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1-
SetAIControl ( 15, 1 )
1+
local Miboune = GetHandle("svrecy5_recycler")
2-
SetAIP ( "usrmsn8a.aip", 15 )
2+
local khkhkh = false
3
local ok = false
4-
local Cpu_setup = false
4+
local lel = nil
5-
local Aiteam = 15
5+
local NSDFRecycler = GetHandle ("bvegan38_recycler")
6-
local Sniper = GetHandle("1suser0_person")
6+
local FinalCountdown = 5
7-
 
7+
local timefail = false
8-
--Function for random table picker
8+
local timesuccess = false
9-
function table.random(t)
9+
10-
    return t[math.random(1,#t)]
10+
11
function Save()
12
    currentTime = GetCockpitTimer()
13-
local Attack1 = nil
13+
    return Miboune, NSDFRecycler, khkhkh, ok
14-
local Attack2 = nil
14+
15-
local Attack3 = nil
15+
     
16-
local Attack4 = nil
16+
function Load(...)
17-
local walawulwul = GetHandle("sbhqt20_i76building")
17+
    if select('#', ...) >= 0 then
18-
local labadiodawlab = GetHandle("uraqt20_i76building")
18+
        Miboune, NSDFRecycler, khkhkh, ok = ...
19-
local ambush = nil
19+
20-
local lulu = false
20+
21-
 
21+
22-
local numberToSpawn = 1
22+
23-
 
23+
24-
local unitSpawns = {"rektanks", "rektankslel", "moar_rektanks", "nsdf_fagotry"}
24+
if not IsAlive(Miboune) and not ok then
25
26-
local ambushunit =  {"sgartl"}
26+
lel = BuildObject ("lecruise", 0, "path_3")
27
ok = true
28-
local ambushspawn = { "a_howie_fgt", "another_howie_fgt", "and_another", "and_again", "and_again_again", "and_again_3"}
28+
29-
 
29+
30-
local unitNames = {"sdvrckt", "spilolet", "sdapc", "sgartl", "svtk13", "svtnk7"}
30+
if not and IsAlive(Miboune) and not ok then
31
ClearObjectives ()
32-
local Frozen = nil
32+
            AddObjective ("usrmsnle.otf" ,"red" ,8)
33-
 
33+
 if not timefail then
34-
--Set our own variable for hosting.
34+
            StartCockpitTimerUp (0)
35-
if IsHosting() or not IsNetGame() then
35+
            HideCockpitTimer ()
36-
    Hosting = true
36+
            timefail = true
37
        end
38
        
39-
function Start()
39+
        if GetCockpitTimer () >= FinalCountdown and timefail then
40-
	if not team_stuff then
40+
            FailMission (GetTime(0.0) ,"fatality.des")
41-
        --Ally all the player teams and lock the alliances.
41+
42
end
43-
        --Team 1
43+
44-
        Ally(1,2)
44+
45-
        Ally(1,3)
45+
if not IsAlive (NSDFRecycler) and ok and not khkhkh then
46-
        Ally(1,4)
46+
ClearObjectives ()
47
            AddObjective ("usrmsn56c.otf" ,"green" ,8)
48-
        --Team 2
48+
        khkhkh = true
49-
        Ally(2,1)
49+
50-
        Ally(2,3)
50+
if not timefail and khkhkh then
51-
        Ally(2,4)
51+
            StartCockpitTimerUp (0)
52
            HideCockpitTimer ()
53-
        --Team 3
53+
            timesuccess = true
54-
        Ally(3,1)
54+
55-
        Ally(3,2)
55+
        
56-
        Ally(3,4)
56+
        if GetCockpitTimer () >= FinalCountdown and timesuccess then
57-
		
57+
            SucceedMission (GetTime(0.0) ,"uwin.des")
58-
		--Team 4
58+
59-
        Ally(4,1)
59+
60-
        Ally(4,2)
60+
61-
        Ally(4,3)
61+