesh",prtd1,"","",vt(0,0,0),vt(5.01,3,5.01))
217
mshd2=mesh("BlockMesh",prtd2,"","",vt(0,0,0),vt(5.1,3,5.1))
218
mshd3=mesh("SpecialMesh",prtd3,"Wedge","",vt(0,0,0),vt(5.05,4,3))
219
mshd4=mesh("SpecialMesh",prtd4,"Wedge","",vt(0,0,0),vt(5.05,4,3))
220
mshd5=mesh("SpecialMesh",prtd5,"Wedge","",vt(0,0,0),vt(5.5,6,6))
221
mshd6=mesh("SpecialMesh",prtd6,"Wedge","",vt(0,0,0),vt(5.5,6,6))
222
mshd7=mesh("BlockMesh",prtd7,"","",vt(0,0,0),vt(3,20,1))
223
mshd8=mesh("SpecialMesh",prtd8,"Wedge","",vt(0,0,0),vt(1,3,5))
224
mshd9=mesh("BlockMesh",prtd9,"","",vt(0,0,0),vt(4.5,20,.1))
225
mshd10=mesh("SpecialMesh",prtd10,"Wedge","",vt(0,0,0),vt(.1,4.5,8))
226
mshd11=mesh("CylinderMesh",prtd11,"","",vt(0,0,0),vt(4,5.8,4))
227
mshd12=mesh("CylinderMesh",prtd12,"","",vt(0,0,0),vt(3,5.9,3))
228
 
229
wld1=weld(prt1,prt1,Torso,euler(3.7,1.57,0)*cf(-1.5,-2.3,-.5))
230
wld2=weld(prt2,prt2,prt1,euler(0,0,0)*cf(0,0,0))
231
wld3=weld(prt3,prt3,prt2,euler(0,0,0)*cf(0,1,0))
232
wld4=weld(prt4,prt4,prt2,euler(0,0,0)*cf(0,-1,0))
233
wld5=weld(prt5,prt5,prt4,euler(0,0,0)*cf(0,-0.2,0))
234
wld6=weld(prt6,prt6,prt5,euler(0,0,0)*cf(0,-2,0.1))
235
wld7=weld(prt7,prt7,prt5,euler(0,0,0)*cf(0,-2,-0.1))
236
wld8=weld(prt8,prt8,prt6,euler(0,0,0)*cf(0,-2.5,0))
237
wld9=weld(prt9,prt9,prt7,euler(0,3.14,0)*cf(0,-2.5,0))
238
wld10=weld(prt10,prt10,prt5,euler(0,0,0)*cf(0,-2,0))
239
wld11=weld(prt11,prt11,prt10,euler(0,0,0)*cf(0,-2.5,0.01))
240
wld12=weld(prt12,prt12,prt10,euler(0,3.14,0)*cf(0,-2.5,-0.01))
241
 
242
wldd1=weld(prtd1,prtd1,RightArm,euler(0,0,0)*cf(0,.21,0))
243
wldd2=weld(prtd1,prtd2,prtd1,euler(0,0,0)*cf(0,.5,0))
244
wldd3=weld(prtd1,prtd3,prtd2,euler(0,1.57,0)*cf(.21,-.6,0))
245
wldd4=weld(prtd1,prtd4,prtd2,euler(0,-1.57,0)*cf(-.21,-.6,0))
246
wldd5=weld(prtd1,prtd5,prtd2,euler(0,-1.57,0)*cf(.1,-.1,0))
247
wldd6=weld(prtd1,prtd6,prtd5,euler(0,0,3.14)*cf(0,1.2,0))
248
wldd7=weld(prtd1,prtd7,prtd2,euler(0,0,0)*cf(0,2.5,0))
249
wldd8=weld(prtd1,prtd8,prtd7,euler(1.57,1.57,0)*cf(0,2.5,0))
250
wldd9=weld(prtd1,prtd9,prtd7,euler(0,0,0)*cf(0,0,0))
251
wldd10=weld(prtd1,prtd10,prtd8,euler(0,0,0)*cf(0,0,0.3))
252
wldd11=weld(prtd1,prtd11,prtd1,euler(1.57,0,0)*cf(0,1,0))
253
wldd12=weld(prtd1,prtd12,prtd11,euler(0,0,0)*cf(0,0,0))
254
for _,c in pairs(prtd1:children()) do
255
if c.className=="Weld" then
256
table.insert(DBladeWelds,c)
257
print(c)
258
end
259
end
260
 
261
for i=-.9,.9,0.2 do
262
prt13=part(3,model1,0,0,Color1,"Part13",vt())
263
msh13=mesh("CylinderMesh",prt13,"","",vt(0,0,0),vt(2.2,1,2.2))
264
wld13=weld(prt13,prt13,prt1,euler(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)*cf(0,i,0))
265
end
266
 
267
function Make1(Ceef)
268
prtnr=part(3,model1,0,1,Color1,"1a",vt())
269
mshnr=mesh("BlockMesh",prtnr,"","",vt(0,0,0),vt(.7,.7,.7))
270
wldnr=weld(prtnr,prtnr,prt10,euler(0,0,0)*cf(0,Ceef,0))
271
prtn1=part(3,model1,0,0,Colorr3,"1a",vt())
272
mshn1=mesh("BlockMesh",prtn1,"","",vt(0,0,0),vt(.7,.2,1.5))
273
wldn1=weld(prtn1,prtn1,prtnr,euler(0,0,0)*cf(0,0,0))
274
prtn2=part(3,model1,0,0,Colorr3,"1b",vt())
275
mshn2=mesh("BlockMesh",prtn2,"","",vt(0,0,0),vt(.7,.2,.5))
276
wldn2=weld(prtn2,prtn2,prtn1,euler(0.5,0,0)*cf(0,0.03,-0.1))
277
prtn3=part(3,model1,0,0,Colorr3,"1c",vt())
278
mshn3=mesh("BlockMesh",prtn3,"","",vt(0,0,0),vt(.7,.2,.5))
279
wldn3=weld(prtn3,prtn3,prtn1,euler(1.57,0,0)*cf(0,0,0.15))
280
end
281
function Make0(Ceef)
282
prtnr=part(3,model1,0,1,Color1,"1a",vt())
283
mshnr=mesh("BlockMesh",prtnr,"","",vt(0,0,0),vt(.7,.7,.7))
284
wldnr=weld(prtnr,prtnr,prt10,euler(0,0,0)*cf(0,Ceef,0))
285
prtn1=part(3,model1,0,0,Colorr3,"0a",vt())
286
mshn1=mesh("BlockMesh",prtn1,"","",vt(0,0,0),vt(.7,.2,1.5))
287
wldn1=weld(prtn1,prtn1,prtnr,euler(0,0,0)*cf(0,-0.05,0))
288
prtn2=part(3,model1,0,0,Colorr3,"0b",vt())
289
mshn2=mesh("BlockMesh",prtn2,"","",vt(0,0,0),vt(.7,.2,.5))
290
wldn2=weld(prtn2,prtn2,prtn1,euler(1.57,0,0)*cf(0,0.05,0.15))
291
prtn3=part(3,model1,0,0,Colorr3,"0c",vt())
292
mshn3=mesh("BlockMesh",prtn3,"","",vt(0,0,0),vt(.7,.2,.5))
293
wldn3=weld(prtn3,prtn3,prtn1,euler(1.57,0,0)*cf(0,0.05,-0.15))
294
prtn4=part(3,model1,0,0,Colorr3,"0d",vt())
295
mshn4=mesh("BlockMesh",prtn4,"","",vt(0,0,0),vt(.7,.2,1.5))
296
wldn4=weld(prtn4,prtn4,prtn1,euler(0,0,0)*cf(0,0.1,0))
297
end
298
Make1(1.6)
299
Make0(1.4)
300
Make0(1.2)
301
Make1(1)
302
Make1(.8)
303
Make1(.6)
304
Make1(.4)
305
Make0(.2)
306
Make0(0)
307
 
308
local hitbox1=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
309
local hitbox2=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
310
 
311
if (script.Parent.className~="HopperBin") then
312
Tool=Instance.new("HopperBin")
313
Tool.Parent=Backpack
314
Tool.Name="Fixer"
315
script.Parent=Tool
316
end
317
Bin=script.Parent
318
--Bin=Tool
319
 
320
local bodvel=Instance.new("BodyVelocity")
321
bodvel.Name="FixerVel"
322
local bg=Instance.new("BodyGyro")
323
bg.Name="FixerGyro"
324
 
325
so = function(id,par,vol,pit)
326
coroutine.resume(coroutine.create(function()
327
local sou = Instance.new("Sound",par or workspace)
328
sou.Parent=par
329
sou.Volume=vol
330
sou.Pitch=pit or 1
331
sou.SoundId=id
332
swait()
333
sou:Play()
334
game:GetService("Debris"):AddItem(sou,6)
335
end))
336
end
337
 
338
function clerp(a,b,t)
339
local qa = {QuaternionFromCFrame(a)}
340
local qb = {QuaternionFromCFrame(b)}
341
local ax, ay, az = a.x, a.y, a.z
342
local bx, by, bz = b.x, b.y, b.z
343
local _t = 1-t
344
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
345
end
346
 
347
function QuaternionFromCFrame(cf)
348
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
349
local trace = m00 + m11 + m22
350
if trace > 0 then
351
local s = math.sqrt(1 + trace)
352
local recip = 0.5/s
353
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
354
else
355
local i = 0
356
if m11 > m00 then
357
i = 1
358
end
359
if m22 > (i == 0 and m00 or m11) then
360
i = 2
361
end
362
if i == 0 then
363
local s = math.sqrt(m00-m11-m22+1)
364
local recip = 0.5/s
365
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
366
elseif i == 1 then
367
local s = math.sqrt(m11-m22-m00+1)
368
local recip = 0.5/s
369
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
370
elseif i == 2 then
371
local s = math.sqrt(m22-m00-m11+1)
372
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
373
end
374
end
375
end
376
 
377
function QuaternionToCFrame(px, py, pz, x, y, z, w)
378
local xs, ys, zs = x + x, y + y, z + z
379
local wx, wy, wz = w*xs, w*ys, w*zs
380
local xx = x*xs
381
local xy = x*ys
382
local xz = x*zs
383
local yy = y*ys
384
local yz = y*zs
385
local zz = z*zs
386
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
387
end
388
 
389
function QuaternionSlerp(a, b, t)
390
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
391
local startInterp, finishInterp;
392
if cosTheta >= 0.0001 then
393
if (1 - cosTheta) > 0.0001 then
394
local theta = math.acos(cosTheta)
395
local invSinTheta = 1/math.sin(theta)
396
startInterp = math.sin((1-t)*theta)*invSinTheta
397
finishInterp = math.sin(t*theta)*invSinTheta  
398
else
399
startInterp = 1-t
400
finishInterp = t
401
end
402
else
403
if (1+cosTheta) > 0.0001 then
404
local theta = math.acos(-cosTheta)
405
local invSinTheta = 1/math.sin(theta)
406
startInterp = math.sin((t-1)*theta)*invSinTheta
407
finishInterp = math.sin(t*theta)*invSinTheta
408
else
409
startInterp = t-1
410
finishInterp = t
411
end
412
end
413
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
414
end
415
 
416
function hideanim()
417
equipped=false
418
attack=true
419
if Mode=="Binary" then
420
so("rbxasset://sounds\\unsheath.wav",prt1,1,.8)
421
for i=0,1,0.1 do
422
swait()
423
wld1.C0=clerp(wld1.C0,euler(.2,0,-.5)*cf(0,1,0),.3)
424
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.4,0,-0.5),.3)
425
RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(3.4,0,0),.3)
426
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.3)
427
end
428
wld1.Part1=Torso
429
wld1.C0=euler(3.7,1.57,0)*cf(-1.5,-2.3,-.5)
430
for i=0,1,0.2 do
431
swait()
432
RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(0.5,0,0),.3)
433
end
434
for i=0,1,0.1 do
435
swait()
436
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
437
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.4)
438
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0),.4)
439
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.4)
440
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0),.3)
441
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0),.3)
442
end
443
--wld1=weld(prt1,prt1,RightArm,euler(1.57,0,0)*cf(0,1,-0.3))
444
else
445
for i=0,1,0.1 do
446
swait()
447
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,-0.4),.3)
448
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-0.8),.3)
449
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.5,0,0),.3)
450
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.2,0,-0.2),.3)
451
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-0.2,1.57,0),.3)
452
LH.C0=clerp(LH.C0,cf(-1,-.5,0)*euler(0.5,-1.2,0)*euler(-.2,0,0),.3)
453
end
454
so("http://roblox.com/asset/?id=161006163",RightArm,1,.4)
455
so("http://roblox.com/asset/?id=160867463",RightArm,1,1.2)
456
for i=0,1,0.015 do
457
swait()
458
for i=1,3 do
459
if math.random(1,5)==1 then
460
MagicBlock(BrickColor.new("Really black"),RightArm.CFrame*cf(math.random(-100,100)/100,0-math.random(0,700)/100,math.random(-100,100)/100),math.random(30,80)/100,math.random(30,80)/100,math.random(30,80)/100,.5,.5,.5,0.05)
461
else
462
MagicBlock(BrickColor.new("Bright red"),RightArm.CFrame*cf(math.random(-100,100)/100,-math.random(0,700)/100,math.random(-100,100)/100),math.random(30,80)/100,math.random(30,80)/100,math.random(30,80)/100,.5,.5,.5,0.05)
463
end
464
end
465
end
466
model2.Parent=nil
467
for i=0,1,0.1 do
468
swait()
469
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
470
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.4)
471
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0),.4)
472
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.4)
473
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0),.3)
474
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0),.3)
475
end
476
end
477
Torso.Neck.C0=necko
478
Torso.Neck.C1=necko2
479
RootJoint.C0=RootCF
480
RW.C0=cf(1.5,0.5,0)*euler(0,0,0)
481
RW.C1=cf(0,0.5,0)*euler(0,0,0)
482
LW.C0=cf(-1.5,0.5,0)*euler(0,0,0)
483
LW.C1=cf(0,0.5,0)*euler(0,0,0)
484
RH.C0=RHC0
485
RH.C1=RHC1
486
LH.C0=LHC0
487
LH.C1=LHC1
488
Mode="Binary"
489
attack=false
490
end
491
 
492
function equipanim()
493
equipped=true
494
attack=true
495
for i=0,1,0.2 do
496
swait()
497
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.4,0,-0.5),.3)
498
RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(3,0,0),.4)
499
end
500
for i=0,1,0.1 do
501
swait()
502
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.5,0,-0.6),.3)
503
RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(3.4,0,0),.3)
504
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3)
505
end
506
so("rbxasset://sounds\\unsheath.wav",prt1,1,.6)
507
wld1.Part1=RightArm
508
wld1.C0=euler(.2,0,-.5)*cf(0,1,0)
509
for i=0,1,0.1 do
510
swait()
511
wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,0),.3)
512
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.2,0,-0.5),.3)
513
RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(.5,-0.5,0),.3)
514
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3)
515
end
516
for i=0,1,0.1 do
517
swait()
518
wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.3)
519
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.5),.3)
520
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-0.5),.3)
521
RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1,-0.5,-0.7),.3)
522
LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1,-0.5,0.5),.3)
523
end
524
--wld1=weld(prt1,prt1,RightArm,euler(1.57,0,0)*cf(0,1,-0.3))
525
wld1.C0=euler(1.57,0,0)*cf(0,1,-0.3)
526
Torso.Neck.C0=necko*euler(0,0,0.5)
527
RootJoint.C0=RootCF*euler(0,0,-0.5)
528
RW.C0=cf(1,0.5,-0.5)*euler(1,-0.5,-0.7)
529
RW.C1=cf(0,0.5,0)*euler(0,0,0)
530
LW.C0=cf(-1,0.5,-0.5)*euler(1,-0.5,0.5)
531
LW.C1=cf(0,0.5,0)*euler(0,0,0)
532
attack=false
533
end
534
 
535
function Stomp()
536
Humanoid.WalkSpeed=0
537
Torso.Velocity=RootPart.CFrame.lookVector*0
538
so("http://roblox.com/asset/?id=157878578",Torso,1,0.8)
539
so("http://roblox.com/asset/?id=2760979",Torso,1,0.4)
540
--so("http://roblox.com/asset/?id=2101148",Torso,1,0.6)
541
MagicWave(BrickColor.new("Institutional white"),cf(Torso.Position)*cf(0,-1,0),1,1,1,1.5,1,1.5,0.05)
542
Dam=math.random(5,10)
543
Humanoid.Health=Humanoid.Health-Dam
544
showDamage(Torso,Dam,.5,BrickColor:Red())
545
MagniDamage(Torso,15,10,20,math.random(10,20),"Knockdown")
546
--[[for i=0,1,0.2 do
547
swait()
548
if Mode=="Binary" then
549
wld1.C0=clerp(wld1.C0,euler(0.4,0,-0.5)*cf(0,1,0),.3)
550
end
551
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3,0,0.5),.3)
552
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-1.2),.3)
553
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,0),.3)
554
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1)*euler(0,0,0),.3)
555
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.2,1.57,0),.3)
556
LH.C0=clerp(LH.C0,cf(-1.1,-.5,-0.5)*euler(-0.2,-1.3,0),.3)
557
end
558
for i=0,1,0.1 do
559
swait()
560
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.6,0,0),.3)
561
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.2)*euler(0,0,0),.3)
562
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.4,1.57,0),.3)
563
LH.C0=clerp(LH.C0,cf(-1.2,-.2,-0.5)*euler(-0.3,-1.3,0),.3)
564
end]]
565
swait(10)
566
Humanoid.WalkSpeed=16
567
end
568
 
569
function attackone()
570
attack=true
571
for i=0,1,0.1 do
572
swait()
573
wld1.C0=clerp(wld1.C0,euler(1.2,0,0)*cf(0,1,-0.3),.3)
574
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,1),.3)
575
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1),.3)
576
RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(2,-0.5,-0.2),.3)
577
LW.C0=clerp(LW.C0,cf(-.5,0.5,-0.5)*euler(2.5,-0.5,0.8),.3)
578
RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.3)
579
LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.3)
580
end
581
hitbox1.Parent=model1
582
hitbox1.Size=vt(1,5,1)
583
hitbox1.Transparency=1
584
hitbox1.CFrame=prt10.CFrame
585
--con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(1,5),"Normal",RootPart,.5,1) end)
586
con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(1,5),"Normal",RootPart,.5,1) end)
587
so("http://roblox.com/asset/?id=161006212",prt10,1,.7)
588
blcf=nil
589
scfr=nil
590
for i=0,1,0.25 do
591
swait()
592
local blcf = prt10.CFrame*CFrame.new(0,.5,0)
593
if scfr and (prt10.Position-scfr.p).magnitude > .1 then
594
local h = 5
595
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
596
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
597
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
598
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
599
scfr = blcf
600
elseif not scfr then
601
scfr = blcf
602
end
603
hitbox1.CFrame=prt10.CFrame
604
wld1.C0=clerp(wld1.C0,euler(1.8,0,0)*cf(0,1,-0.3),.3)
605
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,-.3),.3)
606
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.3),.3)
607
RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,-.3,-.3),.3)
608
LW.C0=clerp(LW.C0,cf(-0.8,0.2,-0.5)*euler(.5,-0.5,1),.3)
609
end
610
for i=0,1,0.1 do
611
swait()
612
local blcf = prt10.CFrame*CFrame.new(0,.5,0)
613
if scfr and (prt10.Position-scfr.p).magnitude > .1 then
614
local h = 5
615
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
616
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
617
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
618
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
619
scfr = blcf
620
elseif not scfr then
621
scfr = blcf
622
end
623
hitbox1.CFrame=prt10.CFrame
624
wld1.C0=clerp(wld1.C0,euler(2,0,0)*cf(0,1,-0.3),.3)
625
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,-.9),.3)
626
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.9),.3)
627
RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,-.8,-.3),.3)
628
LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.1,-0.5,.7),.3)
629
end
630
con1:disconnect()
631
hitbox1.Parent=nil
632
attack=false
633
end
634
 
635
function attacktwo()
636
attack=true
637
for i=0,1,0.1 do
638
swait()
639
wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.3)
640
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,-1.2),.3)
641
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1.2),.3)
642
RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,1.8,1.5),.3)
643
LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.5,-0.5,.8),.3)
644
RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.3)
645
LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.3)
646
end
647
hitbox1.Parent=model1
648
hitbox1.Size=vt(1,5,1)
649
hitbox1.Transparency=1
650
hitbox1.CFrame=prt10.CFrame
651
con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(1,5),"Normal",RootPart,.5,1) end)
652
so("http://roblox.com/asset/?id=161006212",prt10,1,.8)
653
blcf=nil
654
scfr=nil
655
for i=0,1,0.1 do
656
swait()
657
local blcf = prt10.CFrame*CFrame.new(0,.5,0)
658
if scfr and (prt10.Position-scfr.p).magnitude > .1 then
659
local h = 5
660
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
661
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
662
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
663
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
664
scfr = blcf
665
elseif not scfr then
666
scfr = blcf
667
end
668
hitbox1.CFrame=prt10.CFrame
669
wld1.C0=clerp(wld1.C0,euler(2.2,0,0)*cf(0,.8,-0.3),.3)
670
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,1),.3)
671
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1),.3)
672
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.2,1.2,0)*euler(-1.5,0,0),.3)
673
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.2,-.2,-1.4),.3)
674
end
675
con1:disconnect()
676
hitbox1.Parent=nil
677
attack=false
678
end
679
 
680
function attackthree()
681
attack=true
682
for i=0,1,0.1 do
683
swait()
684
wld1.C0=clerp(wld1.C0,euler(1.57,0,-.785)*cf(0,.8,0),.3)
685
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3)
686
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
687
RW.C0=clerp(RW.C0,cf(1,1,0)*euler(2.8,0,-.785),.3)
688
LW.C0=clerp(LW.C0,cf(-1,1,0)*euler(2.8,0,.785),.3)
689
RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.3)
690
LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.3)
691
end
692
hitbox1.Parent=model1
693
hitbox1.Size=vt(1,5,1)
694
hitbox1.Transparency=1
695
hitbox1.CFrame=prt10.CFrame
696
con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(1,5),"Normal",RootPart,.5,1) end)
697
so("http://roblox.com/asset/?id=161006212",prt10,1,.9)
698
blcf=nil
699
scfr=nil
700
for i=0,1,0.25 do
701
swait()
702
local blcf = prt10.CFrame*CFrame.new(0,.5,0)
703
if scfr and (prt10.Position-scfr.p).magnitude > .1 then
704
local h = 5
705
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
706
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
707
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
708
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
709
scfr = blcf
710
elseif not scfr then
711
scfr = blcf
712
end
713
hitbox1.CFrame=prt10.CFrame
714
wld1.C0=clerp(wld1.C0,euler(1.7,0,0)*cf(0,1,0),.4)
715
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.2,0,-.6),.4)
716
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.6),.4)
717
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.5,0,.2),.4)
718
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.2),.4)
719
end
720
for i=0,1,0.2 do
721
swait()
722
local blcf = prt10.CFrame*CFrame.new(0,.5,0)
723
if scfr and (prt10.Position-scfr.p).magnitude > .1 then
724
local h = 5
725
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
726
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
727
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
728
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
729
scfr = blcf
730
elseif not scfr then
731
scfr = blcf
732
end
733
hitbox1.CFrame=prt10.CFrame
734
wld1.C0=clerp(wld1.C0,euler(2,0,0)*cf(0,.7,-.3),.4)
735
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,-.8),.4)
736
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.8),.4)
737
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.2,-.4,.4),.4)
738
end
739
con1:disconnect()
740
hitbox1.Parent=nil
741
attack=false
742
end
743
 
744
function SpinSlash()
745
attack=true
746
for i=0,1,0.1 do
747
swait()
748
wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.4)
749
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.3,0,0.8),.4)
750
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(0.2,0,-0.8),.4)
751
RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(2.2,-1.2,0)*euler(0,0,1),.4)
752
LW.C0=clerp(LW.C0,cf(.1,0.5,-0.8)*euler(1.8,-0.5,1),.4)
753
--RH.C0=clerp(RH.C0,RHC0*cf(0,0,0)*euler(0.2,0.2,.5),.3)
754
--LH.C0=clerp(LH.C0,LHC0*cf(.5,0.2,0)*euler(0,.5,0.2),.3)
755
end
756
hitbox1.Parent=model1
757
hitbox1.Size=vt(1,5,1)
758
hitbox1.Transparency=1
759
hitbox1.CFrame=prt10.CFrame
760
con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(1,5),"Normal",RootPart,.2,1) end)
761
blcf=nil
762
scfr=nil
763
so("http://roblox.com/asset/?id=161006212",prt10,1,.6)
764
repeat
765
hitbox1.Parent=model1
766
hitbox1.Size=vt(1,5,1)
767
hitbox1.Transparency=1
768
hitbox1.CFrame=prt10.CFrame
769
for i=0,1,0.15 do
770
swait()
771
local blcf = prt10.CFrame*CFrame.new(0,.5,0)
772
if scfr and (prt10.Position-scfr.p).magnitude > .1 then
773
local h = 5
774
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
775
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
776
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
777
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
778
scfr = blcf
779
elseif not scfr then
780
scfr = blcf
781
end
782
hitbox1.CFrame=prt10.CFrame
783
wld1.C0=clerp(wld1.C0,euler(1.2,0,0)*cf(0,1,-0.3),.3)
784
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.3,0,0),.3)
785
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(0,0,2.3),.25)
786
RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.57,-1.57,0)*euler(-0.5,0,0),.3)
787
LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.57,-1.57,0)*euler(0.5,0,0),.3)
788
RH.C0=clerp(RH.C0,RHC0,.3)
789
LH.C0=clerp(LH.C0,LHC0,.3)
790
end
791
for i=0,1,0.05 do
792
swait()
793
if i>=0.45 and i<=0.5 then
794
so("http://roblox.com/asset/?id=161006212",prt10,1,.7)
795
end
796
local blcf = prt10.CFrame*CFrame.new(0,.5,0)
797
if scfr and (prt10.Position-scfr.p).magnitude > .1 then
798
local h = 5
799
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
800
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
801
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
802
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
803
scfr = blcf
804
elseif not scfr then
805
scfr = blcf
806
end
807
hitbox1.CFrame=prt10.CFrame
808
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(0,0,2.3+6*i),1)
809
end
810
until hold==false
811
con1:disconnect()
812
hitbox1.Parent=nil
813
attack=false
814
end
815
 
816
function BinarySwing()
817
attack=true
818
for i=0,1,0.1 do
819
swait()
820
wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.3)
821
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.8),.3)
822
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1)*euler(0,0,-0.8),.3)
823
RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,-2,0)*euler(.5,0,0),.3)
824
LW.C0=clerp(LW.C0,cf(-.2,-.1,-0.5)*euler(1,-1.8,0)*euler(.9,0,0),.3)
825
RH.C0=clerp(RH.C0,RHC0*cf(.2,1,.1)*euler(0,-.5,-.2),.3)
826
LH.C0=clerp(LH.C0,LHC0*cf(-.2,1,.1)*euler(0,.5,.2),.3)
827
end
828
Humanoid.Jump=true
829
bodvol=Instance.new("BodyVelocity")
830
bodvol.Parent=RootPart
831
bodvol.velocity=vt(0,1,0)*100
832
bodvol.P=5000
833
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
834
--Torso.Velocity=vt(0,1,0)*100
835
hitbox1.Parent=model1
836
hitbox1.Size=vt(1,5,1)
837
hitbox1.Transparency=1
838
hitbox1.CFrame=prt10.CFrame
839
con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,20,30,math.random(10,20),"Normal",RootPart,.2,1) end)
840
so("http://roblox.com/asset/?id=161006212",prt10,1,.8)
841
blcf=nil
842
scfr=nil
843
for i=0,1,0.1 do
844
swait()
845
local blcf = prt10.CFrame*CFrame.new(0,.5,0)
846
if scfr and (prt10.Position-scfr.p).magnitude > .1 then
847
local h = 5
848
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
849
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
850
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
851
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
852
scfr = blcf
853
elseif not scfr then
854
scfr = blcf
855
end
856
hitbox1.CFrame=prt10.CFrame
857
RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(3,-2.4,0)*euler(.1,0,0),.3)
858
LW.C0=clerp(LW.C0,cf(-.2,.8,-0.5)*euler(3.1,-1.8,0)*euler(.9,0,0),.3)
859
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-0.8),.3)
860
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,1.3),.3)
861
RH.C0=clerp(RH.C0,RHC0,.3)
862
LH.C0=clerp(LH.C0,LHC0,.3)
863
end
864
con1:disconnect()
865
hitbox1.Parent=nil
866
bodvol.Parent=nil
867
attack=false
868
end
869
 
870
function BinaryImpulse()
871
attack=true
872
if impulse==1 then
873
impulse=2
874
Humanoid.Jump=true
875
for i=0,1,0.2 do
876
swait()
877
wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.45)
878
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.45)
879
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0.5,0),.45)
880
RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.45)
881
LW.C0=clerp(LW.C0,cf(0,0.5,-0.7)*euler(1.5,-1.5,0)*euler(.7,0,0),.45)
882
RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.45)
883
LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.45)
884
end
885
blcf=nil
886
scfr=nil
887
hitbox1.Parent=model1
888
hitbox1.Size=vt(1,5,1)
889
hitbox1.Transparency=1
890
hitbox1.CFrame=prt10.CFrame
891
con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,20,30,math.random(10,20),"Normal",RootPart,.5,1) end)
892
for i=1,3 do
893
so("http://roblox.com/asset/?id=161006212",prt10,1,1)
894
for i=0,1,0.1 do
895
swait()
896
local blcf = prt10.CFrame*CFrame.new(0,.5,0)
897
if scfr and (prt10.Position-scfr.p).magnitude > .1 then
898
local h = 5
899
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
900
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
901
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
902
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
903
scfr = blcf
904
elseif not scfr then
905
scfr = blcf
906
end
907
hitbox1.CFrame=prt10.CFrame
908
RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(-.5,0,0),.3)
909
LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.3)
910
RootJoint.C0=RootCF*euler(0,0.5,6.6*i)
911
end
912
end
913
con1:disconnect()
914
hitbox1.Parent=nil
915
elseif impulse==2 then
916
impulse=3
917
Humanoid.Jump=true
918
for i=0,1,0.2 do
919
swait()
920
wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.45)
921
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.45)
922
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,-0.5,0),.45)
923
RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.45)
924
LW.C0=clerp(LW.C0,cf(0,0.5,-0.7)*euler(1.5,-1.5,0)*euler(.7,0,0),.45)
925
RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.45)
926
LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.45)
927
end
928
blcf=nil
929
scfr=nil
930
hitbox1.Parent=model1
931
hitbox1.Size=vt(1,5,1)
932
hitbox1.Transparency=1
933
hitbox1.CFrame=prt10.CFrame
934
con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,20,30,math.random(10,20),"Normal",RootPart,.5,1) end)
935
for i=1,3 do
936
so("http://roblox.com/asset/?id=161006212",prt10,1,1.05)
937
for i=0,1,0.1 do
938
swait()
939
local blcf = prt10.CFrame*CFrame.new(0,.5,0)
940
if scfr and (prt10.Position-scfr.p).magnitude > .1 then
941
local h = 5
942
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
943
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
944
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
945
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
946
scfr = blcf
947
elseif not scfr then
948
scfr = blcf
949
end
950
hitbox1.CFrame=prt10.CFrame
951
RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(-.5,0,0),.3)
952
LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.3)
953
RootJoint.C0=RootCF*euler(0,-0.5,6.6*i)
954
end
955
end
956
con1:disconnect()
957
hitbox1.Parent=nil
958
elseif impulse==3 then
959
impulse=1
960
for i=0,1,0.2 do
961
swait()
962
wld1.C0=clerp(wld1.C0,euler(1.57,0,-0.785)*cf(0,1,-0.3),.45)
963
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.4,0,0),.45)
964
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.45)
965
RW.C0=clerp(RW.C0,cf(1,0.8,-0.5)*euler(3,0,-0.785),.45)
966
LW.C0=clerp(LW.C0,cf(-1,0.8,-0.5)*euler(3,0,0.785),.45)
967
RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.45)
968
LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.45)
969
end
970
Humanoid.Jump=true
971
blcf=nil
972
scfr=nil
973
hitbox1.Parent=model1
974
hitbox1.Size=vt(1,5,1)
975
hitbox1.Transparency=1
976
hitbox1.CFrame=prt10.CFrame
977
con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,25,35,math.random(20,30),"Normal",RootPart,.5,1) end)
978
for i=1,3 do
979
so("http://roblox.com/asset/?id=161006195",prt10,1,1)
980
for i=0,1,0.1 do
981
swait()
982
local blcf = prt10.CFrame*CFrame.new(0,.5,0)
983
if scfr and (prt10.Position-scfr.p).magnitude > .1 then
984
local h = 5
985
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
986
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
987
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
988
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
989
scfr = blcf
990
elseif not scfr then
991
scfr = blcf
992
end
993
hitbox1.CFrame=prt10.CFrame
994
wld1.C0=clerp(wld1.C0,euler(2,0,-0.785)*cf(0,1,-0.3),.45)
995
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.2,0,0),.45)
996
RW.C0=clerp(RW.C0,cf(1,0.3,-0.5)*euler(.5,0,-0.785),.3)
997
LW.C0=clerp(LW.C0,cf(-1,0.3,-0.5)*euler(.5,0,0.785),.3)
998
RootJoint.C0=RootCF*euler(6.28*i,0,0)
999
end
1000
end
1001
con1:disconnect()
1002
hitbox1.Parent=nil
1003
end
1004
attack=false
1005
end
1006
 
1007
function Bash()
1008
attack=true
1009
for i=0,1,0.1 do
1010
swait()
1011
wld1.C0=clerp(wld1.C0,euler(1.1,0,0)*cf(0,1,-0.4),.3)
1012
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1)*euler(0.5,0,0),.3)
1013
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1.4),.3)
1014
RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.4,-1.4,0)*euler(-.6,0,0),.3)
1015
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1,-1,0)*euler(.5,0,0),.3)
1016
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,2.5,0),.3)
1017
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1,0),.3)
1018
end
1019
Torso.Velocity=RootPart.CFrame.lookVector*200
1020
so("http://roblox.com/asset/?id=2767090",Torso,1,.7)
1021
MagicWave(Color4,RootPart.CFrame*euler(1.57,0,0),1,1,1,1,1,1,0.05)
1022
hit=nil
1023
for i=1,20 do
1024
if hit==nil then
1025
swait()
1026
end
1027
hit,pos=rayCast(RootPart.Position,RootPart.CFrame.lookVector,6,Character)
1028
end
1029
Torso.Velocity=RootPart.CFrame.lookVector*0
1030
Humanoid.WalkSpeed=0
1031
for i=0,1,0.1 do
1032
swait()
1033
wld1.C0=clerp(wld1.C0,euler(1.1,0,0)*cf(0,1,-0.4),.3)
1034
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1.4)*euler(-0.2,0,0),.3)
1035
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1.4),.3)
1036
RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(3,-1.4,0)*euler(-.6,0,0),.3)
1037
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(2.3,-1.4,0)*euler(.5,0,0),.3)
1038
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0),.3)
1039
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0),.3)
1040
end
1041
so("http://roblox.com/asset/?id=161006195",prt10,1,.5)
1042
blcf=nil
1043
scfr=nil
1044
for i=0,1,0.2 do
1045
swait()
1046
local blcf = prt10.CFrame*CFrame.new(0,.5,0)
1047
if scfr and (prt10.Position-scfr.p).magnitude > .1 then
1048
local h = 5
1049
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1050
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1051
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1052
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1053
scfr = blcf
1054
elseif not scfr then
1055
scfr = blcf
1056
end
1057
wld1.C0=clerp(wld1.C0,euler(2.2,0,0)*cf(0,.8,-0.3),.45)
1058
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1.4)*euler(0.4,0,0),.45)
1059
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.3)*euler(0,0,-1.4),.45)
1060
RW.C0=clerp(RW.C0,cf(.5,0.2,-0.5)*euler(3,-1.4,0)*euler(-2.7,0,0),.45)
1061
LW.C0=clerp(LW.C0,cf(-1.2,0.1,-0.3)*euler(0,-1.4,0)*euler(.5,0,0),.45)
1062
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.2,1.57,0),.45)
1063
LH.C0=clerp(LH.C0,cf(-1.1,0.4,-0.8)*euler(-0.05,-1.57,0),.45)
1064
end
1065
hit,pos=rayCast(prt10.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,100,Character)
1066
if hit~=nil then
1067
local ref=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt())
1068
ref.Anchored=true
1069
ref.CFrame=cf(pos)
1070
game:GetService("Debris"):AddItem(ref,3)
1071
for i=1,10 do
1072
Col=hit.BrickColor
1073
local groundpart=part(3,workspace,0,0,Col,"Ground",vt(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100))
1074
groundpart.Anchored=true
1075
groundpart.Material=hit.Material
1076
groundpart.CanCollide=true
1077
groundpart.CFrame=cf(pos)*cf(math.random(-500,500)/100,0,math.random(-500,500)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
1078
game:GetService("Debris"):AddItem(groundpart,5)
1079
end
1080
so("http://roblox.com/asset/?id=157878578",ref,.6,1.2)
1081
MagicWave(hit.BrickColor,cf(pos),1,1,1,.7,.7,.7,0.05)
1082
MagniDamage(ref,10,10,20,math.random(10,20),"Knockdown")
1083
end
1084
swait(50)
1085
Humanoid.WalkSpeed=16
1086
attack=false
1087
end
1088
 
1089
function UnleashTheDemon()
1090
attack=true
1091
so("rbxasset://sounds\\unsheath.wav",prt1,1,.8)
1092
for i=0,1,0.1 do
1093
swait()
1094
wld1.C0=clerp(wld1.C0,euler(.2,0,-.5)*cf(0,1,0),.3)
1095
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.4,0,-0.5),.3)
1096
RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(3.4,0,0),.3)
1097
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.3)
1098
RH.C0=clerp(RH.C0,RHC0,.4)
1099
LH.C0=clerp(LH.C0,LHC0,.4)
1100
end
1101
wld1.Part1=Torso
1102
wld1.C0=euler(3.7,1.57,0)*cf(-1.5,-2.3,-.5)
1103
for i=0,1,0.1 do
1104
swait()
1105
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
1106
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,-0.4),.3)
1107
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.3,0,0),.3)
1108
LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.4,-1.57,0)*euler(1.2,0,0),.3)
1109
end
1110
so("http://roblox.com/asset/?id=178452217",RightArm,.5,.4)
1111
so("http://roblox.com/asset/?id=168586586",RightArm,.5,.6)
1112
so("http://roblox.com/asset/?id=160740121",RightArm,1,.8)
1113
num=0
1114
for i=0,1,0.01 do
1115
swait()
1116
if num>=10 then
1117
num=0
1118
MagicWave(BrickColor.new("Really red"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
1119
end
1120
for i=1,2 do
1121
if math.random(1,5)==1 then
1122
MagicBlock(BrickColor.new("Really black"),RightArm.CFrame*cf(math.random(-100,100)/100,-math.random(0,700)/100,math.random(-100,100)/100),math.random(30,80)/100,math.random(30,80)/100,math.random(30,80)/100,.5,.5,.5,0.05)
1123
else
1124
MagicBlock(BrickColor.new("Bright red"),RightArm.CFrame*cf(math.random(-100,100)/100,-math.random(0,700)/100,math.random(-100,100)/100),math.random(30,80)/100,math.random(30,80)/100,math.random(30,80)/100,.5,.5,.5,0.05)
1125
end
1126
end
1127
num=num+1
1128
end
1129
so("http://roblox.com/asset/?id=168586621",RightArm,1,.5)
1130
so("http://roblox.com/asset/?id=160867463",RightArm,1,.8)
1131
for i=1,4 do
1132
MagicBlock(BrickColor.new("Bright red"),RightArm.CFrame*cf(0,-.5-math.random(0,500)/100,0),2,2,2,.5,.5,.5,0.05)
1133
end
1134
MagicWave(BrickColor.new("Really red"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,.5,.3,.5,0.01)
1135
Mode="Demon"
1136
model2.Parent=Character
1137
for i=1,#DBlade do
1138
DBlade[i].Parent=model2
1139
DBladeWelds[i].Parent=DBlade[1]
1140
end
1141
for i=0,1,0.1 do
1142
swait()
1143
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-0.4),.3)
1144
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.4),.3)
1145
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.2,-0.5,1),.3)
1146
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.4,0.5,-1.3),.3)
1147
end
1148
swait(50)
1149
attack=false
1150
end
1151
 
1152
function Demonattackone()
1153
attack=true
1154
--[[
1155
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,-0.4),.3)
1156
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.4),.3)
1157
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.1,0,0),.3)
1158
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.2,0,-0.2),.3)
1159
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-0.2,1.57,0),.3)
1160
LH.C0=clerp(LH.C0,cf(-1,-.5,0)*euler(0.5,-1.2,0)*euler(-.2,0,0),.3)
1161
]]
1162
for i=0,1,0.1 do
1163
swait()
1164
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,-1),.3)
1165
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.7),.3)
1166
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.3,0,.5),.3)
1167
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.7,0,-0.7),.3)
1168
RH.C0=clerp(RH.C0,cf(1,-1,-.6)*euler(-.3,1.57,0)*euler(0,.5,0),.3)
1169
LH.C0=clerp(LH.C0,cf(-1,-.3,0)*euler(0.5,-.8,0)*euler(-.5,0,0),.3)
1170
end
1171
hitbox2.Parent=model2
1172
hitbox2.Size=vt(1,6,1)
1173
hitbox2.Transparency=1
1174
hitbox2.CFrame=prtd7.CFrame
1175
con1=hitbox2.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(1,5),"Lifesteal",RootPart,.5,1) end)
1176
so("http://roblox.com/asset/?id=28144425",prtd7,1,.7)
1177
blcf=nil
1178
scfr=nil
1179
for i=0,1,0.08 do
1180
swait()
1181
local blcf = prtd7.CFrame*CFrame.new(0,-.5,0)
1182
if scfr and (prtd7.Position-scfr.p).magnitude > .1 then
1183
local h = 5
1184
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1185
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1186
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1187
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1188
scfr = blcf
1189
elseif not scfr then
1190
scfr = blcf
1191
end
1192
hitbox2.CFrame=prtd7.CFrame
1193
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.2,0,1),.3)
1194
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-0.7),.3)
1195
RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.4,-0.5,1)*euler(1.3,0,-1.7),.3)
1196
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.7,0,-0.7),.3)
1197
RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(-.3,1.57,0)*euler(0,-1,0),.3)
1198
LH.C0=clerp(LH.C0,cf(-1,-1,-0.3)*euler(-0.3,-2.3,0)*euler(0,0,0),.3)
1199
end
1200
con1:disconnect()
1201
hitbox2.Parent=nil
1202
attack=false
1203
end
1204
 
1205
function Demonattacktwo()
1206
attack=true
1207
for i=0,1,0.1 do
1208
swait()
1209
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.4)*euler(0.1,0,1.2),.3)
1210
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-0.7),.3)
1211
RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.4,-1.2,.6)*euler(1.1,0,-1.7),.3)
1212
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.7,0,-0.7),.3)
1213
RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(-.1,1.57,0)*euler(0,-1,0),.3)
1214
LH.C0=clerp(LH.C0,cf(-1,-1,-0.3)*euler(-0.1,-2.3,0)*euler(0,0,0),.3)
1215
end
1216
hitbox2.Parent=model2
1217
hitbox2.Size=vt(1,6,1)
1218
hitbox2.Transparency=1
1219
hitbox2.CFrame=prtd7.CFrame
1220
con1=hitbox2.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(1,5),"Lifesteal",RootPart,.5,1) end)
1221
so("http://roblox.com/asset/?id=28144425",prtd7,1,.5)
1222
blcf=nil
1223
scfr=nil
1224
for i=0,1,0.1 do
1225
swait()
1226
local blcf = prtd7.CFrame*CFrame.new(0,-.5,0)
1227
if scfr and (prtd7.Position-scfr.p).magnitude > .1 then
1228
local h = 5
1229
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1230
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1231
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1232
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1233
scfr = blcf
1234
elseif not scfr then
1235
scfr = blcf
1236
end
1237
hitbox2.CFrame=prtd7.CFrame
1238
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.4)*euler(0.1,0,-0.8),.3)
1239
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.7),.3)
1240
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-.8,.6)*euler(0.5,0,.5),.3)
1241
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.7,0,-0.7),.3)
1242
RH.C0=clerp(RH.C0,cf(1,-.8,-0.3)*euler(-0.2,1.57,0),.3)
1243
LH.C0=clerp(LH.C0,cf(-1,-.6,-0.2)*euler(0.2,-1.2,0)*euler(-.2,0,0),.3)
1244
end
1245
con1:disconnect()
1246
hitbox2.Parent=nil
1247
attack=false
1248
end
1249
 
1250
function Demonattackthree()
1251
attack=true
1252
for i=0,1,0.1 do
1253
swait()
1254
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.1,0,-0.2),.3)
1255
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.4),.3)
1256
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2.9,-1.8,0)*euler(.5,0,0),.3)
1257
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.4,0,-0.2),.3)
1258
RH.C0=clerp(RH.C0,cf(1,-.7,-.3)*euler(-0.2,1.57,0),.3)
1259
LH.C0=clerp(LH.C0,cf(-1,-.7,0)*euler(0.2,-1.2,0)*euler(-.2,0,0),.3)
1260
end
1261
Humanoid.WalkSpeed=0
1262
hitbox2.Parent=model2
1263
hitbox2.Size=vt(1,6,1)
1264
hitbox2.Transparency=1
1265
hitbox2.CFrame=prtd7.CFrame
1266
con1=hitbox2.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(1,5),"Lifesteal",RootPart,.5,1) end)
1267
so("http://roblox.com/asset/?id=28144425",prtd7,1,.6)
1268
blcf=nil
1269
scfr=nil
1270
for i=0,1,0.15 do
1271
swait()
1272
local blcf = prtd7.CFrame*CFrame.new(0,-.5,0)
1273
if scfr and (prtd7.Position-scfr.p).magnitude > .1 then
1274
local h = 5
1275
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1276
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1277
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1278
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1279
scfr = blcf
1280
elseif not scfr then
1281
scfr = blcf
1282
end
1283
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.8)*euler(0.5,0,0.6),.4)
1284
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,-0.6),.4)
1285
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.55,-1.5,0)*euler(.3,0,0),.4)
1286
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.4,0,-0.2),.4)
1287
RH.C0=clerp(RH.C0,cf(1,-.1,-.4)*euler(0.4,1.57,0)*euler(-.2,0,0),.4)
1288
LH.C0=clerp(LH.C0,cf(-1,-.9,0)*euler(-0.2,-1.2,0)*euler(-.2,0,0),.4)
1289
if i==0.6 then
1290
hit,pos=rayCast(prtd8.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
1291
if hit~=nil then
1292
local ref=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt())
1293
ref.Anchored=true
1294
ref.CFrame=cf(pos)
1295
game:GetService("Debris"):AddItem(ref,3)
1296
for i=1,5 do
1297
Col=hit.BrickColor
1298
local groundpart=part(3,workspace,0,0,Col,"Ground",vt(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100))
1299
groundpart.Anchored=true
1300
groundpart.Material=hit.Material
1301
groundpart.CanCollide=true
1302
groundpart.CFrame=cf(pos)*cf(math.random(-200,200)/100,0,math.random(-200,200)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
1303
game:GetService("Debris"):AddItem(groundpart,3)
1304
end
1305
so("http://roblox.com/asset/?id=157878578",ref,.6,1.5)
1306
MagicWave(hit.BrickColor,cf(pos),1,1,1,.7,.7,.7,0.05)
1307
MagniDamage(ref,8,10,15,math.random(10,20),"Normal")
1308
end
1309
end
1310
end
1311
con1:disconnect()
1312
hitbox2.Parent=nil
1313
swait(10)
1314
Humanoid.WalkSpeed=16
1315
attack=false
1316
end
1317
 
1318
function LetItBuild()
1319
attack=true
1320
for i=0,1,0.1 do
1321
swait()
1322
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.8)*euler(0.2,0,-1),.3)
1323
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1),.3)
1324
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.5,-0.5,1.5)*euler(.6,0,.4),.3)
1325
LW.C0=clerp(LW.C0,cf(0,0.5,-0.5)*euler(1.57,-1.57,0)*euler(1.5,0,0),.3)
1326
RH.C0=clerp(RH.C0,cf(1,-.6,-.5)*euler(-0.2,2,0)*euler(0,0,0),.3)
1327
LH.C0=clerp(LH.C0,cf(-1,-.2,0)*euler(0.5,-.6,0)*euler(-.4,0,0),.3)
1328
end
1329
local num=0
1330
local magik=0
1331
local num2=0
1332
while holdx==true do
1333
swait()
1334
if magik<25 then
1335
if num>=10 then
1336
Humanoid:TakeDamage(1)
1337
pos1=Torso.Position+vt(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
1338
pos2=prtd8.Position--+vt(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
1339
Lightning(pos1,pos2,5,3,"Really red",.1,.5,.5)
1340
MagicCircle(BrickColor.new("Really red"),cf(pos1),5,5,5,1,1,1,.1)
1341
MagicBlood(BrickColor.new("Really red"),Torso.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.1,.1,.1,.1,2,.1,0.05)
1342
so("http://www.roblox.com/asset/?id=178452221",Torso,.1,1.5)
1343
magik=magik+1
1344
num=0
1345
end
1346
end
1347
num=num+1
1348
num2=num2+magik
1349
if num2>=50 then
1350
MagicBlood(BrickColor.new("Really red"),cf(prtd8.Position)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.1,.1,.1,.1,1,.1,0.1)
1351
num2=0
1352
end
1353
--MagicBlock(BrickColor.new("Really red"),cf(prtd8.Position)*cf(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),magik/5,magik/5,magik/5,magik/8,magik/8,magik/8,.1)
1354
end
1355
Torso.Velocity=RootPart.CFrame.lookVector*(10*magik)
1356
blcf=nil
1357
scfr=nil
1358
hitbox2.Parent=model2
1359
hitbox2.Size=vt(1,6,1)
1360
hitbox2.Transparency=1
1361
hitbox2.CFrame=prtd7.CFrame
1362
con1=hitbox2.Touched:connect(function(hit) Damagefunc(hit,math.ceil((magik/2)),magik,1,"Lifesteal",RootPart,.5,1) end)
1363
for i=1,3 do
1364
so("http://roblox.com/asset/?id=28144425",prtd7,1,1)
1365
for i=0,1,0.1 do
1366
swait()
1367
hitbox2.CFrame=prtd7.CFrame
1368
local blcf = prtd7.CFrame*CFrame.new(0,-.5,0)
1369
if scfr and (prtd7.Position-scfr.p).magnitude > .1 then
1370
local h = 5
1371
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1372
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1373
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1374
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1375
scfr = blcf
1376
elseif not scfr then
1377
scfr = blcf
1378
end
1379
RootJoint.C0=RootCF*cf(0,0,-0.8)*euler(0,0,6.28*i)*euler(0.2,0,-1)
1380
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.5,-0.5,1.5)*euler(.4,0,0),.3)
1381
LW.C0=clerp(LW.C0,cf(0,0.5,-0.5)*euler(1.57,-1.57,0)*euler(1.5,0,0),.3)
1382
RH.C0=clerp(RH.C0,cf(1,-.6,-.5)*euler(-0.2,2,0)*euler(0,0,0),.3)
1383
LH.C0=clerp(LH.C0,cf(-1,-.2,0)*euler(0.5,-.6,0)*euler(-.4,0,0),.3)
1384
end
1385
end
1386
con1:disconnect()
1387
hitbox2.Parent=nil
1388
attack=false
1389
end
1390
 
1391
function YourMoveCreep()
1392
attack=true
1393
local pers=nil
1394
for i=0,1,0.1 do
1395
swait()
1396
cost=Humanoid.Health*.01
1397
Humanoid:TakeDamage(cost)
1398
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.7)*euler(0.2,0,-1.3),.3)
1399
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0.2,1.3),.3)
1400
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.8,-0.5,1)*euler(.5,0,0),.3)
1401
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,-0.4,0)*euler(0,0,-1.7),.3)
1402
RH.C0=clerp(RH.C0,cf(.1,-1,-.9)*euler(-0.2,1.57,0)*euler(-.7,1.57,0),.3)
1403
LH.C0=clerp(LH.C0,cf(-.8,-.4,0)*euler(0.2,-1.2,0)*euler(-.2,1.4,0),.3)
1404
end
1405
local blockprt=part(3,Character,0,1,BrickColor.new("Really red"),"Block",vt(8,.1,8))
1406
blockprt.Anchored=true
1407
blockprt.CFrame=LeftArm.CFrame*cf(0,-1,0)
1408
conbl=blockprt.Touched:connect(function(hit)
1409
if hit.Parent.Parent:findFirstChild("Torso")~=nil then
1410
hit=hit.Parent.Parent.Torso
1411
end
1412
if hit.Parent:findFirstChild("Torso")~=nil and hit.Parent~=Character and guard==true then
1413
pers=hit
1414
print("HIT")
1415
guard=false
1416
end
1417
end)
1418
num=0
1419
while guard==true do
1420
swait()
1421
if num>10 then
1422
num=0
1423
MagicBlock(BrickColor.new("Really red"),LeftArm.CFrame*cf(0,-1,0),1,1,1,.7,.7,.7,0.05)
1424
MagicCircle(BrickColor.new("Really red"),LeftArm.CFrame*cf(0,-1,0),1,.1,1,6,0,6,0.1)
1425
end
1426
blockprt.CFrame=LeftArm.CFrame*cf(0,-1,0)
1427
num=num+1
1428
end
1429
conbl:disconnect()
1430
blockprt.Parent=nil
1431
print(pers)
1432
if pers~=nil then
1433
for i=0,1,0.1 do
1434
swait()
1435
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.7)*euler(-0.2,0,1.6),.3)
1436
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,-0.2,-1),.3)
1437
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.8,-1,1)*euler(1,0,0),.3)
1438
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3)
1439
RH.C0=clerp(RH.C0,cf(.1,-1,-.9)*euler(-0.2,1.57,0)*euler(-.7,-1.57,0),.3)
1440
LH.C0=clerp(LH.C0,cf(-.8,-.4,0)*euler(0.2,-1.2,0)*euler(-.2,1.4,0),.3)
1441
end
1442
swait(200)
1443
end
1444
attack=false
1445
end
1446
 
1447
function MagniDamage(Part,magni,mindam,maxdam,knock,Type)
1448
for _,c in pairs(workspace:children()) do
1449
local hum=c:findFirstChild("Humanoid")
1450
if hum~=nil then
1451
local head=c:findFirstChild("Torso")
1452
if head~=nil then
1453
local targ=head.Position-Part.Position
1454
local mag=targ.magnitude
1455
if mag<=magni and c.Name~=Player.Name then
1456
Damagefunc(head,mindam,maxdam,knock,Type,Part,.2,1,nil,1)
1457
end
1458
end
1459
end
1460
end
1461
end
1462
 
1463
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
1464
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
1465
end
1466
 
1467
local Point=Torso.CFrame*cf(0,Torso.Size.Y,0)
1468
LastPoint=Point
1469
function effect(Color,Ref,LP,P1,returnn)
1470
local effectsmsh=Instance.new("CylinderMesh")
1471
effectsmsh.Scale=Vector3.new(0.2,1,0.2)
1472
effectsmsh.Name="Mesh"
1473
local effectsg=Instance.new("Part")
1474
effectsg.formFactor=3
1475
effectsg.CanCollide=false
1476
effectsg.Name="Eff"
1477
effectsg.Locked=true
1478
effectsg.Anchored=true
1479
effectsg.Size=Vector3.new(0.5,1,0.5)
1480
effectsg.Parent=workspace
1481
effectsmsh.Parent=effectsg
1482
effectsg.BrickColor=BrickColor.new(Color)
1483
effectsg.Reflectance=Ref
1484
local point1=P1
1485
local mg=(LP.p - point1.p).magnitude
1486
effectsg.Size=Vector3.new(0.5,mg,0.5)
1487
effectsg.CFrame=cf((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
1488
effectsmsh.Scale=Vector3.new(0.2,1,0.2)
1489
game:GetService("Debris"):AddItem(effectsg,2)
1490
if returnn then return effectsg end
1491
coroutine.resume(coroutine.create(function(Part,Mesh)
1492
if not returnn then
1493
for i=0,1,0.05 do
1494
wait()
1495
Part.Transparency=1*i
1496
Mesh.Scale=Vector3.new(0.5-0.5*i,1,0.5-0.5*i)
1497
end
1498
Part.Parent=nil
1499
end
1500
end),effectsg,effectsmsh)
1501
end
1502
 
1503
local function CFrameFromTopBack(at, top, back)
1504
local right = top:Cross(back)
1505
return CFrame.new(at.x, at.y, at.z,
1506
right.x, top.x, back.x,
1507
right.y, top.y, back.y,
1508
right.z, top.z, back.z)
1509
end
1510
 
1511
function Triangle(a, b, c)
1512
local edg1 = (c-a):Dot((b-a).unit)
1513
local edg2 = (a-b):Dot((c-b).unit)
1514
local edg3 = (b-c):Dot((a-c).unit)
1515
if edg1 <= (b-a).magnitude and edg1 >= 0 then
1516
a, b, c = a, b, c
1517
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
1518
a, b, c = b, c, a
1519
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
1520
a, b, c = c, a, b
1521
else
1522
assert(false, "unreachable")
1523
end
1524
 
1525
local len1 = (c-a):Dot((b-a).unit)
1526
local len2 = (b-a).magnitude - len1
1527
local width = (a + (b-a).unit*len1 - c).magnitude
1528
 
1529
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
1530
 
1531
local list = {}
1532
 
1533
if len1 > 0.01 then
1534
local w1 = Instance.new('WedgePart', m)
1535
game:GetService("Debris"):AddItem(w1,5)
1536
w1.Material = "SmoothPlastic"
1537
w1.FormFactor = 'Custom'
1538
if Mode=="Binary" then
1539
w1.BrickColor = BrickColor.new("White")
1540
else
1541
w1.BrickColor = BrickColor.new("Really red")
1542
end
1543
w1.Transparency = 0
1544
w1.Reflectance = 0
1545
w1.Material = "SmoothPlastic"
1546
w1.CanCollide = false
1547
NoOutline(w1)
1548
local sz = Vector3.new(0.2, width, len1)
1549
w1.Size = sz
1550
local sp = Instance.new("SpecialMesh",w1)
1551
sp.MeshType = "Wedge"
1552
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
1553
w1:BreakJoints()
1554
w1.Anchored = true
1555
w1.Parent = workspace
1556
w1.Transparency = 0.7
1557
table.insert(Effects,{w1,"Disappear",.01})
1558
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
1559
table.insert(list,w1)
1560
end
1561
 
1562
if len2 > 0.01 then
1563
local w2 = Instance.new('WedgePart', m)
1564
game:GetService("Debris"):AddItem(w2,5)
1565
w2.Material = "SmoothPlastic"
1566
w2.FormFactor = 'Custom'
1567
if Mode=="Binary" then
1568
w2.BrickColor = BrickColor.new("White")
1569
else
1570
w2.BrickColor = BrickColor.new("Really red")
1571
end
1572
w2.Transparency = 0
1573
w2.Reflectance = 0
1574
w2.Material = "SmoothPlastic"
1575
w2.CanCollide = false
1576
NoOutline(w2)
1577
local sz = Vector3.new(0.2, width, len2)
1578
w2.Size = sz
1579
local sp = Instance.new("SpecialMesh",w2)
1580
sp.MeshType = "Wedge"
1581
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
1582
w2:BreakJoints()
1583
w2.Anchored = true
1584
w2.Parent = workspace
1585
w2.Transparency = 0.7
1586
table.insert(Effects,{w2,"Disappear",.01})
1587
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
1588
table.insert(list,w2)
1589
end
1590
return unpack(list)
1591
end
1592
 
1593
--[[
1594
Things for effects
1595
put the variables in one table
1596
like effect={brick,interval,i}
1597
]]
1598
function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1599
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
1600
prt.Anchored=true
1601
prt.CFrame=cframe
1602
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
1603
game:GetService("Debris"):AddItem(prt,5)
1604
table.insert(Effects,{prt,"Block1",delay,x3,y3,z3}) --part, type, delay
1605
--[[coroutine.resume(coroutine.create(function(Part,Mesh,dur)
1606
for i=0,1,delay do
1607
wait()
1608
Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
1609
Part.Transparency=i
1610
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1611
end
1612
Part.Parent=nil
1613
end),prt,msh)]]
1614
end
1615
 
1616
function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1617
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
1618
prt.Anchored=true
1619
prt.CFrame=cframe
1620
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
1621
game:GetService("Debris"):AddItem(prt,5)
1622
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
1623
--[[coroutine.resume(coroutine.create(function(Part,Mesh)
1624
local wld=nil
1625
for i=0,1,delay do
1626
wait()
1627
Part.CFrame=Part.CFrame
1628
Part.Transparency=i
1629
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1630
end
1631
Part.Parent=nil
1632
end),prt,msh)]]
1633
end
1634
 
1635
function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1636
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
1637
prt.Anchored=true
1638
prt.CFrame=cframe
1639
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
1640
game:GetService("Debris"):AddItem(prt,5)
1641
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
1642
end
1643
 
1644
function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1645
local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
1646
prt.Anchored=true
1647
prt.CFrame=cframe
1648
msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
1649
game:GetService("Debris"):AddItem(prt,5)
1650
--table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
1651
Effects[#Effects+1]={prt,"Cylinder",delay,x3,y3,z3} --part, type, delay
1652
--[[coroutine.resume(coroutine.create(function(Part,Mesh)
1653
for i=0,1,delay do
1654
wait()
1655
Part.CFrame=Part.CFrame
1656
Part.Transparency=i
1657
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1658
end
1659
Part.Parent=nil
1660
end),prt,msh)]]
1661
end
1662
 
1663
function MagicCylinder2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1664
local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
1665
prt.Anchored=true
1666
prt.CFrame=cframe
1667
msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
1668
game:GetService("Debris"):AddItem(prt,5)
1669
--table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
1670
Effects[#Effects+1]={prt,"Cylinder",delay,x3,y3,z3} --part, type, delay
1671
--[[coroutine.resume(coroutine.create(function(Part,Mesh)
1672
for i=0,1,delay do
1673
wait()
1674
Part.CFrame=Part.CFrame
1675
Part.Transparency=i
1676
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1677
end
1678
Part.Parent=nil
1679
end),prt,msh)]]
1680
end
1681
 
1682
function MagicBlood(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1683
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
1684
prt.Anchored=true
1685
prt.CFrame=cframe
1686
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
1687
game:GetService("Debris"):AddItem(prt,5)
1688
table.insert(Effects,{prt,"Blood",delay,x3,y3,z3})
1689
end
1690
 
1691
function ElecEffect(cff,x,y,z)
1692
local prt=part(3,workspace,0,0,BrickColor.new("Bright red"),"Part",vt(1,1,1))
1693
prt.Anchored=true
1694
prt.CFrame=cff*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z))
1695
prt.CFrame=cf(prt.Position)
1696
--prt.CFrame=cf(cff)*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z))
1697
game:GetService("Debris"):AddItem(prt,2)
1698
xval=math.random()/2
1699
yval=math.random()/2
1700
zval=math.random()/2
1701
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(xval,yval,zval))
1702
Effects[#Effects+1]={prt,"Elec",0.1,x,y,z,xval,yval,zval} --part, type, delay
1703
end
1704
 
1705
function Lightning(p0,p1,tym,ofs,col,th,tra,last)
1706
--[[p0=pos1
1707
p1=pos2
1708
tym=times
1709
ofs=offset
1710
col=color
1711
th=size
1712
tra=transparency
1713
last=lastingtime]]
1714
local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs}
1715
for i=1,tym do
1716
local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true  li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col)
1717
li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
1718
local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz
1719
if tym == i then
1720
local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2)
1721
li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2)
1722
else
1723
li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2)
1724
end
1725
curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,last)
1726
end
1727
end
1728
 
1729
Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
1730
        if hit.Parent==nil then
1731
                return
1732
        end
1733
        h=hit.Parent:FindFirstChild("Humanoid")
1734
        for _,v in pairs(hit.Parent:children()) do
1735
        if v:IsA("Humanoid") then
1736
        h=v
1737
        end
1738
        end
1739
        if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
1740
        h=hit.Parent.Parent:FindFirstChild("Humanoid")
1741
        end
1742
        if hit.Parent.className=="Hat" then
1743
        hit=hit.Parent.Parent:findFirstChild("Head")
1744
        end
1745
        -- and hit.Parent~=CannonTarget.Parent or hit.Parent~=RailgunTarget.Parent
1746
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
1747
        if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
1748
        --[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
1749
                        return
1750
                end]]
1751
--                        hs(hit,1.2)
1752
                        so("http://www.roblox.com/asset/?id=10209590",hit,1,math.random(50,100)/100)
1753
                        --so("rbxasset://sounds\\unsheath.wav",hit,1,math.random(200,250)/100)
1754
                        c=Instance.new("ObjectValue")
1755
                        c.Name="creator"
1756
                        c.Value=game:service("Players").LocalPlayer
1757
                        c.Parent=h
1758
                        game:GetService("Debris"):AddItem(c,.5)
1759
                Damage=math.random(minim,maxim)
1760
                if Mode=="Demon" then
1761
                Damage=Damage+damcount
1762
                end
1763
--                h:TakeDamage(Damage)
1764
                blocked=false
1765
                block=hit.Parent:findFirstChild("Block")
1766
                if block~=nil then
1767
                print(block.className)
1768
                if block.className=="NumberValue" then
1769
                if block.Value>0 then
1770
                blocked=true
1771
                if decreaseblock==nil then
1772
                block.Value=block.Value-1
1773
                end
1774
                end
1775
                end
1776
                if block.className=="IntValue" then
1777
                if block.Value>0 then
1778
                blocked=true
1779
                if decreaseblock~=nil then
1780
                block.Value=block.Value-1
1781
                end
1782
                end
1783
                end
1784
                end
1785
                if blocked==false then
1786
--                h:TakeDamage(Damage)
1787
                h.Health=h.Health-Damage
1788
                showDamage(hit.Parent,Damage,.5,BrickColor:Red())
1789
                else
1790
                h.Health=h.Health-(Damage/2)
1791
                showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
1792
                end
1793
                if Type=="Knockdown" then
1794
                hum=hit.Parent.Humanoid
1795
hum.PlatformStand=true
1796
coroutine.resume(coroutine.create(function(HHumanoid)
1797
swait(1)
1798
HHumanoid.PlatformStand=false
1799
end),hum)
1800
                local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
1801
--hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
1802
local bodvol=Instance.new("BodyVelocity")
1803
bodvol.velocity=angle*knockback
1804
bodvol.P=5000
1805
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
1806
bodvol.Parent=hit
1807
rl=Instance.new("BodyAngularVelocity")
1808
rl.P=3000
1809
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
1810
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
1811
rl.Parent=hit
1812
game:GetService("Debris"):AddItem(bodvol,.5)
1813
game:GetService("Debris"):AddItem(rl,.5)
1814
                elseif Type=="Normal" then
1815
                vp=Instance.new("BodyVelocity")
1816
                vp.P=500
1817
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
1818
--                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
1819
                if KnockbackType==1 then
1820
                vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/100
1821
                elseif KnockbackType==2 then
1822
                vp.velocity=Property.CFrame.lookVector*knockback
1823
                end
1824
                if knockback>-100 then
1825
                        vp.Parent=hit.Parent.Torso
1826
                end
1827
                game:GetService("Debris"):AddItem(vp,.5)
1828
                elseif Type=="Lifesteal" then
1829
                for i=1,5 do
1830
                MagicBlood(BrickColor.new("Really red"),hit.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.1,.1,.1,.1,2,.1,0.05)
1831
                end
1832
                vp=Instance.new("BodyVelocity")
1833
                vp.P=500
1834
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
1835
                if KnockbackType==1 then
1836
                vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/250
1837
                elseif KnockbackType==2 then
1838
                vp.velocity=Property.CFrame.lookVector*knockback
1839
                end
1840
                if knockback>-250 then
1841
                        vp.Parent=hit.Parent.Torso
1842
                end
1843
                game:GetService("Debris"):AddItem(vp,.5)
1844
                Heal=math.ceil(Damage/5)
1845
                Humanoid.Health=Humanoid.Health+Heal
1846
                showDamage(RootPart,Heal,.5,BrickColor.new("Bright green"))
1847
                elseif Type=="Up" then
1848
                local bodyVelocity=Instance.new("BodyVelocity")
1849
                bodyVelocity.velocity=vt(0,30,0)
1850
                bodyVelocity.P=5000
1851
                bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
1852
                bodyVelocity.Parent=hit
1853
                game:GetService("Debris"):AddItem(bodyVelocity,1)
1854
                rl=Instance.new("BodyAngularVelocity")
1855
                rl.P=3000
1856
                rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
1857
                rl.angularvelocity=Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
1858
                rl.Parent=hit
1859
                game:GetService("Debris"):AddItem(rl,.5)
1860
                elseif Type=="Snare" then
1861
                bp=Instance.new("BodyPosition")
1862
                bp.P=2000
1863
                bp.D=100
1864
                bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
1865
                bp.position=hit.Parent.Torso.Position
1866
                bp.Parent=hit.Parent.Torso
1867
                game:GetService("Debris"):AddItem(bp,1)
1868
                elseif Type=="Charge" then
1869
                Charge=Charge+1
1870
                coroutine.resume(coroutine.create(function(Part)
1871
                swait(30)
1872
                for i=1,5 do
1873
                swait(5)
1874
                so("rbxasset://sounds\\unsheath.wav",hit,1,2)
1875
                MagicCircle(BrickColor.new("Bright red"),hit.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.2,2,.1,.2,8,.1,0.05)
1876
                newdam=math.random(1,5)
1877
                if blocked==false then
1878
                h:TakeDamage(newdam)
1879
                showDamage(hit.Parent,newdam,.5,BrickColor:Red())
1880
                else
1881
                h:TakeDamage(newdam/2)
1882
                showDamage(hit.Parent,newdam,.5,BrickColor.new("Bright blue"))
1883
                end
1884
                end
1885
                end),hit)
1886
                end
1887
                        debounce=Instance.new("BoolValue")
1888
                        debounce.Name="DebounceHit"
1889
                        debounce.Parent=hit.Parent
1890
                        debounce.Value=true
1891
                        game:GetService("Debris"):AddItem(debounce,Delay)
1892
                        c=Instance.new("ObjectValue")
1893
                        c.Name="creator"
1894
                        c.Value=Player
1895
                        c.Parent=h
1896
                        game:GetService("Debris"):AddItem(c,.5)
1897
                CRIT=false
1898
                hitDeb=true
1899
                AttackPos=6
1900
        end
1901
end
1902
 
1903
showDamage=function(Char,Dealt,du,Color)
1904
        m=Instance.new("Model")
1905
        m.Name=tostring(Dealt)
1906
        h=Instance.new("Humanoid")
1907
        h.Health=0
1908
        h.MaxHealth=0
1909
        h.Parent=m
1910
        c=Instance.new("Part")
1911
        c.Transparency=0
1912
        c.BrickColor=Color
1913
        c.Name="Head"
1914
        c.TopSurface=0
1915
        c.BottomSurface=0
1916
        c.formFactor="Plate"
1917
        c.Size=Vector3.new(1,.4,1)
1918
        ms=Instance.new("CylinderMesh")
1919
        ms.Scale=Vector3.new(.8,.8,.8)
1920
        if CRIT==true then
1921
                ms.Scale=Vector3.new(1,1.25,1)
1922
        end
1923
        ms.Parent=c
1924
        c.Reflectance=0
1925
        Instance.new("BodyGyro").Parent=c
1926
        c.Parent=m
1927
        if Char:findFirstChild("Head")~=nil then
1928
        c.CFrame=cf(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
1929
        elseif Char.Parent:findFirstChild("Head")~=nil then
1930
        c.CFrame=cf(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
1931
        end
1932
        f=Instance.new("BodyPosition")
1933
        f.P=2000
1934
        f.D=100
1935
        f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
1936
        f.position=c.Position+Vector3.new(0,3,0)
1937
        f.Parent=c
1938
        game:GetService("Debris"):AddItem(m,.5+du)
1939
        c.CanCollide=false
1940
        m.Parent=workspace
1941
        c.CanCollide=false
1942
end
1943
 
1944
combo=0
1945
function ob1d(mouse)
1946
hold=true
1947
if attack==true or equipped==false then return end
1948
if Mode=="Binary" then
1949
idle=0
1950
if Anim=="Run" then
1951
SpinSlash()
1952
else
1953
if combo==0 then
1954
combo=1
1955
attackone()
1956
elseif combo==1 then
1957
combo=2
1958
attacktwo()
1959
elseif combo==2 then
1960
combo=0
1961
attackthree()
1962
end
1963
end
1964
else
1965
if combo==0 then
1966
combo=1
1967
Demonattackone()
1968
elseif combo==1 then
1969
combo=2
1970
Demonattacktwo()
1971
elseif combo==2 then
1972
combo=0
1973
Demonattackthree()
1974
end
1975
end
1976
coroutine.resume(coroutine.create(function()
1977
for i=1,20 do
1978
if attack==false then
1979
swait()
1980
end
1981
end
1982
if attack==false then
1983
combo=0
1984
--equipanim()
1985
end
1986
end))
1987
end
1988
 
1989
function ob1u(mouse)
1990
hold = false
1991
end
1992
 
1993
buttonhold = false
1994
 
1995
eul=0
1996
holdx=false
1997
equipped=false
1998
function key(key)
1999
if key=="c" then
2000
if guard==true then
2001
guard=false
2002
else
2003
guard=true
2004
end
2005
end
2006
if key=="x" then
2007
holdx=true
2008
end
2009
if attack==true then return end
2010
if key=="f" then
2011
if equipped==false then
2012
equipped=true
2013
RSH=ch.Torso["Right Shoulder"]
2014
LSH=ch.Torso["Left Shoulder"]
2015
--
2016
RSH.Parent=nil
2017
LSH.Parent=nil
2018
--
2019
RW.Name="Right Shoulder"
2020
RW.Part0=ch.Torso
2021
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
2022
RW.C1=cf(0, 0.5, 0)
2023
RW.Part1=ch["Right Arm"]
2024
RW.Parent=ch.Torso
2025
--
2026
LW.Name="Left Shoulder"
2027
LW.Part0=ch.Torso
2028
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
2029
LW.C1=cf(0, 0.5, 0)
2030
LW.Part1=ch["Left Arm"]
2031
LW.Parent=ch.Torso
2032
--
2033
equipanim()
2034
else
2035
equipped=false
2036
hideanim()
2037
swait(0)
2038
RW.Parent=nil
2039
LW.Parent=nil
2040
RSH.Parent=player.Character.Torso
2041
LSH.Parent=player.Character.Torso
2042
end
2043
end
2044
if equipped==false then return end
2045
if Mode=="Binary" then
2046
if key=="q" then
2047
idle=500
2048
end
2049
if key=="z" and hitfloor~=nil then
2050
BinarySwing()
2051
end
2052
if key=="x" then
2053
BinaryImpulse()
2054
end
2055
if key=="c" then
2056
Bash()
2057
end
2058
if key=="v" then
2059
UnleashTheDemon()
2060
end
2061
end
2062
if Mode=="Demon" then
2063
if key=="x" then
2064
LetItBuild()
2065
end
2066
if key=="c" then
2067
YourMoveCreep()
2068
end
2069
end
2070
if key=="0" then
2071
Humanoid.WalkSpeed=(16*2)
2072
end
2073
end
2074
 
2075
function key2(key)
2076
if key=="0" then
2077
Humanoid.WalkSpeed=16
2078
end
2079
if key=="x" then
2080
holdx=false
2081
end
2082
end
2083
 
2084
function s(mouse)
2085
mouse.Button1Down:connect(function() ob1d(mouse) end)
2086
mouse.Button1Up:connect(function() ob1u(mouse) end)
2087
mouse.KeyDown:connect(key)
2088
mouse.KeyUp:connect(key2)
2089
 
2090
player=Player
2091
ch=Character
2092
MMouse=mouse
2093
end
2094
 
2095
function ds(mouse)
2096
end
2097
 
2098
Bin.Selected:connect(s)
2099
Bin.Deselected:connect(ds)
2100
print("Fixer the Demon Mercenary loaded.")
2101
 
2102
local thenum=0
2103
while true do
2104
swait()
2105
if Mode=="Demon" then
2106
if thenum>=5 then
2107
ElecEffect(prtd7.CFrame,2,4,2)
2108
thenum=0
2109
end
2110
thenum=thenum+1
2111
Humanoid:TakeDamage(Humanoid.Health/1000)
2112
damcount=(Humanoid.MaxHealth-Humanoid.Health)/10
2113
damcount=math.floor(damcount)
2114
for _,c in pairs(Character:children()) do
2115
for _,v in pairs(c:children()) do
2116
if v.className=="BodyGyro" or v.className=="BodyPosition" or v.className=="BodyVelocity" or v.className=="BodyAngularVelocity" then
2117
if v.Name~="FixerVel" and v.Name~="FixerGyro" then
2118
v.Parent=nil
2119
end
2120
end
2121
end
2122
end
2123
end
2124
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
2125
local velderp=RootPart.Velocity.y
2126
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
2127
if equipped==true then
2128
if Anim=="Idle" and attack==false and Mode=="Binary" then
2129
idle=idle+1
2130
else
2131
idle=0
2132
end
2133
if idleanim>=0.3 then
2134
idleanim2=true
2135
elseif idleanim<=0 then
2136
idleanim2=false
2137
end
2138
if idleanim2==false then
2139
if Anim=="Walk" then
2140
idleanim=idleanim+0.005
2141
elseif Anim=="Idle" then
2142
idleanim=idleanim+0.003
2143
end
2144
else
2145
if Anim=="Walk" then
2146
idleanim=idleanim-0.005
2147
elseif Anim=="Idle" then
2148
idleanim=idleanim-0.003
2149
end
2150
end
2151
if RootPart.Velocity.y > 1 and hitfloor==nil then
2152
Anim="Jump"
2153
if attack==false and Mode=="Binary" then
2154
wld1.C0=clerp(wld1.C0,euler(0.4,0,-0.5)*cf(0,1,0),.3)
2155
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3,0,-0.2),.3)
2156
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3)
2157
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3)
2158
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
2159
RH.C0=clerp(RH.C0,cf(1,-0.5,-1)*euler(-0.5,1.57,0),.2)
2160
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.7,-1.57,0),.2)
2161
end
2162
if attack==false and Mode=="Demon" then
2163
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,0),.3)
2164
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3)
2165
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.8,-0.5,.8)*euler(.1,0,0),.3)
2166
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.4,0,-0.2),.3)
2167
RH.C0=clerp(RH.C0,cf(1,-.7,-.1)*euler(0.1,1.57,0),.3)
2168
LH.C0=clerp(LH.C0,cf(-1,-.3,-.2)*euler(0.4,-1.57,0)*euler(0,0,0),.3)
2169
end
2170
elseif RootPart.Velocity.y < -1 and hitfloor==nil then
2171
Anim="Fall"
2172
if attack==false and Mode=="Binary" then
2173
wld1.C0=clerp(wld1.C0,euler(0.4,0,-0.5)*cf(0,1,0),.3)
2174
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2.6,0,-0.2),.3)
2175
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3)
2176
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,0),.3)
2177
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
2178
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2)
2179
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2)
2180
end
2181
if attack==false and Mode=="Demon" then
2182
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.2,0,0),.3)
2183
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.2,0,0),.3)
2184
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.6,0,.5),.3)
2185
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.4,0,-1),.3)
2186
RH.C0=clerp(RH.C0,cf(1,-.7,-.1)*euler(-0.1,1.57,0),.3)
2187
LH.C0=clerp(LH.C0,cf(-1,-.6,-.2)*euler(0.8,-1.57,0)*euler(0,0,0),.3)
2188
end
2189
elseif torvel<1 and hitfloor~=nil then
2190
if Anim=="Fall" then
2191
if velderp<=-70 then
2192
coroutine.resume(coroutine.create(function()
2193
Stomp()
2194
end))
2195
end
2196
end
2197
Anim="Idle"
2198
if idle<=500 then
2199
if attack==false and Mode=="Binary" then
2200
wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.3)
2201
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.5),.3)
2202
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-0.5),.3)
2203
RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1-(idleanim/4),-0.5+idleanim,-0.7+(idleanim/2)),.3)
2204
LW.C0=clerp(LW.C0,cf(-1+idleanim,0.5-idleanim,-0.5)*euler(1-idleanim,-0.5+idleanim,0.5),.3)
2205
RH.C0=clerp(RH.C0,RHC0,.2)
2206
LH.C0=clerp(LH.C0,LHC0,.2)
2207
end
2208
if attack==false and Mode=="Demon" then
2209
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5-idleanim)*euler(0.4+(idleanim/2),0,-0.4),.3)
2210
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-idleanim/2,0,0.4),.3)
2211
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.1+idleanim,0,0),.3)
2212
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.2,0,-0.2-idleanim),.3)
2213
RH.C0=clerp(RH.C0,cf(1,-1,-idleanim)*euler(-0.2-(idleanim/2),1.57,0),.3)
2214
LH.C0=clerp(LH.C0,cf(-1,-.5+idleanim,0)*euler(0.5+(idleanim/2),-1.2,0)*euler(-.2,0,0),.3)
2215
end
2216
else
2217
if attack==false and Mode=="Binary" then
2218
--wld1.C0=clerp(wld1.C0,euler(.2,0,0.1)*cf(0,.8,.3),.1)
2219
wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-.3),.1)
2220
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1+(idleanim/2),0,0),.1)
2221
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.5)*euler(0.1,0,0),.1)
2222
--RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.7,0,1.5),.1)
2223
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,.2),.1)
2224
LW.C0=clerp(LW.C0,cf(-1.2,0.5,-0.3)*euler(1.4,0,.8),.1)
2225
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.2,1.57,0),.15)
2226
LH.C0=clerp(LH.C0,cf(-1.1,0.4,-0.8)*euler(-0.05,-1.57,0),.15)
2227
end
2228
end
2229
elseif torvel>2 and torvel<22 and hitfloor~=nil then
2230
if Anim=="Fall" then
2231
if velderp<=-70 then
2232
coroutine.resume(coroutine.create(function()
2233
Stomp()
2234
end))
2235
end
2236
end
2237
Anim="Walk"
2238
if attack==false and Mode=="Binary" then
2239
wld1.C0=clerp(wld1.C0,euler(0.4,0,-0.5)*cf(0,1,0),.2)
2240
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.2)
2241
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.1,0,0),.2)
2242
--RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-0.1,0,0.2),.2)
2243
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3-idleanim,0,-0.2+(idleanim/2)),.2)
2244
LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.57,-(idleanim/2),1.3-(idleanim/2)),.2)
2245
RH.C0=clerp(RH.C0,RHC0,.3)
2246
LH.C0=clerp(LH.C0,LHC0,.3)
2247
end
2248
if attack==false and Mode=="Demon" then
2249
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,0),.3)
2250
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3)
2251
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.5,-0.5,1.5)*euler(.2,0,.2+idleanim),.3)
2252
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(idleanim,0,-0.2),.3)
2253
RH.C0=clerp(RH.C0,cf(1,-.5,0)*euler(0.2,1.57,0),.3)
2254
LH.C0=clerp(LH.C0,cf(-1,-.5,0)*euler(0.5,-1.57,0)*euler(0,0,0),.3)
2255
end
2256
elseif torvel>=22 and hitfloor~=nil then
2257
if Anim=="Fall" then
2258
if velderp<=-70 then
2259
coroutine.resume(coroutine.create(function()
2260
Stomp()
2261
end))
2262
end
2263
end
2264
Anim="Run"
2265
if attack==false and Mode=="Binary" then
2266
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.3,0,0.5),.4)
2267
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(0.5,0,-0.5),.4)
2268
wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.4)
2269
RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.2,-0.8,-0.2),.4)
2270
LW.C0=clerp(LW.C0,cf(-.7,0.5,-0.7)*euler(1.2,-0.5,0.8),.4)
2271
RH.C0=clerp(RH.C0,RHC0*cf(0,0,0)*euler(0.2,0.2,.5),.3)
2272
--LH.C0=clerp(LH.C0,LHC0*cf(.5,0.5,-.2)*euler(-0.5,0.5,-0.7),.3)
2273
LH.C0=clerp(LH.C0,LHC0*cf(.5,0.2,0)*euler(0,.5,0.2),.3)
2274
end
2275
if attack==false and Mode=="Demon" then
2276
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.8)*euler(0.5,0,-0.4),.3)
2277
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,.4),.3)
2278
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.5,-0.5,1.5)*euler(.2,0,.4),.3)
2279
LW.C0=clerp(LW.C0,cf(0,0.5,-0.5)*euler(1.57,-1.57,0)*euler(1.5,0,0),.3)
2280
RH.C0=clerp(RH.C0,cf(1,-.3,-.5)*euler(-0.2,2,0)*euler(0,0,0),.3)
2281
LH.C0=clerp(LH.C0,cf(-1,-.2,0)*euler(0.5,-1.2,0)*euler(-.2,0,0),.3)
2282
end
2283
end
2284
end
2285
if #Effects>0 then
2286
--table.insert(Effects,{prt,"Block1",delay})
2287
for e=1,#Effects do
2288
if Effects[e]~=nil then
2289
--for j=1,#Effects[e] do
2290
local Thing=Effects[e]
2291
if Thing~=nil then
2292
local Part=Thing[1]
2293
local Mode=Thing[2]
2294
local Delay=Thing[3]
2295
local IncX=Thing[4]
2296
local IncY=Thing[5]
2297
local IncZ=Thing[6]
2298
if Thing[1].Transparency<=1 then
2299
if Thing[2]=="Block1" then
2300
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
2301
Mesh=Thing[1].Mesh
2302
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
2303
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
2304
elseif Thing[2]=="Cylinder" then
2305
Mesh=Thing[1].Mesh
2306
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
2307
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
2308
elseif Thing[2]=="Blood" then
2309
Mesh=Thing[1].Mesh
2310
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
2311
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
2312
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
2313
elseif Thing[2]=="Elec" then
2314
Mesh=Thing[1].Mesh
2315
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
2316
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
2317
elseif Thing[2]=="Disappear" then
2318
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
2319
end
2320
else
2321
Part.Parent=nil
2322
table.remove(Effects,e)
2323
end
2324
end
2325
--end
2326
end
2327
end
2328
end
2329
end
2330
--[[
2331
Copyrighted (C) Fenrier 2014
2332
]]